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{{Ratings}}
{{Status|Canon}}
{{Era|H3}}
{{Disambig header|deployable equipment featured in ''Halo 3''|the glitch|Invincibility glitch}}
{{Weapon
{{Weapon infobox
| image=[[Image:Invincibility2.jpg|250px]]
|name=Invincibility
| name=Invincibility
|image=[[File:H3 - Invincibility.png|150px]]
| manufacturer=[[Brutes]]
|manufacturer=
| model=
|series=
| type=[[Equipment]]
|type=[[Equipment]]
| cost=
|cost=
| size=
|variant=
| damage per hit=
|service=[[Human-Covenant War]] <br> [[Great Schism]]
| magazine=Single Use
|length=
| maxammo=
|width=
| fire=
|height=
| ammotype=
|weight=
| operation=
|ammotype=
| rate of fire=
|capacity=
| accuracy=
|feed-title=Duration
| range=
|feed=Single use (10 seconds){{Ref/Book|Id=Enc09|Enc09|Page=340}}
| era=
|operation=
| counterpart=
|rate=
| counterwep=Waiting or [[Assassination]]
|velocity=
| affiliation=[[Covenant Loyalists]]
|optics=
|range=
}}
}}
'''Invincibility''' is a new piece of [[Equipment]] featured only in ''[[Halo 3]]''.
'''Invincibility''' modules are a defensive [[equipment]] piece developed by the [[Covenant]] for use by infantry forces.{{Ref/Reuse|Enc09}}
It gives the user a brief period of Invulnerability lasting for about 10 seconds. In order to obtain it, the player is required to kill a [[Brute Chieftain]] without having it activated. Like the [[Gravity Hammer]] is to the [[Fist of Rukt]], this Equipment originates from Tartarus's [[Modified Invincibility]].


==Operation==
==Overview==
When activated the player is covered in shining white bands. It is known to be possessed by all Brute Chieftains that wield a [[Gravity Hammer]] unhindered, (not the [[Fuel Rod Gun]] [[War Chieftain|Brute War Chieftain]], whether or not they wield a [[Plasma Cannon]]) shooting them is simply useless, as you cannot harm them in any way, while it is activated. It is true, though, that assasinations are still effective.
===Design details===
Invincibility generators consist of a small, handheld generator interspersed with golden lights, similar in form to the [[cloaking]] module. When activated, they provide an extremely strong [[energy shielding]] layer to the wielder, which makes them near-invulnerable to damage for a period of around ten seconds. The [[United Nations Space Command]] have been able to determine that the source of the protection offered by the module stems from a latent energy field, though to-date have had little success in reverse-engineering it.{{Ref/Reuse|Enc09}}


In [[Campaign]], it can be found on some dead Brute Chieftains that haven't used the power-up, but this is a rare occurrence as they will usually activate it the instant they are attacked. Curiously, if you [[melee]] a Brute in the back (assassination hit) while the invincibility is active, it will still kill him as if it wasn't active. In addition to being obtainable from dead Brute Chieftains, there is an Invincibility in the level "[[Halo (Halo 3 Level)|Halo]]" on [[Easy]], [[Normal]], and [[Heroic]] difficulties. After going up the staircase, go to the left and into the tunnel. This makes the battle with [[343 Guilty Spark (Monitor)|343 Guilty Spark]] a lot easier, since you cannot get hit by the powerful beam. Note: This is only found on difficulties [[Easy]], [[Normal]] and [[Heroic]]. It cannot be found there on [[Legendary]] to make the level more of a challenge.
===Usage===
Invincibility modules were developed by the [[Covenant]], and prominently-used by [[Jiralhanae Chieftain]]s during the [[Human-Covenant War]].{{Ref/Reuse|Enc09}}


It has a similar appearance to the Cloaking equipment, except that it glows a gold color, rather than a cool blue color. It's symbol on the [[HUD]] is two overlapping, intersecting ovals with a dot at the center.
==In-game information==
===''Halo 3'' and ''Halo 3: ODST''===
Invincibility appears as a piece of deployable [[equipment]] in ''[[Halo 3]]'' and ''[[Halo 3: ODST]]''. In both games, the equipment can near-exclusively be found in the hands of [[Akelus Workshop gravity hammer|gravity hammer]]-wielding [[Jiralhanae Chieftain]]s. When engaging the Chieftains, should they take too much damage they will activate the equipment and become temporarily invulnerable to nearly-all forms of damage. In ''Halo 3'', if they can be killed quickly, they will drop the module and leave it open for a player to pick up; this function is removed in ''ODST'' alongside all player equipment use. The behaviour exhibited by Chieftains in ''ODST'' tends to make them overly defensive with their equipment, and they will activate it as soon as they are attacked by a heavy weapon.


It is not present in [[Multiplayer]], unless you edit game-play options where you can make players invincible. '''Note''': The [[Guardians]] can still kill you, apart from them your only real danger is from being assassinated from behind.
Although invulnerable to most forms of damage, Brutes with invincibility activated can still be [[Assassination|assassinated]] or [[splatter]]ed. If the player in ''Halo 3'' has invincibility and makes an NPC [[Thel 'Vadam|Arbiter]] an enemy, he will still be able to kill the player in one hit.


In campaign, though you will be invulnerable from almost all forms of attack, you may still die from falling or having a large object such as a [[Scorpion]] crush you, or by having tons of [[Infection Forms]] infect you. Invulnerable characters like the Arbiter who become enemies by you after you kill them can also kill you very easily.
In ''Halo 3: ODST'', Invincibility makes Chieftains glow an aquamarine color, instead of the original white. This is because Brute's armor glows white when shot in ''Halo 3: ODST'', so Bungie changed the color, so players could clearly see when a Chieftain activated invincibility.


By [[Modding]], you can place the equipment on [[Isolation]] or [[Cold Storage]]. Apparently, this equipment was intended to be available only on [[Flood]] multiplayer levels.
==Trivia==
The image used for the Invincibility's activated state in the ''[[Halo Encyclopedia (2009 edition)]]'' and its [[Halo Encyclopedia (2011 edition)|2011 reprint]] is in fact a screenshot of an [[Cut Halo 3 weapons#Bubble shield|early revision]] of the [[Z-4190 bubble shield]] from the ''[[Halo 3 Beta]]''.{{Ref/Reuse|Enc09}}


== Disadvantages ==
==Gallery==
*Players or AI who have activated the Invincible power-up can still be killed by being assassinated, crushed by large objects, or falling from a large height.
<gallery>
*It only lasts for a short period of time (10 seconds), so it should only be used as a last resort, not the first chance you get.
File:Invincibilityhud.svg|The Invincibility HUD icon.
* When the equipment is deployed, it makes the player glow a gold/white/purple color, much like an overshield, therefore making you more visible when used and might attract unwanted attention towards you.  
File:H3_Invincibility_Equipment.jpg|Invincibility in Equipment form.
*It is still visible even with the aid of cloaking or (probably) active camouflage.
File:H3_Invincible Chief.jpg|Master Chief Petty Officer John-117 using Invincibility.
File:H3_Invincible_Chieftain.jpg|A Jiralhanae Chieftain with an activated Invincibility in ''Halo 3''.
File:H3ODST_Invincible Chieftain.jpg|A [[Jiralhanae Chieftain]] with an activated Invincibility in ''Halo 3: ODST''.
</gallery>


== Trivia ==  
==List of appearances==
*The easiest way to get one is to kill a Brute Chieftain in one shot, which obviously doesn't give him the chance to use it. Notable ways include the Spartan Laser and Rocket Launcher, and on easier difficulties, a Beam Rifle or Sniper Rifle head shot. Grenades hardly ever make a one hit on them, with the exception of the Incendiary grenade.
*''[[Halo 3]]'' {{1st}}
*The Invincibility has an analogous effect to [[Tartarus]]'s shields, which he uses in the last level of [[Halo 2]].
*''[[Halo 3: ODST]]''
*It is most useful when used for running at large groups of enemies, as they are unable to harm you without making assassination.
*The Invincibility symbol resembles a Helium atom. This may be because the power that is exerted by this equipment can be compared to that of an atom,(or sub-atomic and elementary particle) when disintegrated, 'split' or charged.
*It is not present in Multiplayer, even Forge, due to it being overpowered. Although on a modded version of [[Cold Storage]], it is usable, although impractical for its disadvantages.
*If you make the Arbiter an enemy by killing him/allies enough, and turn on Invincibility, he can still kill you with one plasma bolt.
*Following in the ways of Tartarus, only [[Brute Chieftains]] with [[Gravity Hammers]] utilize Invincibility in [[Halo 3]] campaign.


== Gallery ==
==Sources==
<gallery>
{{Ref/Sources}}
Image:Invincibility2.jpg|The invincibility equipment.
Image:Invincibility 2.jpg|One of the only places you can find an Invincibility on its own, without taking it from a Chieftain, is on the level [[Halo (Halo 3 Level)|Halo]] on [[Easy]], [[Normal]], or [[Heroic]] difficulty (The other is on the level Floodgate, on an already-dead Chieftan).
Image:2074988-Full.jpg|An invincible Brute Chieftain.
Image:Spartan invincible 1.jpg|[[Master Chief]] using Invincibility.
Image:Invincibility.png|The Invincibility HUD icon.
</gallery>


{{Equipment List}}
{{Navbox/Pickups/Gameplay}}
[[Category:Shield technology]]
[[Category:Covenant technology]]
[[Category:Equipment]]

Latest revision as of 19:21, October 15, 2023

This article is about deployable equipment featured in Halo 3. For the glitch, see Invincibility glitch.
Invincibility
H3 - Invincibility.png
Production overview

Type:

Equipment

Specifications

Duration:

Single use (10 seconds)[1]

Service history

In service:

Human-Covenant War
Great Schism

 

Invincibility modules are a defensive equipment piece developed by the Covenant for use by infantry forces.[1]

Overview[edit]

Design details[edit]

Invincibility generators consist of a small, handheld generator interspersed with golden lights, similar in form to the cloaking module. When activated, they provide an extremely strong energy shielding layer to the wielder, which makes them near-invulnerable to damage for a period of around ten seconds. The United Nations Space Command have been able to determine that the source of the protection offered by the module stems from a latent energy field, though to-date have had little success in reverse-engineering it.[1]

Usage[edit]

Invincibility modules were developed by the Covenant, and prominently-used by Jiralhanae Chieftains during the Human-Covenant War.[1]

In-game information[edit]

Halo 3 and Halo 3: ODST[edit]

Invincibility appears as a piece of deployable equipment in Halo 3 and Halo 3: ODST. In both games, the equipment can near-exclusively be found in the hands of gravity hammer-wielding Jiralhanae Chieftains. When engaging the Chieftains, should they take too much damage they will activate the equipment and become temporarily invulnerable to nearly-all forms of damage. In Halo 3, if they can be killed quickly, they will drop the module and leave it open for a player to pick up; this function is removed in ODST alongside all player equipment use. The behaviour exhibited by Chieftains in ODST tends to make them overly defensive with their equipment, and they will activate it as soon as they are attacked by a heavy weapon.

Although invulnerable to most forms of damage, Brutes with invincibility activated can still be assassinated or splattered. If the player in Halo 3 has invincibility and makes an NPC Arbiter an enemy, he will still be able to kill the player in one hit.

In Halo 3: ODST, Invincibility makes Chieftains glow an aquamarine color, instead of the original white. This is because Brute's armor glows white when shot in Halo 3: ODST, so Bungie changed the color, so players could clearly see when a Chieftain activated invincibility.

Trivia[edit]

The image used for the Invincibility's activated state in the Halo Encyclopedia (2009 edition) and its 2011 reprint is in fact a screenshot of an early revision of the Z-4190 bubble shield from the Halo 3 Beta.[1]

Gallery[edit]

List of appearances[edit]

Sources[edit]