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{{Ratings}}
{{Title|''Ogab'd''-pattern anti-aircraft Wraith}}
{{era|H3}}
{{Status|Canon}}
{{Ship
{{Disambig header|the Anti-Aircraft Wraith introduced in [[Halo 3]]|the variant introduced in [[Halo 5: Guardians]]|Muv'te-pattern anti-aircraft Wraith}}
|image=[[Image:AA Wraith.jpg|300px]]
{{Vehicle infobox
|name=Anti-Air Wraith
|name=''Ogab'd''-pattern Skyhunter
|manufacturer=[[Covenant]]
|image=[[File:AAWraithH3.png|300px]]
|manufacturer=[[Assembly Forges]]{{Ref/Book|Id=EVG|EVG|Page=9}}<br>[[Lodam Armory]]{{Ref/Reuse|Enc22}}
|line=
|line=
|model=Type-52 Anti-Aircraft Artillery
|model=
|class=Mobile Anti-Aircraft
|cost=
|length=8.7 meters (28.6 feet)
|length={{Convert|29.3|ft|m|disp=flip|sp=us}}{{Ref/Reuse|EVG}}{{Ref/Reuse|Enc22}}
|width=3 meters (12 ft )
|width={{Convert|30.3|ft|m|disp=flip|sp=us}}{{Ref/Reuse|EVG}}{{Ref/Reuse|Enc22}}
|height=
|height={{Convert|12.4|ft|m|sp=us|sigfig=3}}{{Ref/Reuse|Enc22}}
|mass=Estimated 55 - 75 tons (120,000 - 170,000 pounds)
|mass={{Convert|47.8|MT}}{{Ref/Reuse|Enc22}}
|max accel=
|max speed=
|max speed space=
|engine=
|max speed air=
|hull=[[Nanolaminate]]
|engine=[[Boosted Gravity Propulsion Drive]]<ref>''[[Halo 2: Special Collector's Edition Manual]]'', page 17</ref>
|armament=  
|slipspace drive=
*6 rapid-fire heavy [[Fuel rod cannon|flak cannons]]{{Ref/Reuse|EVG}}
|slipspace speed=
*1 {{Pattern|Pek|plasma cannon}}
|poweroutput=
|crew=One pilot, one gunner{{Ref/Reuse|Enc22}}
|power=
|shield gen=
|hull=
|sensor=
|target=
|navigation=
|avionics=
|countermeasures=
|armament=*6 [[Fuel Rod Cannon]]-based<ref>''[[Halo 3: The Official Guide]]'', page 140</ref> Main Flak Cannons<ref>''[[Halo 3: The Official Guide]]'', page 63</ref>
*Secondary Plasma Turret<ref>''[[Halo 3: The Official Guide]]'', page 52</ref>
|complement=
|complement=
|crew=*Driver (1)
*Support Gunner (1) (optional)
|skeleton=
|passengers=None
|capacity=
|consumables=
|consumables=
|othersystems=
|othersystems=
|firstuse=
|role=  
|role=
*Tactical anti-air{{Ref/Reuse|Blitz}}
|era=  
*Ground assault{{Ref/Reuse|Blitz}}
|affiliation=[[Covenant Loyalists]]
|firstuse-title=In service
|firstuse=[[Human-Covenant War]]
|affiliation=[[Covenant]]
}}
}}
The '''''Ogab'd''-pattern Skyhunter'''{{Ref/Book|Id=Enc22|Enc22|Page=275}} {{Type|52|Anti-Aircraft Artillery|AAA}},{{Ref/Book|Id=Enc11|Enc11|Page=257}}{{Ref/Site|Id=Blitz|URL=https://www.halowaypoint.com/en-us/news/blitz-coverage|Site=Halo Waypoint|Page=Blitz Coverage|D=28|M=10|Y=2021}} is a [[Skyhunter]] variant of the [[Wraith]] line of armoured vehicles, used by the [[Covenant]] and its [[Covenant remnants|remnants]].


The '''[[Type-52 Anti-Aircraft Artillery]]''' (abbreviated '''Type-52 AAA'''), often referred to as the '''[[Wikipedia:Self-propelled anti-aircraft weapon|Anti-Air]] Wraith'''<ref>''[[Halo 3: The Official Guide]]'' or the Triple A, page 63</ref>, is a specialized variant of the [[Type-25 Wraith]] tank. It is only drivable by using certain cheats and glitches.
==Overview==
===Design details===
The ''Ogab'd''-pattern skyhunters are built by the [[Assembly Forges]] of [[Lodam Armory]] upon the chassis of the base {{Pattern|Zurdo|Wraith}} tank - with some (though not all){{Ref/Reuse|Blitz}} models modified to feature a red-crimson colour scheme, as opposed to the standard blue-purple. As with the {{Pattern|Muv'te|anti-aircraft Wraith}} - the [[Post-Covenant War conflicts|post-war]] era counterpart to the ''Ogab'd'' - [[weapon-smith]]s are required to incorporate stringent failsafes into the vehicle's design to ensure that they are destroyed should the vehicle operator be killed. This is done to prevent the vehicle and it's destructive potential from falling into enemy hands.{{Ref/Reuse|Enc22}}


== Introduction ==
===Armament===
The [[Type-52 Anti Aircraft Artillery]] is a variant of the [[Covenant]] "[[Wraith]]" tank, but differs in its primary armament; while the standard Type-25 model is equipped with a [[Plasma Mortar]], which is used mainly against slow-moving ground targets, the Type-52 model is equipped with a "rapid fire" dual [[Fuel Rod Cannon]]s as its main armament, and has high effectiveness against nearby air targets and also ground targets. The Type-52 shares the Type-25's secondary plasma turret, a non-detachable stationary turret emplacement fixed at the midsection of the vehicle that is optionally manned for defense against "medium to close" range ground targets. It has posed a threat to Pelicans, which are the only reliable dropships for humans. It should be noted that the plasma bolts fired by the AA-Wraith can explode mid-air, creating a cloud of plasma or some other glowing, gaseous substance. This resembles the clouds of shrapnel from flak guns' bursting rounds.
The ''Ogab'd''-pattern anti-air Wraith differs in its primary armament from the standard Wraith models. While the standard forms of Wraith are equipped with a [[plasma mortar]], which is used mainly against slow-moving ground targets, the skyhunter model is equipped with six rapid fire heavy [[fuel rod cannon]]s as its main armament. These weapons fire [[Fuel rod#Class-3|Class-3 fuel rods]], a heavier munition than the standard [[Fuel rod#Class-2|Class-2 fuel rods]] used by infantry-scale [[fuel rod gun]]s outfitted for longer-distanced shooting expected of anti-aircraft work. The fuel rod cannons on the ''Ogab'd'' model act as flak weapons and explode in mid-air, furthering their anti-air utility. The weapons have heat-seeking capabilities built-into their operation, allowing them to automatically track enemy targets.{{Ref/Reuse|EVG}}


The triple sets of [[fuel rod cannon]]s are devastating to all forces, airborne or ground. Dozens of shots can be put out in rapid succession, laying waste to enemy emplacements, levelling fortified bunkers in a matter of seconds. Luckily, however, the anti-air wraith seems to be used almost exclusively for destroying and harassing air vehicles and use against ground targets is very rare. The cannon can also be a threat to low flying Longsword fighter-bombers even though they have heavier armour than the Pelican dropship.  
To defend the weapon at close-range, the ''Ogab'd'' is equipped with a secondary [[Medium plasma cannon|medium]] {{Pattern|Pek|plasma cannon}},{{Ref/Reuse|EVG}} mounted atop a cupola behind the cockpit - allowing a secondary gunner to provide limited fire support for the vehicle.{{Ref/Reuse|Enc22}}


The Type-52 is also distinguished from the Type-25 by its red crimson colour scheme instead of the standard Wraith's blue-purple armour colour. Upon the driver's exiting the anti-air wraith, it's triple flak cannons fold inward and contract into the body of the tank, presumably to keep them protected from enemy gunfire or saboteurs and possibly to allow more compact storage. It might even be necessary in order to travel at high speeds or be air-lifted by a [[Phantom]] dropship. Like the [[Fuel rod gun]] and [[plasma sword]] in [[Halo: Combat Evolved]], it has a dead man switch, causing the vehicle to be destroyed with the driver.
===Usage===
The role of the ''Ogab'd'' in the Covenant arsenal fits in below the larger scale [[sky striker]]s of the Covenant's heavy artillery loadout. They are typically deployed as an air defence solution in theatres where the limitations of time or environmental factors make the establishment of larger assets such as the {{Pattern|Cheru|Tyrant}}, {{Pattern|Skar'wa|Mantis}} or {{Pattern|Sumda'te|Scarab}} impossible or impractical. Their mobility provides a further advantage that many of these larger systems do not - something neither matched by the air defence variants of the smaller {{Pattern|Preksheda|Shade}} or {{Pattern|Kewu Umppi'pa'|citadel turret}}.{{Ref/Reuse|EVG}}


== Hijacking ==
While initially [[Type classification system|type-classified]] by the [[Office of Naval Intelligence]] for this reason as a purely air defence system, the Covenant did employ the ''Ogab'd'' in offensive ground attack roles. They were occaisionally used as a general [[tank]] in assaults against entrenched enemies in urban regions.{{Ref/Reuse|Blitz}}
{{main|How to Pilot an AA Wraith}}
The player can drive the Type-52 if the glitch is performed properly (otherwise the AA Wraith will automatically destroy itself). Although intended to be an Anti-Air unit, the Type-52 is devastating against ground units; able to rain huge amounts of projectiles on enemy forces. Though they are not particularly accurate, the Anti-Air Wraith's projectiles are much easier to aim than the standard Wraiths'. Within a few hits, the Anti-Air Wraith is able to rip apart small vehicles, like [[Chopper]]s and [[Ghost]]s. The AA Wraith is also very capable of fighting much larger vehicles, including other [[Wraiths]] and even [[Scarabs]]. The Anti-Air Wraith is available in 3 of 9 campaign missions. Once exited, the Wraith will self-destruct, preventing further use.


== Appearances ==
==Operational history==
[[Image:Anti-air Wraith.jpg|thumb|right|220px|An Anti-Air Wraith encountered at the Traxus Facility]]
===Human-Covenant War===
The Type-52 Anti Aircraft Artillery saw widespread deployment by the [[Covenant Loyalists]] in the occupied [[Inner Colonies|Inner Colony worlds]] of the [[United Nations Space Command]].
''Ogab'd''-pattern Wraiths were primarily encountered late in the [[Human-Covenant War]],{{Ref/Reuse|Blitz}} and were in particular heavily employed in the [[2552|final year]] of the war - seeing use against the [[United Nations Space Command]] during the [[Fall of Reach]]{{Ref/Reuse|Blitz}} and [[Battle for Earth]]. During the [[Earth]] campaign, they were deployed into the city of [[New Mombasa]] to act as air defence in the flooded areas of [[Kikowani Station (location)|Kikowani Station]] and later,{{Ref/Level|H3ODST|Kikowani Station}} the [[New Mombasa Waterfront Highway]].{{Ref/Level|H3ODST|Coastal Highway}} Later on in the battle, anti-air Wraiths were deployed in a perimeter around the [[Voi Excession]] in conjunction with Mantis sky strikers to form a defensive line against incursions by UNSC aerospace assets. Several of these units in the port-city of [[Voi]] were engaged and destroyed by a [[Battle of Voi|battle]] led by [[John-117]].{{Ref/Level|H3|The Storm}}


Multiple Type-52 vehicles were deployed in the [[Africa|African]] city of [[Voi]] during the Loyalist occupation of Voi in the [[Second Battle of Earth]] in the level [[The Storm (Level)|The Storm]] although all were eventually destroyed in the UNSC counterattack, and the glassing of half of Africa.
Anti-air Wraiths were deployed in the [[Battle of Installation 00]] as part of the [[Prophet of Truth]]'s final stand against the UNSC.{{Ref/Level|H3|The Ark (level)|The Ark}}{{Ref/Level|H3|The Covenant (level)|The Covenant}}


Several more were deployed against a possible UNSC threat when the Loyalists secured the [[Forerunner]] facility known as the [[Ark]], in the levels [[The Ark (Level)|The Ark]] and [[The Covenant (Level)|The Covenant]].
===Post-war era===
Following the war's conclusion, ''Ogab'd''-pattern Wraiths were salvaged and put to use by the empire's various successor factions. These included [[Merg Vol's Covenant]], who deployed anti-air Wraiths as part of their [[Battle of Draetheus V|invasion]] of [[Draetheus V]] in [[2554]].{{Ref/Level|HSA|Mission 4: Live to Fight}}{{Ref/Level|HSA|Mission 13: Assault on the Supply Lines}} Although the ''Ogab'd'' continued to see use in this era, it was supplanted by the [[Swords of Sanghelios]] and among portions of [[Jul 'Mdama]]'s Covenant by the more modern {{Pattern|Muv'te|anti-aircraft Wraith}} - though the ''Ogab'd'' did continue to see service in [[Jul 'Mdama's Covenant]] during their [[Battle of Installation 03|conflict]] on [[Installation 03]] in [[2557#July|July 2557]].{{Ref/Level|HSS}}{{Citation needed}}


AA-wraith is only seen in Halo 3
Unlike their counterparts, the [[Banished]] have by-and-large elected not to employ the use of anti-aircraft Wraiths - instead preferring the use of the [[Dovotaa Workshop Reaver]] for mobile air defence purposes.{{Ref/Game|HW2|Phoenix Logs|Detail=Reaver}}


== Trivia ==
==In-game information==
*Initially, the Wraith is unable to be driven, and if the Driver is killed, the Wraith is instantly destroyed. This is much like the Wraith in [[Halo: Combat Evolved]], which was unusable until Halo 2.
===''Halo 3'' and ''Halo 3: ODST''===
*An easy way to defeat a Type-52, is to snipe the turret gunner; then it will be defenceless as it only shoots into the air, although it is possible to be splattered. However, if you remain around the Wraith long enough, the Brute or other driver will note you are there and will charge you, using boost. And, if you stay near it longer, or if you are in a vehicle, it will begin to fire the cannons at you.
{{Expand-section}}
*If you are playing on Co-op with more than one other person, make sure you are careful when driving or standing on the front of the Wraith, like its blueish counterpart, the projectiles can kill you instantly if you are caught in the way of the shot. This seems to happen more often with the AA Wraith.
In the ''[[Halo 3]]'' Campaign, like the [[Fuel Rod Gun]] and [[Energy Sword]] of ''[[Halo: Combat Evolved]]'', it has a dead man switch, causing the vehicle to self-destruct when the driver dies or exits. Except for a [[Drive an AA Wraith|glitch]], the AA-Wraith is otherwise inoperable by the player.  
*It seems like Bungie originally considered making the AA Wraith a drivable vehicle , since when you take control of it with a glitch and then jump out of the Wraith, you can see an animation of the cannons folding together and going down trough the hatch, much like the normal Wraith. The fact that the AA Wraith is drivable at all proves this fact, but it was likely made unusable due to it being significantly overpowered. It also contains its own special aiming reticule which is seen nowhere else. This is the default reticule for weapons and weaponized vehicles, and it was the reticule for the normal wraith in the beta, which you could get through a custom games glitch, as it did not have a reticule programmed by then.
*The vehicles cannons are less powerful than a normal [[Fuel Rod Cannon]], but are made up for the fact that they fire much faster.
*If you take up the position as turret man in the AA wraith (glitch controlled), you will find that there is no reticle.
*The Anti Air Wraith controlled by the player isn't as effective at destroying aircraft as one that is computer controlled.
*The AA Wraith's model number is a reference to the number [[7]], since 5+2=7.
*A better way to destroy the tank is to destroy the spinning mechanism at the back with melee or grenades (any Wraith as well).
* The AA Wraith will mostly ignore you while walking on the ground in lower difficulties, but the turret will attack.
* Despite being described as an Anti-air vehicle, the AA Wraith is utterly hopeless at taking down Aircraft. While AI pilots will fall victim to the AA Wraith (mostly through stupidity), players will have no trouble at all at taking out the Wraith. The tank is however, a massive danger to Infantry and other ground units, mainly because of its rapid-fire [[Fuel Rod Cannons]]. If the player repeatedly presses the Right Trigger rapidly, the Cannons will fire even faster, and stationary targets like [[Shades]] usually won't stand a chance while facing this beast.
*On rare occasions it will blow up as soon as you get in.


== Gallery ==
==Production notes==
<Gallery>
{{Expand-section}}
Image:1216870244 Destroyed.jpg|An Anti-Air Wraith being hit by a [[Spartan Laser]].
The Anti-Air Wraith's design dates back to early in the [[Development of Halo 2|production]] of ''[[Halo 2]]''. The vehicle mostly resembles the design that would later be finalised in ''[[Halo 3]]'', albeit built upon the ''[[Halo: Combat Evolved]]'' model of the regular Wraith tank due to how early in production the vehicle was designed. The AA Wraith was one of [[Cut Halo 2 vehicles|many vehicles]] cut from the final ''Halo 2'' game, though the files for the asset have been restored by the [[Digsite]] project for [[Modding|modders]] to make use of. Due to being built upon a ''Combat Evolved'' Wraith and having more visual consistency with that game's art direction, the Wraith has been formally restored for use in that game - though can be modded into any ''Halo'' game's editing kit. The Digsite iteration of the vehicle was restored by project contributor General_101, who worked to fix the vehicle's textures and UI.{{Ref/Site|URL=https://www.halowaypoint.com/news/digsite-discoveries|Site=Halo Waypoint|Page=Digsite Discoveries|D=17|M=07|Y=2023}}
Image:1216870392 AAWraith.jpg|An Anti-Air Wraith in [[Halo 3]].
Image:Anti-Air Fire.jpg|An Anti-Air Wraith shoots at a [[Hornet]].
</Gallery>


==Sources==
The ''Halo 2'' edition of the AA Wraith has a notable departure from the final vehicle; a purple colour scheme inherited from the base Wraith design. This facet was followed through into early builds of ''Halo 3'' - March 2007 build of the ''Halo 3'' Beta has an [[Cut Halo 3 vehicles#Early anti-air Wraith|early version]] of the AA Wraith available to spawn on [[Snowbound]] in [[Forge/Halo 3|Forge]]. This early Wraith is purple like the regular mortar counterpart, and boasts a pair of automatic [[plasma cannon]]s as opposed to the fuel rod cannons it has in the final game.
<references/>
<gallery>
File:HCE_Digsite_AAWraith.jpg|The ''Halo 2'' model for the AA Wraith restored into ''Halo: Combat Evolved'' by Digsite.
File:H3 Beta AAWraith Shooting.png|Driving the early AA Wraith in ''Halo 3''.
</gallery>


==Trivia==
{{Linkbox|gallery=yes|gallerypage=Images of Ogab'd-pattern anti-air Wraith}}
*It seemed that [[Bungie]] originally considered making the AA Wraith a drivable vehicle, since when the player takes control of it and then jump out of the Wraith, it features its own weapon retraction animation, much like the normal Wraith. The way Bungie rendered it nearly undrivable is likely due to the fact of dominating firepower. Hints also include that it also contains its own special aiming reticule. Similarly, there is no targeting reticule for the AA Wraith's gunner turret.
*If a player takes control of an AA Wraith in ''Halo 3'', it will not mitigate damage from incoming fire. This makes the player a substantially easier target.
*A shot from a Fuel Rod Gun is more powerful than a single shot from a cannon on the Anti Air Wraith. This is probably because of the faster rate of fire and infinite ammo the Anti-Air Wraith has, making it overpowered otherwise.
*The AA Wraith was added to ''Halo 3'' Forge in ''[[Halo: The Master Chief Collection]]'' on July 14, 2020, but with its dead-man switch removed and the gunner given a crosshair similar to that on the Type-26 Wraith. The AA Wraith was also added to ''Halo 3: ODST'' Firefight in ''Halo: The Master Chief Collection'' on September 22, 2020.


{{Covenant Vehicles}}
==Gallery==
<gallery>
File:Halo3-T52WraithAA.png|A view of an occupied T-52 AA Wraith in ''[[Halo 3]]''.
File:Anti-air Wraith.jpg|An anti-air Wraith at Voi.
File:1216870244 Destroyed.jpg|An Anti-Air Wraith being dissected by an [[M6 Spartan Laser]].
File:1216870392 AAWraith.jpg|An Anti-Air Wraith in ''Halo 3''.
File:Anti-Air Fire.jpg|An Anti-Air Wraith shooting at an [[AV-14 Hornet]].
File:H3 Anti-Air Wraith taken over.jpg|An Anti-Air Wraith on The Ark.
File:66868004-Full.jpg|John-117 driving an AA Wraith.
File:HTMCC_H3_Sandbox_AAWraith.png|An AA Wraith being used by a player on [[Sandbox]] in the ''[[Halo: The Master Chief Collection]]'' version of ''Halo 3''.
File:H3ODST ScorpionAAWraith.jpg|[[Alpha-Nine]]'s [[M808C Scorpion]] approaches an AA Wraith in ''[[Halo 3: ODST]]''.
File:H3ODST-AAWraithLostPlatoon.png|An AA Wraith being used on [[Lost Platoon]] in the ''Halo: The Master Chief Collection'' version of ''Halo 3: ODST''.
File:HGC AAWraith.jpg|An anti-air Wraith painted in purple in ''[[Halo: Ground Command]]''.
File:HGC-Covies.jpg|An AA Wraith in ''Halo: Ground Command''.
File:HGC SunDevil And Wraith.jpg|A T-52 AA Wraith and a M808B2 Sun Devil in ''Halo: Ground Command''
</gallery>


==List of appearances==
*''[[Halo 3]]'' {{1st}}
*''[[Halo 3: ODST]]''
*''[[Halo: Spartan Assault]]''
*''[[Halo: Spartan Strike]]''
*''[[Halo: Ground Command]]''
*''[[Halo Wars 2]]'' {{Mo}}
*''[[Halo: Shadows of Reach]]''


[[Category:Halo 3]]
==Sources==
{{Ref/Sources}}


[[Category:Vehicles]]
{{Wraiths}}
[[Category:Covenant vehicles]]
[[Category:Drivable vehicles]]
[[Category:Wraith variants]]

Latest revision as of 14:10, March 5, 2024

This article is about the Anti-Aircraft Wraith introduced in Halo 3. For the variant introduced in Halo 5: Guardians, see Muv'te-pattern anti-aircraft Wraith.
Ogab'd-pattern Skyhunter
AAWraithH3.png
Production information

Manufacturer:

Assembly Forges[1]
Lodam Armory[2]

Technical specifications

Length:

8.9 meters (29.3 ft)[1][2]

Width:

9.2 meters (30.3 ft)[1][2]

Height:

12.4 feet (3.78 m)[2]

Mass:

47.8 metric tons (47.0 LT; 52.7 ST)[2]

Hull:

Nanolaminate

Armament:

Crew:

One pilot, one gunner[2]

Usage

In service:

Human-Covenant War

Role(s):

  • Tactical anti-air[3]
  • Ground assault[3]

Affiliation:

Covenant

 

The Ogab'd-pattern Skyhunter[2] (UNSC Type classification: Type-52 Anti-Aircraft Artillery, T-52 AAA),[4][3] is a Skyhunter variant of the Wraith line of armoured vehicles, used by the Covenant and its remnants.

Overview[edit]

Design details[edit]

The Ogab'd-pattern skyhunters are built by the Assembly Forges of Lodam Armory upon the chassis of the base Zurdo-pattern Wraith tank - with some (though not all)[3] models modified to feature a red-crimson colour scheme, as opposed to the standard blue-purple. As with the Muv'te-pattern anti-aircraft Wraith - the post-war era counterpart to the Ogab'd - weapon-smiths are required to incorporate stringent failsafes into the vehicle's design to ensure that they are destroyed should the vehicle operator be killed. This is done to prevent the vehicle and it's destructive potential from falling into enemy hands.[2]

Armament[edit]

The Ogab'd-pattern anti-air Wraith differs in its primary armament from the standard Wraith models. While the standard forms of Wraith are equipped with a plasma mortar, which is used mainly against slow-moving ground targets, the skyhunter model is equipped with six rapid fire heavy fuel rod cannons as its main armament. These weapons fire Class-3 fuel rods, a heavier munition than the standard Class-2 fuel rods used by infantry-scale fuel rod guns outfitted for longer-distanced shooting expected of anti-aircraft work. The fuel rod cannons on the Ogab'd model act as flak weapons and explode in mid-air, furthering their anti-air utility. The weapons have heat-seeking capabilities built-into their operation, allowing them to automatically track enemy targets.[1]

To defend the weapon at close-range, the Ogab'd is equipped with a secondary medium Pek-pattern plasma cannon,[1] mounted atop a cupola behind the cockpit - allowing a secondary gunner to provide limited fire support for the vehicle.[2]

Usage[edit]

The role of the Ogab'd in the Covenant arsenal fits in below the larger scale sky strikers of the Covenant's heavy artillery loadout. They are typically deployed as an air defence solution in theatres where the limitations of time or environmental factors make the establishment of larger assets such as the Cheru-pattern Tyrant, Skar'wa-pattern Mantis or Sumda'te-pattern Scarab impossible or impractical. Their mobility provides a further advantage that many of these larger systems do not - something neither matched by the air defence variants of the smaller Preksheda-pattern Shade or Kewu Umppi'pa'-pattern citadel turret.[1]

While initially type-classified by the Office of Naval Intelligence for this reason as a purely air defence system, the Covenant did employ the Ogab'd in offensive ground attack roles. They were occaisionally used as a general tank in assaults against entrenched enemies in urban regions.[3]

Operational history[edit]

Human-Covenant War[edit]

Ogab'd-pattern Wraiths were primarily encountered late in the Human-Covenant War,[3] and were in particular heavily employed in the final year of the war - seeing use against the United Nations Space Command during the Fall of Reach[3] and Battle for Earth. During the Earth campaign, they were deployed into the city of New Mombasa to act as air defence in the flooded areas of Kikowani Station and later,[5] the New Mombasa Waterfront Highway.[6] Later on in the battle, anti-air Wraiths were deployed in a perimeter around the Voi Excession in conjunction with Mantis sky strikers to form a defensive line against incursions by UNSC aerospace assets. Several of these units in the port-city of Voi were engaged and destroyed by a battle led by John-117.[7]

Anti-air Wraiths were deployed in the Battle of Installation 00 as part of the Prophet of Truth's final stand against the UNSC.[8][9]

Post-war era[edit]

Following the war's conclusion, Ogab'd-pattern Wraiths were salvaged and put to use by the empire's various successor factions. These included Merg Vol's Covenant, who deployed anti-air Wraiths as part of their invasion of Draetheus V in 2554.[10][11] Although the Ogab'd continued to see use in this era, it was supplanted by the Swords of Sanghelios and among portions of Jul 'Mdama's Covenant by the more modern Muv'te-pattern anti-aircraft Wraith - though the Ogab'd did continue to see service in Jul 'Mdama's Covenant during their conflict on Installation 03 in July 2557.[12][citation needed]

Unlike their counterparts, the Banished have by-and-large elected not to employ the use of anti-aircraft Wraiths - instead preferring the use of the Dovotaa Workshop Reaver for mobile air defence purposes.[13]

In-game information[edit]

Halo 3 and Halo 3: ODST[edit]

Help.png This section needs expansion. You can help Halopedia by expanding it.

In the Halo 3 Campaign, like the Fuel Rod Gun and Energy Sword of Halo: Combat Evolved, it has a dead man switch, causing the vehicle to self-destruct when the driver dies or exits. Except for a glitch, the AA-Wraith is otherwise inoperable by the player.

Production notes[edit]

Help.png This section needs expansion. You can help Halopedia by expanding it.

The Anti-Air Wraith's design dates back to early in the production of Halo 2. The vehicle mostly resembles the design that would later be finalised in Halo 3, albeit built upon the Halo: Combat Evolved model of the regular Wraith tank due to how early in production the vehicle was designed. The AA Wraith was one of many vehicles cut from the final Halo 2 game, though the files for the asset have been restored by the Digsite project for modders to make use of. Due to being built upon a Combat Evolved Wraith and having more visual consistency with that game's art direction, the Wraith has been formally restored for use in that game - though can be modded into any Halo game's editing kit. The Digsite iteration of the vehicle was restored by project contributor General_101, who worked to fix the vehicle's textures and UI.[14]

The Halo 2 edition of the AA Wraith has a notable departure from the final vehicle; a purple colour scheme inherited from the base Wraith design. This facet was followed through into early builds of Halo 3 - March 2007 build of the Halo 3 Beta has an early version of the AA Wraith available to spawn on Snowbound in Forge. This early Wraith is purple like the regular mortar counterpart, and boasts a pair of automatic plasma cannons as opposed to the fuel rod cannons it has in the final game.

Trivia[edit]

  • It seemed that Bungie originally considered making the AA Wraith a drivable vehicle, since when the player takes control of it and then jump out of the Wraith, it features its own weapon retraction animation, much like the normal Wraith. The way Bungie rendered it nearly undrivable is likely due to the fact of dominating firepower. Hints also include that it also contains its own special aiming reticule. Similarly, there is no targeting reticule for the AA Wraith's gunner turret.
  • If a player takes control of an AA Wraith in Halo 3, it will not mitigate damage from incoming fire. This makes the player a substantially easier target.
  • A shot from a Fuel Rod Gun is more powerful than a single shot from a cannon on the Anti Air Wraith. This is probably because of the faster rate of fire and infinite ammo the Anti-Air Wraith has, making it overpowered otherwise.
  • The AA Wraith was added to Halo 3 Forge in Halo: The Master Chief Collection on July 14, 2020, but with its dead-man switch removed and the gunner given a crosshair similar to that on the Type-26 Wraith. The AA Wraith was also added to Halo 3: ODST Firefight in Halo: The Master Chief Collection on September 22, 2020.

Gallery[edit]

List of appearances[edit]

Sources[edit]

  1. ^ a b c d e f g Halo: The Essential Visual Guide, page 9
  2. ^ a b c d e f g h i Halo Encyclopedia (2022 edition), page 275
  3. ^ a b c d e f g Halo Waypoint, Blitz Coverage (Retrieved on Oct 28, 2021) [archive]
  4. ^ Halo Encyclopedia (2011 edition), page 257
  5. ^ Halo 3: ODST, campaign level Kikowani Station
  6. ^ Halo 3: ODST, campaign level Coastal Highway
  7. ^ Halo 3, campaign level The Storm
  8. ^ Halo 3, campaign level The Ark
  9. ^ Halo 3, campaign level The Covenant
  10. ^ Halo: Spartan Assault, campaign level Mission 4: Live to Fight
  11. ^ Halo: Spartan Assault, campaign level Mission 13: Assault on the Supply Lines
  12. ^ Halo: Spartan Strike, campaign level {{{Level}}}
  13. ^ Halo Wars 2, Phoenix Logs: Reaver
  14. ^ Halo Waypoint, Digsite Discoveries (Retrieved on Jul 17, 2023) [archive]