Gameplay

Uplift Reserve: Difference between revisions

From Halopedia, the Halo wiki

No edit summary
 
(129 intermediate revisions by 60 users not shown)
Line 1: Line 1:
{{Era|H3R}}
{{Status|Gameplay}}
{{Ratings}}
{{disambig header|the campaign level|other uses|Uplift (disambiguation)}}
 
{{Level infobox
{{Level infobox
|image= [[File:ODST UpliftReserve07.jpg|300px]]
|pagegamelabel=ODST
|prev=[[Tayari Plaza (Level)|Tayari Plaza]]
|concurrent=''[[Mombasa Streets]]''
|next=[[Kizingo Boulevard (Level)|Kizingo Boulevard]]
|image=[[File:H3ODST UpliftReserve Loadscreen.png|300px]]
|name='''''Uplift Reserve'''''
|game=''[[Halo 3: ODST]]''
|game=''[[Halo 3: ODST]]''
|name='''''Uplift Reserve'''''
|devname=<code>sc110</code>{{Ref/File|Id=H3ODSTEK|H3ODSTEK|H3ODSTEK\tags\levels\atlas\sc110\sc110.scenario}}
|player= [[Taylor H. Miles|Dutch]]<ref name="vidoc">[[Halo 3 ODST ViDoc: Terra Incognita]]</ref>
|player=*[[ODST_(player_character)#Dutch|Dutch]] (player 1)
|date=[[2552 #October|October 20]], [[2552]]
*[[ODST_(player_character)|ODST]] (co-op)
|date=[[2552#October|October 20]], [[2552]], 1636 hours
|place=[[Uplift Nature Reserve]], [[New Mombasa]], [[Earth]]
|place=[[Uplift Nature Reserve]], [[New Mombasa]], [[Earth]]
|Objective=Lead a [[M12 Light Reconnaissance Vehicle|Warthog]] charge, clear hostiles from the park.
|objective=Lead a [[M12 Warthog|Warthog]] charge and clear hostiles from the park.
|enemies=*[[Jiralhanae|Brutes]]
|partime=00:04:00 {{C|''Master Chief Collection''}}
*[[Kig-Yar|Jackals]]
|parscore=14,000 {{C|''Master Chief Collection''}}<br/>60,000 {{C|''Halo 3: ODST''}}
*[[Jackal Sniper]]s
*[[Unggoy|Grunts]]
*[[Brute Chieftain]]s
*[[Banshee]]s
*[[Wraith]]s
*[[Type-52 Troop Carrier|Phantoms]]
}}
}}


'''Uplift Reserve''' is a ''[[Halo 3: ODST]]'' [[Campaign Mode|Campaign]] level. Played from [[Taylor H. Miles|Dutch]]'s point of view, it takes place in the [[Uplift Nature Reserve]] in [[New Mombasa]].<ref name="vidoc"/>
{{Article quote|Lead a Warthog charge, clear hostiles from the park.}}
 
'''Uplift Reserve''' is the second flashback level in the ''[[Halo 3: ODST]]'' [[campaign]]. Played from [[Taylor H. Miles|Dutch]]'s point of view<ref name="vidoc">'''[[Halo 3: ODST]]''' [[ViDoc]]: ''[[Halo 3: ODST ViDoc: Terra Incognita|Terra Incognita]]''</ref>, it takes place in the [[Uplift Nature Reserve]] in [[New Mombasa]], as Dutch regroups with [[UNSC Marine Corps|UNSC Marine]] forces and assists them in defending the park.
 
Completing this level on [[Normal]] or above unlocks the character Taylor Miles for [[Firefight (Halo 3: ODST)|Firefight]].{{Ref/Reuse|vidoc}}
 
The Firefight map ''[[Lost Platoon]]'' is based on this level, specifically the section where the player must assist [[Second Platoon (UNSC Marine Corps)|Second Platoon]].


== Summary ==
== Summary ==
Uplift Reserve is the chronologically second flashback level of the game. The level opens 30 minutes after the drop, as a [[F-99 Unmanned Combat Aerial Vehicle|UAV]] observes Dutch walking on the beach of Uplift Reserve. He watches the aircraft fly by, right into New Mombasa, and proceeds to move out of the park through the heavy [[Covenant Empire|Covenant]] resistance, which includes [[Type-25 Assault Gun Carriage|Wraiths]] and multiple other vehicles. Several [[UNSC Marine Corps|Marine]] [[Platoon|platoons]] are also present in the area, and at one point Dutch is tasked with finding one of them. While driving into the last section of the park, Dutch witnesses the collapse of the [[New Mombasa Orbital Elevator|Orbital Elevator]]. In the end, he manages to drive out of the park, through a large gap in the wall surrounding it caused by a piece of the elevator, right into the streets of the city.<ref>''[[Halo 3: ODST]] level Uplift Reserve''</ref>
30 minutes after the drop, as a [[F-99 Wombat|UAV]] observes Dutch walking on the beach of Uplift Reserve. He watches the aircraft fly overhead toward New Mombasa before proceeding to move out of the park through heavy [[Covenant Empire|Covenant]] resistance, including [[Zurdo-pattern Wraith|Wraiths]] and multiple other vehicles. Several [[UNSC Marine Corps|Marine]] [[platoon]]s are also present in the area, and at one point Dutch is tasked with finding one of them. While driving into the last section of the park, Dutch witnesses the collapse of the [[New Mombasa Orbital Elevator|Orbital Elevator]]. In the end, he manages to drive out of the park through a large gap in the perimeter wall caused by falling elevator debris and right into the streets of the city.


==Transcript==
==Transcript==
[[File:Uplift Reserve.jpg|thumb|right|250px|This mission's beacon is a Drone Fighter's Optics Package.]]
[http://youtu.be/RWxf6Bs35gk '''{''Cutscene''}''']


'''Dutch'''
'''DUTCH'''


'''Uplift Nature Reserve'''
'''Uplift Nature Reserve'''
Line 36: Line 37:
'''30 minutes after drop'''
'''30 minutes after drop'''


''Two [[F-99 Unmanned Combat Aerial Vehicle|Drone Fighters]] fly toward the city over the Uplift Nature Reserve, one of the Drone's cameras zooms in on an [[SOEIV]] on the beach, and an ODST walking away from it. The ODST is Dutch who watches the Fighters fly overhead.''
[[File:Dutch.jpg|300px|thumb|Dutch looks upwards to the sky at the [[F-99 Wombat]]s.]]
''Two [[F-99 Wombat]]s fly toward the city over the Uplift Nature Reserve, one of the Drone's cameras zooms in on an [[SOEIV]] on the beach, and an [[Orbital Drop Shock Trooper|ODST]] walking away from it. The ODST is Dutch who watches the fighters fly overhead before putting his helmet on and polarizing it. The view then switches to Dutch's perspective. He unlimbers his [[M6 Spartan Laser|Spartan Laser]] and readies it.''
 
*'''[[Corporal]] [[Taylor H. Miles|Taylor "Dutch" Miles]]''': "Good hunting, boys... I'm keepin' my boots on the ground."


'''{Gameplay}'''
'''{''Gameplay''}'''


'''Dutch''': Good hunting boys! But I'm keepin' my boots on the ground.
''Dutch heads up a hill to a clearing where a group of Marines are taking cover near an overturned Warthog, under fire from [[Covenant]] infantry. Mortar fire from several [[Zurdo-pattern Wraith|Wraith]] tanks arch overhead as a group of [[M12 Warthog|Warthogs]] engage a unit of Covenant infantry and armor. One of the Marines near the flipped Warthog spots Dutch.''


''Dutch heads up a hill to a clearing where Marines are engaging Covenant armor and infantry, a group of Marines are taking cover near an overturned Warthog, one of the Marines spots him.''
*'''Marine #1''': "Trooper, over here! Help us secure this vehicle!"


'''Marine #1''': Trooper, over here! Help us secure this vehicle!
''Together they take out the enemy infantry attacking them.''


''Together they take out the enemy infantry.''
*'''Marine #1''': "Thanks for the assist, trooper! Get this Warthog movin', our CO needs us to clear this sector."


'''Marine #1''': Thanks for the assist, trooper! Get this Warthog movin', our CO needs us to clear this sector.
*'''Dutch''': "Affirmative."


'''Dutch''': Affirmative.
''Dutch and the Marines mount up. The Warthog joins its compatriots and engage the Covenant force which includes a Wraith, [[Barukaza Workshop Chopper|Choppers]] and [[Karo'etba-pattern Ghost|Ghosts]].''


''They engage heavy Covenant armor, including Wraiths, Choppers and Ghosts.''
*'''Marine #1''': "Watch that Chopper! Hit it head on, and it'll tear us to pieces."


'''Marine #1''': Watch that Chopper! Hit it head on and it'll tear us to pieces.
*'''Marine #1''': "Keep movin'! Don't let that Wraith take a shot at us!"


'''Marine #1''':Keep movin'! Don't let that Wraith take a shot at us!
*'''Marine #1''': "Swing behind the Wraith! It's got less armor in back!"


'''Marine #1''': Swing behind the Wraith! It's got less armor in back!
''After defeating the first Wraith, another moves up and a [[Ru'swum-pattern Phantom|Phantom]] arrives dropping off reinforcements; those are soon defeated as well.''


''After defeating the first Wraith, another moves up and a Phantom arrives dropping off reinforcements; those are soon defeated as well.''
*'''Marine #1''': "Colonel! Sector's clear, and we found some backup!"


'''Marine #1''': Colonel! Sector's clear, and we found some backup!
*'''[[Unnamed UNSC Colonel|Colonel]] (COM)''': "Say again, Marine? I got Drones overhead and [[Office of Naval Intelligence|ONI]] brass yellin' in my ear!"


'''[[Unnamed UNSC Colonel|Colonel]]''': Say again Marine! I got Drones overhead and [[Office of Naval Intelligence|ONI]] brass yellin' in my ear!
*'''Dutch''': "ODST reporting for duty, sir!"


'''Dutch''': ODST reporting for duty, sir!
*'''Colonel (COM)''': "Nice of you to drop in, trooper. Head through the park to my [[Second Platoon (UNSC Marine Corps)|second platoon]]'s location! They're taking heavy casualties, need immediate assistance."


'''Colonel''': Nice of you to drop in, trooper! Head to the next section of the park, to my second platoon's location! They're taking heavy casualties, in need of assistance.
*'''Dutch''': "Roger that, I'm Oscar Mike."


'''Dutch''': Roger that, I'm Oscar Mike.
*'''Colonel (COM)''': "Where's the rest of your [[Alpha-Nine|team]], trooper?"


'''Marine #1''': Where's the rest of your [[Dare's Shock Trooper Squad|team]], trooper?
*'''Dutch''': "Scattered, dead. I don't know."


'''Dutch''': Scattered, dead, I don't know.
*'''Colonel (COM)''': "That's too bad. We're gonna need all the men we can get."


'''Marine #1''': That's too bad, we're gonna need all the men we can get.
''Dutch and the Marines move to another section of the park where they encounter ground troops consisting of [[Unggoy]] and [[Kig-Yar]] soldiers, as well as a [[Jiralhanae]] [[pack]] augmented by a [[Pez'tk-pattern fuel rod gun|fuel rod gun]] wielding [[Unggoy Heavy]] near a [[Covenant watchtower]]. The Marines defeat these forces and advance, wiping out several Ghosts as well as strafing [[Type-26 Banshee|Banshees]]. The UNSC force come across a hill with a heavy Covenant force present, including several [[Rizsheda-pattern Shade|Shade]] turrets and more Choppers.''  


''The Marines move to another section of the park where they encounter [[Shade]]s, [[Chopper]]s, [[Type-26 Ground Support Aircraft|Banshees]] and more infantry, the Marines head up the hill taking out the Covenant defenses.''
*'''Jiralhanae''': "Stand firm! *Grunts* Don't let the humans breach our lines!"


'''Brute''': Warn the Chieftain! The enemy has breached our lines!
''They advance upwards, eliminating the Covenant forces as they go.''


''A Brute on a Ghost will try to escape.''
*'''Jiralhanae''': "Warn the Chieftain! The enemy has breached our lines!"


'''Marine #1''': Take out that Ghost! Before it raises an alarm!
''A Jiralhanae tries to escape on a Ghost.''


'''Colonel''': Trooper, you're almost at second platoon's location. Give 'em a hand and push toward the primary objective!
*'''Marine #1''': "Kill that Ghost! Before it raises the alarm!"


'''Dutch''': What is the objective, Colonel?
''Dutch and his allies clear the area.''


'''Colonel''': You know the Covenant [[Regret's Carrier|Carrier]] that slipped away from the city? We need to secure its old LZ, and snatch a [[Vergil|Tier One asset]].
*'''Colonel (COM)''': "Trooper, you're almost at second platoon's location. Give 'em a hand and push to the primary objective!"


''Dutch arrives at second platoon's location, they are under heavy fire from more Covenant armor and infantry.''
*'''Dutch''': "What ''is'' the objective, Colonel?"


'''Marine #2''': Trooper this is second platoon! See what you can do about those Wraiths!
*'''Colonel (COM)''': "You know the Covenant [[Solemn Penance|carrier]] that slipped away from the city? We need to secure its old LZ. Snatch a [[Vergil|Tier One asset]]."


'''Dutch''': Where's the Colonel?
''Dutch arrives at second platoon's location. They are under heavy fire from a number of Wraiths, along with other vehicles, Shade turrets and infantry.''


'''Marine #2''': He's near the Covenant LZ, once we take out this enemy armor we can roll across the bridge to his location.
*'''Marine #2''': "Trooper, this is second platoon! See what you can do about those Wraiths!"


'''Marine #2''': Trooper, drive toward the [[New Mombasa Orbital Elevator|Space Elevator]], it'll lead you to the bridge.
*'''Dutch''': "Where's the Colonel?"


''If the player takes too long.''
*'''Marine #2''': "He's near the Covenant LZ! Once we clear this enemy armor, we can roll across the bridge to his location."


'''Marine #2''': Move your ass trooper, get across the bridge, now!
''After a long battle, the UNSC forces begin to clear the heavy Covenant presence. Once most of the enemy force has been eliminated:''


''As the Marines cross the bridge, the Space Elevator, already weakened from the Slipspace rupture, explodes in different sections and collapses, sending debris flying for miles.''
*'''Marine #2''': "Trooper, drive toward the [[Mombasa Tether|space elevator]], it'll lead you to the bridge."


'''Marine #2''': Look, the elevator! INCOMING!!!
''If the player takes too long:''
[[File:ohes noes.jpg|thumb|right|250px|The Orbital Elevator Collapes.]]
 
*'''Marine #2''': "Move your ass, trooper! Get across the bridge, now!"
 
[[File:H3ODST Warthog Convoy.jpg|thumb|300px|Dutch leads a convoy of Warthogs across the bridge.]]
''As Dutch and the Marines cross the bridge, the space elevator, already weakened from the Slipspace rupture, implodes in different sections and collapses, sending debris flying for miles.''
 
*'''Marine #2''': "Look, the elevator! INCOMING!!!"
''A part of the elevator crashes into the building Dutch and the Marines are driving to.''
''A part of the elevator crashes into the building Dutch and the Marines are driving to.''


'''Dutch''': What the hell just happened?
*'''Dutch''': "What the hell just happened?"
 
*'''Marine #2''': "Slipspace rupture! Must have weakened the support rings."


'''Marine #2''': Slipspace Rupture! Must've weakened the support rings.
''The player progresses through the building at the opposite end of the bridge. A [[Ru'swum-pattern Phantom|Phantom]] can be seen flying away from the landing zone with chains of [[Huragok|engineers]] slung underneath it.''


'''Colonel''': All units {''coughs''} target assets are on the move, everyone clear the area, before more debris comes down {''coughs''}.
*'''Colonel (COM)''': "All units, ''(coughs)'' target assets are...on the move. Everyone clear the area...before more debris comes down. ''(coughs)''"


'''Marine #2''': Colonel? Sir? Damn, he's gone. Trooper, head up the hill! We gotta find a way outta this park.
*'''Marine #2''': "Colonel? ''Sir?'' Damn it, he's gone. Trooper, head up the hill! We gotta find a way outta this park."


''If the player stops:''
''If the player stops:''


'''Marine #2''': Keep driving uphill trooper, it's the only way out.
*'''Marine #2''': "Keep driving uphill, trooper. It's the only way out!"


''Dutch soon arrives at the Assault Carrier's old LZ, where a group of Marines are pinned down by more Covenant troops.''
''Dutch and the other Marines engage more Covenant infantry and turrets, before advancing up the nearby hill. They soon arrive at the assault carrier's old LZ, where a group of Marines are pinned down by more Covenant troops.''


''If the player drives over to the Marines, one of them has broken his ankle, another tends to him, but the first Marine has lost his mind.''
''If Dutch hangs around the Marines, he can find Dubbo and a [[Wounded Marine]] conversing.''


'''Crazed Marine''': No, no, no! You're not listening! It's a zoo, okay?
*'''Crazed Marine''': "No, no, no! You're not listening! It's a zoo, okay?"


'''Medic''': Well, technically it's a corporate-funded wildlife reserve.
*'''Dubbo''': "Well, technically it's a corporate-funded wildlife reserve."


'''Crazed Marine''': Semantics! This whole place is one...big...cage!
*'''Crazed Marine''': "Semantics! This whole place is one...big...cage!"


'''Medic''': Listen Marine, you're wounded, you need to try and relax.
*'''Dubbo''': "Listen, Marine. You're wounded; you need to try and relax."


'''Crazed Marine''': Except we, we're the zebras, all fenced in and ready for the slaughter!
*'''Crazed Marine''': "Except we, we're the zebras. All fenced in...and ready for the slaughter!"


'''Medic''': And the Covenant?
*'''Dubbo''': "And the Covenant?"


'''Crazed Marine''': They're the lions...RAAAR!
*'''Crazed Marine''': "They're the lions...RAAAR!"
   
*'''Dubbo''': "Careful. I think you just strained a metaphor."
   
*'''Crazed Marine''': "Oh, oh God, oh God! Is that...serious?"
   
*'''Dubbo''': "Only if you keep it up."


'''Medic''': Careful, you just strained a metaphor.
[[File:H3ODST Dutch Escapes.jpg|thumb|300px|Covenant forces attacking Dutch's Warthog.]]
''Eventually, all Covenant units in the area are killed, and Dutch moves further up the hill. He soon reaches the top of the hill, where he encounters one final Wraith, a Jiralhanae [[War Chieftain]] and a large force of Covenant infantry. Two more Phantoms carrying loads of Engineers leave the area near the Chieftain, one lifting off just as the player reaches the final group of Covenant near the edge of the wildlife preserve.''


'''Crazed Marine''': Oh, oh god, is that serious?
*'''War Chieftain''': "Let no humans escape, to say what they have seen!"


'''Medic''': Only if you keep it up.
''Dutch engages this group of Covenant. After clearing the hostiles out, or maneuvering around them:''


''Dutch finally reaches the top of the hill, and is faced by one final Wraith, a [[War Chieftain]] and many Covenant forces.''
*'''Marine #2:''' "Get your vehicle over that cliff!"


'''War Chieftain''': Let no humans escape to say what they have seen!
*'''Marine #2''': "Found a hole in the wall, trooper! Drive right through it!"


'''Marine #2''': Find a hole in that wall trooper, drive right through it.
''If the player stalls:''


''If the player stays:''
*'''Marine #2''': "Trooper, there's a hole! Floor it!"


'''Marine #2''': Make the jump, now!
''If the player further stalls:''


''Once the player drives off the cliff the level ends.''
*'''Marine #2''': "Make the jump, now!"


''{Cutscene}''
''Dutch drives off the cliff, into the streets below.''


''Dutch's Warthog/Ghost/Chopper flies off the cliff and lands on the streets below, bouncing once, then crashes into a building, Dutch falling out after the bounce, his helmet falls off.''
[http://youtu.be/Y0nT3_WCcZo '''{''Cutscene''}''']


'''Dutch''': Uh, Lord? I didn't train to be a pilot, please tell me I don't have any more flying to do today.
''Dutch's Warthog/Ghost/Chopper flies off the cliff and lands on the streets below, bouncing once, then crashes into a building. Dutch falls out after the bounce, and his helmet falls off.''


''The view switches to a Superintendent camera, that watches as a Drone Fighter crashes into the Uplift Reserve Statue. The Superintendent's avatar shows the 'sad face' image. The optics detaches from the fighter and crashes to the ground, where the Rookie later finds it. Dutch gets up, helmet in one hand.''
*'''Dutch''': "Uh, Lord? I didn't train to be a pilot. Tell me I don't have any more ''flying'' to do today."


'''Dutch''': So was that a yes or a no?
''The view switches to a Superintendent camera that is watching as a Drone Fighter crashes into a monument. The Superintendent's avatar shows the "sad face" image. The optics detaches from the fighter and crashes to the ground, where the Rookie later finds it. Dutch gets up, helmet in one hand.''


''The vehicle Dutch was driving previously explodes behind him, making him drop his helmet. He turns around to face it and says:''
*'''Dutch''': "So... was that a yes or a no?"


'''Dutch''': Amen.
''The vehicle Dutch was driving previously explodes behind him. He turns around to face it.''


''Cutscene ends, fades back to the Rookie.''
*'''Dutch''': "Amen."
 
''Fades to black.''
 
''Level ends.''
 
==Achievements==
The following [[achievement]]s can be unlocked on Uplift Reserve across the [[Xbox 360]] and ''[[Halo: The Master Chief Collection]]'' editions of ''Halo 3: ODST''.
{| class="wikitable"
|-
! scope="col" style="width:135px;text-align:center;" |'''''Halo: 3: ODST'' (Xbox 360)'''
! scope="col" style="width:135px;text-align:center;" |'''''Halo: MCC'' (Xbox One)'''
! scope="col" style="width:135px;text-align:center;" |'''''Halo: MCC'' (Steam)'''
! scope="col" style="width:175px;height:20px;text-align:center;" |'''Title'''
! scope="col" style="width:350px;height:20px;text-align:center;" |'''Unlock requirement'''
! scope="col" style="width:200px;height:20px;text-align:center;" |'''Games'''
|-
|[[File:H3ODST Achievement Uplift Reserve.png|center|64px]]
|[[File:HTMCC H3ODST Achievement UpliftReserve.png|center|114px]]
|[[File:HTMCC H3ODST Achievement UpliftReserve Steam.jpg|center|64px]]
|<center>'''[[Uplift Reserve (achievement)|Uplift Reserve]]'''</center>
|Complete Uplift Reserve on [[Normal]], [[Heroic]], or [[Legendary]]. {{C|''Halo 3: ODST''}}<br/> Complete Uplift Reserve on any difficulty. {{C|''Halo: The Master Chief Collection''}}
|<center>''[[Halo 3: ODST]]''<br/>''[[Halo: The Master Chief Collection]]''</center>
|-
|[[File:H3ODST Achievement Wraith Killer.png|center|64px]]
|<center>N/A</center>
|<center>N/A</center>
|<center>'''[[Wraith Killer]]'''</center>
|Kill all Wraiths in Uplift Reserve.
|<center>''[[Halo 3: ODST]]''</center>
|-
|<center>N/A</center>
|[[File:Floor It!.jpg|center|114px]]
|[[File:HTMCC H3ODST Achievement FloorIt! Steam.jpg|center|64px]]
|<center>'''[[Floor It!]]'''</center>
|Beat the par time on Uplift Reserve.
|<center>''[[Halo: The Master Chief Collection]]''</center>
|-
|<center>N/A</center>
|[[File:Don't Strain Your Metaphors.jpg|center|114px]]
|[[File:HTMCC H3ODST Achievement Don'tStrainYourMetaphors Steam.jpg|center|64px]]
|<center>'''[[Don't Strain Your Metaphors]]'''</center>
|Beat the par score on Uplift Reserve.
|<center>''[[Halo: The Master Chief Collection]]''</center>
|}


== Trivia ==
== Trivia ==
*Despite the mission being 30 minutes after the drop, it is shown that Dutch has only just left his Drop pod. This can mean that either Dutch was unconscious for a short period of time or was simply overlooked by Bungie.
*This is possibly the easiest level to get [[Vidmaster Challenge: Classic]] by getting in a Ghost or Chopper and boosting until the end of the level.
*There is an achievement called [[Wraith Killer (Achievement)|Wraith Killer]] which requires the player to destroy every [[Type-25 Assault Gun Carriage|Wraith]] encountered during the course of the level in order to be unlocked.<ref>[[Wraith Killer (Achievement)]]</ref>
*Despite the mission occurring 30 minutes after the drop, Dutch is shown just leaving his Drop pod. This could be because the landing left Dutch briefly unconscious, or his pod was briefly stuck shut like Dare's. The half-hour delay explains why the sky is not filled with the glowing blue clouds and particles, as seen by Buck immediately after the Slipspace rupture during the Tayari Plaza level.
*Near the Covenant landing zone with the gravity lift base, where a group of Marines are taking cover behind a ridge, there's a crazed Marine with a broken ankle, and another Marine trying to calm him down. This is likely a reference to the [[AWOL Marine]] in ''[[Halo: Combat Evolved]]'' and ''[[Halo 3]]'''s [[Suicidal Marine|suicidal marine]].
*In Sections A and B of the reserve, which have open beaches, [[Old Mombasa]] can be seen across the water, with barrages of anti-air fire coming from an unknown point of origin within the city.
*The Covenant landing zone appears to be an aesthetically upgraded version of the one encountered on [[The Truth and Reconciliation (Level)|The Truth and Reconciliation]] in ''Halo: Combat Evolved''.
*While moving into Section B of the park, just before the second major fight, allied Warthogs may stop either near the Ghost on the rock or drive around the front of the connecting tunnel. The player can move them forward, but they may drive right back to the starting area. This is probably an AI navigation error in the game code; similar idling can also occur at other narrow parts of this level.
*In the area when you encounter the first Shade turrets, if you turn left towards the shore you will see a dead zebra that has no eyeballs. There are also two more zebras located near the entrance to the section of this level.
*When the player first encounter Shade Turrets in Section B, if they turns left towards the shore, they can find a dead zebra without eyeballs. Two more zebras are located near the entrance to this section.
*This is possibly the easiest level to get [[Vidmaster Challenge: Classic]], by getting in a Ghost or Chopper and boosting till the end of the level.
*An audio glitch occurs when the player gets a certain Checkpoint marked by a [[F-99 Wombat]] passing overhead. If the player dies or reverts to that particular Checkpoint, the UAV no longer makes any noise.
*At the end of the level, the vehicle you use will always be the one in the cutscene. You can use a Warthog, a Ghost, or a Chopper. They will have the same speed when the vehicle lands and plunges into the wall, and will blow up at the same time. If you jump off without a vehicle, the Warthog cutscene will play instead.
*Near the Covenant landing zone with the gravity lift base in Section C, [[Wounded Marine|a crazed Marine]] with a broken ankle is among the group of Marines taking cover behind a ridge. [[Chips Dubbo|Another Marine]] tries unsuccessfully to calm him down. This is a reference to the [[Paranoid Marine]] in ''[[Halo: Combat Evolved]]'' and ''[[Halo 3]]''{{'}}s [[Suicidal Marine|suicidal marine]].
*Wraiths in this level self-destruct if the pilot is killed, much like the [[Type-52 Anti-Aircraft Artillery|Anti-Air Wraiths]] in ''Halo 3''.&nbsp; However, Wraiths in this level can be commandeered using the same [[Drive an AA Wraith|method]] that can be used with Anti-Air Wraiths.
*The Covenant landing zone appears to be an aesthetically upgraded version of the one encountered on ''[[The Truth and Reconciliation]]'' in ''Halo: Combat Evolved''.
*Because the Wraith was not intended to be used for this level, if the Wraith is sent over the cliff using the above method, it will transform into either a Warthog, a Ghost, or a Chopper.
*At the level's end, whatever vehicle the player use - a Warthog, a Ghost, or a Chopper - to make the dramatic jump will appear in the ending cutscene. All will have the same speed when crashing into the wall and will explode at the same time. If the player makes the jump without a vehicle, the Warthog cutscene plays by default. Despite what vehicle the player completes in, a destroyed Warthog will always be found in the place in the square.
*Even if you have a fully manned vehicle, when you jump the cliff, the vehicle you are using will be empty, except for Dutch.
*Wraiths in this level self-destruct if the pilot is killed, much like the [[Ogab'd-pattern anti-aircraft Wraith|Anti-Air Wraiths]] in ''Halo 3.'' However, they can be commandeered using the same [[Drive an AA Wraith|method]]. Because Wraiths were not intended for the player to use in this level, if the player drives one over the cliff using the aforementioned method, it will transform into a Warthog, a Ghost, or a Chopper.
*During the Second Warthog fight when you drive over the hill inside a tunnel, allied warthogs will either stop near the Ghost on the rock or drive around in front of the Tunnel. it is possible to move them into the next area but they may drive right back to the start. This is probably an AI navigation error in the game code.
*Even if the player has a vehicle with Marines when jumping at the level's end, the end cutscene shows an empty vehicle except for Dutch. Interestingly, if the player stops his/her vehicle before the cliff, the marines will wisely exit.
*In the first two sections of the reserve with the open beaches, [[Old Mombasa]] can be seen across the water. Barrages of anti-air fire can be seen flying into the air from an unknown point of origin in Old Mombasa.
*The player can see a section of the [[New Mombasa Coastal Highway]] while on the suspension bridge, where they witness the collapse of the orbital elevator. The bridge itself can be spotted on a certain section of the ''[[Coastal Highway]]'' level.
*At the part with the Checkpoint loading exactly when a [[F-99 Unmanned Combat Aerial Vehicle|UAV]] passes overhead if you die or revert to last Checkpoint(if you did not get another Checkpoint) when the [[F-99 Unmanned Combat Aerial Vehicle|UAV]][[F-99 Unmanned Combat Aerial Vehicle|UAV]] passes overhead it dosn't make a noise.
*The Optics Package for the Drone that crashes can be seen at the end of the game being toyed with by Vergil.
*Dutch's line "I didn't train to be a pilot" is referenced in ''[[Halo: Reach]]'' as the [[I Didn't Train to Be a Pilot|name of an achievement]].
 
==Gallery==
<gallery>
File:H3ODST Menu 04 Uplift Reserve.png|Preview of the level in ''Halo 3: ODST'' menu.
File:H3ODST PK UpliftReserve.jpg|Dutch's Warthog driving past a Wraith.
File:Warthog_charge.jpg|Part of the Warthog charge through the park.
File:Reserve uplift.png|Wraith shots dominating the reserve's skyline.
File:ODST UpliftReserve07.jpg|Dutch's Warthog gunner fires at Banshees in the sky.
File:ohes noes.jpg|The orbital elevator collapses.
File:H3ODST UpliftPhantomHuragok.jpg|A Phantom carrying Huragok flees from the park.
</gallery>


==Sources==
==Sources==
<references/>
{{Ref/Sources}}


{{Levels}}
{{Levels|ODST}}
[[Category:Halo 3: ODST Campaign]]

Latest revision as of 08:12, August 8, 2024

This article is about the campaign level. For other uses, see Uplift (disambiguation).

Concurrent:

Mombasa Streets

Uplift Reserve
H3ODST UpliftReserve Loadscreen.png

Game:

Halo 3: ODST

File name (?):

sc110[1]

Player:

Date:

October 20, 2552, 1636 hours

Location:

Uplift Nature Reserve, New Mombasa, Earth

Objective(s):

Lead a Warthog charge and clear hostiles from the park.

Par Time:

00:04:00 (Master Chief Collection)

Par Score:

14,000 (Master Chief Collection)
60,000 (Halo 3: ODST)

Main-Legendary.png

Halopedia has a walkthrough guide for this level; see Uplift Reserve/Walkthrough.

 
Lead a Warthog charge, clear hostiles from the park.

Uplift Reserve is the second flashback level in the Halo 3: ODST campaign. Played from Dutch's point of view[2], it takes place in the Uplift Nature Reserve in New Mombasa, as Dutch regroups with UNSC Marine forces and assists them in defending the park.

Completing this level on Normal or above unlocks the character Taylor Miles for Firefight.[2]

The Firefight map Lost Platoon is based on this level, specifically the section where the player must assist Second Platoon.

Summary[edit]

30 minutes after the drop, as a UAV observes Dutch walking on the beach of Uplift Reserve. He watches the aircraft fly overhead toward New Mombasa before proceeding to move out of the park through heavy Covenant resistance, including Wraiths and multiple other vehicles. Several Marine platoons are also present in the area, and at one point Dutch is tasked with finding one of them. While driving into the last section of the park, Dutch witnesses the collapse of the Orbital Elevator. In the end, he manages to drive out of the park through a large gap in the perimeter wall caused by falling elevator debris and right into the streets of the city.

Transcript[edit]

{Cutscene}

DUTCH

Uplift Nature Reserve

30 minutes after drop

Dutch looks upwards to the sky at the F-99 Wombats.

Two F-99 Wombats fly toward the city over the Uplift Nature Reserve, one of the Drone's cameras zooms in on an SOEIV on the beach, and an ODST walking away from it. The ODST is Dutch who watches the fighters fly overhead before putting his helmet on and polarizing it. The view then switches to Dutch's perspective. He unlimbers his Spartan Laser and readies it.

{Gameplay}

Dutch heads up a hill to a clearing where a group of Marines are taking cover near an overturned Warthog, under fire from Covenant infantry. Mortar fire from several Wraith tanks arch overhead as a group of Warthogs engage a unit of Covenant infantry and armor. One of the Marines near the flipped Warthog spots Dutch.

  • Marine #1: "Trooper, over here! Help us secure this vehicle!"

Together they take out the enemy infantry attacking them.

  • Marine #1: "Thanks for the assist, trooper! Get this Warthog movin', our CO needs us to clear this sector."
  • Dutch: "Affirmative."

Dutch and the Marines mount up. The Warthog joins its compatriots and engage the Covenant force which includes a Wraith, Choppers and Ghosts.

  • Marine #1: "Watch that Chopper! Hit it head on, and it'll tear us to pieces."
  • Marine #1: "Keep movin'! Don't let that Wraith take a shot at us!"
  • Marine #1: "Swing behind the Wraith! It's got less armor in back!"

After defeating the first Wraith, another moves up and a Phantom arrives dropping off reinforcements; those are soon defeated as well.

  • Marine #1: "Colonel! Sector's clear, and we found some backup!"
  • Colonel (COM): "Say again, Marine? I got Drones overhead and ONI brass yellin' in my ear!"
  • Dutch: "ODST reporting for duty, sir!"
  • Colonel (COM): "Nice of you to drop in, trooper. Head through the park to my second platoon's location! They're taking heavy casualties, need immediate assistance."
  • Dutch: "Roger that, I'm Oscar Mike."
  • Colonel (COM): "Where's the rest of your team, trooper?"
  • Dutch: "Scattered, dead. I don't know."
  • Colonel (COM): "That's too bad. We're gonna need all the men we can get."

Dutch and the Marines move to another section of the park where they encounter ground troops consisting of Unggoy and Kig-Yar soldiers, as well as a Jiralhanae pack augmented by a fuel rod gun wielding Unggoy Heavy near a Covenant watchtower. The Marines defeat these forces and advance, wiping out several Ghosts as well as strafing Banshees. The UNSC force come across a hill with a heavy Covenant force present, including several Shade turrets and more Choppers.

  • Jiralhanae: "Stand firm! *Grunts* Don't let the humans breach our lines!"

They advance upwards, eliminating the Covenant forces as they go.

  • Jiralhanae: "Warn the Chieftain! The enemy has breached our lines!"

A Jiralhanae tries to escape on a Ghost.

  • Marine #1: "Kill that Ghost! Before it raises the alarm!"

Dutch and his allies clear the area.

  • Colonel (COM): "Trooper, you're almost at second platoon's location. Give 'em a hand and push to the primary objective!"
  • Dutch: "What is the objective, Colonel?"
  • Colonel (COM): "You know the Covenant carrier that slipped away from the city? We need to secure its old LZ. Snatch a Tier One asset."

Dutch arrives at second platoon's location. They are under heavy fire from a number of Wraiths, along with other vehicles, Shade turrets and infantry.

  • Marine #2: "Trooper, this is second platoon! See what you can do about those Wraiths!"
  • Dutch: "Where's the Colonel?"
  • Marine #2: "He's near the Covenant LZ! Once we clear this enemy armor, we can roll across the bridge to his location."

After a long battle, the UNSC forces begin to clear the heavy Covenant presence. Once most of the enemy force has been eliminated:

  • Marine #2: "Trooper, drive toward the space elevator, it'll lead you to the bridge."

If the player takes too long:

  • Marine #2: "Move your ass, trooper! Get across the bridge, now!"
Orbital Drop Shock Trooper Taylor Miles driving a M12 Warthog and leading other Warthogs across the bridge in Uplift Nature Reserve, New Mombasa during Battle of New Mombasa, as seen in the Halo 3: ODST campaign level Uplift Reserve.
Dutch leads a convoy of Warthogs across the bridge.

As Dutch and the Marines cross the bridge, the space elevator, already weakened from the Slipspace rupture, implodes in different sections and collapses, sending debris flying for miles.

  • Marine #2: "Look, the elevator! INCOMING!!!"

A part of the elevator crashes into the building Dutch and the Marines are driving to.

  • Dutch: "What the hell just happened?"
  • Marine #2: "Slipspace rupture! Must have weakened the support rings."

The player progresses through the building at the opposite end of the bridge. A Phantom can be seen flying away from the landing zone with chains of engineers slung underneath it.

  • Colonel (COM): "All units, (coughs) target assets are...on the move. Everyone clear the area...before more debris comes down. (coughs)"
  • Marine #2: "Colonel? Sir? Damn it, he's gone. Trooper, head up the hill! We gotta find a way outta this park."

If the player stops:

  • Marine #2: "Keep driving uphill, trooper. It's the only way out!"

Dutch and the other Marines engage more Covenant infantry and turrets, before advancing up the nearby hill. They soon arrive at the assault carrier's old LZ, where a group of Marines are pinned down by more Covenant troops.

If Dutch hangs around the Marines, he can find Dubbo and a Wounded Marine conversing.

  • Crazed Marine: "No, no, no! You're not listening! It's a zoo, okay?"
  • Dubbo: "Well, technically it's a corporate-funded wildlife reserve."
  • Crazed Marine: "Semantics! This whole place is one...big...cage!"
  • Dubbo: "Listen, Marine. You're wounded; you need to try and relax."
  • Crazed Marine: "Except we, we're the zebras. All fenced in...and ready for the slaughter!"
  • Dubbo: "And the Covenant?"
  • Crazed Marine: "They're the lions...RAAAR!"
  • Dubbo: "Careful. I think you just strained a metaphor."
  • Crazed Marine: "Oh, oh God, oh God! Is that...serious?"
  • Dubbo: "Only if you keep it up."
Orbital Drop Shock Trooper Taylor Miles driving a M12 Warthog while under attack from Covenant forces in Uplift Nature Reserve during Battle of New Mombasa, as seen in the Halo 3: ODST campaign level Uplift Reserve.
Covenant forces attacking Dutch's Warthog.

Eventually, all Covenant units in the area are killed, and Dutch moves further up the hill. He soon reaches the top of the hill, where he encounters one final Wraith, a Jiralhanae War Chieftain and a large force of Covenant infantry. Two more Phantoms carrying loads of Engineers leave the area near the Chieftain, one lifting off just as the player reaches the final group of Covenant near the edge of the wildlife preserve.

  • War Chieftain: "Let no humans escape, to say what they have seen!"

Dutch engages this group of Covenant. After clearing the hostiles out, or maneuvering around them:

  • Marine #2: "Get your vehicle over that cliff!"
  • Marine #2: "Found a hole in the wall, trooper! Drive right through it!"

If the player stalls:

  • Marine #2: "Trooper, there's a hole! Floor it!"

If the player further stalls:

  • Marine #2: "Make the jump, now!"

Dutch drives off the cliff, into the streets below.

{Cutscene}

Dutch's Warthog/Ghost/Chopper flies off the cliff and lands on the streets below, bouncing once, then crashes into a building. Dutch falls out after the bounce, and his helmet falls off.

  • Dutch: "Uh, Lord? I didn't train to be a pilot. Tell me I don't have any more flying to do today."

The view switches to a Superintendent camera that is watching as a Drone Fighter crashes into a monument. The Superintendent's avatar shows the "sad face" image. The optics detaches from the fighter and crashes to the ground, where the Rookie later finds it. Dutch gets up, helmet in one hand.

  • Dutch: "So... was that a yes or a no?"

The vehicle Dutch was driving previously explodes behind him. He turns around to face it.

  • Dutch: "Amen."

Fades to black.

Level ends.

Achievements[edit]

The following achievements can be unlocked on Uplift Reserve across the Xbox 360 and Halo: The Master Chief Collection editions of Halo 3: ODST.

Halo: 3: ODST (Xbox 360) Halo: MCC (Xbox One) Halo: MCC (Steam) Title Unlock requirement Games
H3ODST Achievement Uplift Reserve.png
HTMCC HR Achievement Uplift Reserve achievement art
Steam Achievement Icon for the Halo: The Master Chief Collection - Halo 3: ODST achievement Uplift Reserve
Uplift Reserve
Complete Uplift Reserve on Normal, Heroic, or Legendary. (Halo 3: ODST)
Complete Uplift Reserve on any difficulty. (Halo: The Master Chief Collection)
Halo 3: ODST
Halo: The Master Chief Collection
H3ODST Achievement Wraith Killer.png
N/A
N/A
Wraith Killer
Kill all Wraiths in Uplift Reserve.
Halo 3: ODST
N/A
Floor It!.jpg
Steam Achievement Icon for the Halo: The Master Chief Collection - Halo 3: ODST achievement Floor It!
Floor It!
Beat the par time on Uplift Reserve.
Halo: The Master Chief Collection
N/A
Don't Strain Your Metaphors.jpg
Steam Achievement Icon for the Halo: The Master Chief Collection - Halo 3: ODST achievement Don't Strain Your Metaphors
Don't Strain Your Metaphors
Beat the par score on Uplift Reserve.
Halo: The Master Chief Collection

Trivia[edit]

  • This is possibly the easiest level to get Vidmaster Challenge: Classic by getting in a Ghost or Chopper and boosting until the end of the level.
  • Despite the mission occurring 30 minutes after the drop, Dutch is shown just leaving his Drop pod. This could be because the landing left Dutch briefly unconscious, or his pod was briefly stuck shut like Dare's. The half-hour delay explains why the sky is not filled with the glowing blue clouds and particles, as seen by Buck immediately after the Slipspace rupture during the Tayari Plaza level.
  • In Sections A and B of the reserve, which have open beaches, Old Mombasa can be seen across the water, with barrages of anti-air fire coming from an unknown point of origin within the city.
  • While moving into Section B of the park, just before the second major fight, allied Warthogs may stop either near the Ghost on the rock or drive around the front of the connecting tunnel. The player can move them forward, but they may drive right back to the starting area. This is probably an AI navigation error in the game code; similar idling can also occur at other narrow parts of this level.
  • When the player first encounter Shade Turrets in Section B, if they turns left towards the shore, they can find a dead zebra without eyeballs. Two more zebras are located near the entrance to this section.
  • An audio glitch occurs when the player gets a certain Checkpoint marked by a F-99 Wombat passing overhead. If the player dies or reverts to that particular Checkpoint, the UAV no longer makes any noise.
  • Near the Covenant landing zone with the gravity lift base in Section C, a crazed Marine with a broken ankle is among the group of Marines taking cover behind a ridge. Another Marine tries unsuccessfully to calm him down. This is a reference to the Paranoid Marine in Halo: Combat Evolved and Halo 3's suicidal marine.
  • The Covenant landing zone appears to be an aesthetically upgraded version of the one encountered on The Truth and Reconciliation in Halo: Combat Evolved.
  • At the level's end, whatever vehicle the player use - a Warthog, a Ghost, or a Chopper - to make the dramatic jump will appear in the ending cutscene. All will have the same speed when crashing into the wall and will explode at the same time. If the player makes the jump without a vehicle, the Warthog cutscene plays by default. Despite what vehicle the player completes in, a destroyed Warthog will always be found in the place in the square.
  • Wraiths in this level self-destruct if the pilot is killed, much like the Anti-Air Wraiths in Halo 3. However, they can be commandeered using the same method. Because Wraiths were not intended for the player to use in this level, if the player drives one over the cliff using the aforementioned method, it will transform into a Warthog, a Ghost, or a Chopper.
  • Even if the player has a vehicle with Marines when jumping at the level's end, the end cutscene shows an empty vehicle except for Dutch. Interestingly, if the player stops his/her vehicle before the cliff, the marines will wisely exit.
  • The player can see a section of the New Mombasa Coastal Highway while on the suspension bridge, where they witness the collapse of the orbital elevator. The bridge itself can be spotted on a certain section of the Coastal Highway level.
  • The Optics Package for the Drone that crashes can be seen at the end of the game being toyed with by Vergil.
  • Dutch's line "I didn't train to be a pilot" is referenced in Halo: Reach as the name of an achievement.

Gallery[edit]

Sources[edit]

  1. ^ Halo 3: ODST Editing Kit, game file H3ODSTEK\tags\levels\atlas\sc110\sc110.scenario
  2. ^ a b Halo 3: ODST ViDoc: Terra Incognita