Invincibility: Difference between revisions
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{{Status|Canon}} | |||
{{ | {{Disambig header|deployable equipment featured in ''Halo 3''|the glitch|Invincibility glitch}} | ||
{{Weapon | {{Weapon infobox | ||
| image=[[ | |name=Invincibility | ||
| | |image=[[File:H3 - Invincibility.png|150px]] | ||
| | |manufacturer= | ||
| | |series= | ||
| | |type=[[Equipment]] | ||
| | |cost= | ||
| | |variant= | ||
| | |service=[[Human-Covenant War]] <br> [[Great Schism]] | ||
| | |length= | ||
| | |width= | ||
| | |height= | ||
| | |weight= | ||
| | |ammotype= | ||
| | |capacity= | ||
| | |feed-title=Duration | ||
| | |feed=Single use (10 seconds){{Ref/Book|Id=Enc09|Enc09|Page=340}} | ||
| | |operation= | ||
| | |rate= | ||
| | |velocity= | ||
| | |optics= | ||
|range= | |||
}} | }} | ||
'''Invincibility''' | '''Invincibility''' modules are a defensive [[equipment]] piece developed by the [[Covenant]] for use by infantry forces.{{Ref/Reuse|Enc09}} | ||
== | ==Overview== | ||
===Design details=== | |||
Invincibility generators consist of a small, handheld generator interspersed with golden lights, similar in form to the [[cloaking]] module. When activated, they provide an extremely strong [[energy shielding]] layer to the wielder, which makes them near-invulnerable to damage for a period of around ten seconds. The [[United Nations Space Command]] have been able to determine that the source of the protection offered by the module stems from a latent energy field, though to-date have had little success in reverse-engineering it.{{Ref/Reuse|Enc09}} | |||
===Usage=== | |||
Invincibility modules were developed by the [[Covenant]], and prominently-used by [[Jiralhanae Chieftain]]s during the [[Human-Covenant War]].{{Ref/Reuse|Enc09}} | |||
==In-game information== | |||
===''Halo 3'' and ''Halo 3: ODST''=== | |||
Invincibility appears as a piece of deployable [[equipment]] in ''[[Halo 3]]'' and ''[[Halo 3: ODST]]''. In both games, the equipment can near-exclusively be found in the hands of [[Akelus Workshop gravity hammer|gravity hammer]]-wielding [[Jiralhanae Chieftain]]s. When engaging the Chieftains, should they take too much damage they will activate the equipment and become temporarily invulnerable to nearly-all forms of damage. In ''Halo 3'', if they can be killed quickly, they will drop the module and leave it open for a player to pick up; this function is removed in ''ODST'' alongside all player equipment use. The behaviour exhibited by Chieftains in ''ODST'' tends to make them overly defensive with their equipment, and they will activate it as soon as they are attacked by a heavy weapon. | |||
Although invulnerable to most forms of damage, Brutes with invincibility activated can still be [[Assassination|assassinated]] or [[splatter]]ed. If the player in ''Halo 3'' has invincibility and makes an NPC [[Thel 'Vadam|Arbiter]] an enemy, he will still be able to kill the player in one hit. | |||
In | In ''Halo 3: ODST'', Invincibility makes Chieftains glow an aquamarine color, instead of the original white. This is because Brute's armor glows white when shot in ''Halo 3: ODST'', so Bungie changed the color, so players could clearly see when a Chieftain activated invincibility. | ||
==Trivia== | |||
The image used for the Invincibility's activated state in the ''[[Halo Encyclopedia (2009 edition)]]'' and its [[Halo Encyclopedia (2011 edition)|2011 reprint]] is in fact a screenshot of an [[Cut Halo 3 weapons#Bubble shield|early revision]] of the [[Z-4190 bubble shield]] from the ''[[Halo 3 Beta]]''.{{Ref/Reuse|Enc09}} | |||
== | ==Gallery== | ||
<gallery> | |||
File:Invincibilityhud.svg|The Invincibility HUD icon. | |||
File:H3_Invincibility_Equipment.jpg|Invincibility in Equipment form. | |||
File:H3_Invincible Chief.jpg|Master Chief Petty Officer John-117 using Invincibility. | |||
File:H3_Invincible_Chieftain.jpg|A Jiralhanae Chieftain with an activated Invincibility in ''Halo 3''. | |||
File:H3ODST_Invincible Chieftain.jpg|A [[Jiralhanae Chieftain]] with an activated Invincibility in ''Halo 3: ODST''. | |||
</gallery> | |||
== | ==List of appearances== | ||
* | *''[[Halo 3]]'' {{1st}} | ||
*''[[Halo 3: ODST]]'' | |||
* | |||
== | ==Sources== | ||
{{Ref/Sources}} | |||
{{ | {{Navbox/Pickups/Gameplay}} | ||
[[Category:Shield technology]] | |||
[[Category:Covenant technology]] | |||
[[Category:Equipment]] |
Latest revision as of 19:21, October 15, 2023
Invincibility | |
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Production overview | |
Type: |
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Specifications | |
Duration: |
Single use (10 seconds)[1] |
Service history | |
In service: |
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Invincibility modules are a defensive equipment piece developed by the Covenant for use by infantry forces.[1]
Overview[edit]
Design details[edit]
Invincibility generators consist of a small, handheld generator interspersed with golden lights, similar in form to the cloaking module. When activated, they provide an extremely strong energy shielding layer to the wielder, which makes them near-invulnerable to damage for a period of around ten seconds. The United Nations Space Command have been able to determine that the source of the protection offered by the module stems from a latent energy field, though to-date have had little success in reverse-engineering it.[1]
Usage[edit]
Invincibility modules were developed by the Covenant, and prominently-used by Jiralhanae Chieftains during the Human-Covenant War.[1]
In-game information[edit]
Halo 3 and Halo 3: ODST[edit]
Invincibility appears as a piece of deployable equipment in Halo 3 and Halo 3: ODST. In both games, the equipment can near-exclusively be found in the hands of gravity hammer-wielding Jiralhanae Chieftains. When engaging the Chieftains, should they take too much damage they will activate the equipment and become temporarily invulnerable to nearly-all forms of damage. In Halo 3, if they can be killed quickly, they will drop the module and leave it open for a player to pick up; this function is removed in ODST alongside all player equipment use. The behaviour exhibited by Chieftains in ODST tends to make them overly defensive with their equipment, and they will activate it as soon as they are attacked by a heavy weapon.
Although invulnerable to most forms of damage, Brutes with invincibility activated can still be assassinated or splattered. If the player in Halo 3 has invincibility and makes an NPC Arbiter an enemy, he will still be able to kill the player in one hit.
In Halo 3: ODST, Invincibility makes Chieftains glow an aquamarine color, instead of the original white. This is because Brute's armor glows white when shot in Halo 3: ODST, so Bungie changed the color, so players could clearly see when a Chieftain activated invincibility.
Trivia[edit]
The image used for the Invincibility's activated state in the Halo Encyclopedia (2009 edition) and its 2011 reprint is in fact a screenshot of an early revision of the Z-4190 bubble shield from the Halo 3 Beta.[1]
Gallery[edit]
A Jiralhanae Chieftain with an activated Invincibility in Halo 3: ODST.
List of appearances[edit]
- Halo 3 (First appearance)
- Halo 3: ODST
Sources[edit]
|