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Flare: Difference between revisions

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{{Era|H3}}
{{Status|Canon}}
{{Weapon
{{Cleanup}}
| image=[[Image:Flare.jpg]]
{{Weapon infobox
| image=[[File:H3-Flare.png|300px]]
| name=Flare
| name=Flare
| manufacturer=Brutes
| manufacturer=
| model=
| type=Equipment
| type=Equipment
| cost=
| weight= 3.1 kilograms (6.82 pounds)<ref>http://carnage.bungie.org/haloforum/halo.forum.pl?read=877576</ref>
| size=
| service=[[Human-Covenant War]] <br> [[Great Schism]]
| damage per hit=
| affiliation=[[Covenant]]
| magazine=
| maxammo=
| fire=
| ammotype=
| operation=
| rate of fire=
| accuracy=
| range=Visible
| era=
| counterpart=
| counterwep=
| affiliation=
}}
}}
The '''flare''' is a piece of [[equipment]] manufactured and used by the [[Jiralhanae]]. It is used to blind enemy personnel.


==Overview==
==Overview==
This new [[equipment]] type is similar in appearance to the [[Radar Jammer]] and [[Power Drainer]] and makes its debut in [[Halo 3]]. It functions in a similar manner to a flashbang [[grenade]], blinding foes and allies alike.<ref>Leaked scans of September issue of EGM.</ref>
[[File:H3 Flare.jpg|left|thumb|200px|An unarmed Flare in bright light.]]
Flares are visually identical to [[radar jammer]]s and [[power drain]]s save for their yellow glow. When a player picks up a flare, the equipment piece is represented on the [[heads-up display]] by a circle with multiple rays coming from it.


[[Image:FlareHUD.jpg|left|thumb|165px|Blinded by the light.]](In reference to the Flare Equipment by Griesmer): The Flare merely creates a blinding white light rather than hurts, anyone friend or foe alike who sees it-and that's OK. "If you have a short range [[weapon]], the flare will blind foes long enough for you to get close" says Griesemer. His favorite strategy? "See a bunch of people guarding the flag? Throw the flare down." He says "By the time the Flare's gone, their flag is too." Just take care to divert your own eyes-the Flare will blind the player who throws it, too. - ((Quote from EGM September 2007 Issue))
The flare functions in a similar manner to a [[Wikipedia:Hand grenade#Stun|stun grenade]], blinding enemies by emitting an extremely bright flash of light. However, unlike conventional stun grenades, the flare has no effect on an enemy's hearing, and the flash of light lasts for several seconds before dimming. Personnel who are within close range of a flare are completely blinded regardless of whether their vision is directed elsewhere, whereas personnel at a distance are able to retain their vision if they look away from the flash while the flare is in operation.
 
Flares were used almost exclusively by Jiralhanae forces following the events of the Great Schism.
 
==In-Game==
Though flares can be [[Forge]]d into every map in the game, they do not appear in any maps by default. They used to spawn in [[Guardian (map)|Guardian]] and [[Isolation]], but were removed during a title update as a result of the [[Equipment jumping]] glitch, which allowed players to use flares and other items to reach inordinate heights in [[Matchmaking]]. Because of this, flares are only used in modified map variants and some [[campaign]] levels.
 
The flare can be used to surprise and blind opponents. However, a planned strategy and a close range weapon or a type of one-shot kill weapon can be used to almost certainly dispatch an enemy in conjunction with a flare. Without a very effective weapon, it is just a nuisance, hindering you just as much as your opponent and is useful for planning your escape from your enemies. [[Bungie]] employee [[Jaime Griesemer]] described one strategy: "See a bunch of people guarding the [[flag]]? Throw the flare down. By the time the Flare's gone, their flag is too."<ref>EGM September 2007 Issue</ref>


== Disadvantages ==
== Disadvantages ==
The player cannot see the battlefield even if he/she deploys it. There is a wayto counter it, but it's difficult. The flare will blind you, but your HUD, and more importantly, your reticule, is unaffected by it. If your blinded, swing your view around until it turns red, and open fire. Many players have stated getting "lucky kills" by noticing and taking advantage of this.
When deploying a flare, a player will almost always find themselves within the flare's area of effect; this causes the user to be blinded. A blinded player's heads-up display, [[motion tracker]], and [[reticle]], however, are unaffected. This allows a target to simply look around rapidly, shooting when the reticle turns red. Similarly, both the user and the target of a flare can turn around rapidly before or as it activates, mitigating the resulting loss of vision. These traits serve as both disadvantages and advantages, depending on who uses them. Such strategies work best when used against people who are unfamiliar with them.
Also, Flares can be thrown in front of incoming Rockets, which can both protect the one using the Flare and destroy the missile.


== Trivia ==
== Trivia ==
*Although the Flare blinds you completely, it does not get rid of your motion sensor, allowing you to still know where you are.Also, if you turn away, you are able to see once again.
{{Linkbox|gameplay=yes}}
*One of the best tactics for capture the flag is someone having the flare, and an ally having the [[Radar Jammer]].
*In Campaign, the flare has no effect whatsoever on enemies. They will be able to shoot you regardless; this is because AI-controlled NPCs use a raytracing-like algorithm to detect targets, and this algorithm does not take light or color into account.
That way enemies are completely unaware of your position.
*If an active flare gets stuck by a [[Anskum-pattern plasma grenade|plasma grenade]], the grenade will cease to exist and the flare will continue as if nothing happened.
*Despite the blinding effect, the flare does not appear to illuminate its surrounding environment when seen from a distance.
*[[M7057 flamethrower]] shares a similar effect when either the ground is on fire or any units on fire is surrounding users albeit with weaker effect.
 
==Gallery==
<gallery widths="150">
File:Flarehud.svg|The flare HUD icon.
File:1218136093 Flare.jpg|The flare equipment in action.
</gallery>
 
==List of appearances==
*''[[Halo 3]]'' {{1st}}
*''[[Halo 3: ODST]]''
 
==Sources==
{{Ref/Sources}}


== Sources ==
<references/>
{{Clear}}
{{Clear}}
{{Equipment List}}


{{Navbox/Pickups/Gameplay}}
[[Category:Equipment]]
[[Category:Equipment]]
[[Category:Weapons|{{PAGENAME}}]]

Latest revision as of 15:52, January 12, 2023

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Flare
H3-Flare.png
Production overview

Type:

Equipment

Specifications

Weight:

3.1 kilograms (6.82 pounds)[1]

Service history

In service:

Human-Covenant War
Great Schism

 

The flare is a piece of equipment manufactured and used by the Jiralhanae. It is used to blind enemy personnel.

Overview[edit]

An unarmed Flare in bright light.

Flares are visually identical to radar jammers and power drains save for their yellow glow. When a player picks up a flare, the equipment piece is represented on the heads-up display by a circle with multiple rays coming from it.

The flare functions in a similar manner to a stun grenade, blinding enemies by emitting an extremely bright flash of light. However, unlike conventional stun grenades, the flare has no effect on an enemy's hearing, and the flash of light lasts for several seconds before dimming. Personnel who are within close range of a flare are completely blinded regardless of whether their vision is directed elsewhere, whereas personnel at a distance are able to retain their vision if they look away from the flash while the flare is in operation.

Flares were used almost exclusively by Jiralhanae forces following the events of the Great Schism.

In-Game[edit]

Though flares can be Forged into every map in the game, they do not appear in any maps by default. They used to spawn in Guardian and Isolation, but were removed during a title update as a result of the Equipment jumping glitch, which allowed players to use flares and other items to reach inordinate heights in Matchmaking. Because of this, flares are only used in modified map variants and some campaign levels.

The flare can be used to surprise and blind opponents. However, a planned strategy and a close range weapon or a type of one-shot kill weapon can be used to almost certainly dispatch an enemy in conjunction with a flare. Without a very effective weapon, it is just a nuisance, hindering you just as much as your opponent and is useful for planning your escape from your enemies. Bungie employee Jaime Griesemer described one strategy: "See a bunch of people guarding the flag? Throw the flare down. By the time the Flare's gone, their flag is too."[2]

Disadvantages[edit]

When deploying a flare, a player will almost always find themselves within the flare's area of effect; this causes the user to be blinded. A blinded player's heads-up display, motion tracker, and reticle, however, are unaffected. This allows a target to simply look around rapidly, shooting when the reticle turns red. Similarly, both the user and the target of a flare can turn around rapidly before or as it activates, mitigating the resulting loss of vision. These traits serve as both disadvantages and advantages, depending on who uses them. Such strategies work best when used against people who are unfamiliar with them.

Trivia[edit]

  • In Campaign, the flare has no effect whatsoever on enemies. They will be able to shoot you regardless; this is because AI-controlled NPCs use a raytracing-like algorithm to detect targets, and this algorithm does not take light or color into account.
  • If an active flare gets stuck by a plasma grenade, the grenade will cease to exist and the flare will continue as if nothing happened.
  • Despite the blinding effect, the flare does not appear to illuminate its surrounding environment when seen from a distance.
  • M7057 flamethrower shares a similar effect when either the ground is on fire or any units on fire is surrounding users albeit with weaker effect.

Gallery[edit]

List of appearances[edit]

Sources[edit]