Gameplay

Zanzibar: Difference between revisions

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{{Ratings}}
{{Status|Gameplay}}
{{Era|H2}}
{{Disambig header|the Halo 2 multiplayer map|the island|Zanzibar Island}}
{{Multiplayer Map Infobox
{{Multiplayer map infobox
|name=Zanzibar
|name=Zanzibar
|image=[[Image:Halo_2_Zanzibar.jpg|320px|]]
|image=[[File:HTMCC_H2_Zanzibar.png|360px]]
|game=''[[Halo 2]]''
|game=''[[Halo 2]]''
|devname=<code>zanzibar</code>{{Ref/File|Id=H2EK|H2EK|H2EK\tags\scenarios\multi\zanzibar\zanzibar.scenario}}
|map=War Games Map_Set/: 680-4{{Ref/Site|Id=HU|URL=https://www.halowaypoint.com/en-us/universe/locations/earth|Site=Halo Waypoint|Page=Universe - Locations - Earth|D=1|M=11|Y=2021}}
|location=[[Wind Power Station 7]], [[Zanzibar Island]], [[Earth]]
|location=[[Wind Power Station 7]], [[Zanzibar Island]], [[Earth]]
|terrain=Beach Fortress
|terrain=Beach fortress
|weapons=*[[BR55 Battle Rifle|Battle Rifle]]
|symmetry=Asymmetrical
*[[Energy Sword]]
|playernumber=2-16
*[[Needler]]
|gametypes=*[[Team Slayer]]
*[[Plasma Rifle]]
*[[M19 SSM|Rocket Launcher]]
*[[Shotgun]]
*[[SMG]]
*[[SRS99C-S2 AM|Sniper Rifle]]
*[[M247 General Purpose Machine Gun|Machine Gun Turret]]
*[[Fragmentation Grenade]]s
*[[Plasma Grenade]]s
|vehicles=*[[Gauss Warthog]]
*[[Ghost (Vehicle)|Ghost]]
*[[Scorpion]]
*[[Warthog]]
|power-ups=*[[Active Camo]]
|gametypes=*[[Slayer]]
*[[1 Flag CTF]]
*[[1 Flag CTF]]
*[[Assault]]
*[[Assault|Single Bomb]]
|playernumber=
*[[Territories]]
*2-16
|pagegamelabel=H2
}}
}}
:''Do you want to read about the island? If so, see [[Zanzibar Island]].''
{{Article quote|Wind Power Station 7 sits as a mute reminder of the [[East African Protectorate|EAP]]'s late 25th-century attempt at re-nationalization.}}
<center>{{Article Quote|Wind Power Station 7 sits as a mute reminder of the [[EAP]]'s late 25th-century attempt at re-nationalization.}}</center>


'''Zanzibar''' is a [[multiplayer]] [[map]] in [[Halo 2]]. It consists of a large base with an openable gate, controlled by a switch which either team can open, but not close. The gate is a main part of objective based games, as a [[Warthog]] or other vehicles can be driven in the open gate directly to the base.
'''Zanzibar''' is a [[multiplayer]] [[map]] in ''[[Halo 2]]''.


Zanzibar is also host to one of the most destructive and interactive areas in Halo 2 Multiplayer. The Base that houses the generator sub-systems has two shutter windows to the left of the building, the supports to which can be shot off or hit off with a melee attack and used to prevent fire from entering the second level of the base from the outside. The concrete blocks next to the two forward fireing machine guns can be blown off. The large pillars on the first floor of the base next to the flag spawn can be chipped away by gunfire. The windows can be blown out. Then on one of the trees on the beach there is a coconut that can be knocked down and played with.
==Universe and lore==
{{Main|Wind Power Station 7}}
Zanzibar is one of many wind power stations built on [[Zanzibar Island]]. In the late [[2400]]’s the [[East African Protectorate]] launched an alternative energy campaign as part of its renationalization initiative. One prominent location was Zanzibar Island, which housed several wind and wave power stations. Wind Power Station 7 was decommissioned early in the 26th century and extensively utilized for classified military training exercises. Detailed records of Station 7 and scans of [[Last Resort|similar]] [[Stonetown|sites]] would later contribute to a number of notable [[War Games]] map sets.{{Ref/Reuse|HU}}


One of the unique aspects of Zanzibar is that it supports every type of combat very well.  It is good for close-quarters, mid-range, and sniping, along with melee battles, grenading, defensive strategy, offensive strategy, vehicular combat, and almost everything else except for aerial fighting.
==Overview==
===Layout===
[[File:H2 Zanzibar Beach.png|thumb|200px|The beach on the map.]]
Zanzibar consists of a large base with an operable gate, controlled by a switch which either team can open, but not close. The gate is a main part of objective based games, as a [[M12 Warthog|Warthog]] or other vehicles can be driven through the open gate directly into the base.


Zanzibar is also host to one of the most destructive and interactive areas in ''Halo 2'' multiplayer. The Base that houses the generator sub-systems has two shutter windows to the left of the building, the supports to which can be shot off or hit off with a melee attack and used to prevent fire from entering the second level of the base from the outside. The concrete blocks next to the two forward firing machine guns can be blown off,and the large pillars on the first floor of the base next to the flag spawn can be chipped away by gunfire as well. The windows can be blown out. Also, a couple of the trees on the beach a total of three coconuts can be knocked down and played with.


''Zanzibar'' was remade as ''[[Last Resort]]'' for ''[[Halo 3]]''.
One of the unique aspects of Zanzibar is that it supports every type of combat very well. It is good for close-quarters, mid-range, and sniping, along with melee battles, grenade battles, defensive strategy, offensive strategy, vehicular combat, and almost everything else except for aerial combat.


Naturally, the Gauss Warthog and Ghost spawn on the beach, and the [[M12 Chaingun Warthog|Chain Warthog]] and the other Ghost spawn near the base. In [[Flag]] and [[Assault]] game variants, there are no Chain Warthogs, and both Ghosts generate on the beach with the Gauss Warthog.


== Vehicle Spawning ==
<gallery>
File:HMCC Zanzibar.PNG|Map of Zanzibar in ''[[Halo: The Master Chief Collection]]''.
</gallery>
====The Wheel====
[[File:H2 Zanzibar Wheel.png|thumb|200px|The wind turbine.]]
The wheel is a large and distinctive feature of Zanzibar. There is a bridge that leads to the wheel on the top of ''the flag room''. The center of the wheel contains the [[Type-1 energy sword|energy sword]] and the [[M41 SPNKR|rocket launcher]] is located on the bridge. It can be reached in three ways. The first is by jumping across from the defensive base onto a platform. The second way up is by climbing a ramp and destroying a pin that lowers a different bridge to the center of the wheel (it is quite noisy though and it will give away your position). The riskiest way is by 'riding' one of the spokes of the wheel up to the top. However, this makes you an easy target and has the risk of you falling off. Once there you can get the sword by dropping into a niche in the very center of the wheel. By slipping into one of the slots in the wheel and riding till you make it to the sword. Or you could lob a grenade and pick up the sword after it has gone flying.


*1 [[Warthog]]
====The Base Room====
*1 [[Gauss Warthog]]
[[File:H2 Zanzibar Base.png|thumb|200px|The interior of the base.]]
*2 [[Ghosts]]
The Base Room is located at the end of the map. There's a gate on the right side that can only be opened by activating the Panel on the second floor of the Base Room. There are breakable windows and shutters that can close. The bridge leading to the Wheel isn't connected to the base room bridge because there's a gap between the two. To get from one Bridge to the other you have to jump. Sometimes you may not make it or land on the edge of the other bridge. But, if you do make it there will be a rocket launcher calling your name ahead of you.
*1 [[Scorpion]] tank or [[Wraith]]
 
Naturally, the [[Gauss Warthog]] and 1 [[Ghost]] spawn on the beach, and the Chain Warthog and the other Ghost spawn near the base. In [[Flag]] and [[Assault]] game variants, there is no Warthog and both Ghosts generate on the beach with the Gauss Warthog.
 
==The Wheel==
 
The wheel is a large and distinctive feature of Zanzibar. There is a bridge that leads to the wheel on the top of ''the flag room''. The center of the wheel contains the [[Energy Sword]] and the [[Rocket Launcher]] is located on the bridge. It can be reached in three ways. The first is by jumping across from the defensive base onto a platform. The second way up is by climbing a ramp and destroying a pin that lowers a different bridge to the center of the wheel. The riskiest way is by 'riding' one of the spokes of the wheel up to the top. However, this makes you an easy target as well as the risk of falling off. Once there you can get the sword by dropping into a niche in the very center of the wheel. by slipping into one of the slots in the wheel and riding till you make it to the sword. Or you could lob a grenade and pick up the sword after it has gone flying.
 
==The Base Room==
The Base Room is located at the end of the map. There's a gate on the Right side that can only be opened by activating the Panel on the second floor of the Base Room. There are breakable windows and shutter that can close. The bridge leading to the Wheel isn't connected to the base room bridge because there's a gap between the two. To get from one Bridge to the other you have to jump. Sometimes you may not make it or land on the edge of the Other bridge. But, if you do make it there will be a Rocket Launcher calling your name ahead of you.
 
== Gameplay Tips ==
 
==== Sword Tips ====
 
A good way to quickly get the sword and to keep it out of reach of your enemies is to go below the wheel and lob a grenade into the little niche. It will explode, launching the sword out of its hiding place. Now you can run around, slaughtering everyone and be the envy of all your friends! Just make sure to keep it out of sight, or you will be a universal target!
 
==== Juggernaut Tip ====
 
A good way to get on top of the building without using a super jump, is to set your juggernaut to go fast, go to the top of the inside ring of the wheel,onto the platform that touches the upper part of the ring, then from there you jump onto the doorway thing with no walls around it, and finally jump onto the roof of the building. I would recommend bring a rocket launcher, a sniper, and setting it so the juggernaut has overshield and infinite ammo.
 
====Rocket Fun====
Standing next to the weel with the "RAMP" down you can safely keep your position here with a human rocket launcher and a human shotgun with both types of grenades and a overshield.
 
== Territories ==


====Territories====
*Control Tower
*Control Tower
*Camp Froman
*Camp Froman
Line 79: Line 54:
*Gate
*Gate


== Glitches ==
===Strategy===
*A good way to quickly get the sword and to keep it out of reach of your enemies is to go below the wheel and lob a grenade into the little niche. It will explode, launching the sword out of its hiding place. A better method (because grenades have the irritating habit of bouncing back out of the niche), is to find a rocket launcher and fire a rocket into the niche directly at the sword. This has the pleasing effect of catapulting the sword out of the niche to land nearby where you can easily grab it.
*A good way to get on top of the building, without using a super jump, is to set your juggernaut to move fast, go to the top of the inside ring of the wheel, onto the platform that touches the upper part of the ring, then from there jump onto the doorway thing with no walls around it, and finally jump onto the roof of the building. It is recommended to bring a rocket launcher, a sniper, and setting the game so that the juggernaut has an overshield and infinite ammo.
*Standing next to the wheel with the ramp down, you can safely keep your position with a rocket launcher, a [[M90 shotgun|shotgun]], both types of grenades and an [[overshield]].


*It is possible to close the gate on Zanzibar. To do this, get 2 other players in your party.
==Remakes==
Zanzibar has been officially remade twice; as [[Last Resort]] in ''[[Halo 3]]'' and as [[Stonetown]] in ''[[Halo 2: Anniversary]]''. Last Resort, under the name Refuge, would also see use in the cut title ''[[Halo Online]]''.


You then need to determine who has the Party Leader and the ''best'' Host connection once you have started the game. You can do this by checking who can grenade jump or by checking who's weapon doesn't perform the "switch weapon" animation when respawning i.e. the activating of the energy sword. Once you have determined who has host, open the gate and have the host stand in the ''exact'' center of the gate (you can determine this by looking at where the texture crosses over). Now make the host leave the game. After the host leaves you will get the standard "blue screen" where it migrates the host. Once you are back in the game, have the player rejoin the game. Now you need to get the new connection host to leave and rejoin the game.
==Production notes==
 
[[File:H2 E3 2004 Ghosts.jpg|200px|thumb|right|Zanzibar as seen from the E3 2004 press kit.]]
Now go to the gate switch and it should give a player in the party the option to "open the gate". Once you press "X", the gate will close and the switch will return to the circle with two arrows pointing to it. Strangely, the gate does not play a sound when closing. Sometimes, you may need to get the new host to quit in the middle of the gate repeatedly as it does not work all the time. Repeat the steps as necessary until it works for you. For fun, you can place players and vehicles inside the gate before you close it (this may be necessary in some cases. It's a glitchy glitch, what can I say?).
At [[E3 2004]], Zanzibar was the first map disclosed to the community in ''Halo 2'' to be [[Halo 2 E3 Multiplayer Demo|revealed]] to the public, prior to its worldwide release.
 
{{clear}}
*On top of base (very easy, very helpful)
==Trivia==
Go into the base and walk up the ramp until you are directly above the open able gate. Grab the battle rifle or have a sniper because they will be helpful when you get on the roof. If you are looking out side while above the gate turn around and look at the 2 windows (there should be a BR between them). Totally break out the right one. To make sure all glass is out it is optional to throw a grenade, but you don't have to. Walk right in the "doorway" of the window you just broke out still looking straight, turn to your right and you should see a triangle of glass sticking out.  Crouch and walk up to it until you are under it, you know if you are under it if you can let go of crouch and you stay crouched. Get directly under the glass triangle then strafe to the left so the glass is a bit to your right and above you, when you are far enough left start walking straight, do not hold crouch while doing this you should still be crouched since you are under it. You should feel the cross hair kind of fall into a place, if it doesn't look a bit to your right at the glass triangle. the screen should start shaking while you are walking forward, when you know you are in the right spot, keep pressing forward the whole time you do this, press jump, again still holding forward the whole time, if you did it right you should fly into the air and land on top of the roof of the base which is an excellent sniping spot or for defending the flag or bomb spot.
===Miscellaneous===
 
*The sign "Camp Froman" is a reference to [[Luke Timmins]], who practiced [[camping]] there.{{Citation needed}}
If you have done that jump and are on top of the base, you can get out of the level. This requires two people, both with [[Rocket Launcher]]s (Empty out all of the Rockets first) and [[Energy Sword]]s. Once Player two is on top of the Base using the same tactic, position him in a corner. This would be off the roof and on the rock wall. Go by the invisible wall. The first player will go to the slanted part across from Player Two. Rapidly press BXY and Right Trigger all at the same time. After a few seconds, this should send you flying up and out of the level. Position Player one by the Wall and Invisible Wall. The Second Player will do the same thing.
*This level appears in Season 3, 4 and a brief appearance in Season 5 in ''[[Red vs Blue]]'' and the remake Last Resort appears in Reconstruction.
*If you go to the large rock outside the gate on Zanzibar, face it with your back towards the beach and the big wheel, you can see a strange image of what looks to be a creature with a big nose on the rock. Below it is the face of a man wearing glasses. There is also an image of what looks like a UFO on the side of the wall right behind the rock mentioned above. To some it may look like an obscure snake head.
*The four pillars inside the main building cannot be completely destroyed, but the outer concrete can, adding to the degree of battle damage possible in Zanzibar.
*A vehicle placed on the platform will cause the latter to play the noise of it folding down until the vehicle comes to a rest.  


*If setup right a tank can be flipped using the windmill. It will land on the platform. Have a guy from your team to cover you to make sure no one gets close to you. You can pretty much reek havoc on the map.
===Easter eggs===
{{Main|Zanzibar Easter eggs}}


== Secrets ==
'''Grunt's Head'''
 
'''Screeching noise'''
*If you get the [[Scorpion]] on top of the bridge leading to the windmill, it will lower the bridge down, and you will hear a screeching sound. As long as you have the Scorpion on the bridge, the sound will never go away.
 
'''Grunts Head'''
*On the gate in the main building in Zanzibar, if you look at the side of the gate that's on the outside, in the middle you will see a faint picture of a Grunt's head.
*On the gate in the main building in Zanzibar, if you look at the side of the gate that's on the outside, in the middle you will see a faint picture of a Grunt's head.


'''Lingling's Head'''
'''Lingling's Head'''
* On the gate in the main building of Zanzibar, if you look at the side of the gate that's on the inside of the building, you will see a faint picture of a dog's head. This is supposed to be connected to the sign at the beach that says "Are you finding Lingling's head?"
*On the gate in the main building of Zanzibar, if you look at the side of the gate that's on the inside of the building, you will see a faint picture of a dog's head. This is supposed to be connected to the sign at the beach that reads "Are you finding Lingling's head?"
 
'''Devil'''
*If you look at the rock to the right of the gate on the main building, on it you will see a picture of what looks like a devil.
* From another point of view it could look like an evil chicken, seeing that the shape fits almost perfectly.
 
'''Devil cloud'''
*Its hard to see, if you appear on the beach looking forward look to your left there is a cloud with devil horns, eyes, and a mouth.


'''Gate Message'''
'''Gate Message'''
* Open the gate from the switch inside the defending base and zoom in on it afterward. The "Blue Screen of Death" from Windows computers will show up with a message:
*If the gate is opened using the computer inside of the defending base, a parody of the Windows "Blue Screen of Death" can be seen on the monitor with the message:  
  A total FU exception has occurred at your location. All system functionality will be
<pre>
  terminated.
A total FU exception has occurred at your location.  
  *Press any key to power cycle the system. If system does not restart; scream at top    
All system functionality will be terminated.  
  of lungs and pound on keypad.
*Press any key to power cycle the system.  
  *If you need to talk to a programmer press any other key
If system does not restart; scream at top of lungs and pound on keypad.  
*If you need to talk to a programmer press any other key


  Press any key to continue_
Press any key to continue_
This screen also appears on the [[Halo 3]] computers seen in most multiplayer levels.
</pre>
*This screen also appears on some computers in [[Halo 3]].


'''Human Heads'''
==Gallery==
* There are more faces in Zanzibar. To view these faces all you have to do is go to the beach area then go to the tree with the coconuts. There should be a big rock wall to the left side of the tree. Zoom in on the rocks until you see some faces but you may have to look around for a bit until you find them. There are more than just two but they are spread all over the rock wall and they all look the same.
{{Linkbox|gallery=yes}}
*It is also possible to see a human combat form in the clouds or a screaming human.
===Concept art===
<gallery>
File:H2_Zanzibar_Layout.jpg|Initial layout drawing of Zanzibar.
</gallery>
===Screenshots===
<gallery>
File:H2 Zanzibar Wall.png|The sea wall.
File:H2_Zanzibar_BaseExterior.png|The exterior of the base.
File:H2_Zanzibar_CampFroman.png|Camp Froman.
File:H2 Zanzibar Overview.png|The courtyard area.
File:H2 e304 eliteoverlook.jpg|An [[Elite (multiplayer)|Elite]] player holding an [[Energy Sword]] overlooking a battle on the beach area.
File:H2 e304 eliteboarding.jpg|An Elite player boarding another player's [[Ghost]].
File:H2 E3 2004 Sword.jpg|Elites fighting a [[Spartan (multiplayer)|Spartan]].
File:H2 E3 2004 Warthog.jpg|A vehicular battle near the wheel.
File:H2 E3 2004 Gate.jpg|An infantry battle near the gate.
File:H2 E3 2004 Flag.jpg|A battle over red team's flag.
File:H2 e304 eliteexplode.jpg|An explosion near the wheel sends an Elite's body flying.
File:H2 e304 turretattack.jpg|A Spartan firing the M247 GPMG.
File:H2MP Beta ZanzibarIncoming.jpg|An Elite player escaping from a exploding [[Warthog]] with the blue team's flag.
File:H2MP Beta ZanzibarElite.jpg|A battle near the rocks.
</gallery>


== Outside the boundaries ==
== Sources ==
When you appear in the map go to the beach.  You'll need a [[warthog]] and a [[ghost]].  Get on the ghost and drive to the big wall on the right side and park your ghost when you touch the invisible wall.  Then go back to get the warthog and dive it on top of the ghost. '''Note:'''ghost and warthog must be touching the wall and the invisible wall making a corner. After all you get inside of the ghost under the warthog and then press X to get out and you will be out of the boundaries(this does not happen all the time you need sometimes when you get out you appear in front of the warthog you have to make sure the warthog is covering the front and sides of the ghost so you can appear back and out of the boundaries). When out of the boundaries you are not able to travel any farther out you will die cause you touched a death boundary. '''Note again:'''This trick can also work on the left side by the coconut trees you just place the vehicles needed on the invisible wall and the mountain on the left.
{{Ref/Sources}}


== Easter Eggs ==
{{Levels|H2|mode=yes}}
 
A list of Zanzibar Easter Eggs can be found here - [[Zanzibar Eggs]].
 
== Trivia ==
*At [[E3 2004]], Zanzibar was the first map disclosed to the community in [[Halo 2]] to be revealed to the public, prior to its worldwide release.
*The inside pillars can be destroyed.
*The sign "Camp Froman" is a reference to [[Luke Timmins]], who practiced [[camping]] there.
*Zanzibar is set on the actual island of Zanzibar, an island off the coast of Tanzania, a country in Africa, not too far from present day Mombasa and probably the futuristic [[New Mombasa]] in ''''Halo 2''''.
*This level appears in Season 3, 4 and a brief appearance in Season 5 and reconstruction from [[Red vs. Blue]].
*Zanzibar is the only map in Halo franchise that starts with the letter "Z".
*[[Last Resort]] is a remake of Zanzibar in [[Halo 3]].
*Depending on the date, the signs that says Beware of Sharks, will be something different.
*If you go to the large rock outside the gate on Zanzibar, face it with your back towards the beach and the big wheel, you can see a strange image of what looks to be a creature with a big nose on the rock. Below it is the face of a man wearing glasses. There is also an image of what looks like a UFO on the side of the wall right behind the rock mentioned above. To some it may look like an obscure snake head.
*Zanzibar was the only multiplayer map that was in the (not released) [[Halo DS]].
{{levels}}
*The devil chicken easter egg can also be found on other rocks near the main building.

Latest revision as of 14:11, November 13, 2024

This article is about the Halo 2 multiplayer map. For the island, see Zanzibar Island.
Zanzibar
A screenshot of the Halo 2 map Zanzibar, taken in Halo: The Master Chief Collection.
Map overview

Game:

Halo 2

Map file name (?):

zanzibar[1]

Lore information

Map designation (?):

War Games Map_Set/: 680-4[2]

Location:

Wind Power Station 7, Zanzibar Island, Earth

Gameplay overview

Terrain:

Beach fortress

Map layout:

Asymmetrical

Recommended number of players:

2-16

Recommended gametype(s):

 
Wind Power Station 7 sits as a mute reminder of the EAP's late 25th-century attempt at re-nationalization.

Zanzibar is a multiplayer map in Halo 2.

Universe and lore[edit]

Main article: Wind Power Station 7

Zanzibar is one of many wind power stations built on Zanzibar Island. In the late 2400’s the East African Protectorate launched an alternative energy campaign as part of its renationalization initiative. One prominent location was Zanzibar Island, which housed several wind and wave power stations. Wind Power Station 7 was decommissioned early in the 26th century and extensively utilized for classified military training exercises. Detailed records of Station 7 and scans of similar sites would later contribute to a number of notable War Games map sets.[2]

Overview[edit]

Layout[edit]

The beach on the map.

Zanzibar consists of a large base with an operable gate, controlled by a switch which either team can open, but not close. The gate is a main part of objective based games, as a Warthog or other vehicles can be driven through the open gate directly into the base.

Zanzibar is also host to one of the most destructive and interactive areas in Halo 2 multiplayer. The Base that houses the generator sub-systems has two shutter windows to the left of the building, the supports to which can be shot off or hit off with a melee attack and used to prevent fire from entering the second level of the base from the outside. The concrete blocks next to the two forward firing machine guns can be blown off,and the large pillars on the first floor of the base next to the flag spawn can be chipped away by gunfire as well. The windows can be blown out. Also, a couple of the trees on the beach a total of three coconuts can be knocked down and played with.

One of the unique aspects of Zanzibar is that it supports every type of combat very well. It is good for close-quarters, mid-range, and sniping, along with melee battles, grenade battles, defensive strategy, offensive strategy, vehicular combat, and almost everything else except for aerial combat.

Naturally, the Gauss Warthog and Ghost spawn on the beach, and the Chain Warthog and the other Ghost spawn near the base. In Flag and Assault game variants, there are no Chain Warthogs, and both Ghosts generate on the beach with the Gauss Warthog.

The Wheel[edit]

The wind turbine.

The wheel is a large and distinctive feature of Zanzibar. There is a bridge that leads to the wheel on the top of the flag room. The center of the wheel contains the energy sword and the rocket launcher is located on the bridge. It can be reached in three ways. The first is by jumping across from the defensive base onto a platform. The second way up is by climbing a ramp and destroying a pin that lowers a different bridge to the center of the wheel (it is quite noisy though and it will give away your position). The riskiest way is by 'riding' one of the spokes of the wheel up to the top. However, this makes you an easy target and has the risk of you falling off. Once there you can get the sword by dropping into a niche in the very center of the wheel. By slipping into one of the slots in the wheel and riding till you make it to the sword. Or you could lob a grenade and pick up the sword after it has gone flying.

The Base Room[edit]

The interior of the base.

The Base Room is located at the end of the map. There's a gate on the right side that can only be opened by activating the Panel on the second floor of the Base Room. There are breakable windows and shutters that can close. The bridge leading to the Wheel isn't connected to the base room bridge because there's a gap between the two. To get from one Bridge to the other you have to jump. Sometimes you may not make it or land on the edge of the other bridge. But, if you do make it there will be a rocket launcher calling your name ahead of you.

Territories[edit]

  • Control Tower
  • Camp Froman
  • Base
  • Sea Wall
  • Gate

Strategy[edit]

  • A good way to quickly get the sword and to keep it out of reach of your enemies is to go below the wheel and lob a grenade into the little niche. It will explode, launching the sword out of its hiding place. A better method (because grenades have the irritating habit of bouncing back out of the niche), is to find a rocket launcher and fire a rocket into the niche directly at the sword. This has the pleasing effect of catapulting the sword out of the niche to land nearby where you can easily grab it.
  • A good way to get on top of the building, without using a super jump, is to set your juggernaut to move fast, go to the top of the inside ring of the wheel, onto the platform that touches the upper part of the ring, then from there jump onto the doorway thing with no walls around it, and finally jump onto the roof of the building. It is recommended to bring a rocket launcher, a sniper, and setting the game so that the juggernaut has an overshield and infinite ammo.
  • Standing next to the wheel with the ramp down, you can safely keep your position with a rocket launcher, a shotgun, both types of grenades and an overshield.

Remakes[edit]

Zanzibar has been officially remade twice; as Last Resort in Halo 3 and as Stonetown in Halo 2: Anniversary. Last Resort, under the name Refuge, would also see use in the cut title Halo Online.

Production notes[edit]

Promotional image for an in-development build of Halo 2 featuring a battle between an M12G1 Gauss Warthog and two Karo'etba-pattern Ghosts. Screenshot from the E3 2004 press kit.
Zanzibar as seen from the E3 2004 press kit.

At E3 2004, Zanzibar was the first map disclosed to the community in Halo 2 to be revealed to the public, prior to its worldwide release.

Trivia[edit]

Miscellaneous[edit]

  • The sign "Camp Froman" is a reference to Luke Timmins, who practiced camping there.[citation needed]
  • This level appears in Season 3, 4 and a brief appearance in Season 5 in Red vs Blue and the remake Last Resort appears in Reconstruction.
  • If you go to the large rock outside the gate on Zanzibar, face it with your back towards the beach and the big wheel, you can see a strange image of what looks to be a creature with a big nose on the rock. Below it is the face of a man wearing glasses. There is also an image of what looks like a UFO on the side of the wall right behind the rock mentioned above. To some it may look like an obscure snake head.
  • The four pillars inside the main building cannot be completely destroyed, but the outer concrete can, adding to the degree of battle damage possible in Zanzibar.
  • A vehicle placed on the platform will cause the latter to play the noise of it folding down until the vehicle comes to a rest.

Easter eggs[edit]

Main article: Zanzibar Easter eggs

Grunt's Head

  • On the gate in the main building in Zanzibar, if you look at the side of the gate that's on the outside, in the middle you will see a faint picture of a Grunt's head.

Lingling's Head

  • On the gate in the main building of Zanzibar, if you look at the side of the gate that's on the inside of the building, you will see a faint picture of a dog's head. This is supposed to be connected to the sign at the beach that reads "Are you finding Lingling's head?"

Gate Message

  • If the gate is opened using the computer inside of the defending base, a parody of the Windows "Blue Screen of Death" can be seen on the monitor with the message:
 A total FU exception has occurred at your location. 
 All system functionality will be terminated. 
 *Press any key to power cycle the system. 
 If system does not restart; scream at top of lungs and pound on keypad. 
 *If you need to talk to a programmer press any other key

 Press any key to continue_
  • This screen also appears on some computers in Halo 3.

Gallery[edit]

Concept art[edit]

Screenshots[edit]

Sources[edit]

  1. ^ Halo 2 Editing Kit, game file H2EK\tags\scenarios\multi\zanzibar\zanzibar.scenario
  2. ^ a b Halo Waypoint, Universe - Locations - Earth (Retrieved on Nov 1, 2021) [archive]