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Mgalekgolo: Difference between revisions

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{{Ratings}}
{{Status|Canon}}
{{Era|H1|H2|H3|HW|FOR|TF|FS|GOO|CH|HGN|UP}}
{{References}}
{{Covenant Species Infobox
{{Disambig header|the species|the armor|HUNTER-class Mjolnir}}
|name=Mgalekgolo (Hunter)
{{Species infobox
|image=[[Image:PlanetTe.jpg|300px]]
|name=Mgalekgolo<br />(''Ophis congregatio'')
|pagename=Mgalekgolo
|othernames=
Hunter
<br>Can o' Worms
<br>Ogre
<br>Worm-guts
|image=[[File:HINF-Hunter.png|325px]]
|homeworld=[[Te]]
|homeworld=[[Te]]
|height=12.8 feet
|height=12'1" (368.7 cm)-12'3" (373.4 cm)<ref name="ENC">'''[[Halo Encyclopedia (2009 edition)]]''', ''page 141''</ref>{{Ref/Reuse|wp lekgolo}}
|weight=10,500 pounds.
|weight={{Convert|10000|lb|kg}}-{{Convert|11000|lb|kg}}{{Ref/Reuse|ENC}}{{Ref/Reuse|wp lekgolo}}
|skincolor=Orange-red.
|distinctions=A single entity created by a unified colony of small worm-like creatures called [[Lekgolo]]
|distinctions=A single entity created by a unified colony of small worm-like creatures called [[Lekgolo]].
|lifespan=
|equipment=*Heavy Metal Shield
|notable-group=*[[Covenant]]
*Mgalekgolo armour
*[[Swords of Sanghelios]]
*[[Assault Cannon]].
*[[Joyous Exultation Covenant]]
|types=Combat Lekgolo Colo
*[[Jul 'Mdama's Covenant]]
|notable=*[[Ogada Nosa Fasu]]  
*[[Vata 'Gajat's mercenary group]]
*[[Banished]]
|notable-person=
*"[[Colony]]"
*[[Igido Nosa Hurru]]
*[[Igido Nosa Hurru]]
*[[Magsanggalang]]
*[[Magtanggol]]
*[[Makipagtunggali]]
*[[Nakagagalit]]
*[[Ogada Nosa Fasu]]
*[[Paruto Xida Konna]]
*[[Paruto Xida Konna]]
*[[Waruna Xida Yotno]]
*[[Waruna Xida Yotno]]
|othernames=
* "[[Myriad]]"
*Hunter
}}
*Can of Worms
{{Quote|They're all scary and angry and they like to smash things.|[[Bungie]]<ref>[http://halo.bungie.net/news/content.aspx?type=topnews&link=BWU_081409 '''Bungie.net''', ''Bungie Weekly Update 08/14/09'']</ref>}}
*Big Scary Monster
*The Thing with Spikes
*The Spiked Worm}}


[[Image:Hunter1.jpg|thumb|A "Hunter" form, the most commonly encountered type of Mgalekgolo]]
The '''Mgalekgolo'''<ref name="Bestiarum">'''[[Bestiarum]]'''</ref> (''Ophis congregatio'', meaning "serpent union"),<ref>[http://carnage.bungie.org/haloforum/halo.forum.pl?read=865756 '''HBO Forums''': ''Bestiaium Latin names translated'']</ref> is a gestalt of [[Lekgolo]], which are small worm-like creatures that group together to exponentially increase their intelligence, strength, and maneuverability. Of the myriad Lekgolo collectives, the best known is the Mgalekgolo or '''Hunter''', a bipedal form that is used for heavy assault. Ironically, the Mgalekgolo is among the least common Lekgolo configurations, but due to their formidable combat capabilities they are most commonly fielded by the [[Covenant]].{{Ref/Reuse|Bestiarum}} While the term "Mgalekgolo" is formally limited to this particular type of Lekgolo gestalt with the other forms having different names,{{Ref/Reuse|wp lekgolo}}{{Ref/Reuse|Bestiarum}} it is sometimes applied to other Lekgolo colonies as well, such as that used to operate the {{Pattern|Deutoros|Scarab}}, or the [[Goliath]]s employed by the [[Banished]].<ref>'''[[Halo: The Essential Visual Guide]]''', ''page 163''</ref>


The '''Mgalekgolo'''<ref>''[[Bestiarum]]''</ref> (Latin ''Ophis congregatio'', meaning "serpent union"<ref>[http://carnage.bungie.org/haloforum/halo.forum.pl?read=865756 HBO Forums]</ref>) are a unique gestalt of smaller creatures known as [[Lekgolo]], which are small, orange worm-like beings that can group together to geometrically increase intelligence, strength, and maneuverability.
==History==
<!--This section describes the history of the Mgalekgolo configuration; the history of the entire Lekgolo species is described in the Lekgolo article.-->
{{Quote|The Hunters have come to our aid, Arbiter. They will fight by our side.|A [[Special Operations Sangheili]] during the [[Battle of Installation 05]].{{Ref/Reuse|TGJ}}}}
After the formation of the [[Covenant]], early experiments with the [[Luminary|Luminaries]] reverse-engineered from the [[Forerunner Dreadnought]] in ''[[High Charity]]'' led the Covenant to the Lekgolo homeworld Te, which was located near [[Urs]], the home system of the [[Sangheili]]. While the [[San'Shyuum]] and [[Sangheili]] hoped to find a treasure trove of Forerunner artifacts, they instead found hives of Lekgolo inside orbital rings surrounding the planet. The rings were in fact the destroyed remains of an ancient Forerunner installation in orbit. The relics had been the Lekgolo's food for millennia, and the orbital rings were actually composed of digested-and-destroyed Forerunner relics that some of the Lekgolo had been consuming.<ref name="ch">'''Halo: Contact Harvest''', ''pages 269-271''</ref>


== Background ==
[[File:H2A Terminals - First Hunters.jpg|thumb|250px|left|Jeht facing off against naked Mgalekgolo in their natural unarmored form.]]
Enraged by the Lekgolo's "desecration" of Forerunner relics, the Covenant began a military campaign against the Lekgolo. After facing considerable difficulty eradicating the creatures,{{Ref/Reuse|Bestiarum}}{{Ref/Reuse|ch}} [[Arbiter]] [[Jeht 'Lcmutee]] was sent to study the Lekgolo for a full year on [[Rantu]], one of Te's moons. It was there that the Arbiter witnessed the Lekgolo combine into Mgalekgolo to battle him, forming around a series of rocks to support their bipedal forms.{{Ref/Game|H2A|Detail=''[[Terminal (Halo 2: Anniversary)|Terminal 8]]''}} Recognizing the potential of the gestalts, 'Lcmutee returned to ''[[High Charity]]'' and suggested that the Lekgolo be inducted into the Covenant. However, the Lekgolo initially resisted, leading to a conflict between them and the Covenant. While the Mgalekgolo won most of the time on the ground, they faced extinction and were forced into the Covenant by the superior starship technology of the Sangheili.<ref name="HCESGuide">''[[Halo: Combat Evolved: Sybex Official Strategies & Secrets]]''</ref> This event later came to be known amongst the Covenant as the "[[Taming of the Lekgolo]]". The Covenant may have used [[Sharquoi]] armor designs for the Mgalekgolo armor.<ref name="Envoy186">'''[[Halo: Envoy]]''', ''page 186''</ref>


When the '''Mgalekgolo''' home world of [[Te]] was visited by the [[Covenant]], intent on mining its riches, they faced instead heavy resistance from what the humans know as "Hunters". Their physiology gave them a tremendous and unexpected advantage in [[combat]], not only hampering but even slowing the [[Covenant]]'s advance. The Covenant were further infuriated by the Hunter's destruction of [[Forerunner]] artifacts during the '''Mgalekgolo's''' routine feedings.<ref name="Halo: Contact Harvest"/>  Eventually, the Hunters were forced into the Covenant by the superior [[starship]] [[technology]] of the [[Covenant]] and the efforts of the [[Elites]]- in ground combat campaigns, however they were mostly victorious. The [[Covenant]] was forced to rely on [[Glassing|orbital bombardment]], a strategy against which the '''Mgalekgolo''' had little to no defence. Thus, to save themselves from extinction, their only choice was to agree to join the [[Covenant]].  
The Mgalekgolo gestalts, armed with thick armor plates and [[assault cannon]]s, would come to serve the Covenant as shock troops. Numerous Mgalekgolo participated in the [[Human-Covenant War]]. During the [[Great Schism]], most Mgalekgolo pairs sided with the Sangheili, though others remained with the [[Prophet of Truth]] and the main body of the Covenant.<ref name="TGJ">'''[[Halo 2]]''', campaign level ''[[The Great Journey]]''</ref> There is no known reason for the split in loyalty.{{Ref/Reuse|Bestiarum}}


This time later came to be known as the [[Taming of the Hunters]]. Terms for their induction into the Covenant were eventually met, despite communication difficulties, which hampered the process. In their agreement to join with the Covenant, the Lekgolo worms, which fed on specific minerals, were consigned to investigate the [[Forerunner Dreadnought]] that resided in [[High Charity]] and help uncover its inner-workings. Their price for this trade was access to [[Slipspace|space-travel technologies]] and exploration of the [[Covenant]] space lanes.
During the [[Post-Covenant War conflicts|further conflicts]] in the wake of the [[Human-Covenant War]] many Mgalekgolo would fight on behalf of [[Jul 'Mdama]]'s [[Jul 'Mdama's Covenant faction|new Covenant order]] against humanity and [[Swords of Sanghelios]]. These Mgalekgolo participated in the battles of [[Requiem]], [[Nuusra]], [[Sunaion]], and [[Genesis]].{{Ref/Game|Id=H4|H4}}{{Ref/Game|H5G|H5}} Others would remain loyal to [[Arbiter]] [[Thel 'Vadam]] and his Swords of Sanghelios.<ref>[https://www.halowaypointstore.com/p/halo_swords_of_sanghelios_premium_tee.html ''Halo Waypoint Store'' - ''Swords of Sanghelios Tee'']</ref> Several would join [[Vata 'Gajat]]'s [[Vata 'Gajat's mercenary group|mercenary group]] and partake in the [[Battle of Ealen IV]].<ref>'''Halo: Escalation''', ''Issue 2''</ref> Mgalekgolo that were a part of the [[Banished]] were unusually aggressive and may have been forced into service.<ref name="log hunters">''Halo Wars 2'', ''Phoenix Logs - Hunters''</ref> These Mgalekgolo would be deployed by the Banished against the crew of the {{UNSCShip|Spirit of Fire}} during the [[Second Ark Conflict]].{{Ref/Game|HW2}} During [[Operation: SPEARBREAKER]], a Banished Mgalekgolo known as [[Colony]] led an effort to destroy the ''Spirit of Fire'' with a Forerunner {{Class|Despair|fighter}}.{{Ref/Game|HW2|Detail=[[Halo Wars 2: Operation: SPEARBREAKER|Operation: SPEARBREAKER]]}}


When a single colony of Mgalekgolo becomes too big, the colony will divide in half to create two independent Mgalekgolo colonies. These colonies will share an extremely close and mysterious bond, referred to only as being "bond brothers", or "Mates".<ref>''[[Halo: The Flood]]''</ref> Mgalekgolo that have split into "bond brothers" are recognized by spiked appendages that rise from their shoulders, which means that they are bonded to another Mgalekgolo.<ref>''[[Halo: Contact Harvest]]''</ref> Bonded Mgalekgolo colonies are dropped into battle together by the Covenant, and if one of the bonded colonies is killed, the other will go into a frenzied state.
During the [[Battle for Zeta Halo]] in [[2560#May|May 2560]], the Master Chief faced a number of Mgalekgolo in service of the Banished. His new AI companion, [[the Weapon]], was confused when he identified the creatures as Hunters, having no idea what a Banished or a Hunter even was and then deciding that she didn't want to know the answer to what they hunted. One of the targets of opportunity that the Master Chief went after on the Halo ring was a Mgalekgolo pair known as [[Myriad]] who, much like [[Colony]], trended towards a more individualized identity rather than being a part of a subservient hivemind. Another Mgalekgolo pair were sent after the Master Chief by [[War Chief]] [[Escharum]] in the arena on the second level of the [[House of Reckoning (location)|House of Reckoning]] while the Master Chief was [[Battle of the House of Reckoning|fighting]] his way through the Banished stronghold in order to rescue [[Fernando Esparza]].{{Ref/Game|Id=Hi|Hi}}


During the [[Battle of Onyx]], some Hunters had command of lower ranking [[Sangheili]], signifying they may have a higher military rank in the Covenant military then previously indicated.
==Description==
===Culture===
{{Main|Lekgolo#Culture}}
Mgalekgolo almost never associate or communicate with other species other than the [[Sangheili]]. They are dismissive, scornful, and arrogant to the "lesser" species, and are contemptuous to their foes.{{Ref/Reuse|HCESGuide}}


== Description==
===Anatomy and physiology===
Hunters take a hulking bipedal form in the [[Covenant]] military.<ref name="Bestiarum"/> In this form, they are the strongest and most resilient species in the Covenant <ref>''[[Halo 3 Game Guide]]'',  http://www.microsoft.com/silverlight/halo3.aspx, On Covenant character page.</ref>. These forms stand  between twelve and thirteen feet tall, but when in their combat state they crouch into between eight to eight and a half feet, protecting their visible unarmoured stomach and neck. Their armour has a blue lustre that is makes the orange-red skin of the [[Lekgolo]] worms inside very noticeable, but the colony itself is hard to spot. They always fight in pairs but no one knows their political motivation.
[[File:Mgalekgolo back.jpg|250px|thumb|[[Lekgolo]] worms on a Mgalekgolo's exposed back.]]
{{main|Lekgolo}}
A Mgalekgolo is not a single organism, but rather a collective of small, orange, eel-like creatures called [[Lekgolo]]. In order to form a Mgalekgolo, dozens of individual Lekgolo bond with one another both physically and neurologically to form a single "hive-minded" community.<ref>'''Halo: Contact Harvest''', ''page 267''</ref> The Mgalekgolo is the most common form seen in combat during the [[Human-Covenant War]], but is actually one of the rarer and smaller forms in the Lekgolo society, used primarily in interaction with the Covenant hierarchy.{{Ref/Reuse|Bestiarum}} Their primary combat tactic is an approximation of a hunter-killer formation, hence the name "Hunter".<ref name="wp lekgolo">[https://www.halowaypoint.com/en-us/universe/species/lekgolo-mgalekgolo-hunter '''Halo Waypoint''': ''Lekgolo/Mgalekgolo'']</ref> Because of their combined neural nets' sensitivity to their surroundings, Mgalekgolo can think and work as an effective combat unit without even using verbal communication. They can also locate their enemies even without directly "seeing" them, such as when they are facing the opposite direction.


Hunters fight with [[Assault Cannon]]s (Fuel Rods according to the ''Combat Evolved'' manual) integrated directly into their armour, and they carry an enormous and nearly-impervious metal shield made of an unknown alloy derived from the same component that forms Covenant star ship hulls. This shield protects them from almost every form of plasma-based or ballistic weaponry available to Covenant and [[Human]] infantry alike, and is a powerful [[melee]] tool capable of crushing anything in its path and allowing the Mgalekgolo to sweep away any enemies in close combat.
Mgalekgolo do not use vocal chords to speak, but instead vibrate their bodies to make a low rumble to produce speech. They are capable of mimicking the language of other species, forming words and sentences that are "felt" rather than heard. Their quiet nature among other races of the Covenant is probably a result of difficulty speaking with other Covenant races. The known names of some Mgalekgolo seem to imply that they use very simple vowels and only a few consonants.


The [[Assault Cannon]] the Hunter wields operates in two modes; one firing a single explosive capsule of incendiary fluid (only witnessed in ''Halo: CE''), the other spraying the fluid out in a 'beam' (in ''[[Halo 2]]'' and ''[[Halo 3]]''). The beam is more devastating than the single explosive shot, because this attack lasts longer and so wide spread damage can be done to more than one enemy, or a single enemy can be killed or badly injured.
Mgalekgolo usually stand between twelve to thirteen feet tall, but during combat they hunch themselves over to protect their vulnerable neck and midsection, reducing their height to roughly eight feet. They fight using [[assault cannon]]s integrated directly into their armor, and they carry an enormous two-ton pavise shield made of an alloy derived from the same [[Nanolaminate hull plating|material]] that forms Covenant warship hulls.{{Ref/Reuse|wp lekgolo}} Mgalekgolo body armor is eight centimeters thick, with the shield being even thicker.<ref>'''Halo: Ghosts of Onyx''', ''page 218''</ref> Their shields and armor protect them from almost every form of [[plasma weaponry|plasma-based]] or ballistic weaponry available to Covenant and human infantry alike, and the shield is a powerful [[melee]] tool capable of crushing anything in its path and allowing the Mgalekgolo to neutralize most enemies in close combat. However their heavy protection is inadequate against dedicated anti-tank weapons, with [[M19 surface-to-surface missile|102mm HEAT warheads]],<ref>'''Halo: The Flood''', ''page 183''</ref> [[M149 Magellan|105mm recoiless rifles]],<ref>'''Halo: The Flood''', ''page 363''</ref> and [[M512 smooth-bore high-velocity cannon|90mm high-velocity tank cannons]] taking them out with ease.<ref>'''Halo: The Flood''', ''page 242''</ref> The [[M149 Magellan]] 105mm recoiless rifle is even capable of over-penetrating both the pavise and the armor with a delayed fuse round.<ref>'''[[Halo Legends]]''': ''[[Prototype]]''</ref> There are a few weak spots in the armor however, such as the lower back where they are vulnerable to regular weaponry. However, due to their sheer size and speed, it is difficult for enemies to hit these spots. Their arm-mounted shield was the basis for an avenue of [[UNSC]] research which produced an [[UNSC shield|early prototype]] shield of human origin.{{Ref/Game|H2V|Easy difficulty shield ([[:File:H2V EasyDifficulty.png|File link]])}}
Each of the two modes could be for specific targets, while the single round is better for single targets and vehicles(since it's easier to hit with a single shot on a moving target rather than have to focus the hole beam while the target is moving)and the other could be for multiple targets and infantry(the other mode could also be used against multiple targets such as infantry, but they would have to be very close to eachother for the single shot to cause damage to multiple targets at once).


==Communication==
The assault cannon the Mgalekgolo wields operates in two modes; one firing a single explosive capsule of incendiary fluid,{{Ref/Reuse|H4}}<ref>'''[[Halo: Combat Evolved]]'''</ref>{{Ref/Reuse|ODST}} the other spraying the fluid out like a beam.{{Ref/Game|Id=H5G|H5G}}<ref name="H2">'''[[Halo 2]]'''</ref><ref name="H3">'''[[Halo 3]]'''</ref>
None of the specifics of the hunters' language are known, such as grammar, etc. The best examples, as of yet, are seen in hunters' naming.  It seems they use very simple vowels, and a very few consonants, not near the same amount as the english alphabet. However it is known that they do not use vocal cords to speak. Instead they seem to vibrate the [[lekgolo]] in their bodies to make sounds. Their quiet nature among the [[Covenant]] is either a product of them having difficulty speaking with other Covenant races, or they are mostly contemptuous of all Covenant races, save the [[Sangheili]]. Hunters' speak can be heard in all three of the Halo games, and changes very little between each game. They usually just make a very deep, low groaning noise when sighting enemies or when wounded. Aside from that, hunters talk very little at all.


==Culture==
===Bond brothers===
When a single Mgalekgolo becomes too big, the colony will divide in half to create two independent Lekgolo colonies. These colonies will share an extremely close and mysterious bond, referred to only as being "bond brothers", or "mates".<ref name="Halo: The Flood">'''Halo: The Flood''', ''"Chapter ??"'', ''page ??''</ref> Mgalekgolo that have split into "bond brothers" are recognized by spiked appendages that rise from their shoulders, which means that they are bonded to another Mgalekgolo.{{Ref/Reuse|ch}} Bonded Mgalekgolo colonies are dropped into battle together by the Covenant, as the [[SPARTAN-II program|Spartans]] learned: where you find a Mgalekgolo, there is always another close by. If one of the bonded colonies is killed, the other will go into a frenzied state, much like the berserk state of a [[Jiralhanae]], or the suicidal charge of a desperate Unggoy. If left alone for a long period of time, however, they will adopt a "tactical split personality" of shooting followed by melee attacks. On one occasion a Mgalekgolo whose bond brother was killed went berserk killing its allies aboard the crashed ''[[Radiant Perception]]'' and eventually became suicidal.<ref name="SAS">'''[[Halo: Smoke and Shadow]]''', ''page ???''</ref>


Mgalekgolo almost never associate, or even communicate, with other [[Covenant]] client races, except for the [[Sangheili]] since they appreciate and acknowledge their similar warrior thoughts. They are dismissive, scornful and arrogant to the "lesser" Covenant races like [[Unggoy]] and [[Kig-Yar]] and are utterly contemptuous of their foes. Hunters will not hesitate to run over a Jackal or Grunts as seen in ''[[Halo: Fall of Reach|Fall of Reach]]''. Many of the Covenant are mystified and confused by the Mgalekgolo and indeed their way of life is almost as alien to them as the [[Flood]]. A Sangheili [[Fleet Master]] has noted that they were known to tear opponents apart with their "bare hands" whilst in a blood frenzy and then pause to recite war poetry.<ref>''[[Ghosts of Onyx]]''</ref> Also it has been said that Hunters meditate in their spare time, or before battle. During the [[Covenant Civil War]], most Hunter pairs sided with the Sangheili and the [[Covenant Separatists]]. No reason for this is known yet, but it is likely due to their deep respect for the Elites from the events of the [[Taming of the Hunters]], or they acknowledge their similar warrior thoughts. However, in ''Halo 3'', no Hunters are ever seen supporting [[John-117|Master Chief]], possible due to him being Human, or their hatred for him. The same applies for the Elites, as [[Brute]] allied Hunters will simply see them as enemies. It is also possible however that there were Hunters on both sides and in the making of [[Halo 3]] [[Bungie]] did not want to confuse players by having them with both the [[Seperatists]] and the [[Loyalists]] so they were only shown on the [[Loyalists]]. But many players belive that there were Hunters on the [[Seperatists]].
===Naming===
Mgalekgolo have three names: a personal name, a bond name, and a line name. When written with the Roman or Latin alphabet, the three names can be transposed together as one single name or separated by spaces.
*The personal name is given at their "birth".{{Ref/Reuse|HCESGuide}}
*The bond name, or their middle name, is taken between bonded pairs. Examples of some Mgalekgolo names include [[Igido Nosa Hurru]] and [[Ogada Nosa Fasu]].<ref>'''[[Halo: The Flood]]''', ''page 163''</ref>
*The line name represents the genetic heritage, being the name of the most successful Mgalekgolo of its ancestors. If one reaches a certain level of status, its offspring will have its personal name as their line name.{{Ref/Reuse|HCESGuide}}


==Naming==
==Ranking system==
Hunters have three names: personal name, bond name, and line name. The personal name is given at their birth. The line name represents the genetic heritage, being the name of the most successful Mgalekgolo of his ancestors. If one reaches a certain level of status, his offspring will have his personal name as their line name. The bond name, or their middle name, is taken between bonded pairs, colonies that must split into two due to excessive size. Examples of some Hunter names include [[Igido Nosa Hurru]] and [[Ogada Nosa Fasu]]. From the few [[Hunter]] names that have appeared in ''Halo'' novels, it seems that the given name has 3 syllables, but the bond name and line name only have 2 syllables.
[[File:ODST TayariPlaza06.jpg|thumb|250px|[[Edward Buck]] fighting a [[Mgalekgolo Flak|golden Hunter]] on [[Tayari Plaza]].]]
However it is not known why the line name is not three syllables, considering that the ancestor, in question, given name would be three syllables. It is most likely not always three syllables or the name is edited (a syllable is possibly taken away) before the offspring is given the line name.
Unlike most Covenant forces, Mgalekgolo seem to possess presumably no visible rank. As they are deployed more like equipment or weapons platforms rather than conventional troops, rank may simply not apply for them.{{citation needed}}


== Anatomy and Physiology ==
However, they can be deployed independently of other Covenant troops, which may indicate that a level of independence and responsibility may be granted, thus meaning that they may have a high enough rank to be trusted by themselves. During the [[Battle of Sigma Octanus IV]], Mgalekgolo are seen guarding the crystal in [[Côte d'Azur]], which is retrieved by [[Blue Team]]. One of these Mgalekgolo killed a Kig-Yar by stepping on it,<ref>'''Halo: The Fall of Reach''', ''page 222''</ref> demonstrating the Lekgolo colonies' characteristic disregard for the lives of other species, whom they generally view as annoyances rather than allies.{{Ref/Reuse|wp lekgolo}} During the [[Onyx Conflict]], some Mgalekgolo apparently had command of lower-ranking Sangheili, even killing one of them for failing to follow orders, signifying they may have a higher military rank in the Covenant military than previously indicated.<ref>'''Halo: Ghosts of Onyx''', ''page 358''</ref>
[[Image:Scarab_Lekgolo.jpg|160px|thumb|left|[[Lekgolo]] worms controlling a [[Scarab]].]]


Mgalekgolo are not singular organisms, but rather are composed of multiple small, orange, eel-like beings that form a singular collective consciousness and act as one. In other words they are a communal organism working together to perform specific tasks. Mgalekgolo are capable of manifesting in several different iterations according to what goal they are striving to achieve and the amount of [[Lekgolo]] worms or eels present. The Hunter is the most common form seen in combat during the [[Human-Covenant War]], but is one of the rarer forms in the [[Lekgolo]] society. This Mgalekgolo is employed by the Covenant as heavy infantry. Their society is predominated by this combination of being able to create exponentially more intelligent creatures, and the actual "Hunter" organism is one of the rarer and smaller forms to be found, used primarily in interaction with the Covenant hierarchy.
During the [[Battle of Mombasa]], Mgalekgolo appeared in two different forms in two different colors: the normal blue-armored Mgalekgolo that are armed with an [[assault cannon]] that fires a continuous stream of radioactive incendiary gel, and a [[Mgalekgolo Flak|gold-armored Mgalekgolo]] armed with an assault cannon that fires a single bolt of radioactive incendiary gel.<ref name="ODST">'''[[Halo 3: ODST]]'''</ref>
The almost indestructible armour that covers them serves the purpose of protecting the Lekgolo colony.


The white streak on the Hunter's "head" is actually a visor or sensor screen.
Several Mgalekgolo under the command of [[Jul 'Mdama's Covenant]] were given the leading rank of [[Swarmlord]], and their prowess led them to be employed as simulated enemies in UNSC [[War Games]].{{Ref/Mode|Id=H5G|H5G|Warzone}}
[[Image:Hunter 3.jpg|160px|thumb|right|A [[Hunter]] fighting in a building on the ''[[Halo 3]]'' level [[The Covenant (Level)|The Covenant]].]]


Because of their make up of several eels instead of being a singular large organism, the Lekgolo are one of the only species in the Covenant that cannot be assimilated by the Flood, as their unique physiology does not allow the organism to access a Central Nervous System or control them to any capacity. As such, there has never been a Hunter [[Combat Form]], though it is thought that the flesh of the Lekgolo can and is likely used by the Flood simply for its biomass.
By 2559, the Banished also utilized two specialist Mgalekgolo ranks, the defensive [[Mgalekgolo Ironclad]] and the aggressive [[Mgalekgolo Scarred]]{{Ref/Mode|Id=HW2|HW2|Blitz}}, in addition to the standard Mgalekgolo. The Banished Lekgolo forces on the [[Ark]] were also found to be directed by powerful [[Mgalekgolo Captain]]s, under the command of the pair known as "Colony". These Captains are linked directly to "Colony" and Banished Lekgolo colonies operate at full efficiency while Captains are on the field.<ref name="LML">[https://www.halowaypoint.com/en-us/news/leggo-my-lekgolo '''Halo Waypoint''' ''Canon Fodder - Leggo my Lekgolo'']</ref> During the [[Battle for Zeta Halo]], the Banished also deployed the red armored, more aggressive rank of [[Ardent Mgalekgolo]].{{Ref/Mode|Id=HI|HI|Campaign}}
{{Clear}}


The collection of eels that make up a Hunter's body are unintelligent at the most basic level, but can form complex thoughts and emerge as a conscious individual when they combine into larger masses that communicate through chemical and electrical means. Although in veteran Hunters the eels have bonded together in one organism.
==Trivia==
===Production notes===
{{Other languages
|fr={{Tooltip|''Les Hunters''|(Anglicism)}} in ''Halo: Combat Evolved''.<br>
{{Tooltip|''Les Chasseurs''|The Hunters}} in all media since ''Halo 2''.
|es={{Tooltip|''Los cazadores''|The Hunters}} in ''Halo: Combat Evolved'' and ''Halo: Combat Evolved Anniversary''.<br>
{{Tooltip|''Los Hunters''|Anglicism}} in all media since ''Halo 2''.
}}
{{Linkbox|gallery=yes|gameplay=yes}}
*''Halo: The Flood'', mentions that Mgalekgolo have skin and a jutting spine. This is incorrect, as they were later revealed to be a compound of small worm-like creatures. However, this does not preclude the possibility that the worms may form a skin-like membrane on the outside of their colony for protection against more casual damage, and in ''Halo 3 ''a metal column can be seen after the back armor plating has been detached, perhaps forming an artificial "spine" for vertical support. Strangely, the reference to Mgalekgolo having spines was kept in the 2010 re-release of the novel.<ref>'''Halo: The Flood''' (2010), page 181</ref>
*At first, Mgalekgolo were meant to comprise the whole of [[Sesa 'Refumee's heretic faction|Heretic]] forces on the [[Threshold gas mine]].<ref>'''[[Halo 3 Essentials]]''': ''Disk ??''</ref>
*The Mgalekgolo was inspired by the [[marathongame:Pfhor|Pfhor]] [[marathongame:Hunter|Hunter]] from the ''[[Marathon]]'' series, as well as by the [[marathongame:Drinniol|Drinniol]], or Hulk, from the original ''Marathon''. However, the Pfhor Hunter is actually a class of power armored soldier with a shoulder-mounted cannon rather than an arm-mounted cannon. The Drinniol also inspired the creation of the [[Sharquoi|Drinol]], Covenant species that was designed for ''Halo: Combat Evolved'' but was cut during development.
*No Mgalekgolo are ever seen supporting the [[John-117|Master Chief]] during the events of ''[[Halo 3]]''. This is because in the making of ''Halo 3'', [[Bungie]] did not want to confuse players by having them with both allies and enemies.
*Despite appearing on the cover of ''[[Halo: Spartan Assault]]'' none actually appear in game.
*In the [[Halo Legends]] episode ''[[The Duel]]'', the Mgalekgolo are shown to be at least 50 feet tall. This was explained by [[Frank O'Connor]] saying that a Hunter's appearance changes due to the gravity and environment.


The neural net that Hunters develop enables them to be incredibly strong and sensitive to all things within a 1000 foot line pointing out from non-combat form, and a half sphere that extends 500 feet in combat form. This could explain why hunters sometimes can find Master Chief even when they cannot see him, or when they are facing the opposite direction.
===Gameplay===
Hunters generally growl during battle but will sometimes talk and make remarks like the other Covenant species. Instead of using vocal chords, like other Covenant species, they vibrate their bodies to make a low rumble that is described as "more felt than heard" to produce speech.<ref>''[[Halo: Ghosts of Onyx]]'', pages 190-191</ref>
*When combating Mgalekgolo, a player can 'leapfrog' the charging melee attack, either jumping above or to the side of the Mgalekgolo. This exposes the rear armor to a quick shotgun blast or grenade stick, often resulting in death on lower difficulties. Although this tactic does not work as well on ''Halo 3: ODST'', simply circling around behind the Mglekgolo at the right time works the same way.
*In ''[[Halo 3]]'', it is possible to splatter a Mgalekgolo with an [[M274 Mongoose]].
*In ''[[Halo: Combat Evolved]]'', Mgalekgolo are not harmed by [[Unidentified fuel rod gun|fuel rod gun]]s. This may be because you're not supposed to have fuel rod guns in campaign, or it may be a precaution meant to prevent Mgalekgolo from injuring each other when fighting.
*Mgalekgolo have ranks in the actor variant [[tag]]s. One variant is called 'Hunter' and another called 'Hunter major'.
*In ''Halo: Combat Evolved'', a single shot from a [[M6D Magnum|pistol]] or [[SRS99C-S2 AM sniper rifle|sniper rifle]] to any unarmored section will kill a Mgalekgolo; this is because Bungie programmed the Mgalekgolo's exposed flesh as a "head."
*In ''[[Halo 2]]'', a Mgalekgolo's mass is enough to kill other characters if they push them against a surface. This can sometimes be seen in [[The Great Journey]], where friendly Mgalekgolo may accidentally crush Sangheili against walls.
*In ''[[Halo 2]]'', it is impossible to kill or even damage Mgalekgolo with melee attacks.
*In ''[[Halo Wars]]'', a Mgalekgolo's shield can deflect projectiles that would almost always kill them in previous games, like [[Zurdo-pattern Wraith|Wraith]] Mortars and shots from the [[M808B Scorpion]]'s main cannon.
*In ''[[Halo: Reach]]'', Mgalekgolo have received a huge graphical overhaul. They are much more textured, are larger, have Forerunner symbols and emblems on their armor and appear to have some kind of eyes on their helmets.
*Mgalekgolo are also much tougher in ''Reach''. They are capable of surviving multiple explosive hits and even repeated plasma grenade sticks. Their back armor is much more durable, making their weak point harder to expose. They will also raise their shield vertically when being attacked from the front, covering both their neck and mid-section to protect themselves from incoming fire and are less likely to turn around and expose their back to the player.
*In ''Halo: Reach'', a near-miss from a Mgalekgolo's melee will cause the player's screen to violently shake.
*Although the Mgalekgolo present in ''[[Halo: Combat Evolved Anniversary]]'' use the ''Halo: Reach'' skin, they are almost half the size of their ''Halo: Reach'' counterparts due to the much smaller skeleton frame used in the original game. Their abdomens also appear to be armored, though this armor doesn't protect from damage and it's purely cosmetic.
*In ''[[Halo 4]]'', Mgalekgolo perform melee attacks much faster than their predecessors, making it harder to dodge them. Like in ''Halo Reach'', a near-miss from a melee will cause the player's screen to violently shake.
*In ''[[Halo 2: Anniversary]]'', Mgalekgolo received a new skin that also incorporates abdominal armor, though this armor is also purely cosmetic and offers no protection whatsoever.
*In ''[[Halo 5: Guardians]]'', Mgalekgolo are far more lethal than their predecessors. Their melee strikes are now nearly impossible to dodge. They also utilize both firing modes of their assault cannons. They also appear to be far more durable than their predecessors. In addition, when one is killed, the remaining Mgalekgolo will go into a "rage", start emitting green electrical sparks, move faster and more aggressively, and will fire its assault cannon's close range attack twice in each volley.
*In ''Halo: Combat Evolved'' and ''[[Halo 3: ODST]]'', players can avoid Hunters at certain points during [[Assault on the Control Room]] and [[Mombasa Streets]], where some Hunters are "asleep" despite ostensibly being in their combat stance. The Hunters will not notice if the player is nearby unless the player attacks them or makes noises near them, similar to the way sleeping Grunts can be awakened by noises. In the ''[[Halo: Combat Evolved]]'' level [[Assault on the Control Room]] on the lower level of the control room, the player can score a double-kill with one shot from a sniper rifle if they manage to catch a pair of "asleep" Hunters off-guard.
*In ''Halo: Combat Evolved'', splatter kills against Hunters are extremely easy due to the game mechanics allowing a small prod to instantly kill them. They often choose to avoid vehicles rather than engaging them head-on.
*In ''Halo: Combat Evolved'', when engaging [[Pod infector]]s at close range, Hunters will often try to shoot rather than melee them, killing themselves in the process. This could be due to their size making it difficult for them to aim properly.
*In ''Halo: Combat Evolved'', Hunters are far more vulnerable than they are in later games. On any difficulty (even Legendary), they can be killed with a single shot to any unarmored part of their bodies. They are so vulnerable that even a single pistol shot can kill them.
*In later games, the best strategy for dealing with Hunters when there is no access to a weapon such as a [[M41 SPNKR|rocket launcher]] is to stick them with a {{Pattern|Anskum|plasma grenade}}. The explosion will blow the back of their armor above the weak spot off, giving the player a wider area to target with their weapons. However, they still remain difficult to kill due to the need to dodge their attacks while aiming for the weak spot.
*In the ''Halo: Reach'' level ''[[New Alexandria]]'', the player runs into a situation where they fight four Hunters at once instead of just two. There is a rocket launcher available in the room this occurs in which is sufficient with proper targeting.
*In ''Halo 3: ODST'', Hunters are fairly easy to deal with compared to the later games in the ''Halo'' series, likely reflecting the fact that the player is no longer controlling a Spartan and is instead controlling weaker ODSTs. On lower difficulties at least, a good strategy is to blow off the back of a Hunter's armor with a {{Pattern|Anskum|plasma grenade}} and then rake their exposed back with fire. In that game, it doesn't take much fire to kill one once their back is fully exposed, especially compared to ''Halo: Reach'' when in a similar situation, Hunters are extremely hard to kill.
*A good weapon to use against Hunters when a rocket launcher or [[fuel rod gun]] is not available is a shotgun, particularly after a Hunter's armor has been blown off in the back. Ideal for close-range combat, shotgun blasts inflict more damage than weapons such as an assault rifle. In order to get a Hunter to expose their weakness, a player typically needs to get close enough to make the Hunter charge, generally ending with them in close proximity even when the Hunter is vulnerable. At this kind of proximity, a shotgun is ideal for its stopping power and close-combat effectiveness. In the ''Halo: Reach'' levels ''[[ONI: Sword Base]]'' and ''[[The Pillar of Autumn (Halo: Reach level)|The Pillar of Autumn]]'', shotguns can be found in close proximity to where the player encounters and fights Hunters.


It is theorized that Hunters reproduce asexually similar to earthworms; however there is no way to be certain. If this is true, then calling Hunter pairs "mates" would not make any sense.
===Miscellaneous===
*Like most other races of the Covenant, Mgalekgolo's [[blood]] differs from that of humans. Mgalekgolo blood is bright, fluorescent orange and appears to have a very thick, slimy texture. It has also been noted that their blood smells strongly of burnt plastic, hinting that the make-up of their bodily fluids is drastically different from that of a [[human]].


== Religion ==
==Gallery==
 
===Development images===
It has actually been mentioned that the Mgalekgolo do not believe in the Great Journey, which is the main belief in the Covenant religion. The only reason that they associate with the Covenant, is to take advantage of their advanced technology, mainly space travel, but also for weapons, etc. In fact, outside of fighting, the Mgalekgolo do not take part in any Covenant religious actions whatsoever. Another reason for this separation is due to the fact the Sangheili tamed them and hunters always and only follow the Sangheili's command. Although this obviously changed after the Sanghelli joined the humans and now the Hunters, like the Grunts, are divided between the Covenant Separatists and the Covenant Loyalists. It has also been speculated and observed that some hunters meditate in their spare time. Hunters also have an interest in war poetry, and have been seen reciting it before or during battles.
<gallery>
 
File:HCE Hunter Concept 1.png|Early concept art of a Hunter for ''[[Halo: Combat Evolved]]''.
==Ranking System==
File:HCE Hunter Concept 2.png|Concept art of a Hunter for ''Halo: Combat Evolved''.
 
File:HCE Hunter Concept 3.png|Concept art of a Hunter for ''Halo: Combat Evolved''.
Currently, there is no noticeable rank system within the Mgalekgolo. The only special rank that has been heard of is the ''red hunter'' from [[Halo: Contact Harvest]]. However, it has been rumored that [[Halo Wars]] will reveal more secrets about Mgalekgolo, including their rank system. This is just a rumor and has yet to be confirmed by the game developers.
File:HCE Hunter Concept_4.jpg|Concept art of a Hunter for ''Halo: Combat Evolved''.
 
File:HCE EarlyHunters Screenshot.jpg|A pair of Mgalekgolo in an early build of ''Halo: Combat Evolved''.
== Combat ==
File:Hunter.jpg|A conceptual render of a Mgalekgolo in ''Halo: Combat Evolved''.
 
File:Concept-H2-Hunter.jpg|Finalized concept art of a Mgalekgolo for ''[[Halo 2]]''.
=== ''[[Halo: Combat Evolved]]'' ===
File:HW Hunter_Sketch.jpg|Early sketch of a Mgalekgolo for ''[[Halo Wars]]''.
 
File:HW_Hunter_Concept.jpg|Concept art of a Mgalekgolo for ''Halo Wars''.
A Hunter's armour is extremely resilient and is immune to most small arms fire, as the ammunition is useless and it will bounce off of its armour.
File:TheDuel Hunter Concept.png|Concept art of a Hunter in ''[[Halo Legends]]'' episode, ''[[The Duel]]''.
 
File:H4 GGHunter Concept 1.jpg|Concept art of the Mgalekgolo for ''[[Halo 4]]''.
However, they do have an exploitable weak spot (in which it will take one pistol/sniper shot to kill): the exposed orange flesh located in their midsections and necks. While they keep the exposed areas on the fronts of their bodies well-covered with their shields, rarely giving the player an opening unless the Hunter tries to melee them, the creature's backs have a large exposed area that is extremely vulnerable. However, if you shoot a rocket at them, it does not matter where you are aiming, it will always kill with one shot (unless you are in [[Legendary]] and sometimes [[Heroic]] Mode, in which case it may take two rockets). Another tactic available is to shoot the green sections of their fuel rod cannons (only been successful with the pistol).
File:H4_Hunter_Concept_1.jpg|''Halo 4'' concept art.
 
File:H4_Hunter_Concept_2.jpg|''Halo 4'' concept art.
In addition, while not on alert to an enemy's presence they assume a stance where their neck and midsection is especially vulnerable. While firearms are incapable of penetrating a Hunter's armour, it cannot stand up to heavy weapons such as rockets and artillery.
File:H4_Hunter_Concept_3.jpg|''Halo 4'' concept art.
 
File:H4-Render-Hunter.jpg|Render of the hi-poly model of a Mgalekgolo in ''Halo 4''.
In ''[[Halo: Combat Evolved]]'', Hunters were rarely difficult to defeat; their [[AI]] was simplistic, their shots and melees slow and awkward, and they could barely move fast enough to run down a back-pedalling [[Spartan]], making their melee very easy to dodge, allowing you to kill them rather easily. A tactic against Hunters that might be better when you're only fighting one is when you get very close to the Hunter to make it charge you. If you have a [[M6D]], it is very useful whereas the sniper rifle or anything else might be less effective. Certainly not the Rocket Launcher for the range. So, when it charges you and lifts up it's shield to [[melee]] you, then you can just shoot it in it's exposed orange region of it's stomach.  
File:H2A - Mgalekgolo 1.jpg|3D render of the Mgalekgolo's body armor in ''[[Halo 2: Anniversary]]''.
 
File:H2A - Mgalekgolo 2.jpg|Final render of the Mgalekgolo in ''Halo 2: Anniversary''.
Interestingly in ''[[Halo PC]]'', if you don't move from your position while the Hunter is firing at you, it is very likely that it will never hit you with its Assault Cannon. Furthermore, ''they could be killed by a single shot from the [[M6D Magnum Sidearm|M6D Pistol]], as long as it hit the exposed orange area'' in the middle of the body or the similarly unarmoured "neck".
File:H5G Hunter Concept 3.jpg|Concept art of a corrupted Mgalekgolo for ''[[Halo 5: Guardians]]''.
 
File:HW2C-Hunters.jpg|Concept art of a Banished Mgalekgolo for ''[[Halo Wars 2]]''.
Other weapons, especially the [[shotgun]] and [[SRS99C-S2 AM Sniper Rifle|sniper rifle]] for very short and very long distances, respectively, were equally deadly. The rocket launcher was always effective, but never particularly necessary. Grenades were only moderately effective, as the Hunter could withstand a half-dozen grenade blasts.
File:HINF Concept EarlyHunters.jpg|Early concept art exploration of Mgalekgolo for ''[[Halo Infinite]]''.
 
File:HINF Concept EarlyHunters2.jpg|More early concept exploration.
[[Plasma]] weapons were often ineffective, as was the [[Needler]] and the [[MA5B Assault Rifle]] took so long to make a kill that other weapons were far more useful. Still, no player with even a modicum of skill feared confronting a Hunter on open ground.
File:HINF Concept EarlyHunter.jpg|More early concept exploration.
 
File:HINF Concept HunterThings.jpg|Early concept exploration of something relating to the Mgalekgolo, possibly of the Lekgolo worms themselves.
On Legendary, some players regarded Hunters as the least challenging enemies in the game (killing them is rarely a difficulty, even when armed with the most inappropriate of weapons). However, inexperienced or careless players can fall victim to the Hunters' attacks, which, while easy to anticipate, are rather powerful.
</gallery>
 
A unique way to kill a Hunter, (which does not work in ''Halo 2'') is to melee it over and over again and can be done to the front of the Hunter. But it is highly recommended to hit from behind, as it is easier for them to attack what's in front of them.
[[Image:Hunter4.jpg|thumb|left|[[SPARTAN-II Program|Spartan-IIs]] about to exploit the Hunter's main weak spot: their unprotected backs.]]
 
However, Hunters really gained the upper hand in the cramped hallways of the ''[[Truth and Reconciliation]]'' and the [[The Maw (Level)|''Pillar of Autumn'']], where there was little space to dodge the fuel rods or crushing melee blows and no room to utilize either a sniper or rocket launcher to defeat them. Still, these levels were full of shotgun or pistol ammo and these weapons are reasonably useful against Hunters at close range, especially the pistol.
 
If one were to stand far away from the Hunter, it might bring to bear its Assault Cannon, which is similar to the [[Fuel Rod Cannon]]. However, its projectile has a low velocity, and as such, is very easily dodged. It is also easy to anticipate, as the barrel of the weapon glows bright green before firing. If one were in melee range of the Hunter, it might also wield its shield in as a powerful melee weapon, resulting in serious injury, if not death for the intended target. However, these attacks can be, at most times (unless you say... back pedal into a wall), simple to avoid.
 
On certain levels, it is possible to defeat Hunters by standing in front of a cliff and then sidestepping them as they attempt a melee attack. If timed correctly, the Hunter, unable to stall its momentum, will fall from the precipice to its death.
 
Hunters are, like all other enemies in ''Halo: Combat Evolved'', extremely vulnerable to vehicle collisions. A [[Warthog]] can kill a Hunter instantly with even the slightest nudge or tap. This was due to the physics engine of the game, which could not determine the difference between a fast moving and a slow moving vehicle; hence all vehicle contact with an enemy on foot resulted in instant death.  However, a Hunter could attempt a large leap away from the vehicle, which can sometimes result in the Hunter getting away temporarily.
 
Lining up Hunters so that they shoot themselves is dangerous, difficult, and not very rewarding, and it is not advised because killing is rather simple on most levels, even on Legendary.
 
=== ''[[Halo 2]]'' ===
[[Image:Dgodt Visr Foltz.PNG|thumb|right|A Hunter on the ''[[Halo 2]]'' level [[The Great Journey (Level)|The Great Journey]].]]
 
The Hunters underwent a number of changes for ''[[Halo 2]]''. For example, they will actually react to the loss of their bond brother. While they appear in fewer numbers, they are tougher and more dangerous then in ''Halo: CE''. They are also invulnerable to melee attacks, whereas in ''[[Halo: Combat Evolved]]'', all it took to kill a hunter was to melee it persistently.
 
The most notable change is their new weapon: although similar to the old [[Fuel Rod Gun]]-like Assault Cannon, the new Assault Cannon fires a continuous beam of green incendiary gel rather than an arcing projectile. This new weapon is much more powerful and deadly if not dodged carefully.
 
In addition, the Hunters are over 25% larger<ref>''[[The Art of Halo]]'', Creating a Virtual World</ref> and faster, making combat against them much more hectic. Fortunately, all these go towards your advantage when playing the Arbiter; the Hunters are then powerful and durable allies.
 
They have gained a new move, too: the ability to attack an enemy behind them. This effectively makes the old strategy of "dodge-and-fire" far less effective.
 
Finally, the Hunters have much more health. Most small arms do rather moderate damage against them, in contrast to the [[M6D]]'s ability to kill them in a single shot. For example, on [[Normal]] difficulty, it takes 13 shots from the [[M6C Magnum Sidearm]], 6 full bursts from the [[BR55 Battle Rifle|Battle Rifle]], or 10 shots from the [[Covenant Carbine]] to kill a Hunter.
 
On [[Heroic]] and lower difficulties, sniper weapons will kill a Hunter in a single shot. However, on Legendary, not a single weapon (except, of course, the [[Scarab Gun]], which is never present during a fight with Hunters anyway) can kill them in one hit. Even a [[SRS99C-S2 AM Sniper Rifle]] or [[Beam Rifle]] will take two shots to kill a Hunter on Legendary.
[[Image:Fuel Rod Beam Cannon in Action.jpg||thumb|right|200px|Hunters possess the high firepower [[Assault Cannon]], which is devastating to both vehicles and infantry.]]
Often, the most effective weapon against them is the one that does the most damage: the [[Rocket Launcher]] is greatly effective, as is the [[Fuel Rod Cannon]]. While these weapons take two and three shots respectively to kill a Hunter on Legendary, they can damage one regardless of where it hits it.
 
Grenades still do little damage against Hunters and it will usually take a large amount of them to take one down. However, grenades, hand held or fired from the [[Brute Shot]], will disorientate a Hunter, giving the player an opportunity to shoot at its exposed flesh. Perhaps the most effective method to defeat a Hunter would be to stick a [[Plasma Grenade]] to it and shoot it in its exposed back with a beam rifle or sniper rifle, as a plasma grenade in this fashion will make the Hunter do a 180 degree turn or freeze on the spot.  Another interesting change from [[Halo: Combat Evolved|''Halo: CE'']] is that plasma grenades now stick to the Hunters' shields, whereas in ''Halo: CE'' they simply bounced off if not stuck elsewhere.
 
Hunters are equipped with an extremely devastating Assault Cannon melded into its arm. Unlike a normal Fuel Rod Cannon, Hunters with their cumbersome bulk and strength are able to withstand the recoil and produce a more lasting and lethal blast.
 
If an enemy gets too close, the Hunter will attempt a clumsy but dangerous melee attack with its shield, severely injuring if not killing the enemy. Once its partner is killed, the Hunter becomes much more aggressive and will chase the player, attempting to avenge its partner's death by only melee attacks.
 
When battling the [[UNSC]] [[Marines]], one hunter will engage the Marines in close combat, whilst the other will hang back and support with the [[Assault Cannon]]. If one of the Hunters dies, the other occasionally will leap forward and attempt to smash an enemy with its shield. If this attack connects, the foe on the receiving end of the blow will invariably die.
 
=== ''[[Halo 3]]'' ===
[[Image:20668064-Full.jpg|thumb|right|255px|Two Hunters on the level, [[The Storm (Level)|The Storm]].]]
 
The Hunters in ''Halo 3'' are even more advanced then their ''[[Halo 2]]'' counterparts. They are even larger and much stronger, but appear less bulky.
 
The most notable feature of hunters in [[Halo 3]] is that they work, react, and function very much as a pair. Their computer AI for the game allows the hunters to seem very closely bonded to the other, finally creating the "bond brother" idea. In the game, they also do some things simultaneously, such as strike at an enemy behind together, which further displays their connections to each other. This "bond" is most noticeable in [[Halo 3]], but somewhat appears in the previous 2 games as well.
 
Flexible Armour plating covers their previously vulnerable “stomach” areas. All melee attacks are faster and much deadlier, and these Hunters now anticipate enemies behind it and can attack them. But their Armour is more interactive, so if back plating is removed, there will be a bigger target to shoot at. (The spikes are also prone to falling off). When the spikes do fall off, small stubs of Lekgolo are left where the spike used to be. Hunters are also able to be killed by melee attacks again, as in [[Halo:CE]]. However it seems that  hunters are more vulnerable to melee attacks in [[Halo 3]].
 
If a grenade is thrown at a hunter, it can strafe-jump away from the explosion. However, their spikes and back Armour now falls off in pieces as the Hunter accumulates damage, and their Assault Cannons do slightly less damage, while it appears that [[grenades]] and explosives seem to do more damage compared to the other two games. Gravity Hammers can also do a great deal of damage if hit in the exposed part of their back. Meleeing them with a Brute Shot in the back usually blows off its covering Armour plating, but hitting the unprotected part instantly kills him, and weirdly sends him flying 30 feet in the air. This may be a glitch or just something Bungie mistakenly left in ''Halo 3'' after development.
 
Even on Legendary, a single [[Spike Grenade]] can kill a Hunter if properly stuck on their shield, so that the direction of the spikes will penetrate directly into the Hunter. The most effective weapons against them are [[Support Weapons]] and Explosives.
 
Even on Legendary it is possible to kill a Hunter in one ram with a [[Ghost]], a [[Chopper]] or [[Warthog]] when using the turbo boost.
 
== In-game Appearances ==
 
===''[[Halo: Combat Evolved]]''===
[[Truth and Reconciliation (Level)|Truth and Reconciliation]]
<BR>
[[The Silent Cartographer (Level)|The Silent Cartographer]]
<BR>
[[Assault on the Control Room (Level)|Assault on the Control Room]]
<BR>
[[Two Betrayals (Level)|Two Betrayals]]
<BR> 
[[Keyes (Level)|Keyes]]
<BR>
[[The Maw (Level)|The Maw]]
 
===''[[Halo 2]]''===
[[Outskirts (Level)|Outskirts]]
<BR>
[[Regret (Level)|Regret]]
<BR> 
[[Gravemind (Level)|Gravemind]]
<BR>
[[The Great Journey (Level)|The Great Journey]]
 
===''[[Halo 3]]''===
[[The Storm (Level)|The Storm]]
<BR>
[[The Ark (Level)|The Ark]]
<BR>
[[The Covenant (Level)|The Covenant]]
 
The appearance of hunters gets significantly less with each Halo game, there most numerous appearances being in [[Halo:CE]], and their least in [[Halo 3]].
 
== Trivia == 
[[Image:1216053015 Hunter.jpg|thumb|right|A Hunter preparing its [[Assault Cannon]].]]
*If the player has the [[Sputnik Skull]] on ''[[Halo 2]]'', the Hunters melee can send marines and the player quite far.
*Hunters were first seen by the UNSC in [[2537]] in [[Operation: PROMETHEUS]].
*Hunters are responsible for security aboard a Covenant warship. One of their duties is to protect the vessel's Ship Master. Upon failing that, they are to exact revenge on his assassin.<ref>''[[Halo: Ghosts of Onyx]]'', page 190</ref>
*In ''Halo: Combat Evolved'', if you fire an [[Assault Rifle]] into the orange area on the Hunter's back, not only will orange blood come out but also [[Flood]] blood. The reason for this is unknown but one theory is that in ''Halo'', Hunter blood is called Hunter_glow while Flood blood is just simply Hunter.
*In ''Halo: Combat Evolved'', the level [[Assault on the Control Room (Level)|Assault on the Control Room]] has a total of 12 Hunters when played on Legendary. The most on any level in the whole trilogy. The level [[The Silent Cartographer (Level)|The Silent Cartographer]] level is the second level to have the most Hunters; 8 Hunters.
*In ''Halo: Combat Evolved'', if you look closely at a hunter the orange fleshy parts glow in an on and off pattern. This can be seen more easily in a dark place.
*''Halo 2'' and ''Halo 3'' Hunters will flex their spines upon sighting the [[Master Chief]], unlike their ''Halo: Combat Evolved'' counterparts.
*As of ''Halo 3'', despite the [[Elites]] possessing [[Grunt]] and Hunter allies of their own, neither appear as anything but enemies in the game.
*In ''[[Halo: The Flood]]'', it mentions that Hunters have skin and a jutting spine. This is incorrect, however, as they were revealed to be a compound of small worm-like creatures. *In ''Halo: Combat Evolved'', on the Maw (only on Normal difficulty or higher), the Hunters that run out of the café room will occasionally have grey stomachs and greyed armour on their back and spines, as well as a "burned" appearance. It is unknown if this is just a texturing glitch, a model mix up like the "[[Honor Guard Councilor]]" at the end of [[Gravemind (Level)|Gravemind]], or to show that the Hunters have been in combat for a long time.
*At first, Hunters were meant to comprise the whole of [[Heretic]] forces on the [[Gas Mine]].<ref>"Essentials - Disk Three"</ref>
*''Ophis'' means snake. ''Congregatio'' means assembly, society, union. Translated it means "assembly of snakes", identifying their physical structure.
*In a Bungie Weekly Update, [[Frank O'Connor]] said: "Hunter society is complex and we have seen but the tiniest fraction of it. There are some fundamental facts about Hunter biology that mean the combat type is just the tip of the iceberg". <ref>http://www.bungie.net/News/TopStory.aspx?story=updatefeb03</ref> This means, or at least implies, that there are other kinds of Hunters that simply have yet to be seen.
*Spartan [[William-043]] wounded a Hunter by ripping out the [[Lekgolo]] worms in its body, hinting that Hunters can be killed if too many of its worms are displaced.
*It is speculated that the [[Scarab]] from ''Halo 3'' is actually a giant machine controlled by the Lekgolo worms, with the Lekgolo functioning as a type of "muscular system" to control the vehicle. Many things support this, such as the lack of actual driver for the vehicle, it seems to have a larger version of the Hunter's cannon, as well as the orange core in the back that resembles Lekgolo worms and bleeds orange when shot.
*In ''Halo 3'', if one shoots a dead Lekgolo's exposed orange spots, small blackened worms will fly out.
*In the Book ''[[Halo: The Fall of Reach]]'', Master Chief first deduces the Covenant's caste system when he sees a Jackal that had been crushed to death by a Hunter's boot.
*It is impossible to kill a Hunter with an [[Energy Sword]] or [[Brute Shot]] [[melee]] (except in ''Halo 3''), even though, in theory, it should be able to slice and kill the worms.
*The Hunter resembles the Hunter enemy from Bungie's older series, ''[[Marathon]]'', with the exception of the weapon being mounted on the arm, as opposed to the shoulder.
*Despite the Hunters not being able to be assimilated by the [[Flood]], many thought that the deleted [[Flood Juggernaut]] was the ''Hunter Form''.
*[[Jason Jones]] described the orange spots on Hunters as being their special areas and that they don't like to be shot in their areas.
*Despite being impervious to Flood infection, in ''Halo: Combat Evolved'', Hunters can be wounded when [[Infection Forms]] latch onto their backs.
*In ''Halo 2'', you never encounter Hunters while fighting the Flood.
*In ''Halo 3'', on the level [[The Covenant (Level)|The Covenant]] if you run past the hunters and go up the elevator when you come down they will still be there.
*In ''[[Halo: Combat Evolved]]'', one shot to the Lekgolo of a Hunter's body by a [[M6D Personal Defense Weapon System|M6D]] or other weapon with a scope is an instant kill.
*Only in ''Halo 3'', if you use a rocket or grenade and throw it into their back, the spikes blow off.
*In ''Halo 2'' on the level The Great Journey where you play as the Arbiter, you get to team up with Hunters. This is the only time Hunters fight along side the [[Covenant Separatist]]. Because of their strength and the enemy's bad aim, the Hunters on your team are near invincible.
*The [[Truth and Reconciliation (Level)|Truth and Reconciliation]] is the first level to actually see a Hunter.
*In ''[[Halo: Combat Evolved]]'', one easy way to kill Hunters is to wait until they attempt to melee you, then dodge and quickly shoot their exposed orange flesh with a pistol.
*In ''[[Halo: Contact Harvest]]'', the Hunters apparently have red armour instead of their normal blue set. This may be due to their specialized position as guards of the [[Forerunner Dreadnought]].
*In ''[[Halo 3]]'', if you look closely at a Hunter's "cap" like head, you can sometimes see a orange light flashing on and off.
*In ''[[Halo 2]]'' and ''[[Halo 3]]'', the Hunters' gun functions similarly to the [[Scarab Gun]].
*When you shoot the Armour off a hunter's back, you can see small, fleshy stubs where the spines come out.
*Hunters are known for their sudden change of personality. After ripping their opponents to shreds, they will sometimes recite war poetry.
*Interestingly, in the ''Halo: Combat Evolved'' level, 'Assault on the Control Room, two Hunters can be seen sleeping. You can see them at the end of the level, when you come to the large structure with the Control Room in it. Sleeping Hunters crouch in their defence position, but won't shoot you.
*In ''[[Halo: Fall of Reach]]'' and ''[[Halo: Ghosts of Onyx]]'', Hunters are described as performing actions such as using control panels and ripping enemies to shreds. This is strange, as in any of the three games, they only have three stubby fingers on the end of their shield arms, which appear to be too small to be of any use. However, it is speculated that the Game version of the Hunter were more focused on their basic attacks.
*It was stated by [[Bungie]] that the next ''Halo 3'' map, [[Purple Reign]] would expand upon the Scarab-Hunter Mystery.
*Hunters can be killed by charging Brutes as noticed in the ''Halo 2'' levels [[Gravemind (Level)|Gravemind]] and [[Uprising (Level)|Uprising]]. They would try to melee the Brutes away but the Brutes, having a faster melee attack will continuously repeat its action, proving to be a successive attack.
*Even though the Hunters are not allies in ''[[Halo 3]]'', it appears that some still sided with the [[Covenant Separatists]], as stated by an [[Elite]] on [[Floodgate]].
*Hunters supposedly "speak" by moving their worms, using bodily vibrations rather than vocal cords.
*By looking down a Hunters fuel rod beam in ''[[Halo 2]]'' as the [[Arbiter (Character)|Arbiter]] you can see the hunters right arm and three claws.
*In ''[[Halo 3]]'', a hunter has 6 gel cartridges on its [[Assault Cannon]], as well as 6 spines on its body. This may be a reference that 6 is an important number in Hunter culture.
*Hunters in ''[[Halo: Combat Evolved]]'' are not harmed by [[fuel rod gun]]. This may be because you are not supposed to have [[fuel rod guns]] in campaign, or a precaution so hunters are not harmed when shot by their bond brother's gun.
*In ''[[Halo: CE]]'', if you shoot any type of plasma based weapon at a hunter's shield, it will deflect in random directions at a very high speed, just like if you shoot a Wraith. However, in ''[[Halo 2]]'' and ''[[Halo 3]]'', the shield doesn't deflect the shots, it just hits harmlessly on the shield.
*In ''[[Halo: CE]]'', the assault cannon is actually a fuel rod gun.
*Even though the orange flesh is their weak spot, if you melee it several times, the Hunter won't die.
*In ''[[Halo: Combat Evolved]]'', if you shoot a Hunter until it charges, you can melee it and kill it instantly even though you melee its Armour.
*In ''[[Halo 3]]'', the Hunter's flesh has a red hue to it.
*It is possible to shoot or melee the Hunters' back Armour off, but only in ''Halo 3''.
*It is rumored that Hunters in [[Halo Wars]] will show for the first time their other ranks that they have, though this hasn't (as of yet) been confirmed by the game's makers.
*Hunters only attack on missions with scarabs in halo 3, providing more insight to the mysterious hunter-scarab connection.
*Hunters are never referred to as [[Mgalekgolo]] when spoken about in alien tongues, but they are referred to as [[Lekgolo]] pairs by [[Elites]] in [[Halo 3]]
*It is possible to melee a hunter to death.
*When their bond brother is killed, a hunter's enraged state  can be  observed in [[Halo 2]] and [[Halo 3]]. They have absolutely no reaction to this in [[Halo:CE]].
*Like most other races of the [[Covenant]], the hunters have a quite different blood to that of humans. Mgalekgolo blood is bright, fluorescent orange, and appears to have a very thick, slimy texture. It has also been noted that their blood smells strongly of burnt plastic, hinting that the makeup of their bodily fluids is probably drastically different to that of a human's.
*In [[Halo 3]], when you knock the back plating off of a hunter, you will notice two large metallic notches where the plate apparently attaches. These notches appear to be embedded into the Mgalekgolo flesh. It is unknown if this is how the rest of a Mgalekgolo's armor is attached.


===Screenshots and official artwork===
<gallery>
File:HaloCE-MgalekgoloHunter.png|Final in-game view of the Mgalekgolo in ''Halo: Combat Evolved'', with [[assault cannon|gun]] raised.
File:HCE-MgalekgoloHunterAlt.png|Alternate preview of the Mgalekgolo in ''Halo: Combat Evolved'', crouched behind its massive shield.
File:Hunter1.jpg|A Mgalekgolo in ''Halo: Combat Evolved''.
File:HCE-IgidoOgado.png|Bond Brothers Igido Nosa Hurru and Ogado Nosa Fasu in ''Halo: Combat Evolved''.
File:H2-AltMgalekgoloHunter.png|An in-game view of the Mgalekgolo in combat stance in ''Halo 2''.
File:H2-MgalekgoloHunter.png|An in-game view of the Mgalekgolo running in ''Halo 2''.
File:Huntercrouched.jpg|A Mgalekgolo preparing to launch a melee attack in ''Halo 2''.
File:H3-BlueHunter.png|An in-game view of the blue-armored Mgalekgolo in ''[[Halo 3]]''.
File:Hunter FireCharge.jpg|A Mgalekgolo about to fire its assault cannon.
File:H3_Hunter_AssaultBeam.jpg|A Mgalekgolo firing its assault cannon.
File:Hunter BloodBond.jpg|A Mgalekgolo pair in combat in ''Halo 3''.
File:HW Hunter Render.jpg|A pair of Mgalekgolo from ''Halo Wars''.
File:HW Hunter Model.png|The Mgalekgolo's final model from ''Halo Wars''.
File:HW Hunterscloseup.jpg|Closeup of Hunters in-game
File:HW bondedshield.jpg|Hunters with Bonded Shield Upgrade
File:HW Huntergroup.jpg|Squads of Hunters on the move
File:H3ODST-GoldHunter.png|An in-game view of the gold-armored Mgalekgolo in ''[[Halo 3: ODST]]''.
File:HTMCC-H3ODST GoldHunters 1.png|A pair of gold Mgalekgolo in ''Halo 3: ODST''.
File:Hunter blood.jpg|Mgalekgolo blood in ''Halo 3: ODST''. Note the blood's luminosity.
File:HLHunters.png|A larger form of Mgalekgolo in the ''The Duel''.
File:HBL-Bestthingever.png|A Mgalekgolo carrying three [[Unggoy Minor]]s during the [[Battle of Line Installation 1-4]] in ''[[Halo: Blood Line]]''.
File:HReach - Mgalekgolo.png|A Mgalekgolo in the [[Halo: Reach Beta|''Halo: Reach'' Beta]].
File:HReach-MgalekgoloHunter.png|An in-game view of the Mgalekgolo in ''[[Halo: Reach]]'' final build.
File:HunterPairReach.jpg|A group of Mgalekgolo ready to attack in ''Halo: Reach''.
File:HunterFirefight.jpg|A Mgalekgolo about to launch a melee attack in ''Halo: Reach''.
File:Reach Hunter-1-.jpg|One of the Hunter pairs defending a covenant jammer in New Alexandria
File:Hunter99.jpg|A Mgalekgolo on [[Corvette (map)|Corvette]].
File:Ceahunter.png|Mgalekgolo in ''[[Halo: Combat Evolved Anniversary]]''.
File:HCEA-MgalekgoloHunter.png|In-game preview of the Mgalekgolo in ''Halo: Combat Evolved Anniversary''.
File:HCEA-OgadoIgido.png|Bond Brothers Igido Nosa Hurru and Ogado Nosa Fasu protect the Cartographer Facility in ''Halo: Combat Evolved Anniversary''.
File:HCEA-IgidoOgadoMelee.png|Bond Brothers Igido Nosa Hurru and Ogado Nosa Fasu preparing to launch simultaneous melee attacks.
File:FUD-Hunter.jpg|A Mgalekgolo in ''[[Halo 4: Forward Unto Dawn]]''.
File:FUD-Hunter-Closeup.jpg|A close-up of a Mgalekgolo's helmet in ''Halo 4: Forward Unto Dawn''.
File:H4 profile - Mgalekgolo.png|A Mgalekgolo in ''Halo 4''
File:H4-Campaign-MasterChief-Vs-Hunter.jpg|[[John-117]] battling a Mgalekgolo during the [[Raid on Ivanoff Station]].
File:HE19 PalmerfightsHunter.jpg|[[Sarah Palmer]] fighting a Mgalekgolo in a [[War Games]] simulation in ''[[Halo: Escalation]]''.
File:H2A Render Mgalekgolo.png|A render of the Mgalekgolo in ''Halo 2: Anniversary''.
File:H2A Mgalekgolo.png|Render of the Mgalekgolo in ''Halo 2: Anniversary''.
File:H2A-SOSMgalekgolo.png|Mgalekgolo at the Bastion of the Brutes.
File:H2A-TallMgalekgolo.png|A Mgalekgolo standing straight.
File:H2A-Mgalekgoloface.png|A close-up of a Mgalekgolo's helmet in ''Halo 2: Anniversary''.
File:H2A Terminals - First Hunters.jpg|Pre-Covenant Mgalekgolo in [[Terminal (Halo 2: Anniversary)|''Halo 2: Anniversary''{{'}}s terminals]].
File:H5G-MgalekgoloHunter.png|A Mgalekgolo in ''[[Halo 5: Guardians]]''.
File:H5G-Hunterforming.png|A Mgalekgolo being formed aboard the ''[[Argent Moon]]''.
File:H5G-BerserkHunter.png|A Hunter going berserk aboard the ''Argent Moon'' as their bond has been broken.
File:Hunters 249.png|First pair of Hunters engaged by [[Fireteam Osiris]] on the [[landing zone]] at Sanghelios.
File:Brave warrior.png|An enraged Mgalekgolo and a Swords of Sanghelios Sangheili Storm dueling.
File:H5G-TrappedMgalekgolo.png|A Hunter trapped by [[031 Exuberant Witness]] on [[Genesis]].
File:H5G-WarzoneHunters.png|Two Legendary Mgalekgolo part of a War Games simulation.
File:H5G-WarzoneHunter.png|A Serpent Mgalekgolo on [[Escape from ARC]].
File:H5G Marketing E32015HE ElderHunter.jpg|A hologram of an Elder Mgalekgolo.
FilE:ElderHunterA.png|An Elder Mgalekgolo on [[Raid on Apex 7]].
FilE:ElderHunterB.png|Another Elder Mgalekgolo on Raid on Apex 7.
File:H5G-Mgalekgolo.png|Render of a Remnant Mgalekgolo in ''Halo 5: Guardians''.
File:H5-Serpent Hunter.png|Render of a Serpent Mgalekgolo in ''Halo 5: Guardians''.
File:H5G-MythicMgalekgolo.png|A Mythic Mgalekgolo in ''Halo 5: Guardians''.
File:HW2B Banished Hunters.png|Banished Mgalekgolo in the ''[[Halo Wars 2 Open Beta]]''.
File:HW2-Hunter Render.jpg|Render of the ''Halo Wars 2'' Hunter unit.
File:HW2 Blitz Hunters.png|[[Blitz]] card of a Banished Mgalekgolo in ''Halo Wars 2''.
File:HW2 - Colony.png|"Colony" the Banished [[leader]] of the Lekgolo.
File:HW2-HuntersvsMarines.png|Hunters fighting Marines on Installation 00.
File:HW2-Colonyhunters.png|A Hunter Captain, Goliath, and Hunter bond brother pair in ''Halo Wars 2''.
File:HCL Icons 6.jpg|The Hunter figure from the sixth [[Halo Legendary Crate]].
File:HINF Hunter.png|A Banished Mgalekgolo in ''Halo Infinite''.
File:HINF Hunters.png|A pair of Banished Mgalekgolo in ''Halo Infinite''.
File:HINF DamagedHunter.png|A Banished Mgalekgolo's exposed back.
File:HINF HunterSlam.png|A Mgalekgolo melees the ground.
File:HINF BerserkHunter.png|A Mgalekgolo berserks after its bond brother was killed.
File:HINF-Hunters@Spire.jpg|Banished Mgalekgolo at the base of a [[Reformation Spire]].
File:HINF BanishedHunters.png|Ardent Mgalekgolo in water.
File:HINF-HunterOfficers.jpg|Ardent Mgalekgolo patrolling.
File:Enc22-Mgalekgolo.png|A Mgalekgolo worm as they appear in the [[Halo Encyclopedia (2022 edition)]].
File:HINF-TrolliHunter.jpg|A Mgalekgolo made out of [[Wikipedia:Trolli|Trolli]] candies.
</gallery>


==Gallery==
==List of appearances==
<GALLERY>
{{col-begin}}
Image:1210404018 2170450642 7d47a8bc44.jpg
{{col-2}}
Image:1210404002 2169655245 1f2b864e76.jpg
*''[[Halo: The Fall of Reach]]'' {{1st}}
Image:1210403895 Hunter.jpg
*''[[Halo: Combat Evolved]]''
Image:1210403868 Outskirt hunters adj.jpg
*''[[Halo: The Flood]]''
Image:1210403846 1460160014 4a511d0f00.jpg
*''[[Halo: First Strike]]''
Image:1215438067 600px-Hunter5.jpg
*''[[Halo 2]]''
Image:1215438596 Hunter2wz5.png
**''[[Conversations from the Universe]]'' {{Mo}}
Image:1217455089 Hunters.jpg|A pair of Hunters.
*''[[Halo: Ghosts of Onyx]]''
Image:1218481302 Huner2.jpg
*''[[Halo: Uprising]]''
Image:1218481371 Hunter3.jpg
*''[[Halo 3]]''
Image:1218481430 Hunters2.jpg
**''[[Bestiarum]]''
</GALLERY>
*''[[Halo: Contact Harvest]]''
 
*''[[Halo Wars: Genesis]]''
==See Also==
*''[[Halo Wars]]''
*[[Taming of the Hunters]]
*''[[Halo 3: ODST]]''
*[[Fuel Rod Gun]]
*''[[Halo Legends]]''
*[[Fuel Rod Cannon]]
**''[[Origins]]''
*[[Assault Cannon]]
**''[[The Duel]]''
**''[[Prototype]]''
*''[[Halo: Evolutions - Essential Tales of the Halo Universe]]''
**''[[Blunt Instruments]]''
**''[[The Return]]'' {{mo}}
**''[[Wages of Sin]]'' {{mo}}
*''[[Halo: Blood Line]]''
*''[[Halo: Reach]]''
*''[[Halo: Fall of Reach]]''
**''[[Halo: Fall of Reach - Covenant|Covenant]]''
**''[[Halo: Fall of Reach - Invasion|Invasion]]''
{{col-2}}
*''[[Halo: Combat Evolved Anniversary]]''
*''[[Halo 4: Forward Unto Dawn]]''
*''[[Halo 4]]''
**''[[Spartan Ops]]''
*''[[Halo: Escalation]]''
*''[[Halo: Broken Circle]]''
*''[[Halo: Nightfall]]'' {{Mo}}
*''[[Halo 2: Anniversary]]''
**''[[Terminal (Halo 2: Anniversary)|Terminals]]''
*''[[Halo: New Blood]]''
*''[[Halo 5: Guardians]]''
*''[[Halo: Ground Command]]''
*''[[Halo Mythos]]''
*''[[Halo: Fractures]]''
**''[[Breaking Strain]]'' {{Mo}}
*''[[Halo: Tales from Slipspace]]''
*''[[Halo: Smoke and Shadow]]''
*''[[Halo Wars 2]]''
*''[[Halo: Envoy]]'' {{Mo}}
*''[[Halo: Legacy of Onyx]]'' {{Mo}}
*''[[Halo: Recruit]]'' {{C|Non-canonical appearance}}
*''[[Halo: Fireteam Raven]]''
*''[[Halo: Battle Born]]''
*''[[Halo: Outpost Discovery]]''
*''[[Halo: Point of Light]]'' {{Mo}}
*''[[Halo Infinite]]''
*''[[Halo: The Television Series Season One]]''
**''[[Emergence]]''
*''[[Halo: Whispers from the Pyre]]'' {{Mo}}
{{Col-end}}


{{Covenant}}
==Sources==
{{Ref/Sources|2}}  


==Sources==
{{Lekgolo}}
<references/>
{{Navbox/Species}}


[[Category:Living Organisms]]
[[Category:Mgalekgolo| ]]
[[Category:The Covenant]]
[[Category:Lekgolo]]
[[Category:Sapient species]]
[[Category:Covenant species]]

Latest revision as of 13:33, December 18, 2024

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This article is about the species. For the armor, see HUNTER-class Mjolnir.
Mgalekgolo
(Ophis congregatio)
Render of a Mgalekgolo in Halo Infinite. Included as part of the magazine kit linked to in this tweet.
Physical information

Avg. height:

12'1" (368.7 cm)-12'3" (373.4 cm)[1][2]

Avg. weight:

10,000 pounds (4,500 kg)-11,000 pounds (5,000 kg)[1][2]

Distinctions:

A single entity created by a unified colony of small worm-like creatures called Lekgolo

Sociocultural information

Homeworld:

Te

Notable individuals:

Also known as:

Hunter
Can o' Worms
Ogre
Worm-guts

 

"They're all scary and angry and they like to smash things."
Bungie[3]

The Mgalekgolo[4] (Ophis congregatio, meaning "serpent union"),[5] is a gestalt of Lekgolo, which are small worm-like creatures that group together to exponentially increase their intelligence, strength, and maneuverability. Of the myriad Lekgolo collectives, the best known is the Mgalekgolo or Hunter, a bipedal form that is used for heavy assault. Ironically, the Mgalekgolo is among the least common Lekgolo configurations, but due to their formidable combat capabilities they are most commonly fielded by the Covenant.[4] While the term "Mgalekgolo" is formally limited to this particular type of Lekgolo gestalt with the other forms having different names,[2][4] it is sometimes applied to other Lekgolo colonies as well, such as that used to operate the Deutoros-pattern Scarab, or the Goliaths employed by the Banished.[6]

History[edit]

"The Hunters have come to our aid, Arbiter. They will fight by our side."
— A Special Operations Sangheili during the Battle of Installation 05.[7]

After the formation of the Covenant, early experiments with the Luminaries reverse-engineered from the Forerunner Dreadnought in High Charity led the Covenant to the Lekgolo homeworld Te, which was located near Urs, the home system of the Sangheili. While the San'Shyuum and Sangheili hoped to find a treasure trove of Forerunner artifacts, they instead found hives of Lekgolo inside orbital rings surrounding the planet. The rings were in fact the destroyed remains of an ancient Forerunner installation in orbit. The relics had been the Lekgolo's food for millennia, and the orbital rings were actually composed of digested-and-destroyed Forerunner relics that some of the Lekgolo had been consuming.[8]

Jeht facing off against naked Mgalekgolo in their natural unarmored form.

Enraged by the Lekgolo's "desecration" of Forerunner relics, the Covenant began a military campaign against the Lekgolo. After facing considerable difficulty eradicating the creatures,[4][8] Arbiter Jeht 'Lcmutee was sent to study the Lekgolo for a full year on Rantu, one of Te's moons. It was there that the Arbiter witnessed the Lekgolo combine into Mgalekgolo to battle him, forming around a series of rocks to support their bipedal forms.[9] Recognizing the potential of the gestalts, 'Lcmutee returned to High Charity and suggested that the Lekgolo be inducted into the Covenant. However, the Lekgolo initially resisted, leading to a conflict between them and the Covenant. While the Mgalekgolo won most of the time on the ground, they faced extinction and were forced into the Covenant by the superior starship technology of the Sangheili.[10] This event later came to be known amongst the Covenant as the "Taming of the Lekgolo". The Covenant may have used Sharquoi armor designs for the Mgalekgolo armor.[11]

The Mgalekgolo gestalts, armed with thick armor plates and assault cannons, would come to serve the Covenant as shock troops. Numerous Mgalekgolo participated in the Human-Covenant War. During the Great Schism, most Mgalekgolo pairs sided with the Sangheili, though others remained with the Prophet of Truth and the main body of the Covenant.[7] There is no known reason for the split in loyalty.[4]

During the further conflicts in the wake of the Human-Covenant War many Mgalekgolo would fight on behalf of Jul 'Mdama's new Covenant order against humanity and Swords of Sanghelios. These Mgalekgolo participated in the battles of Requiem, Nuusra, Sunaion, and Genesis.[12][13] Others would remain loyal to Arbiter Thel 'Vadam and his Swords of Sanghelios.[14] Several would join Vata 'Gajat's mercenary group and partake in the Battle of Ealen IV.[15] Mgalekgolo that were a part of the Banished were unusually aggressive and may have been forced into service.[16] These Mgalekgolo would be deployed by the Banished against the crew of the UNSC Spirit of Fire during the Second Ark Conflict.[17] During Operation: SPEARBREAKER, a Banished Mgalekgolo known as Colony led an effort to destroy the Spirit of Fire with a Forerunner Despair-class fighter.[18]

During the Battle for Zeta Halo in May 2560, the Master Chief faced a number of Mgalekgolo in service of the Banished. His new AI companion, the Weapon, was confused when he identified the creatures as Hunters, having no idea what a Banished or a Hunter even was and then deciding that she didn't want to know the answer to what they hunted. One of the targets of opportunity that the Master Chief went after on the Halo ring was a Mgalekgolo pair known as Myriad who, much like Colony, trended towards a more individualized identity rather than being a part of a subservient hivemind. Another Mgalekgolo pair were sent after the Master Chief by War Chief Escharum in the arena on the second level of the House of Reckoning while the Master Chief was fighting his way through the Banished stronghold in order to rescue Fernando Esparza.[19]

Description[edit]

Culture[edit]

Main article: Lekgolo § Culture

Mgalekgolo almost never associate or communicate with other species other than the Sangheili. They are dismissive, scornful, and arrogant to the "lesser" species, and are contemptuous to their foes.[10]

Anatomy and physiology[edit]

Lekgolo worms on a Mgalekgolo's exposed back.
Main article: Lekgolo

A Mgalekgolo is not a single organism, but rather a collective of small, orange, eel-like creatures called Lekgolo. In order to form a Mgalekgolo, dozens of individual Lekgolo bond with one another both physically and neurologically to form a single "hive-minded" community.[20] The Mgalekgolo is the most common form seen in combat during the Human-Covenant War, but is actually one of the rarer and smaller forms in the Lekgolo society, used primarily in interaction with the Covenant hierarchy.[4] Their primary combat tactic is an approximation of a hunter-killer formation, hence the name "Hunter".[2] Because of their combined neural nets' sensitivity to their surroundings, Mgalekgolo can think and work as an effective combat unit without even using verbal communication. They can also locate their enemies even without directly "seeing" them, such as when they are facing the opposite direction.

Mgalekgolo do not use vocal chords to speak, but instead vibrate their bodies to make a low rumble to produce speech. They are capable of mimicking the language of other species, forming words and sentences that are "felt" rather than heard. Their quiet nature among other races of the Covenant is probably a result of difficulty speaking with other Covenant races. The known names of some Mgalekgolo seem to imply that they use very simple vowels and only a few consonants.

Mgalekgolo usually stand between twelve to thirteen feet tall, but during combat they hunch themselves over to protect their vulnerable neck and midsection, reducing their height to roughly eight feet. They fight using assault cannons integrated directly into their armor, and they carry an enormous two-ton pavise shield made of an alloy derived from the same material that forms Covenant warship hulls.[2] Mgalekgolo body armor is eight centimeters thick, with the shield being even thicker.[21] Their shields and armor protect them from almost every form of plasma-based or ballistic weaponry available to Covenant and human infantry alike, and the shield is a powerful melee tool capable of crushing anything in its path and allowing the Mgalekgolo to neutralize most enemies in close combat. However their heavy protection is inadequate against dedicated anti-tank weapons, with 102mm HEAT warheads,[22] 105mm recoiless rifles,[23] and 90mm high-velocity tank cannons taking them out with ease.[24] The M149 Magellan 105mm recoiless rifle is even capable of over-penetrating both the pavise and the armor with a delayed fuse round.[25] There are a few weak spots in the armor however, such as the lower back where they are vulnerable to regular weaponry. However, due to their sheer size and speed, it is difficult for enemies to hit these spots. Their arm-mounted shield was the basis for an avenue of UNSC research which produced an early prototype shield of human origin.[26]

The assault cannon the Mgalekgolo wields operates in two modes; one firing a single explosive capsule of incendiary fluid,[12][27][28] the other spraying the fluid out like a beam.[29][30][31]

Bond brothers[edit]

When a single Mgalekgolo becomes too big, the colony will divide in half to create two independent Lekgolo colonies. These colonies will share an extremely close and mysterious bond, referred to only as being "bond brothers", or "mates".[32] Mgalekgolo that have split into "bond brothers" are recognized by spiked appendages that rise from their shoulders, which means that they are bonded to another Mgalekgolo.[8] Bonded Mgalekgolo colonies are dropped into battle together by the Covenant, as the Spartans learned: where you find a Mgalekgolo, there is always another close by. If one of the bonded colonies is killed, the other will go into a frenzied state, much like the berserk state of a Jiralhanae, or the suicidal charge of a desperate Unggoy. If left alone for a long period of time, however, they will adopt a "tactical split personality" of shooting followed by melee attacks. On one occasion a Mgalekgolo whose bond brother was killed went berserk killing its allies aboard the crashed Radiant Perception and eventually became suicidal.[33]

Naming[edit]

Mgalekgolo have three names: a personal name, a bond name, and a line name. When written with the Roman or Latin alphabet, the three names can be transposed together as one single name or separated by spaces.

  • The personal name is given at their "birth".[10]
  • The bond name, or their middle name, is taken between bonded pairs. Examples of some Mgalekgolo names include Igido Nosa Hurru and Ogada Nosa Fasu.[34]
  • The line name represents the genetic heritage, being the name of the most successful Mgalekgolo of its ancestors. If one reaches a certain level of status, its offspring will have its personal name as their line name.[10]

Ranking system[edit]

Unlike most Covenant forces, Mgalekgolo seem to possess presumably no visible rank. As they are deployed more like equipment or weapons platforms rather than conventional troops, rank may simply not apply for them.[citation needed]

However, they can be deployed independently of other Covenant troops, which may indicate that a level of independence and responsibility may be granted, thus meaning that they may have a high enough rank to be trusted by themselves. During the Battle of Sigma Octanus IV, Mgalekgolo are seen guarding the crystal in Côte d'Azur, which is retrieved by Blue Team. One of these Mgalekgolo killed a Kig-Yar by stepping on it,[35] demonstrating the Lekgolo colonies' characteristic disregard for the lives of other species, whom they generally view as annoyances rather than allies.[2] During the Onyx Conflict, some Mgalekgolo apparently had command of lower-ranking Sangheili, even killing one of them for failing to follow orders, signifying they may have a higher military rank in the Covenant military than previously indicated.[36]

During the Battle of Mombasa, Mgalekgolo appeared in two different forms in two different colors: the normal blue-armored Mgalekgolo that are armed with an assault cannon that fires a continuous stream of radioactive incendiary gel, and a gold-armored Mgalekgolo armed with an assault cannon that fires a single bolt of radioactive incendiary gel.[28]

Several Mgalekgolo under the command of Jul 'Mdama's Covenant were given the leading rank of Swarmlord, and their prowess led them to be employed as simulated enemies in UNSC War Games.[29]

By 2559, the Banished also utilized two specialist Mgalekgolo ranks, the defensive Mgalekgolo Ironclad and the aggressive Mgalekgolo Scarred[37], in addition to the standard Mgalekgolo. The Banished Lekgolo forces on the Ark were also found to be directed by powerful Mgalekgolo Captains, under the command of the pair known as "Colony". These Captains are linked directly to "Colony" and Banished Lekgolo colonies operate at full efficiency while Captains are on the field.[38] During the Battle for Zeta Halo, the Banished also deployed the red armored, more aggressive rank of Ardent Mgalekgolo.[39]

Trivia[edit]

Production notes[edit]

  • Halo: The Flood, mentions that Mgalekgolo have skin and a jutting spine. This is incorrect, as they were later revealed to be a compound of small worm-like creatures. However, this does not preclude the possibility that the worms may form a skin-like membrane on the outside of their colony for protection against more casual damage, and in Halo 3 a metal column can be seen after the back armor plating has been detached, perhaps forming an artificial "spine" for vertical support. Strangely, the reference to Mgalekgolo having spines was kept in the 2010 re-release of the novel.[40]
  • At first, Mgalekgolo were meant to comprise the whole of Heretic forces on the Threshold gas mine.[41]
  • The Mgalekgolo was inspired by the Pfhor Hunter from the Marathon series, as well as by the Drinniol, or Hulk, from the original Marathon. However, the Pfhor Hunter is actually a class of power armored soldier with a shoulder-mounted cannon rather than an arm-mounted cannon. The Drinniol also inspired the creation of the Drinol, Covenant species that was designed for Halo: Combat Evolved but was cut during development.
  • No Mgalekgolo are ever seen supporting the Master Chief during the events of Halo 3. This is because in the making of Halo 3, Bungie did not want to confuse players by having them with both allies and enemies.
  • Despite appearing on the cover of Halo: Spartan Assault none actually appear in game.
  • In the Halo Legends episode The Duel, the Mgalekgolo are shown to be at least 50 feet tall. This was explained by Frank O'Connor saying that a Hunter's appearance changes due to the gravity and environment.

Gameplay[edit]

  • When combating Mgalekgolo, a player can 'leapfrog' the charging melee attack, either jumping above or to the side of the Mgalekgolo. This exposes the rear armor to a quick shotgun blast or grenade stick, often resulting in death on lower difficulties. Although this tactic does not work as well on Halo 3: ODST, simply circling around behind the Mglekgolo at the right time works the same way.
  • In Halo 3, it is possible to splatter a Mgalekgolo with an M274 Mongoose.
  • In Halo: Combat Evolved, Mgalekgolo are not harmed by fuel rod guns. This may be because you're not supposed to have fuel rod guns in campaign, or it may be a precaution meant to prevent Mgalekgolo from injuring each other when fighting.
  • Mgalekgolo have ranks in the actor variant tags. One variant is called 'Hunter' and another called 'Hunter major'.
  • In Halo: Combat Evolved, a single shot from a pistol or sniper rifle to any unarmored section will kill a Mgalekgolo; this is because Bungie programmed the Mgalekgolo's exposed flesh as a "head."
  • In Halo 2, a Mgalekgolo's mass is enough to kill other characters if they push them against a surface. This can sometimes be seen in The Great Journey, where friendly Mgalekgolo may accidentally crush Sangheili against walls.
  • In Halo 2, it is impossible to kill or even damage Mgalekgolo with melee attacks.
  • In Halo Wars, a Mgalekgolo's shield can deflect projectiles that would almost always kill them in previous games, like Wraith Mortars and shots from the M808B Scorpion's main cannon.
  • In Halo: Reach, Mgalekgolo have received a huge graphical overhaul. They are much more textured, are larger, have Forerunner symbols and emblems on their armor and appear to have some kind of eyes on their helmets.
  • Mgalekgolo are also much tougher in Reach. They are capable of surviving multiple explosive hits and even repeated plasma grenade sticks. Their back armor is much more durable, making their weak point harder to expose. They will also raise their shield vertically when being attacked from the front, covering both their neck and mid-section to protect themselves from incoming fire and are less likely to turn around and expose their back to the player.
  • In Halo: Reach, a near-miss from a Mgalekgolo's melee will cause the player's screen to violently shake.
  • Although the Mgalekgolo present in Halo: Combat Evolved Anniversary use the Halo: Reach skin, they are almost half the size of their Halo: Reach counterparts due to the much smaller skeleton frame used in the original game. Their abdomens also appear to be armored, though this armor doesn't protect from damage and it's purely cosmetic.
  • In Halo 4, Mgalekgolo perform melee attacks much faster than their predecessors, making it harder to dodge them. Like in Halo Reach, a near-miss from a melee will cause the player's screen to violently shake.
  • In Halo 2: Anniversary, Mgalekgolo received a new skin that also incorporates abdominal armor, though this armor is also purely cosmetic and offers no protection whatsoever.
  • In Halo 5: Guardians, Mgalekgolo are far more lethal than their predecessors. Their melee strikes are now nearly impossible to dodge. They also utilize both firing modes of their assault cannons. They also appear to be far more durable than their predecessors. In addition, when one is killed, the remaining Mgalekgolo will go into a "rage", start emitting green electrical sparks, move faster and more aggressively, and will fire its assault cannon's close range attack twice in each volley.
  • In Halo: Combat Evolved and Halo 3: ODST, players can avoid Hunters at certain points during Assault on the Control Room and Mombasa Streets, where some Hunters are "asleep" despite ostensibly being in their combat stance. The Hunters will not notice if the player is nearby unless the player attacks them or makes noises near them, similar to the way sleeping Grunts can be awakened by noises. In the Halo: Combat Evolved level Assault on the Control Room on the lower level of the control room, the player can score a double-kill with one shot from a sniper rifle if they manage to catch a pair of "asleep" Hunters off-guard.
  • In Halo: Combat Evolved, splatter kills against Hunters are extremely easy due to the game mechanics allowing a small prod to instantly kill them. They often choose to avoid vehicles rather than engaging them head-on.
  • In Halo: Combat Evolved, when engaging Pod infectors at close range, Hunters will often try to shoot rather than melee them, killing themselves in the process. This could be due to their size making it difficult for them to aim properly.
  • In Halo: Combat Evolved, Hunters are far more vulnerable than they are in later games. On any difficulty (even Legendary), they can be killed with a single shot to any unarmored part of their bodies. They are so vulnerable that even a single pistol shot can kill them.
  • In later games, the best strategy for dealing with Hunters when there is no access to a weapon such as a rocket launcher is to stick them with a Anskum-pattern plasma grenade. The explosion will blow the back of their armor above the weak spot off, giving the player a wider area to target with their weapons. However, they still remain difficult to kill due to the need to dodge their attacks while aiming for the weak spot.
  • In the Halo: Reach level New Alexandria, the player runs into a situation where they fight four Hunters at once instead of just two. There is a rocket launcher available in the room this occurs in which is sufficient with proper targeting.
  • In Halo 3: ODST, Hunters are fairly easy to deal with compared to the later games in the Halo series, likely reflecting the fact that the player is no longer controlling a Spartan and is instead controlling weaker ODSTs. On lower difficulties at least, a good strategy is to blow off the back of a Hunter's armor with a Anskum-pattern plasma grenade and then rake their exposed back with fire. In that game, it doesn't take much fire to kill one once their back is fully exposed, especially compared to Halo: Reach when in a similar situation, Hunters are extremely hard to kill.
  • A good weapon to use against Hunters when a rocket launcher or fuel rod gun is not available is a shotgun, particularly after a Hunter's armor has been blown off in the back. Ideal for close-range combat, shotgun blasts inflict more damage than weapons such as an assault rifle. In order to get a Hunter to expose their weakness, a player typically needs to get close enough to make the Hunter charge, generally ending with them in close proximity even when the Hunter is vulnerable. At this kind of proximity, a shotgun is ideal for its stopping power and close-combat effectiveness. In the Halo: Reach levels ONI: Sword Base and The Pillar of Autumn, shotguns can be found in close proximity to where the player encounters and fights Hunters.

Miscellaneous[edit]

  • Like most other races of the Covenant, Mgalekgolo's blood differs from that of humans. Mgalekgolo blood is bright, fluorescent orange and appears to have a very thick, slimy texture. It has also been noted that their blood smells strongly of burnt plastic, hinting that the make-up of their bodily fluids is drastically different from that of a human.

Gallery[edit]

Development images[edit]

Screenshots and official artwork[edit]

List of appearances[edit]

Sources[edit]

  1. ^ a b Halo Encyclopedia (2009 edition), page 141
  2. ^ a b c d e f Halo Waypoint: Lekgolo/Mgalekgolo
  3. ^ Bungie.net, Bungie Weekly Update 08/14/09
  4. ^ a b c d e f Bestiarum
  5. ^ HBO Forums: Bestiaium Latin names translated
  6. ^ Halo: The Essential Visual Guide, page 163
  7. ^ a b Halo 2, campaign level The Great Journey
  8. ^ a b c Halo: Contact Harvest, pages 269-271
  9. ^ Halo 2: Anniversary: Terminal 8
  10. ^ a b c d Halo: Combat Evolved: Sybex Official Strategies & Secrets
  11. ^ Halo: Envoy, page 186
  12. ^ a b Halo 4
  13. ^ Halo 5: Guardians, H5
  14. ^ Halo Waypoint Store - Swords of Sanghelios Tee
  15. ^ Halo: Escalation, Issue 2
  16. ^ Halo Wars 2, Phoenix Logs - Hunters
  17. ^ Halo Wars 2
  18. ^ Halo Wars 2: Operation: SPEARBREAKER
  19. ^ Halo Infinite
  20. ^ Halo: Contact Harvest, page 267
  21. ^ Halo: Ghosts of Onyx, page 218
  22. ^ Halo: The Flood, page 183
  23. ^ Halo: The Flood, page 363
  24. ^ Halo: The Flood, page 242
  25. ^ Halo Legends: Prototype
  26. ^ Halo 2 for Windows Vista, Easy difficulty shield (File link)
  27. ^ Halo: Combat Evolved
  28. ^ a b Halo 3: ODST
  29. ^ a b Halo 5: Guardians Cite error: Invalid <ref> tag; name "H5G" defined multiple times with different content
  30. ^ Halo 2
  31. ^ Halo 3
  32. ^ Halo: The Flood, "Chapter ??", page ??
  33. ^ Halo: Smoke and Shadow, page ???
  34. ^ Halo: The Flood, page 163
  35. ^ Halo: The Fall of Reach, page 222
  36. ^ Halo: Ghosts of Onyx, page 358
  37. ^ Halo Wars 2, gamemode Blitz
  38. ^ Halo Waypoint Canon Fodder - Leggo my Lekgolo
  39. ^ Halo Infinite, gamemode Campaign
  40. ^ Halo: The Flood (2010), page 181
  41. ^ Halo 3 Essentials: Disk ??