Bad Here Day: Difference between revisions
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{{ | {{Status|RealWorld}} | ||
{{Music infobox | |||
{{ | |||
| name = Bad Here Day | | name = Bad Here Day | ||
| video = | | video = {{#widget:YouTube|id=5iqK6WBwESM|width=300}}<br>{{#widget:YouTube|id=7Ef1P1sk0SY|width=300}}Shield Interior Intro Version | ||
| album = ''[[Halo Wars Original Soundtrack]]'' | | album = ''[[Halo Wars: Original Soundtrack]]'' | ||
| composer = Stephen Rippy | | composer = [[Stephen Rippy]] | ||
| length = 3:00 | | length = 3:00<br>1:11 {{C|Shield Interior Intro}} | ||
| producer = | | producer = | ||
| last = [[Spirit of Fire ( | | last = [[Spirit of Fire (music)|Spirit of Fire]] | ||
| next = [[Perspective]] | | next = [[Perspective]] | ||
}} | }} | ||
'''Bad Here Day''' is the second track in ''[[Halo Wars: Original Soundtrack]]''. | |||
The | ==Overview== | ||
The track opens with a piano and synth notes in a serene melody, accompanied with twinkling effects. Vocals join in as the main melody, which is echoed by synth notes. The melody is taken over by strings in a repeat of the melody before ending with synth notes. | |||
The | The soundtrack's bonus DVD includes an alternate version, titled '''Bad Here Day (Shield Interior Intro Version)''', featuring piano and vocals on an upbeat variation of the melody, accompanied by heavy percussion. | ||
==Appearances== | |||
''Bad Here Day'' made its debut in the original ''Halo Wars'' demo, during Graeme Devine's introduction of the game. | |||
[[ | The track plays randomly as a backing track during gameplay on any [[campaign]] or [[Skirmish]] levels in ''[[Halo Wars]]'' set on [[Harvest]] and within the interior of [[Trove]], including: | ||
[[ | |||
[[ | ;Campaign | ||
*''[[Alpha Base (Halo Wars level)|Alpha Base]]'' | |||
*''[[Relic Approach]]'' | |||
*''[[Relic Interior]]'' | |||
*''[[Repairs]]'' | |||
*''[[Beachhead (Halo Wars level)|Beachhead]]'' | |||
*''[[Reactor (Halo Wars level)|Reactor]]'' | |||
*''[[Escape (Halo Wars level)|Escape]]'' | |||
;Skirmish | |||
*''[[Blood Gulch (Halo Wars level)|Blood Gulch]]'' | |||
*''[[Chasms]]'' | |||
*''[[Frozen Valley]]'' | |||
*''[[Labyrinth]]'' | |||
*''[[Repository]]'' | |||
*''[[Terminal Moraine]]'' | |||
*''[[Tundra]]'' | |||
*''[[Barrens (Halo Wars map)|Barrens]]'' | |||
*''[[Memorial Basin]]'' | |||
*''[[Blood River]]'' | |||
*''[[Glacial Ravine]]'' | |||
The alternate version only plays in the beginning of the levels that place in the interior of Etran Harborage. | |||
==Production notes== | |||
*The name ''Bad Here Day'' is a play on the common phrase {{Plain|[https://en.wiktionary.org/wiki/bad_hair_day "bad hair day"]}}. | |||
*''Bad Here Day'', along with ''[[Flollo]]'', were the first two tracks to be completed during composition.{{Ref/Site|Id=rippy|URL=https://www.stephenrippy.com/halo-wars-blog.html|Site=Stephen Rippy.com|Page=Over and Out: The Music of Halo Wars From Start to Finish|D=15|M=5|Y=2021}}{{Ref/Site|Id=OHWCS|URL=http://halowars.com/news/articles/archive/2008/12/12/_2200_Over-and-Out_2200_.aspx|Site=Official Halo Wars Community Site|Page=Over and Out|D=12|M=12|Y=2008}} | |||
*According to Rippy, the main chord progression of ''Bad Here Day'' was lifted from a different piece of music he recorded during the development of [[Wikipedia:Age of Empires III|Age of Empires III]] and [[Wikipedia:Age of Empires III: The WarChiefs|its first expansion pack]]. ''Bad Here Day'' was his first attempt at incorporating the "''Halo'' Sound" into his work.{{Ref/Reuse|rippy}}{{Ref/Reuse|OHWCS}} | |||
==Sources== | |||
{{Ref/Sources}} | |||
{{Soundtrack|HW}} |
Latest revision as of 18:39, September 11, 2022
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Bad Here Day is the second track in Halo Wars: Original Soundtrack.
Overview[edit]
The track opens with a piano and synth notes in a serene melody, accompanied with twinkling effects. Vocals join in as the main melody, which is echoed by synth notes. The melody is taken over by strings in a repeat of the melody before ending with synth notes.
The soundtrack's bonus DVD includes an alternate version, titled Bad Here Day (Shield Interior Intro Version), featuring piano and vocals on an upbeat variation of the melody, accompanied by heavy percussion.
Appearances[edit]
Bad Here Day made its debut in the original Halo Wars demo, during Graeme Devine's introduction of the game.
The track plays randomly as a backing track during gameplay on any campaign or Skirmish levels in Halo Wars set on Harvest and within the interior of Trove, including:
- Campaign
- Skirmish
- Blood Gulch
- Chasms
- Frozen Valley
- Labyrinth
- Repository
- Terminal Moraine
- Tundra
- Barrens
- Memorial Basin
- Blood River
- Glacial Ravine
The alternate version only plays in the beginning of the levels that place in the interior of Etran Harborage.
Production notes[edit]
- The name Bad Here Day is a play on the common phrase "bad hair day".
- Bad Here Day, along with Flollo, were the first two tracks to be completed during composition.[1][2]
- According to Rippy, the main chord progression of Bad Here Day was lifted from a different piece of music he recorded during the development of Age of Empires III and its first expansion pack. Bad Here Day was his first attempt at incorporating the "Halo Sound" into his work.[1][2]
Sources[edit]
- ^ a b Stephen Rippy.com, Over and Out: The Music of Halo Wars From Start to Finish (Retrieved on May 15, 2021) [archive]
- ^ a b Official Halo Wars Community Site, Over and Out (Retrieved on Dec 12, 2008) [archive]
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