Game physics: Difference between revisions

From Halopedia, the Halo wiki

(begin stub on physics engines used in Halo games.)
 
m (Redirected page to Havok (software))
 
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#REDIRECT [[Havok (software)]]
'''Game physics''' are the simulated scientific laws designed to make gameplay seem real. For example, game physics gravity causes objects to fall when released. And two solid objects collide with an approximation of real momentum and contact.
 
The ''Halo 3'' game uses the Havok Physics engine to simulate particle motion, collisions, mechanics, and linkages.

Latest revision as of 17:36, April 23, 2014

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