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{{Era|H1|H2|H3|H3R|HW|RE|FOR|TF|FS|GOO|HE}}
{{Title|''Rizsheda''-pattern Shade}}
{{Ratings}}
{{Status|Canon}}
{{FOF-1}}
{{Disambig header|the Shade turret model introduced in ''[[Halo 3]]''|other models of Shade turret|Shade}}
{{Ship
{{Vehicle infobox
|image=[[File:Type26 ASG.png|300px]]
|image=[[File:H3 ShadeTurret Crop.png|300px]]
|name=Type-26 Anti-Infantry Stationary Gun
|name=''Rizsheda''-pattern Gun Pod
|manufacturer=Covenant
|manufacturer=[[Assembly Forges]]{{Ref/Reuse|EN}}
|line=
|line=[[Shade]]
|model=Type-26 ASG
|model=
|class=Anti-Infantry Stationary Turret
|cost=
|length=
|length={{Convert|13.4|ft|m|sp=us|disp=flip}}{{Ref/Reuse|EN}}
*''Halo: Combat Evolved'': {{Convert|4.4|m|ft|sigfig=3|sp=us}}
|width={{Convert|10.5|ft|sp=us|disp=flip}}{{Ref/Reuse|EN}}
*''Halo 2'': {{Convert|2.6|m|ft}}
|height={{Convert|13.3|ft|m|sp=us|disp=flip}}{{Ref/Reuse|EN}}
|width=
|mass-title=Weight
*''Halo: Combat Evolved'': {{Convert|3.1|m|ft|sigfig=3|sp=us}}
|mass={{Convert|667|lb|kg|sp=us|disp=flip}}{{Ref/Reuse|EN}}
|height=
|max speed=
*''Halo: Combat Evolved'': {{Convert|3.2|m|ft|sigfig=3|sp=us}}
|engine=
|mass=
|max accel=N/A (Stationary)
|max speed space=
|max speed air=
|engine=N/A (Stationary)
|slipspace drive=
|slipspace speed=
|poweroutput=
|power=
|shield gen=
|hull=
|hull=
|sensor=
|sensor=
|target=
|target=
|navigation=
|armament=2 [[Class-2 directed energy cannon]]s{{Ref/Book|Halo 3 manual|Page=17}}
|avionics=
|crew=1 gunner
|countermeasures=
|armament=
*''Halo: Combat Evolved''
**[[Class-2 Energy]] (3)
*''Halo 2'' and ''Halo 3''
**[[Class-2 Energy]] (2)
|complement=
|complement=
|crew=*One Gunner
|skeleton=
|passengers=
|capacity=
|consumables=
|consumables=
|othersystems=
|othersystems=
|firstuse=
|role=Anti-infantry
|role=Anti-Infantry
|firstuse-title=In service
|era=[[Human-Covenant War]]
|firstuse=[[Human-Covenant War]] <br> [[Great Schism]]<br>[[Second Ark Conflict]]
|affiliation=[[Covenant Empire|Covenant]]
|affiliation=[[Covenant]] {{C|[[Dhas Bhasvod's Covenant|Loyalist remnants]]}}
}}
}}
The '''''Rizsheda''-pattern Gun Pod''',{{Ref/Book|Id=EN|Enc22|Page=302-303}} {{Type|26|Anti-Infantry Stationary Gun|ASG}}{{Ref/Site|URL=http://www.bungie.net/Stats/GameStatsCampaignHalo3.aspx?gameid=20779|Site=Bungie.net|Page=Halo 3 Game Details|Quote=Shade - (Type-26 ASG) - The name Shade is applied generically to all Covenant stationary anti-infantry guns.|D=01|M=03|Y=2009}} is a [[Covenant]] anti-infantry gun turret and one of several turret models commonly identified as [[Shade]]s.{{Ref/Site|Id=universe|URL=https://www.halowaypoint.com/en-us/universe/weapons/shade|Site=Halo Waypoint|Page=Shade Turret|D=04|M=01|Y=2020}}  The ''Rizsheda'' is one of two visually-similar Shade models commonly identified as the Type-26 ASG, alongside the {{Pattern|Preksheda|Shade}}.


The '''Type-26 Anti-Infantry Stationary Gun'''<ref>'''[[Halo Encyclopedia]]''', ''page 327''</ref>, abbreviated as '''Type-26 ASG''' and known as the '''Shade''', is the Covenant's standard stationary gun turret and anti-infantry weapons platform.
==Overview==
===Design details===
The ''Rizsheda'' originates from the same basic [[design pattern]] as the more ubiquitous {{Pattern|Preksheda|Shade}}, and features an overall similar design. It consists of a floating ball turret suspended above a circular baseplate via [[Anti-gravity technology|gravitic force]]. Unlike the ''Preksheda'', the ''Rizsheda'' typically deploys with a more armoured carapace which provides its operator increased protection, with some models sporting an additional armour plate to deploy over the front of the turret to protect the gunner from fire from the front.{{Ref/Reuse|EN}}


==Design and Operation==
The ''Rizsheda'' is one of two Shade variants to be [[Type classification system|type-classified]] by the [[Office of Naval Intelligence]] as the Type-26 Anti-Infantry Stationary Gun, alongside its ''Preksheda'' cousin—likely owing to their similar designs. The post-war {{Pattern|Bmur'resh|Shade}} developed by [[Achoem Weapons]] bears a heavy resemblance to the Type-26 variants—though was in fact developed based on the {{Pattern|Eeo'Pimu|Shade}} design.{{Ref/Reuse|EN}}
The Shade is a Covenant stationary gun, commonly operated by [[Unggoy]]. The Shade gun fires two bolts (three in ''Halo: Combat Evolved'') of slow moving, high powered plasma encased in magnetic fields. The accuracy of a Shade's weapon is fairly low, as the bolts of plasma fired can hit anywhere within the aiming reticule.


Since the Shade is designed with infantry combat in mind, it is highly effective against [[Unggoy]] and [[Kig-yar]], and has exhibited limited effectiveness against [[Sangheili]] (especially at dropping their shields). However, due to their high intelligence, Sangheili will often find cover and escape the Shade's range of fire. On this same note, the bolts fired lack the required punch to damage [[Mgalekgolo]], whose armor and combat shield can withstand most Covenant and [[UNSC]] small firearms, causing the plasma bolts to have little to no effect on them.
===Usage===
 
The ''Rizsheda''-pattern turret was generally not as commonly deployed as its ''Preksheda'' counterpart. Its main usage was dictated by the whims of [[San'Shyuum]] tactical command [[Minister (title)|ministers]] for overkill strikes—costly operations which would see substantial infantry losses to secure key strategic positions.{{Ref/Reuse|EN}} Among these were some of the final battles of the war, with [[Truth's fleet]] and the [[Fleet of Sacred Consecration]] making use of the ''Rizsheda''-pattern turret during the [[Battle for Earth]] (in particular the [[Battle of Mombasa]]{{Ref/Level|H3ODST|Mombasa Streets}}{{Ref/Level|H3ODST|Uplift Reserve}}{{Ref/Level|H3ODST|Kizingo Boulevard}}{{Ref/Level|H3ODST|Kikowani Station}}{{Ref/Level|H3ODST|Coastal Highway}} and the [[Battle of Voi]]{{Ref/Level|H3|The Storm}}) and the conclusive [[Battle of Installation 00]].{{Ref/Level|H3|The Ark (level)|The Ark}}{{Ref/Level|H3|The Covenant (level)|The Covenant}} Numerous specimens were left behind on [[Installation 00|the Ark]] following the war's conclusion, and have since continued to see service in the hands of the [[Dhas Bhasvod's Covenant|loyalist remnant]] forces led by [[Dhas Bhasvod]] in the [[Second Ark Conflict]].{{Ref/Reuse|EN}}
The Shade offers a wide field of fire and a 360 degree traversal mount. The Covenant use the Shade's field of fire to their advantage and place them at strategic points where they can do the most damage. It is highly effective at combating light infantry, has shown good defense against light vehicles such as the [[Type-32 Rapid Assault Vehicle|Ghost]], and in desperate situations, can serve as anti-aircraft defense, requiring only a few direct hits to destroy a [[Banshee]].
 
===Advantages===
As with its recognizable [[AIE-486H Heavy Machine Gun|human counterpart]], the Shade is very effective against both enemy ground forces and light vehicles. Some of its advantages over its human counterpart are that the plasma bolts are accurate and effective at longer distances and it is easier to see where shots are actually going than it is with the HMG’s tracer rounds.
 
===Disadvantages===
As with the human counterpart, the player will be exposed to enemy fire. While it is useful against enemies in light vehicles, this is not a weapon of choice when facing an enemy armored vehicle. Also, as is the case with the HMG, players are unprotected from the rear, although this is lessened by the ability to completely rotate the turret. Additionally, the ''Halo 3''<nowiki>'</nowiki>s version of the Shade has an extremely slow turning rate, making it a detriment to the user.
 
== Models ==
There are four models encountered so far in the Halo universe.
 
=== Shade (Halo: Combat Evolved and Halo Wars)===
{{Main|Halo: Combat Evolved|Halo Wars}}
The Shade was first seen in the E3 demo atop a [[Spectre]] and made its first gameplay appearance in ''Halo: Combat Evolved''<nowiki>'s</nowiki> {{Levelname|Truth and Reconciliation}}. The Shade also makes an appearance in ''Halo Wars'' and is identical to the ''Halo: Combat Evolved'' Shade.
 
The Shade in ''Halo: Combat Evolved'' and ''Halo Wars'' consists of a sturdy base of three legs and a floating, mobile, turret-like seat with control systems for its "nozzle".
 
=== Shade (Halo 2) ===
{{Main|Halo 2}}
The Shade returned in ''Halo 2'', and is referred to as the Shielded [[Plasma Cannon]].{{citation needed}} Similar to the Phantom of Halo 2, this turret fires slow moving red plasma bolts. To protect the gunner, this turret is equipped with an energy shield, similar to the [[Kig-yar Point Defense Gauntlet]]. These turrets are featured in the highway tunnel in Outskirts.
 
The turret on the [[Shadow]] is very similar in appearance to the Shade in ''Halo: Combat Evolved''. In addition, these turrets seem to be more powerful than the standard Shade in ''Halo 2'', and offer more protection as they are fixed to the armored personnel carrier and, as such, are mobile. The rate of fire is also considerably faster by as much as three times.
 
=== Shade (Halo 3) ===
{{Main|Halo 3}}
The Shade returned in ''Halo 3'' and had major visual and technical updates from its predecessors; the Shade now is in the shape of a ball-turret, has a higher rate of fire, and provides excellent front and side protection for the gunner. Like all Shades that have appeared in previous games, it is elevated on a small gravity lift that hovers the turret in the air, and so has a full 360 degree field of view.
 
The Shade is seen in the ''Halo 3'' campaign missions {{Levelname|The Ark}}, {{Levelname|Tsavo Highway}}, and {{Levelname|The Covenant}}. Interestingly, the Shade's aiming reticule was similar to a Needler's, except with a circle of lines at the center. The Shade was in multiplayer only in ''[[Halo 3 Epsilon]]'', as it was removed from the final version, even in [[Forge]]. But modders are still able to [[mod]] the game to get the Shade on certain maps.
 
=== Shade (Halo 3: ODST) ===
{{Main|Halo 3: ODST}}
In ''Halo 3: ODST'', the Shade seems to rotate quicker than it did in ''Halo 3''. It is also worth noting that in ''Halo 3: ODST'', the Shade lacks a plate of armor in the top middle, in between its guns, exposing the operator to enemy snipers.
 
The Shades are not found in the [[Mombasa Streets (Level)|hub world]] in the game, but are often present during campaign missions set earlier. Many are set up in the [[Uplift Nature Reserve]], where the Prophet of Regret's Assault Carrier had formerly been docked. Others can be found in the city during [[Michael Crespo|Mickey's]] journey through the [[New Mombasa City Center|city center]] to link up with [[Taylor Miles|Dutch]], again on the rooftops of the [[NMPD Headquarters|New Mombasa Police Department Headquarters]], and during the ODST's withdraw across the [[New Mombasa Coastal Highway|Coastal Highway]].<ref>'''[[Halo 3: ODST]]''', ''{{Levelname|Coastal Highway}}''</ref> It does not appear on any [[Firefight]] map.
 
=== Shade (Halo: Reach) ===
In "Halo: Reach" the shade appears to be the same as in "Halo 3". The shade is now usable in multiplayer. It can be placed on at least one map, Forge World.
==Tactics==
===Campaign===
*Heavy weapons, vehicles or grenades are perfect to get rid of Shades.
*In ''Halo 3: ODST'', Automags and snipers can be used to kill the gunner if no heavy weapons can be found.
*Ramming it with any vehicle at speed is an instant kill.
*In ''Halo 3'' if you shoot a Shade from a distance and in the middle between the two pieces that jut out, the operator might jump out.
*In ''Halo 3'', if you stand right in front of the turret, in between the guns, the operator will not turn the turret to make you slide in front of it, making you a harder target.
*An overcharged [[Plasma Pistol]] bolt in ''Halo 3'' will prevent the turret from turning.
 
===Multiplayer===
{{Cleanup|section}}
*Buddy up. Having someone to cover your dead zone is a guaranteed way to prolong your survival.
*Bail out when faced with superior fire power.
*When combatting a Shade, most forms of explosive weaponry tend to disable the turret quickly.
*A Shade's Plasma Cannons fire slow-moving projectiles, which means the farther you are, the better chance you have of eliminating it.
*Due to the slow rotation of the turret, a good strategy is to rapidly circle the gunner, then fire at their exposed flanks.
*Rushing a gun turret on foot is discouraged.
 
== Trivia ==
*The Shade in ''Halo: Combat Evolved'' was originally intended to be movable, explaining why it has actual legs.{{citation needed}} However, it looked unrealistic, so the feature was canceled, although the animation is still there.
*The [[Power Drain]] and an overcharged [[Plasma Pistol]] shot cannot disable the Shade, though you can still see the electric blue sparks on it when is hit with either of the weapons.
*The Shade does not appear in any ''Halo 3'' Multiplayer map. That is to say, it cannot be used in Multiplayer without [[modding]]. [[Tags]] for the Shade do exist in several maps, however, including [[Snowbound (Level)|Snowbound]]<ref>[http://www.youtube.com/watch?v=Jd7OEVTNdpE '''YouTube:''' Halo 3 mods for download]</ref><ref>[http://www.youtube.com/watch?v=8Cq1_RlxrrQ#t=0m13s '''YouTube:''' Halo 3 modded map pack ''(0:13)'']</ref> and [[Guardian (Level)|Guardian]]<ref>[http://www.youtube.com/watch?v=JPNUrFDAh04 '''YouTube:''' Halo 3 Modded Map - Abyss]</ref><ref>[http://www.youtube.com/watch?v=tHbZFdjxxYY#t=0m23s '''YouTube:''' 150 Halo 3 Modded Maps for Download ''(0:23)'']</ref>. As with most normally-inaccessible Forge Objects, the Shade has no name, cost, or maximum limit, and it does not respawn.


==Gallery==
==Gallery==
<gallery widths="150" orientation="landscape">
{{Linkbox|gallery=yes}}
File:Halo3shadeshot.jpg|A close up of a Shade's Plasma bolt in mid-flight in ''Halo 3.''
<gallery>
File:Shade-shot.jpg|Shade Plasma bolts in mid-flight in ''Halo: Combat Evolved.''
File:Type26 ASG.png|A Grunt operating the Shade.
File:HCE_Shade.jpg|Shade in ''Halo: Combat Evolved.''
File:Halo3shadeshot.jpg|The plasma bolt fired by the Shade.
File:John plasma turret.png|Shade in ''Halo 2.''
File:H3_Ark_SentinelsVsCovenant.png|''Rizsheda''-pattern Shades deployed to fight [[Sentinel]] forces on the Ark.
File:ShadowH2.png|A Shade on top of a [[Shadow]].
File:HTMCC-H3ODST Shade 1.png|A less-protected variant of the ''Rizsheda''-pattern Shade operated by a [[Jiralhanae]] Minor in [[Uplift Nature Reserve]].
File:HTMCC-H3ODST Shade 2.png|A less-protected variant of the ''Rizsheda''-pattern Shade during the [[Battle of Mombasa]].
</gallery>
</gallery>


==Related Pages==
==List of appearances==
*[[Type-42 Directed Energy Support Weapon]]
*''[[Halo 3]]'' {{1st}}
*[[Type-52 Directed Energy Support Weapon]]
*''[[Halo 3: ODST]]''


==Sources==
==Sources==
<references/>
{{Ref/Sources}}
 
{{Covenant heavy weapons}}


{{Covenant Weapons}}
[[Category:Covenant weapons]]
[[Category:Covenant Weapons]]
[[Category:Artillery]]
[[Category:Weapons]]
[[Category:Plasma weapons]]

Latest revision as of 08:48, June 30, 2024

This article is about the Shade turret model introduced in Halo 3. For other models of Shade turret, see Shade.
Rizsheda-pattern Gun Pod
A cropped screenshot of the Rizsheda-pattern Shade turret on Sandbox..
Production information

Manufacturer:

Assembly Forges[1]

Product line:

Shade

Technical specifications

Length:

4.1 meters (13.4 ft)[1]

Width:

3.2 meters (10.5 ft)[1]

Height:

4.1 meters (13.3 ft)[1]

Weight:

303 kilograms (667 lb)[1]

Armament:

2 Class-2 directed energy cannons[2]

Crew:

1 gunner

Usage

In service:

Human-Covenant War
Great Schism
Second Ark Conflict

Role(s):

Anti-infantry

Affiliation:

Covenant (Loyalist remnants)

 

The Rizsheda-pattern Gun Pod,[1] (UNSC Type classification: Type-26 Anti-Infantry Stationary Gun, T-26 ASG)[3] is a Covenant anti-infantry gun turret and one of several turret models commonly identified as Shades.[4] The Rizsheda is one of two visually-similar Shade models commonly identified as the Type-26 ASG, alongside the Preksheda-pattern Shade.

Overview[edit]

Design details[edit]

The Rizsheda originates from the same basic design pattern as the more ubiquitous Preksheda-pattern Shade, and features an overall similar design. It consists of a floating ball turret suspended above a circular baseplate via gravitic force. Unlike the Preksheda, the Rizsheda typically deploys with a more armoured carapace which provides its operator increased protection, with some models sporting an additional armour plate to deploy over the front of the turret to protect the gunner from fire from the front.[1]

The Rizsheda is one of two Shade variants to be type-classified by the Office of Naval Intelligence as the Type-26 Anti-Infantry Stationary Gun, alongside its Preksheda cousin—likely owing to their similar designs. The post-war Bmur'resh-pattern Shade developed by Achoem Weapons bears a heavy resemblance to the Type-26 variants—though was in fact developed based on the Eeo'Pimu-pattern Shade design.[1]

Usage[edit]

The Rizsheda-pattern turret was generally not as commonly deployed as its Preksheda counterpart. Its main usage was dictated by the whims of San'Shyuum tactical command ministers for overkill strikes—costly operations which would see substantial infantry losses to secure key strategic positions.[1] Among these were some of the final battles of the war, with Truth's fleet and the Fleet of Sacred Consecration making use of the Rizsheda-pattern turret during the Battle for Earth (in particular the Battle of Mombasa[5][6][7][8][9] and the Battle of Voi[10]) and the conclusive Battle of Installation 00.[11][12] Numerous specimens were left behind on the Ark following the war's conclusion, and have since continued to see service in the hands of the loyalist remnant forces led by Dhas Bhasvod in the Second Ark Conflict.[1]

Gallery[edit]

List of appearances[edit]

Sources[edit]

  1. ^ a b c d e f g h i j Halo Encyclopedia (2022 edition), page 302-303
  2. ^ Halo 3 manual, page 17
  3. ^ Bungie.net, Halo 3 Game Details: "Shade - (Type-26 ASG) - The name Shade is applied generically to all Covenant stationary anti-infantry guns." (Retrieved on Mar 1, 2009) [archive]
  4. ^ Halo Waypoint, Shade Turret (Retrieved on Jan 4, 2020) [archive]
  5. ^ Halo 3: ODST, campaign level Mombasa Streets
  6. ^ Halo 3: ODST, campaign level Uplift Reserve
  7. ^ Halo 3: ODST, campaign level Kizingo Boulevard
  8. ^ Halo 3: ODST, campaign level Kikowani Station
  9. ^ Halo 3: ODST, campaign level Coastal Highway
  10. ^ Halo 3, campaign level The Storm
  11. ^ Halo 3, campaign level The Ark
  12. ^ Halo 3, campaign level The Covenant