Gameplay

Scarab boarding glitch: Difference between revisions

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(New page: The '''Wraith Boost Boarding Glitch''' is a glitch that can be performed on The Storm. When performed correctly, it will allow you to board the Scarab earlier. == How-to == Start at Missi...)
 
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The '''Wraith Boost Boarding Glitch''' is a glitch that can be performed on The Storm. When performed correctly, it will allow you to board the Scarab earlier.
{{Status|Gameplay}}


== How-to ==
The '''Scarab boarding glitch''' is a [[glitch]] present in the ''[[Halo 3]]'' [[Campaign]] level [[The Storm (level)|The Storm]]. The glitch allows players to board the [[Deutoros-pattern Scarab|Scarab]] earlier.{{citation_needed}}
Start at Mission Start. When you get to the area with the Anti-Air Wraith, kill all enemies but the Anti-Air Wraith driver. Melee off the side wings of the Anti-Air Wraith. Hijack the first Anti-Air Wraith using the Driving the Anti-Air Wraith glitch. Drive the AA Wraith into the next area and kill all enemies. When you see Judgment on the screen, save and quit. Then resume mission. After this, do not save and quit. Position the Anti-Air Wraith where the Troop Warthog was. When the Scarab's leg comes down on your position, press the LT button to boost and the Wraith should be sent into the air. Then exit the Wraith and you should be on the Scarab's deck. This may take a couple of tries and you may have to position the Wraith in the right position to get on top of the Scarab so if your position does not get you on top, press the Xbox Guide button and sign out. You should start where you last saved and quit. Sometimes, this method might overload the map and the Scarab or everything on the map but the Hornets and the Pelican should be removed from the level.
 
==Walkthrough==
===Method 1===
Start the level from the beginning. When you reach the first {{Pattern|Ogab'd|anti-aircraft Wraith}}, kill all enemies except the Anti-Air Wraith's driver. On [[Easy]] and [[Normal]], the AA Wraith's pilot will be busy trying to kill the NPC [[Hornet]], so meleeing the side "wings" off of the Wraith and [[Drive an AA Wraith|hijacking it]] should be an easy task. Drive the Wraith into the next lakebed and kill all enemies.
 
When you reach the ''Judgment'' chapter, save and quit. Then resume the mission. After this checkpoint, do not save and quit.
 
Position the Anti-Air Wraith where the [[Troop Transport Warthog]] is. When the Scarab's leg comes down on your position, press '''LT''' to boost; the Wraith will be sent flying into the air. If you position the Anti-air Wraith precisely, you have no need to boost as the Anti-air Wraith will bounce off the crane. If you dismount the Wraith at the right time, you should land on the Scarab's deck. This may take a couple of tries, as the Wraith's position is a significant factor; if you do not end up on top of the Scarab after many tries, then press the Xbox Guide button, sign out, and resume the mission. Otherwise, revert to last checkpoint.
 
If the Wraith does not move from its position when the glitch is performed, the glitch may [[Overload glitch (Halo 3)|overload]] the map. This will [[lag]] the game. Eventually, the overloading will remove all NPCs save for the Hornets and [[Pelican]] (and that does include the Scarab); sometimes, it will even prevent the [[Thel 'Vadam|Arbiter]] from spawning.
 
===Method 2===
Start the level normally. When you get the Mongoose use it to take out the Wraiths like normal. When the Anti-Air Wraiths are down, take the Mongoose to the crane next to where the Marines are shooting the missile pods. It is advised to detach the Missile Pods to prevent the Marines from accidentally killing you. There are two lifts. The one on the left is the one you need to use. Park the Mongoose on the lift, then get off and hit the button. This should activate the lift taking you to the top of the crane. Up there is a dead Marine with a sniper rifle. You can use that to help take out the Ghosts. Otherwise wait untill the Marines finish them off.
 
While you are up there, the Scarab won't notice you easily. It's best not to have the Marine with you because it can get the Scarab's attention.
 
The crane stretches long enough to give you momentum to reach the Scarab. From the top of there it's mostly about timing. Most of the time it will come around and stop near the crane to shoot the Marines. That is the best time. Sometimes it will go a different path but you should be able to make it most of the time.
 
{{Glitches}}
[[Category:Halo 3 glitches]]
[[Category:Glitches]]
[[Category:Tricks and cheats]]
[[Category:Halo 3 tricks and cheats]]

Latest revision as of 15:37, August 29, 2022

The Scarab boarding glitch is a glitch present in the Halo 3 Campaign level The Storm. The glitch allows players to board the Scarab earlier.[citation needed]

Walkthrough[edit]

Method 1[edit]

Start the level from the beginning. When you reach the first Ogab'd-pattern anti-aircraft Wraith, kill all enemies except the Anti-Air Wraith's driver. On Easy and Normal, the AA Wraith's pilot will be busy trying to kill the NPC Hornet, so meleeing the side "wings" off of the Wraith and hijacking it should be an easy task. Drive the Wraith into the next lakebed and kill all enemies.

When you reach the Judgment chapter, save and quit. Then resume the mission. After this checkpoint, do not save and quit.

Position the Anti-Air Wraith where the Troop Transport Warthog is. When the Scarab's leg comes down on your position, press LT to boost; the Wraith will be sent flying into the air. If you position the Anti-air Wraith precisely, you have no need to boost as the Anti-air Wraith will bounce off the crane. If you dismount the Wraith at the right time, you should land on the Scarab's deck. This may take a couple of tries, as the Wraith's position is a significant factor; if you do not end up on top of the Scarab after many tries, then press the Xbox Guide button, sign out, and resume the mission. Otherwise, revert to last checkpoint.

If the Wraith does not move from its position when the glitch is performed, the glitch may overload the map. This will lag the game. Eventually, the overloading will remove all NPCs save for the Hornets and Pelican (and that does include the Scarab); sometimes, it will even prevent the Arbiter from spawning.

Method 2[edit]

Start the level normally. When you get the Mongoose use it to take out the Wraiths like normal. When the Anti-Air Wraiths are down, take the Mongoose to the crane next to where the Marines are shooting the missile pods. It is advised to detach the Missile Pods to prevent the Marines from accidentally killing you. There are two lifts. The one on the left is the one you need to use. Park the Mongoose on the lift, then get off and hit the button. This should activate the lift taking you to the top of the crane. Up there is a dead Marine with a sniper rifle. You can use that to help take out the Ghosts. Otherwise wait untill the Marines finish them off.

While you are up there, the Scarab won't notice you easily. It's best not to have the Marine with you because it can get the Scarab's attention.

The crane stretches long enough to give you momentum to reach the Scarab. From the top of there it's mostly about timing. Most of the time it will come around and stop near the crane to shoot the Marines. That is the best time. Sometimes it will go a different path but you should be able to make it most of the time.