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{{Era|H1|H2|HW|TF|FS|GOO|FA|TCP}}
{{Status|Canon}}
{{Ratings}}
{{New content|[[Halo Encyclopedia (2022 edition)]]}}
{{Covenant Rank Infobox
{{Disambig header|the Covenant military rank|the [[Halo: Reach]] multiplayer map|Zealot (map)}}
|name=Zealot
[[File:HReach - Sangheili Zealot.png|300px|thumb|A Sangheili Zealot.]]
|image=[[Image:Gold Elite.JPG|300px]]
{{Quote|The true devotee honors our name with actions, not words.|The Sangheili Zealot's mantra.{{Ref/Reuse|Reach}}}}
|species=[[Sangheili]]
|weapons=*[[Energy Sword]] (Primary)
*[[Plasma Rifle]]
*Any [[weapon]] given in [[Campaign]]
|equipment=*[[Elite Personal Energy Shield]]
|missions=
*[[Fleet Master]]
*[[Ship Master]]
*[[Field Master]]
|role=*Commander
**Field Commander
**Naval Commander
|notable=*[[Thel 'Vadamee]]
*[[Orna 'Fulsamee]]
*[[Voro Nar 'Mantakree]]
*[[Noga 'Putumee]]
*[[Zhar (Kig-yar)|Zhar]]
|affiliation=[[Covenant]]/[[Covenant Separatist]]s, ([[Jackal]] Zealots are associated with [[Covenant Loyalists]])
}}
{{Quote|A Zealot! So much for a stealthy advance.|A [[Spec Ops Elite]] during the [[Battle of Installation 05]].}}


The '''Zealot''' is a [[Covenant]] command rank associated primarily with the [[Sangheili]]<ref>''[[Halo 2]]'', level ''[[Uprising (Level)|Uprising]]''</ref>. However, other species have been given this rank such as the [[Kig-Yar]] [[Zhar (Kig-yar)|Zhar]]. The [[Councilor]]s and [[Imperial Admiral]]s are above the Zealots in rank. They are more skilled in combat, but take a more political role. Zealot is also a generic term for an [[Elite]] with official command responsibilities. Zealots hold the command offices of [[Supreme Commander]]<ref>''[[Halo 2]]'', level ''[[The Heretic (Level)|The Heretic]]''</ref>, [[Fleet Master]], [[Ship Master]] and [[Field Master]].
'''Zealot''' is a [[Covenant rank structure|military rank]] of high-ranking warriors in the [[Covenant]] [[Covenant military|military]], as well as some of its [[Covenant remnants|splinter factions]] during the [[Blooding Years]].{{Ref/Site|Id=Clarity|D=08|M=11|Y=2020|URL=https://www.halowaypoint.com/en-us/news/canon-fodder-clarity-grace|Site=Halo Waypoint|Page=Canon Fodder - Clarity & Grace}} They were supervised and deployed by the [[Ministry of Fervent Intercession]],{{Ref/Book|Id=vis|EVG|Page=60}} with their organization divided into multiple chapters.{{Ref/Reuse|Clarity}}{{Ref/Reuse|Fighting}} Zealots were among the most devout worshipers of the [[Forerunner]]s.{{Ref/Book|Id=enc zealot|Enc11|Page=134}} After the [[Battle of the Citadel|dissolution]] of the Covenant and the abandonment of [[Covenant religion|its religion]], some continued Forerunner worship.


While some Zealots are strictly deployed to non-combat [[Fleet]] or Field Command posts, they often operate on the front lines and are greatly experienced and skillful at combat, having killed countless enemies of the [[Covenant]] before attaining their post.  
==Overview==
{{Quote|The Path is strict, Jora — it brooks no deviation, no remorse. We are zealots. We serve the Way. These are our orders. We do not question them.|[[Thel 'Vadam]]ee to [[Jora 'Konaree]]{{Ref/Novel|Id=tcp thel|HTCP|Page=142}}}}
Zealots are greatly experienced and unparalleled in combat skill. Equipped with advanced armor systems and equipment, this title is almost exclusively used by the most resilient and powerful [[Sangheili]] fighters.{{Ref/Reuse|vis}} Although all Sangheili males are trained in the arts of combat from a young age, Sangheili believe future Zealots are born with an innate desire to kill.{{Ref/Reuse|enc zealot}}


== Combat ==
===Roles and responsibilies===
Zealots are significantly more challenging to fight than other [[Elites]]. In ''[[Halo: Combat Evolved]]'', Zealots are known to wield [[Energy Sword]]s and [[Plasma Rifle]]s. They are much tougher than regular [[Elites]] as they shoot faster and tend to actually pursue, hunt and kill their target, rather than shoot at the closest one. They also have shields that are twice as strong as those of a [[Major Elite]] (In Halo: Combat Evolved, they can take a rocket head-on and live). They are much faster than lower ranking [[Elite]]s and can jump farther as well. They are much harder to hit and they duck behind obstacles to avoid fire. When found with [[Energy Swords]] they are extremely dangerous and should be dealt with quickly and preferably while they are still reasonably far away due to their extensive experience with melee combat. They are a powerful, smart and very dangerous foe to be reckoned with, especially on higher difficulties.
Zealots may serve in a variety of command roles ranging from [[Shipmaster]]{{Ref/Level|Id=TToR|CE|The Truth and Reconciliation}}{{Ref/Reuse|tcp thel}} to [[Supreme Commander]].{{Ref/Comic|Id=Succor|HGN|Story=The Last Voyage of the Infinite Succor}} The rank of [[Sangheili Field Marshal|Field Marshal]] is exclusive to the Zealot class. Field Marshals hold supreme authority over Covenant land forces, effectively making them the groundside counterpart to a [[Fleet Master]] or Supreme Commander; Field Marshals are also occasionally tasked with leading Zealot strike teams.{{Ref/Book|Id=enc field marshal|Enc11|Page=135}} [[Sangheili Zealot Assassin]]s are specialists who operate with teams of [[Stealth Sangheili|stealth troopers]].{{Ref/Book|Halo 5: Guardians Official Game Guide|Detail=(Collector's Edition)|Page=320}}


[[Image:GoldSword4.jpg|thumb|left|A Zealot from [[Halo 2]].]]
===Organisation===
Unlike the majority of the Covenant's [[Covenant military|conventional military forces]], which fell under the authority of the [[Ministry of Resolution]], the Zealots were a separate group that reported to the Ministry of Fervent Intercession. Within the Ministry existed a number of chapters (such as the [[Devoted Sentries]]), many of which adhered to particular interpretations of ancient codes of honor or debt-packs.{{Ref/Reuse|Fighting}} Some of these chapters traced their lineage back to long before the rise of the Covenant.{{Ref/Site|D=08|M=11|Y=2020|URL=http://www.ultra-combo.com/arbiters-colors-accessories/|Site=Ultra Combo|Page=Arbiter’s Colors & Accessories}} The Zealots' internal structure, rankings, and equipment varied from chapter to chapter and from fleet to fleet.{{Ref/Reuse|Clarity}} The ministry deployed small teams of Zealots during all significant engagements to locate, analyze, and amass intelligence regarding [[reliquary]] sites, as well as to recover [[Forerunner]] artifacts or otherwise important data.{{Ref/Reuse|vis}}{{Ref/Novel|Id=tcp team|HTCP|Page=138-139}}


The best way to deal with a Zealot is to either use a [[Plasma Grenade]] or to attack it from long range, as they are deadly in hand-to-hand combat because of their [[Energy Sword]] (and in [[Halo: Combat Evolved]] can kill the player with one hit from an [[Energy Sword]] in anything higher than Easy difficulty). Also, due to their strong [[shields]], it is advisable to use heavy weaponry, such as the [[sniper rifle]] and rocket launcher, if they are available. The [[M6D pistol]] is only moderately effective, taking 16 head shots to kill a fully shielded Zealot on [[Normal]] difficulty. The [[Needler]] is both common and extremely effective, due to the fact that [[7 ]]needles will kill most enemies and the weapon's large magazine. However, it should be noted that this weapon takes too long to work to be of use against a nearby or charging Zealot, and that if the Elite is too close you may take serious damage from secondary explosions or detonating grenades. One needle explosion is not enough to kill one on heroic or legendary. A tactical flaw that only works in ''Halo: Combat Evolved'' is that enemies have certain invisible 'boxes' they cannot leave, and if they do they will walk back to it immediately. These are needed to stop them from wandering all over the place and make them seem organized. When you find the 'box' of a Zealot, stand about 5 feet outside of it. When a Zealot approaches you, it's programming will prevent it from leaving its box, and since its weapon is short range only, it will not be able to hurt you, and merely stand there swiping air the whole time. You may then finish it off whenever or with whatever you want. However, if you enter the predetermined field of view, it will instantly leap at you, which can kill an unwary player.
===History===
During the [[Human-Covenant War]], many Zealots were assigned to battlefield duties in order to directly partake in the destruction of a species the Covenant viewed as heretical.{{Ref/Reuse|vis}} [[Artisan-armorer]]s of the Covenant sometimes allied themselves particularly with the Zealot orders, and would produce specialty equipment such as the {{Pattern|Suspa Al|Assault Carapace|drop pod}} specifically for only the most pious of commanders. When deploying into battle, only warriors from within the Zealot ranks, or those seeking to aspire to join them, would be permitted to employ these insertion pods.{{Ref/Book|Id=WF66|HWF|Page=66-67}}


If you are forced into close quarters combat with a Zealot, you should use a [[Shotgun]]. If a Shotgun is not present, using a [[Plasma Rifle]] to take down the Elite's shields and an [[M6D Pistol]] or [[Assault Rifle]] to finish it off is also an efficient tactic at medium to close ranges. Or a combination of a [[Plasma Pistol]] and a human weapon, normally called the "[[noob combo]]", is effective.  
After their betrayal by the High Prophets, some worshipped the Foreurnners without belief in the Great Journey, while others forsook the religion all together. The role had become a more general rank of combat specialization, similar to how [[Sangheili Honor Guardsmen|Sangheili Honor Guard]]s forsook their original purpose after the Prophets had betrayed them.{{citation needed}} By [[2558]], some Zealots continued to serve within various [[Covenant remnants|Covenant remnant factions]], including those which remained religiously devoted to the Forerunners following the hegemony's collapse. Despite still having a combat niche, these Zealots served in political and social leadership positions (at least within [[Jul 'Mdama's Covenant]]), filling all roles previously occupied by the [[San'Shyuum]].{{Ref/Site|D=30|M=04|Y=2013|URL=https://www.halowaypoint.com/en-us/intel/inteldetail/8e70ae9a-11a0-4d04-b063-0631fb82bcca/elite-zealot-|Site=Halo Waypoint|Page=Halo 4 Interactive Guide|LocalArchive=Halo 4 Interactive Guide#Covenant}}{{Ref/Book|Id=H4:EVG|H4EVG|Page=49}} Zealot loyalties remain divided amongst the Covenant successor states, and now exercise less discretion in judging the worthy to join their ranks.{{Ref/Reuse|WF66}}


It is also possible to dodge the attack by jumping over him or moving very quickly to the left or right before he hits you. If you are quick enough, turn around swiftly and melee him while he is looking away; [[melee]] attacks to the back will always result in an instant kill. Note that this is difficult to do and may result in death if other Elites are present.
==Equipment==
===Armor===
{{Quote|no=three|1=Catherine Halsey|q1=Zealots? You're certain?|2=Jorge-052|q2=Their [[Ceremonial battle harness|armor configuration]] matched.|3=SPARTAN-B312|q3=Shield strength, too.|4=[[Catherine Halsey]], [[Jorge-052]], and [[SPARTAN-B312]] during the [[Fall of Reach]].{{Ref/Level|Id=SB|HR|ONI: Sword Base}}}}


However, the player must exercise extreme caution and have very good timing, as it takes several blasts to kill a Zealot, and they can run faster than you can backpedal. The [[Plasma Pistol]] is also effective, as it can completely disable their shields with a single overcharged shot. Like any other Elite, a Zealot will be briefly stunned after the overcharged shot disables their shields. The player should use this opportunity to quickly switch to another weapon, preferably one capable of making head shots (e.g. the M6D), and finish off the Zealot. Finally, another tactic is to stick the Zealot with a [[Plasma Grenade]] while it is charging, but make sure you have cover or he will explode near you, killing you both if you're too close.
Zealots have access to a variety of [[Sangheili harness|armor]] types and styles, including the [[Ceremonial battle harness]] or even the [[Infiltration harness]] (which is used by [[Special Operations Sangheili|Special Operations]] and [[Stealth Sangheili]]),{{Ref/Novel|Id=Cole|HTCP|Pages=197-198}} and reflecting the multiple roles encompassed by those who hold the title.{{Ref/Site|Id=Fighting|D=08|M=11|Y=2020|URL=https://www.halowaypoint.com/en-us/news/canon-fodder-fighting-words|Site=Halo Waypoint|Page=Canon Fodder - Fighting Words}} The armor worn by a Zealot can be reflective of his chapter or fleet assignment.{{Ref/Reuse|Clarity}} Their suits have also variety of coloration, including blue,{{Ref/Film|Id=HN|HN|Episode=1}} although Zealots most commonly wear ornate maroon armor that, while intricate, is more subdued in design than the suits worn by Sangheili of lower ranks.{{Ref/Game|Id=Reach|HR}}  By [[2558]], the [[Ultra-class armor|silver-white]] color scheme (with black trim) may have been also worn by [[Sangheili Ultra|Ultras]], although whatever this color configuration is used as the Ultra variant for the Zealot-class internal ranking structure is unknown.{{Ref/Comic|Id=HE15|HE|Issue=[[Halo: Escalation Issue 15|#15]]}}


In [[Halo 2]], they do not use [[Overshields]] and their shields are just a little bit stronger than those of a [[Major Elite]] and Special Operations Elite, but they are a lot smarter and tougher. They are still very deadly in close-quarters, so the player should keep their distance. Their armor without [[energy shields]] are much thicker (although it makes it slower) than that of [[major]] and [[minor]] and can sustain more damage. In addition to the tactics mentioned in the preceding paragraph, dual [[M6C Magnum]]s can be very effective at close ranges so long as you stay outside of their sword's reach. Dual [[Needler]]s are also effective. Also, Zealot AI is noticeably different in Halo 2: Zealots are always found wielding [[Energy Sword]]s, ceremonial weapons befitting their high rank. If, as the [[Arbiter (Character)|Arbiter]], you give them another weapon, they will not fire it; instead, they will use it as a makeshift melee weapon. Another fact that should be known is that Zealots will never, under any circumstances, ride in or drive a vehicle for religious purposes; they do not believe it is honorable to kill enemies with vehicles instead of hand to hand combat. If you try to give them a chance to get in one, such as in [[Uprising (Level)|Uprising]], their animation will glitch and they will start to walk toward the vehicle and turn around, they will then keep doing this. They will continue following you, once you keep going.
Zealot [[Field Master]]s in command positions,{{Ref/Book|Halo: Combat Evolved: Prima's Official Strategy Guide|Page=16}} including those attached to regular Covenant military forces, wore armors distinguished by their gold coloration (indicating a command role){{Ref/Book|Halo 2: The Official Strategy Guide|Page=141}}{{Ref/Book|AoBW|Page=52}} and the nearly peerless durability of their [[energy shields]], like the suits worn by lower-ranking [[Sangheili General|Generals]].{{Ref/Game|Id=CEA|CEA}}{{Ref/Game|Id=H2|H2}} Despite the availability of specialized armor styles, many Zealot Field Masters wore gold-colored typical [[combat harness]]es during the war with humanity.{{Ref/Game|Id=H2A|H2A}}  Like harnesses worn by Special Operations and Stealth Sangheili, Zealot armors are equipped with [[active camouflage]].{{Ref/Game|Id=H2At|H2A|Part=[[Terminal (Halo 2: Anniversary)|Terminal 2]]}}{{Ref/Level|Id=TOTS|HR|Tip of the Spear}}{{Ref/Game|Id=H4|H4}}
[[Image:Zealot attack.jpg|left|thumb|A Zealot pointing out a hiding enemy to his soldiers.]]


In ''Halo: Combat Evolved'' Zealots had a "flaw" that made killing one slightly easier. It would do some form of roaring animation (similar to the Elite berserkers in ''Halo 2''), or pointing out the player and yell. This animation makes the Zealot's body more open and gives the player a precious few seconds to snipe, fire a rocket at, or damage the shields of the Zealot. But this animation did not necessarily help the player; an inexperienced player could be scared by the thought of an angry Elite, which would throw the said player into panic mode and most likely force the player to make a wrong move that would result in his or her death.
Field Marshals wear a dark magenta-colored modified version of the Ceremonial battle harness; the front of the helmet has two horn-like prongs and the pauldrons are wider.{{Ref/Reuse|Reach}} Zealot Supreme Commanders may wear a similarly colored [[doarmir]] fur cloak with their armor.{{Ref/Reuse|Succor}}{{Ref/Reuse|H2At}}{{Ref/Note|''The Last Voyage of the Infinite Succor'' depicts Supreme Commander Thel 'Vadamee (a Zealot) wearing purple armor and a purple cloak while in command of his fleet; this was in fact the first time purple was associated with the Zealot class. ''Halo 2: Anniversary''{{'}}s terminals instead depict 'Vadamee wearing a gold combat harness during the same timeframe, though the cloak's color is unchanged.}}


== Zealot Titles ==
<gallery>
[[Image:1224973276 Zealot.png|300px|thumb|A Zealot From ''[[Halo: Combat Evolved]]'' wielding his [[Energy Sword]].]]
File:HReach - Sangheili Zealot.png|A Zealot wearing a Ceremonial battle harness.
''Zealot'' is the highest military grade for a Sangheili with the exception of the [[Arbiter (Rank)|Arbiter]], [[Councilor]] and [[Imperial Admiral]]. The [[Special Operations Commander of the Covenant]] is lower than higher Zealot ranks such as [[Supreme Commander]]<ref>[[Halo Graphic Novel]]</ref>, but probably higher than lesser ones such as [[Field Master]]. The ranks a Zealot can be all are a part of the Zealot Offices. Known examples include:
File:H2A Zealot HQ Transparent edited-1.png|A Zealot Field Master wearing a ''Gheocin''-pattern combat harness.
</gallery>


*'''[[Supreme Commander]]''': These are the highest known titles for a Zealot Sangheili. Supreme Commanders are in charge of entire [[Covenant Fleet]]s of warships, as well as all ground forces within those [[Fleet]]s. The only known Supreme Commander was the [[Arbiter (Character)|Arbiter]], being in charge of the ''[[Fleet of Particular Justice]]''. It is not yet clear why Supreme Commanders are Zealots, as the Arbiter was shown at alternating times with ornate purple armor or the gold armor of a Zealot. This may be nothing more than a ceremonial position aboard their flagship or an artistic touch to show how high of a rank Supreme Commander really is.  
====''Denzhau''-pattern intrusion harness====
{{Main|Denzhau-pattern intrusion harness}}
Another armor type is derived from traditional designs worn on [[Hesduros]], and bears some similarities to the Infiltration harness.{{Ref/Reuse|H4:EVG}} This style was in use by [[2526]],{{Ref/Film|Id=FUD|FUD|Episode=4}} though the prevalence of its issue relative to other wartime models is unclear. This suit has a very organic, almost chitinous appearance, reflecting its origin on Hesduros.{{Ref/Reuse|H4:EVG}} The helmet, which encompasses most of the wearer's face, vaguely resembles those worn by the [[Ascetics]] and Covenant Special Operations forces. A cross-shaped pattern of purple, or blue, insets faces outward from a central point on the helmet; the helmets worn by [[Merg Vol]] and Jul 'Mdama emit distinctive holograms, perhaps produced by their aforementioned insets. A blade-like "talon", derived from the armor worn by [[kaidon]]s on Hesduros, is located on the inner toe of either boot. The harness also has protective hand-armor, and raised foil-arcs on its back.{{Ref/Reuse|H4:EVG}} It is commonly worn by Zealots serving various [[Covenant remnants|remnant factions]] in the wake of the Covenant's collapse, most notably the [[Jul 'Mdama's Covenant|body]] led by [[Jul 'Mdama]], which was formed on Hesduros. In addition to the standard maroon coloration, this version is also produced in blue{{Ref/Game|Id=SO|H4|Part=Spartan Ops}}{{Ref/Comic|Id=HE14|HE|Issue=14}} and gold.{{Ref/Game|Id=HSA|HSA}}{{Ref/Reuse|HE15}}


*'''[[Fleet Master]]''' and also, possibly another name for ''De Facto Commander'': This rank normally acts as the normal Ship Master and controls only one ship, but when a Fleet needs to do a special objective, the Fleet Master acts as the commander for the ships participating in that objective (normally called [[Task Force]]). [[Voro Nar 'Mantakree]] was a Fleet Master/De Facto Commander and was in charge of leading a task force to [[Onyx]] to pursue the ''[[Bloodied Spirit]]''. You could compare this rank with a real life 'Vice Admiral' or 'Admiral'.
<gallery>
File:H4FUD-SangheiliZealot-Closeup.jpg|Closeup of the helmet of the ''Denzhau''-pattern intrusion harness.
File:H5G-Sangheili Zealot.png|A Zealot with a ''Denzhau''-pattern intrusion harness.
</gallery>


*'''[[Ship Master]]''': This rank is equivalent to the [[UNSC Navy|UNSC Navy]]'s [[Captain (Navy)|Captain]] rank. Ship Masters command Star ships within the Covenant but they still fall under the command of their Fleet's Supreme Commander and De Facto commander/fleet master. An example of this is [[Orna 'Fulsamee]], who was the ship master of an unknown destroyer. Many believe that Orna Fulsamee commanded a [[CCS-class Battlecruiser]], though he actually commanded a destroyer. It mentioned it at the opening pages of ''[[Halo: The Flood]]''. The title of Ship Master is not exclusive only to the Zealot rank. This is supported by the fact that before the [[Battle of Voi]], the Covenant's [[Special Operations Commander]], [[Rtas 'Vadum]] was promoted to the Ship Master of the [[Assault Carrier]], ''[[Shadow of Intent]]''. <ref>''[[Halo 3]]'', level ''[[Floodgate (Level)|Floodgate]]''</ref> He seemed to still be an [[Ultra Elite|Ultra Sangheili]]. This is the best compared with a real life 'Commander', 'Captain' or even a 'Rear Admiral'.
===Weaponry and vehicles===
Sangheili Zealots were typically armed with [[Type-1 energy sword]], although in some instances, they made use of other weapons, such as at least one [[Okarda'phaa-pattern plasma rifle|plasma rifle]], a [[Elo'Nakada-pattern concussion rifle|concussion rifle]], a [[Pez'tk-pattern fuel rod gun|fuel rod gun]], or a [[Mosa-pattern carbine|carbine]].{{Ref/Reuse|CEA}}{{Ref/Reuse|Reach}}{{Ref/Reuse|H4}} Various Zealot veterans also did often pilot gold-colored specialized vehicles, such as ornate Temple variants of [[Temple Wraith|Wraith]], [[Type-54 Ghost#Variants|Ghosts]] and [[D'nomlhe-pattern Banshee#Variants|Banshees]], with the latter used by the [[sky-chevaliers]].{{Ref/Game|H5G|List of REQ cards|REQ card|Detail=[[Temple Wraith]]|Quote=In the distant past, Zealots alone had the terrible responsibility of destroying parasite-tainted Forerunner gifts that ran amok after activation. Masterwork Wraith with hardened armor, improving handling, and a faster rate-of-fire for the plasma mortar.}}{{Ref/Game|H5G|List of REQ cards|REQ card|Detail=[[Temple Ghost]]|Quote=Driven by veteran Zealots who have mastered their impetuous natures, the Temple Ghost is a rare treasure worth its weight in lesser warriors. Masterwork Ghost with hardened armor, improving handling, and plasma cannons that can shoot while boosting.}}{{Ref/Game|H5G|List of REQ cards|REQ card|Detail=[[Temple Banshee]]|Quote=The sky-chevaliers of the Zealot orders reappeared during the Sangheili civil war. Masterwork Banshee with hardened armor, improved handling, and upgraded fuel rod cannon with reduced fire delay and ability to fire while boosting.}}


*'''[[Field Master]]''': This rank is equivalent to the [[UNSC Army]] and [[UNSC Marine Corps|Marine Corps]] numerous [[General (UNSC)|General]] ranks. Field Masters command entire armies, [[legion]] strength or greater. Unlike Human Generals, Field Masters take a much more active role in combat, as in charging into the battle with their troops rather than giving orders from a HQ miles away from the ongoing conflict. They are in charge of all warriors of any race within that army, as well as all armor, air support and material utilized by that army. An example of this is [[Noga 'Putumee]], who led the Covenant forces against the Human-held Alpha Base during the [[Battle of Installation 04]].
==Known Zealots==
===Deceased===
*[[Jora 'Konaree]] – A Zealot who fought in Thel 'Vadamee's Zealot team in [[2535]].{{Ref/Reuse|tcp team}}
*[[Jul 'Mdama]] – Leader of a [[Jul 'Mdama's Covenant|Covenant faction]] allied with the [[Ur-Didact]] as of July [[2557]].
*[[Lat 'Ravamee]] – Shipmaster of the ''[[Truth and Reconciliation]]'', part of  the Fleet of Particular Justice.{{Ref/Book|Id=HTEVG197|Halo: The Essential Visual Guide|Page=197}}
*[[Merg Vol]] – Leader of the [[Merg Vol's Covenant|Covenant faction]] that [[Battle of Draetheus V|attacked]] [[Draetheus V]] in [[2554]].
*[[Rho 'Barutamee]] – Supreme Commander of the [[Fleet of Valiant Prudence]] and leader of the [[Devoted Sentries]].{{Ref/Generic|Halo: Fleet Battles}}
*[[Saal]] – A Zealot in Thel 'Vadamee's team.{{Ref/Reuse|tcp team}}
*[[Unidentified Sangheili Zealot (Circinius IV)]] led the Covenant ground assault on [[Corbulo Academy]] in April 2526.
*[[Unidentified Sangheili Zealot (Sedra)]] – responsible for a terrorist attack on Sedra City in February 2556.
*[[Zhar (Sangheili)|Zhar]] – One of the Zealots in 'Vadamee's team.{{Ref/Reuse|tcp team}}


== Appearances ==
===Existing===
=== ''[[Halo: Combat Evolved]]'' ===
*[[Thel 'Vadam]] – [[Supreme Commander]] of the ''[[Fleet of Particular Justice]]''; later became the [[Arbiter]] and leader of the [[Swords of Sanghelios]], who allied with the [[UNSC]] during the [[Great Schism]].{{Ref/Reuse|tcp thel}}
[[Image:TARZealot.jpg|230px|left|thumb|A Zealot in the level the [[Truth and Reconciliation (Level)|Truth and Reconciliation]].]]
*[[Veer]] – One of the Zealots in 'Vadamee's team.{{Ref/Reuse|tcp team}}
In ''Halo: Combat Evolved'', Zealot Elites appear with about the same frequency on all settings, although their strength on each difficulty increases significantly in a direct proportion with the difficulty level. They are difficult to kill on [[Normal]] mode and even more so on [[Heroic]] or [[Legendary]]. They first appear in the stage [[Truth and Reconciliation (Level)|Truth and Reconciliation]] on Legendary difficulty, Zealots will replace the usual Stealth Elites encountered in the ship's Gravity Lift bay.
*[[Sali 'Nyon]] – Leader of a [[Sali 'Nyon's Covenant|mutiny]] within Jul 'Mdama's faction in July 2558.


On Legendary, they always have highly enhanced energy shields (four times more powerful than standard MJOLNIR Armor shields) and most also wield [[Energy Sword]]s (however, on at least three occasions in the level ''[[Two Betrayals (Level)|Two Betrayals]]'' and once in ''[[Assault on the Control Room (Level)|Assault on the Control Room]]'', Zealots are seen with [[Plasma Rifle]]s also). Zealots are also almost always accompanied by a vanguard group of lesser ranking Elites. The ranks of these Elites vary depending on the difficulty, with [[Minor Elite]]s making up the vanguard on [[Normal]] mode and [[Major Elite]]s and [[Stealth Elite]]s making up the vanguard on [[Heroic]] and Legendary difficulty. However, one Zealot in Two Betrayals led a squad of about six [[Jackals]] and two other [[Elites]].
==In-game Information==
===Halo: Reach===
'''Unlock''': Achieve Captain.
*Description: The true devotee honors our name with actions, not words.
===''Halo: Fleet Battles''===
====Covenant Type-28 Boarding Craft (Elites)====
*Flight slots: 0
*Movement: 12"
*Damage track: 6
*Security detail: 3
*Systems loadout:
**Assault specialist (1)
**Heroic save (Zealot)


Appearances:
==Production notes==
*''[[Truth and Reconciliation (Level)|Truth and Reconciliation]]'' - On Legendary, 4-6 Zealots will spawn in the [[Grav Lift]] bay, leading the groups of attacking [[Covenant]]. On any difficulty, there will also be a Zealot at the control center or bridge that is thought to be the [[Truth and Reconciliation's Ship Master|Ship Master]] and one guarding [[Marine]] prisoners. This is the first appearance of the Zealot.
''[[Halo: The Essential Visual Guide]]'' page 100 mentions the existence of a hypothetical [[Kig-Yar]] Zealot rank—something which is at odds with the way the Kig-Yar have been presented in all other sources before and since, as there are currently no known Kig-Yar Zealots mentioned in the canon. This misconception originates with the character of [[Zhar (Kig-Yar)|Zhar]] from the book ''[[Halo: Contact Harvest]]'', who was once thought to be a Zealot, but this was based on a misreading of an insult directed toward [[Dadab]], an [[Unggoy]] [[Deacon]]. This original misconception was later reproduced on Halopedia, and ultimately made its way into this sourcebook. Given the title has no basis in canon except for this original misconception, and has not been indicated to exist since with books such as the ''[[Halo Encyclopedia (2022 edition)]]'' only reinforcing the title of Zealot as one of exclusively Sangheili usage.
*''[[The Silent Cartographer (Level)|The Silent Cartographer]]'' - Behind the locked door that you are supposed to open, and sometimes by a spot close to the door.
*''[[Assault on the Control Room (Level)|Assault on the Control Room]]'' - The first Zealot is on the first bridge, the second is in a room commanding two other [[Elites]] and the third is near the [[Control Room]].
*''[[Two Betrayals (Level)|Two Betrayals]]'' - Zealots are scattered all throughout the level, about 7-10 of them in all, most of them commanding large battle groups of Covenant attacking the [[Flood]].  


[[Image:Scrn 067.jpg|left|thumb| A Zealot standing over a dead [[Flood]] [[Combat Form]] on [[Installation 04]].]]
==Trivia==
*The plasma rifle-wielding Zealots of ''Halo: Combat Evolved'' do not perform melee attacks. This is because they are programmed to go berserk when they see the [[Master Chief]] and have no provisions for melee attacking while in berserk mode.
*In ''Halo: Reach'', the Zealot armor is available as an [[Armor customization (Halo: Reach)|Armor Permutation]] once the player has reached the rank of [[Rank (Halo: Reach)|Captain]]. The game features a loadout called "Zealot" which gives the player a {{Pattern|Gadulo|needle rifle}}, a plasma pistol, and two plasma grenades. There is another loadout available only in the third phase of Invasion called "Royal Zealot". This loadout is an improved version of the standard Zealot loadout. It provides a needle rifle, a [[Type-33 Needler]], and three plasma grenades, although once the player uses the third grenade, they will be able to carry only two.
*The real-time strategy game ''[[StarCraft:StarCraft|StarCraft]]'' features a Protoss infantry unit known as the [[StarCraft:Zealot|zealot]]; these warriors also wear golden armor and wield powerful energy blades. In ''[[Halo Infinite]]'', the zealot tip in the loading screen is titled "My Life for Hire"; a reference to the zealots' "My life for Aiur" line.
*[[Seven]] Zealots are fought in ''Halo: Reach''{{'}}s campaign: two on ''[[Winter Contingency]]'', one on ''[[Tip of the Spear]]'', (who can be killed to unlock the ''[[Your Heresy Will Stay Your Feet]]'' achievement), and four (including the [[Sangheili Field Marshal|Field Marshal]]) at the end of ''[[The Pillar of Autumn (Halo: Reach level)|The Pillar of Autumn]]''.
*One of the loading screen tips in ''Halo Infinite'' makes a reference to Sangheili Zealots, leading many to initially believe the sword-wielding purple armored Elites in the game are Zealots. However, according to Halo Waypoint's January 2022 Cannon Fodder, the purple armored Elites in ''Halo Infinite'' are canonically classified as Spec Ops, not Zealots.{{Ref/Site|Id=Cannon Fodder|URL=https://www.halowaypoint.com/news/canon-fodder-foundations|Site=Halo Waypoint|Page=Canon Fodder - Foundations|Quote=Those rad-looking purple Sangheili in the sleek armor? They’re classified canonically as Spec Ops, not Zealots. It’s important to remember that oftentimes enemy or character tags that you might find within game files are development shorthand and not necessarily final.|D=12|M=1|Y=2022}}


===''[[Halo 2]]''===
==Gallery==
{{Linkbox|gallery=yes|gallerypage=Images of Zealots}}
===Concept art and illustrations===
<gallery>
File:H4-Concept-Zealot.jpg|Concept art of a Sangheili Zealot in ''[[Halo 4]]''.
File:HE15 Found.jpg|A golden Hesduros Zealot part of [[Sali 'Nyon's Covenant]] is incapacitated by Prometheans in ''[[Halo: Escalation]]'' [[Halo: Escalation Issue 15|Issue 15]].
File:HE15 Jul Prometheans.jpg|A [[Ultra-class armor|white]] Zealot conversing with Jul 'Mdama in ''Halo: Escalation'' Issue 15.
File:HFB-Rho.jpg|Rho 'Barutamee, a Zealot Supreme Commander in ''[[Halo: Fleet Battles]]''.
File:Halo collateral damage2.png|Zealots on the cover of ''[[Halo: Collateral Damage]]'' [[Halo: Collateral Damage Issue 2|Issue 2]].
</gallery>


[[Image:FearlessLeader26001200.PNG|right|thumb|A [[Halo 2]] Zealot]]
===''Halo: Combat Evolved''===
<gallery>
File:HCE-SangheiliZealot.png|A Zealot Field Master in ''[[Halo: Combat Evolved]]''.
File:H1 ZealotCartographer.jpg|A Zealot Field Master brandishing his energy sword inside the [[Silent Cartographer]] in ''Halo: Combat Evolved''.
File:Scrn 067.jpg|A Zealot Field Master standing over a dead [[Flood combat form]] on [[Installation 04]].
File:Zealot attack.jpg|A Zealot Field Master issuing orders to an infantry [[lance]].
</gallery>


On the Level [[Uprising (Level)|Uprising]] in ''Halo 2'' a Zealot emerges from an [[Orbital Insertion Pod]]. Unlike in ''Halo: Combat Evolved'', Zealots rarely appear as enemies in any difficulty other than [[Legendary]], with few exceptions.
===''Halo 2''===
<gallery>
File:Sangheili FieldM 01.png|A Zealot Field Master in ''[[Halo 2]]''. The armor is a palette-swapped version of the standard combat harness.
File:H2 Sangheili Zealot.png|A Zealot Field Master in ''Halo 2''.
File:FearlessLeader26001200.PNG|A Zealot Field Master issuing orders to his subordinates in [[Old Mombasa]].
File:GoldSword4.jpg|A Zealot Field Master eager to fight the [[Jiralhanae]] shortly after the murder of the [[Sangheili Councilor]]s.
</gallery>


Zealots are always seen with groups of subordinate [[Elites]], as seen in ''Halo: Combat Evolved''. They have strong energy shielding, which are roughly equivalent to that of [[Major Elite|Elite Majors]], and will continually charge their enemies until killed. It appears their stronger shields were traded to the [[Ultra Elite|Ultra]] and [[Councilor]] Elites. They also exclusively wield [[Energy Sword|Energy Swords]], unless given a different weapon by an allied player.
===''Halo: Reach''===
<gallery>
File:HR Sangheili Zealot Screenshot.jpg|A Sangheili Zealot wielding an [[energy sword]].
File:HR Sangheili Zealot Corvette Screenshot.jpg|A Sangheili Zealot equipped with a {{Pattern|Nakata'vho|plasma repeater}}.
File:HR Sangheili Zealot final blow Screenshot.jpg|A Sangheili Zealot being dealt the final blow from [[SPARTAN-B312]], causing it's blood to splatter on the wall.
File:Dual wield.jpeg|A Zealot dual-wielding {{Pattern|Okarda'phaa|plasma rifle}}s in ''[[Halo: Reach]]''.
File:Elite Zealot.png|A Zealot attacking [[SPARTAN-B312]] from the latter's perspective.
</gallery>


The following is a list of Zealot appearances in ''Halo 2''.
===''Halo: Combat Evolved Anniversary''===
<gallery>
File: Sangheili-Zealot CEA.png|A Zealot with an energy sword.
File:CEA Zealot.png|A Zealot with a Ceremonial battle harness in the [[Library (feature)|Library]].
File:Cartographer Zealot.jpg|A Zealot Field Master near the entrance to the Silent Cartographer.
</gallery>=


*''[[The Heretic (Level)|The Heretic]]'' -The [[Arbiter (Character)|Arbiter]] is the Zealot in this appearance. He is convicted of Heresy and is being sentenced to be stripped of his Zealot rank.
===''Halo 4''===
*''[[Cairo Station (Level)|Cairo Station]]'' (Legendary only) - In Hangar B-01 (the second Hangar Bay), a Zealot armed with an [[Energy Sword]] along with 2 [[Ultra Elites]] lead the fifth Covenant wave out of the [[Covenant Boarding Craft|boarding craft]] to fight the player-controlled Master Chief.
<gallery>
*''[[Outskirts (Level)|Outskirts]]'' (Legendary only) - At a point in the level where a Covenant [[Phantom]] dropship approaches and drops off troops, it will drop one Covenant Zealot off, along with the rest of the units. The Zealot will then normally charge toward and attack the player and any remaining Marines. Another example is a section of the same level near the [[Hotel Zanzibar]], after Sniper Alley. There is always a Zealot in the half collapsed building, which will jump down and attack if the player walks down the streets near it.
File:H4SangheiliZealot.png|A Zealot in ''Halo 4''.
*''[[Metropolis (Level)|Metropolis]]'' (Legendary only) - As one gets to the service tunnel at the end of the Highway tunnel, a sword-wielding Zealot will emerge from there.
File:H4 EliteZealot.png|An early render of a Zealot in ''Halo 4''.
*''[[Gravemind (Level)|Gravemind]]'' - At the end of the level, the [[Honor Guard Councilor]], which is supposed to be a Zealot but appears differently due to a programming error, will appear regardless of difficulty.
File:Halo4-SangheiliZealot-Unarmed.png|A Hesduros Sangheili Zealot, unarmed, in ''Halo 4''.
*''[[Uprising (Level)|Uprising]]'' - The Arbiter always gains one Zealot ally in the early part of the level ''Uprising'', regardless of difficulty.
File:H4-SangheiliZealot.png|Two variations of the Sangheili Zealot in ''Halo 4''.
*''[[The Great Journey (Level)|The Great Journey]]'' - In the final battle with [[Tartarus]], an infinite amount of Zealots with Energy Swords will be generated to aid you, either before or during the fight. Their usefulness is limited however, as Tartarus' shield protects him from Energy Swords and melee attacks. Since these are a Zealot's primary methods of attack, the Elites simply deal no damage and are left open to a close range attack from the [[Fist of Rukt]]. They can cause him to be slow, giving Johnson time to snipe Tartarus and for you and your allies to kill him quickly after the shots are fired.
File:Spops Zealot.jpg|A Zealot charging a [[SPARTAN-IV program|Spartan-IV]].
</gallery>


===''[[Halo 3]]''===  
===''Halo 2: Anniversary''===
Zealots did not appear in [[Halo 3]]. Their lack of appearance is not explained; however, Bungie's changing the Sangheili species from enemy to ally may have had some part in it. Zealots would have been present at the Battle of The Ark, but were probably on their Ships rather than on the ground. They might have been on the ground as well, but had been deployed to other places.  Considering the Arbiter was leading the forces seen in unison with the UNSC, the dispersal of Zealots elsewhere seems likely. It is possible, however, that soon after the [[Sangheili]] broke away from the [[Covenant]] the rank of Zealot was abandoned, because they are no longer particularly religious.
<gallery>
File:Halo 2 Anniversary Zealot.png|A Sangheili Zealot Field Master in ''[[Halo 2: Anniversary]]''.
File:H2AZealot.jpg|A Zealot Field Master participating in the [[Battle of Installation 05]].
</gallery>


===''Halo Wars''===
===''Halo 5: Guardians''===
<gallery>
File:H5GA-LockevsZealot.png|A Hesduros Zealot walking towards [[Jameson Locke]] on [[Sanghelios]].
File:H5G-JohnvsZealot.jpg|John-117 fighing a Hesduros Zealot aboard ''[[Argent Moon]]''.
File:H5G - Zealot Assassin 1.png|A Zealot Assassin on [[Raid on Apex 7]] in ''Halo 5: Guardians''.
File:H5G - Zealot Assassin 2.png|A Zealot Assassin firing a {{Pattern|Kelos'vaarda|storm rifle}}.
File:H5G-CloakedZealot.png|A cloaked Zealot with a T-56D Needler on [[Attack on Sanctum]].
</gallery>


[[Image:Arbiter & Zealot.jpg|right|thumb|A [[Halo Wars]] Zealot.]]
==List of appearances==
{{Col-begin}}
{{Col-2}}
*''[[Halo: Combat Evolved]]'' {{1st}}
*''[[Halo 2]]''
*''[[Halo Graphic Novel]]''
**''[[The Last Voyage of the Infinite Succor]]''
*''[[Halo: The Cole Protocol]]''
*''[[Halo Wars]]''
*''[[Halo Legends]]''
**''[[Origins]]''
*''[[Halo: Reach]]''
*''[[Halo: Fall of Reach]]
**''[[Halo: Fall of Reach - Invasion|Invasion]]''
*''[[Halo: Combat Evolved Anniversary]]''
*''[[Halo 4: Forward Unto Dawn]]''
*''[[Halo 4]]''
**''[[Terminal (Halo 4)|Terminals]]''
**''[[Spartan Ops]]''
*''[[Halo: Spartan Assault]]''
*''[[Halo: Initiation]]''
*''[[Halo: Escalation]]''
*''[[Halo: Nightfall]]''
{{Col-2}}
*''[[Halo 2: Anniversary]]''
**''[[Terminal (Halo 2: Anniversary)|Terminals]]''
*''[[Hunt the Truth]]'' {{Mo}}
*''[[Halo: Fleet Battles]]''
*''[[Halo 5: Guardians]]''
*''[[Halo: Ground Command]]''
*''[[Halo Mythos: A Guide to the Story of Halo]]''
*''[[Halo: Smoke and Shadow]]'' {{Mo}}
*''[[Halo: Envoy]]'' {{Mo}}
*''[[Halo: Collateral Damage]]''
*''[[Halo Infinite]]'' {{Mo}}
*''[[Halo: The Television Series Season One]]''
**''[[Transcendence]]''
*''[[Halo: The Rubicon Protocol]]'' {{Mo}}
*''[[Halo: The Machine Breaks]]''
{{col-end}}


While they make no noticable in-game appearance several Zealots are in a few cutscenes, most often accompanying [[Ripa 'Moramee|the Arbiter]].
==Notes==
{{Ref/Notes}}


== Known Zealots ==
==Sources==
{{Ref/Sources}}


=== Supreme Commanders ===
{{Sangheili Ranks}}
*[[Thel 'Vadamee]] - Former [[Supreme Commander]] of the ''[[Fleet of Particular Justice]]''
[[Category:Sangheili ranks and titles|Zealot]]
 
=== Fleet Masters ===
*[[Voro Nar 'Mantakree]] - ''De facto'' [[Fleet Master]] of the ''[[Second Fleet of Homogeneous Clarity]]''
 
=== Ship Masters ===
*[[Orna 'Fulsamee]] - [[Ship Master]] of the ''[[Truth and Reconciliation]]''
*[[Tano 'Inanraree]] - Ship Master of the ''[[Incorruptible]]''
*[[Qunu]] - Ship Master of the ''[[Far Sight Lost]]''
 
=== Field Masters ===
*[[Noga 'Putumee]] - [[Field Master]] in the ''[[Fleet of Particular Justice]]''
 
== Physical Appearance ==
Zealots wear idiosyncratic gold armor with a [[Forerunner]] glyph on the back, often with tan lining and their [[Elite Personal Energy Shield|shield]]s are (in ''Halo: Combat Evolved'') much more powerful than those of their subordinates. Their gold armor gives them away in some situations. In ''[[Halo: Combat Evolved]]'', they wield one of two weapons: a [[Energy Sword|Energy Sword]] or a [[Plasma Rifle]] (They fire the latter much faster than other [[Elites]] and with great accuracy). If you encounter a Zealot accompanied by Grunts, killing the Zealot will mean that the [[Grunts]] will abandon the fight. In ''Halo: CE'' they have blue lights on different parts of their armor. In ''Halo 2'', Zealots have orange lights on different parts of their armor, as does every other Elite encountered in the game.
[[Image:1210062051 23711619-Medium.jpg|thumb|How a Zealot would have looked in ''[[Halo 3]]''.]]
 
== Trivia ==
*The Zealots featured thus far have not had a black secondary color like lower-ranking Elites. In ''Halo: Combat Evolved'', they are solid gold. In ''[[Halo 2]]'', they have a tan secondary color.
*In the book, [[The Art of Halo]], they show the Zealot as the only [[Sangheili]] enlarged.  This image depicts a [[Halo 2]] Zealot but this time, unlike in the game, it has a black secondary color.  This was clearly removed, possibly because the colors are too different together.
*If you give a Zealot in ''[[Halo: Combat Evolved]]'' a pistol of any kind through either use of Devtrainer or modding, the [[Elite]] will fire very rapidly, even faster than a Jackal on [[Legendary]]. It can kill you extremely quickly, even on the [[Easy]] difficulty.
*On the level [[Gravemind (Level)|Gravemind]] there is a [[Honor Guard Councilor|Councilor/Honor Guard]]. It was originally supposed to be a Zealot but an error in the programming changed its appearance.
*If you offer any type of vehicle to a Zealot, they will never ride or drive in it. 
*The Plasma Rifle-wielding Zealots of ''[[Halo: Combat Evolved]]'' will not melee. This is due to the fact that they are programmed to berserk when they see you, and have no provisions to melee while in berserk mode.
*On the [[Legendary]] difficulty in ''[[Halo: Combat Evolved]]'', it takes two to three [[plasma grenade]]s to kill a Zealot.
*[[Arbiter (Character)|Thel 'Vadamee]] appeared before the Council in the golden armor of a Zealot, although he apparently wore ceremonial armor while commanding [[Fleet of Particular Justice|his fleet]].
*In ''[[Halo: Combat Evolved]]'' Zealots are only seen using the [[Energy Sword]] and [[Plasma Rifle]].
*Some Zealots in Halo 2 have glitches, including running back and forth, teleporting from one spot to the other, disappearing, and saying two things at once.{{Verify_source}}
*A good trick for the [[Halo: Combat Evolved]] Zealots (or any Elite, for that matter) is to throw a grenade next to them when they are next to a ledge. They will usually jump out of the way to avoid the grenade and will fall to their deaths. However, on [[Legendary]], the Zealots will sometimes charge through the blast and try to kill you.
*Many players consider the Zealot to be the most feared non-boss enemy in Halo 1 and 2, but their position was likely taken over by the [[Brute Chieftain]] in Halo 3.
*The Zealot is the second highest ranked (Non-Heretic) Elite that the player gets to fight in any Halo game, the first being the [[Councilor]].
 
== Sources ==
<references/>
 
{{Elite Ranks}}
[[Category:The Covenant]]
[[Category:Elites]]
[[Category:Ranks]]

Latest revision as of 19:15, December 13, 2024

"WE'VE GOT A NEW CONTACT, UNKNOWN CLASSIFICATION!"
This article may contain information based upon upcoming, unreleased, or recently-released content from Halo Encyclopedia (2022 edition), and may not be fully complete. Additionally, the information may be subject to change if it is based on pre-release material. Please update it as soon as any relevant and accurate material is available.
This article is about the Covenant military rank. For the Halo: Reach multiplayer map, see Zealot (map).
A Sangheili Zealot.

"The true devotee honors our name with actions, not words."
— The Sangheili Zealot's mantra.[1]

Zealot is a military rank of high-ranking warriors in the Covenant military, as well as some of its splinter factions during the Blooding Years.[2] They were supervised and deployed by the Ministry of Fervent Intercession,[3] with their organization divided into multiple chapters.[2][4] Zealots were among the most devout worshipers of the Forerunners.[5] After the dissolution of the Covenant and the abandonment of its religion, some continued Forerunner worship.

Overview[edit]

"The Path is strict, Jora — it brooks no deviation, no remorse. We are zealots. We serve the Way. These are our orders. We do not question them."
Thel 'Vadamee to Jora 'Konaree[6]

Zealots are greatly experienced and unparalleled in combat skill. Equipped with advanced armor systems and equipment, this title is almost exclusively used by the most resilient and powerful Sangheili fighters.[3] Although all Sangheili males are trained in the arts of combat from a young age, Sangheili believe future Zealots are born with an innate desire to kill.[5]

Roles and responsibilies[edit]

Zealots may serve in a variety of command roles ranging from Shipmaster[7][6] to Supreme Commander.[8] The rank of Field Marshal is exclusive to the Zealot class. Field Marshals hold supreme authority over Covenant land forces, effectively making them the groundside counterpart to a Fleet Master or Supreme Commander; Field Marshals are also occasionally tasked with leading Zealot strike teams.[9] Sangheili Zealot Assassins are specialists who operate with teams of stealth troopers.[10]

Organisation[edit]

Unlike the majority of the Covenant's conventional military forces, which fell under the authority of the Ministry of Resolution, the Zealots were a separate group that reported to the Ministry of Fervent Intercession. Within the Ministry existed a number of chapters (such as the Devoted Sentries), many of which adhered to particular interpretations of ancient codes of honor or debt-packs.[4] Some of these chapters traced their lineage back to long before the rise of the Covenant.[11] The Zealots' internal structure, rankings, and equipment varied from chapter to chapter and from fleet to fleet.[2] The ministry deployed small teams of Zealots during all significant engagements to locate, analyze, and amass intelligence regarding reliquary sites, as well as to recover Forerunner artifacts or otherwise important data.[3][12]

History[edit]

During the Human-Covenant War, many Zealots were assigned to battlefield duties in order to directly partake in the destruction of a species the Covenant viewed as heretical.[3] Artisan-armorers of the Covenant sometimes allied themselves particularly with the Zealot orders, and would produce specialty equipment such as the Suspa Al-pattern drop pod specifically for only the most pious of commanders. When deploying into battle, only warriors from within the Zealot ranks, or those seeking to aspire to join them, would be permitted to employ these insertion pods.[13]

After their betrayal by the High Prophets, some worshipped the Foreurnners without belief in the Great Journey, while others forsook the religion all together. The role had become a more general rank of combat specialization, similar to how Sangheili Honor Guards forsook their original purpose after the Prophets had betrayed them.[citation needed] By 2558, some Zealots continued to serve within various Covenant remnant factions, including those which remained religiously devoted to the Forerunners following the hegemony's collapse. Despite still having a combat niche, these Zealots served in political and social leadership positions (at least within Jul 'Mdama's Covenant), filling all roles previously occupied by the San'Shyuum.[14][15] Zealot loyalties remain divided amongst the Covenant successor states, and now exercise less discretion in judging the worthy to join their ranks.[13]

Equipment[edit]

Armor[edit]

Catherine Halsey: "Zealots? You're certain?"
Jorge-052: "Their armor configuration matched."
SPARTAN-B312: "Shield strength, too."
Catherine Halsey, Jorge-052, and SPARTAN-B312 during the Fall of Reach.[16]

Zealots have access to a variety of armor types and styles, including the Ceremonial battle harness or even the Infiltration harness (which is used by Special Operations and Stealth Sangheili),[17] and reflecting the multiple roles encompassed by those who hold the title.[4] The armor worn by a Zealot can be reflective of his chapter or fleet assignment.[2] Their suits have also variety of coloration, including blue,[18] although Zealots most commonly wear ornate maroon armor that, while intricate, is more subdued in design than the suits worn by Sangheili of lower ranks.[1] By 2558, the silver-white color scheme (with black trim) may have been also worn by Ultras, although whatever this color configuration is used as the Ultra variant for the Zealot-class internal ranking structure is unknown.[19]

Zealot Field Masters in command positions,[20] including those attached to regular Covenant military forces, wore armors distinguished by their gold coloration (indicating a command role)[21][22] and the nearly peerless durability of their energy shields, like the suits worn by lower-ranking Generals.[23][24] Despite the availability of specialized armor styles, many Zealot Field Masters wore gold-colored typical combat harnesses during the war with humanity.[25] Like harnesses worn by Special Operations and Stealth Sangheili, Zealot armors are equipped with active camouflage.[26][27][28]

Field Marshals wear a dark magenta-colored modified version of the Ceremonial battle harness; the front of the helmet has two horn-like prongs and the pauldrons are wider.[1] Zealot Supreme Commanders may wear a similarly colored doarmir fur cloak with their armor.[8][26][Note 1]

Denzhau-pattern intrusion harness[edit]

Main article: Denzhau-pattern intrusion harness

Another armor type is derived from traditional designs worn on Hesduros, and bears some similarities to the Infiltration harness.[15] This style was in use by 2526,[29] though the prevalence of its issue relative to other wartime models is unclear. This suit has a very organic, almost chitinous appearance, reflecting its origin on Hesduros.[15] The helmet, which encompasses most of the wearer's face, vaguely resembles those worn by the Ascetics and Covenant Special Operations forces. A cross-shaped pattern of purple, or blue, insets faces outward from a central point on the helmet; the helmets worn by Merg Vol and Jul 'Mdama emit distinctive holograms, perhaps produced by their aforementioned insets. A blade-like "talon", derived from the armor worn by kaidons on Hesduros, is located on the inner toe of either boot. The harness also has protective hand-armor, and raised foil-arcs on its back.[15] It is commonly worn by Zealots serving various remnant factions in the wake of the Covenant's collapse, most notably the body led by Jul 'Mdama, which was formed on Hesduros. In addition to the standard maroon coloration, this version is also produced in blue[30][31] and gold.[32][19]

Weaponry and vehicles[edit]

Sangheili Zealots were typically armed with Type-1 energy sword, although in some instances, they made use of other weapons, such as at least one plasma rifle, a concussion rifle, a fuel rod gun, or a carbine.[23][1][28] Various Zealot veterans also did often pilot gold-colored specialized vehicles, such as ornate Temple variants of Wraith, Ghosts and Banshees, with the latter used by the sky-chevaliers.[33][34][35]

Known Zealots[edit]

Deceased[edit]

Existing[edit]

In-game Information[edit]

Halo: Reach[edit]

Unlock: Achieve Captain.

  • Description: The true devotee honors our name with actions, not words.

Halo: Fleet Battles[edit]

Covenant Type-28 Boarding Craft (Elites)[edit]

  • Flight slots: 0
  • Movement: 12"
  • Damage track: 6
  • Security detail: 3
  • Systems loadout:
    • Assault specialist (1)
    • Heroic save (Zealot)

Production notes[edit]

Halo: The Essential Visual Guide page 100 mentions the existence of a hypothetical Kig-Yar Zealot rank—something which is at odds with the way the Kig-Yar have been presented in all other sources before and since, as there are currently no known Kig-Yar Zealots mentioned in the canon. This misconception originates with the character of Zhar from the book Halo: Contact Harvest, who was once thought to be a Zealot, but this was based on a misreading of an insult directed toward Dadab, an Unggoy Deacon. This original misconception was later reproduced on Halopedia, and ultimately made its way into this sourcebook. Given the title has no basis in canon except for this original misconception, and has not been indicated to exist since with books such as the Halo Encyclopedia (2022 edition) only reinforcing the title of Zealot as one of exclusively Sangheili usage.

Trivia[edit]

  • The plasma rifle-wielding Zealots of Halo: Combat Evolved do not perform melee attacks. This is because they are programmed to go berserk when they see the Master Chief and have no provisions for melee attacking while in berserk mode.
  • In Halo: Reach, the Zealot armor is available as an Armor Permutation once the player has reached the rank of Captain. The game features a loadout called "Zealot" which gives the player a Gadulo-pattern needle rifle, a plasma pistol, and two plasma grenades. There is another loadout available only in the third phase of Invasion called "Royal Zealot". This loadout is an improved version of the standard Zealot loadout. It provides a needle rifle, a Type-33 Needler, and three plasma grenades, although once the player uses the third grenade, they will be able to carry only two.
  • The real-time strategy game StarCraft features a Protoss infantry unit known as the zealot; these warriors also wear golden armor and wield powerful energy blades. In Halo Infinite, the zealot tip in the loading screen is titled "My Life for Hire"; a reference to the zealots' "My life for Aiur" line.
  • Seven Zealots are fought in Halo: Reach's campaign: two on Winter Contingency, one on Tip of the Spear, (who can be killed to unlock the Your Heresy Will Stay Your Feet achievement), and four (including the Field Marshal) at the end of The Pillar of Autumn.
  • One of the loading screen tips in Halo Infinite makes a reference to Sangheili Zealots, leading many to initially believe the sword-wielding purple armored Elites in the game are Zealots. However, according to Halo Waypoint's January 2022 Cannon Fodder, the purple armored Elites in Halo Infinite are canonically classified as Spec Ops, not Zealots.[38]

Gallery[edit]

Concept art and illustrations[edit]

Halo: Combat Evolved[edit]

Halo 2[edit]

Halo: Reach[edit]

Halo: Combat Evolved Anniversary[edit]

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Halo 4[edit]

Halo 2: Anniversary[edit]

Halo 5: Guardians[edit]

List of appearances[edit]

Notes[edit]

  1. ^ The Last Voyage of the Infinite Succor depicts Supreme Commander Thel 'Vadamee (a Zealot) wearing purple armor and a purple cloak while in command of his fleet; this was in fact the first time purple was associated with the Zealot class. Halo 2: Anniversary's terminals instead depict 'Vadamee wearing a gold combat harness during the same timeframe, though the cloak's color is unchanged.

Sources[edit]

  1. ^ a b c d Halo: Reach
  2. ^ a b c d Halo Waypoint, Canon Fodder - Clarity & Grace (Retrieved on Nov 8, 2020) [archive]
  3. ^ a b c d Halo: The Essential Visual Guide, page 60
  4. ^ a b c Halo Waypoint, Canon Fodder - Fighting Words (Retrieved on Nov 8, 2020) [archive]
  5. ^ a b Halo Encyclopedia (2011 edition), page 134
  6. ^ a b c Halo: The Cole Protocol, page 142
  7. ^ Halo: Combat Evolved, campaign level The Truth and Reconciliation
  8. ^ a b Halo Graphic Novel - The Last Voyage of the Infinite Succor
  9. ^ Halo Encyclopedia (2011 edition), page 135
  10. ^ Halo 5: Guardians Official Game Guide, page 320: (Collector's Edition)
  11. ^ Ultra Combo, Arbiter’s Colors & Accessories (Retrieved on Nov 8, 2020) [archive]
  12. ^ a b c d e Halo: The Cole Protocol, page 138-139
  13. ^ a b Halo: Warfleet, page 66-67
  14. ^ Halo Waypoint, Halo 4 Interactive Guide (Retrieved on Apr 30, 2013) [local archive] [external archive]
  15. ^ a b c d Halo 4: The Essential Visual Guide, page 49
  16. ^ Halo: Reach, campaign level ONI: Sword Base
  17. ^ Halo: The Cole Protocol
  18. ^ Halo: Nightfall, episode 1
  19. ^ a b Halo: Escalation, issue #15
  20. ^ Halo: Combat Evolved: Prima's Official Strategy Guide, page 16
  21. ^ Halo 2: The Official Strategy Guide, page 141
  22. ^ Halo: The Art of Building Worlds, page 52
  23. ^ a b Halo: Combat Evolved Anniversary
  24. ^ Halo 2
  25. ^ Halo 2: Anniversary
  26. ^ a b Halo 2: Anniversary: Terminal 2
  27. ^ Halo: Reach, campaign level Tip of the Spear
  28. ^ a b Halo 4
  29. ^ Halo 4: Forward Unto Dawn, episode 4
  30. ^ Halo 4: Spartan Ops
  31. ^ Halo: Escalation, issue 14
  32. ^ Halo: Spartan Assault
  33. ^ Halo 5: Guardians, REQ card: Temple Wraith "In the distant past, Zealots alone had the terrible responsibility of destroying parasite-tainted Forerunner gifts that ran amok after activation. Masterwork Wraith with hardened armor, improving handling, and a faster rate-of-fire for the plasma mortar."
  34. ^ Halo 5: Guardians, REQ card: Temple Ghost "Driven by veteran Zealots who have mastered their impetuous natures, the Temple Ghost is a rare treasure worth its weight in lesser warriors. Masterwork Ghost with hardened armor, improving handling, and plasma cannons that can shoot while boosting."
  35. ^ Halo 5: Guardians, REQ card: Temple Banshee "The sky-chevaliers of the Zealot orders reappeared during the Sangheili civil war. Masterwork Banshee with hardened armor, improved handling, and upgraded fuel rod cannon with reduced fire delay and ability to fire while boosting."
  36. ^ Halo: The Essential Visual Guide, page 197
  37. ^ Halo: Fleet Battles
  38. ^ Halo Waypoint, Canon Fodder - Foundations: "Those rad-looking purple Sangheili in the sleek armor? They’re classified canonically as Spec Ops, not Zealots. It’s important to remember that oftentimes enemy or character tags that you might find within game files are development shorthand and not necessarily final." (Retrieved on Jan 12, 2022) [archive]