Jackals' unlimited Plasma Pistols: Difference between revisions
From Halopedia, the Halo wiki
No edit summary |
m (Bot: Automated text replacement (-{{[Ee]ra\|(RW|BS|343)[^}\n]*}} +{{Status|Gameplay}})) |
||
(45 intermediate revisions by 23 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{Status|Gameplay}} | ||
The ''' | The '''unlimited [[Plasma Pistols]]''' is a [[glitch]] that can be performed in the ''[[Halo 2]]'' [[Campaign]] level, [[Sacred Icon (Level)|Sacred Icon]]. | ||
==Walkthrough== | ==Walkthrough== | ||
Play the Sacred Icon level until | Play the Sacred Icon level until the player reaches the point where their [[Kig-yar|Jackal]] and [[Unggoy|Grunt]] allies are fighting [[Sentinels]]. Destroy all the ports that the Sentinels come out from, so they are safe. The player should grab a [[Type-51 Carbine|Covenant Carbine]] if they haven't already got one already, and trade it to a Jackal (make sure the other [[weapon]] is not a [[Type-25 Directed Energy Pistol|Plasma Pistol]] or the player won't be able to trade with him). | ||
Then, they must charge up the Type-25 Pistol and launch it at the [[Kig-yar Point Defense Gauntlet|Jackal's shield]]. If this is done the first time, the Jackal will freeze. This will bring the shield down temporarily, and he will drop the Type-51 Carbine and pull out another Plasma Pistol. You can do this over and over and the Jackal will pull out a new pistol every time, thus giving you unlimited Plasma Pistols. | |||
==Related links== | |||
===Internal=== | |||
*[[Kig-yar]] | |||
*[[Kig-yar Point Defense Gauntlet]] | |||
*[[Type-25 Directed Energy Pistol]] | |||
{{Glitches}} | |||
[[Category:Halo 2]] | [[Category:Halo 2]] | ||
[[Category:Tricks and | [[Category:Glitches]] | ||
[[Category:Tricks and cheats]] | |||
[[Category:Halo 2 tricks and cheats]] | |||
[[Category:Halo 2 glitches]] |
Latest revision as of 23:33, March 18, 2022
The unlimited Plasma Pistols is a glitch that can be performed in the Halo 2 Campaign level, Sacred Icon.
Walkthrough[edit]
Play the Sacred Icon level until the player reaches the point where their Jackal and Grunt allies are fighting Sentinels. Destroy all the ports that the Sentinels come out from, so they are safe. The player should grab a Covenant Carbine if they haven't already got one already, and trade it to a Jackal (make sure the other weapon is not a Plasma Pistol or the player won't be able to trade with him).
Then, they must charge up the Type-25 Pistol and launch it at the Jackal's shield. If this is done the first time, the Jackal will freeze. This will bring the shield down temporarily, and he will drop the Type-51 Carbine and pull out another Plasma Pistol. You can do this over and over and the Jackal will pull out a new pistol every time, thus giving you unlimited Plasma Pistols.
Related links[edit]
Internal[edit]