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Pod infector: Difference between revisions

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{{Ratings}}
{{Status|Canon}}
{{Era|H1|H2|H3|TF}}
{{Species infobox
{{Flood Species Infobox
|variant=Flood
|name=Infection Form
|name=Pod infector
|image=[[Image:Infection Form.jpg|350px]]
|image=[[File:H2A - Flood infection form model.jpg|300px]]
|height=88 centimeters (2.9 feet).
|latin=
|distinctions=Small, balloon-like creatures with many tentacles for probing.
|classification=[[Infection form]]
|species=[[Flood]]
|species=[[Flood]]
|attacks=Swarming against larger prey, piercing the skin to infect a host or weakening shielded enemies
|subspecies=
|diet=
|height={{Convert|89.6|cm|ftin|sp=us}} to {{Convert|131.4|cm|ftin|sp=us}}{{Ref/Game|Id=Library|HCEA|Library (feature)|Library|Detail=Infection Form}}
|weight={{Convert|16.8|kg|lb}} to {{Convert|28.6|kg|lb}}{{Ref/Reuse|Library}}
|distinctions=Small, sac-like creatures with many tentacles for probing with a frond-like array.
|lifespan=
|homeworld=
|techlevel=
|notable-person=
|othernames=
|languages=
}}
}}
{{Quote|Do not let them touch you! It is said they will consume your body and mind!|[[Pavium]] warning his troops of pod infectors.{{Ref/Level|HW2|Fighting Retreat}}}}
The '''pod infector''' (sometimes shortened as '''pod'''),{{Ref/Game|Id=PLPI|HW2|Phoenix Logs|Detail=Pod Infectors}} often ubiquitously called the '''Flood infection form''',{{Ref/Book|Id=enc11p164|Enc11|Page=164}}{{Ref/Book|Id=enc22|Enc22|Page=406}} is a stage of the virulent [[Flood]] xenoform. It serves as the primary form for spreading the Flood infection due to its effectiveness compared to mere [[Flood spores]] when deployed in large numbers. Subsequently, it is usually the first Flood form to be produced as well as the most commonly encountered Flood form.{{Ref/Reuse|PLPI}}


The '''Flood Infection Form''' is the first stage of the virulent [[Flood]] xenoform and is the most commonly seen stage of the Flood and the form that infects lifeforms to spread the Flood infection.
==Overview==
[[File:HOD-InfectionForm.jpg|thumb|200px|left|A pod infector on display at [[Outpost Discovery]].]]
===Physical characteristics===
{{Quote|As you can see, it has tentacles in place of legs, plus a couple of extremely sharp penetrators, which they use to invade the victim's central nervous system and take control of it.|[[Melissa McKay]] describing a pod infector.{{Ref/Novel|Id=McKayQuote|TF|10|Quote=As you can see, it has tentacles in place of legs, plus a couple of extremely sharp penetrators, which they use to invade the victim's central nervous system and take control of it.}}}}
Pod infectors have soft, pod-shaped bodies; they are characterized by a small, sagging brown lobe rising from the top of its back,{{Ref/Reuse|enc11p164}} while its frontal surface has numerous tentacle-like appendages and a frond-like array, which acts as the creature's sensory system.{{Ref/Game|Id=PLIF|HW2|Phoenix Logs|Detail=Infection Forms}}{{Ref/Reuse|enc22}} Their tendrils are multi-purpose locomotion systems and insidious methods of control.{{Ref/Reuse|PLIF}}{{Ref/Reuse|enc22}} Used for attacking and infecting organisms,{{Ref/Book|Id=enc11p180|Enc11|Page=180}} each tendril ends in nano-scale barbs, which can latch onto a target's body, slice open bare skin,{{Ref/Novel|TF|12|Quote=The Spartan gave a cry of pain, felt the tentacle slide down toward his spine, and knew it was over.}} and even cut through armor or environmental suits.{{Ref/Reuse|PLIF}}{{Ref/Reuse|enc22}} The pod infector's bulbous body is filled with noxious gases,{{Ref/Reuse|enc22}} while its numerous tentacles allow them to travel at high rates of speed and leap surprising distances in pursuit of a host.{{Ref/Reuse|Library}}{{Ref/Book|Id=OSFM|OSFM|Page=174}}


==Description==
The pod infector does not feel pain or fear.{{Ref/Reuse|enc22p408}} Though barely intelligent on their own, once a pod infector infiltrates a sentient creature, they turn the victim's cognitive power to the furtherance of Flood goals. Each pod infector able to sift through memories of any sentient creature to learn of military countermeasures, security access codes, and the location of population centers. This information is then shared with other Flood through their connection with the [[key mind]]s.{{Ref/Reuse|PLIF}}
The [[Flood]] Infection Form appears at first glance to be repulsive yet harmless, but once it gains physical contact with a biological host, it becomes an instantly deadly foe. Small tentacles underneath its body penetrate the skin, tap into the victim's spinal cord, and unleash an attack on the host's nervous system via direct contact with the spinal cord, thus rendering the host's legs useless, so that he/she won't be able to run. Once this is accomplished, it rewrites the neural pathways of the victim's brain with its tendrils, forcing a resonant frequency match between its neural signals and the host's. Then it releases the [[Flood Super Cell]] which overwrites the host DNA and causes rapid mutation. The creature being infected during this process is still alive but has no control during this process. After this is accomplished, it starts to edge its way into the body, liquefying the organs to create the tentacles on the left hand from the calcium obtained and finally nest itself within the chest cavity of its host. After liquefying the insides, it will begin to liquefy the outside body to harden, making a very hard "carapace". If a match cannot be obtained, the host will be left alone by the Infection form, although it is likely that the Flood will eliminate it (if it is not already dead) and save the host's body for later sustenance. Several Infection Forms, sometimes ranging from 5 to 15 Infection Forms at once, can attack certain victims.
{{clear}}
===Function===
{{Quote|You can see how the body has been transformed by the genetic restructuring of the Flood infection. The small creatures carry spores that cause a host to mutate. The mutated host then produces spores that can pass the Flood to others. It is insidious and elegant. As long as any hosts remain, the Flood is virulent.|[[343 Guilty Spark]] explains the infection process.{{Ref/Level|Id=343GSquote|HCE|The Library|Quote=You can see how the body has been transformed by the genetic restructuring of the Flood infection. The small creatures carry spores that cause a host to mutate. The mutated host then produces spores that can pass the Flood to others. It is insidious and elegant. As long as any hosts remain, the Flood is virulent.}}}}


==Immunities/Defenses==
Pod infectors appear to be developed from [[Flood tadpole|a form]] vaguely resembling a larva or tadpole but bearing the basic superficial characteristics of a pod infector.{{Ref/Site|Id=onefinaleffort|URL=http://halo.bungie.net/news/content.aspx?type=topnews&cid=25650|Site=Bungie.net|Page=One Final Effort (4/16/2010)|D=11|M=4|Y=2013}} Once the parasite can establish a hive, it can begin to produce massive numbers of infection forms that spread out in search of new sentients to infect, and non-sapient animals on which to feed; pod infectors serve as the most basic and common type of infection forms. Both ground and airborne infection forms are used as living weapons, hurling themselves at the enemy to overwhelm defenses and assimilate the unprepared.{{Ref/Reuse|enc22}} The [[Flood blister]] itself is an infection form, incubating spores as well as carrying pod infectors; when ruptured, the blister releases the pod infectors.{{Ref/Level|H3|Cortana (level)|Cortana}}{{Ref/Book|Enc22|Page=407}} [[Flood carrier form|Carrier forms]] serve as mobile incubators of pod infectors; when they are in close range of enemies, or when their sacs are perforated, they rapidly swell and then detonate,{{Ref/Reuse|enc11p165}} releasing pod infectors being held within.{{Ref/Book|Enc22|Page=409}} [[Flood pure form]]s, including the [[Flood spawner form|spawner form]] and the [[tank form]], can gestate pod infectors to spread the Flood infection.{{Ref/Book|Id=enc11p166|Enc11|Page=166}}{{Ref/Game|HW2|Phoenix Logs|Detail=Spawners}}
[[Energy Shield]] Systems negate the effect of the infection form by causing it to explode on contact in a small, damaging cloud of gas; however, if there is no shield system present on the target, the infection process begins.


For a Spartan II, such as the Master Chief, a single infection form is near harmless. But in swarms they can overwhelm the energy shields, resulting in death.
[[File:TFS-Likeafrog.png|thumb|250px|A carrier form spawning pod infectors aboard the {{UNSCShip|Spirit of Fire}} in 2537.]]
Serving as the primary vector for the Flood infection, pod infectors usually attack en masse, overwhelming and overpowering their prey, until one is able to burrow into the victim's flesh,{{Ref/Reuse|Library}} As with other infection forms, the pod infector has an array of "penetrators", which are barbed tentacles that can cut through flesh and armor.{{Ref/Reuse|PLIF}}{{Ref/Reuse|enc22}} [[Energy shielding]] destroys pod infectors on contact, causing them to explode in a small burst of gas and flesh.{{Ref/Game|Id=HCE|HCE|gameplay}}{{Ref/Game|Id=H2|H2|gameplay}}{{Ref/Game|Id=H3|H3|gameplay}} When a pod infector attacks a victim, its tentacles insert into the spine,{{Ref/Novel|TF|6|Quote=There was a cry of pain as something landed on Private Riley’s back, drove a needlelike penetrator through his skin, and aimed it down toward his spine.}}{{Ref/Novel|TF|9|Quote=...because ever since the infection form had inserted its penetrator into his spine, Private Wallace A. Jenkins had been sharing his physical form with something he thought of as "the other."}} with the goal of invading the target's central nervous system,{{Ref/Reuse|McKayQuote}} which then initiates a violent transformation triggered by the the [[Flood spore]]s carried by the pod infector.{{Ref/Reuse|343GSquote}} Once the target is compromised, the pod infector injects [[Flood Super Cell]]s to suborn the victim's nervous system,{{Ref/Reuse|enc22}} "digesting" the DNA of its victims,{{Ref/Book|AoH3|Page=26}} while the pod infector itself bores into the host body to hollow out a nest, quickly twisting the remains of its victim into a combat or carrier form.{{Ref/Reuse|enc22}}


At this time, the only known [[Human]] subject to be incompatible with [[Flood]] Infection Forms is [[Sergeant Johnson]] due to his supposed contracting of [[Boren's Syndrome]] from the residual radiation of a crate full of [[Plasma Grenades]], it is also possible that he contracted the illness from the drugs he supposedly took on the [[SPARTAN-I Program]]. According to a [[UNSC]] analysis of various Flood forms,<ref>''[[Halo: The Flood]]''</ref> the [[Jackals]] and [[Grunts]] lack necessary calcium stores and biomass and are instead used as biomass stores.
Due to the balloon-like qualities of the pod infector, it could deflate itself to fit inside the victim's body.{{Ref/Novel|TF|10|Quote=If you peek through the hole in her chest you can see the remains of the infection form that deflated itself enough to fit in around her heart and lungs.}} Even if the pod infector is quickly removed, Flood cells in the wounds will slowly consume the victim and turn them into quivering, spore-packed blisters.{{Ref/Reuse|PLIF}}{{Ref/Anthology|Id=TML|Evo|Story=The Mona Lisa}} The Flood utilizes the hosts' nervous system and calcium store to mutate its body;{{Ref/Book|AoH|Page=50}} if the infected host has sufficient biomass for self-sustenance, it will mutate neurologically and physiologically into a [[Flood combat form|combat form]].{{Ref/Book|Id=enc11p165|Enc11|Page=165}} The pod infector is capable of augmenting its new body and repair minor damage;{{Ref/Book|Id=enc22p408|Enc22|Page=408}} as such, combat forms typically possess unnatural physical strength, perhaps gained through the mutation of the host's musculoskeletal structures.{{Ref/Reuse|enc11p165}} Otherwise, sections of the host's body are consumed and converted into FSC, with much of their internal organs being consumed and replaced with FSC accretions that function as support lattices. Some limbs and sensory organs are retained on the combat form to enable use of tools, weapons, or vehicles; though the pod infector sees the environment using its own sensory organs—often the flexible fronds or antennae on the end of narrow tendrils—while whatever remains of the host's native senses are usually redundant and ignored. Combat forms also tend to retain some of its host's characteristics; sapient hosts are generally made into the most basic version of combat form, simply known as an [[attacker form]],{{Ref/Reuse|enc22p408}} whereas non-sapient hosts are made into [[Flood thrasher form|thrasher]] or [[Flood swarm form|swarm]] forms.{{Ref/Book|Id=enc22p409|Enc22|Page=409}} [[Human]] attacker forms are notably known for their agility and swift movement rather than the heavy and dense frame of the their [[Sangheili]] counterparts.{{Ref/Game|HCEA|Library (feature)|Detail=Human Combat Form}} If its host has been heavily damaged, a pod infector may abandon its host to look for a new one. Conversely, if the pod infector inside an attacker form has been destroyed, but the attacker form itself is intact enough to continue serving its purpose, a loose pod infector may burrow inside the body and replace the one that mutated it, effectively "re-animating" the attacker form.{{Ref/Reuse|H3}}
There are theories on other species immunities to the Flood, such as the [[Hunter]]'s lack of a central nervous system<ref>''[[Halo: First Strike]]''</ref> and nature as an invertebrate colony consisting of multiple Lekgolo Worms. The invertebrate nature of [[Drones]], along with their hard, chitinous exoskeleton would seem to make them immune as well.


==Appearances==
In some circumstance, the pod infector is unable to completely dominate the original personality and the victim remains fully aware of their irrevocable transformation and their being used as a tool of the Flood. Though their bodies are bent to the Flood's will, occasionally the victim can still whisper for mercy or cry out in pain. More often, the parasite will speak on their behalf, using stolen thoughts and memories as a psychological weapon, terrorizing both the host and anyone unfortunate enough to be within earshot.{{Ref/Reuse|enc22p408}}{{Ref/Game|HW2|Phoenix Logs|Detail=Infected}} This was the fate of [[Wallace Jenkins]] during the [[Battle of Installation 04|Battle]] of [[Installation 04]]; a pod infector had been severely weakened during long periods of hibernation, and while strong enough to take over and transform Jenkins' body, it lacked the force and clarity to completely control Jenkins.{{Ref/Novel|TF|6|Quote=Due to some fluke, some random toss of the galactic dice, the mind that invaded his body had been severely weakened during the long period of hibernation, and while strong enough to take over and begin the work necessary to create a combat form, it lacked the force and clarity required to completely dominate its host the way it was supposed to.}} With the Flood mind weakened, Jenkins survived infection, and even remained conscious, with short periods of time where he could exert control over his mutated body.{{Ref/Novel|TF|10|Quote=Jenkins had used pantomime to request a mirror. A well-meaning Corporal brought one in, held it up in front of the soldier's devastated face, and was frightened when he tried to scream.}}{{Ref/Novel|TF|12|Quote=Jenkins, still unable to speak, managed to mouth the words “thank you.”}}
[[Image:1218569740 Parasites.jpg|thumb|right|A group of Infection Forms]]
===''Halo: Combat Evolved''===
*[[343 Guilty Spark (Level)|343 Guilty Spark]]
*[[The Library (Level)|The Library]]
*[[Two Betrayals (Level)|Two Betrayals]]
*[[Keyes (Level)|Keyes]]
*[[The Maw (Level)|The Maw]]


===''Halo 2''===
While an effective vector of infection against armored and shielded organisms—including those equipped with atmospheric filters—a pod infector is not necessary for the Flood to infect a host; merely ingesting Flood spores or inserting them via a wound is sufficient to initiate Flood conversion—in two notable instances, Flood spores were introduced into the body through a bite wound. Such infection may occur several seconds or perhaps minutes later, yet the transformation will occur almost instantaneously once it has begun.{{Ref/Level|HW|Anders' Signal}}{{Ref/Reuse|TML}}
*[[The Oracle (Level)|The Oracle]]
*[[Sacred Icon (Level)|Sacred Icon]]
*[[Quarantine Zone (Level)|Quarantine Zone]]
*[[Gravemind (Level)|Gravemind]] (Final cutscene)
*[[High Charity (Level)|High Charity]]


===''Halo 3''===
==Trivia==
[[Image:InfectionForm Profile.jpg|thumb|Infection Forms in ''Halo 3''.]]
*[[Robert McLees]]'s design of the pod infector was inspired by a scene in the children's book ''The Saggy Baggy Elephant'', in which a palm tree was launched into the air by dancing elephants; the illustration formed a shape that became the basis of the pod infector.{{Ref/Site|Id=rollingstone|URL=https://www.rollingstone.com/culture/rs-gaming/halo-2-bungie-development-1235157887/|Site=Rolling Stone|Page=‘Halo 2’ Is a Classic, But Its Development Was a Mess|D=10|M=11|Y=2024}}
*[[Floodgate (Level)|Floodgate]]
*In ''[[Halo: Combat Evolved]]'', if a pod infector latches itself onto a Marine or one of the Covenant, instead of mutating the host, it will become irrevocably attached until the host is dead. If at least one pod infector manages to leap onto an unshielded player in this game, it will deal a noticeable amount of damage (this will increase depending on difficulty and number of pod infectors attached), fall off, and attempt to strike the player again. This effect on the player also appears in ''Halo 3''.
*[[The Covenant (Level)|The Covenant]]
*In ''Halo: Combat Evolved'', pod infectors are not affected by fall damage, most likely due to the script or slow speed during freefall.
*[[Cortana (Level)|Cortana]]
*An [[energy sword]] will not lose energy by killing pod infectors in ''Halo 2'' and ''Halo 3'', but this method is highly ineffective as pod infectors are extremely hard to hit with an energy sword.
*[[Halo (Halo 3 Level)|Halo]]
*Pod infectors do not add points to the player's meta-score when the [[campaign scoring]] is activated in ''Halo 3'' and ''[[Halo: The Master Chief Collection]]''. This is most likely because pod infectors come in swarms, and could be used to rack up points with almost no effort.
[[Image:BabyFloodCloseup.jpg|thumb|right|A ''[[Halo 2]]'' Infection Form.]]
*Unlike in ''Halo: Combat Evolved'' and ''Halo 2'', the pod infectors in ''Halo 3'' float in water. Thus, they cannot infect corpses that are in water ponds because of this animation.
*A [[Cut Halo 3 enemies#Flood|cut enemy]] intended to be included in ''Halo 3'' was the <code>flood_infection_banger</code>, a variant of pod infector which would explode like a plasma grenade when destroyed.{{Ref/YouTube|R60geSLtnWk|Lord Zedd|Halo 3 - Cut Enemy: Flood Infection "Banger"}}
* In ''Halo Wars'', when Sergeant Forge shoots the pod infectors that were attacking Professor Anders, they do not pop like pod infectors usually do in other appearances. Instead, they simply fall lifelessly to the ground. Similarly, in ''[[Halo Wars 2: Awakening the Nightmare]]'', a spike round pinned a pod infector into the wall.


==Deterioration==
==Gallery==
The Infection Form, unlike the other Flood forms, is capable of losing its infectious potential over time. It was experienced by Private First Class [[Wallace A. Jenkins]] during the raid on the "Covenant Weapons Cache" on Installation 04, this aged version of the Infection Form must have been kept in captivity too long, thereby reducing its potential of complete transfer of its host into a [[Flood]] Form. Jenkins was only partially controlled, as there were periods of time where he could control his body to some degree.
{{Linkbox|gameplay=yes|gallery=yes|gallerypage=Images of Pod infectors}}
===Concept art and illustrations===
<gallery>
File:HCE_InfectionForm_Concept.jpg|Concept art of a pod Infector from ''Halo: Combat Evolved''.
File:JohnsonFlood.png|Pod infectors attacking [[Avery Johnson]] and Wallace Jenkins in ''[[Breaking Quarantine]]''.
File:Flood infector Spirit of Fire.jpg|A pod infector inside the {{UNSCShip|Spirit of Fire}}'s cryo-room in ''[[Halo: Escalation]]''.
File:TFS-Krunch.png|Jerome-092 destroying a pod infector in a single punch in ''[[Something has Happened]]''.
File:HW2_InfectorTidalWave_Concept.jpg|''[[Halo Wars 2]]'' concept art depicting [[Banished]] forces succumbing to a tidal wave of pod infectors.
</gallery>
===Renders===
<gallery>
File:HTMCC Avatar InfectionForm.png|Render of the ''Halo 2'' pod infector in ''[[Halo: The Master Chief Collection]]''.
File:HW PodInfector Blur Render.jpg|A render of the pod infector asset created for ''[[Halo Wars]]''{{'}} cutscenes.
File:Infectionformpet.png|A pet pod infector that can be purchased as a feature for any [[Xbox 360]] [[Avatar (Xbox 360)|Avatar]].
File:Floodsuit.png|A customized Xbox 360 Avatar wearing a pod infector suit.
File:H2A BlurPodInfector Render.jpg|A render of the Pod Infector built for ''[[Halo 2: Anniversary]]''{{'}}'s cutscenes.
File:HW2 - Flood infection form models.jpg|Models of the pod infector for ''Halo Wars 2''.
File:HW2 - Flood infection form.jpg|Detailed models of the pod infector for ''Halo Wars 2''.
</gallery>


==Trivia==
===Screenshots===
[[Image:Infectionforms Halo1.jpg|thumb|Infection Forms begin to charge at the [[Master Chief]], hoping to infect him.]]
<gallery>
*Infection Forms are carried and supported by [[Carrier Forms]] and from [[Flood Growth Pods]] in [[Flood]]-infested areas. Try not to destroy these sacs, unless you think you can take them one by one, or swarm by swarm.
File:Flood3.jpg|A study of the pod infector in ''Halo: Combat Evolved''.
*Infection Forms are capable of destroying Sentinels in ''Halo 2''.
File:HCE Flood Infection Form.png|A pod infector in ''Halo: Combat Evolved''.
*The Infection Form has appeared in two [[Action Figure]] sets: the [[Halo 1 Flood Carrier Form Action Figure]] and the [[Halo 2 s8 Master Chief v4 Action Figure]]. The differences between the two versions were significant, namely the first Infection Form featured a detachable membrane that revealed the internal organs of the creature.  
File:HCE Infectionforms.jpg|A swarm of pod infectors standing atop a dead Unggoy and a dead Sangheili in ''Halo: Combat Evolved''.
*An [[Energy Sword]] will not lose energy by killing Infection Forms in ''Halo 2'' and ''3'', but this method is highly ineffective as Infection Forms are extremely hard to hit with an Energy Sword.
File:H2 Flood Infection Form.png|A pod infector in the [[Threshold gas mine]] in ''[[Halo 2]]''.
*The [[Tank Form]] and [[Gravemind]] have the ability to spit out Infection Forms. This is demonstrated during ''Halo 3'' for the [[Tank Form]] and ''Halo 2'' for Gravemind.
File:H2_PodInfector_Closeup.jpg|A pod infector in ''Halo 2''.
*Infection Forms do not add points to your meta-score when the [[Campaign]] Scoring is activated.
File:InfectionForm Profile.jpg|A pod infector in ''[[Halo 3]]''.
*Infection Forms operate in a similar fashion to the ''Facehugger Xenomorph'' of the ''Alien'' franchise and the ''Borg Nanites'' of the ''Star Trek'' franchise.
File:HTMCC-H3 FloodBlisterRupture 1.png|Pod infectors being released from a ruptured blister in ''Halo 3''.
*The Infection Forms in ''[[Halo 3]]'' float in water. Thus, they cannot infect corpses that are in water ponds because of this animation. (E.g. on the level [[Halo (Halo 3 Level)|Halo]] it'll look different close up then it will farther away.) However, in ''[[Halo Combat Evolved]]'' they sink.
File:Flood infection form in HaloWars.jpg|A pod infector in ''Halo Wars''.
*In the book ''[[Halo: The Flood]]'', an Infection Form almost infected [[John-117]] when he turned his back, due to his energy shields being drained.
File:Anders Flood.png|Pod infectors approaching [[Ellen Anders|Professor Anders]] in ''Halo Wars''.
*In ''[[Halo Combat Evolved]]'', if you hit an Infection Form with a [[Warthog]], it would blow up and not cause any damage. In ''[[Halo 3]]'', hitting the Infection Forms does not do anything to them, in fact, you can just drive over them, and it'll just make the ride a bit bumpy at the moment. However, the vehicle will sometimes lose traction and on rare occasions, the vehicle will flip over.
File:HTMCC-H4 Terminals LibrarianAtWork.png|The [[Librarian]] studying a pod infector in ''[[Halo 4]]''{{'}} [[Terminal (Halo 4)|terminals]].
*According to the book, ''[[Halo: The Flood]]'', the Infection Forms make a "meep" sound.
File:HSA Flood mode.jpg|Pod infectors in ''[[Halo: Spartan Assault]]''.
*In ''[[Halo: Combat Evolved]]'', if you shoot one Infection Form in a swarm, it will pop and cause a chain reaction causing all the other Infection Forms to pop with it in the swarm. This was less effective in ''[[Halo 2]]'', but returned in ''[[Halo 3]]'' (although not as powerful as in ''[[Halo: Combat Evolved]]'').
File:MercyFlood.jpg|A pod infector straggling the Prophet of Mercy in ''[[Halo 2: Anniversary]]''.  
*Several can be seen within the Flood Observation chamber on the ''[[Halo 3]]'' [[Multiplayer]] map [[Cold Storage]]. These Flood make [[Cold Storage]] the 4th multiplayer map with [[NPC]] enemies (Along with [[Construct]], [[Guardian]], and [[Isolation]] which have [[Sentinels]] and [[Constructor]]s flying around). Unfortunately, you cannot get to them.
File:H2A HereticGruntVsFlood.png|A [[Heretic Unggoy]] fighting pod infectors in ''Halo 2: Anniversary''.
*In ''[[Halo: Combat Evolved]]'', the Infection Forms have a pulsating glow.
File:HW2-SpikedInfectionform.jpg|A pod infector killed by a Banished Jiralhanae's Spiker in ''Halo Wars 2''.
*On [[343 Guilty Spark (Level)|343 Guilty Spark]], when you watch the video, the Infection Forms have holes in them.
File:HW2-Squish.gif|Atriox crushes a pod infector in ''Halo Wars 2''.
File:HW2 FloodSpawner Release.png|A Flood spawner form releasing pod infectors in ''Halo Wars 2''.
File:HINF Unknown Cylix Scan.png|A pod infector trapped in a [[Cylix]] on [[Installation 07]] in ''[[Halo Infinite]]''.
File:HINF - Charm icon - Infection charm.png|A pod infector weapon charm in ''Halo Infinite''.
</gallery>


*In [[Two Betrayals]], the Infection Forms feeding on the corpses of a [[Minor Elite]] and a [[Minor Grunt]] are stationary no matter what.
==List of appearances==
*In the level [[Keyes (level)|Keyes]], the Infection Forms can sometimes get stuck in the middle of a shield.
{{Col-begin}}
*[[Sergeant Johnson]] is immune to infection due to the fact that he has [[Boren's Syndrome]].
{{col-2}}
*Infection Forms spawned from pods can only live for a limited amount of time before they die, this is most likely due to the form not being developed enough to survive for long periods outside its pod.
*''[[Halo: Combat Evolved]]'' {{1st}}
*Strangely, in ''[[Halo: Combat Evolved]]'' on levels such as [[The Library (level)|The Library]], Infection Forms will get stuck to walls and cannot come out, also sometimes as happened one Infection Forms get frozen on ground and in mid air.
*''[[Halo: The Flood]]''
*The Flood Infection Forms are the weakest enemies you face in the Halo series.
*''[[Halo: First Strike]]'' {{Mo}}
*In ''[[Halo 3]]'', Infection Form swarms are capable of overturning a [[Warthog]], making the Warthog run on [[Halo (Halo 3 Level)|Halo]] dangerous when they are encountered.
*''[[Halo 2]]''
*It appears that after a while, Infection Forms can age, as seen by the effects on [[Wallace A. Jenkins]] by an [[Elder Infection Form]].
**''[[Conversations from the Universe]]'' {{Mo}}
*They appear in the [[Halo 3]] map [[Cold Storage]] behind a glass wall. So far, this is the only [[Multiplayer]] map they appeared on in the whole series.
*''[[Halo Graphic Novel]]''
*They are able to kill [[Hunters]] by swarming them by sheer numbers, although it takes a long time for them to do so.
**''[[Breaking Quarantine]]''
*In ''[[Halo 2]]'', the Infection form will sometimes get stuck inside a wall.
*''[[Halo 3]]''
*''[[Halo Wars]]''
*''[[Halo 3: ODST]]'' {{MCCo}}
*''[[Halo Legends]]''
**''[[Origins]]''
*''[[Halo: Evolutions]]''
**''[[The Mona Lisa]]''
{{col-2}}
*''[[Halo: Combat Evolved Anniversary]]''
*''[[Halo 4]]''
**''[[Terminal (Halo 4)|Terminals]]''
*''[[Halo: Spartan Assault]]'' {{C|Simulation-only}}
*''[[Halo: Escalation]]''
*''[[Halo 2: Anniversary]]''
*''[[Halo Mythos: A Guide to the Story of Halo]]''
*''[[Halo: Tales from Slipspace]]''
**''[[Something Has Happened]]''
*''[[Halo Wars 2]]''
*''[[Halo: Fireteam Raven]]''
*''[[Halo: Outpost Discovery]]''
*''[[Halo Infinite]]''
{{col-end}}


==Sources==
==Sources==
<references/>
{{Ref/Sources}}


{{Flood}}
{{Flood}}
 
[[Category:Flood forms]]
[[Category:The Flood]]

Latest revision as of 10:16, November 12, 2024

Pod infector
A render of Blur Studio's model of a Pod infector for Halo 2: Anniversary's cutscenes.
Biological overview

Classification:

Infection form

Species:

Flood

Physical information

Avg. height:

89.6 centimeters (2 ft 11.3 in) to 131.4 centimeters (4 ft 3.7 in)[1]

Avg. weight:

16.8 kilograms (37 lb) to 28.6 kilograms (63 lb)[1]

Distinctions:

Small, sac-like creatures with many tentacles for probing with a frond-like array.

 

"Do not let them touch you! It is said they will consume your body and mind!"
Pavium warning his troops of pod infectors.[2]

The pod infector (sometimes shortened as pod),[3] often ubiquitously called the Flood infection form,[4][5] is a stage of the virulent Flood xenoform. It serves as the primary form for spreading the Flood infection due to its effectiveness compared to mere Flood spores when deployed in large numbers. Subsequently, it is usually the first Flood form to be produced as well as the most commonly encountered Flood form.[3]

Overview[edit]

A Flood infection form at Outpost Discovery
A pod infector on display at Outpost Discovery.

Physical characteristics[edit]

"As you can see, it has tentacles in place of legs, plus a couple of extremely sharp penetrators, which they use to invade the victim's central nervous system and take control of it."
Melissa McKay describing a pod infector.[6]

Pod infectors have soft, pod-shaped bodies; they are characterized by a small, sagging brown lobe rising from the top of its back,[4] while its frontal surface has numerous tentacle-like appendages and a frond-like array, which acts as the creature's sensory system.[7][5] Their tendrils are multi-purpose locomotion systems and insidious methods of control.[7][5] Used for attacking and infecting organisms,[8] each tendril ends in nano-scale barbs, which can latch onto a target's body, slice open bare skin,[9] and even cut through armor or environmental suits.[7][5] The pod infector's bulbous body is filled with noxious gases,[5] while its numerous tentacles allow them to travel at high rates of speed and leap surprising distances in pursuit of a host.[1][10]

The pod infector does not feel pain or fear.[11] Though barely intelligent on their own, once a pod infector infiltrates a sentient creature, they turn the victim's cognitive power to the furtherance of Flood goals. Each pod infector able to sift through memories of any sentient creature to learn of military countermeasures, security access codes, and the location of population centers. This information is then shared with other Flood through their connection with the key minds.[7]

Function[edit]

"You can see how the body has been transformed by the genetic restructuring of the Flood infection. The small creatures carry spores that cause a host to mutate. The mutated host then produces spores that can pass the Flood to others. It is insidious and elegant. As long as any hosts remain, the Flood is virulent."
343 Guilty Spark explains the infection process.[12]

Pod infectors appear to be developed from a form vaguely resembling a larva or tadpole but bearing the basic superficial characteristics of a pod infector.[13] Once the parasite can establish a hive, it can begin to produce massive numbers of infection forms that spread out in search of new sentients to infect, and non-sapient animals on which to feed; pod infectors serve as the most basic and common type of infection forms. Both ground and airborne infection forms are used as living weapons, hurling themselves at the enemy to overwhelm defenses and assimilate the unprepared.[5] The Flood blister itself is an infection form, incubating spores as well as carrying pod infectors; when ruptured, the blister releases the pod infectors.[14][15] Carrier forms serve as mobile incubators of pod infectors; when they are in close range of enemies, or when their sacs are perforated, they rapidly swell and then detonate,[16] releasing pod infectors being held within.[17] Flood pure forms, including the spawner form and the tank form, can gestate pod infectors to spread the Flood infection.[18][19]

A carrier form spawning pod infectors aboard the UNSC Spirit of Fire in 2537.

Serving as the primary vector for the Flood infection, pod infectors usually attack en masse, overwhelming and overpowering their prey, until one is able to burrow into the victim's flesh,[1] As with other infection forms, the pod infector has an array of "penetrators", which are barbed tentacles that can cut through flesh and armor.[7][5] Energy shielding destroys pod infectors on contact, causing them to explode in a small burst of gas and flesh.[20][21][22] When a pod infector attacks a victim, its tentacles insert into the spine,[23][24] with the goal of invading the target's central nervous system,[6] which then initiates a violent transformation triggered by the the Flood spores carried by the pod infector.[12] Once the target is compromised, the pod infector injects Flood Super Cells to suborn the victim's nervous system,[5] "digesting" the DNA of its victims,[25] while the pod infector itself bores into the host body to hollow out a nest, quickly twisting the remains of its victim into a combat or carrier form.[5]

Due to the balloon-like qualities of the pod infector, it could deflate itself to fit inside the victim's body.[26] Even if the pod infector is quickly removed, Flood cells in the wounds will slowly consume the victim and turn them into quivering, spore-packed blisters.[7][27] The Flood utilizes the hosts' nervous system and calcium store to mutate its body;[28] if the infected host has sufficient biomass for self-sustenance, it will mutate neurologically and physiologically into a combat form.[16] The pod infector is capable of augmenting its new body and repair minor damage;[11] as such, combat forms typically possess unnatural physical strength, perhaps gained through the mutation of the host's musculoskeletal structures.[16] Otherwise, sections of the host's body are consumed and converted into FSC, with much of their internal organs being consumed and replaced with FSC accretions that function as support lattices. Some limbs and sensory organs are retained on the combat form to enable use of tools, weapons, or vehicles; though the pod infector sees the environment using its own sensory organs—often the flexible fronds or antennae on the end of narrow tendrils—while whatever remains of the host's native senses are usually redundant and ignored. Combat forms also tend to retain some of its host's characteristics; sapient hosts are generally made into the most basic version of combat form, simply known as an attacker form,[11] whereas non-sapient hosts are made into thrasher or swarm forms.[29] Human attacker forms are notably known for their agility and swift movement rather than the heavy and dense frame of the their Sangheili counterparts.[30] If its host has been heavily damaged, a pod infector may abandon its host to look for a new one. Conversely, if the pod infector inside an attacker form has been destroyed, but the attacker form itself is intact enough to continue serving its purpose, a loose pod infector may burrow inside the body and replace the one that mutated it, effectively "re-animating" the attacker form.[22]

In some circumstance, the pod infector is unable to completely dominate the original personality and the victim remains fully aware of their irrevocable transformation and their being used as a tool of the Flood. Though their bodies are bent to the Flood's will, occasionally the victim can still whisper for mercy or cry out in pain. More often, the parasite will speak on their behalf, using stolen thoughts and memories as a psychological weapon, terrorizing both the host and anyone unfortunate enough to be within earshot.[11][31] This was the fate of Wallace Jenkins during the Battle of Installation 04; a pod infector had been severely weakened during long periods of hibernation, and while strong enough to take over and transform Jenkins' body, it lacked the force and clarity to completely control Jenkins.[32] With the Flood mind weakened, Jenkins survived infection, and even remained conscious, with short periods of time where he could exert control over his mutated body.[33][34]

While an effective vector of infection against armored and shielded organisms—including those equipped with atmospheric filters—a pod infector is not necessary for the Flood to infect a host; merely ingesting Flood spores or inserting them via a wound is sufficient to initiate Flood conversion—in two notable instances, Flood spores were introduced into the body through a bite wound. Such infection may occur several seconds or perhaps minutes later, yet the transformation will occur almost instantaneously once it has begun.[35][27]

Trivia[edit]

  • Robert McLees's design of the pod infector was inspired by a scene in the children's book The Saggy Baggy Elephant, in which a palm tree was launched into the air by dancing elephants; the illustration formed a shape that became the basis of the pod infector.[36]
  • In Halo: Combat Evolved, if a pod infector latches itself onto a Marine or one of the Covenant, instead of mutating the host, it will become irrevocably attached until the host is dead. If at least one pod infector manages to leap onto an unshielded player in this game, it will deal a noticeable amount of damage (this will increase depending on difficulty and number of pod infectors attached), fall off, and attempt to strike the player again. This effect on the player also appears in Halo 3.
  • In Halo: Combat Evolved, pod infectors are not affected by fall damage, most likely due to the script or slow speed during freefall.
  • An energy sword will not lose energy by killing pod infectors in Halo 2 and Halo 3, but this method is highly ineffective as pod infectors are extremely hard to hit with an energy sword.
  • Pod infectors do not add points to the player's meta-score when the campaign scoring is activated in Halo 3 and Halo: The Master Chief Collection. This is most likely because pod infectors come in swarms, and could be used to rack up points with almost no effort.
  • Unlike in Halo: Combat Evolved and Halo 2, the pod infectors in Halo 3 float in water. Thus, they cannot infect corpses that are in water ponds because of this animation.
  • A cut enemy intended to be included in Halo 3 was the flood_infection_banger, a variant of pod infector which would explode like a plasma grenade when destroyed.[37]
  • In Halo Wars, when Sergeant Forge shoots the pod infectors that were attacking Professor Anders, they do not pop like pod infectors usually do in other appearances. Instead, they simply fall lifelessly to the ground. Similarly, in Halo Wars 2: Awakening the Nightmare, a spike round pinned a pod infector into the wall.

Gallery[edit]

Concept art and illustrations[edit]

Renders[edit]

Screenshots[edit]

List of appearances[edit]

Sources[edit]

  1. ^ a b c d Halo: Combat Evolved Anniversary, Library: Infection Form
  2. ^ Halo Wars 2, campaign level Fighting Retreat
  3. ^ a b Halo Wars 2, Phoenix Logs: Pod Infectors
  4. ^ a b Halo Encyclopedia (2011 edition), page 164
  5. ^ a b c d e f g h i Halo Encyclopedia (2022 edition), page 406
  6. ^ a b Halo: The Flood, chapter 10: "As you can see, it has tentacles in place of legs, plus a couple of extremely sharp penetrators, which they use to invade the victim's central nervous system and take control of it."
  7. ^ a b c d e f Halo Wars 2, Phoenix Logs: Infection Forms
  8. ^ Halo Encyclopedia (2011 edition), page 180
  9. ^ Halo: The Flood, chapter 12: "The Spartan gave a cry of pain, felt the tentacle slide down toward his spine, and knew it was over."
  10. ^ Halo: Official Spartan Field Manual, page 174
  11. ^ a b c d Halo Encyclopedia (2022 edition), page 408
  12. ^ a b Halo: Combat Evolved, campaign level The Library: "You can see how the body has been transformed by the genetic restructuring of the Flood infection. The small creatures carry spores that cause a host to mutate. The mutated host then produces spores that can pass the Flood to others. It is insidious and elegant. As long as any hosts remain, the Flood is virulent."
  13. ^ Bungie.net, One Final Effort (4/16/2010) (Retrieved on Apr 11, 2013) [archive]
  14. ^ Halo 3, campaign level Cortana
  15. ^ Halo Encyclopedia (2022 edition), page 407
  16. ^ a b c Halo Encyclopedia (2011 edition), page 165
  17. ^ Halo Encyclopedia (2022 edition), page 409
  18. ^ Halo Encyclopedia (2011 edition), page 166
  19. ^ Halo Wars 2, Phoenix Logs: Spawners
  20. ^ Halo: Combat Evolved, gameplay
  21. ^ Halo 2, gameplay
  22. ^ a b Halo 3, gameplay
  23. ^ Halo: The Flood, chapter 6: "There was a cry of pain as something landed on Private Riley’s back, drove a needlelike penetrator through his skin, and aimed it down toward his spine."
  24. ^ Halo: The Flood, chapter 9: "...because ever since the infection form had inserted its penetrator into his spine, Private Wallace A. Jenkins had been sharing his physical form with something he thought of as "the other.""
  25. ^ The Art of Halo 3, page 26
  26. ^ Halo: The Flood, chapter 10: "If you peek through the hole in her chest you can see the remains of the infection form that deflated itself enough to fit in around her heart and lungs."
  27. ^ a b Halo: Evolutions - The Mona Lisa
  28. ^ The Art of Halo, page 50
  29. ^ Halo Encyclopedia (2022 edition), page 409
  30. ^ Halo: Combat Evolved Anniversary, Library (feature): Human Combat Form
  31. ^ Halo Wars 2, Phoenix Logs: Infected
  32. ^ Halo: The Flood, chapter 6: "Due to some fluke, some random toss of the galactic dice, the mind that invaded his body had been severely weakened during the long period of hibernation, and while strong enough to take over and begin the work necessary to create a combat form, it lacked the force and clarity required to completely dominate its host the way it was supposed to."
  33. ^ Halo: The Flood, chapter 10: "Jenkins had used pantomime to request a mirror. A well-meaning Corporal brought one in, held it up in front of the soldier's devastated face, and was frightened when he tried to scream."
  34. ^ Halo: The Flood, chapter 12: "Jenkins, still unable to speak, managed to mouth the words “thank you.”"
  35. ^ Halo Wars, campaign level Anders' Signal
  36. ^ Rolling Stone, ‘Halo 2’ Is a Classic, But Its Development Was a Mess (Retrieved on Nov 10, 2024) [archive]
  37. ^ YouTube - Lord Zedd, Halo 3 - Cut Enemy: Flood Infection "Banger"