Flip and Sizzle: Difference between revisions
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{{ | {{Status|RealWorld}} | ||
{{ | {{Music infobox | ||
| name = Flip and Sizzle | |||
| yt = dvRY_lVPj7E | |||
| album = ''[[Halo Wars: Original Soundtrack]]'' | |||
| composer = [[Stephen Rippy]] | |||
| length = 3:41 | |||
| producer = | |||
| last = [[Unusually Quiet]] | |||
| next = [[Put the Lady Down]] | |||
}} | |||
'''Flip and Sizzle''' is the eighth track in ''[[Halo Wars: Original Soundtrack]]''. | |||
==Overview== | |||
The track opens with ambient synth and bass guitar as the background. Digital notes and guitar fade in as accompaniment, followed by a playful melody on piano. The melody slows down, replaced by a second melody by vocals and strings. The piece ends with a reprise of the first piano melody before fading out. | |||
==Appearances== | |||
[[ | The track plays randomly as a backing track during gameplay on any [[campaign]] or [[Skirmish]] levels in ''[[Halo Wars]]'' set on [[Harvest]] and within the interior of [[Trove]], including: | ||
[[ | ;Campaign | ||
*''[[Alpha Base (Halo Wars level)|Alpha Base]]'' | |||
*''[[Relic Approach]]'' | |||
*''[[Relic Interior]]'' | |||
*''[[Repairs]]'' | |||
*''[[Beachhead (Halo Wars level)|Beachhead]]'' | |||
*''[[Reactor (Halo Wars level)|Reactor]]'' | |||
*''[[Escape (Halo Wars level)|Escape]]'' | |||
;Skirmish | |||
*''[[Blood Gulch (Halo Wars level)|Blood Gulch]]'' | |||
*''[[Chasms]]'' | |||
*''[[Frozen Valley]]'' | |||
*''[[Labyrinth]]'' | |||
*''[[Repository]]'' | |||
*''[[Terminal Moraine]]'' | |||
*''[[Tundra]]'' | |||
*''[[Barrens (Halo Wars map)|Barrens]]'' | |||
*''[[Memorial Basin]]'' | |||
*''[[Blood River]]'' | |||
*''[[Glacial Ravine]]'' | |||
{{Soundtrack|HW}} |
Latest revision as of 13:58, May 29, 2022
Flip and Sizzle | |
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Flip and Sizzle is the eighth track in Halo Wars: Original Soundtrack.
Overview[edit]
The track opens with ambient synth and bass guitar as the background. Digital notes and guitar fade in as accompaniment, followed by a playful melody on piano. The melody slows down, replaced by a second melody by vocals and strings. The piece ends with a reprise of the first piano melody before fading out.
Appearances[edit]
The track plays randomly as a backing track during gameplay on any campaign or Skirmish levels in Halo Wars set on Harvest and within the interior of Trove, including:
- Campaign
- Skirmish
- Blood Gulch
- Chasms
- Frozen Valley
- Labyrinth
- Repository
- Terminal Moraine
- Tundra
- Barrens
- Memorial Basin
- Blood River
- Glacial Ravine
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