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Halo: Reach Multiplayer Beta: Difference between revisions

 
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{{Title|''Halo: Reach Multiplayer Beta''}}
{{Ratings}}
{{Status|RealWorld}}
The '''''Halo: Reach Multiplayer Beta''''', also known as the '''''Halo: Reach Beta''''', was a phase of the development of ''[[Halo: Reach]]'', produced by [[Bungie|Bungie, LLC]] and organized by [[Microsoft|Microsoft Game Studios]]. The beta ran from May 3 through May 20, 2010.
 
The '''''Halo: Reach Multiplayer Beta''''', also known as the '''''Halo: Reach Beta''''', was a phase of the development of ''[[Halo: Reach]]'', produced by [[Bungie|Bungie, LLC]] and organized by [[Microsoft|Microsoft Game Studios]]. It is announced by the [[Halo: Reach Multiplayer Trailer]] posted on [[Bungie.net]]. The beta ran from [[2010|May 3 through May 20, 2010]].


==Details of the Beta==
==Details of the Beta==
Although the beta only featured [[Multiplayer|Matchmaking]] and [[Theater]] modes, it introduced a variety of new features, such as expanded customization options, a "[[Credit]]s" system for [[Armor customization (Halo: Reach)|unlocking and purchasing armor pieces]], and a [[Rank (Halo: Reach)|new ranking system]].


The beta introduced a variety of new features, such as expanded customization options, a "Credits" system for unlocking and purchasing armor pieces, and a new ranking system.
Gameplay saw the introduction of [[Loadout]]s; when spawning, players can choose from preset combinations of starting weapons and [[Armor abilities|Armor Abilities]] (a retooled iteration of [[Halo 3]]'s [[Equipment]]) as well as [[Spawning|spawn location]] (available only in select gametypes). In Matchmaking, instead of simply [[halo 3#Veto|vetoing]] a map and gametype, players are now able to vote for their desired map and gametype from a short list presented in the Lobby.


Gameplay saw the introduction of Loadouts; when spawning, players can choose from preset combinations of starting weapons and [[Armor Abilities]] (a retooled iteration of [[Halo 3]]'s [[Equipment]]) as well as spawn location (available only in select gametypes). In Matchmaking, instead of simply vetoing a map and gametype, players are now able to vote for their desired map and gametype from a short list presented in the Lobby.
New gametypes were also introduced. [[Headhunter (game variant)|Headhunter]] is a [[Free-For-All|free-for-all]] gametype in which players must collect [[skull]]s dropped by fallen opponents and bring them to collection points. In [[Invasion]], a team of [[SPARTAN Program|SPARTANs]] must prevent invading [[Sangheili]] from stealing a data core. [[Generator Defense]] is a similar gametype in which a team of SPARTANs must defend three generators against Sangheili. [[Stockpile]] is a multi-flag gametype in which each team must bring neutral flags to their own collection points to score.


New gametypes were also introduced. [[Headhunter]] is a free-for-all [[Slayer ]] variant in which players must collect skulls dropped by fallen opponents and bring them to collection points. In [[Invasion]], six [[SPARTAN]]s must prevent invading [[Elite]]s from stealing a data core. [[Generator Defense]] is a similar gametype in which a team of SPARTANs must defend three generators against Elites. [[Stockpile]] is a multi-flag variant of [[CTF]] in which each team must bring neutral flags to their own collection points to score.
These new gametypes along with existing ones made their debut upon the beta's May 3 release. Invasion and Generator Defense were introduced later on May 7 and May 14 respectively.
 
These new gametypes along with existing ones made their debut upon the beta's May 3rd release. Invasion and Generator Defense were introduced later on May 7th and May 14th respectively.


==Included Features==
==Included Features==
The beta test featured the majority of features from the final multiplayer experience, though it had been hinted that not all were shown. The features were:
The beta test featured the majority of features from the final multiplayer experience. The features were:


{{Col-begin}}
{{Featurelist|secondcolumn=title-5|title-1=Weapons|
{{Col-2}}
*[[Combat knife]]<ref name="weapons">[http://halo.bungie.net/News/content.aspx?type=topnews&cid=25376 '''Bungie.net''': ''Bungie Weekly Update: 04.02.10'']</ref>
===Weapons===
*[[M319 grenade launcher]]{{Ref/Reuse|weapons}}
'''UNSC'''
*[[M392 DMR]]{{Ref/Reuse|weapons}}
*[[Combat Knife]]<ref name="weapons">[http://www.bungie.net/News/content.aspx?type=topnews&cid=25376 '''Bungie.net''': ''Bungie Weekly Update: 04.02.10'']</ref>
*[[M41 rocket launcher]]{{Ref/Reuse|weapons}}
*[[M6G Personal Defense Weapon System]]<ref name="weapons"/>
*[[M45 shotgun]]{{Ref/Reuse|weapons}}
*[[M9 High-Explosive Dual-Purpose Grenade]]<ref name="weapons"/>
*[[M6 Spartan Laser]]{{Ref/Reuse|weapons}}
*[[M41 Light Anti-Aircraft Gun]]<ref name="weapons"/>
*[[M6G magnum]]{{Ref/Reuse|weapons}}
*[[M45 Tactical Shotgun]]<ref name="weapons"/>
*[[M9 fragmentation grenade]]{{Ref/Reuse|weapons}}
*[[M392 Designated Marksman Rifle]]<ref name="weapons"/>
*[[MA37 assault rifle]]{{Ref/Reuse|weapons}}
*[[MA37 Individual Combat Weapon System]]<ref name="weapons"/>
*[[SRS99-AM sniper rifle]]{{Ref/Reuse|weapons}}
*[[SRS99 Special Applications]]<ref name="weapons"/>
*{{Pattern|Anskum|plasma grenade}}{{Ref/Reuse|weapons}}
*[[M319 Individual Grenade Launcher]]<ref name="weapons"/>
*[[Type-1 energy sword]]{{Ref/Reuse|weapons}}
*[[M41 SSR MAV/AW]]<ref name="weapons"/>
*[[Gravity hammer (fiction)|gravity hammer]]{{Ref/Reuse|weapons}}
*[[Weapon/Anti-Vehicle Model 6 Grindell/Galileian Nonlinear Rifle]]<ref name="weapons"/>
*[[Type-25 plasma pistol]]{{Ref/Reuse|weapons}}
*[[AIE-486H Heavy Machine Gun]]
*{{Pattern|Gadulo|needle rifle}} {{Ref/Reuse|weapons}}
*[[Type-33 Needler]]{{Ref/Reuse|weapons}}
*{{Pattern|Nakata'vho|plasma repeater}}{{Ref/Reuse|weapons}}
*{{Pattern|M'tara|focus rifle}} {{Ref/Reuse|weapons}}
*{{Pattern|Pek|plasma cannon}}
*{{Pattern|Kopasa'mada|plasma launcher}}{{Ref/Reuse|weapons}}


'''Covenant'''
|title-2=Vehicles|
*[[Type-1 Antipersonnel Grenade]]<ref name="weapons"/>
*[[M12 Chaingun Warthog]]
*[[Type-1 Energy Weapon/Sword]]<ref name="weapons"/>
*[[M808 Scorpion]]
*[[Type-2 Energy Weapon/Hammer]]<ref name="weapons"/>
*[[Type-26 Banshee]]
*[[Type-25 Directed Energy Pistol]]<ref name="weapons"/>
*{{Pattern|Zurdo|Wraith}}
*[[Type-31 Rifle]] <ref name="weapons"/>
*{{Pattern|Karo'etba|Ghost}}
*[[Type-33 Guided Munitions Launcher]]<ref name="weapons"/>
*[[Type-51 Directed Energy Rifle/Improved]]<ref name="weapons"/>
*[[Type-52 Special Applications Rifle]] <ref name="weapons"/>
*[[Type-52 Guided Munitions Launcher/Explosive]]<ref name="weapons"/>
*[[Type-42 Directed Energy Support Weapon]]


===Vehicles===
|title-3=Maps|
'''UNSC'''
*[[Boneyard]]<ref name="Maps">[http://halo.bungie.net/News/content.aspx?type=topnews&link=BWU_040910 '''Bungie.net''': ''Bungie Weekly Update: 04.09.10'']</ref>
*[[M12 Light Reconnaissance Vehicle]]<ref name="Reveille">
*[[Overlook]]{{Ref/Reuse|Maps}}
[http://www.bungie.net/projects/reach/vidaudio.aspx?c=58 '''Bungie.net''': ''Halo: Reach MP Trailer'']</ref>
*[[Powerhouse]]{{Ref/Reuse|Maps}}
*[[M808B Main Battle Tank]]<ref name="Reveille"/>
*[[Sword Base]]{{Ref/Reuse|Maps}}


'''Covenant'''
|title-4=Multiplayer|
*[[Type-25 Assault Gun Carriage]]<ref name="Reveille"/>
*[[Armor abilities|Armor Abilities]]{{Ref/Reuse|weapons}}
*[[Type-26 Ground Support Aircraft]]<ref name="Reveille"/>
*[[Loadout]]{{Ref/Reuse|weapons}}
*[[Type-32 Rapid Assault Vehicle]]<ref name="Reveille"/>
*[[Armor customization (Halo: Reach)|The Armory]] <small>(Player customization)</small><ref name="customise">[http://halo.bungie.net/News/content.aspx?type=topnews&link=BWU_032610 '''Bungie.net''': ''Bungie Weekly Update: 03.26.10'']</ref>
 
{{Col-2}}
 
===Maps===
*[[Boneyard]]<ref name="Maps">[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_040910 '''Bungie.net''': ''Bungie Weekly Update: 04.09.10'']</ref>
*[[Overlook]]<ref name="Maps"/>
*[[Powerhouse]]<ref name="Maps"/>
*{{Levelname|Sword Base}}<ref name="Maps"/>
 
===Multiplayer===
*[[Armor Abilities]]<ref name="weapons"/>
*[[Loadout]]<ref name="weapons"/>
*[[Armor_Permutations#The_Armory_.28Halo:_Reach_Permutations.29|The Armory]] <small>(Player customization)</small><ref name="customise">[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_032610 '''Bungie.net''': ''Bungie Weekly Update: 03.26.10'']</ref>
*The Arena<ref name="shacknews">[http://www.shacknews.com/featuredarticle.x?id=1315 '''Shacknews''': ''Halo: Reach's Arena System In-Depth'']</ref>
*The Arena<ref name="shacknews">[http://www.shacknews.com/featuredarticle.x?id=1315 '''Shacknews''': ''Halo: Reach's Arena System In-Depth'']</ref>


===Gametypes===
|title-5=Gametypes|
*[[Generator Defense]]<ref name="1UP">[http://www.1up.com/do/previewPage?pager.offset=1&cId=3178811&p= '''1Up''': ''Halo Reach (Xbox 360) Preview'']</ref>
*[[Generator Defense]]<ref name="1UP">[http://www.1up.com/do/previewPage?pager.offset=1&cId=3178811&p= '''1Up''': ''Halo Reach (Xbox 360) Preview'']</ref>
*[[Invasion]]<ref name="1UP"/>
*[[Invasion]]{{Ref/Reuse|1UP}}
*[[Headhunter (Game Variant)|Headhunter]]<ref name="1UP"/>
*[[Headhunter (game variant)|Headhunter]]{{Ref/Reuse|1UP}}
*[[Stockpile]]<ref name="1UP"/>
*[[Stockpile]]{{Ref/Reuse|1UP}}


===Saved Films===
|title-6=Playlists|
*[[Matchmaking|Arena]]<ref name="playlist">[http://halo.bungie.net/projects/reach/article.aspx?ucc=playlists '''Bungie.net''': ''Beta Playlist'']</ref>
*[[Invasion]]{{Ref/Reuse|playlist}}
*Grab Bag{{Ref/Reuse|playlist}}
*[[Generator Defense|Network Test 1 (Generator Defense)]]{{Ref/Reuse|playlist}}
*[[Free-For-All]]{{Ref/Reuse|playlist}}
 
|title-7=Saved Films|
*[[Theater]]<ref name="GTTV">[http://www.gametrailers.com/episode/gametrailers-tv/89?ch=1&sd=1 '''GTTV''': ''Gametrailers TV with Geoff Keighley'']</ref>
*[[Theater]]<ref name="GTTV">[http://www.gametrailers.com/episode/gametrailers-tv/89?ch=1&sd=1 '''GTTV''': ''Gametrailers TV with Geoff Keighley'']</ref>
 
}}
===Playlists===
*[[Arena]]<ref name="playlist">[http://www.bungie.net/projects/reach/article.aspx?ucc=playlists '''Bungie.net''': ''Beta Playlist'']</ref>
*[[Invasion]]<ref name="playlist"/>
*[[Grab Bag]]<ref name="playlist"/>
*[[Generator Defense|Network Test 1 (Generator Defense)]]<ref name="playlist"/>
*[[Free-For-All]]<ref name="playlist"/>
 
{{Col-end}}


==Trivia==
==Trivia==
*An invitation to the beta was included with all copies of ''[[Halo 3: ODST]].''
*An invitation to the beta was included with all new copies of ''[[Halo 3: ODST]].''
*Multiple invitations to the beta were randomly distributed to [[Xbox LIVE]] users by [[Microsoft]] as gifts for being loyal [[Xbox LIVE]] customers.<ref>[http://halo.bungie.org/images/halo2offer.png '''halo.bungie.org:''' ''Halo 2 Offer'']</ref>
*Multiple invitations to the beta were randomly distributed to [[Xbox Live]] users by [[Microsoft]] as gifts for being loyal [[Xbox Live]] customers.<ref>[http://halo.bungie.org/images/halo2offer.png '''halo.bungie.org:''' ''Halo 2 Offer'']</ref>
*The beta required an [[Xbox LIVE]] Gold account to play Matchmaking. However, it was still possible for players to run the beta and customize their SPARTAN's appearance with only a Xbox LIVE Silver account.
*In the few days before the beta, Bungie not-so-subtly gave out entire lists of beta codes, which were quickly taken.
*The playlist game type, Generator Defense is a reference to [[Team Beta]]'s mission during the [[Fall Of Reach]].
*The beta required an [[Xbox LIVE]] Gold account to play Matchmaking. However, it was still possible for players to run the beta and customize their SPARTAN's appearance with only an Xbox LIVE Silver account.
*The playlist game type Generator Defense is a reference to [[Beta-Red|Team Beta]]'s mission during the [[Fall of Reach]].
*Players who played the beta and then signed onto [[Halo Waypoint]] received an exclusive hoodie for their avatars.
*Players who played the beta and then signed onto [[Halo Waypoint]] received an exclusive hoodie for their avatars.
*The beta was initially intended to end on May 19, 2010, but [[Bungie]] decided to push the end date by one extra day.
*The beta was initially intended to end on May 19, 2010, but [[Bungie]] decided to push the end date by one extra day.
*During the beta's two-week run, over 2.7 million unique players played a total of over 6 million gameplay hours in the beta, making it one of the most played beta programs on any platform. Overall, there were over 1.1 billion kills registered in the beta.<ref>http://mobile.pcmag.com/device2/article.php?CALL_URL=http://www.pcmag.com/article2/0,2817,2364136,00.asp</ref>
*During the beta's two-week run, over 2.7 million unique players played a total of over 6 million gameplay hours in the beta, making it one of the most played beta programs on any platform. Overall, there were over 1.1 billion kills registered in the beta.<ref>http://mobile.pcmag.com/device2/article.php?CALL_URL=http://www.pcmag.com/article2/0,2817,2364136,00.asp</ref>
*After July 21, 2010, [[Bungie]] stopped supporting stats and files from the beta.
*After July 21, 2010, [[Bungie]] stopped supporting stats and files from the beta.
*There are [[John-117|117]] days between May 20th, the beta's closing date, and September 14th, Halo: Reach's release date.
*There were [[John-117|117]] days between May 20, the beta's closing date, and September 14, ''Halo: Reach'''s release date.
*If a player has played the Beta using their current Xbox Live account, they will unlock a ''Halo: Reach Beta ''[[Nameplates|Visual Flair]], which is represented by an [[MA37 assault rifle|Assault Rifle]] icon in ''Halo: Reach''.<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&link=BWU_082010 '''Bungie.net''': ''Express Yourself'']</ref>
*The Noble 12, the last Halo 2 Xbox Live players, all received Halo Reach Beta keys because of their attempts to keep Halo 2 alive.


==Gallery==
==Gallery==
Line 104: Line 93:
File:Matchmaking on reach.jpg|Matchmaking Menu.
File:Matchmaking on reach.jpg|Matchmaking Menu.
File:Social Prefrances From Halo Reach.png|Social preferences/settings.
File:Social Prefrances From Halo Reach.png|Social preferences/settings.
File:HR SpaceDebris Concept.jpg|The art used in the matchmaking menu background.
File:Halo Reach Powerhouse.jpg|Powerhouse.
File:Halo Reach Powerhouse.jpg|Powerhouse.
File:Halo Reach Sword Base.jpg|Sword Base.
File:Halo Reach Sword Base.jpg|Sword Base.
File:Overlook.jpg|Overlook.
File:Overlook.jpg|Overlook.
File:Reach mpbeta boneyard 02.jpg|Boneyard.
File:Reach mpbeta boneyard 02.jpg|Boneyard.
File:HRMPB SwordbaseStockpile.jpg|Swordbase Stockpile.
File:HRMPB Swordbase Headhunter 2.jpg|Swordbase Headhunter.
File:HRMPB Swordbase Headhunter FP.jpg|Swordbase Headhunter.
File:HRMPB SwordBase Headhunter.jpg|Swordbase Headhunter.
File:HRMPB Swordbase stockpile swordbase flag carrier.jpg|Swordbase Stockpile.
File:HRMPB SwordbaseArmorLock.jpg|Swordbase Armorlock.
File:HRMPB SwordbaseAssass.jpg|An assassination in the Beta.
File:HRMPB SwordbaseBoom.jpg|An explosion in the Beta.
File:MarkVIReach.jpg|Mark VI as it appeared though a glitch in the beta.
File:HR Beta Armor.png|Mark V (B) as it appeared in the beta.
File:Spartan variant.jpg|Mark V as it appeared in the beta.
</gallery>
</gallery>


==Sources==
==Sources==
<references/>
{{Ref/Sources}}


==Related Pages==
==See also==
*''[[Halo: Reach]]''
*''[[Halo: Reach]]''
*''[[Halo 3: ODST]]''
*''[[Halo 3: ODST]]''
*''[[Halo 3 Beta]]''
*''[[Halo 3 Beta]]''
*''[[Reach]]''
*''[[Reach]]''
{{Halo Testing}}
[[Category:Halo: Reach]]
[[Category:Halo: Reach]]

Latest revision as of 13:16, October 12, 2022

The Halo: Reach Multiplayer Beta, also known as the Halo: Reach Beta, was a phase of the development of Halo: Reach, produced by Bungie, LLC and organized by Microsoft Game Studios. It is announced by the Halo: Reach Multiplayer Trailer posted on Bungie.net. The beta ran from May 3 through May 20, 2010.

Details of the BetaEdit

Although the beta only featured Matchmaking and Theater modes, it introduced a variety of new features, such as expanded customization options, a "Credits" system for unlocking and purchasing armor pieces, and a new ranking system.

Gameplay saw the introduction of Loadouts; when spawning, players can choose from preset combinations of starting weapons and Armor Abilities (a retooled iteration of Halo 3's Equipment) as well as spawn location (available only in select gametypes). In Matchmaking, instead of simply vetoing a map and gametype, players are now able to vote for their desired map and gametype from a short list presented in the Lobby.

New gametypes were also introduced. Headhunter is a free-for-all gametype in which players must collect skulls dropped by fallen opponents and bring them to collection points. In Invasion, a team of SPARTANs must prevent invading Sangheili from stealing a data core. Generator Defense is a similar gametype in which a team of SPARTANs must defend three generators against Sangheili. Stockpile is a multi-flag gametype in which each team must bring neutral flags to their own collection points to score.

These new gametypes along with existing ones made their debut upon the beta's May 3 release. Invasion and Generator Defense were introduced later on May 7 and May 14 respectively.

Included FeaturesEdit

The beta test featured the majority of features from the final multiplayer experience. The features were:

Multiplayer

Saved Films



TriviaEdit

  • An invitation to the beta was included with all new copies of Halo 3: ODST.
  • Multiple invitations to the beta were randomly distributed to Xbox Live users by Microsoft as gifts for being loyal Xbox Live customers.[8]
  • In the few days before the beta, Bungie not-so-subtly gave out entire lists of beta codes, which were quickly taken.
  • The beta required an Xbox LIVE Gold account to play Matchmaking. However, it was still possible for players to run the beta and customize their SPARTAN's appearance with only an Xbox LIVE Silver account.
  • The playlist game type Generator Defense is a reference to Team Beta's mission during the Fall of Reach.
  • Players who played the beta and then signed onto Halo Waypoint received an exclusive hoodie for their avatars.
  • The beta was initially intended to end on May 19, 2010, but Bungie decided to push the end date by one extra day.
  • During the beta's two-week run, over 2.7 million unique players played a total of over 6 million gameplay hours in the beta, making it one of the most played beta programs on any platform. Overall, there were over 1.1 billion kills registered in the beta.[9]
  • After July 21, 2010, Bungie stopped supporting stats and files from the beta.
  • There were 117 days between May 20, the beta's closing date, and September 14, Halo: Reach's release date.
  • If a player has played the Beta using their current Xbox Live account, they will unlock a Halo: Reach Beta Visual Flair, which is represented by an Assault Rifle icon in Halo: Reach.[10]
  • The Noble 12, the last Halo 2 Xbox Live players, all received Halo Reach Beta keys because of their attempts to keep Halo 2 alive.

GalleryEdit

SourcesEdit

See alsoEdit