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Sangheili Zealot: Difference between revisions

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{{Era|H1|H2|TF|FS|GOO|FA}}
{{Status|Canon}}
{{Covenant Rank Infobox
{{New content|[[Halo Encyclopedia (2022 edition)]]}}
|name=Zealot
{{Disambig header|the Covenant military rank|the [[Halo: Reach]] multiplayer map|Zealot (map)}}
|image=[[Image:Gold_Elite.JPG|300px]]
[[File:HReach - Sangheili Zealot.png|300px|thumb|A Sangheili Zealot.]]
|species=[[Sangheili]]
{{Quote|The true devotee honors our name with actions, not words.|The Sangheili Zealot's mantra.{{Ref/Reuse|Reach}}}}
|weapons=[[Energy Sword]] (mainly), [[Plasma Rifle]]
|equipment=[[Elite Personal Energy Shield]]
|missions=Any
|role=*Commander
**Field commander
**Naval commander
|notable=*[[Arbiter (Character)|Arbiter]] (before he gained the title of an Arbiter)
*[[Orna 'Fulsamee]]
*[[Voro Nar 'Mantakree]]
*[[Noga 'Putumee]]
|affiliation=[[Covenant]], later [[Covenant Separatists]]
}}


A '''Zealot''' is a rank specifically for the [[Sangheili]]<ref>''[[Halo 2]]'', level ''[[Uprising (level)|Uprising]]''</ref>.
'''Zealot''' is a [[Covenant rank structure|military rank]] of high-ranking warriors in the [[Covenant]] [[Covenant military|military]], as well as some of its [[Covenant remnants|splinter factions]] during the [[Blooding Years]].{{Ref/Site|Id=Clarity|D=08|M=11|Y=2020|URL=https://www.halowaypoint.com/en-us/news/canon-fodder-clarity-grace|Site=Halo Waypoint|Page=Canon Fodder - Clarity & Grace}} They were supervised and deployed by the [[Ministry of Fervent Intercession]],{{Ref/Book|Id=vis|EVG|Page=60}} with their organization divided into multiple chapters.{{Ref/Reuse|Clarity}}{{Ref/Reuse|Fighting}} Zealots were among the most devout worshipers of the [[Forerunner]]s.{{Ref/Book|Id=enc zealot|Enc11|Page=134}} After the [[Battle of the Citadel|dissolution]] of the Covenant and the abandonment of [[Covenant religion|its religion]], some continued Forerunner worship.


With the exception of [[Councilor]], Zealot is one of the highest ranks attainable by an Elite.
==Overview==
{{Quote|The Path is strict, Jora — it brooks no deviation, no remorse. We are zealots. We serve the Way. These are our orders. We do not question them.|[[Thel 'Vadam]]ee to [[Jora 'Konaree]]{{Ref/Novel|Id=tcp thel|HTCP|Page=142}}}}
Zealots are greatly experienced and unparalleled in combat skill. Equipped with advanced armor systems and equipment, this title is almost exclusively used by the most resilient and powerful [[Sangheili]] fighters.{{Ref/Reuse|vis}} Although all Sangheili males are trained in the arts of combat from a young age, Sangheili believe future Zealots are born with an innate desire to kill.{{Ref/Reuse|enc zealot}}


However, Zealot is also a very generic term for an Elite with official command responsibilities. Zealots hold the command offices of [[Supreme Commander]]<ref>''[[Halo 2]]'', level ''[[The Heretic (Level)|The Heretic]]''</ref>, [[Fleet Master]], [[Ship Master]], and [[Field Master]].
===Roles and responsibilies===
Zealots may serve in a variety of command roles ranging from [[Shipmaster]]{{Ref/Level|Id=TToR|CE|The Truth and Reconciliation}}{{Ref/Reuse|tcp thel}} to [[Supreme Commander]].{{Ref/Comic|Id=Succor|HGN|Story=The Last Voyage of the Infinite Succor}} The rank of [[Sangheili Field Marshal|Field Marshal]] is exclusive to the Zealot class. Field Marshals hold supreme authority over Covenant land forces, effectively making them the groundside counterpart to a [[Fleet Master]] or Supreme Commander; Field Marshals are also occasionally tasked with leading Zealot strike teams.{{Ref/Book|Id=enc field marshal|Enc11|Page=135}} [[Sangheili Zealot Assassin]]s are specialists who operate with teams of [[Stealth Sangheili|stealth troopers]].{{Ref/Book|Halo 5: Guardians Official Game Guide|Detail=(Collector's Edition)|Page=320}}


While some Zealots are strictly relegated to non-combat fleet or field command posts, they sometimes operate on the front lines, and are greatly experienced and skillful at combat, having killed "countless" enemies of the Covenant before attaining their post.
===Organisation===
Unlike the majority of the Covenant's [[Covenant military|conventional military forces]], which fell under the authority of the [[Ministry of Resolution]], the Zealots were a separate group that reported to the Ministry of Fervent Intercession. Within the Ministry existed a number of chapters (such as the [[Devoted Sentries]]), many of which adhered to particular interpretations of ancient codes of honor or debt-packs.{{Ref/Reuse|Fighting}} Some of these chapters traced their lineage back to long before the rise of the Covenant.{{Ref/Site|D=08|M=11|Y=2020|URL=http://www.ultra-combo.com/arbiters-colors-accessories/|Site=Ultra Combo|Page=Arbiter’s Colors & Accessories}} The Zealots' internal structure, rankings, and equipment varied from chapter to chapter and from fleet to fleet.{{Ref/Reuse|Clarity}} The ministry deployed small teams of Zealots during all significant engagements to locate, analyze, and amass intelligence regarding [[reliquary]] sites, as well as to recover [[Forerunner]] artifacts or otherwise important data.{{Ref/Reuse|vis}}{{Ref/Novel|Id=tcp team|HTCP|Page=138-139}}


== Combat ==
===History===
[[Image:Elite zealot.jpg|190px|thumb|right|A Zealot Field Commander]]
During the [[Human-Covenant War]], many Zealots were assigned to battlefield duties in order to directly partake in the destruction of a species the Covenant viewed as heretical.{{Ref/Reuse|vis}} [[Artisan-armorer]]s of the Covenant sometimes allied themselves particularly with the Zealot orders, and would produce specialty equipment such as the {{Pattern|Suspa Al|Assault Carapace|drop pod}} specifically for only the most pious of commanders. When deploying into battle, only warriors from within the Zealot ranks, or those seeking to aspire to join them, would be permitted to employ these insertion pods.{{Ref/Book|Id=WF66|HWF|Page=66-67}}
Zealots are much harder to fight than other [[Elites]]. In [[Halo: Combat Evolved]], Zealots are known to wield [[Energy Sword]]s and [[Plasma Rifle]]s. They are significantly tougher than regular Major Elites as they shoot faster and tend to actually pursue, hunt, and kill their target. They also have shields that are twice as strong as those of a Major Elite. They are much faster than lower Elites and can jump rather far. They are also far harder to hit and they duck behind obstacles to avoid fire. When found with [[Energy Sword]]s they are highly dangerous and should be dealt with quickly. They are very powerful and smart, and are a dangerous force to be reckoned with.


The best way to deal with a Zealot is at a longer ranges, as they almost always wield swords. Also, due to their strong shields, it is advisable to use heavy weapons, such as the sniper rifle and rocket launcher, if they are available. The [[M6D pistol]] is only moderately effective, taking 16 headshots to kill a fully-shielded Zealot on Normal difficulty. If you are forced into close-quarters combat with a Zealot, you should use a shotgun. If a shotgun is not present, dodge the attack by jumping over him or moving quickly to the left right before he hits you. If you are quick enough, turn around swiftly and melee him while he is looking away, melee attacks to the back will always result in an instant kill.
After their betrayal by the High Prophets, some worshipped the Foreurnners without belief in the Great Journey, while others forsook the religion all together. The role had become a more general rank of combat specialization, similar to how [[Sangheili Honor Guardsmen|Sangheili Honor Guard]]s forsook their original purpose after the Prophets had betrayed them.{{citation needed}} By [[2558]], some Zealots continued to serve within various [[Covenant remnants|Covenant remnant factions]], including those which remained religiously devoted to the Forerunners following the hegemony's collapse. Despite still having a combat niche, these Zealots served in political and social leadership positions (at least within [[Jul 'Mdama's Covenant]]), filling all roles previously occupied by the [[San'Shyuum]].{{Ref/Site|D=30|M=04|Y=2013|URL=https://www.halowaypoint.com/en-us/intel/inteldetail/8e70ae9a-11a0-4d04-b063-0631fb82bcca/elite-zealot-|Site=Halo Waypoint|Page=Halo 4 Interactive Guide|LocalArchive=Halo 4 Interactive Guide#Covenant}}{{Ref/Book|Id=H4:EVG|H4EVG|Page=49}} Zealot loyalties remain divided amongst the Covenant successor states, and now exercise less discretion in judging the worthy to join their ranks.{{Ref/Reuse|WF66}}
[[Image:H3_zealot.jpg|190px|thumb|An elite zealot guarded by lesser [[Major Domo Elite|Major Domos]]]]


However, the player must exercise extreme caution and have very good timing, as it takes several blasts to kill a Zealot, and they can run faster than you can backpedal. The plasma pistol is also effective, as it can completely disable their shields with a single overcharged shot. Like any other Elite, a Zealot will be briefly stunned after the overcharged shot disables their shields. The player should use this opportunity to quickly switch to another weapon, preferably one capable of making headshots (e.g. the M6D), and finish off the Zealot. Finally, another tactic is to stick the Zealot with a plasma grenade while it is charging.
==Equipment==
===Armor===
{{Quote|no=three|1=Catherine Halsey|q1=Zealots? You're certain?|2=Jorge-052|q2=Their [[Ceremonial battle harness|armor configuration]] matched.|3=SPARTAN-B312|q3=Shield strength, too.|4=[[Catherine Halsey]], [[Jorge-052]], and [[SPARTAN-B312]] during the [[Fall of Reach]].{{Ref/Level|Id=SB|HR|ONI: Sword Base}}}}


[[Image:256px-1202789542_13030337-Full.jpg|left|thumb|200px|A Zealot battlecrying with Elite Ultras firing.]]
Zealots have access to a variety of [[Sangheili harness|armor]] types and styles, including the [[Ceremonial battle harness]] or even the [[Infiltration harness]] (which is used by [[Special Operations Sangheili|Special Operations]] and [[Stealth Sangheili]]),{{Ref/Novel|Id=Cole|HTCP|Pages=197-198}} and reflecting the multiple roles encompassed by those who hold the title.{{Ref/Site|Id=Fighting|D=08|M=11|Y=2020|URL=https://www.halowaypoint.com/en-us/news/canon-fodder-fighting-words|Site=Halo Waypoint|Page=Canon Fodder - Fighting Words}} The armor worn by a Zealot can be reflective of his chapter or fleet assignment.{{Ref/Reuse|Clarity}} Their suits have also variety of coloration, including blue,{{Ref/Film|Id=HN|HN|Episode=1}} although Zealots most commonly wear ornate maroon armor that, while intricate, is more subdued in design than the suits worn by Sangheili of lower ranks.{{Ref/Game|Id=Reach|HR}}  By [[2558]], the [[Ultra-class armor|silver-white]] color scheme (with black trim) may have been also worn by [[Sangheili Ultra|Ultras]], although whatever this color configuration is used as the Ultra variant for the Zealot-class internal ranking structure is unknown.{{Ref/Comic|Id=HE15|HE|Issue=[[Halo: Escalation Issue 15|#15]]}}


In Halo 2, their shields are not quite as strong, being  the same to those of a [[Major Elite]] and [[Special Operations Elite]] and they can be fought in much the same way. They are still very deadly in close-quarters, so the player should keep their distance. In addition to the tactics mentioned in the preceding paragraph, dual [[M6C Magnum]]s can be very effective at close ranges so long as you stay outside of their sword's reach. Dual Needlers are also effective. Also, Zealot AI is noticeably different in Halo 2: Zealots are always found wielding [[Energy Sword]]s, ceremonial weapons befitting their high rank. If, as the [[Arbiter (Character)|Arbiter]], you give them another weapon, they will not fire it; instead, they will use it as a makeshift melee weapon. Another fact that should be known is that Zealots will never, under any circumstances, ride in or drive a vehicle(If you try to give them a chance to get in one, such as in [[Uprising (Level)|Uprising)]], their animation will glitch, and they will start to walk twoard the vehicle and turn around, they will then keep doing this. They will keep following you, once you keep going).
Zealot [[Field Master]]s in command positions,{{Ref/Book|Halo: Combat Evolved: Prima's Official Strategy Guide|Page=16}} including those attached to regular Covenant military forces, wore armors distinguished by their gold coloration (indicating a command role){{Ref/Book|Halo 2: The Official Strategy Guide|Page=141}}{{Ref/Book|AoBW|Page=52}} and the nearly peerless durability of their [[energy shields]], like the suits worn by lower-ranking [[Sangheili General|Generals]].{{Ref/Game|Id=CEA|CEA}}{{Ref/Game|Id=H2|H2}} Despite the availability of specialized armor styles, many Zealot Field Masters wore gold-colored typical [[combat harness]]es during the war with humanity.{{Ref/Game|Id=H2A|H2A}}  Like harnesses worn by Special Operations and Stealth Sangheili, Zealot armors are equipped with [[active camouflage]].{{Ref/Game|Id=H2At|H2A|Part=[[Terminal (Halo 2: Anniversary)|Terminal 2]]}}{{Ref/Level|Id=TOTS|HR|Tip of the Spear}}{{Ref/Game|Id=H4|H4}}


== Zealot Titles ==
Field Marshals wear a dark magenta-colored modified version of the Ceremonial battle harness; the front of the helmet has two horn-like prongs and the pauldrons are wider.{{Ref/Reuse|Reach}} Zealot Supreme Commanders may wear a similarly colored [[doarmir]] fur cloak with their armor.{{Ref/Reuse|Succor}}{{Ref/Reuse|H2At}}{{Ref/Note|''The Last Voyage of the Infinite Succor'' depicts Supreme Commander Thel 'Vadamee (a Zealot) wearing purple armor and a purple cloak while in command of his fleet; this was in fact the first time purple was associated with the Zealot class. ''Halo 2: Anniversary''{{'}}s terminals instead depict 'Vadamee wearing a gold combat harness during the same timeframe, though the cloak's color is unchanged.}}
[[Image:Ornafuls.jpg|thumb|A Zealot wielding his Energy Sword.]]
Because "Zealot" is the highest military grade for a Sangheili, though there appears to be a variety of rank titles for Zealots, and some Zealots are subservient to others. Some of the known titles include:


*'''[[Supreme Commander]]''': These are the highest known titles for a Zealot Sangheili. Supreme Commanders are in charge of entire [[Covenant Fleet|fleets]] of starships, as well as all ground forces within those fleets. The only known Supreme Commander was the [[Arbiter (Character)|Arbiter]], being in charge of the [[Fleet of Particular Justice]]. It is not yet clear why Supreme Commanders are Zealots, as the Arbiter was shown at alternating times with ornate purple armor or the armor of a Zealot. This may be nothing more than a ceremonial position aboard their flagship or an artistic touch to show how high of a rank Supreme Commander really is. You can compare a Supreme Commander with a real life 'admiral of the fleet'.
<gallery>
File:HReach - Sangheili Zealot.png|A Zealot wearing a Ceremonial battle harness.
File:H2A Zealot HQ Transparent edited-1.png|A Zealot Field Master wearing a ''Gheocin''-pattern combat harness.
</gallery>


*'''[[Fleet Master]]''' and also, possibly another name for De Facto Commander: This rank normally acts as the normal Ship Master and controls only one ship, but when a fleet needs to do an special objective, the Fleet Master acts as the commander for the ships participating in that objective (normally called [[Task Force]]). [[Voro Nar 'Mantakree]] was a Fleet Master/De Facto Commander and was in charge of leading a task force to Onyx to pursue the [[Bloodied Spirit]]. You could compare this rank with a real life 'vice admiral' or  'admiral'.
====''Denzhau''-pattern intrusion harness====
{{Main|Denzhau-pattern intrusion harness}}
Another armor type is derived from traditional designs worn on [[Hesduros]], and bears some similarities to the Infiltration harness.{{Ref/Reuse|H4:EVG}} This style was in use by [[2526]],{{Ref/Film|Id=FUD|FUD|Episode=4}} though the prevalence of its issue relative to other wartime models is unclear. This suit has a very organic, almost chitinous appearance, reflecting its origin on Hesduros.{{Ref/Reuse|H4:EVG}} The helmet, which encompasses most of the wearer's face, vaguely resembles those worn by the [[Ascetics]] and Covenant Special Operations forces. A cross-shaped pattern of purple, or blue, insets faces outward from a central point on the helmet; the helmets worn by [[Merg Vol]] and Jul 'Mdama emit distinctive holograms, perhaps produced by their aforementioned insets. A blade-like "talon", derived from the armor worn by [[kaidon]]s on Hesduros, is located on the inner toe of either boot. The harness also has protective hand-armor, and raised foil-arcs on its back.{{Ref/Reuse|H4:EVG}} It is commonly worn by Zealots serving various [[Covenant remnants|remnant factions]] in the wake of the Covenant's collapse, most notably the [[Jul 'Mdama's Covenant|body]] led by [[Jul 'Mdama]], which was formed on Hesduros. In addition to the standard maroon coloration, this version is also produced in blue{{Ref/Game|Id=SO|H4|Part=Spartan Ops}}{{Ref/Comic|Id=HE14|HE|Issue=14}} and gold.{{Ref/Game|Id=HSA|HSA}}{{Ref/Reuse|HE15}}


*'''[[Ship Master]]''': This rank is equivalent to the [[UNSC Navy|UNSC Navy]]'s [[Captain (Navy)|Captain]] rank. Ship Masters command Starships within the Covenant, but they still fall under the command of their fleet's Supreme Commander and De Facto commander/fleet master. An example of this is [[Orna 'Fulsamee]], who was the ship master of an unknown destroyer. Many believe that Orna Fulsamee commandeered a [[CCS-class Battlecruiser]], though he actually commands a destroyer. It mentioned it at the opening pages of [[Halo: The Flood]]. The title of Ship Master is not exclusive only to the Zealot rank. This is supported by the fact that before the [[Battle of Voi]], the Covenant's [[Special Operations Commander]], [[Rtas 'Vadum]] was promoted to the Shipmaster of the [[Assault Carrier]], ''[[Shadow of Intent]]'' <ref>''[[Halo 3]]'', level ''[[Floodgate (Level)|Floodgate]]''</ref>. He seemed to still be an [[Ultra Elite|Ultra Sangheili]] This is the best compared with a real life 'Commander','captain' or even a 'rear admiral'
<gallery>
File:H5G-Sangheili Zealot.png|A Zealot with a ''Denzhau''-pattern intrusion harness.
</gallery>


*'''[[Field Master]]''': This rank is equivalent to the [[UNSC Army]] and [[UNSC Marine Corps|Marine Corps]] numerous [[General (UNSC)|General]] ranks. Field Masters command entire armies, [[Legion]] strength or greater. Unlike Human Generals, Field Masters take a much more active role in combat, as in charging into the battle with their troops rather than giving orders from a HQ miles away from the ongoing conflict. They are in charge of all warriors of any race within that army, as well as all armor, air support and material utilized by that army. An example of this is [[Noga 'Putumee]], who led forces against Human forces during the [[Battle of Installation 04]].
===Weaponry and vehicles===
Sangheili Zealots were typically armed with [[Type-1 energy sword]], although in some instances, they made use of other weapons, such as at least one [[Okarda'phaa-pattern plasma rifle|plasma rifle]], a [[Elo'Nakada-pattern concussion rifle|concussion rifle]], a [[Pez'tk-pattern fuel rod gun|fuel rod gun]], or a [[Mosa-pattern carbine|carbine]].{{Ref/Reuse|CEA}}{{Ref/Reuse|Reach}}{{Ref/Reuse|H4}} Various Zealot veterans also did often pilot gold-colored specialized vehicles, such as ornate Temple variants of [[Temple Wraith|Wraith]], [[Type-54 Ghost#Variants|Ghosts]] and [[D'nomlhe-pattern Banshee#Variants|Banshees]], with the latter used by the [[sky-chevaliers]].{{Ref/Game|H5G|List of REQ cards|REQ card|Detail=[[Temple Wraith]]|Quote=In the distant past, Zealots alone had the terrible responsibility of destroying parasite-tainted Forerunner gifts that ran amok after activation. Masterwork Wraith with hardened armor, improving handling, and a faster rate-of-fire for the plasma mortar.}}{{Ref/Game|H5G|List of REQ cards|REQ card|Detail=[[Temple Ghost]]|Quote=Driven by veteran Zealots who have mastered their impetuous natures, the Temple Ghost is a rare treasure worth its weight in lesser warriors. Masterwork Ghost with hardened armor, improving handling, and plasma cannons that can shoot while boosting.}}{{Ref/Game|H5G|List of REQ cards|REQ card|Detail=[[Temple Banshee]]|Quote=The sky-chevaliers of the Zealot orders reappeared during the Sangheili civil war. Masterwork Banshee with hardened armor, improved handling, and upgraded fuel rod cannon with reduced fire delay and ability to fire while boosting.}}


== Appearances ==
==Known Zealots==
===Deceased===
*[[Jora 'Konaree]] – A Zealot who fought in Thel 'Vadamee's Zealot team in [[2535]].{{Ref/Reuse|tcp team}}
*[[Jul 'Mdama]] – Leader of a [[Jul 'Mdama's Covenant|Covenant faction]] allied with the [[Ur-Didact]] as of July [[2557]].
*[[Lat 'Ravamee]] – Shipmaster of the ''[[Truth and Reconciliation]]'', part of  the Fleet of Particular Justice.{{Ref/Book|Id=HTEVG197|Halo: The Essential Visual Guide|Page=197}}
*[[Merg Vol]] – Leader of the [[Merg Vol's Covenant|Covenant faction]] that [[Battle of Draetheus V|attacked]] [[Draetheus V]] in [[2554]].
*[[Rho 'Barutamee]] – Supreme Commander of the [[Fleet of Valiant Prudence]] and leader of the [[Devoted Sentries]].{{Ref/Generic|Halo: Fleet Battles}}
*[[Saal]] – A Zealot in Thel 'Vadamee's team.{{Ref/Reuse|tcp team}}
*[[Unidentified Sangheili Zealot (Circinius IV)]] – led the Covenant ground assault on [[Corbulo Academy]] in April 2526.
*[[Unidentified Sangheili Zealot (Sedra)]] – responsible for a terrorist attack on Sedra City in February 2556.
*[[Zhar (Sangheili)|Zhar]] – One of the Zealots in 'Vadamee's team.{{Ref/Reuse|tcp team}}


=== ''[[Halo: Combat Evolved]]'' ===
===Existing===
[[Image:TARZealot.jpg|230px|left|thumb|A Zealot in the [[Truth and Reconciliation (Level)|Truth and Reconciliation]] level]]
*[[Thel 'Vadam]] – [[Supreme Commander]] of the ''[[Fleet of Particular Justice]]''; later became the [[Arbiter]] and leader of the [[Swords of Sanghelios]], who allied with the [[UNSC]] during the [[Great Schism]].{{Ref/Reuse|tcp thel}}
In ''Halo: Combat Evolved'', Zealot Elites appear with about the same frequency on all settings, although their strength on each difficulty increases significantly in a direct proportion with the difficulty level. They are difficult to kill on [[Normal]] mode and even more so on [[Legendary]]. In the stage [[Truth and Reconciliation (Level)|Truth and Reconciliation]] on Legendary difficulty, Zealots will replace the usual Stealth Elites encountered in the ship's Gravity Lift bay.
*[[Veer]] – One of the Zealots in 'Vadamee's team.{{Ref/Reuse|tcp team}}
*[[Sali 'Nyon]] – Leader of a [[Sali 'Nyon's Covenant|mutiny]] within Jul 'Mdama's faction in July 2558.


On Legendary, they always have highly enhanced energy shields (three times more powerful than standard MJOLNIR armor shields), and most also wield [[Energy Sword]]s (however, on at least three occasions in the level ''[[Two Betrayals]]'' and once in ''[[Assault on the Control Room]]'', Zealots are seen with [[Plasma Rifle]]s also). Zealots are also almost always accompanied by a vanguard group of lesser ranking Elites. The ranks of these Elites vary depending on the difficulty, with [[Minor Elite]]s making up the vanguard on [[Normal]] mode, and [[Major Elite]]s and [[Stealth Elite]]s making up the vanguard on [[Heroic]] and Legendary. However, one Zealot in Two Betrayals led a squad of about six jackals, and two other elites.
==In-game Information==
===Halo: Reach===
'''Unlock''': Achieve Captain.
*Description: The true devotee honors our name with actions, not words.
===''Halo: Fleet Battles''===
====Covenant Type-28 Boarding Craft (Elites)====
*Flight slots: 0
*Movement: 12"
*Damage track: 6
*Security detail: 3
*Systems loadout:
**Assault specialist (1)
**Heroic save (Zealot)


Appearances:
==Production notes==
''[[Halo: The Essential Visual Guide]]'' page 100 mentions the existence of a hypothetical [[Kig-Yar]] Zealot rank—something which is at odds with the way the Kig-Yar have been presented in all other sources before and since, as there are currently no known Kig-Yar Zealots mentioned in the canon. This misconception originates with the character of [[Zhar (Kig-Yar)|Zhar]] from the book ''[[Halo: Contact Harvest]]'', who was once thought to be a Zealot, but this was based on a misreading of an insult directed toward [[Dadab]], an [[Unggoy]] [[Deacon]]. This original misconception was later reproduced on Halopedia, and ultimately made its way into this sourcebook. Given the title has no basis in canon except for this original misconception, and has not been indicated to exist since with books such as the ''[[Halo Encyclopedia (2022 edition)]]'' only reinforcing the title of Zealot as one of exclusively Sangheili usage.


*[[Truth and Reconciliation (Level)|Truth and Reconciliation]] - In the Control Room you fight [[Orna 'Fulsamee]]. On Legendary, 4-6 Zealots will spawn in the [[grav lift]] bay, leading the groups of attacking Covenant
==Trivia==
*[[The Silent Cartographer (Level)|The Silent Cartographer]] - Behind the locked door that you are supposed to open.
{{Linkbox|gallery=yes|gallerypage=Images of Zealots}}
*[[Assault on the Control Room (Level)|Assault on the Control Room]] - The first Zealot is on the first bridge, the second is in a room commanding two other [[Elites]], and the third is near the [[Control Room]]
*The plasma rifle-wielding Zealots of ''Halo: Combat Evolved'' do not perform melee attacks. This is because they are programmed to go berserk when they see the [[Master Chief]] and have no provisions for melee attacking while in berserk mode.
*[[Two Betrayals (Level)|Two Betrayals]] - Zealots are scattered throughout the level, about 7-10 of them.
*In ''Halo: Reach'', the Zealot armor is available as an [[Armor customization (Halo: Reach)|Armor Permutation]] once the player has reached the rank of [[Rank (Halo: Reach)|Captain]]. The game features a loadout called "Zealot" which gives the player a {{Pattern|Gadulo|needle rifle}}, a plasma pistol, and two plasma grenades. There is another loadout available only in the third phase of Invasion called "Royal Zealot". This loadout is an improved version of the standard Zealot loadout. It provides a needle rifle, a [[Type-33 Needler]], and three plasma grenades, although once the player uses the third grenade, they will be able to carry only two.
*The real-time strategy game ''[[StarCraft:StarCraft|StarCraft]]'' features a Protoss infantry unit known as the [[StarCraft:Zealot|zealot]]; these warriors also wear golden armor and wield powerful energy blades. In ''[[Halo Infinite]]'', the zealot tip in the loading screen is titled "My Life for Hire"; a reference to the zealots' "My life for Aiur" line.
*[[Seven]] Zealots are fought in ''Halo: Reach''{{'}}s campaign: two on ''[[Winter Contingency]]'', one on ''[[Tip of the Spear]]'', (who can be killed to unlock the ''[[Your Heresy Will Stay Your Feet]]'' achievement), and four (including the [[Sangheili Field Marshal|Field Marshal]]) at the end of ''[[The Pillar of Autumn (Halo: Reach level)|The Pillar of Autumn]]''.
*One of the loading screen tips in ''Halo Infinite'' makes a reference to Sangheili Zealots, leading many to initially believe the sword-wielding purple armored Elites in the game are Zealots. However, according to Halo Waypoint's January 2022 Cannon Fodder, the purple armored Elites in ''Halo Infinite'' are canonically classified as Spec Ops, not Zealots.{{Ref/Site|Id=Cannon Fodder|URL=https://www.halowaypoint.com/news/canon-fodder-foundations|Site=Halo Waypoint|Page=Canon Fodder - Foundations|Quote=Those rad-looking purple Sangheili in the sleek armor? They’re classified canonically as Spec Ops, not Zealots. It’s important to remember that oftentimes enemy or character tags that you might find within game files are development shorthand and not necessarily final.|D=12|M=1|Y=2022}}


=== ''[[Halo 2]]'' ===
==Gallery==
[[Image:GoldSword4.jpg|thumb|The Zealot of the level ''[[Uprising]]'' emerging from an [[Orbital Insertion Pod]].]]
===Concept art and illustrations===
Unlike in ''Halo: Combat Evolved'', Zealots only appear as enemies in the suicidal mode known as [[Legendary]], with few exceptions.
<gallery>
File:H4-Concept-Zealot.jpg|Concept art of a Sangheili Zealot in ''[[Halo 4]]''.
File:HFB-Rho.jpg|Rho 'Barutamee, a Zealot Supreme Commander in ''[[Halo: Fleet Battles]]''.
File:Halo collateral damage2.png|Zealots on the cover of ''[[Halo: Collateral Damage]] [[Halo: Collateral Damage Issue 2|#2]]''.
</gallery>


Zealots are always seen with groups of subordinate Elites, as in ''Halo: Combat Evolved''. They have strong energy shielding, roughly equivalent to that of [[Major Elite|Elite Majors]], and will continually charge their enemies until killed. It appears their stronger shields were traded to the Ultra and Councillor Elites. They also exclusively wield [[Energy Sword|Energy Swords]], unless given a different weapon by an allied player. Furthermore, Zealots are usually in unusual positions (see below).
===Screenshots===
<gallery>
File:HCE-SangheiliZealot.png|A Zealot Field Master in ''[[Halo: Combat Evolved]]''.
File:H1 ZealotCartographer.jpg|A Zealot Field Master brandishing his energy sword inside the [[Silent Cartographer]] in ''Halo: Combat Evolved''.
File:Scrn 067.jpg|A Zealot Field Master standing over a dead [[Flood combat form]] on [[Installation 04]].
File:Zealot attack.jpg|A Zealot Field Master issuing orders to an infantry [[lance]].
File:Sangheili FieldM 01.png|A Zealot Field Master in ''[[Halo 2]]''. The armor is a palette-swapped version of the standard combat harness.
File:H2 Sangheili Zealot.png|A Zealot Field Master in ''Halo 2''.
File:FearlessLeader26001200.PNG|A Zealot Field Master issuing orders to his subordinates in [[Old Mombasa]].
File:GoldSword4.jpg|A Zealot Field Master eager to fight the [[Jiralhanae]] shortly after the murder of the [[Sangheili Councilor]]s.
File:Dual wield.jpeg|A Zealot dual-wielding {{Pattern|Okarda'phaa|plasma rifle}}s in ''[[Halo: Reach]]''.
File:Elite Zealot.png|A Zealot attacking [[SPARTAN-B312]] from the latter's perspective.
File: Sangheili-Zealot CEA.png|A Zealot Field Master in ''[[Halo: Combat Evolved Anniversary]]''.
File:CEA Zealot.png|A Zealot Field Master with a Ceremonial battle harness in ''Halo: Combat Evolved Anniversary''.
File:Cartographer Zealot.jpg|A Zealot Field Master near the entrance to the Silent Cartographer in ''Halo: Combat Evolved Anniversary''.
File:H4FUD-SangheiliZealot-Closeup.jpg|Closeup of a Zealot's helmet in ''[[Halo 4: Forward Unto Dawn]]''.
File:H4SangheiliZealot.png|A Zealot in ''Halo 4''.
File:H4 EliteZealot.png|An early render of a Zealot in ''Halo 4''.
File:Halo4-SangheiliZealot-Unarmed.png|A Hesduros Sangheili Zealot, unarmed, in ''Halo 4''.
File:H4-SangheiliZealot.png|Two variations of the Sangheili Zealot in ''Halo 4''.
File:Spops Zealot.jpg|A Zealot charging a [[SPARTAN-IV program|Spartan-IV]].
File:HE15 Found.jpg|A golden Hesduros Zealot part of [[Sali 'Nyon's Covenant]] is incapacitated by Prometheans during the [[Battle of Aktis IV]].
File:HE15 Jul Prometheans.jpg|A [[Ultra-class armor|white]] Zealot conversing with Jul 'Mdama during the Battle of Aktis IV.
File:Halo 2 Anniversary Zealot.png|A Sangheili Zealot Field Master in ''[[Halo 2: Anniversary]]''.
File:H2AZealot.jpg|A Zealot Field Master participating in the [[Battle of Installation 05]].
File:H5GA-LockevsZealot.png|A Hesduros Zealot walking towards [[Jameson Locke]] on [[Sanghelios]].
File:H5G-JohnvsZealot.jpg|John-117 fighing a Hesduros Zealot aboard ''[[Argent Moon]]''.
File:H5G - Zealot Assassin 1.png|A Zealot Assassin on [[Raid on Apex 7]] in ''Halo 5: Guardians''.
File:H5G - Zealot Assassin 2.png|A Zealot Assassin firing a {{Pattern|Kelos'vaarda|storm rifle}}.
File:H5G-CloakedZealot.png|A cloaked Zealot with a T-56D Needler on [[Attack on Sanctum]].
</gallery>


The following is a list of Zealot appearances in ''Halo 2''.
==List of appearances==
{{Col-begin}}
{{Col-2}}
*''[[Halo: Combat Evolved]]'' {{1st}}
*''[[Halo 2]]''
*''[[Halo Graphic Novel]]''
**''[[The Last Voyage of the Infinite Succor]]''
*''[[Halo: The Cole Protocol]]''
*''[[Halo Wars]]''
*''[[Halo Legends]]''
**''[[Origins]]''
*''[[Halo: Reach]]''
*''[[Halo: Fall of Reach]]
**''[[Halo: Fall of Reach - Invasion|Invasion]]''
*''[[Halo: Combat Evolved Anniversary]]''
*''[[Halo 4: Forward Unto Dawn]]''
*''[[Halo 4]]''
**''[[Terminal (Halo 4)|Terminals]]''
**''[[Spartan Ops]]''
*''[[Halo: Spartan Assault]]''
*''[[Halo: Initiation]]''
*''[[Halo: Escalation]]''
*''[[Halo: Nightfall]]''
{{Col-2}}
*''[[Halo 2: Anniversary]]''
**''[[Terminal (Halo 2: Anniversary)|Terminals]]''
*''[[Hunt the Truth]]'' {{Mo}}
*''[[Halo: Fleet Battles]]''
*''[[Halo 5: Guardians]]''
*''[[Halo: Ground Command]]''
*''[[Halo Mythos: A Guide to the Story of Halo]]''
*''[[Halo: Smoke and Shadow]]'' {{Mo}}
*''[[Halo: Envoy]]'' {{Mo}}
*''[[Halo: Collateral Damage]]''
*''[[Halo Infinite]]'' {{Mo}}
*''[[Halo: The Television Series Season One]]''
**''[[Transcendence]]''
*''[[Halo: The Rubicon Protocol]]'' {{Mo}}
*''[[Halo: The Machine Breaks]]''
{{col-end}}


*''[[The Heretic (Level)|The Heretic]]'' - [[Arbiter]] is the Zealot in this appearance. He is convicted of heresy and is being sentenced to be stripped of his Zealot rank.
==Notes==
*''[[Cairo Station (Level)|Cairo Station]]'' (Legendary only) - In Hangar B-01 (the second Hangar Bay), a Zealot armed with an [[Energy Sword]] along with 2 [[Ultra Elites]] lead the fifth Covenant wave out of the [[Covenant Boarding Craft|boarding craft]] to fight the player-controlled Master Chief.
{{Ref/Notes}}
*''[[Outskirts (Level)|Outskirts]]'' (Legendary only) - At a point in the level where a Covenant [[Phantom]] dropship approaches and drops off troops, it will drop one Covenant Zealot off, along with the rest of the units. The Zealot will then normally charge toward and attack the player and any remaining Marines. Another example is a section of the same level near the [[Hotel Zanzibar]], after Sniper Alley. There is always a Zealot in the half collapsed building, which will jump down and attack if the player walks down the streets near it.
*''[[Metropolis (Level)|Metropolis]]'' (Legendary only) - As one gets to the service tunnel at the end of the Highway tunnel, a sword-wielding Zealot will emerge from there.
*''[[Gravemind (Level)|Gravemind]]'' (All difficulties) - Though technically not a Zealot, the [[Honor Guard Councilor]] has the same power and skills as one (this is a result of a miscode, it was supposed to spawn as a Zealot).
*''[[Uprising (Level)|Uprising]]'' - The Arbiter always gains a Zealot ally in the early part of the level ''Uprising'', regardless of difficulty.
*''[[The Great Journey (Level)|The Great Journey]]'' - In the final battle with [[Tartarus]], one or more Zealots with Energy Swords will be generated to aid you, either before or during the fight. Their usefulness is limited however, as Tartarus's shield protects him from Energy Swords and melee attacks. Since these are a Zealot's primary methods of attack, the Elites simply deal no damage and are left open to a close range attack from the [[Fist of Rukt]].


Zealots in Halo 2 are far more sneaky and tactical than in ''Halo: Combat Evolved''. They usually fight in more refined and stealthy ways than their allies. An example of this is that, rather than simply charging the player the entire time, they will sneak on him and only charge after being seen.
==Sources==
It should also be noted that the Zealot AI will not enter any vehicles except for Phantoms and Cruisers, probably because they want to fight with honor, meaning that they wish not to rely on vehicles for victory.
{{Ref/Sources}}


===''[[Halo 3]]''===
{{Sangheili Ranks}}
Zealots do not make a physical appearance in Halo 3, because Elites as a whole are not seen much due to the Earth-based combat and the fact that they are now allies, rather than enemies, to humanity, with Rtas 'Vadum being the only commanding Elite shown in the game. However, Zealots most likely still exist as a rank. Perhaps Rtas just simply had too few zealots and chose instead to give them command of his warships as Shipmasters.
[[Category:Sangheili ranks and titles|Zealot]]
{{clear}}
 
== Known Zealots ==
 
=== Supreme Commanders ===
 
*[[Arbiter (character)|The Arbiter]] - former [[Supreme Commander]] of the [[Fleet of Particular Justice]]
 
=== Fleet Masters ===
 
*[[Voro Nar 'Mantakree]] - ''De facto'' [[Fleet Master]] of the [[Second Fleet of Homogeneous Clarity]]
 
=== Ship Masters ===
 
*[[Orna 'Fulsamee]] - [[Ship Master]] of the ''[[Truth and Reconciliation]]''
*[[Tano 'Inanraree]] - Ship Master of the ''[[Incorruptible]]''
*[[Qunu]] - Ship Master of the ''[[Far Sight Lost]]''
 
=== Field Masters ===
 
*[[Noga 'Putumee]] - [[Field Master]] in the [[Fleet of Particular Justice]]
 
== Physical Appearance ==
 
Zealots wear distinct gold armor with a Forerunner glyph on the back, often with tan lining and their [[Elite Personal Energy Shield|shield]]s are (in Halo: CE) much more powerful than those of their subordinates. Their gold armor gives them away in some situations.
 
== Trivia ==
[[Image:Goldlunge.jpg|250px|thumb|right|A Zealot on ''[[Halo PC]]''. Note the armor does not shine.]]
*The Zealots featured thus far have not had a black secondary color like lower ranking Elites. In ''Halo: Combat Evolved'', they are solid gold. In ''Halo 2'', they have a brown/tan secondary color. It is unknown if this armor is given to all Zealots or if there are variants which have black as the secondary color. Given the frequency of the featuring of Zealots seen by players, all Zealots are likely issued this color scheme.
 
*The [[Combat Harness]] of a Zealot in [[Halo 3]] is most likely gold with no secondary colors, seeing as other Elites in-game (Minors, Majors and Ultras) do not have secondary colors as well, even if there is color variation in Harness color. However this is only an assumption and should not be taken as canon.
 
*In ''Halo 2'' the color of a Zealot's armor appears to be a bright, metallic gold when you shine your flashlight on it.
 
*In the video game ''[[Wikipedia:StarCraft|Starcraft]]'', developed by [[Wikipedia:Blizzard Entertainment|Blizzard]], there is a race called the [[Wikipedia:Protoss|Protoss]] with a melee unit called a "Zealot" with heavy shields, golden armor, deep voices and twin energy blades.
 
*Zealots do not appear in ''[[Halo 3]]''. This might be attributed to loss of life in the Separatist Covenant, for [[Rtas 'Vadum]] was the highest ranked elite seen and he was only an Ultra. It could also be that the events of Halo 3 only include a small Elite battlegroup and that (Despite the importance) a Zealot could not be bothered to come, or they simply did not appear.
 
*Two definitions of Zealots are "An excessively zealous person; fanatic." and "A fervent and even militant proponent of something". Technically, this most likely refers to the Elite's overzealousness when they were with the covenant and how strongly they believed of the Great Journey. Fervent can either mean extremely passionately, or white-hot/glowing. This could be a reference to how ''[[Energy Swords]]'' are composed of Plasma.
 
*Zealots will only use Energy Swords and only occasionally Plasma Rifles as their weapons because they fight with honor. Even if you give them powerful weapons like the [[Fuel Rod Cannon]], they will dislike it.
 
== Sources ==
 
<references/>
 
{{Elite Ranks}}
 
[[Category:The Covenant]]
[[Category:Elites]]
[[Category:Ranks]]

Latest revision as of 18:33, November 20, 2024

"WE'VE GOT A NEW CONTACT, UNKNOWN CLASSIFICATION!"
This article may contain information based upon upcoming, unreleased, or recently-released content from Halo Encyclopedia (2022 edition), and may not be fully complete. Additionally, the information may be subject to change if it is based on pre-release material. Please update it as soon as any relevant and accurate material is available.
This article is about the Covenant military rank. For the Halo: Reach multiplayer map, see Zealot (map).
A Sangheili Zealot.

"The true devotee honors our name with actions, not words."
— The Sangheili Zealot's mantra.[1]

Zealot is a military rank of high-ranking warriors in the Covenant military, as well as some of its splinter factions during the Blooding Years.[2] They were supervised and deployed by the Ministry of Fervent Intercession,[3] with their organization divided into multiple chapters.[2][4] Zealots were among the most devout worshipers of the Forerunners.[5] After the dissolution of the Covenant and the abandonment of its religion, some continued Forerunner worship.

Overview[edit]

"The Path is strict, Jora — it brooks no deviation, no remorse. We are zealots. We serve the Way. These are our orders. We do not question them."
Thel 'Vadamee to Jora 'Konaree[6]

Zealots are greatly experienced and unparalleled in combat skill. Equipped with advanced armor systems and equipment, this title is almost exclusively used by the most resilient and powerful Sangheili fighters.[3] Although all Sangheili males are trained in the arts of combat from a young age, Sangheili believe future Zealots are born with an innate desire to kill.[5]

Roles and responsibilies[edit]

Zealots may serve in a variety of command roles ranging from Shipmaster[7][6] to Supreme Commander.[8] The rank of Field Marshal is exclusive to the Zealot class. Field Marshals hold supreme authority over Covenant land forces, effectively making them the groundside counterpart to a Fleet Master or Supreme Commander; Field Marshals are also occasionally tasked with leading Zealot strike teams.[9] Sangheili Zealot Assassins are specialists who operate with teams of stealth troopers.[10]

Organisation[edit]

Unlike the majority of the Covenant's conventional military forces, which fell under the authority of the Ministry of Resolution, the Zealots were a separate group that reported to the Ministry of Fervent Intercession. Within the Ministry existed a number of chapters (such as the Devoted Sentries), many of which adhered to particular interpretations of ancient codes of honor or debt-packs.[4] Some of these chapters traced their lineage back to long before the rise of the Covenant.[11] The Zealots' internal structure, rankings, and equipment varied from chapter to chapter and from fleet to fleet.[2] The ministry deployed small teams of Zealots during all significant engagements to locate, analyze, and amass intelligence regarding reliquary sites, as well as to recover Forerunner artifacts or otherwise important data.[3][12]

History[edit]

During the Human-Covenant War, many Zealots were assigned to battlefield duties in order to directly partake in the destruction of a species the Covenant viewed as heretical.[3] Artisan-armorers of the Covenant sometimes allied themselves particularly with the Zealot orders, and would produce specialty equipment such as the Suspa Al-pattern drop pod specifically for only the most pious of commanders. When deploying into battle, only warriors from within the Zealot ranks, or those seeking to aspire to join them, would be permitted to employ these insertion pods.[13]

After their betrayal by the High Prophets, some worshipped the Foreurnners without belief in the Great Journey, while others forsook the religion all together. The role had become a more general rank of combat specialization, similar to how Sangheili Honor Guards forsook their original purpose after the Prophets had betrayed them.[citation needed] By 2558, some Zealots continued to serve within various Covenant remnant factions, including those which remained religiously devoted to the Forerunners following the hegemony's collapse. Despite still having a combat niche, these Zealots served in political and social leadership positions (at least within Jul 'Mdama's Covenant), filling all roles previously occupied by the San'Shyuum.[14][15] Zealot loyalties remain divided amongst the Covenant successor states, and now exercise less discretion in judging the worthy to join their ranks.[13]

Equipment[edit]

Armor[edit]

Catherine Halsey: "Zealots? You're certain?"
Jorge-052: "Their armor configuration matched."
SPARTAN-B312: "Shield strength, too."
Catherine Halsey, Jorge-052, and SPARTAN-B312 during the Fall of Reach.[16]

Zealots have access to a variety of armor types and styles, including the Ceremonial battle harness or even the Infiltration harness (which is used by Special Operations and Stealth Sangheili),[17] and reflecting the multiple roles encompassed by those who hold the title.[4] The armor worn by a Zealot can be reflective of his chapter or fleet assignment.[2] Their suits have also variety of coloration, including blue,[18] although Zealots most commonly wear ornate maroon armor that, while intricate, is more subdued in design than the suits worn by Sangheili of lower ranks.[1] By 2558, the silver-white color scheme (with black trim) may have been also worn by Ultras, although whatever this color configuration is used as the Ultra variant for the Zealot-class internal ranking structure is unknown.[19]

Zealot Field Masters in command positions,[20] including those attached to regular Covenant military forces, wore armors distinguished by their gold coloration (indicating a command role)[21][22] and the nearly peerless durability of their energy shields, like the suits worn by lower-ranking Generals.[23][24] Despite the availability of specialized armor styles, many Zealot Field Masters wore gold-colored typical combat harnesses during the war with humanity.[25] Like harnesses worn by Special Operations and Stealth Sangheili, Zealot armors are equipped with active camouflage.[26][27][28]

Field Marshals wear a dark magenta-colored modified version of the Ceremonial battle harness; the front of the helmet has two horn-like prongs and the pauldrons are wider.[1] Zealot Supreme Commanders may wear a similarly colored doarmir fur cloak with their armor.[8][26][Note 1]

Denzhau-pattern intrusion harness[edit]

Main article: Denzhau-pattern intrusion harness

Another armor type is derived from traditional designs worn on Hesduros, and bears some similarities to the Infiltration harness.[15] This style was in use by 2526,[29] though the prevalence of its issue relative to other wartime models is unclear. This suit has a very organic, almost chitinous appearance, reflecting its origin on Hesduros.[15] The helmet, which encompasses most of the wearer's face, vaguely resembles those worn by the Ascetics and Covenant Special Operations forces. A cross-shaped pattern of purple, or blue, insets faces outward from a central point on the helmet; the helmets worn by Merg Vol and Jul 'Mdama emit distinctive holograms, perhaps produced by their aforementioned insets. A blade-like "talon", derived from the armor worn by kaidons on Hesduros, is located on the inner toe of either boot. The harness also has protective hand-armor, and raised foil-arcs on its back.[15] It is commonly worn by Zealots serving various remnant factions in the wake of the Covenant's collapse, most notably the body led by Jul 'Mdama, which was formed on Hesduros. In addition to the standard maroon coloration, this version is also produced in blue[30][31] and gold.[32][19]

Weaponry and vehicles[edit]

Sangheili Zealots were typically armed with Type-1 energy sword, although in some instances, they made use of other weapons, such as at least one plasma rifle, a concussion rifle, a fuel rod gun, or a carbine.[23][1][28] Various Zealot veterans also did often pilot gold-colored specialized vehicles, such as ornate Temple variants of Wraith, Ghosts and Banshees, with the latter used by the sky-chevaliers.[33][34][35]

Known Zealots[edit]

Deceased[edit]

Existing[edit]

In-game Information[edit]

Halo: Reach[edit]

Unlock: Achieve Captain.

  • Description: The true devotee honors our name with actions, not words.

Halo: Fleet Battles[edit]

Covenant Type-28 Boarding Craft (Elites)[edit]

  • Flight slots: 0
  • Movement: 12"
  • Damage track: 6
  • Security detail: 3
  • Systems loadout:
    • Assault specialist (1)
    • Heroic save (Zealot)

Production notes[edit]

Halo: The Essential Visual Guide page 100 mentions the existence of a hypothetical Kig-Yar Zealot rank—something which is at odds with the way the Kig-Yar have been presented in all other sources before and since, as there are currently no known Kig-Yar Zealots mentioned in the canon. This misconception originates with the character of Zhar from the book Halo: Contact Harvest, who was once thought to be a Zealot, but this was based on a misreading of an insult directed toward Dadab, an Unggoy Deacon. This original misconception was later reproduced on Halopedia, and ultimately made its way into this sourcebook. Given the title has no basis in canon except for this original misconception, and has not been indicated to exist since with books such as the Halo Encyclopedia (2022 edition) only reinforcing the title of Zealot as one of exclusively Sangheili usage.

Trivia[edit]

  • The plasma rifle-wielding Zealots of Halo: Combat Evolved do not perform melee attacks. This is because they are programmed to go berserk when they see the Master Chief and have no provisions for melee attacking while in berserk mode.
  • In Halo: Reach, the Zealot armor is available as an Armor Permutation once the player has reached the rank of Captain. The game features a loadout called "Zealot" which gives the player a Gadulo-pattern needle rifle, a plasma pistol, and two plasma grenades. There is another loadout available only in the third phase of Invasion called "Royal Zealot". This loadout is an improved version of the standard Zealot loadout. It provides a needle rifle, a Type-33 Needler, and three plasma grenades, although once the player uses the third grenade, they will be able to carry only two.
  • The real-time strategy game StarCraft features a Protoss infantry unit known as the zealot; these warriors also wear golden armor and wield powerful energy blades. In Halo Infinite, the zealot tip in the loading screen is titled "My Life for Hire"; a reference to the zealots' "My life for Aiur" line.
  • Seven Zealots are fought in Halo: Reach's campaign: two on Winter Contingency, one on Tip of the Spear, (who can be killed to unlock the Your Heresy Will Stay Your Feet achievement), and four (including the Field Marshal) at the end of The Pillar of Autumn.
  • One of the loading screen tips in Halo Infinite makes a reference to Sangheili Zealots, leading many to initially believe the sword-wielding purple armored Elites in the game are Zealots. However, according to Halo Waypoint's January 2022 Cannon Fodder, the purple armored Elites in Halo Infinite are canonically classified as Spec Ops, not Zealots.[38]

Gallery[edit]

Concept art and illustrations[edit]

Screenshots[edit]

List of appearances[edit]

Notes[edit]

  1. ^ The Last Voyage of the Infinite Succor depicts Supreme Commander Thel 'Vadamee (a Zealot) wearing purple armor and a purple cloak while in command of his fleet; this was in fact the first time purple was associated with the Zealot class. Halo 2: Anniversary's terminals instead depict 'Vadamee wearing a gold combat harness during the same timeframe, though the cloak's color is unchanged.

Sources[edit]

  1. ^ a b c d Halo: Reach
  2. ^ a b c d Halo Waypoint, Canon Fodder - Clarity & Grace (Retrieved on Nov 8, 2020) [archive]
  3. ^ a b c d Halo: The Essential Visual Guide, page 60
  4. ^ a b c Halo Waypoint, Canon Fodder - Fighting Words (Retrieved on Nov 8, 2020) [archive]
  5. ^ a b Halo Encyclopedia (2011 edition), page 134
  6. ^ a b c Halo: The Cole Protocol, page 142
  7. ^ Halo: Combat Evolved, campaign level The Truth and Reconciliation
  8. ^ a b Halo Graphic Novel - The Last Voyage of the Infinite Succor
  9. ^ Halo Encyclopedia (2011 edition), page 135
  10. ^ Halo 5: Guardians Official Game Guide, page 320: (Collector's Edition)
  11. ^ Ultra Combo, Arbiter’s Colors & Accessories (Retrieved on Nov 8, 2020) [archive]
  12. ^ a b c d e Halo: The Cole Protocol, page 138-139
  13. ^ a b Halo: Warfleet, page 66-67
  14. ^ Halo Waypoint, Halo 4 Interactive Guide (Retrieved on Apr 30, 2013) [local archive] [external archive]
  15. ^ a b c d Halo 4: The Essential Visual Guide, page 49
  16. ^ Halo: Reach, campaign level ONI: Sword Base
  17. ^ Halo: The Cole Protocol
  18. ^ Halo: Nightfall, episode 1
  19. ^ a b Halo: Escalation, issue #15
  20. ^ Halo: Combat Evolved: Prima's Official Strategy Guide, page 16
  21. ^ Halo 2: The Official Strategy Guide, page 141
  22. ^ Halo: The Art of Building Worlds, page 52
  23. ^ a b Halo: Combat Evolved Anniversary
  24. ^ Halo 2
  25. ^ Halo 2: Anniversary
  26. ^ a b Halo 2: Anniversary: Terminal 2
  27. ^ Halo: Reach, campaign level Tip of the Spear
  28. ^ a b Halo 4
  29. ^ Halo 4: Forward Unto Dawn, episode 4
  30. ^ Halo 4: Spartan Ops
  31. ^ Halo: Escalation, issue 14
  32. ^ Halo: Spartan Assault
  33. ^ Halo 5: Guardians, REQ card: Temple Wraith "In the distant past, Zealots alone had the terrible responsibility of destroying parasite-tainted Forerunner gifts that ran amok after activation. Masterwork Wraith with hardened armor, improving handling, and a faster rate-of-fire for the plasma mortar."
  34. ^ Halo 5: Guardians, REQ card: Temple Ghost "Driven by veteran Zealots who have mastered their impetuous natures, the Temple Ghost is a rare treasure worth its weight in lesser warriors. Masterwork Ghost with hardened armor, improving handling, and plasma cannons that can shoot while boosting."
  35. ^ Halo 5: Guardians, REQ card: Temple Banshee "The sky-chevaliers of the Zealot orders reappeared during the Sangheili civil war. Masterwork Banshee with hardened armor, improved handling, and upgraded fuel rod cannon with reduced fire delay and ability to fire while boosting."
  36. ^ Halo: The Essential Visual Guide, page 197
  37. ^ Halo: Fleet Battles
  38. ^ Halo Waypoint, Canon Fodder - Foundations: "Those rad-looking purple Sangheili in the sleek armor? They’re classified canonically as Spec Ops, not Zealots. It’s important to remember that oftentimes enemy or character tags that you might find within game files are development shorthand and not necessarily final." (Retrieved on Jan 12, 2022) [archive]