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| {{era|H3R}}
| | #REDIRECT [[Windward]] |
| {{Ratings}}
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| {{Multiplayer Map Infobox
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| |image = [[File:ODST Firefight Windward01.jpg|300px]]
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| |name = Windward
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| |game = ''[[Halo 3: ODST]]''
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| |location = [[NMPD Headquarters]]<ref>http://g4tv.com/videos/41301/Halo_3_ODST_Firefight_Maps_Preview/</ref>, [[New Mombasa]]
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| |hided = true
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| |weapons = [http://halo.wikia.com/wiki/M6C/SOCOM M6C Automag], [http://halo.wikia.com/wiki/M41_SSR_MAV/AW_Rocket_Launcher Rocket Launcher], [http://halo.wikia.com/wiki/M7S_Caseless_Submachine_Gun M7S Suppressed SMG], [http://halo.wikia.com/wiki/Shotgun Shotgun], [[LAU-65D/SGM-151|Missle Pod]]
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| |gametypes = [[Firefight]]
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| |playernumber = 1-4
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| }}
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| '''Windward''' is a ''[[Halo 3: ODST]]'' [[Firefight]] map. It is based on the NMPD HQ campaign map. Players spawn with a Sniper Rifle at the start of the round but it cannot be found anywhere on the map. All players spawn with SMGs. There is a Banshee which spawns at the beginning of every wave and 2 Missile Pod Turrets with which to shoot it down.
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| The Special Enemy of this map is Banshees.
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| == Layout ==
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| === Central building ===
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| Players start in a central building on the second floor. When they leave this room, they will enter a hall with stairs in the middle. On the other side of the hall there is a room with two med-kits. If you go downstairs, you will find two med-kits on each side of the hall (making it four med-kits in the central building). Should you take the doors in the lower hall, you will enter a small room with doors that lead on the left and right ledge. In the middle of this small room is a [http://halo.wikia.com/wiki/File:DJC-Rocket_Ammo.jpg rocket launcher pack] (two rockets).
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| === Exterior/ledges, courtyard and tunnels ===
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| *Looking towards the ledges, you will find the [http://halo.wikia.com/wiki/M41_SSR_MAV/AW rocket launcher] on the left (on a small dispenser, which is near the missile pod) and the [http://halo.wikia.com/wiki/M41_SSR_MAV/AW shotgun] on the right side (this time it is further away from the missile pod than the rocket launcher is). Going all the way to the ledge will reward the player with extra ammunition.
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| *On both sides of the central building, there are two courtyards (or gardens) with multiple stairs and paths which lead to: second floor of the central building, rocket ammo room, landing pads and ledges.
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| *This map has a number of small tunnels which lead to two landing pads. You can enter these tunnels from the lower courtyards near the ledges.
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| == Enemy spawn points ==
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| Enemies can enter the playing field by a number of ways: Phantoms (which land on the pads or in the middle of the courtyards) or from the "monster closets" (shielded doors that the player can't enter). When the bonus round begins, the grunts can come from the roofs of the surrounding building or from the mentioned "monster closets". Enemies which appear on this map are: Brutes (all forms and ranks), Grunts, Jackals (a Jackal sniper can appear as well, but most of the time they are equipped with carbines or shields), Drones (shielded variant is present as well), Hunters and Brute-piloted Banshees.
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| == Tips ==
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| *The best method of playing on this map is to hold up in the central building and exit only to get the Rocket Launcher and Missile Pods from outside to use against the [[Covenant Empire]] inside the central building. From there, it’s all about good aim and a little bit of crowd control.
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| *If you decide to stay outside, you will be either shot to death, or stuck after the Catch Skull comes into play (there are just too many places from which the grenades can bounce off). Your best option is to take the advice above. Though you can survive for a long time on the earlier sets and rounds, your only difficulty may be the [[Banshee]] as it's hard to kill as it flies away if you try to stick it with a grenade or shoot it, you can use the [[Missile pod]] but if there isn't one to hand you can use the neat little trick: Go down to one of the landing platforms with a plasma pistol, charge up the plasma pistol to full, wait until the Banshee is in range as the a charged plasma pistol is homing, it shoud hit the Banshee and cut out its engines causing the Banshee to fall, I recommend you shoot the Banshee when it's flying away otherwise it may land on the platform and just start up again, meaning you've wasted some plasma pistol energy.
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| *If you decide to hold the tunnels, then you will probably be burned by [[Brute Stalker|Brute Stalkers]], which can be hard to detect and even harder to avoid once they enter the tunnels, stuck by grenades, once the Catch Skull comes into play, or caught by [[Grunts|Kamikaze Grunts]].
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| *If you are playing solo, a good way to survive is just to hold up in the central room. This effectively "funnels" the Covenant.
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| *The Sniper Rifle is not very useful in this map. Try to utilise the [[Noob Combo]], as it is most effective against [[Brutes]]. A Carbine is also a good choice, but once the Famine Skull kicks in, you are going to have some difficulty in keeping an ample supply of ammunition. To kill Brutes and Jackals, you can use the [[Noob Combo]]. Use a Missile Pod or a Rocket Launcher to deal with Chieftains and Hunters. Note: during the final wave, the Sniper Rifle can become vastly important, for getting rid of any enemies which will cause you a great deal of trouble, such as the abundance of [[Brutes]] which are dropped off.
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| *A great hiding spot is underneath the escalator. Usually you can sneak out for quick assassinations.
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| *The interesting thing about this map is even though the Sniper Rifle isn't very useful, you will never find a moment where you run out of ammo. In fact, there are about three boxes of Sniper ammunition around the map, one located near the Shotgun, another located near the spare rockets, and a third and final box located near the hallway on the left, facing the incoming Phantoms courtyard which leads to the lower docking area. You can also find some more spare rockets inside the center building.
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| *A good idea is to stay on the top level of the map, hopping between the left and right ledges using the central building as cover when thing get a little too dangerous. Falling back into the top room of the level allows you to choose where your opponents run instead of them choosing where you go, as well as allow you to keep your [[M6C/SOCOM|Pistol]] and [[M7S Caseless Submachine Gun|SMG]] fully stocked.
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| *You can make a Banshee fall out of the sky and die by overcharging the plasma pistol, however, you will not get the Double Kill as with other vehicle kills in the game, only the Brute pilot will be scored.
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| *The [[M7S Caseless Submachine Gun|SMG]] can make short work of [[Yanme'e|Drones]]. It is advised to keep one near should a swarm of Drones appear.
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| *Another helpful strategy is to hold of in the large room across from where you spawn. There are two health packs for easy taking, the windows are indestructible, and the room is small so when chieftains come, you can easily assasinate them if you have two or more players. Also when you are in this room, try to push the large table against the door to make a great barrier.
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| ==Achievement==
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| {{main|Firefight: Windward (Achievement)}}
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| Score over 200,000 total points on this map to unlock the [[Firefight: Windward (Achievement)|Firefight: Windward]] achievement worth 10 gamerscore. This can be obtained online or solo on any difficulty, making it a rather easy achievement to obtain.
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| ==Trivia==
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| *Windward is currently the only [[Firefight]] map in which the player starts with a [[Sniper Rifle System 99C-S2 Anti-Matériel|Sniper Rifle]] as a primary weapon rather than spawning with the default load being the [[M7S Caseless Submachine Gun|Silenced M7 SMG]] and [[M6C/SOCOM]].
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| *If a player travels to the rocket spawn to the left of the missile pod there is a happy face if the player jumps off the cliff in the corner.{{fact}}
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| *If the player looks on the floor inside on the upstairs health room, there are two different ID badges that have actual pictures on them.
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| *If you are on the landing pads and the Banshees are there, you can make them fall on the pad by overcharging the plasma pistol and shooting the Banshee as it comes down on strafing dive. Though the Banshee may fall on the platform, it is impossible to highjack for obvious gameplay reasons.
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| ==Gallery==
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| <gallery>
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| File:Perfect Rocket.jpg|A player shooting down a Banshee.
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| File:Look Up Jackals.jpg|A lance of Jackals on the landing pad.
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| File:Windward.png|The over view of Windward.
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| File:Windward_weapons.png|Weapon and Ammo Locations.
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| </gallery>
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| ==Sources==
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| <references/>
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| {{Levels}}
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| [[Category:Default Multiplayer Levels]]
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| [[Category:Levels]]
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