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{{Era|H3|H3R|}}
{{Status|Canon}}
{{Ratings}}
{{Disambig header|deployable equipment featured in ''Halo 3''|the glitch|Invincibility glitch}}
{{Weapon
{{Weapon infobox
|image=[[File:Invincibility.jpg|Invincibility|250px]]
|name=Invincibility
|name=Invincibility
|image=[[File:H3 - Invincibility.png|150px]]
|manufacturer=
|manufacturer=
|model=
|series=
|type=[[Equipment]]
|type=[[Equipment]]
|cost=
|cost=
|size=
|variant=
|damage per hit=
|service=[[Human-Covenant War]] <br> [[Great Schism]]
|magazine=
|length=
|maxammo=
|width=
|fire=
|height=
|weight=
|ammotype=
|ammotype=
|capacity=
|feed-title=Duration
|feed=Single use (10 seconds){{Ref/Book|Id=Enc09|Enc09|Page=340}}
|operation=
|operation=
|rate of fire=
|rate=
|accuracy=
|velocity=
|optics=
|range=
|range=
|era=
|counterpart=
|counterwep=
|affiliation=[[Covenant Loyalists]]
}}
}}
'''Invincibility''' modules are a defensive [[equipment]] piece developed by the [[Covenant]] for use by infantry forces.{{Ref/Reuse|Enc09}}


'''Invincibility''' is an [[equipment]] item featured in ''[[Halo 3]]'' and ''[[Halo 3: ODST]]''. It gives the user a brief period of invulnerability, lasting for about 10 seconds. In order to obtain it, the player is required to kill a [[Jiralhanae Chieftain]] without having it activated, although in some rare cases, it can be found lying around in certain levels.
==Overview==
===Design details===
Invincibility generators consist of a small, handheld generator interspersed with golden lights, similar in form to the [[cloaking]] module. When activated, they provide an extremely strong [[energy shielding]] layer to the wielder, which makes them near-invulnerable to damage for a period of around ten seconds. The [[United Nations Space Command]] have been able to determine that the source of the protection offered by the module stems from a latent energy field, though to-date have had little success in reverse-engineering it.{{Ref/Reuse|Enc09}}


==Operation==
===Usage===
When activated, the player is covered in shining white bands. It is possessed by all Brute Chieftains that wield [[Type-2 Energy Weapon/Hammer|Gravity Hammers]] unhindered, but not the [[War Chieftain|Brute War Chieftains]]. Shooting them when it is activated is simply useless, as you cannot harm them except by performing an assassination, which, done correctly, will kill them Invincibility or not. In [[Campaign]], it can be found on some dead Brute Chieftains that have not used the power-up, but this is a rare occurrence, as they will usually activate it the instant they are attacked. In addition to being obtainable from dead Brute Chieftains, there is an Invincibility in the level "[[Halo (Halo 3 Level)|Halo]]" on [[Easy]], [[Normal]], and [[Heroic]] difficulties. After going up the staircase, face the middle of the door, then turn around the other way and walk into the tunnel. This makes the battle with [[343 Guilty Spark (Monitor)|343 Guilty Spark]] much easier, since you cannot get hit by the powerful beam.
Invincibility modules were developed by the [[Covenant]], and prominently-used by [[Jiralhanae Chieftain]]s during the [[Human-Covenant War]].{{Ref/Reuse|Enc09}}


It has a similar appearance to the Cloaking equipment, except that it glows a gold color, rather than a cool blue color. Its symbol on the [[Heads Up Display|HUD]] is two overlapping, intersecting ovals with a dot at the center.
==In-game information==
===''Halo 3'' and ''Halo 3: ODST''===
Invincibility appears as a piece of deployable [[equipment]] in ''[[Halo 3]]'' and ''[[Halo 3: ODST]]''. In both games, the equipment can near-exclusively be found in the hands of [[Akelus Workshop gravity hammer|gravity hammer]]-wielding [[Jiralhanae Chieftain]]s. When engaging the Chieftains, should they take too much damage they will activate the equipment and become temporarily invulnerable to nearly-all forms of damage. In ''Halo 3'', if they can be killed quickly, they will drop the module and leave it open for a player to pick up; this function is removed in ''ODST'' alongside all player equipment use. The behaviour exhibited by Chieftains in ''ODST'' tends to make them overly defensive with their equipment, and they will activate it as soon as they are attacked by a heavy weapon.


It is not present in [[multiplayer]], unless you edit game-play options where you can make players invincible. However, do note that the [[Guardians]] can still kill you; apart from them your only real danger is from being assassinated.
Although invulnerable to most forms of damage, Brutes with invincibility activated can still be [[Assassination|assassinated]] or [[splatter]]ed. If the player in ''Halo 3'' has invincibility and makes an NPC [[Thel 'Vadam|Arbiter]] an enemy, he will still be able to kill the player in one hit.


== Disadvantages ==
In ''Halo 3: ODST'', Invincibility makes Chieftains glow an aquamarine color, instead of the original white. This is because Brute's armor glows white when shot in ''Halo 3: ODST'', so Bungie changed the color, so players could clearly see when a Chieftain activated invincibility.
*Players or NPCs who have activated the Invincibility equipment can still be killed by assassination, get smashed by falling objects, getting splattered, or fall to their death from a great height.
*It only lasts for about 10 seconds, so it should only be used as a last resort, or when entering a particularly difficult part of a level.
*It is still visible even with the aid of cloaking or [[Active Camouflage]].


 
==Trivia==
 
The image used for the Invincibility's activated state in the ''[[Halo Encyclopedia (2009 edition)]]'' and its [[Halo Encyclopedia (2011 edition)|2011 reprint]] is in fact a screenshot of an [[Cut Halo 3 weapons#Bubble shield|early revision]] of the [[Z-4190 bubble shield]] from the ''[[Halo 3 Beta]]''.{{Ref/Reuse|Enc09}}
== Trivia ==
* The Invincibility symbol resembles a Helium atom. This may be because the power that is exerted by this equipment can be compared to that of an atom, (or sub-atomic and elementary particle) when disintegrated, 'split', or charged.
*If you make the Arbiter an enemy by knocking him out/killing allies, and use the Invincibility, he can still kill you with one shot with whatever weapon he is holding. Strangely, blue sparks will fly out of your corpse like when you disable a vehicle with a Power Drain or overcharged Plasma Pistol shot
In ''Halo 3: ODST'', Invincibility makes Chieftains glow an aquamarine color, instead of the original white. This may have something to do with the lighting effects and color pallet of the game, which tend to be more rich in color and high in contrast, as opposed to Halo 3's pallet, which is more white or faded. It could also be effected by the HUD used by ODST's, which has several differences from the HUD of a SPARTAN-II, most notably the inclusion of systems for acquiring and tracking targets (which tend to change the appearance of the target as seen by the player).
*Also in ''Halo 3: ODST'', Chieftains tend to activate their Invincibility the moment any heavy weapon hits them, thus negating or toning down its effect.
*The Invincibility is not available in ''Halo 3: ODST'' or out side of ''Halo 3'' 's Campaign. That said, game code for the Invincibility is present in the multiplayer map [[Cold Storage (Level)|Cold Storage]], which means that modders can utilize them.
*Brute Chieftains who have activated their Invincibility can still be assassinated and splattered.
*Invincibility is a reworked version of the Overshield seen in ''[[Halo Combat Evolved]]'' and ''[[Halo 2]]'', but does not run out like the Overshield.


==Gallery==
==Gallery==
<gallery widths="150" orientation="landscape">
<gallery>
File:Invincibilityhud.svg|The Invincibility HUD icon.
File:Invincibilityhud.svg|The Invincibility HUD icon.
File:Invincibility2.jpg|Invincibility in Equipment form.
File:H3_Invincibility_Equipment.jpg|Invincibility in Equipment form.
File:Spartan invincible 1.jpg|Master Chief Petty Officer John-117 using Invincibility.
File:H3_Invincible Chief.jpg|Master Chief Petty Officer John-117 using Invincibility.
File:2074988-Full.jpg|An Jiralhanae Chieftain with an activated Invincibility in ''Halo 3''.
File:H3_Invincible_Chieftain.jpg|A Jiralhanae Chieftain with an activated Invincibility in ''Halo 3''.
File:Invincible Chieftain.jpg|A [[Jiralhanae Chieftain]] with an activated Invincibility in ''Halo 3: ODST''.
File:H3ODST_Invincible Chieftain.jpg|A [[Jiralhanae Chieftain]] with an activated Invincibility in ''Halo 3: ODST''.
</gallery>
</gallery>


{{Equipment List}}
==List of appearances==
*''[[Halo 3]]'' {{1st}}
*''[[Halo 3: ODST]]''
 
==Sources==
{{Ref/Sources}}
 
{{Navbox/Pickups/Gameplay}}
[[Category:Shield technology]]
[[Category:Covenant technology]]
[[Category:Equipment]]

Latest revision as of 19:21, October 15, 2023

This article is about deployable equipment featured in Halo 3. For the glitch, see Invincibility glitch.
Invincibility
H3 - Invincibility.png
Production overview

Type:

Equipment

Specifications

Duration:

Single use (10 seconds)[1]

Service history

In service:

Human-Covenant War
Great Schism

 

Invincibility modules are a defensive equipment piece developed by the Covenant for use by infantry forces.[1]

Overview[edit]

Design details[edit]

Invincibility generators consist of a small, handheld generator interspersed with golden lights, similar in form to the cloaking module. When activated, they provide an extremely strong energy shielding layer to the wielder, which makes them near-invulnerable to damage for a period of around ten seconds. The United Nations Space Command have been able to determine that the source of the protection offered by the module stems from a latent energy field, though to-date have had little success in reverse-engineering it.[1]

Usage[edit]

Invincibility modules were developed by the Covenant, and prominently-used by Jiralhanae Chieftains during the Human-Covenant War.[1]

In-game information[edit]

Halo 3 and Halo 3: ODST[edit]

Invincibility appears as a piece of deployable equipment in Halo 3 and Halo 3: ODST. In both games, the equipment can near-exclusively be found in the hands of gravity hammer-wielding Jiralhanae Chieftains. When engaging the Chieftains, should they take too much damage they will activate the equipment and become temporarily invulnerable to nearly-all forms of damage. In Halo 3, if they can be killed quickly, they will drop the module and leave it open for a player to pick up; this function is removed in ODST alongside all player equipment use. The behaviour exhibited by Chieftains in ODST tends to make them overly defensive with their equipment, and they will activate it as soon as they are attacked by a heavy weapon.

Although invulnerable to most forms of damage, Brutes with invincibility activated can still be assassinated or splattered. If the player in Halo 3 has invincibility and makes an NPC Arbiter an enemy, he will still be able to kill the player in one hit.

In Halo 3: ODST, Invincibility makes Chieftains glow an aquamarine color, instead of the original white. This is because Brute's armor glows white when shot in Halo 3: ODST, so Bungie changed the color, so players could clearly see when a Chieftain activated invincibility.

Trivia[edit]

The image used for the Invincibility's activated state in the Halo Encyclopedia (2009 edition) and its 2011 reprint is in fact a screenshot of an early revision of the Z-4190 bubble shield from the Halo 3 Beta.[1]

Gallery[edit]

List of appearances[edit]

Sources[edit]