Gameplay

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{{Walkthrough Infobox
{{Status|Gameplay}}
|era=[[File:Era-RE.png|35px|link=Halo: Reach]]
{{Walkthrough infobox
||era=[[File:Era-RE.png|35px|link=Halo: Reach]]
|prev=[[Nightfall/Walkthrough|Nightfall]]
|prev=[[Nightfall/Walkthrough|Nightfall]]
|next=[[Long Night of Solace (level)/Walkthrough|Long Night of Solace]]
|next=[[Long Night of Solace (level)/Walkthrough|Long Night of Solace]]
|name=[[Tip of the Spear|Tip of the Spear]]
|name=[[Tip of the Spear]]
|image=
|image=[[File:Reach 5016792 Full.jpg|250px]]
|player=[[SPARTAN-B312]]
|player=[[SPARTAN-B312]]
|objective= Neutralize Covenant AA Batteries, Eliminate Hostiles
|objective= Neutralize Covenant AA Batteries, Eliminate Hostiles
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***[[Special Operations Unggoy]]
***[[Special Operations Unggoy]]
|skulls= Cloud, Tough Luck
|skulls= Cloud, Tough Luck
|pagegamelabel=HR
}}
}}
This is a walkthrough for the [[Halo: Reach]] level [[Tip of the Spear]]. It is written for play at the [[Legendary]] difficulty, but contains notes for lower difficulties. This is the fifth level of Halo: Reach. For this mission you are joined by [[Catherine-B320]]. Your Mission is to Eliminate the Covenant Anti Aircraft Batteries. Your initial loadout for this mission is your [[M319 Individual Grenade Launcher]] an [[M392 Designated Marksman Rifle]] and 2 [[M9 High-Explosive Dual-Purpose Grenade|M9 Grenades]]. It is important to note that as this walkthrough at the Legendary difficulty, all strengths of enemies reflected are at the Legendary level.
This is a walkthrough for the [[Halo: Reach]] level [[Tip of the Spear]]. It is written for play at the [[Legendary]] difficulty, but contains notes for lower difficulties. This is the fifth level of Halo: Reach. For this mission you are joined by [[Catherine-B320]]. Your Mission is to Eliminate the Covenant Anti Aircraft Batteries. Your initial loadout for this mission is your [[M319 Individual Grenade Launcher]] an [[M392 Designated Marksman Rifle]] and 2 [[M9 High-Explosive Dual-Purpose Grenade|M9 Grenades]]. It is important to note that as this walkthrough at the Legendary difficulty, all strengths of enemies reflected are at the Legendary level.


==Tempest Perimeter (Mission Start)==
==Tempest Perimeter (Mission Start)==
===See What Happens When You Let The Woman Drive===
===Forerunner! It's a Fuel Rod! Get behind the Wart— Nevermind...===
Pick yourself up, dust yourself off. No time for lollygagging here. Looking ahead you can see a large group of [[Unggoy|Grunts]] and [[Kig-yar|Jackals]] moving to attack you. Stay away from the [[M12 Light Reconnaissance Vehicle|Warthog]] as cover because it's going to explode and if you are standing next to it you will too. Use your Grenade Launcher to lay into the gaggle and put a serious dent in their numbers. If you are having trouble getting use to the arc of the grenades or how they work, revert the checkpoint and start over. You need to be able to drop the grenades right into the thick of the group before they disperse to have the most effect. Once your enemies have thinned use your DMR to kill the stragglers. Your should be standing near where you started. There are two [[Type-26 Anti-Infantry Stationary Gun|Shades]] of the Fuel Rod Cannon variety just out of your sightline. They have a fairly high rate of fire, and you need to stay out of their sights while you deal with the [[Sangheili Ultra|Elite Ultra]] shooting at you. Once you've killed him, bring the Grenade launcher back out and drop a couple of grenades on each Shade to knock them off their stands. Now a [[Dropship 77-Troop Carrier|Pelican]] will swoop in and drop you a fancy [[M12R Light Anti-Armor Vehicle|Missile Launching Warthog]]. Sweet.
Pick yourself up, dust yourself off. No time for lollygagging here. Looking ahead you can see a large group of [[Unggoy|Grunts]] and [[Kig-yar|Jackals]] moving to attack you. Stay away from the [[M12 Light Reconnaissance Vehicle|Warthog]] as cover because it's going to explode and if you are standing next to it you will too. Use your Grenade Launcher to lay into clusters of the cannon fodder and put a serious dent in their numbers. It's particularly effective on Jackals, since they move slowly and are vulnerable to explosions. If you are having trouble getting used to the arc of the grenades or how they work, revert the checkpoint and start over for practice. You need to be able to drop the grenades right into the thick of the group before they disperse to have the most effect. Skipping the grenade off the ground sets its fuse, so firing into the ground in front of your enemy will ensure that the grenade explodes in midair nearby. Don't bother with the alternate EMP mode unless facing vehicles. Mop up with your DMR. Your should be standing near where you started. There are two [[Rizsheda-pattern Shade|Shades]] of the Fuel Rod Cannon variety just out of your sightline. They have a fairly high rate of fire, and you need to stay out of their sights while you deal with the [[Sangheili Ultra|Elite Ultra]] shooting at you. Kat should occupy the Ultra's attention, so waste him with the DMR. He's very agile so the Grenade Launcher isn't a good weapon to use when facing him. Once you've killed him, attract the attention of the Shade gunners and headshot them. Now a [[Dropship 77-Troop Carrier|Pelican]] will swoop in and drop you a fancy [[M12R Light Anti-Armor Vehicle|Missile Launching Warthog]]. Sweet.
 
===Impossible is What Spartans do.===
===Impossible is What Spartans do.===
Hop in the Drivers seat. If you really want you can play musical weapons with the trooper and give him your Grenade Launcher. If you get Kat on the Missile Turret and him firing grenades, it makes the next section a whole lot more explosive. Drive off and approach the first [[Type-38 Anti-Aircraft Cannon|Anti-Aircraft Battery]]. You're going to want to do this in sections. You can't just drive up and kill it. Start by clearing the area below the plateau. There is a [[Type-32 Rapid Assault Vehicle|Ghost]] and a [[Type-48 Light Assault Gun Carriage|Revenant]], as well as assorted ground troops, but the Grenade Launcher and Missile Turret are pretty efficient at killing enemies. Once the lower ground is clear, you are going to need to take a little risk. Drive up to the high ground until you can see the enemies pouring out of the AA battery. Withdraw as fast as you can and leave your Warthog Where it can defend the pass. Hop out and head over to the [[Deployable lookout tower]]. Go up and look over at the battery. You should have a good view of most of the enemies. Use your DMR to kill anything you can see, except the [[Sangheili General|Elite General]] with a [[Type-50 Directed Energy Rifle/Heavy|Concussion Rifle]]. Once you've taken care of those you can see, go back to the Warthog. Hop in and head up. Obviously you can't just go up and stand still, but with some creative driving you can avoid taking hits while completing the neutralization of hostile forces. Now that you've killed everything run into the bottom of the AA battery and shoot at the shield with the Assault Rifle you took from the Trooper. Once the shield drops, toss in a grenade and Run. Watch the pretty, pretty lights as the Gun goes boom.
Hop in the drivers seat. It is very tempting to play with the pretty rocket launcher on the Warthog, but the AI drivers are criminally stupid, and the missiles aren't the easiest things in the world to aim. If you really want you can play musical weapons with the trooper and give him your Grenade Launcher. If you get Kat on the Missile Turret and her firing grenades, it makes the next section a whole lot more explosive. Keep in mind that you won't be as effective against fast, annoying infantry like Skirmishers. Since Kat can't die, though, having her on the rockets can be a great help. Drive off and approach the first [[Cheru-pattern Tyrant|Anti-Aircraft Battery]]. You're going to want to do this in sections. You can't just drive up and kill it. You can shoot it with the rocket turret from a distance,but it will consume some time and it will be hard to stop Kat or the Marine from driving you there, so only do so if you've got a friend. Start by clearing the area below the plateau. There is a [[Type-32 Rapid Assault Vehicle|Ghost]] and a {{Pattern|Rizvum|Revenant}}, as well as assorted ground troops, but the Grenade Launcher and Missile Turret are pretty efficient at killing enemies. The Revenant is nasty on higher difficulties, and your AI gunner may seem to think that a panicking Grunt is more worthy of death by rockets than the vehicles that can actually KILL you. Keep moving. Eventually Kat and the Marine should take out the enemies. Once the lower ground is clear, you are going to take a little risk. You could simply climb the Lookout Tower and DMR snipe the enemies at the tower, but where's the fun in that? Drive your Warthog to the overturned Ghost near the tower and park. Your gunner should fire volleys of rockets at the enemy for explosive and satisfying results. Use your DMR and Grenade Launcher to kill anything you can see. The [[Sangheili General|Elite General]] with a [[Elo'Nakada-pattern concussion rifle|Concussion Rifle]] is a priority, as he can flip the Warthog with his shots and ruin the explosive fun. Once you've taken care of those you can see, run into the AA gun. Melee the shield protecting the core (big and glowing, impossible to miss) and toss a plasma grenade in the reactor. The reactor should explode and emit a warning alarm. If it doesn't go, try again. Then, run for your life. The Gun will explode and kill you in about 10 seconds. Reach a safe distance and watch the pretty, pretty lights as the Gun goes boom.
 
===Construction Delays can be a Killer.===
===Construction Delays can be a Killer.===
Get back in the Warthog and drive off the opposite way you came in. Eventually you will see a broken bridge. Stop. You'll hear some comm chatter and way even encounter some [[Type-25 Assault Gun Carriage|Wraith]] Plasma being fired close to your head. Don't advance yet. Wait until you see the Pelican drop the temporary bridge repair. Now you can go. You're going to encounter some Jackals and a Wraith and you could waste time killing them, but don't bother. Keep driving, over the bridge and around the corner.
Get back in the Warthog and drive off the opposite way you came in. Eventually you will see a broken bridge. Stop. You'll hear some comm chatter and may even encounter some [[Zurdo-pattern Wraith|Wraith]] Plasma being fired close to your head. Don't advance yet. Wait until you see the Pelican drop the temporary bridge repair. Now you can go. You're going to encounter some Jackals and a Wraith and you could waste time killing them, but don't bother. Keep driving, over the bridge and around the corner. If you really want that Wraith to die, just circle around it and let your gunner lay into it. It should go down after a few volleys.


==Hand Over Fist (Rally Point Alpha)==
==Hand Over Fist (Rally Point Alpha)==
===Stop Or My Spartan Will Shoot!===
===Stop Or My Spartan Will Shoot!===
See the large structure across the way, that's your next objective. You'll notice a squad of soldiers on the same side of the bridge that you are on being attacked by Covenant Forces. Advance until you are near the bridge but not directly in line with it. Hop out and get on the turret. At this point because of the way the game is scripted no one should get in to drive. Start by taking out the Shade at the far end of the bridge. Then move to the front of the Covenant forces at the bridge and clear your way back with the rockets. The enemy should be pretty easy pickings. Once you've cleared the front door, get out of the 'Hog and advance. you may want to root around in the dead soldiers to pick up any ammo you can. Still you are probably going to be pretty light on DMR ammo at this point. Once you cross the bridge you'll get an intel update about your [[Sangheili Zealot|Zealot]] friend from [[Winter Contingency (level)|Winter Contingency]]. Advance up the walkway, you'll encounter some [[Skirmishers]] with [[Type-31 Rifle|Needle Rifles]]. Kill them and take their weapons and ammo. Keep going, your going to run into Grunts and [[Kig-yar Major|Jackal Majors]]. Use grenades and your DMR to clean up to the [[Armor Abilities#Armor Lock|Armor Lock]], grab it and advance. bring up your Needle Rifle. Kat should be in line with you providing fairly decent cover fire. Here you'll run into an Elite Major who after a few hits will withdraw to a [[Type-52 Directed Energy Support Weapon|Plasma Turret]]. Use the Needle rifle to drop his shields then SuperCombine him. Advance, and grab the turret. Once you pass through you will encounter another Elite Major across the way, use the Turret to penetrate his shields, then drop it and supercombine or headshot him. Look all the way across the area and the Zealot will appear, you should be able to use your DMR and Needle rifle to take him at range. Once he's dead (or in the unlikely scenario he gets away) grab your turret again and advance. You'll have to deal with a couple of Grunt Majors above, then when you drop in the hole there are a few more that need killing. Move forward and you'll receive an ordinance icon on the floor indicating a [[Type-52 Guided Munitions Launcher/Explosive|Plasma Launcher]]. Hopefully you still have some DMR ammo left, if so swap your needle Rifle for the Launcher, if not swap the DMR for the Launcher. Head out and hop in the Revenant. Kill the few Grunts that are here and take out as many of the Ghosts before anyone can get in them. Kat will join you in the passenger seat.
See the large structure across the way, that's your next objective. You'll notice a squad of soldiers on the same side of the bridge that you are on being attacked by Covenant Forces. Advance until you are near the bridge but not directly in line with it. Hop out and get on the turret. At this point because of the way the game is scripted no one should get in to drive. Start by taking out the Shade at the far end of the bridge. Then move to the front of the Covenant forces at the bridge and clear your way back with the rockets. The enemies here are all Grunts and Jackals, and thus should be easy pickings. Once you've cleared the front door, get out of the 'Hog and advance.  
*Note of Consideration:  While this isn't always effective unleashing several volleys of missiles at the upper tier of the facility may just clear out a few of the enemies that you are slated to run into.  You may even be lucky enough to take out the Elite Majors on the walkway.
You may want to root around the dead soldiers to pick up any ammo you can. There is a DMR lying on the bridge just as you begin to cross you can use to stock up on ammo if necessary. Once you cross the bridge you'll get an intel update about your [[Sangheili Zealot|Zealot]] friend from [[Winter Contingency]]. Advance up the walkway, you'll encounter some [[Skirmishers]] with [[Type-31 Rifle|Needle Rifles]]. Kill them and take their weapons and ammo if you like. Keep going, you're going to run into a few Grunts and [[Kig-yar Major|Jackal Majors]]. Use grenades and your DMR to clean up. There is a fuel tank you can shoot the lid off of to save you some ammo on this section. There's an [[Armor Abilities#Armor Lock|Armor Lock]] sitting in a crate in the next area, and some Needle Rifle ammo. Since armor lock is basically worthless in campaign, don't bother with it, keep your Sprint. Bring up your Needle Rifle. Kat should be in line with you providing fairly decent cover fire. Here you'll run into an Elite Major who after a few hits will withdraw to hide behind another Elite Major at a [[Pek-pattern plasma cannon|Plasma Turret]], rather carelessly set up by a fuel tank. Blow up the fuel tank to knock the Plasma Cannon off of its mount and damage the shields of the Elites. Use the Needle Rifle or DMR to finish them off. Look all the way across the area and the Zealot will appear, you should be able to use your DMR and Needle rifle to take him at range. If you want his sword, shoot him but let him get downstairs. If you deplete his shields after he activates his Active Camouflage, he will switch to his sword. Once he's dead (or in the unlikely event that he gets away) grab your turret again and advance. You'll have to deal with a couple of Grunts and Jackals. Go upstairs and drop through the hole in the roof. Kill the Grunts in the area. Move forward and you'll receive an ordnance icon on the floor indicating a [[Kopasa'mada-pattern plasma launcher|Plasma Launcher]] which you can take. Make sure to take a headshot weapon with you. You can ignore the Launcher entirely and bring your Grenade Launcher or a Plasma Pistol, the EMP will come in handy. Head out and hop in the Revenant. Kill the few Grunts that are here. Kat will join you in the passenger seat.
 
===Didn't I Do This Already? Why is She Trying to Kill Me?===
===Didn't I Do This Already? Why is She Trying to Kill Me?===
Now you have to advance on the second AA battery and eliminate it. You'll encounter a few Jackals and Grunts before you get there, and you will learn one very important thing about the Revenant cannon. It is extremely ineffective against Shielded Jackals. Once you see the AA battery you want to turn right and go counterclockwise around the cannon to clear. You are first going to encounter a pack of Shielded Jackals. Do not advance on them, Get out of the Revenant and engage them with the DMR or Needle Rifle, whichever you kept. Now get back in your Revenant and advance. You'll encounter the Wraith keep strafing it and try to stay out of range of the turret gunner, it's a little tedious but once the Wraith is dead you can mop up the low ground enemies easily. Next you have two choices. You can deal with the [[Mgalekgolo|Hunters]] now, or you can deal with them later. Either way you have to kill them, but sometimes (not every time, mind you) you can end up with only one hunter to kill instead of two if you deal with them later.
Now you have to advance on the second AA battery and eliminate it. You'll encounter a few Jackals and Grunts before you get there, and you will learn one very important thing about the Revenant cannon in that it is VERY underpowered for being such a pain to aim. Once you see the AA battery you want to turn right and go counterclockwise around the cannon to clear. You are first going to encounter a group of three Jackals. Watch out for their overcharge shots. Demolish them with the Revenant cannon, or splatter them. Continue along the path to encounter a few Grunts and Jackals, as well as a Wraith. Quickly kill the infantry while dodging the mortar shots from the Wraith. Then, hop out of the Revenant and kill the Wraith gunner with the DMR. Sprint up to the Wraith, EMP it as necessary to be safe, then hijack it. Beat down the driver and hop into the Wraith. The Wraith is slower and less agile than the Revenant but its main gun is MUCH more powerful. Shell the AA gun. A few hits will overload the gun and blow it up. Some Covenant will be left to mop up, most likely an Elite, a Hunter pair, and a few Grunts, Jackals, and Skirmishers. Use the Wraith to blast your way through, strafing to avoid the Assault Cannons of the Hunters. A Pelican will drop off Army reinforcements to help you out, and a Phantom will drop off an Elite General and a few Grunts for the Covenant. Once everything has met death, a [[UH-144 Falcon]] will come in with [[Jorge-052]]. Get in the jump seat with the [[M460 automatic grenade launcher|Launcher]], because there's more killing to be done.
*Deal with them now. Advance on the ramp up to the plateau. You'll see them coming out of the AA Battery withdraw and begin strafing. Know that two hits from them will kill you. Keep firing until the first one is dead. At this point several [[Yanme'e|Drones]] will fly out. Get out of the Revenant and Kill them. With either the DMR or Needle Rifle you can one shot them. Then work on Hunter Number 2. Once He's dead proceed to neutralize the Cannon.
*Deal with them later. Go to where you faced the first Jackals on the low ground. There's a little raised area with a some Needle Rifles and a [[Armor Abilities#Drop Shield|Drop Shield]] Grab the Drop Shield and then use the Revenant's boost ability to ramp over the edge onto the plateau. Fire several shots into the AA cannon's reactor area. You should be able to kill it before the Hunters get a bead on you. If you're very lucky the ensuing destruction will kill one of the Hunters. Back over the ledge you came in on. Swing around and Kill Hunter number 2.
Now a Phantom is going to drop in and leave a few minor enemies for you. drive over and blow them away. A [[UH-144 Falcon]] will come in with [[Jorge-052]]. Get in the Jump seat with the [[MG460 Automatic Grenade Launcher|Launcher]], because there's more killing to be done.


==The Spire (Rally Point Bravo)==
==The Spire (Rally Point Bravo)==
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Once you are in the air, you are going to see a whole lot of targets of opportunity. Just start shooting grenades. Using the EMP/delayed detonation can be interesting, but you are honestly better off just shooting them off and letting them explode on impact. Focus on the Shade Turrets specifically, because they're really the only threat here, but there are a variety of enemies running around just begging for a grenade. Soon you're going to encounter a [[Spire One|Really Big Spire]] with shielding. Which is your next objective. Deactivate the Shield protecting the spire.
Once you are in the air, you are going to see a whole lot of targets of opportunity. Just start shooting grenades. Using the EMP/delayed detonation can be interesting, but you are honestly better off just shooting them off and letting them explode on impact. Focus on the Shade Turrets specifically, because they're really the only threat here, but there are a variety of enemies running around just begging for a grenade. Soon you're going to encounter a [[Spire One|Really Big Spire]] with shielding. Which is your next objective. Deactivate the Shield protecting the spire.
===I Believe I Can Fly. I Believe I Can Splatter Your Brains at 500 Yards.===
===I Believe I Can Fly. I Believe I Can Splatter Your Brains at 500 Yards.===
Once Again, get up, Dust yourself off. Grab a [[Armor Abilities#Jet Pack|Jet Pack]]. This is really just a cool Jump Jet that can assist you in getting to places you couldn't otherwise get. It's extremely useful here. Advance and use your DMR to take out the Skirmishers with [[Type-52 Special Applications Rifle|Focus Rifles]]. Then work on the Grunts and Jackals and Elites. Make sure you grab one of those Focus Rifles as you advance. As you approach the top of the path you'll encounter a lone [[Sangheili Minor|Elite Minor]] manning a turret, kill him and advance to the overlook of the Spire. From here you'll encounter a lot of [[Unggoy Major|Grunt Majors]] below you. Take them out then look to the base of the Spire. There will be a great number of enemies clustering there including an Elite Major. Use the DMR and Focus Rifle to kill as many of them as possible. When you've cleared this area, you need to watch the edges of the Spire, all the Grunts that were on the second level, will come out and advance on your position. Use your Focus Rifle to quickly dispatch them. Grab the new Focus Rifle off the ground, and pick up a Needle Rifle and head into the Spire. There is a transport corridor to the Top in the center.
Once again, get up, dust yourself off. Grab a [[Armor Abilities#Jet Pack|Jet Pack]]. This is really just a cool Jump Jet that can assist you in getting to places you couldn't otherwise get. It's extremely useful here, much more so than Sprint. Advance and use your DMR to take out the Skirmishers with [[Type-52 Special Applications Rifle|Focus Rifles]]. Then work on the Grunts and Jackals. You don't have a lot of DMR ammo so take care with your shots. As you approach the top of the path you'll encounter a lone [[Sangheili Minor|Elite Minor]] manning a turret, kill him and advance to the overlook of the Spire. There's a fully loaded Focus Rifle on the ground here. There are a lot of enemies here, but you can actually bypass this entirely. Off to your right is a broken pipeline. Jet pack onto the pipe and run along it to reach the Spire. Jet pack across the gap and land on the roof of the lower section of the Spire. Hop into the gravity lift to ride up.
 
===Going Up. Next Stop, Housewares, Dining, Destruction===
===Going Up. Next Stop, Housewares, Dining, Destruction===
This Part is a little tricky, but if you do it right, you'll be done in no time. When you come off the transport go out and turn right, when you see the [[Unggoy Ultra|Grunt Ultras]] toss a [[Type-1 Antipersonnel Grenade|Plasma Grenade]] and stick one of them. This will probably kill two or possibly all three. Edge out to that side, be very careful. You will see a [[Unggoy Heavy|grunt Heavy]] with a Fuel Rod Cannon. Head shot him with the DMR/Needle Rifle. This will draw out the Elite Ultra with his [[Type-1 Energy Weapon/Sword|Energy Sword]]. Withdraw to the open shield floor and use the Focus Rifle to weaken his Shields. He will quickly close on you, use the Jump Jet here to get out of reach. Drop a Grenade on him and he'll withdraw. Once he's withdrawn. get your self back on the platform, and bring up the Needle Rifle again. edge to the other side and kill the other Grunt Heavy, then use the Focus rifle to kill the Ultra finally.
This part is a little tricky, but if you do it right, you'll be done in no time. When you come off the gravity lift, go out the door and turn right. When you see the [[Unggoy Ultra|Grunt Ultras]] appear toss a grenade at them. This will probably kill two or possibly all three. Edge out to that side, be very careful. You will see a [[Unggoy Heavy|grunt Heavy]] with a Fuel Rod Cannon. He'll fire it at you instantly, but probably won't hit you directly; the splash damage, however, will deplete your shields somewhat and mess up your aim. Headshot him with the DMR/Needle Rifle. This will draw out the Elite Ultra with his [[Type-1 Energy Weapon/Sword|Energy Sword]]. He comes at you very quickly, so make your shots count. Withdraw to the open shield floor and use the Focus Rifle or a Plasma Pistol to weaken his shields. If he gets close, use the Jetpack to get out of reach. If you're not careful he can chase you off the edge of the Spire which will lead to a very humiliating death if you don't have the Jetpack. Once his shields drop, put a round in his skull with your DMR or Needle Rifle. Mop up survivors.
*An alternate method to eliminate the Elite here is to have him pursue you outside to the platform of the Spire. When it gets close enough jump off the edge and fly away with your jetpack. The Elite should fall to its death.
*An alternative, (and hilarious) way to eliminate the Elite here is to have him pursue you outside to the platform of the Spire. When he gets close enough jump off the edge and fly away with your Jetpack. The Elite may run off the edge and fall to its death.
Now you've sanitized the Spire, so go deactivate the shield then get out and watch the cutscene.
Now you've sanitized the Spire, so go deactivate the shield then get out and watch the cutscene.


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==Notes for Lower Difficulties==
==Notes for Lower Difficulties==
*This mission plays exactly the same for lower difficulties. The only thing that changes are the ranks of the enemies that you face.
*This mission plays exactly the same for lower difficulties. The only thing that changes are the ranks of the enemies that you face.
*The Rocket Warthog can be brought past the concrete barriers at the mining facility, either by damaging them and then driving it over, using a grenade or Armor Lock (found in the balcony above) to flip it over, or merely driving it around the left barrier. Unlike [[ONI: Sword Base]], Kat and troopers will get back in the Hog with the player, though they may exit and refuse to enter once the player reaches the Revenant. This will also cause the Banshees that pass the mining facility to attack the player instead of flying past.
*Plasma mortars from an unseen Wraith will rain down regularly around the first Tyrant gun and where the Zealot is fought. It is recommended the player remain aware so as to not accidentally run into them.
*If the player brings down the Zealot's shields but doesn't kill it, it will retreat and [[Active camouflage|turn invisible]]. It will then flee to where the Revenant and Ghosts are and despawn. If the player is still nearby and injuring it, though, the Zealot will decloak and pull out an energy sword.<ref>[https://youtu.be/cENTLNAgj9I?t=2m44s '''YouTube.com''', ''Assassinating Sword Elites is Easy! (Guide)'']</ref>
*The severely damaged Warthog on the destroyed bridge near the second AA cannon is driveable. The easiest way to get to it is to boost to it in a Revenant (press "jump" as one crosses the gap) or knock it down with a grenade or any other explosion. Another way is to drive the Revenant as close to the first broken pillar as possible, use it to get on the first pillar, then jump on the second and finally jump on to the piece of intact bridge the Warthog is on and simply drive it off on to the ground.
*A [[Spade]] can be found nearby one of the Wraiths at the second Tyrant gun. Another can be found near the Spire after the Pelican crash. Jorge can board this one, making it a semi-viable option for cleaning out the spire.
*A [[Kopasa'mada-pattern plasma launcher|plasma launcher]] with full charge is tagged by the game as Ordnance, just after the Zealot encounter. A second full charge launcher can be found in a [[Covenant supply case]] by one of the Wraith at the second Tyrant. A [[drop shield]] is also found there.
==External links==
*[http://halo.xbox.com/en-us/Universe/detail/tyrants-laso-walkthrough-4/a3d44ffe-7bb6-4d17-a580-d71bf9c23781  '''Halo Waypoint''' ''Tyrant's LASO Walkthrough 4'']


{{succession box | before = ''[[Nightfall/Walkthrough|Nightfall]]'' <br />| title =Halo Reach Campaign Walkthrough for: | years = '''''Tip of the Spear''''' |after = ''[[Long Night of Solace (level)/Walkthrough|Long Night of Solace]]''}}
{{succession box | before = ''[[Nightfall/Walkthrough|Nightfall]]'' <br />| title =Halo Reach Campaign Walkthrough for: | years = '''''Tip of the Spear''''' |after = ''[[Long Night of Solace (level)/Walkthrough|Long Night of Solace]]''}}
[[Category:Walkthrough]]
[[Category:Halo: Reach walkthroughs]]

Latest revision as of 12:45, March 22, 2024

Halo: Reach

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Long Night of Solace

Tip of the Spear
Reach 5016792 Full.jpg
Level overview

Player(s):

SPARTAN-B312

Objective(s):

Neutralize Covenant AA Batteries, Eliminate Hostiles

Location(s):

Szurdok Ridge, Reach, Epsilon Eridani System

Gameplay overview

Default weapons:

Available weapons:

Enemies:

Skulls:

Cloud, Tough Luck

 

This is a walkthrough for the Halo: Reach level Tip of the Spear. It is written for play at the Legendary difficulty, but contains notes for lower difficulties. This is the fifth level of Halo: Reach. For this mission you are joined by Catherine-B320. Your Mission is to Eliminate the Covenant Anti Aircraft Batteries. Your initial loadout for this mission is your M319 Individual Grenade Launcher an M392 Designated Marksman Rifle and 2 M9 Grenades. It is important to note that as this walkthrough at the Legendary difficulty, all strengths of enemies reflected are at the Legendary level.

Tempest Perimeter (Mission Start)[edit]

Forerunner! It's a Fuel Rod! Get behind the Wart— Nevermind...[edit]

Pick yourself up, dust yourself off. No time for lollygagging here. Looking ahead you can see a large group of Grunts and Jackals moving to attack you. Stay away from the Warthog as cover because it's going to explode and if you are standing next to it you will too. Use your Grenade Launcher to lay into clusters of the cannon fodder and put a serious dent in their numbers. It's particularly effective on Jackals, since they move slowly and are vulnerable to explosions. If you are having trouble getting used to the arc of the grenades or how they work, revert the checkpoint and start over for practice. You need to be able to drop the grenades right into the thick of the group before they disperse to have the most effect. Skipping the grenade off the ground sets its fuse, so firing into the ground in front of your enemy will ensure that the grenade explodes in midair nearby. Don't bother with the alternate EMP mode unless facing vehicles. Mop up with your DMR. Your should be standing near where you started. There are two Shades of the Fuel Rod Cannon variety just out of your sightline. They have a fairly high rate of fire, and you need to stay out of their sights while you deal with the Elite Ultra shooting at you. Kat should occupy the Ultra's attention, so waste him with the DMR. He's very agile so the Grenade Launcher isn't a good weapon to use when facing him. Once you've killed him, attract the attention of the Shade gunners and headshot them. Now a Pelican will swoop in and drop you a fancy Missile Launching Warthog. Sweet.

Impossible is What Spartans do.[edit]

Hop in the drivers seat. It is very tempting to play with the pretty rocket launcher on the Warthog, but the AI drivers are criminally stupid, and the missiles aren't the easiest things in the world to aim. If you really want you can play musical weapons with the trooper and give him your Grenade Launcher. If you get Kat on the Missile Turret and her firing grenades, it makes the next section a whole lot more explosive. Keep in mind that you won't be as effective against fast, annoying infantry like Skirmishers. Since Kat can't die, though, having her on the rockets can be a great help. Drive off and approach the first Anti-Aircraft Battery. You're going to want to do this in sections. You can't just drive up and kill it. You can shoot it with the rocket turret from a distance,but it will consume some time and it will be hard to stop Kat or the Marine from driving you there, so only do so if you've got a friend. Start by clearing the area below the plateau. There is a Ghost and a Rizvum-pattern Revenant, as well as assorted ground troops, but the Grenade Launcher and Missile Turret are pretty efficient at killing enemies. The Revenant is nasty on higher difficulties, and your AI gunner may seem to think that a panicking Grunt is more worthy of death by rockets than the vehicles that can actually KILL you. Keep moving. Eventually Kat and the Marine should take out the enemies. Once the lower ground is clear, you are going to take a little risk. You could simply climb the Lookout Tower and DMR snipe the enemies at the tower, but where's the fun in that? Drive your Warthog to the overturned Ghost near the tower and park. Your gunner should fire volleys of rockets at the enemy for explosive and satisfying results. Use your DMR and Grenade Launcher to kill anything you can see. The Elite General with a Concussion Rifle is a priority, as he can flip the Warthog with his shots and ruin the explosive fun. Once you've taken care of those you can see, run into the AA gun. Melee the shield protecting the core (big and glowing, impossible to miss) and toss a plasma grenade in the reactor. The reactor should explode and emit a warning alarm. If it doesn't go, try again. Then, run for your life. The Gun will explode and kill you in about 10 seconds. Reach a safe distance and watch the pretty, pretty lights as the Gun goes boom.

Construction Delays can be a Killer.[edit]

Get back in the Warthog and drive off the opposite way you came in. Eventually you will see a broken bridge. Stop. You'll hear some comm chatter and may even encounter some Wraith Plasma being fired close to your head. Don't advance yet. Wait until you see the Pelican drop the temporary bridge repair. Now you can go. You're going to encounter some Jackals and a Wraith and you could waste time killing them, but don't bother. Keep driving, over the bridge and around the corner. If you really want that Wraith to die, just circle around it and let your gunner lay into it. It should go down after a few volleys.

Hand Over Fist (Rally Point Alpha)[edit]

Stop Or My Spartan Will Shoot![edit]

See the large structure across the way, that's your next objective. You'll notice a squad of soldiers on the same side of the bridge that you are on being attacked by Covenant Forces. Advance until you are near the bridge but not directly in line with it. Hop out and get on the turret. At this point because of the way the game is scripted no one should get in to drive. Start by taking out the Shade at the far end of the bridge. Then move to the front of the Covenant forces at the bridge and clear your way back with the rockets. The enemies here are all Grunts and Jackals, and thus should be easy pickings. Once you've cleared the front door, get out of the 'Hog and advance.

  • Note of Consideration: While this isn't always effective unleashing several volleys of missiles at the upper tier of the facility may just clear out a few of the enemies that you are slated to run into. You may even be lucky enough to take out the Elite Majors on the walkway.

You may want to root around the dead soldiers to pick up any ammo you can. There is a DMR lying on the bridge just as you begin to cross you can use to stock up on ammo if necessary. Once you cross the bridge you'll get an intel update about your Zealot friend from Winter Contingency. Advance up the walkway, you'll encounter some Skirmishers with Needle Rifles. Kill them and take their weapons and ammo if you like. Keep going, you're going to run into a few Grunts and Jackal Majors. Use grenades and your DMR to clean up. There is a fuel tank you can shoot the lid off of to save you some ammo on this section. There's an Armor Lock sitting in a crate in the next area, and some Needle Rifle ammo. Since armor lock is basically worthless in campaign, don't bother with it, keep your Sprint. Bring up your Needle Rifle. Kat should be in line with you providing fairly decent cover fire. Here you'll run into an Elite Major who after a few hits will withdraw to hide behind another Elite Major at a Plasma Turret, rather carelessly set up by a fuel tank. Blow up the fuel tank to knock the Plasma Cannon off of its mount and damage the shields of the Elites. Use the Needle Rifle or DMR to finish them off. Look all the way across the area and the Zealot will appear, you should be able to use your DMR and Needle rifle to take him at range. If you want his sword, shoot him but let him get downstairs. If you deplete his shields after he activates his Active Camouflage, he will switch to his sword. Once he's dead (or in the unlikely event that he gets away) grab your turret again and advance. You'll have to deal with a couple of Grunts and Jackals. Go upstairs and drop through the hole in the roof. Kill the Grunts in the area. Move forward and you'll receive an ordnance icon on the floor indicating a Plasma Launcher which you can take. Make sure to take a headshot weapon with you. You can ignore the Launcher entirely and bring your Grenade Launcher or a Plasma Pistol, the EMP will come in handy. Head out and hop in the Revenant. Kill the few Grunts that are here. Kat will join you in the passenger seat.

Didn't I Do This Already? Why is She Trying to Kill Me?[edit]

Now you have to advance on the second AA battery and eliminate it. You'll encounter a few Jackals and Grunts before you get there, and you will learn one very important thing about the Revenant cannon in that it is VERY underpowered for being such a pain to aim. Once you see the AA battery you want to turn right and go counterclockwise around the cannon to clear. You are first going to encounter a group of three Jackals. Watch out for their overcharge shots. Demolish them with the Revenant cannon, or splatter them. Continue along the path to encounter a few Grunts and Jackals, as well as a Wraith. Quickly kill the infantry while dodging the mortar shots from the Wraith. Then, hop out of the Revenant and kill the Wraith gunner with the DMR. Sprint up to the Wraith, EMP it as necessary to be safe, then hijack it. Beat down the driver and hop into the Wraith. The Wraith is slower and less agile than the Revenant but its main gun is MUCH more powerful. Shell the AA gun. A few hits will overload the gun and blow it up. Some Covenant will be left to mop up, most likely an Elite, a Hunter pair, and a few Grunts, Jackals, and Skirmishers. Use the Wraith to blast your way through, strafing to avoid the Assault Cannons of the Hunters. A Pelican will drop off Army reinforcements to help you out, and a Phantom will drop off an Elite General and a few Grunts for the Covenant. Once everything has met death, a UH-144 Falcon will come in with Jorge-052. Get in the jump seat with the Launcher, because there's more killing to be done.

The Spire (Rally Point Bravo)[edit]

If They Run They're Covies. If They Stand Still They're Well Trained Covies[edit]

Once you are in the air, you are going to see a whole lot of targets of opportunity. Just start shooting grenades. Using the EMP/delayed detonation can be interesting, but you are honestly better off just shooting them off and letting them explode on impact. Focus on the Shade Turrets specifically, because they're really the only threat here, but there are a variety of enemies running around just begging for a grenade. Soon you're going to encounter a Really Big Spire with shielding. Which is your next objective. Deactivate the Shield protecting the spire.

I Believe I Can Fly. I Believe I Can Splatter Your Brains at 500 Yards.[edit]

Once again, get up, dust yourself off. Grab a Jet Pack. This is really just a cool Jump Jet that can assist you in getting to places you couldn't otherwise get. It's extremely useful here, much more so than Sprint. Advance and use your DMR to take out the Skirmishers with Focus Rifles. Then work on the Grunts and Jackals. You don't have a lot of DMR ammo so take care with your shots. As you approach the top of the path you'll encounter a lone Elite Minor manning a turret, kill him and advance to the overlook of the Spire. There's a fully loaded Focus Rifle on the ground here. There are a lot of enemies here, but you can actually bypass this entirely. Off to your right is a broken pipeline. Jet pack onto the pipe and run along it to reach the Spire. Jet pack across the gap and land on the roof of the lower section of the Spire. Hop into the gravity lift to ride up.

Going Up. Next Stop, Housewares, Dining, Destruction[edit]

This part is a little tricky, but if you do it right, you'll be done in no time. When you come off the gravity lift, go out the door and turn right. When you see the Grunt Ultras appear toss a grenade at them. This will probably kill two or possibly all three. Edge out to that side, be very careful. You will see a grunt Heavy with a Fuel Rod Cannon. He'll fire it at you instantly, but probably won't hit you directly; the splash damage, however, will deplete your shields somewhat and mess up your aim. Headshot him with the DMR/Needle Rifle. This will draw out the Elite Ultra with his Energy Sword. He comes at you very quickly, so make your shots count. Withdraw to the open shield floor and use the Focus Rifle or a Plasma Pistol to weaken his shields. If he gets close, use the Jetpack to get out of reach. If you're not careful he can chase you off the edge of the Spire which will lead to a very humiliating death if you don't have the Jetpack. Once his shields drop, put a round in his skull with your DMR or Needle Rifle. Mop up survivors.

  • An alternative, (and hilarious) way to eliminate the Elite here is to have him pursue you outside to the platform of the Spire. When he gets close enough jump off the edge and fly away with your Jetpack. The Elite may run off the edge and fall to its death.

Now you've sanitized the Spire, so go deactivate the shield then get out and watch the cutscene.

Legendary Notes[edit]

  • Overcharged Plasma Pistols are by far the biggest threat in the level. They leave your vehicle disabled and open to assault. When given the opportunity to thin out the enemy before riding into an area take advantage. Also use aggressive driving techniques and brake slides to ram and splatter enemies.
  • Revenants are ineffective against Shielded Jackals. you just end up knocking them around, not killing them. Get out and use a DMR or Needle Rifle to finish them off.
  • You can't take your Plasma Launcher with you when you get on the Falcon. Use it wisely against the Hunters and AA Battery.
  • When assaulting the Spire your Jump Jet can provide you with a number of advantages, from closing on the enemy quickly to hijacking a Banshee, use it effectively and it will help keep you alive for the entire area.
  • Good Skulls on this mission are Cloud and Tough Luck. Catch is unfortunately not so good due to the amount of time you need to spend in a vehicle.

Notes for Lower Difficulties[edit]

  • This mission plays exactly the same for lower difficulties. The only thing that changes are the ranks of the enemies that you face.
  • The Rocket Warthog can be brought past the concrete barriers at the mining facility, either by damaging them and then driving it over, using a grenade or Armor Lock (found in the balcony above) to flip it over, or merely driving it around the left barrier. Unlike ONI: Sword Base, Kat and troopers will get back in the Hog with the player, though they may exit and refuse to enter once the player reaches the Revenant. This will also cause the Banshees that pass the mining facility to attack the player instead of flying past.
  • Plasma mortars from an unseen Wraith will rain down regularly around the first Tyrant gun and where the Zealot is fought. It is recommended the player remain aware so as to not accidentally run into them.
  • If the player brings down the Zealot's shields but doesn't kill it, it will retreat and turn invisible. It will then flee to where the Revenant and Ghosts are and despawn. If the player is still nearby and injuring it, though, the Zealot will decloak and pull out an energy sword.[1]
  • The severely damaged Warthog on the destroyed bridge near the second AA cannon is driveable. The easiest way to get to it is to boost to it in a Revenant (press "jump" as one crosses the gap) or knock it down with a grenade or any other explosion. Another way is to drive the Revenant as close to the first broken pillar as possible, use it to get on the first pillar, then jump on the second and finally jump on to the piece of intact bridge the Warthog is on and simply drive it off on to the ground.
  • A Spade can be found nearby one of the Wraiths at the second Tyrant gun. Another can be found near the Spire after the Pelican crash. Jorge can board this one, making it a semi-viable option for cleaning out the spire.
  • A plasma launcher with full charge is tagged by the game as Ordnance, just after the Zealot encounter. A second full charge launcher can be found in a Covenant supply case by one of the Wraith at the second Tyrant. A drop shield is also found there.

External links[edit]

Preceded by
Nightfall
Halo Reach Campaign Walkthrough for:
Tip of the Spear
Succeeded by
Long Night of Solace