Canon

Flare: Difference between revisions

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{{era|H3}}
{{Status|Canon}}
{{Weapon
{{Cleanup}}
| image=
{{Weapon infobox
| image=[[File:H3-Flare.png|300px]]
| name=Flare
| name=Flare
| manufacturer= UNKNOWN
| manufacturer=
| model=
| type=Equipment
| type=Equipment
| cost=
| weight= 3.1 kilograms (6.82 pounds)<ref>http://carnage.bungie.org/haloforum/halo.forum.pl?read=877576</ref>
| size=
| service=[[Human-Covenant War]] <br> [[Great Schism]]
| damage per hit=
| affiliation=[[Covenant]]
| magazine=
| maxammo=
| fire=
| ammotype=
| operation=
| rate of fire=
| accuracy=
| range=
| era=
| counterpart=
| counterwep=
| affiliation=
}}
}}
The '''flare''' is a piece of [[equipment]] manufactured and used by the [[Jiralhanae]]. It is used to blind enemy personnel.


==Overview==
==Overview==
This new [[equipment]] type is similar in appearance to the Radar Jammer and Power Drainer and is confirmed to make its debut in [[Halo 3]]. It functions in a similar manner to a flashbang grenade, blinding foes and allies alike.<ref>Leaked scans of September issue of EGM.</ref> The Flare may be included in the game due to fans wanting teargas grenades.
[[File:H3 Flare.jpg|left|thumb|200px|An unarmed Flare in bright light.]]
Flares are visually identical to [[radar jammer]]s and [[power drain]]s save for their yellow glow. When a player picks up a flare, the equipment piece is represented on the [[heads-up display]] by a circle with multiple rays coming from it.


There was some speculation among Halo fans that the fourth grenade type (found in the E3 2007 Trailer) was the Incendiary grenade, but seeing how it was announced in the September 2007 Issue of EGM to be equipment, the "Flare Grenades" theory can be dismissed because it's being confused with the "Flame Grenade"
The flare functions in a similar manner to a [[Wikipedia:Hand grenade#Stun|stun grenade]], blinding enemies by emitting an extremely bright flash of light. However, unlike conventional stun grenades, the flare has no effect on an enemy's hearing, and the flash of light lasts for several seconds before dimming. Personnel who are within close range of a flare are completely blinded regardless of whether their vision is directed elsewhere, whereas personnel at a distance are able to retain their vision if they look away from the flash while the flare is in operation.


[[Image:FlareHUD.jpg|left|thumb|165px|A player that has been blinded by the Flare.]](In refrence to the Flare Equipment by Griesmer): The Flare Merely Blinds rather than hurts, anyone friend or foe alike who sees it-and that's OK. "If you have a short range weapon, the flare will blind foes long enough for you to get close" says Griesemer. His favorite strategy? "See a bunch of people guarding the flag? Throw the flare down." He says "By the time the Flare's gone, their flag is too." Just take care to divert your own eyes-the Flare will blind the player who throws it, too. - ((Quote from EGM September 2007 Issue))
Flares were used almost exclusively by Jiralhanae forces following the events of the Great Schism.
 
==In-Game==
Though flares can be [[Forge]]d into every map in the game, they do not appear in any maps by default. They used to spawn in [[Guardian (map)|Guardian]] and [[Isolation]], but were removed during a title update as a result of the [[Equipment jumping]] glitch, which allowed players to use flares and other items to reach inordinate heights in [[Matchmaking]]. Because of this, flares are only used in modified map variants and some [[campaign]] levels.
 
The flare can be used to surprise and blind opponents. However, a planned strategy and a close range weapon or a type of one-shot kill weapon can be used to almost certainly dispatch an enemy in conjunction with a flare. Without a very effective weapon, it is just a nuisance, hindering you just as much as your opponent and is useful for planning your escape from your enemies. [[Bungie]] employee [[Jaime Griesemer]] described one strategy: "See a bunch of people guarding the [[flag]]? Throw the flare down. By the time the Flare's gone, their flag is too."<ref>EGM September 2007 Issue</ref>
 
== Disadvantages ==
When deploying a flare, a player will almost always find themselves within the flare's area of effect; this causes the user to be blinded. A blinded player's heads-up display, [[motion tracker]], and [[reticle]], however, are unaffected. This allows a target to simply look around rapidly, shooting when the reticle turns red. Similarly, both the user and the target of a flare can turn around rapidly before or as it activates, mitigating the resulting loss of vision. These traits serve as both disadvantages and advantages, depending on who uses them. Such strategies work best when used against people who are unfamiliar with them.
 
== Trivia ==
{{Linkbox|gameplay=yes}}
*In Campaign, the flare has no effect whatsoever on enemies. They will be able to shoot you regardless; this is because AI-controlled NPCs use a raytracing-like algorithm to detect targets, and this algorithm does not take light or color into account.
*If an active flare gets stuck by a [[Anskum-pattern plasma grenade|plasma grenade]], the grenade will cease to exist and the flare will continue as if nothing happened.
*Despite the blinding effect, the flare does not appear to illuminate its surrounding environment when seen from a distance.
*[[M7057 flamethrower]] shares a similar effect when either the ground is on fire or any units on fire is surrounding users albeit with weaker effect.
 
==Gallery==
<gallery widths="150">
File:Flarehud.svg|The flare HUD icon.
File:1218136093 Flare.jpg|The flare equipment in action.
</gallery>
 
==List of appearances==
*''[[Halo 3]]'' {{1st}}
*''[[Halo 3: ODST]]''
 
==Sources==
{{Ref/Sources}}


== Sources ==
<references/>
{{Clear}}
{{Clear}}
{{Navbox/Pickups/Gameplay}}
[[Category:Equipment]]
[[Category:Equipment]]
[[Category:Weapons|{{PAGENAME}}]]

Latest revision as of 15:52, January 12, 2023

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Flare
H3-Flare.png
Production overview

Type:

Equipment

Specifications

Weight:

3.1 kilograms (6.82 pounds)[1]

Service history

In service:

Human-Covenant War
Great Schism

 

The flare is a piece of equipment manufactured and used by the Jiralhanae. It is used to blind enemy personnel.

Overview[edit]

An unarmed Flare in bright light.

Flares are visually identical to radar jammers and power drains save for their yellow glow. When a player picks up a flare, the equipment piece is represented on the heads-up display by a circle with multiple rays coming from it.

The flare functions in a similar manner to a stun grenade, blinding enemies by emitting an extremely bright flash of light. However, unlike conventional stun grenades, the flare has no effect on an enemy's hearing, and the flash of light lasts for several seconds before dimming. Personnel who are within close range of a flare are completely blinded regardless of whether their vision is directed elsewhere, whereas personnel at a distance are able to retain their vision if they look away from the flash while the flare is in operation.

Flares were used almost exclusively by Jiralhanae forces following the events of the Great Schism.

In-Game[edit]

Though flares can be Forged into every map in the game, they do not appear in any maps by default. They used to spawn in Guardian and Isolation, but were removed during a title update as a result of the Equipment jumping glitch, which allowed players to use flares and other items to reach inordinate heights in Matchmaking. Because of this, flares are only used in modified map variants and some campaign levels.

The flare can be used to surprise and blind opponents. However, a planned strategy and a close range weapon or a type of one-shot kill weapon can be used to almost certainly dispatch an enemy in conjunction with a flare. Without a very effective weapon, it is just a nuisance, hindering you just as much as your opponent and is useful for planning your escape from your enemies. Bungie employee Jaime Griesemer described one strategy: "See a bunch of people guarding the flag? Throw the flare down. By the time the Flare's gone, their flag is too."[2]

Disadvantages[edit]

When deploying a flare, a player will almost always find themselves within the flare's area of effect; this causes the user to be blinded. A blinded player's heads-up display, motion tracker, and reticle, however, are unaffected. This allows a target to simply look around rapidly, shooting when the reticle turns red. Similarly, both the user and the target of a flare can turn around rapidly before or as it activates, mitigating the resulting loss of vision. These traits serve as both disadvantages and advantages, depending on who uses them. Such strategies work best when used against people who are unfamiliar with them.

Trivia[edit]

  • In Campaign, the flare has no effect whatsoever on enemies. They will be able to shoot you regardless; this is because AI-controlled NPCs use a raytracing-like algorithm to detect targets, and this algorithm does not take light or color into account.
  • If an active flare gets stuck by a plasma grenade, the grenade will cease to exist and the flare will continue as if nothing happened.
  • Despite the blinding effect, the flare does not appear to illuminate its surrounding environment when seen from a distance.
  • M7057 flamethrower shares a similar effect when either the ground is on fire or any units on fire is surrounding users albeit with weaker effect.

Gallery[edit]

List of appearances[edit]

Sources[edit]