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{{era|H3}}
{{Title|''Ogab'd''-pattern anti-aircraft Wraith}}
{{Cleanup}}
{{Status|Canon}}
{{Ship
{{Disambig header|the Anti-Aircraft Wraith introduced in [[Halo 3]]|the variant introduced in [[Halo 5: Guardians]]|Muv'te-pattern anti-aircraft Wraith}}
|image=[[Image:Anti-air Wraith.jpg|300px]]
{{Vehicle infobox
|name=Anti-Air Wraith
|name=''Ogab'd''-pattern Skyhunter
|manufacturer=
|image=[[File:AAWraithH3.png|300px]]
|manufacturer=[[Assembly Forges]]{{Ref/Book|Id=EVG|EVG|Page=9}}<br>[[Lodam Armory]]{{Ref/Reuse|Enc22}}
|line=
|line=
|model=Type-52 Anti Aircraft Artillery
|model=
|class=Mobile Anti-Aircraft
|cost=
|length=8.7 meters (28.6 feet)
|length={{Convert|29.3|ft|m|disp=flip|sp=us}}{{Ref/Reuse|EVG}}{{Ref/Reuse|Enc22}}
|width=
|width={{Convert|30.3|ft|m|disp=flip|sp=us}}{{Ref/Reuse|EVG}}{{Ref/Reuse|Enc22}}
|height=
|height={{Convert|12.4|ft|m|sp=us|sigfig=3}}{{Ref/Reuse|Enc22}}
|mass=Estimated 55 - 75 tons (120,000 - 170,000 pounds)
|mass={{Convert|47.8|MT}}{{Ref/Reuse|Enc22}}
|max accel=
|max speed=
|max speed space=
|engine=
|max speed air=
|hull=[[Nanolaminate]]
|engine=Boosted Gravity Propulsion Drive<ref>''[[Halo 2: Special Collector's Edition Manual]]'', page 17</ref>
|armament=  
|slipspace drive=
*6 rapid-fire heavy [[Fuel rod cannon|flak cannons]]{{Ref/Reuse|EVG}}
|slipspace speed=
*1 {{Pattern|Pek|plasma cannon}}
|poweroutput=
|crew=One pilot, one gunner{{Ref/Reuse|Enc22}}
|power=
|shield gen=
|hull=
|sensor=
|target=
|navigation=
|avionics=
|countermeasures=
|armament=*Dual [[Fuel Rod Gun]]-based<ref>''[[Halo 3: The Official Guide]]'', page 140</ref> Main Flak Cannon<ref>''[[Halo 3: The Official Guide]]'', page 63</ref>
*Secondary Plasma Turret<ref>''[[Halo 3: The Official Guide]]'', page 52</ref>
|complement=
|complement=
|crew=*Driver (1)
*Support Gunner (1) (optional)
|skeleton=
|passengers=
|capacity=
|consumables=
|consumables=
|othersystems=
|othersystems=
|firstuse=
|role=  
|role=
*Tactical anti-air{{Ref/Reuse|Blitz}}
|era=  
*Ground assault{{Ref/Reuse|Blitz}}
|firstuse-title=In service
|firstuse=[[Human-Covenant War]]
|affiliation=[[Covenant]]
|affiliation=[[Covenant]]
}}
}}
[[Image:Anti-Air Fire.jpg|thumb|An Anti-Air Wraith fires on a [[Hornet]].]]
The '''''Ogab'd''-pattern Skyhunter'''{{Ref/Book|Id=Enc22|Enc22|Page=275}} {{Type|52|Anti-Aircraft Artillery|AAA}},{{Ref/Book|Id=Enc11|Enc11|Page=257}}{{Ref/Site|Id=Blitz|URL=https://www.halowaypoint.com/en-us/news/blitz-coverage|Site=Halo Waypoint|Page=Blitz Coverage|D=28|M=10|Y=2021}} is a [[Skyhunter]] variant of the [[Wraith]] line of armoured vehicles, used by the [[Covenant]] and its [[Covenant remnants|remnants]].
The '''Type-52 Anti Aircraft Artillery''', often referred to as the '''Anti-Air Wraith'''<ref>''[[Halo 3: The Official Guide]]'', page 63</ref> or abbreviated as the '''Type-52 AAA''', is a specialized variant of the [[Type-25 Wraith]] tank.


== Introduction ==
==Overview==
===Design details===
The ''Ogab'd''-pattern skyhunters are built by the [[Assembly Forges]] of [[Lodam Armory]] upon the chassis of the base {{Pattern|Zurdo|Wraith}} tank - with some (though not all){{Ref/Reuse|Blitz}} models modified to feature a red-crimson colour scheme, as opposed to the standard blue-purple. As with the {{Pattern|Muv'te|anti-aircraft Wraith}} - the [[Post-Covenant War conflicts|post-war]] era counterpart to the ''Ogab'd'' - [[weapon-smith]]s are required to incorporate stringent failsafes into the vehicle's design to ensure that they are destroyed should the vehicle operator be killed. This is done to prevent the vehicle and it's destructive potential from falling into enemy hands.{{Ref/Reuse|Enc22}}


The Type-52 Anti Aircraft Artillery is a variant of the mainstream Covenant "Wraith" tank, but differs in its primary armament: while the standard Type-25 model is equipped with a [[Plasma Mortar]] which is mainly against slow-moving ground targets, the Type-52 model is equipped with a "rapid fire" dual [[Fuel Rod Gun]]-based<ref>''[[Halo 3: The Official Guide]]'', page 140</ref> flak cannon<ref>''[[Halo 3: The Official Guide]]'', page 63</ref> as its main armament, and has high effectiveness against nearby air targets and also ground targets. The Type-52 shares the Type-25's secondary plasma turret, a non-detachable stationary turret emplacement fixed at the midsection of the vehicle that is optionally manned for point defense against "medium to close" range ground targets.
===Armament===
The ''Ogab'd''-pattern anti-air Wraith differs in its primary armament from the standard Wraith models. While the standard forms of Wraith are equipped with a [[plasma mortar]], which is used mainly against slow-moving ground targets, the skyhunter model is equipped with six rapid fire heavy [[fuel rod cannon]]s as its main armament. These weapons fire [[Fuel rod#Class-3|Class-3 fuel rods]], a heavier munition than the standard [[Fuel rod#Class-2|Class-2 fuel rods]] used by infantry-scale [[fuel rod gun]]s outfitted for longer-distanced shooting expected of anti-aircraft work. The fuel rod cannons on the ''Ogab'd'' model act as flak weapons and explode in mid-air, furthering their anti-air utility. The weapons have heat-seeking capabilities built-into their operation, allowing them to automatically track enemy targets.{{Ref/Reuse|EVG}}


The Type-52 is also distinguished from the Type-25 by its red-bronze color scheme instead of the standard Wraith's purple armor color.
To defend the weapon at close-range, the ''Ogab'd'' is equipped with a secondary [[Medium plasma cannon|medium]] {{Pattern|Pek|plasma cannon}},{{Ref/Reuse|EVG}} mounted atop a cupola behind the cockpit - allowing a secondary gunner to provide limited fire support for the vehicle.{{Ref/Reuse|Enc22}}


== Appearances ==
===Usage===
The Type-52 Anti Aircraft Artillery saw widespread deployment by the [[Covenant Loyalists]] in the occupied [[Inner Colonies|Inner Colony worlds]] of the [[United Nations Space Command]].
The role of the ''Ogab'd'' in the Covenant arsenal fits in below the larger scale [[sky striker]]s of the Covenant's heavy artillery loadout. They are typically deployed as an air defence solution in theatres where the limitations of time or environmental factors make the establishment of larger assets such as the {{Pattern|Cheru|Tyrant}}, {{Pattern|Skar'wa|Mantis}} or {{Pattern|Sumda'te|Scarab}} impossible or impractical. Their mobility provides a further advantage that many of these larger systems do not - something neither matched by the air defence variants of the smaller {{Pattern|Preksheda|Shade}} or {{Pattern|Kewu Umppi'pa'|citadel turret}}.{{Ref/Reuse|EVG}}


Multiple Type-52 vehicles were deployed in the [[Africa|African]] city of [[Voi]] during the Loyalist occupation of Voi in the [[Second Battle of Earth]]<ref>''[[The Storm (Level)]]'', ''[[Halo 3]]''</ref><ref>''[[Halo 3: The Official Guide]]'', page 57</ref><ref>''[[Halo 3: The Official Guide]]'', page 59</ref><ref>http://uk.media.xbox360.ign.com/media/734/734817/vids_1.html</ref>, although all were eventually destroyed in the UNSC counterattack or the Flood invasion of Voi<ref>''[[Floodgate (Level)]]'', ''[[Halo 3]]''</ref>.
While initially [[Type classification system|type-classified]] by the [[Office of Naval Intelligence]] for this reason as a purely air defence system, the Covenant did employ the ''Ogab'd'' in offensive ground attack roles. They were occaisionally used as a general [[tank]] in assaults against entrenched enemies in urban regions.{{Ref/Reuse|Blitz}}


At least three were deployed against a possible UNSC threat when the Loyalists secured the [[Forerunner]] facility known as the [[Ark]] in extragalactic space<ref>''[[The Covenant (Level)]]'', ''[[Halo 3]]''</ref><ref>''[[Halo 3: The Official Guide]]'', page 87</ref>.
==Operational history==
===Human-Covenant War===
''Ogab'd''-pattern Wraiths were primarily encountered late in the [[Human-Covenant War]],{{Ref/Reuse|Blitz}} and were in particular heavily employed in the [[2552|final year]] of the war - seeing use against the [[United Nations Space Command]] during the [[Fall of Reach]]{{Ref/Reuse|Blitz}} and [[Battle for Earth]]. During the [[Earth]] campaign, they were deployed into the city of [[New Mombasa]] to act as air defence in the flooded areas of [[Kikowani Station (location)|Kikowani Station]] and later,{{Ref/Level|H3ODST|Kikowani Station}} the [[New Mombasa Waterfront Highway]].{{Ref/Level|H3ODST|Coastal Highway}} Later on in the battle, anti-air Wraiths were deployed in a perimeter around the [[Voi Excession]] in conjunction with Mantis sky strikers to form a defensive line against incursions by UNSC aerospace assets. Several of these units in the port-city of [[Voi]] were engaged and destroyed by a [[Battle of Voi|battle]] led by [[John-117]].{{Ref/Level|H3|The Storm}}


== Trivia ==
Anti-air Wraiths were deployed in the [[Battle of Installation 00]] as part of the [[Prophet of Truth]]'s final stand against the UNSC.{{Ref/Level|H3|The Ark (level)|The Ark}}{{Ref/Level|H3|The Covenant (level)|The Covenant}}
*You can drive it in Co-Op mode. First, you need a team mate to board and destroy the Brute inside, while hes doing that hold RB and stand near the Wraith and after your team mate kills the brute, if you stood near it holding RB you will get in it. Though after you get out of the vehicle, it will explode as if you weren't in it. This is similar to getting the [[Scarab Gun]] of ''[[Halo 2]]'', where you push the [[Banshee]] through a [[Mombasa]] tunnel.


*There is a recently discovered way to pilot the Wraith on one's own in case a Co-Op partner is not available at the time. Simply hop on top of the Wraith, melee the door off, and when the Brute pilot is exposed, melee his helmet off. Once his head is exposed, adjust your position until you no longer see "Press RB to board enemy Wraith" (crouching helps) and hold RB. Proceed to shoot the Brute in the head and as long as you were holding RB, you should jump right in the Wraith afterward.
===Post-war era===
Following the war's conclusion, ''Ogab'd''-pattern Wraiths were salvaged and put to use by the empire's various successor factions. These included [[Merg Vol's Covenant]], who deployed anti-air Wraiths as part of their [[Battle of Draetheus V|invasion]] of [[Draetheus V]] in [[2554]].{{Ref/Level|HSA|Mission 4: Live to Fight}}{{Ref/Level|HSA|Mission 13: Assault on the Supply Lines}} Although the ''Ogab'd'' continued to see use in this era, it was supplanted by the [[Swords of Sanghelios]] and among portions of [[Jul 'Mdama]]'s Covenant by the more modern {{Pattern|Muv'te|anti-aircraft Wraith}} - though the ''Ogab'd'' did continue to see service in [[Jul 'Mdama's Covenant]] during their [[Battle of Installation 03|conflict]] on [[Installation 03]] in [[2557#July|July 2557]].{{Ref/Level|HSS}}{{Citation needed}}


*Although it takes a somewhat glitch in order to pilot it, it has its own, never before used, weapon reticle, no glitches or lag when piloting it, and has its own sound files, almost as if Bungie ''expected'' the player to drive it. It is most likely an easter egg, a "special vehicle" that Bungie put in for fun, but it is still strange, for as a full functioning (and actually, very deadly and effective) vehicle to not appear in multiplayer or as a normal vehicle.
Unlike their counterparts, the [[Banished]] have by-and-large elected not to employ the use of anti-aircraft Wraiths - instead preferring the use of the [[Dovotaa Workshop Reaver]] for mobile air defence purposes.{{Ref/Game|HW2|Phoenix Logs|Detail=Reaver}}
 
==In-game information==
===''Halo 3'' and ''Halo 3: ODST''===
{{Expand-section}}
In the ''[[Halo 3]]'' Campaign, like the [[Fuel Rod Gun]] and [[Energy Sword]] of ''[[Halo: Combat Evolved]]'', it has a dead man switch, causing the vehicle to self-destruct when the driver dies or exits. Except for a [[Drive an AA Wraith|glitch]], the AA-Wraith is otherwise inoperable by the player.
 
==Production notes==
{{Expand-section}}
The Anti-Air Wraith's design dates back to early in the [[Development of Halo 2|production]] of ''[[Halo 2]]''. The vehicle mostly resembles the design that would later be finalised in ''[[Halo 3]]'', albeit built upon the ''[[Halo: Combat Evolved]]'' model of the regular Wraith tank due to how early in production the vehicle was designed. The AA Wraith was one of [[Cut Halo 2 vehicles|many vehicles]] cut from the final ''Halo 2'' game, though the files for the asset have been restored by the [[Digsite]] project for [[Modding|modders]] to make use of. Due to being built upon a ''Combat Evolved'' Wraith and having more visual consistency with that game's art direction, the Wraith has been formally restored for use in that game - though can be modded into any ''Halo'' game's editing kit. The Digsite iteration of the vehicle was restored by project contributor General_101, who worked to fix the vehicle's textures and UI.{{Ref/Site|URL=https://www.halowaypoint.com/news/digsite-discoveries|Site=Halo Waypoint|Page=Digsite Discoveries|D=17|M=07|Y=2023}}
 
The ''Halo 2'' edition of the AA Wraith has a notable departure from the final vehicle; a purple colour scheme inherited from the base Wraith design. This facet was followed through into early builds of ''Halo 3'' - March 2007 build of the ''Halo 3'' Beta has an [[Cut Halo 3 vehicles#Early anti-air Wraith|early version]] of the AA Wraith available to spawn on [[Snowbound]] in [[Forge/Halo 3|Forge]]. This early Wraith is purple like the regular mortar counterpart, and boasts a pair of automatic [[plasma cannon]]s as opposed to the fuel rod cannons it has in the final game.
<gallery>
File:HCE_Digsite_AAWraith.jpg|The ''Halo 2'' model for the AA Wraith restored into ''Halo: Combat Evolved'' by Digsite.
File:H3 Beta AAWraith Shooting.png|Driving the early AA Wraith in ''Halo 3''.
</gallery>
 
==Trivia==
{{Linkbox|gallery=yes|gallerypage=Images of Ogab'd-pattern anti-air Wraith}}
*It seemed that [[Bungie]] originally considered making the AA Wraith a drivable vehicle, since when the player takes control of it and then jump out of the Wraith, it features its own weapon retraction animation, much like the normal Wraith. The way Bungie rendered it nearly undrivable is likely due to the fact of dominating firepower. Hints also include that it also contains its own special aiming reticule. Similarly, there is no targeting reticule for the AA Wraith's gunner turret.
*If a player takes control of an AA Wraith in ''Halo 3'', it will not mitigate damage from incoming fire. This makes the player a substantially easier target.
*A shot from a Fuel Rod Gun is more powerful than a single shot from a cannon on the Anti Air Wraith. This is probably because of the faster rate of fire and infinite ammo the Anti-Air Wraith has, making it overpowered otherwise.
*The AA Wraith was added to ''Halo 3'' Forge in ''[[Halo: The Master Chief Collection]]'' on July 14, 2020, but with its dead-man switch removed and the gunner given a crosshair similar to that on the Type-26 Wraith. The AA Wraith was also added to ''Halo 3: ODST'' Firefight in ''Halo: The Master Chief Collection'' on September 22, 2020.
 
==Gallery==
<gallery>
File:Halo3-T52WraithAA.png|A view of an occupied T-52 AA Wraith in ''[[Halo 3]]''.
File:Anti-air Wraith.jpg|An anti-air Wraith at Voi.
File:1216870244 Destroyed.jpg|An Anti-Air Wraith being dissected by an [[M6 Spartan Laser]].
File:1216870392 AAWraith.jpg|An Anti-Air Wraith in ''Halo 3''.
File:Anti-Air Fire.jpg|An Anti-Air Wraith shooting at an [[AV-14 Hornet]].
File:H3 Anti-Air Wraith taken over.jpg|An Anti-Air Wraith on The Ark.
File:66868004-Full.jpg|John-117 driving an AA Wraith.
File:HTMCC_H3_Sandbox_AAWraith.png|An AA Wraith being used by a player on [[Sandbox]] in the ''[[Halo: The Master Chief Collection]]'' version of ''Halo 3''.
File:H3ODST ScorpionAAWraith.jpg|[[Alpha-Nine]]'s [[M808C Scorpion]] approaches an AA Wraith in ''[[Halo 3: ODST]]''.
File:H3ODST-AAWraithLostPlatoon.png|An AA Wraith being used on [[Lost Platoon]] in the ''Halo: The Master Chief Collection'' version of ''Halo 3: ODST''.
File:HGC AAWraith.jpg|An anti-air Wraith painted in purple in ''[[Halo: Ground Command]]''.
File:HGC-Covies.jpg|An AA Wraith in ''Halo: Ground Command''.
File:HGC SunDevil And Wraith.jpg|A T-52 AA Wraith and a M808B2 Sun Devil in ''Halo: Ground Command''
</gallery>
 
==List of appearances==
*''[[Halo 3]]'' {{1st}}
*''[[Halo 3: ODST]]''
*''[[Halo: Spartan Assault]]''
*''[[Halo: Spartan Strike]]''
*''[[Halo: Ground Command]]''
*''[[Halo Wars 2]]'' {{Mo}}
*''[[Halo: Shadows of Reach]]''


==Sources==
==Sources==
<references/>
{{Ref/Sources}}


{{Covenant Vehicles}}
{{Wraiths}}
[[Category:Halo 3]]
[[Category:Covenant vehicles]]
[[Category:Vehicles]]
[[Category:Drivable vehicles]]
[[Category:The Covenant]]
[[Category:Wraith variants]]

Latest revision as of 14:10, March 5, 2024

This article is about the Anti-Aircraft Wraith introduced in Halo 3. For the variant introduced in Halo 5: Guardians, see Muv'te-pattern anti-aircraft Wraith.
Ogab'd-pattern Skyhunter
AAWraithH3.png
Production information

Manufacturer:

Assembly Forges[1]
Lodam Armory[2]

Technical specifications

Length:

8.9 meters (29.3 ft)[1][2]

Width:

9.2 meters (30.3 ft)[1][2]

Height:

12.4 feet (3.78 m)[2]

Mass:

47.8 metric tons (47.0 LT; 52.7 ST)[2]

Hull:

Nanolaminate

Armament:

Crew:

One pilot, one gunner[2]

Usage

In service:

Human-Covenant War

Role(s):

  • Tactical anti-air[3]
  • Ground assault[3]

Affiliation:

Covenant

 

The Ogab'd-pattern Skyhunter[2] (UNSC Type classification: Type-52 Anti-Aircraft Artillery, T-52 AAA),[4][3] is a Skyhunter variant of the Wraith line of armoured vehicles, used by the Covenant and its remnants.

Overview[edit]

Design details[edit]

The Ogab'd-pattern skyhunters are built by the Assembly Forges of Lodam Armory upon the chassis of the base Zurdo-pattern Wraith tank - with some (though not all)[3] models modified to feature a red-crimson colour scheme, as opposed to the standard blue-purple. As with the Muv'te-pattern anti-aircraft Wraith - the post-war era counterpart to the Ogab'd - weapon-smiths are required to incorporate stringent failsafes into the vehicle's design to ensure that they are destroyed should the vehicle operator be killed. This is done to prevent the vehicle and it's destructive potential from falling into enemy hands.[2]

Armament[edit]

The Ogab'd-pattern anti-air Wraith differs in its primary armament from the standard Wraith models. While the standard forms of Wraith are equipped with a plasma mortar, which is used mainly against slow-moving ground targets, the skyhunter model is equipped with six rapid fire heavy fuel rod cannons as its main armament. These weapons fire Class-3 fuel rods, a heavier munition than the standard Class-2 fuel rods used by infantry-scale fuel rod guns outfitted for longer-distanced shooting expected of anti-aircraft work. The fuel rod cannons on the Ogab'd model act as flak weapons and explode in mid-air, furthering their anti-air utility. The weapons have heat-seeking capabilities built-into their operation, allowing them to automatically track enemy targets.[1]

To defend the weapon at close-range, the Ogab'd is equipped with a secondary medium Pek-pattern plasma cannon,[1] mounted atop a cupola behind the cockpit - allowing a secondary gunner to provide limited fire support for the vehicle.[2]

Usage[edit]

The role of the Ogab'd in the Covenant arsenal fits in below the larger scale sky strikers of the Covenant's heavy artillery loadout. They are typically deployed as an air defence solution in theatres where the limitations of time or environmental factors make the establishment of larger assets such as the Cheru-pattern Tyrant, Skar'wa-pattern Mantis or Sumda'te-pattern Scarab impossible or impractical. Their mobility provides a further advantage that many of these larger systems do not - something neither matched by the air defence variants of the smaller Preksheda-pattern Shade or Kewu Umppi'pa'-pattern citadel turret.[1]

While initially type-classified by the Office of Naval Intelligence for this reason as a purely air defence system, the Covenant did employ the Ogab'd in offensive ground attack roles. They were occaisionally used as a general tank in assaults against entrenched enemies in urban regions.[3]

Operational history[edit]

Human-Covenant War[edit]

Ogab'd-pattern Wraiths were primarily encountered late in the Human-Covenant War,[3] and were in particular heavily employed in the final year of the war - seeing use against the United Nations Space Command during the Fall of Reach[3] and Battle for Earth. During the Earth campaign, they were deployed into the city of New Mombasa to act as air defence in the flooded areas of Kikowani Station and later,[5] the New Mombasa Waterfront Highway.[6] Later on in the battle, anti-air Wraiths were deployed in a perimeter around the Voi Excession in conjunction with Mantis sky strikers to form a defensive line against incursions by UNSC aerospace assets. Several of these units in the port-city of Voi were engaged and destroyed by a battle led by John-117.[7]

Anti-air Wraiths were deployed in the Battle of Installation 00 as part of the Prophet of Truth's final stand against the UNSC.[8][9]

Post-war era[edit]

Following the war's conclusion, Ogab'd-pattern Wraiths were salvaged and put to use by the empire's various successor factions. These included Merg Vol's Covenant, who deployed anti-air Wraiths as part of their invasion of Draetheus V in 2554.[10][11] Although the Ogab'd continued to see use in this era, it was supplanted by the Swords of Sanghelios and among portions of Jul 'Mdama's Covenant by the more modern Muv'te-pattern anti-aircraft Wraith - though the Ogab'd did continue to see service in Jul 'Mdama's Covenant during their conflict on Installation 03 in July 2557.[12][citation needed]

Unlike their counterparts, the Banished have by-and-large elected not to employ the use of anti-aircraft Wraiths - instead preferring the use of the Dovotaa Workshop Reaver for mobile air defence purposes.[13]

In-game information[edit]

Halo 3 and Halo 3: ODST[edit]

Help.png This section needs expansion. You can help Halopedia by expanding it.

In the Halo 3 Campaign, like the Fuel Rod Gun and Energy Sword of Halo: Combat Evolved, it has a dead man switch, causing the vehicle to self-destruct when the driver dies or exits. Except for a glitch, the AA-Wraith is otherwise inoperable by the player.

Production notes[edit]

Help.png This section needs expansion. You can help Halopedia by expanding it.

The Anti-Air Wraith's design dates back to early in the production of Halo 2. The vehicle mostly resembles the design that would later be finalised in Halo 3, albeit built upon the Halo: Combat Evolved model of the regular Wraith tank due to how early in production the vehicle was designed. The AA Wraith was one of many vehicles cut from the final Halo 2 game, though the files for the asset have been restored by the Digsite project for modders to make use of. Due to being built upon a Combat Evolved Wraith and having more visual consistency with that game's art direction, the Wraith has been formally restored for use in that game - though can be modded into any Halo game's editing kit. The Digsite iteration of the vehicle was restored by project contributor General_101, who worked to fix the vehicle's textures and UI.[14]

The Halo 2 edition of the AA Wraith has a notable departure from the final vehicle; a purple colour scheme inherited from the base Wraith design. This facet was followed through into early builds of Halo 3 - March 2007 build of the Halo 3 Beta has an early version of the AA Wraith available to spawn on Snowbound in Forge. This early Wraith is purple like the regular mortar counterpart, and boasts a pair of automatic plasma cannons as opposed to the fuel rod cannons it has in the final game.

Trivia[edit]

  • It seemed that Bungie originally considered making the AA Wraith a drivable vehicle, since when the player takes control of it and then jump out of the Wraith, it features its own weapon retraction animation, much like the normal Wraith. The way Bungie rendered it nearly undrivable is likely due to the fact of dominating firepower. Hints also include that it also contains its own special aiming reticule. Similarly, there is no targeting reticule for the AA Wraith's gunner turret.
  • If a player takes control of an AA Wraith in Halo 3, it will not mitigate damage from incoming fire. This makes the player a substantially easier target.
  • A shot from a Fuel Rod Gun is more powerful than a single shot from a cannon on the Anti Air Wraith. This is probably because of the faster rate of fire and infinite ammo the Anti-Air Wraith has, making it overpowered otherwise.
  • The AA Wraith was added to Halo 3 Forge in Halo: The Master Chief Collection on July 14, 2020, but with its dead-man switch removed and the gunner given a crosshair similar to that on the Type-26 Wraith. The AA Wraith was also added to Halo 3: ODST Firefight in Halo: The Master Chief Collection on September 22, 2020.

Gallery[edit]

List of appearances[edit]

Sources[edit]

  1. ^ a b c d e f g Halo: The Essential Visual Guide, page 9
  2. ^ a b c d e f g h i Halo Encyclopedia (2022 edition), page 275
  3. ^ a b c d e f g Halo Waypoint, Blitz Coverage (Retrieved on Oct 28, 2021) [archive]
  4. ^ Halo Encyclopedia (2011 edition), page 257
  5. ^ Halo 3: ODST, campaign level Kikowani Station
  6. ^ Halo 3: ODST, campaign level Coastal Highway
  7. ^ Halo 3, campaign level The Storm
  8. ^ Halo 3, campaign level The Ark
  9. ^ Halo 3, campaign level The Covenant
  10. ^ Halo: Spartan Assault, campaign level Mission 4: Live to Fight
  11. ^ Halo: Spartan Assault, campaign level Mission 13: Assault on the Supply Lines
  12. ^ Halo: Spartan Strike, campaign level {{{Level}}}
  13. ^ Halo Wars 2, Phoenix Logs: Reaver
  14. ^ Halo Waypoint, Digsite Discoveries (Retrieved on Jul 17, 2023) [archive]