Gameplay

The Covenant (level): Difference between revisions

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{{Ratings}}
{{Title|The Covenant}}
{{Era|H3}}
{{Status|Gameplay}}
{{cleanup}}
{{disambig header|the campaign level|the main antagonists of the original [[Halo universe|Halo]] trilogy|Covenant}}
<center>''Looking for the [[Covenant]], the main antagonists of the [[Halo]] games?''</center>
{{Article Quote|Breach the barrier. Stop [[Prophet of Truth|Truth]].}}
{{Level infobox
{{Level infobox
|prev=''[[The Ark (Level)|The Ark]]''
|pagegamelabel=H3
|next=''[[Cortana (Level)|Cortana]]''
|prev=''[[The Ark (level)|The Ark]]''
|next=''[[Cortana (level)|Cortana]]''
|name='''''The Covenant'''''
|image=[[File:H3 TheCovenant Loadscreen.png|300px]]
|game=''[[Halo 3]]''
|game=''[[Halo 3]]''
|name='''''The Covenant'''''
|devname=<code>100_citadel</code>{{Ref/File|Id=H3EK|H3EK|H3EK\tags\levels\solo\100_citadel\100_citadel.scenario}}
|image=[[Image:Chiefarbiter.jpg|370px]]
|player=*[[Master_Chief_(gameplay)#Halo_3|Master Chief]] (player 1)
|player=[[SPARTAN-117]]
*[[Arbiter_(player_character)#Halo_3|Arbiter]] (player 2)
|date= Late [[2552]]/Early [[2553]]
*[[Elite (co-op)|N'tho 'Sraom]] (player 3)
|place=[[The Ark|Installation 00]]
*[[Elite (co-op)|Usze 'Taham]] (player 4)
|Objective=Stop and kill the [[Prophet of Truth]].
|date=[[2552#December|December 11, 2552]]{{ref/Site|D=01|M=6|Y=2020|URL=http://halo.xbox.com/en-us/intel/featured/video/herofortitude/bfe5038b-314a-4f17-a6be-f7613e0e3788|Site=Halo Waypoint|Page=Hero-Fortitude}}
|allies=
|place=[[Installation 00]], in and around the [[Installation 00 Citadel|Citadel]]
*[[Marine]]s
|objective=Stop and kill the [[Prophet of Truth]].
*[[ODST]]s
|partime=00:20:00 {{C|''Master Chief Collection''}}
*[[Elite]]s
|parscore=25,000 {{C|''Master Chief Collection''}}<br/>50,000 {{C|''Halo 3''}}
*[[Pelican]]s
*[[Separist Phantom]]s
*[[Hornet]]s
*[[343 Guilty Spark (Monitor)]]
*[[Flood]](Trick)
*[[Sentinel]]s
|enemies=
*[[Brute]]s
*[[Grunt]]s
*[[Jackal]]s
*[[Hunter]]s
*[[Yanme'e|Drone]]s
*[[Flood]]
**[[Combat Form]]s
**[[Infection Form]]s
**[[Carrier Form]]s
**[[Pure Form]]s
}}
}}
{{Article quote|Breach the barrier. Stop [[Prophet of Truth|Truth]].}}
'''The Covenant''' is the title of the eighth [[campaign]] level of ''[[Halo 3]]''. This level is significant as it is both the longest of the game and the Covenant's last stand. After the Covenant have been defeated, there is only one last threat the [[United Nations Space Command|UNSC]] and [[Sangheili]] have to deal with: the [[Flood]].


'''The Covenant''' is the title of the eighth [[campaign]] mission of ''[[Halo 3]]''.
Upon completing it on the [[Normal]], [[Heroic]], or [[Legendary]] difficulties, the player will earn the [[Last Stand (Achievement)|Last Stand]] [[achievement]] and 40 [[Gamerscore]]. Earning over 50,000 points in the campaign [[meta-game]] on this level will give the player the [[Vanguard]] achievement and 10 [[Gamerscore]].
 
The mission takes place on [[The Ark]]. In this level, you must stop [[Prophet of Truth]] from firing the rings. Before reaching Truth, the [[UNSC]] and [[Covenant]] [[Covenant Separatists|Separatist]] forces must deactivate three towers powering the Prophet's [[citadel]] and face off against a massive vehicular Covenant force, including two [[Scarab|Scarabs]] at one time. Finally, united by the common purpose of stopping the rings, the [[Flood]] offer their alliance with [[Master Chief]] and the [[Arbiter (rank)|Arbiter]] [[Thel 'Vadam]], only to betray them once Truth is dead.


Upon completing it on the [[Normal]], [[Heroic]], or [[Legendary]] difficulties, the player will earn the [[Last Stand (Achievement)|Last Stand]] [[achievement]] and 40 [[Gamerscore]]. Earning over 50,000 points in the campaign [[meta-game]] on this level will give the player the [[Vanguard]] achievement and 10 [[Gamerscore]] points. It is the longest level in  [[Halo 3]] and possibly in the entire Halo series. It is the last level in which you fight the Covenant (excluding the cowering [[Grunt]] on the final level).  It is also the only level that is cut into three rally points, rather than two -- the other is the previous mission, [[The Ark (Level)|The Ark]]. This level is significant as it is the Covenant's last stand. After the Covenant have been defeated, there is only one last threat the UNSC have to deal with: the Flood. It is also the first level in which you can use the [[Spartan Laser]].
==Summary==
On [[Installation 00|the Ark]], the [[Master Chief]] must stop the [[Prophet of Truth]] from firing the rings. Before reaching Truth, the [[United Nations Space Command|UNSC]] and [[Sangheili]] forces must deactivate three towers powering the defensive barrier protecting the Prophet's [[Installation 00 Citadel|citadel]]. They deactivate two towers, but the initial assault on the third tower fails, resulting in Sergeant Johnson being taken prisoner. The Master Chief joins forces with the Arbiter and the other Sangheili and they launch a joint assault on the third tower. The Chief completes Johnson's task and deactivates the final tower, lowering the barrier.  Before the ''[[Shadow of Intent]]'' can begin its assault, however, the [[Flood]]-infested [[High Charity]] emerges from slipspace and crashes into the Ark, damaging the ''Shadow of Intent'' in the process. The UNSC and Sangheili forces make one final ground assault on the citadel, facing off against a massive vehicular [[Covenant]] force, including two [[Deutoros-pattern Scarab|Scarabs]] at once.  


The [[IWHBYD]] [[Skull]] is found on this level, as well as the [[Thunderstorm]] Skull. (Click [[Halo 3 Skulls|here]] for more details on how to acquire them).
After defeating the Covenant forces outside, the Master Chief and the Arbiter enter the citadel, only to discover that Truth is moments away from using Sergeant Johnson to activate the Halo Array. In a desperate effort to stop Truth, Miranda Keyes crash lands her Pelican into the citadel's control room and attempts to rescue Johnson.  However, she is killed by Truth who then forces Johnson to activate the Ark. United by the common purpose of stopping the rings, the [[Gravemind]] offers an alliance with the Chief and the Arbiter. With the Flood's help, the Chief and the Arbiter defeat Truth's remaining followers and shut down the Halos. The Arbiter then personally executes Truth, ending the Human-Covenant war at last. Moments later, however, the Gravemind and the Flood turn against them. Johnson escapes in Keyes' Pelican while the Chief and the Arbiter fight their way back outside. Upon escaping, they finally discover [[Cortana]]'s solution to the Flood: [[Installation 08|a newly-constructed Halo ring]] built to replace the destroyed [[Installation 04]]. When fired, the Halo will cleanse the Flood infestation upon the Ark while leaving the rest of the galaxy unharmed. The Chief realizes that in order to fire it, he must rescue Cortana from High Charity as she still possesses the [[Activation Index]] from the first Halo ring.


{{Spoiler}}
==Transcript==


== Transcript ==
===Trident===
{{Walkthrough}}
=== Trident ===
'''''Three teams. Three towers.'''''
'''''Three teams. Three towers.'''''


[http://www.youtube.com/watch?v=lpbI9ymzarQ '''{''Cutscene''}''']
[http://www.youtube.com/watch?v=KpLrYUtQwVU '''{''Cutscene''}''']


''Five [[Pelican|Pelicans]] fly in. They are followed by two Separatist [[Phantom|Phantoms]]. Behind them is the carrier [[Shadow of Intent]]. The view changes to a large energy barrier surrounded by Covenant Loyalists''
[[File:Trident11.jpg|thumb|300px|The UNSC Pelicans and their Sangheili allies' Phantoms approaching the barrier towers.]]
''Five [[D77H-TCI Pelican|Pelican]]s fly in. They are followed by two [[Sangheili]] [[Ru'swum-pattern Phantom|Phantoms]]. Behind them is the Sangheili {{Class|CAS|assault carrier}} ''[[Shadow of Intent]]''. The view changes to a large energy barrier surrounded by [[Covenant]] forces''


*'''[[Miranda Keyes|Commander Keyes]] (COM)''': "We hit these three generators, and the barrier will fall?"
*'''Commander [[Miranda Keyes]] (COM)''': "We hit these three generators, and the barrier will fall?"


*'''[[343 Guilty Spark (Monitor)|343 Guilty Spark]] (COM)''': "A small section, yes."
*'''[[343 Guilty Spark]] (COM)''': "A small section, yes."


''A Grunt spots the flight formation as it approaches the mainland, jumps, and cowers.''
''A patrolling [[Unggoy]] spots the dropships as they approach the mainland. It jumps and cowers.''


'''[[Miranda Keyes]] (COM)''': Good enough. Johnson, drop the Chief at the first generator, then head to the third. The Elites will punch right down the middle."
*'''Commander Keyes (COM)''': "Good enough. [[Avery Junior Johnson|Johnson]], drop the [[John-117|Chief]] at the first generator, then head to the third. The Elites will punch right down the middle."


*'''[[Sergeant Johnson]] (COM)''': "Roger that."
*'''[[Sergeant Johnson]] (COM)''': "Roger that."


''The Pelicans and Phantoms break formation. Two Pelicans, including [[Kilo 23|Hocus' bird]] carrying the Chief, head towards Tower 1. Anti-Air fire erupts around them.''
''The Pelicans and Phantoms break formation. Two Pelicans, including [[Kilo 023|Hocus' bird]] carrying the Chief, head towards Tower 1. [[Ogab'd-pattern anti-aircraft Wraith|Anti-Air Wraith]] fire erupts around them.''


*'''[[Hocus]] (COM)''': "[[Charlie Foxtrot]]! Tower One approach has active [[Type-52 Anti-Aircraft Artillery|Triple-A]]!"
*'''[[Hocus]] (COM)''': "[[Charlie Foxtrot]]! Tower One approach has active Triple-A!"


''Gunfire hits one of the engines of the following Pelican, forcing it to collide into Hocus' Pelican, tossing the Warthog it carried out onto the ground. The second Pelican swerves out of control.''
''Gunfire hits one of the trailing Pelican's engines, causing it to collide into Hocus' Pelican, tossing its [[M12 Warthog|Warthog]] out onto the ground. The second Pelican swerves out of control and drops its Warthog as well.''


*'''Damaged Pelican Pilot (COM)''': "MAYDAY! I can't control her!" (Pelican drops out of sight, followed by the sound of a crash and a muffled explosion)
*'''Damaged Pelican Pilot (COM)''': "Mayday! I can't control her!"  


*'''Hocus (COM)''': "Pelican down, Pelican down!"
''The Pelican drops out of sight followed by the sound of a crash and a muffled explosion.''


*'''ODST Sergeant ([[Sergeant Pete Stacker|Stacker]]) (COM)''' "Brace yourselves; we're going in a little hot!"
*'''Hocus (COM)''': "Pelican down! Pelican down!"


''Chief grabs a Spartan Laser and jumps off the Pelican with the [[ODST|ODSTs]]''
*'''Sergeant [[Stacker]] (COM)''': "Brace yourselves; we're going in a little hot!"
 
''Chief grabs a [[M6 Spartan Laser|Spartan Laser]] as his Pelican makes a rough landing.''


'''{''Gameplay''}'''
'''{''Gameplay''}'''


*'''ODST Sergeant ([[Reynolds]])''': "Pile out! Go go go! Up the beach! Kill that Wraith!
*'''[[ODST]] Sergeant ([[Reynolds]])''': "Pile out! Go, go, go! Up the beach! Kill that Wraith!"
or
*'''ODST Sergeant ([[Pete Stacker (Marine)|Stacker]])''': "Pile out! Go go go! Alright, up the beach! Take out that Wraith!


*'''Hocus (COM)''': "Commander, this is [[Kilo 23]]. Lost my Wingman and our only [[Warthog|Hog]]. Over."
''or''
 
*'''ODST Sergeant ([[Stacker]])''': "Pile out! Go, go, go! Alright, up the beach! Take out that Wraith!"
 
*'''Hocus (COM)''': "Commander, this is ''Kilo 23''. Lost my wingman and our only 'Hog. Over."


*'''Commander Keyes (COM)''': "Roger that, Hocus. Get out of there!"
*'''Commander Keyes (COM)''': "Roger that, Hocus. Get out of there!"


''The Master Chief and his Squad secure the beach, and destroy the [[Anti-Air Wraith]]''
[[File:Cool odsts.jpg|thumb|300px|A team of ODSTs engage a Jiralhanae War Chieftain.]]
''The Master Chief and the ODSTs storm the beach, eliminate the enemy infantry - including a [[Jiralhanae War Chieftain]] and destroy the Anti-Air Wraith.''


*'''ODST (COM)''': "Beachhead secure, Commander. Hostile Anti-Air has been neutralized."
*'''ODST (COM)''': "Beachhead secure, Commander. Hostile Anti-Air has been neutralized."


*'''Miranda Keyes (COM)''': "Hold position. I'm on my way. Shipmaster, begin diversionary bombardment."
*'''Commander Keyes (COM)''': "Hold position, I'm on my way. [[Shipmaster]], begin diversionary bombardment."
 
*'''[[Shipmaster Rtas 'Vadum]] (COM)''': "I will beat [[Prophet of Truth|the Prophet]]'s shield like a drum. By the time the barrier falls, he will ''beg'' for mercy."
 
''The ''Shadow of Intent'' starts firing plasma torpedoes at the barrier.''


*'''[[Shipmaster Rtas 'Vadum]] (COM)''': "I will beat the Prophet's shield like a drum. By the time the barrier falls, he will beg for mercy."
''A Pelican drops off a [[M274 Mongoose|Mongoose]] and Warthog for the Chief and his Squad. If the existing squad have all died, replacements will also be dropped off.''


''A Pelican drops off a Mongoose and Warthog for the Chief and his Squad.''
*'''Commander Keyes (COM)''': "[[343 Guilty Spark|Spark]] believes Truth can activate the rings at anytime. If he does, [[Earth]], every being in the galaxy... [[Halo Array|Halo]] will kill them ''all''."


*'''Commander Keyes (COM)''': "Spark believes Truth can activate the rings at anytime. If he does, Earth... every being in the Galaxy... Halo will kill them ''all''."
''They mount up and head off for the First Tower.''


''They mount up and head off for the first tower.''
*'''Commander Keyes (COM)''': "Get to the First Tower. Shut it down."


*'''Commander Keyes (COM)''': "Get to the first tower. Shut it down."
''As the Chief drives up the hill towards the 1st generator, he sees the Sangheili Phantoms battling with the other Covenant loyalist Phantoms near the second tower.''
[[Image:Hog_in_the_canyon.jpg|thumb|The [[John-117|Master Chief]] and two [[ODST]]s drive through the canyon leading up to the first tower.]]
''As the Chief drives up the hill towards the 1st generator, he sees the Separatists' Phantoms battling with the other Loyalists' Phantoms on tower 2.''


*'''Sergeant Johnson (COM)''': "Ma'am, we're on the ground. Third Tower in sight."
*'''Sergeant Johnson (COM)''': "Ma'am, we're on the ground. Third Tower in sight."


'''Commander Keyes (Radio)''': "Good. The Arbiter and the Elites have touched down in No. 2."
*'''Commander Keyes (COM)''': "Good. The Arbiter and the Elites have touched down at number 2."
-(Co-op change) '''Commander Keyes (COM)''': "Good. The Elites have touched down in No. 2."
 
''(Co-op Change)'' '''Commander Keyes (COM)''': "Good. The Elites have touched down at number 2."
 
''The strike team reaches the First Tower.''


*'''ODST''': "Objective in sight! Watch for heavy armor!"
*'''ODST/Marine''': "Objective in sight! Watch for heavy armor!"


''Prowlers, Ghosts, a Wraith and a Shade turret stand in the Chief and his squad's way, but the squad eventually clears the armor and other resistance on the perimeter of the tower''
''[[Qavardu Workshop Prowler|Prowlers]], [[Karo'etba-pattern Ghost|Ghosts]], [[Rizsheda-pattern Shade|Shade turrets]], and a [[Zurdo-pattern Wraith|Wraith]] surround the tower, but the squad eventually clears the area.''


*'''Commander Keyes (COM)''': "Chief. You've got to offline that tower."
*'''Commander Keyes (COM)''': "Chief. You've got to offline that tower."
Line 123: Line 117:
*'''Commander Keyes (COM)''': "Get inside that tower. Take it down!"
*'''Commander Keyes (COM)''': "Get inside that tower. Take it down!"


*'''ODST''': "Perimeter secure. Get inside that tower! Stick together! Check your corners!"
''The Chief eliminates the Covenant troops guarding the door.''
 
*'''ODST/Marine''': "Perimeter secure. Get inside that tower!"
 
*'''ODST/Marine''': "Stick together! Check your corners!"
 
''Master Chief gets inside and secures the bottom floor.''
 
*'''ODST/Marine''': "Sir, go on. Tower controls should be up top!"
 
''The ODST and/or Marines hold the bottom floor while the Chief takes the elevator to the top floor.''
 
*'''ODST/Marine''': "We'll secure the area, sir."
 
''Or''


''Master Chief gets inside and secures the bottom floor. The ODST and/or Marines hold while the Chief secures the top floor and deactivates the tower. The Chief secures the top floor, after an encounter with a [[Brute Chieftain]] with a [[Gravity Hammer]] and its Brute Bodyguards.''
*'''ODST/Marine''': "We'll hold things down here."
 
[[File:1223827034 Brute group.jpg|thumb|300px|The Jiralhanae Chieftain and his pack at the top floor of the tower.]]
''On the top floor, the Chief finds a [[Jiralhanae Chieftain]] and its [[Jiralhanae Bodyguard]]s guarding the tower controls. He engages and eliminates the Jiralhanae [[pack]].''


*'''Commander Keyes (COM)''': "Chief, find the tower controls, and shut it down!"
*'''Commander Keyes (COM)''': "Chief, find the tower controls, and shut it down!"
Line 131: Line 142:
''The Master Chief deactivates Tower 1.''
''The Master Chief deactivates Tower 1.''


[http://www.youtube.com/watch?v=MqoOXI4rKzM '''{''Cutscene''}''']
[http://www.youtube.com/watch?v=gKVcfwocWH0 '''{''Cutscene''}''']
 
''Tower 1 shuts down.''


*'''Commander Keyes (COM)''': "Good work, Chief! That's one. The Arbiter should be just about to..."
*'''Commander Keyes (COM)''': "Good work, Chief! That's one. The Arbiter should be just about to..."
-(Co-op change) '''Commander Keyes (COM)''': "Good work, Chief! That's one. The Elites should be just about to..."
 
''(Co-op change)'' '''Commander Keyes (COM)''': "Good work, Chief! That's one. The Elites should be just about to..."


''Tower 2 shuts down.''
''Tower 2 shuts down.''
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*'''Commander Keyes (COM)''': "...that's two! It's all up to Johnson's team now."
*'''Commander Keyes (COM)''': "...that's two! It's all up to Johnson's team now."


''Chief and Commander Keyes watch Tower 3 for a moment. It remains active.''
''The Chief and Commander Keyes watch Tower 3 for a moment. It remains active.''


*'''Commander Keyes (COM)''': "Get back outside, Chief. Wait for transport."
*'''Commander Keyes (COM)''': "Get back outside, Chief. Wait for transport."
Line 146: Line 160:
'''{''Gameplay''}'''
'''{''Gameplay''}'''


*'''Miranda Keyes (COM)''': "Johnson, come in... Over."
*'''Commander Keyes (COM)''': "Johnson, come in. Over."


*'''Johnson (COM)''': "Brute reinforcements, ma'am ''(static)''! We're pinned down!"
*'''Sergeant Johnson (COM)''': "[[Jiralhanae|Brute]] reinforcements, ma'am ''(static)''! We're pinned down!"


*'''Miranda Keyes (COM)''': "I'm on my way!"
*'''Commander Keyes (COM)''': "I'm on my way!"


*'''Sergeant Johnson (Radio)''': "Negative! Fire's too heavy! ''(to his squad)'' Everyone fall back! Now! (Static and cut-off)"
*'''Sergeant Johnson (COM)''': "Negative! Fire's too heavy! ''(to his squad)'' Everyone fall back! Now! ''(static and cut-off)''"


*'''Commander Keyes (COM)''': "Sergeant Major!"  
*'''Commander Keyes (COM)''': "[[Sergeant Major]]!"  


''No response.''
''No response.''


*'''Commander Keyes (COM)''': "Johnson! Can you hear me?! ''(No response)'' Chief, you need to link up with the Arbiter and proceed directly to the Third Tower. Make your way back to the beach."
*'''Commander Keyes (COM)''': "Johnson! Can you hear me?! ''(No response)'' Chief, you need to link up with the Arbiter and proceed directly to the Third Tower. Make your way back to the beach."
-(Co-op change) '''Commander Keyes (COM)''': "Chief, you need to link up with the Elites and proceed directly to the Third Tower. Make your way back to the beach."


''The Chief hurries back to the elevator, and heads back down. After clearing another of group of Jackals and Grunts attacking the Marines holding the lower floor, the Chief and his squad get back outside to their vehicles, or meet up with transport if they have no vehicles left.''
''(Co-op change)'' '''Commander Keyes (COM)''': "Chief, you need to link up with the Elites and proceed directly to the Third Tower. Make your way back to the beach."
 
''The Chief hurries back to the elevator and heads back down. After clearing another group of [[Kig-Yar]] and Unggoy attacking the Marines holding the lower floor, the Chief and his squad get back outside to their vehicles, or meet up with transport if they have no vehicles left.''
 
*'''Marine Driver''': "Get in, sir."


*'''Marine Driver''': "Get in, sir. We gotta get back to the beach."
''The Chief and the Marines head back to the beach. Once there, the Chief and his accompanying soldiers meet up with the [[AV-14 Hornet|Hornets]] and other Marines who held the beach.''


''The Chief and the Marines head back to the beach.''
*'''Hocus (COM)''': "Sir. Got a flight of birds that need an escort. Take the Hornet; get those Pelicans safely to the Third Tower."


===If You Want It Done Right...===
===If You Want It Done Right...===
'''''Close air support.'''''
'''''Close air support.'''''


*'''Hocus (COM)''': "Sir, I've got a flock of birds that need an escort. Take a Hornet; get those Pelicans safely to the Third Tower."
''The Chief gets in a Hornet. He assists the other Hornets in clearing the airspace of Tower 2, which is heavily saturated with [[Type-26 Banshee|Banshees]] and a single Phantom.''
 
----
''If the Chief tries to land at the Second Tower:''
 
*'''Thel 'Vadam (Elite in Co-op) (COM)''': "Second Tower is clear, Spartan, no need to land. Let us hasten to the Third."


''The Chief and his accompanying soldiers meet up with the Hornets and other Marines who held the beach. The Chief gets in a Hornet and the other Hornets assist to clear the airspace of Tower 2.
----


''If the Chief tries to land the Hornet on the Second Tower.''
''They proceed to Tower 3, where they meet heavy resistance both in the air and on the ground.''
*'''Thel 'Vadam (COM)''': "Second Tower is clear, Spartan, no need to land. Let us hasten to the Third Tower."


''They proceed to Tower 3. They reach Tower 3 Airspace, with heavy resistance both in the air and on the ground.''
*'''Pelican Pilot (COM)''': "Objective in sight, Commander... No sign of Johnson or his team."


*'''Pelican Pilot (COM)''': "Objective in sight, Commander...no sign of Johnson or his team."
*'''Commander Keyes (COM)''': "Understood. Chief, clear an [[LZ]], then get inside the tower."


*'''Commander Keyes (COM)''': "Understood. Chief, clear an [[LZ]] then get inside the tower."
[[File:H3 Brute Pack.png|thumb|300px|A Jiralhanae War Chieftain leads his pack against the aerial assault from the UNSC and the Sangheili.]]
''A pair of Anti-Air Wraiths, a standard Wraith, Shade turrets and a large Jiralhanae pack led by a [[Jiralhanae War Chieftain|War Chieftain]] guard the Third Tower. After the [[UNSC]] airborne forces take out the Anti-Air Wraiths, the Sangheili Phantoms arrive and drop off Thel 'Vadam and a group of Sangheili. The Chief uses his Hornet to eliminate any remaining enemy armor and infantry. He then lands the Hornet and joins the Sangheili on the ground. The bodies of Johnson's team litter the tower's entrance, but Johnson himself is nowhere to be found.''


''After the UNSC airborne forces take out the Wraiths, the Separatist Phantoms arrive and drop off Thel 'Vadam and his Elites and assault the tower's entrance. The Chief assists the Elites, securing the outside of remaining armour and infantry. The Chief lands the Hornet and joins the Elites on the ground. The Marines from Pelicans and Hornets follow up, and secure the perimeter. They push on inside the tower, encountering a swarm of Drones, a pair of Hunters and a large pack of Brutes and their Grunt and Jackal subordinates. The Chief, 'Vadam and their allies overcome this defence and secure the bottom floor and the elevator.''
''Marines from the Pelicans and Hornets follow up, and secure the perimeter. The Chief, 'Vadam, and the Sangheili push on inside the tower, encountering a small pack of Jiralhanae at the doorway. Inside, they battle a swarm of [[Yanme'e]] and a [[Mgalekgolo]] pair. Eventually clearing out the opposition, the team moves deeper inside and encounters a larger pack of Jiralhanae, followed by another swarm of Yanme'e. The Chief, 'Vadam and their allies overcome the defenders and secure the bottom floor and the elevator.''


*'''Thel 'Vadam:''' "Darken this tower and the barrier will fall. Go, Spartan! We have no time to waste."
*'''Thel 'Vadam''': "Darken this tower and the barrier will fall. Go, Spartan! We have no time to waste."


'''Vadam and Elites hold the lower level while the Master Chief heads up. The Chief secures the top floor, after encountering another Brute Chieftain with Brute Stalkers.''
'''Vadam and his Sangheili hold the lower level while the Master Chief heads up. The Chief secures the top floor, after defeating a [[Jiralhanae War Chieftain]] wielding a [[Pek-pattern plasma cannon|plasma turret]] and a squad of [[Jiralhanae Stalker]]s.''


*'''Commander Keyes (COM)''': "Hit the switch, Chief, and the barrier will fall!"
*'''Commander Keyes (COM)''': "Hit the switch, Chief, and the barrier will fall!"
Line 194: Line 215:
''The Chief deactivates the Third Tower.''
''The Chief deactivates the Third Tower.''


[http://www.youtube.com/watch?v=SvztpFCXaC4 '''{''Cutscene''}''']
[http://www.youtube.com/watch?v=afhT2Mesrrc '''{''Cutscene''}''']
[[File:Hive.jpg|thumb|300px|As ''Shadow of Intent'' approaches the Citadel, [[High Charity]] arrives at Installation 00.]]
''The barrier falls. The ''Shadow of Intent'' advances on the Citadel.''


''The barrier falls. The Shadow of Intent advances.''
*'''Rtas 'Vadum (COM)''': "Now, Prophet... your end has come."


*'''Ship master Rtas 'Vadum (COM)''': "Now, Prophet... your end has come."
''A massive [[slipspace]] rupture suddenly appears directly above. [[High Charity]] emerges and plummets down to the Ark.''


''A Slipspace rupture suddenly appears. [[High Charity]] emerges and plummets down to the Ark.''
*'''Rtas 'Vadum (COM)''': "High Charity...? By the Gods. Brace for impact!"


*'''Ship master Rtas 'Vadum (COM)''': "High Charity...?! By the Gods, brace for impact!"
''Debris from High Charity strikes right through the ''Shadow of Intent's'' hull. A [[Flood dispersal pod]] then breaks apart in midair. Part of the pod crashes through the window right above the Chief. It stops as it hits the elevator window, glowing eerily. The Chief raises his rifle and prepares to engage the enemy he knows too well.''


''Debris from High Charity strikes right through the Shadow of Intent's hull.  A [[Flood Dispersal Pod]] then breaks apart in midair. Part of the pod crashes through the window right above the Chief. It stops as it hits the elevator window, glowing eerily. The Chief raises his rifle and prepares to engage the enemy he knows too well.''  
'''{''Gameplay''}'''


'''{''Gameplay''}'''
''Flood forms swarm towards the lone Spartan, infecting the corpses of the Jiralhanae in the room. After eliminating the hostiles in the area, the Chief takes the elevator back down.''


''The Chief quickly eliminates the few [[Flood|hostiles]] that arrived in the pod.''
*'''Commander Keyes (COM)''': "Shipmaster, what's your status?"
*'''Commander Keyes (COM)''': "Shipmaster, what's your status?"


*'''Ship master Rtas 'Vadum (COM)''': "Significant damage! Weapon systems disabled!"
*'''Rtas 'Vadum (COM)''': "Significant damage! Weapon system disabled!"


*'''Commander Keyes (COM)''': "Move to a safe distance! Stay away from the Flood."
*'''Commander Keyes (COM)''': "Move to a safe distance, stay away from the Flood."


*'''Ship master Rtas 'Vadum (COM)''': "Why would the Parasite come ''here''?!"
*'''Rtas 'Vadum (COM)''': "Why would the Parasite come ''here''?!"


*'''343 Guilty Spark (COM)''':''(Alarmed)'' "The Ark is out of range of all the active installations! Priority: We must contain this outbreak before-"
*'''343 Guilty Spark (COM)''': "The Ark is out of range of all the active installations! Priority: We must contain this outbreak, before-"


''Keyes interrupts Guilty Spark.''
*'''Commander Keyes (COM)''': "No! First, we stop Truth. ''Then'' we deal with the Flood."


*'''Commander Keyes (COM)''': "No! First, we stop Truth! Then we deal with the Flood."
''The Chief links up with the Sangheili and the Arbiter, who are trying to hold back encroaching Flood forms. After clearing the room, they head back outside, eliminating more Flood forces (including several [[Flood carrier form|carrier forms]]). Arriving outside, they assist Marines engaged in combat with the Flood. A Sangheili Phantom arrives to pick up Thel 'Vadam. The Phantom's side gunner helps clear out any remaining Flood.''


''The Chief links up with the Elites and the Arbiter under attack. After eliminating the Flood in the tower, they get outside to meet Marines engaged in combat with the Flood, and assist. A Separatist [[Phantom]] arrives to pick up Thel 'Vadam.''
*'''343 Guilty Spark''': "Quickly, I must see the point of impact; assess the damage to the Ark."


*'''343 Guilty Spark''': "Quickly, I must see the point of impact; assess the damage done to the Ark."
*'''Thel 'Vadam''': "To the top of these hills, Oracle, no higher. We cannot risk your capture by the Flood."


*'''Thel 'Vadam:''' "To the top of these hills, Oracle, and no higher! We cannot risk your capture by the Flood."
'''Vadam takes 343 Guilty Spark with him.  Meanwhile, Pelicans drop a [[M12G1 Gauss Warthog|Gauss Warthog]], a Mongoose, and a [[M808 Main Battle Tank|Scorpion tank]] for the assault on the Citadel. The Chief, the Marines, and the remaining Sangheili mount up.''


'''Vadam takes 343 Guilty Spark with him. The Pelicans drop a [[M12G1 LAAV]] Warthog, a [[Mongoose]], and a [[Scorpion Tank|Scorpion]] for the assault on the [[Citadel]]. The Chief, Marines, and the remaining Elites mount up.''
*'''Commander Keyes (COM)''': "Shipmaster's carrier is out of commission, Chief. I need ''you'' to take down Truth. The Flood's just going to put pressure on him; accelerate his plans. Punch through the cliffs! Get inside that Citadel!"


*'''Commander Keyes (COM)''': "Shipmaster's [[Covenant Assault Carrier|Carrier]] is out of commission, Chief. I need you to take down Truth. The Flood's just going to put pressure on him; accelerate his plans. Punch through the cliffs! Get inside that Citadel!"
===Journey's End===
 
=== Journey's End ===
'''''Storm the Citadel.'''''
'''''Storm the Citadel.'''''


''The Assault Team gets through the snowy cliffs, where they first encounter few small Covenant emplacements.''
''The Assault Team gets through the snowy cliffs, where they encounter a few small Covenant emplacements. In the distance, [[Type-26 Banshee|Banshees]] and [[AV-14 Hornet|Hornets]] are battling each other.''


*'''Pelican Pilot (COM)''': "Citadel in sight! Brutes are mobilizing everything they've got."
*'''Pelican Pilot (COM)''': "Citadel in sight! Brutes are mobilizing everything they've got."


''The Assault Team clears the cliff, facing Ghosts, Shade turrets and Prowlers. Once then, a Wraith is the only thing standing in their path, and once taken out they meet with Hornet Gunships near the route down into the clearing.''
''The assault team advances across the cliff, facing infantry, Ghosts, Shade turrets, [[Covenant watchtower]]s, Prowlers, and a Wraith. Once the team breaks through the Covenant defenses, they meet up with two Hornet gunships near the route down into the clearing.''


*'''Marine Sergeant (Stacker) (COM)''': "Hornets inbound!"
*'''Stacker (COM)''': "Hornets, inbound!"


''Depending on choice, the Master Chief takes a Hornet and makes his way to the Citadel, when two Scarabs drop down from above.''
[[File:H3 CitadelBattle.jpg|thumb|300px|A Hornet flying above two Scarabs outside the Citadel.]]
''The Master Chief takes a Hornet and makes his way to the [[Installation 00 Citadel|Citadel]] (alternatively, he can stay in whatever vehicle he's currently in). Two [[Deutoros-pattern Scarab|Scarabs]] drop down from above.''


*'''Pelican Pilot or Pete Stacker (COM)''' "I count two Scarabs! Repeat: TWO Scarabs!"
*'''Pelican Pilot (COM)''': "I count two Scarabs! Repeat: ''two'' Scarabs!"


''With the choice Chief chooses, the Assault Team backs him up: The Scorpion Tank fires from a far range, the Warthog and Mongoose move about under the Scarabs to assist Chief in taking their "legs" down, and the Hornets engage the Scarab from the air. But some Ghosts, Banshees and another Prowler help to defend the Scarabs.''
''The Chief engages the Scarabs. The Assault Team backs him up: The Scorpion tank fires from a far range, while the Warthog and the Mongoose move about under the Scarabs to assist Chief in taking their legs down. They are soon joined by a second Warthog. The Pelican and the other Hornets engage the Scarabs from the air. Several enemy Ghosts, Banshees and another Prowler defend the Scarabs.''


''The Chief takes out the first Scarab.''
''The Chief takes out the first Scarab.''


*'''Commander Keyes (COM)''': "First Scarab's down! All units, concentrate your fire on number two."
*'''Commander Keyes (COM)''': "First Scarab's down! All units, concentrate your fire on number two!"


''The Chief takes out the second Scarab.''
''The Chief takes out the second Scarab.''


*'''Miranda Keyes (COM)''': "Both Scarabs down, well done."
*'''Commander Keyes (COM)''': "Both Scarabs down, well done."


''If any minor Covenant resistance is left.''
''If any minor Covenant resistance on the ground is left:''


*'''Miranda Keyes (COM)''': "Marines! Kill the stragglers!"
*'''Commander Keyes (COM)''': "Marines, kill the stragglers!"


''A Separatist Phantom arrives at the Platform leading to the entrance of the [[Citadel]], dropping off Thel 'Vadam and 343 Guilty Spark (firing its main weapon at any remaining hostiles).''
''A Sangheili Phantom decloaks and arrives at the platform leading to the entrance of the [[Installation 00 Citadel|Citadel]], dropping off Thel 'Vadam and 343 Guilty Spark. Any surviving enemy Banshees will flee at this point.''


''If the Chief isn't there when 'Vadam lands.''
''If the Chief isn't there when 'Vadam lands:''


*'''Thel 'Vadam (COM)''': "Spartan, come to me. This platform hides a path!"
*'''Thel 'Vadam (COM)''': "Spartan, come to me. This platform hides a path!"


*'''Commander Keyes (COM)''': "Spark has found a way into the Citadel. He's waiting for you on the platform, Chief. Go!"
''If the Chief stalls:''
 
*'''Commander Keyes (COM)''': "Chief, Spark has found a way into the Citadel. He's waiting for you on the platform, Chief. Go!"


''The Chief lands and meets 'Vadam and 343 Guilty Spark at the top of the Platform.''
''The Chief lands and meets 'Vadam and 343 Guilty Spark at the top of the platform.''


*'''Thel 'Vadam:''' "The Flood scales the citadel's far wall. Activate this bridge, [[343 Guilty Spark (Monitor)|Oracle]]! ''(Turning to the Chief)'' The [[Prophet of Truth|Prophet]] will die by ''my'' hands, not theirs."
*'''Thel 'Vadam''': "The Flood scales the Citadel's far wall. Activate this bridge, Oracle! ''(turning to the Chief)'' The Prophet will die by ''my'' hands, not theirs."


*'''343 Guilty Spark''': "''Calamity!'' If only we had more time!"
*'''343 Guilty Spark''': "''Calamity!'' If only we had more time!"


''The Chief and 'Vadam enter alone. The door they entered through closes and bolts up. The entrance is a large hallway with screens mounted along the walls.''
''Spark activates a light bridge. The Chief and 'Vadam cross it and enter the Citadel alone. The door they entered through closes and bolts up behind them. The entrance is a large hallway with viewscreens mounted along the walls.''


*'''[[Cortana]] ([[Cortana Moment]])''': "[[Gravemind|It]] asked, and I answered. ''(Her tone turns bitter)'' For a moment of safety, I loosed damnation upon the stars."
*'''[[Cortana]] ([[Cortana Moment]])''': "[[Gravemind|It]] asked, and I answered. ''(turns bitter)'' For a moment of safety, I loosed damnation upon the stars."
(During the Cortana moment if you look at the screens on the walls you will see Cortana pop up on the screens.)


*'''[[Prophet of Truth]]''': "My faithful... stand firm..."
*'''[[Prophet of Truth]] (Video COM)''': "My faithful...stand firm!"


[http://www.youtube.com/watch?v=-A5fDiIGHNw '''{''Cutscene''}''']
[http://www.youtube.com/watch?v=rpbEx8tvmLw '''{''Cutscene''}''']


''The screens light up. The Prophet of Truth is seen making another speech. The Chief and 'Vadam hurry to find a way up.''
''Viewscreens around the Chief light up. The Prophet of Truth is seen making another speech. The Chief and 'Vadam hurry to find a way up.''


*'''Prophet of Truth''': "Though our enemies crowd around us, we tread the blessed path! In a moment I will light the rings, and all who believe... shall be saved."
*'''Prophet of Truth (Video COM)''': "Though our enemies crowd around us, we tread the blessed path. In a moment, I will light the rings! And all who believe...shall be saved!"


Master Chief and 'Vadam discover an elevator, with a screen in front of it, showing Johnson behind Truth, held aloft by a [[Brute]]. Johnson punches the Brute in the face to no effect.
''Master Chief and 'Vadam discover an elevator with a screen in front of it showing Sergeant Johnson held aloft by a Jiralhanae. Johnson punches the Jiralhanae in the face, to no effect.''


*'''Commander Keyes (COM)''': "Chief, how close are you?"
*'''Commander Keyes (COM)''': "Chief, how close are you?"
Line 296: Line 317:
''They look up. The height is phenomenal.''
''They look up. The height is phenomenal.''


*'''Master Chief''': "Not close enough."
*'''Master Chief Petty Officer John-117''': "Not close enough."


''The view changes to the Control Centre with Truth.''
''The view changes to the Control Center. Johnson is thrown to the floor.''


*'''Sergeant Johnson''': "That the best you got?"
*'''Sergeant Johnson''': "That the best you got?"


''A Brute Chieftain gives him an amused huff, then picks him up around the neck and begins to strangle him.''
''A [[Jiralhanae Chieftain]] gives him an amused huff, then picks him up around the neck and begins to strangle him.''
 
*'''Sergeant Johnson''': "Oh, come on. Impress me."
 
''Truth turns around and sees what is happening.''
 
*'''Prophet of Truth''': "Stop, you imbecile! He ''wants'' you to kill him!"
 
''He turns back to the Ark's activation console and speaks quietly.''
 
*'''Prophet of Truth''': "I'd prefer that you did not..."
 
''The Chieftain slams Johnson's head into the solid holographic console.''
 
*'''Sergeant Johnson''': ''(to Truth)'' "What's the matter, big shot? Can't start your own party?"
 
[[File:Truth and Johnson.png|300px|thumb|Truth talking to Johnson as Keyes' Pelican charges into the Citadel.]]
 
''Truth leans forward so only Johnson can hear him.''


*'''Sergeant Johnson''': "Oh, come on. Impress me!"
*'''Prophet of Truth''': "I admit, I need [[Reclaimer|your help]]."  


*'''Prophet of Truth''': "Stop, you imbecile! He ''wants'' you to kill him. ''(He turns back to The Ark's console, and speaks quietly)'' I'd prefer that you did not."
''A [[D77H-TCI Pelican|Pelican]] appears behind them unnoticed and rapidly approaches the main window.''  


*'''Sergeant Johnson''': "What's the matter, big shot? Can't start your own party?" [[Image:Truth_and_Johnson.png | thumb | right | Truth talking to Johnson]]
*'''Prophet of Truth''': "But that secret dies with all the rest."


*'''Prophet of Truth''': "I admit, I need your help. (A Pelican appears on screen behind them, unnoticed and rapidly approaching the large window) But that secret dies with all the rest."
''The Pelican smashes through the window and crashes onto the ledge next to them, slamming into a Jiralhanae and sending it flying. Scene fades to black briefly.''


''The Pelican breaks through the window and crashes onto the ledge next to them, crushing a Brute, sending his Spiker flying. Truth is thrown off-screen. (Players who look carefully can see Truth landing about the same spot as the Brute's Spiker.)''
''Fade back in on the Control Center. Mere seconds have passed. A [[Jiralhanae Captain]] gets up, but Keyes blasts it with her [[M90 shotgun|shotgun]].''


''A Brute Captain gets up, but Keyes blasts it with her Shotgun.''
*'''Commander Keyes''': "Johnson! ''(ejects a shell from her shotgun)'' Sound off!"


*'''Commander Keyes''': "Johnson! ''(Keyes ejects a shell from her shotgun)'' Sound off!"
''Johnson climbs up from behind the control terminal, clutching his side.''


*'''Sergeant Johnson''': "(Coughing) Get out of here!"
*'''Sergeant Johnson''': "''(coughing)'' Get - out of here!"


*'''Commander Keyes''': "Not without you!"
*'''Commander Keyes''': "Not without you!"


''[[Brute]]s surround Miranda and Johnson. Miranda fires away at the Brutes with a [[Shotgun]]. Their armour spark from the shots, but the short-range weapon does not do severe damage to them, and they remain on their feet.''
''More Jiralhanae surround Miranda and Johnson. Miranda fires at the closest Jiralhanae with her shotgun. Its armor is damaged, but it remains standing.''


*'''Prophet of Truth''': "You delay the inevitable. One of you ''will'' light the rings."
*'''Prophet of Truth''': ''(off-screen)'' "You delay the inevitable. One of you ''will'' light the rings."


''Miranda Keyes draws a [[M6G Magnum|Pistol]] and aims her weapons both ways.''  
''Keyes draws a [[M6G magnum|pistol]] and aims her weapons both ways.''


*'''Prophet of Truth''': "You cannot hope to kill them all!"
*'''Prophet of Truth''': ''(off-screen)'' "You cannot hope to kill them all!"


''Keyes pauses and lowers her weapons. She looks at her pistol.''
''Keyes pauses and lowers her weapons. She looks at her pistol.''
Line 334: Line 373:
*'''Commander Keyes''': "You're right..."
*'''Commander Keyes''': "You're right..."


''She reluctantly aims the pistol at Johnson.''
''She reluctantly aims the pistol at Johnson. He staggers towards her.''


*'''Sergeant Johnson''': "Do it. Me...then you..."
*'''Sergeant Johnson''': "Do it. Me...then you..."
Line 340: Line 379:
''Keyes hesitates, lowering her pistol slightly with sadness on her face.''
''Keyes hesitates, lowering her pistol slightly with sadness on her face.''


*'''Sergeant Johnson''': ''(urgently)'' "Now!"
*'''Sergeant Johnson''': "''Now!''"


''Keyes straightens up and aims. Several spiker shots are heard. Keyes gasps in pain and drops her weapons. Johnson starts to run to her aid.''
''Keyes straightens up and aims. Several Spiker shots are heard. Keyes gasps in pain and drops her weapons. Johnson starts to run to her aid.''


*'''Sergeant Johnson''': "NO!"
*'''Sergeant Johnson''': "''No!''"


''A Brute Captain restrains Johnson, who still struggles, horrified. Miranda Keyes collapses and dies, with [[seven]] glowing spikes in her back. Truth walks on screen, gingerly holding a [[Type-25 Carbine|Spiker]] in hand.''
''A Jiralhanae Captain restrains Johnson, who struggles, horrified. Keyes falls to her knees, collapses and dies with five glowing spikes in her back. Truth walks on screen gingerly holding a [[Paegaas Workshop Spiker|Spiker]] in one hand. He looks down at Keyes.''


*'''Prophet of Truth''': "Your forefathers wisely set aside their compassion..."  
*'''Prophet of Truth''': "Your [[Forerunner|forefathers]] wisely set aside their compassion..."


''He looks down at Miranda and tosses the Spiker away, and shakes a fist to emphasize his speech.''
''He drops the Spiker, and shakes a fist to emphasize his speech.''


*'''Prophet of Truth''': "...''steeled'' themselves for what needed to be done."  
*'''Prophet of Truth''': "...''steeled'' themselves for what ''needed'' to be done."


''Truth walks up to Johnson.''
''Truth walks up to Johnson, who is still being restrained by the Jiralhanae.''


*'''Prophet of Truth''': "I see now why they left you behind."
*'''Prophet of Truth''': "I see now why they left you behind."
Line 360: Line 399:
''Sergeant Johnson is brought up to the control panel.''
''Sergeant Johnson is brought up to the control panel.''


*'''Prophet of Truth''': "You were weak--''and gods must be strong.''"
*'''Prophet of Truth''': "You were ''weak''. And gods must be ''strong''."


''He forces Johnson's hand down on the panel with a smug look. Johnson, still overcome with grief and shock, doesn't resist. Instantly the Control Terminal begins to change and heighten. Six out of Seven Holographic Halo Rings light up one by one (Excluding Installation 04). At the end of the corridor, the Chief and Thel 'Vadam emerge from the lift. Two Pure Flood Tank Forms drop from above. The Master Chief draws his Assault Rifle and aims, and 'Vadam activates his Energy Sword.''
[[File:Infection Forms Covenant Level.png|300px|thumb|Pod infectors scurry past Thel 'Vadam and the Master Chief.]]
''He forces Johnson's hand down on the panel with a smug look. Johnson, still overcome with grief and shock, doesn't resist. Instantly, the Control Terminal begins to change and heighten. Truth raises his arms in triumph. The scene moves down the corridor, as six out of the seven holographic Halo rings light up one by one ([[Installation 04]] has not yet been replaced, so its ring does not light up). At the end of the corridor, the Master Chief and Thel 'Vadam emerge from the lift. Two Flood [[tank form]]s drop from above. The Master Chief draws his [[MA5C assault rifle|assault rifle]] and aims, and 'Vadam activates his [[Type-1 energy sword|energy sword]].''


*'''[[Gravemind]]''' (speaking through the Pure Flood Tank Forms): "Do not shoot, but listen! Let me lead you safely to ''our'' foe. Only ''you'' can halt what he has set in motion."[[Image:Infection_Forms_Covenant_Level.png | thumb | right]]
*'''[[Gravemind]] (through the tank forms)''': "Do ''not'' shoot, but ''listen!'' Let me lead you safely to ''our'' foe. Only ''you'' can halt what he has set in motion."


''They lower their weapons cautiously. Several [[Infection Forms]] scurry between their feet as the Master Chief and 'Vadam look at each other, obviously not trusting the Flood, but knowing they had no other choice.''
'''Note:''' In the subtitles, the Gravemind says "stop" instead of "halt."


=== Revelation ===
''The pair lower their weapons cautiously. [[Pod infector]]s scurry between their feet toward their common enemy. The Master Chief and 'Vadam look at each other, obviously not trusting the Flood, but knowing that they have no other choice.''


'''{''Gameplay''}'''
'''{''Gameplay''}'''


''Master Chief, The Arbiter, and the Flood begin the assault on the Covenant. After crossing a bridge guarded by heavy weapons, they reach a room with holograms of Truth in the Forerunner systems.''
===Revelation===
''The Master Chief, the Arbiter, and the Flood begin their final assault on Truth. Three bridges stand between them and the Control Center. Resistance on the first bridge consists of Unggoy and Kig-Yar infantry led by a single [[Jiralhanae Captain]], backed up by [[Unggoy Heavy|Unggoy Heavies]].  The Chief and his allies quickly defeat these enemies and cross the first bridge.''
 
''The Chief enters a room with holograms of Truth in the Forerunner systems.''
 
*'''Prophet of Truth (Hologram)''': "How could I have known the Parasite would follow?! Undoubtedly this is the Heretics' doing! A final, ''bitter'' curse. Clear evidence of [[Age of Conflict|''treachery'' long hidden]]!"
 
[[File:2514795-full.jpg|thumb|300px|The Arbiter duels a Brute Chieftain on the Citadel.]]
''At the second bridge, the Chief and 'Vadam encounter the final Covenant defenders - including a [[Jiralhanae]] [[Jiralhanae Chieftain|Chieftain]] wielding a [[Gravity hammer (fiction)|gravity hammer]] and his [[Jiralhanae Bodyguard|Bodyguards]], with Jump Pack Brutes as the main counter-attack force (on higher difficulties, the Jiralhanae are supported by a pair of [[Unggoy Heavy|Unggoy Heavies]] armed with [[Pez'tk-pattern fuel rod gun|fuel rod guns]]). With the help of the Flood, the Master Chief and the Arbiter defeat the last of Truth's followers. They cross the second bridge.''
 
''In the second room, Truth's holograms broadcast a final message.''
 
*'''Prophet of Truth (Hologram)''': "So far are we along the path, that I must strain to hear the clumsy patter of their pursuit. Know this, my brothers: they may foul the way with their charred and broken bones, but they ''will not'' stop the [[Covenant religion|Journey]]."
 
''Resistance on the third bridge has already been crushed by the Flood. The Chief and the Arbiter step over the bodies of fallen Jiralhanae, Unggoy, and combat forms and finally reach the Control Center. A large gap is now all that stands between them and Truth.  The Chief activates a light bridge, allowing them to cross.''
 
[http://www.youtube.com/watch?v=eYqnZuwk3q0 '''{''Cutscene''}''']


*'''Prophet of Truth''': "How could I have known the Parasite would follow?! Undoubtedly this is the Heretics' doing! A final, bitter curse. Clear evidence of [[Age of Conflict|treachery long hidden]]!"
''The Master Chief and Thel 'Vadam cross the light bridge. They pass by an inert Flood corpse, and come across a distraught Sergeant Johnson who is resting Miranda Keyes' lifeless body on his lap by her head next to the Pelican. The pair stop and stare into Keyes' empty eyes, until Johnson closes them gently.''


''At the second bridge, the Covenant forces make their final resistance. At the second room, Truth holograms make a final message.''
*'''Sergeant Johnson''': ''(sighs)'' "Stop [[Halo Array|the rings]]. Save the [[Human|rest]]."


*'''Prophet of Truth''': "So far are we along the path, that I must strain to hear the clumsy patter of their pursuit. Know this my brothers. They may foul the way with their charred and broken bones, but they will not stop the Journey."
''The Chief continues to stare at Miranda, shoulders slumped, obviously disheartened, while 'Vadam approaches the crawling form of Truth, his energy sword turned off but at the ready.''


''The resistance on the third bridge has already been decimated by the Flood. A light bridge is all that remains to reach Truth.''
*'''Prophet of Truth''': ''(weakly)'' "Can you see, Arbiter? The moment of salvation is at hand."


[http://www.youtube.com/watch?v=-OlqVFLumtg '''{''Cutscene''}''']
''The Arbiter grabs Truth by the throat and points his currently deactivated sword in the Prophet's face.''


''Master Chief and The Arbiter cross the light bridge, and come across Johnson, who is resting the dead Miranda Keyes on his lap by her head next to the Pelican. The pair stare into Miranda's empty eyes, until Johnson closes them gently.''
*'''Thel 'Vadam''': "It will not last!"


*'''Sergeant Johnson''': "Stop the rings. Save the [[Human|rest]]."
*'''Prophet of Truth''': "[[Sangheili|Your kind]]...never believed in the promise of the sacred rings."


''The Chief continues to stare at Miranda while 'Vadam approaches the crawling form of Truth, his [[Energy Sword]] turned off but at the ready. He grabs Truth by his robes and points his currently harmless sword in his face.''
''Flood biomass suddenly erupts from Truth's head. Spores spew from his mouth. The Prophet is infected.''


*'''Prophet of Truth:''' ''(Weakly)'' "Can you see, Arbiter? The moment of salvation is at hand."
*'''Gravemind (speaking through Truth)''': "Lies for the weak. Beacons for the deluded."


*'''Thel 'Vadam:''' ''(grabbing Truth by the throat)'' "It will not last."
''At this moment, 'Vadam draws his energy sword back and activates it, ready to kill his former leader. The Master Chief points his assault rifle at Truth in case he is completely taken over by the Flood.''


*'''Prophet of Truth''': "[[Sangheili|Your kind]] ... never believed in the promise of the sacred rings."
*'''Thel 'Vadam''': "I ''will'' have my revenge. On a Prophet, not a plague!"


*'''Gravemind''': (Speaking through Truth): "Lies for the weak. Beacons for the deluded."
''Truth regains control of his body.''


''At this moment, 'Vadam draws his Energy Sword back and activates it, ready to kill his former leader. The Master Chief points his Assault Rifle at Truth, in case he is completely taken by the Flood.''
*'''Prophet of Truth''': "My feet tread the Path. I ''shall'' become a god!"


*'''Thel 'Vadam:''' "I will have my revenge, on a Prophet, not a plague."
''Tentacles begin to sprout on Truth as the Flood infection progresses.''


*'''Prophet of Truth''': "My feet tread the path. I shall become a god!"
*'''Gravemind (speaking through Truth)''': "You will be ''food'' - nothing more."


''Tentacles begin to sprout on Truth as the Flood takes him.''
''The Chief approaches the Ark's control panel, ready to deactivate it.''


*'''Gravemind''': (Speaking through Truth): "You will be food - nothing more."
*'''Prophet of Truth''': ''(realizing what he's about to do)'' "''NO!''"


''The Chief approaches the Ark's Control Panel, ready to deactivate it.''
''The Chief deactivates the Ark. The holographic Halo rings dim. The Flood body begins to stir.''


*'''Truth''': (Realizing what the Chief is about to do) "NO!"
*'''Prophet of Truth''': ''(being held aloft by 'Vadam)'' "I...am...''Truth!'' The ''voice'' of the Covenant!"


''Chief deactivates the Ark. The Seven Holographic Halo Rings dim. A Flood body begins to stir.''
'''Vadam releases Truth briefly, then viciously grabs his neck from behind. Truth's crown falls off as he pitifully gasps for air, trying to grab 'Vadam's hand.''


*'''Prophet of Truth''': ''(Now being held aloft by 'Vadam)'' "I... am... ''Truth!'' The ''''voice'''' of the Covenant!"
*'''Thel 'Vadam''': "And so… you must be silenced."


'''Vadam turns Truth away from him and grabs his neck viciously. Truth's crown falls off as he pitifully gasps for air, trying to grab 'Vadam's hands.''
[[File:TruthDeath-large.jpg|300px|thumb|The Arbiter kills the Prophet of Truth.]]


*'''Thel 'Vadam:''' "And so, you must be silenced."
'''Vadam stabs his sword through Truth's back. It goes clean through him; the two points of the energy sword pierce through his chest as he writhes and screams in pain. Flood spores shoot out of his mouth and the infection lets out a pitiful squeal as both it and its host die. The last of the [[Hierarchs]] is dead.''


'''Vadam stabs his sword through Truth's back. It goes clean through him; the two points of the Energy Sword poke through his chest as he writhes and screams in pain. Flood spores shoot out of his mouth and the infection lets out a pitiful squeal.''
''The Arbiter pulls his sword out and lets Truth's corpse fall to the floor. He lets out a roar of triumph and deactivates his sword. He then turns to the Chief. The Chief gives the Sangheili a nod, acknowledging him for ending the life of the Prophet who declared war on humanity; they then turn to see Johnson carrying Keyes' body into the Pelican. There is a moment of silence as they realize that their victory has not been without loss, but the [[Human-Covenant War]] is finally over.''


'''Vadam lets Truth's corpse fall to the floor. 'Vadam lets out a roar of triumph and deactivates his sword. The Chief looks at him and nods, acknowledging him for ending the life of the Prophet who declared war on humanity; they then turn to see Johnson carrying Miranda's body into the Pelican. Suddenly, the ground begins to tremble, and tentacles rise up out of the ground around them. Chief wields his Assault Rifle and 'Vadam reactivates his sword. They both stare up at the tentacles, which are now reaching high above them. The [[Gravemind]] laughs manically.''
''Suddenly, the ground begins to tremble, and massive tentacles rise up all around them. Chief wields his assault rifle and 'Vadam reactivates his sword. They both stare up at the tentacles which are now reaching high above them. The Gravemind laughs maniacally.''


''Johnson leaps into the Pelican cockpit and starts to take off. The Chief climbs onto the Control Panel of the Ark and jumps onto the Pelican's landing gear. Thel 'Vadam grabs the Chief's hand and just before the Pelican is out of the hole in the Control Room window that Miranda made, both are knocked off by the tentacles, sending the Pelican spiraling out of control. On the ring, the tentacles swerve around them and multiple Flood forms appear.''
''Johnson leaps into the Pelican's cockpit and starts to take off, heading for the hole in the window that Keyes made earlier. The Chief climbs onto the control panel of the Ark and jumps up, grabbing onto the departing Pelican's landing gear. 'Vadam deactivates his sword and grabs the Chief's hand. Just before the Pelican can get out, the tentacles knock both of them off. The Pelican spirals out of control and falls out of sight. 'Vadam and the Chief land in a heap on the Citadel's floor. The Gravemind's tentacles swerve around them and multiple Flood forms can be heard approaching.''


*'''Gravemind''': "Now the gate has been unlatched, headstones pushed aside...corpses shift and offer room, a fate you ''must'' abide!"
*'''Gravemind''': "Now the gate has been unlatched, headstones pushed aside… corpses shift and offer room, a fate you ''must'' abide!"


'''Vadam holds his sword at the ready, and the Chief takes aim. They come back to back.''
[[File:H3-Arbiter and John-117.jpg|300px|thumb|Surrounded by Gravemind's tentacles, John-117 and 'Vadam stand back to back.]]
''The Chief and 'Vadam get back up. 'Vadam reactivates his sword, and the Chief takes aim with his assault rifle. They come back-to-back.''


*'''Thel 'Vadam:''' (almost exasperated) "We trade one villain for another."
*'''Thel 'Vadam''': ''(almost exasperated)'' "We trade one villain for another."


''The tentacles retreat and Combat Forms come up from the control panel.''
''For a moment, the tentacles appear poised to strike. Then - as if sensing a threat (possibly the Sentinels) - the Gravemind suddenly retreats, leaving its minions behind to deal with the pair. Two combat forms jump up from behind the Control Panel.''


'''{''Gameplay''}'''
'''{''Gameplay''}'''


*'''Sergeant Johnson (COM)''': "I can ''barely'' keep hold of her, Chief! No way I could pick you up! Head back to the lift... find a way down!"
*'''Sergeant Johnson (COM)''': "I can ''barely'' keep hold of her, Chief! No way I can pick you up! Head back to the lift... find a way down!"
 
''The Chief and 'Vadam kill the two combat forms and cross back over the light bridge. Both heroes fight their way through hordes of Flood, which have betrayed them now that the Halo rings have been deactivated. Fortunately, [[Sentinels]] have arrived and are fighting the Flood.''


''Both heroes fight their way through hordes of Flood, which have now betrayed them now that the Halo rings have been deactivated.''
''The Chief reenters the room where Truth's first message was broadcasted.''


*'''Cortana (Cortana Moment)''': "I'm a thief... but I keep what I steal."
*'''Cortana (Cortana Moment)''': "I'm a thief...but I keep [[Activation Index|what I steal]]."


''Master Chief and Thel 'Vadam make it back. The lift is not working, so they jump down a shaft at the back of the room.''
''Master Chief and Thel 'Vadam make it back to elevator. The lift is not working, so they jump down a shaft at the back of the room.''


[http://www.youtube.com/watch?v=0Awd8pcBuXM '''{''Cutscene''}''']
[http://www.youtube.com/watch?v=3LI30TaOKWU '''{''Cutscene''}''']


''The Chief lands at the bottom of the shaft, landing in a room not unlike the entrances to the three Shield Towers. He looks beside him as the Arbiter comes down, and then stands up. A flickering, spooky image of Cortana appears in the hallway, running. She starts to turn the corner and disappears, after a split second. The Chief casually walks around the corner as though amused by Cortana's antics, but 'Vadam is confused.''
''The Chief lands at the bottom of the shaft, landing in a room not unlike the entrances to the three shield towers. He looks beside him as the Arbiter comes down, and then stands up. A flickering, spooky image of Cortana appears in the hallway, running. She starts to turn the corner and disappears, after a split second. The Chief casually walks around the corner as though amused by Cortana's antics, but 'Vadam is confused.''


*'''Thel 'Vadam:''' "What do you see?"
*'''Thel 'Vadam''': "What do you see?"


''With 'Vadam trailing far behind, the Chief looks around the corner. He sees a control panel. Cortana appears a second time, again for only a second, walking loftily (and spookily) towards it. She stops at the panel and disappears. The Master Chief goes to the panel and activates it.''
''With 'Vadam trailing far behind, the Chief looks around the corner. He sees a control panel. Cortana appears a second time, again for only a second, walking loftily (and spookily) towards it. She stops at the panel and disappears. The Master Chief goes to the panel and activates it.''


''A view screen slides open, the Chief and 'Vadam step out onto a balcony to watch as a massive structure rises up out of thick fog. It's a Halo Ring, incomplete, rising from inside the Ark's Core. Cortana's plan is becoming clear.''
''A view screen slides open, the Chief and 'Vadam step out onto a balcony to watch as a massive structure rises up out of thick fog. It's [[Installation 08|a Halo ring]], incomplete, rising from inside the Ark's [[Foundry (location)|Foundry]]. Cortana's plan is becoming clear.''


[[File:H3-John-117 343 Arbiter in front Installation 08.jpg|300px|thumb|John-117 tells 343 Guilty Spark he plans to activate the ring.]]
'''Vadam turns and looks at the Chief.''
'''Vadam turns and looks at the Chief.''


*'''Thel 'Vadam:''' "A replacement. For the ring you destroyed."
*'''Thel 'Vadam''': "A replacement. For the [[Installation 04|ring]] you destroyed."


*'''Master Chief''': ''(To a blue glow behind him)'' "When did you know?"
*'''John-117''': "When did you know?"


''Spark hovers up from behind the Chief and 'Vadam and comes up to the Chief.''
''Spark hovers up from behind and comes up to the Chief.''


*'''343 Guilty Spark''': ''(sounding, true to his name, guilty)'' "Just now - but... I had my hopes. What will you do?"
*'''343 Guilty Spark''': "Just now - but...I had my hopes. What will you do?"


*'''Master Chief''': "Light it."
*'''John-117''': "Light it."


*'''343 Guilty Spark''': "...Then we are agreed! A tactical pulse will completely eradicate the local infestation! I will personally oversee the final preparations."  
*'''343 Guilty Spark''': ''(overjoyed)'' "...Then we are agreed! A tactical pulse will completely eradicate the local infestation! I will personally oversee the final preparations."


''He flies enthusiastically around the Chief and 'Vadam, who look at each other, and then flies off toward his new Halo, now talking to himself.''
''He flies enthusiastically around the Chief and 'Vadam and then flies off towards his new Halo now talking to himself.''


*'''343 Guilty Spark''': "Though it will take time to fabricate an activation index, I will see to the letter that..." ''(he becomes too far away and you can no longer hear him)''
*'''343 Guilty Spark''': "Though it will take time to fabricate an [[Activation Index]], I will see to the letter that..." ''(he flies too far away)''


*'''Thel 'Vadam:''' "How will you light it?"
[[File:H3 HighCharityView.jpg|thumb|300px|John-117 and the Arbiter look towards High Charity.]]
''The Arbiter turns to the Chief.''


''They both turn to look at High Charity, knowing that Cortana still has the Halo Index required to activate Installation-04.''
*'''Thel 'Vadam''': "How will you light it?"


==Achievement Help==
''They both turn to look at the crashed [[High Charity]] in the distance, realizing that Cortana still has the Activation Index required to activate the new Halo ring.''


[[Too Close to the Sun]]: At the beginning of the level, don't use up your [[Spartan Laser]].  Once you destroy the Anti-Air Wraith [http://halo.wikia.com/wiki/Type-52_Anti-Aircraft_Artillery], look up and you will see several banshees.  Destroy one of these with the laser and you've got your achievement.
''Fade to black.''


[[Used Car Salesman]]: When you reach  the part where you get a [[Scorpion]], drive this towards the citadel. You will encounter several encampments on the way, and along these will be a few prowlers. If you can hit these correctly with the scorpion gun and destroy the whole vehicle and all 3 enemies, this achievement is easy.
''Level ends.''
 
==Achievements==
The following [[achievement]]s can be unlocked on this mission on the [[Xbox 360]] edition of ''Halo 3''.
{|class="wikitable"
|-align="center"
!Icon
!Name
!Description
!{{Gamerscore|Gamerscore}}
|-align="center"
|[[File:H3 Achievement Last Stand.png]]
|[[Last Stand (achievement)|Last Stand]]
|Finish the seventh mission of the [[Campaign]] on [[Normal]], [[Heroic]], or [[Legendary]].
|{{Gamerscore|40}}
|-align="center"
|[[File:H3 Achievement Thunderstorm.png]]
|[[Thunderstorm (Achievement)|Thunderstorm]]
|Find and claim this skull.
|{{Gamerscore|10}}
|}


==Trivia==
==Trivia==
===Glitches===
{{Main|Glitches}}
[[File:DJC-Mismatch.jpg|thumb|A dead Brute with a [[BR55HB SR Battle Rifle|Battle Rifle]].]]
*If a weapon is dropped on either side of the two elevators the player will be unable to pick it up again, however ammunition can be retrieved from the weapon. However, if the player fires the weapon, the player can retrieve it by quickly holding the RB button when they sees the prompt.
*If one starts at Rally Point Alpha, and head back to the first tower, the elevator controls will be separated from the platform, and if one goes up, one will be stuck, because the controls remain at the bottom of the lift. If one does not go up the lift, the Hornets the player needs to continue the level with will disappear. If one destroys the two Hornets the Marine Pilots offer, the third Hornet will fly down to the player. One can get him out and drive this particular Hornet to the first tower and reach incredible heights. If one goes near the first tower entrance, the Hornet will disappear.
*At Rally Point Alpha, on the island where the Phantom deploys the Anti-air Wraith, one can trick the game into believing that one is stranded on the island. Then the game will spawn a Hornet piloted by a Marine Pilot who will land it on the island and offer it to the player. The player can have infinite Marine Pilots and an infinite number of Pilot controlled Hornets by exploiting this, causing the map to overload.
*Occasionally, when a Banshee pilot dies, or when the player boards one, the Brute will be holding a human Battle Rifle.
*The player can ride in certain Pelicans in this level by bringing their Hornet right up to the back of the Pelican, getting out, and holding "RB". If one does it correctly, one will be riding the Pelican.
*It is possible to get into the second tower that the Arbiter disabled using the [[Time travel glitch]]. The tower's interior is just an empty space with nothing inside, not even floors or walls as one can see [http://www.youtube.com/watch?v=_cvV8T7mELU here].
*After the player makes the Elites the enemy by betraying allies, if the player gets in a vehicle and allows an Elite to board the player, he will be unable to melee or melee the player out.
*The Scorpion Tank cockpit will be closed even before the player enters it, however if the player starts on Rally Point Bravo, the cockpit will be normally opened.
*The [[Phantom riding glitch]] can be performed on this level, making the player disappear in the level.
*The [[Two Arbiters glitch]] can be performed on this level.
*The [[Infected Brute Chieftain]] Glitch may be seen on this level.
*Occasionally, while a corpse is being infected by the Flood, without the first Pod infector dying, another Pod infector may enter it. Despite this, only one Pod infector will be present in the Combat Form. The other Pod infector will be attempting to dig into the corpse.
*The [[Secret Marine on The Covenant]] can be found on this level.
*If one gets to the texture fault where the hidden Marine is, [[Hall of Mirrors|one can see the other player's screen]]. If one drives into it, the player will be erased out of the map.
*During the battle with the two Scarabs, if the player boards one of the Hornets (as opposed to piloting it him/herself), then the Hornet's pilot will take the player to the Scarab, and return to pick up the player when the player destroyed the Scarab's core. The AI-piloted Hornet will then take the player to the second Scarab, and repeat the sequence.
*If the player destroys a Scarab's power core right after it lands, the player and everyone else on the [http://www.youtube.com/watch?v=5ev-IoalnQs Scarab will be thrown across the map]. It can also be performed if one rides in a Hornet and jump off when one is over the Scarab. Then one must bypass the enemies and melee the power core.
*On Co-op, if the player glitches into the Citadel, the Flood will become the enemy.
*Using the time travel glitch, one can trigger a special glitch seen [http://www.youtube.com/watch?v=-2k-3bFcSno here.] As a hint of what will happen is that one scene will be interlaced with another one and the music will blend.
*It is possible to "control" a Scarab in this level. First, kill one Scarab then land on the other. Kill all enemies then stand on the top. It will walk towards the direction the player is aiming at because it's AI is scripted to follow the player.
*If one retains 343 Guilty Spark by destroying the Separatist Phantom that comes to pick up Arbiter and deploy an Auto-turret facing Guilty Spark, the Auto-turret will shoot at him for unknown reasons.
*The player can jump over the chasm where they is supposed to activate a light bridge and reach Truth by using a Gravity Hammer and a Plasma Grenade. By grenade jumping backwards and using the Hammer at the peak of the jump, the player can be propelled across the chasm, but even if they lands safely, the bridge will strangely activate on its own, and the cutscene will play.
*After the cutscene where [[Thel 'Vadam|Arbiter]] has killed [[Prophet of Truth|Truth]], if the player melees the Prophet, the dead body will fall through the platform.
*It is possible to board the Phantom the Arbiter goes into by jumping in quickly before he goes in. Afterwards, the player will fall of and die, or, if they are holding a turret, the Phantom will stay invisible and immobile.
*If the player happens to use Acrophobia Skull and not using the elevator to the control tower, the Brute Chieftain and Brutes at the first tower will not attack or move if the player flies above. When at the third tower, however, the War Chieftain and Stalker Brutes will shoot the player but will not move. The Stalker Brutes will also not turn invisible at that point.
===Mistakes===
*In the first cutscene, when the [[M12 Warthog|Warthog]] is knocked from the Pelican carrying [[John-117]] during the beach approach, it is intact and undamaged when it hits the ground, but when the player walks up to it in gameplay, it is destroyed and in pieces, most notably with the wheels missing. Also in the first cutscene, the Warthogs attached to the Pelicans are clearly troop transports, yet when the player surveys their wreckage during gameplay, the models actually have destroyed LAAGs.
*When gameplay first starts in the beginning of the level, there are 2 Pelicans dropping UNSC forces instead of only Hocus' Pelican. This is done mostly for 3-4 players co-op.
*The [[D77H-TCI|Pelican]] that crashes at the start flies past the wreckage and lands at the waterfall—it doesn't land where its crash site was positioned. Sometimes, its two pilots' bodies can be found in or around the water below the waterfall.
*When one deactivates the shield in the third tower where Johnson failed to do so, one is attacked by Flood who come crashing through the window. However, when the tower is seen from outside (the snowy area outside the Citadel), the glass is intact.
*When the player is in the area where the two Scarabs are, one can see a huge air battle in the sky, Hornets and multiple Banshees squadrons. This battle, however, is scripted and will repeat in every play-through. One can look at this battle closer with the Theater mode or at the Secret Marine emplacement. As observed in Theater mode, the Pelicans and Hornets are badly textured, but Banshees remain the same.
*There are marked landing spots on where the Scarabs land.
*During the first cutscene that takes place in the Citadel, the screens in the "foyer" show Johnson being held by a Brute Minor. Later in that cutscene, however, the Brute inexplicably changes into a Chieftain. It is possible that the Brute Minor had quickly "passed" Johnson to the Chieftain when the Master Chief and Arbiter gaze at the lift's height, however, no Minor is present later the cutscene, only the Chieftain's bodyguards.
*At the same screen mentioned above, the Prophet of Truth was already out of his gravity throne, as the 2 golden "spikes" on the throne were missing.
*In the same cutscene, when Miranda crashes her Pelican through the foyer, for a split second one can see the top of the control room fail to fully render before the top of the room inexplicably reappears as her ship goes down.
*In the opening cutscene of ''Revelation'', if one has the subtitles turned on, when the Gravemind says "halt", the subtitles read "stop".
*When the Prophet of Truth is killed by the Arbiter during the cutscene, he loses his crown. However, when the gameplay resumes and Truth is dead on the floor, he is still wearing his crown.
*Near the end of the cutscene in which the Arbiter kills the Prophet of Truth, two Brute Flood Combat Forms are seen climbing over the Ark's controls to attack the Chief and the Arbiter. However, when gameplay resumes, it is two Elite Flood Combat Forms that are standing in front of the Ark's controls.
*When the Scarabs fall down from the sky, it seems as if they fall out of nowhere.
===Easter eggs===
{{Main|Easter eggs}}
*The [[Halo 3 skulls#Thunderstorm|Thunderstorm]] and [[Halo 3 skulls#IWHBYD (I Would Have Been Your Daddy)|IWHBYD]] Skulls can be found on this level.
*The [[Siege of Madrigal]] song and [[Microsoft Sam]] can be heard on this level.
===References===
*The first chapter of the level is named "''Trident''". This refers to the three towers and the Citadel. There are three spikes on a trident—a metaphor for the towers. The handle that the spikes lead up is a metaphor for the Citadel.
*In the opening cutscene, there are [[Seven|7]] ally dropships in total: 5 Pelicans and 2 Separatist Phantoms.
*The [[Marathon]] symbol can be seen in the middle of all the elevator control panels present in the level.
*The platform at the end of the Citadel could be a large Marathon symbol, due to the break in the large platform in the front, and the smaller circle in the center.
*The window of the Citadel becomes a prominent Marathon symbol after Commander Keyes crash into the Citadel.
===Miscellaneous===
===Miscellaneous===
*The Warthogs that Hocus and her wingmate are carrying sometimes appear as [[Troop Transport Warthog]]s in the cutscene, but will be turreted Warthogs during gameplay.
[[File:71109171-Medium.jpg|thumb|The [[Marathon]] symbol that appears on the elevator control panels.]]
*There is a small [[Secret Room On The Covenant|"secret" room]] on this level that can be accessed using a glitch.
*The Legendary symbol, granted for completing this level on Legendary, can be seen in the Campaign lobby, and is one of the two symbols that is darker than the rest.
*When the Arbiter gets on the [[Phantom]] with 343 Guilty Spark, look at him closely; you'll find that one of his arms will be missing, or twisted and touching his lower back.
*This level is the last level in which the player fights the Covenant (excluding the Easter Egg [[Grunt]] on the final level).  It is also one of only four levels that is cut into three rally points, rather than two—the others are the previous levels, ''[[The Ark (level)|The Ark]]'', ''[[Sierra 117]]'', and ''[[Crow's Nest]]''.
*At the very end of the level (right after [[Truth]] gets killed by the Arbiter), if you turn around and look above the glass that Keyes' [[Pelican]] crashed through, there is a prominent [[Marathon]] symbol.
*[[Bungie]] has stated that this is the longest level in the whole ''Halo'' Trilogy, partially because it is the Covenant's ''last stand'' against Humanity. It is also the only Campaign level where players can use [[AV-14 Hornet]]s.
*There is a second [[Spartan Laser]] near the crashed Pelican at the beginning of the level. It is only there when you are playing on [[Easy]] or [[Normal]].
*This is one of the only two levels where the player can achieve [[Too Close to the Sun]], the other being ''[[The Storm (level)|The Storm]]''.
*[[Bungie]] has stated that this is the longest level in the whole Halo Trilogy, partially because it is the Covenant's ''last stand'' against Humanity. It is also the only Campaign level where players can use [[Attack_VTOL-14_Hornet|Hornets]].
*This is the second and last level in ''Halo 3'' to have [[ODST]]s fight alongside with the player.
*[[How to Pilot an AA Wraith|Hijacking the first Anti-Air Wraith in the level]] will make progressing up to the first tower a lot easier; you will also be able to bombard the Covenant forces hiding in the hallway just before the tower's entrance. A video of this can be found here: [http://www.youtube.com/watch?v=QoI0Ap9fUdU AA Wraith Glitch]
*This is the only level in which friendly dropships can be destroyed. The two Separatist Phantoms that appear outside the third tower can be destroyed. Their door-mounted Plasma Cannons can also be blown off from the ground, and are very useful against the Drones inside the third tower.
*During the first cutscene that takes place in the Citadel, the screens in the "foyer" show Johnson being held by a Brute Minor. Later in that cutscene, however, the Brute inexplicably changes into a Chieftain.
*At the point where you reunite with the Arbiter and 343 Guilty Spark after defeating the [[Scarabs]], if there are any surviving [[Covenant]] forces nearby, 343 Guilty Spark will attack them with the same energy beam he uses against you in the [[Control Room]] [[Halo (Level)|later]] in the game.
*Throughout the level, there are several spelling errors in the cutscenes' subtitles.
*When you use the elevator to ascend to the tops of the first and third shield towers, the Marathon symbol can be seen in the middle of the elevator control panels.
*This level is the only level in the Halo Trilogy where you ally with the Flood.
*This is the last level in the Halo Trilogy that you fight Covenant enemies (excluding the [[Final Grunt]]).
*When the Prophet of Truth is killed by the Arbiter during the cutscene, he loses his crown. However, when the gameplay resumes and Truth is dead on the floor, he is still wearing his crown.
*When you deactivate the shield in the third tower where Johnson failed to do so, you are attacked by Flood who come crashing through a window. However, when the tower is seen from outside (in the area with the two Scarabs), the glass is intact.
*The first chapter of the level is named "''Trident''". This refers to the three towers and the Citadel. There are three spikes on a trident -- a metaphor for the towers. The handle that the spikes lead up is a metaphor for the Citadel.
*This is the only level in which friendly dropships can be destroyed. The two Separatist [[Phantoms]] that appear outside the third tower can be destroyed. Their door-mounted Plasma Cannons can also be blown off from the ground, and are very useful against the Drones inside.
*At the beginning of the level, [[Sergeant Stacker]] is usually among the [[ODST]]s that join the Master Chief in battle.
*This is the only level in the Halo Trilogy that involves a battle against two Scarabs at the same time.
*This is the only level in the Halo Trilogy that involves a battle against two Scarabs at the same time.
*It is possible that some Covenant forces may have survived in the end and fled to their home planets or other strongholds, despite theories of complete annihilation and the [[Shipmaster]]'s claim of decimating the Covenant fleet; two Scarabs are orbitally dropped onto the battleground from orbiting Covenant ships, presumably [[Assault Carriers]]. This may also explain presence of the Final Grunt and Covenant weapons on [[Halo (Halo 3 Level)|Installation 04 (II)]].
*This is the first and only level in the trilogy in which the [[Flood]] are allies to the player.
*It is possible to get a [[Mongoose]] or a [[Warthog]] onto the one of the [[Scarab]]s in the Scarab fight. Bungie has conveniently placed ramps leading up to both Scarabs as soon as they land. Grab a Mongoose or a Warthog and just line up the Scarab when you jump.
**Attacking your Flood allies will not cause them to turn against you, nor will the Arbiter react except for a few comments.
*If you activate an [[Auto Turret]] during your cooperation with the [[Flood]], the Flood and the Auto Turret will try to kill each other.
*This level and ''[[High Charity (level)|High Charity]]'' are the only levels in the trilogy in which Brutes can be seen engaging the Flood.
*During the [[Cortana Moment]] when you enter the Citadel, if you look at the screens on either side of the walkway, you can see them playing out the very same Cortana Moment you are experiencing.
*This level and ''[[Floodgate]]'' are the only levels in ''[[Halo 3]]'' to have [[Sangheili]] allies besides [[Thel 'Vadam]].
*The beginning of the level is very similar to the beginning of [[the Silent Cartographer]] in ''[[Halo: Combat Evolved]]''.
**It is also the only one of the two where the player can, by default, stick an Elite with a plasma grenade to get an Energy Sword on single-player. If the Mythic Skull is turned on, they can survive the stick, but only if the stuck Elite is a Major.
*It is possible, that in the last cut-scene of this level, Mendicant Bias may have used a hologram of Cortana to show the Master Chief the controls of the newly constructed Halo Ring. This would make sense since Mendicant Bias would have control over the Ark's systems to generate a hologram and Cortana would not. Furthermore, it is also possible that Mendicant Bias may have also been simply reminding the Chief that he will need Cortana to activate the Halo Ring; thus explaining why she is seen walking up to the pedestal.
**If you wish to get a fully-charged sword, you must quickly trade weapons with the Elite as he is facing you, as he will slowly switch to his other weapon if you are not quick enough. (It is possible to do it on ''Floodgate'', but if you want your allies to live, it is much easier to do on co-op.)
*The platform at the end of the Citadel could be a large Marathon symbol, due to the break in the large platform in the front, and the smaller circle in the center.
*The Sangheili allies at the third tower will differ in number of [[Sangheili Minor|Minors]] and [[Sangheili Major|Majors]] depending on difficulty.
*The [[Pelican]] that crashes at the start flies past the wreckage and lands at the waterfall -- it doesn't land where it's crash site was positioned. Sometimes, its two pilots' bodies can be found in or around the water below the waterfall.
**Four minors and one major in Easy, three minors and two majors on Normal, two minors and three majors on Heroic, and one minor and four majors on Legendary.
*If you look closely at the activation panel of the elevators leading to the tops of the towers, you can make out the Marathon symbol.[[Image:71109171-Medium.jpg|thumb|The [[Marathon]] symbol that appears on the elevator control panels.]]
**The only way for all the Elites to be Majors is to have the Thunderstorm skull on.
*When in the third tower that [[Johnson]]'s team was to deactivate, if you listen where the pack of Brute Stalkers are, one can hear the same biblical chanting one could hear in ''[[Halo 2]]'' from cut scenes in <i>High Charity</i>.
**This is also the only level where living Minors can be seen during gameplay.
*The [[Cortana Moment]] "''I'm a thief. But I keep what I steal!''" is a reference to the [[Activation Index]] of [[Installation 04]], and gives a hint to what the next level will be about.
*It is possible to get two Elites to ride in the Gauss Warthog if that is the preferred vehicle. One step is giving a Fuel Rod Cannon or a Rocket Launcher to the one closest to the warthog, as he will get in the passenger seat once you get in the driver seat. The second step is to head-shot the marine gunner, who will be replaced by a Sangheili manning the Gauss cannon. However, this will only work on single-player, as the NPC Elites will not progress further than the third tower on co-op.
*After the Scarab battle, when [[Guilty Spark|Guilty Spark]] opens the energy bridge, you can rush through the gate and leave the Arbiter behind. The door will close and you will be walking on the hallway alone. However, when the Cortana Moment starts playing, the Arbiter will suddenly fade in behind you.
*[[Drive an AA Wraith|Hijacking the first Anti-Air Wraith in the level]] will make progressing up to the first tower a lot easier; one will also be able to bombard the Covenant forces hiding in the hallway just before the tower's entrance. A video of this can be found here: [http://www.youtube.com/watch?v=QoI0Ap9fUdU AA Wraith Glitch].
*This is only level in [[Halo 3]] when you fight [[Banshees]] in a dogfight.
*This is the first level in which the player can use the [[Spartan Laser]].
*This is the only level in the Halo trilogy where you may see a live Brute become infected by the Flood.
*If played on Easy or Normal difficulties, there is a second [[Spartan Laser]] near the crashed Pelican at the beginning of the level.  
*Right before "''Revelation''", when [[Gravemind]] is speaking through the Tank Forms, if subtitles are active on your screen, it will say that the [[Gravemind]] is saying "Only you can stop what he has set in motion", when he actually says "Only you can ''halt'' what he has set in motion."
*It is possible to progress through the level without destroying the Anti-air Wraith in the beginning. The Pelican will not arrive and no enemies will spawn in the canyon that one would otherwise drive through, until one reaches the area around the tower.
*Sometimes, when dogfighting with the [[Banshees]], the [[Brute]] pilots will be wielding [[Battle Rifle]]s. This is the only time in ''Halo 3'' when (uninfected) Brutes wield [[UNSC]] weapons, though this is probably unintentional.
*It is possible to get a [[Mongoose]] or a [[Warthog]] onto the one of the Scarabs in the Scarab fight. Bungie has conveniently placed ramps leading up to both Scarabs as soon as they land. Grab a Mongoose or a Warthog and just line up the Scarab during the jump.
*With a bit of work, a Warthog can be carried on top of the Hornet. It will, however, disappear when the Hornet reaches the Third Tower; this is the result of activating a loading point.
*At the point where the player reunites with the Arbiter and 343 Guilty Spark after defeating the [[Deutoros-pattern Scarab|Scarabs]], if there are any surviving [[Covenant]] forces nearby, 343 Guilty Spark will attack them with the same energy beam he uses against the player in the [[Control Room]] [[Halo (Halo 3 level)|later]] in the game.
*You cannot control the two Anti-Air Wraiths that guard the 3rd tower. You also cannot destroy them with anything other than the [[Hornet]]'s weapons. Trying to get out and destroy them on foot won't work.
*Upon entering the Citadel (after one defeated the two Scarabs), the Cortana Moment the player experiences before the cutscene is projected on the holoscreens in mirror image to what is in their visor.
*There are a total of 10 Brute Chieftains on this level.
*During the final fight with the Covenant, the door leading to the room that leads to Truth can only be opened when the Chieftain goes down.
*There are no Elites in the Phantoms that take off from the second tower.
 
*On Easy or Normal, you can make the level easier for you if you give an ally a Spartan Laser and the Fuel Rod Gun the Chieftain drops, and use the AA wraith.
==Gallery==
*You can skip the battle at Tower One by going to the left section of the tower, and jumping onto some [[Covenant]] supply containers. Jump into the floor above it with the [[Terminals|Terminal]], and you can go straight to the elevator, skipping all the other battles.
===Concept art===
*If you leave the [[Hunters]] in the Third Tower alone, there'll be no [[Combat Forms]], or only one to four.
<gallery>
File:H3 CovenantApproachConcept.jpg|Concept art of the Pelican approach at the level's start.
File:H3 CovenantBridgeConcept.jpg|Concept art of a bridge that did not make the finalized level.
File:H3 Ark Warthog Concept.jpg|Early concept art of the level's closure.
File:H3 CitadelConcept.jpg|Early concept art of the Citadel.
File:H3 Concept ArkSpokedStructure.jpg|Concept art for the Citadel.
File:H3 InteriorCitadelConcept.jpg|Early concept art of the Citadel's interior.
File:H3 Installation08 Reveal Concept.jpg|Concept art of Installation 08's reveal.
</gallery>
 
===Storyboards===
<gallery>
File:H3 TheCovenant Storyboard 1.jpg
File:H3 TheCovenant Storyboard 2.jpg
File:H3 TheCovenant Storyboard 3.jpg
File:H3 TheCovenant Storyboard 4.jpg
File:H3 TheCovenant Storyboard 5.jpg
File:H3 TheCovenant Storyboard 6.jpg
File:H3 TheCovenant Storyboard 7.jpg
File:H3 TheCovenant Storyboard 8.jpg
File:H3 TheCovenant Storyboard 9.jpg
File:H3 TheCovenant Storyboard 10.jpg
File:H3 TheCovenant Storyboard 11.jpg
File:H3 TheCovenant Storyboard 12.jpg
File:H3 TheCovenant Storyboard 13.jpg
File:H3 TheCovenant Storyboard 14.jpg
File:H3 TheCovenant Storyboard 15.jpg
File:H3 TheCovenant Storyboard 16.jpg
File:H3 TheCovenant Storyboard 17.jpg
File:H3 TheCovenant Storyboard 18.jpg
File:H3 TheCovenant Storyboard 19.jpg
File:H3 TheCovenant Storyboard 20.jpg
File:H3 TheCovenant Storyboard 21.jpg
File:H3 TheCovenant Storyboard 22.jpg
File:H3 TheCovenant Storyboard 23.jpg
File:H3 TheCovenant Storyboard 24.jpg
File:H3 TheCovenant Storyboard 25.jpg
File:H3 TheCovenant Storyboard 26.jpg
File:H3 TheCovenant Storyboard 27.jpg
File:H3 TheCovenant Storyboard 28.jpg
File:H3 TheCovenant Storyboard 29.jpg
File:H3 TheCovenant Storyboard 30.jpg
File:H3 TheCovenant Storyboard 31.jpg
File:H3 TheCovenant Storyboard 32.jpg
File:H3 TheCovenant Storyboard 33.jpg
File:H3 TheCovenant Storyboard 34.jpg
File:H3 TheCovenant Storyboard 35.jpg
File:H3 TheCovenant Storyboard 36.jpg
File:H3 TheCovenant Storyboard 37.jpg
File:H3 TheCovenant Storyboard 38.jpg
</gallery>


===[[Glitch]]es and [[Easter Egg]]s===
===Screenshots===
*If you start at Rally Point Alpha, and head back to the first tower, the elevator controls will be separated from the platform, and if you go up, you will be stuck, because the controls remain at the bottom of the lift. If you do not go up the lift, the Hornets you need to continue the level with will disappear.
<gallery>
*During the Scarab battle, three Hornets will fly around the area, but they are too far up in the air to receive damage. Very occasionally, a glitch will activate, letting the player fly a [[Hornet]] or [[Banshee]] up to these Hornets. At this close distance, the Hornets have noticeably less detail and are slightly two-dimensional.
File:H3 Menu 08 The Covenant.png|Preview of the level in ''Halo 3'' menu.
*If you get to the texture fault where the hidden Marine is, [[Mirror, Mirror on the Wall|you can see the other player's screen]]. If you drive into it, you will be erased out of the map. <!-- what hidden Marine where? from what I hear, there're several. -->
File:H3 TheCovenant Water Panorama.jpg|Panorama of the ocean on the level.
*When you fight the two Scarabs, if you look at the ground where the Scarabs land, you can see the two big, gray circles that are caused by the impact of their landing, even though the [[Scarab]]s are still in midair.
File:H3 TheCovenant Towers Panorama.jpg|Panorama of the barrier towers.
*The [[Siege of Madrigal]] song and [[Easter Egg]] can be heard on this level.
File:H3 TheCovenant Island Panorama.jpg|A panorama of the level.
*It is possible to get into the second tower that the Arbiter disabled using the [[Time Travel Glitch]]. The tower's interior is identical to that of the first tower, but with all objects missing, even the Terminal.
File:Distant Islands.jpg|Islands off the main battleground's coast.
*The [[Disappearing on The Covenant (Level)|Disappearing on The Covenant]] glitch can be performed on this level.
File:Anti-Anti-Air.jpg|The UNSC fighting Covenant anti-air emplacements.
*The [[Two Arbiters Glitch]] can be performed on this level.
File:Barrier Covenant Battle.jpg|Three Phantoms containing the Arbiter's team flying to the second tower.
*Go to Rally Point Bravo and jump on a Mongoose before the name of the level disappears. Ride to where a Marine says "Citadel in sight," and then jump off. If you time it right, you will lose your cross-hairs for your weapons and your HUD, weapon, and hands will vanish, though any shots you fire will still be visible. If you look completely down, you will find that your character is holding an invisible weapon with infinite ammo.
File:Hog in the canyon.jpg|John-117 and two ODSTs drive through the canyon leading up to the First Tower.
*There is an interesting glitch on this level in the area with the two Scarabs. First, make sure you have a loaded shotgun. Then jump into a hornet and fly straight towards the Scarab on the left. Get next to it so that when you get out you will disembark towards it. As soon as it stops with the whole nose-in-the-air thing, jump off and run towards the control organisms. Blast away with the shotgun. You should be thrown very far in a random direction if you kill the Scarab in time. It is possible to get the "''Revelation''" chapter if you are flung to the top of the Citadel. This can also be done if you land on it right away and blast it while it is still getting up.
File:John 117 Master Chief Petty Officer.jpg|John-117 and two ODSTs engaging Covenant forces in a Warthog.
*The [[Mirror, Mirror on the Wall|hall of mirrors effect]] can be seen in multiple locations in this level.
File:HTMCC-H3 Cooperative.png|John-117, Thel 'Vadam, N'tho 'Sraom, and Usze 'Taham on cooperative play.
*There is a second way to get two Arbiters, although it sometimes does not work and it happens before you activate the bridge to the Prophet of Truth. When Spark is opening the bridge for you and the Arbiter to enter the Citadel, push the Arbiter off of the bridge. Before he can get back up, enter the Citadel and enter the cut scene. The Arbiter will be fighting with you normally, but when you reach the place where you activate the bridge and enter the cut scene where Truth is killed, push the Arbiter off. Although it does not work all the time, sometimes the Arbiter will respawn with the Arbiter you pushed off the bridge before you entered the Citadel.
File:H3 BruteStalkers&WarChieftain.png|A group of Jiralhanae Stalkers being led by a Jiralhanae War Chieftain.
*It is possible to go underwater and explore around, go to the first rally point and get your friend on a [[Hornet]] and go up to the [[Pelican]] let your friend walk into the pelican and shoot the pelican with your missiles into it is out of the barrier (this will take a few minutes) then make your friend jump out and then you can explore around.
File:H3-Sangheili.jpg|A group of Sangheili at the third barrier tower.
*If you throw a [[Frag Grenade]] at one of the [[Scarabs]] organ section, you may be teleported into a random spot high in the air, and you will fall to your death.
File:Bowl-large.jpg|The cliff sides of the citadel.
*After you defeat the two Scarabs, go to the opposite side of the citadel where you would hear "The Siege of Madrigal" and every 3-5 minutes, you can hear [[Microsoft Sam]] say something. This only works if you start the level from the beginning on Normal or higher difficulties.
File:H3 TheCovenant CitadelDogfight.png|The dogfight raging above the citadel.
*When going on the elevators to the bottom of the towers its possible to get stuck in the blue beam by activating the elevator then waiting a little then jumping and falling on the beam but you can get off.
File:H3 Scorpion firing at a Scarab.jpg|A Scorpion fires its weapons at the Scarab.
*There is a very unpredictable glitch that only works about once every 20-30 tries. It is well worth trying, as it makes you invulnerable for a section of the level and gives you a full Spartan Laser for the later stages. To do this, give an ODST the Spartain Laser as soon as you get off the Pelican at the start of the level. Without dying, play until the two vehicles come. You can choose either vehicle, but it is generally more effective if you take the Mongoose and get the ODST with the Splaser to climb on the back. From this point, it doesn't matter how often you die, though the fewer deaths you have, the more likely the glitch will work. Use the ODST to kill the two Banshees, and then proceed up the cliff. Deactivate the tower then end the cutscene before it says "''It's all up to Johnson now.''" and make your way out of the tower. When the additional vehicles are dropped at the tower, get into the driver's seat of the Troop Transport Warthog, and make sure the ODST carrying the Splaser climbs into the passenger seat. If the glitch has worked, then when driving down the hill, you should pass straight through any trees or small rocks that you would normally crash into, and when you get to the Hornets, you should be invulnerable no matter how often you are hit.
File:Ark - Citadel.jpg|A view of the citadel.
*There are four ways to fly a Banshee on this level.
File:HTMCC-H3 N'tho&Usze3.png|N'tho 'Sraom and Usze 'Taham in the Installation 00 citadel on cooperative play.
*#Take a Plasma Pistol or Power Drain from the first tower, and then grab a hornet and fly to a cliff near the flying Banshees. When they approach your position, throw the Power Drain or shoot an overcharged plasma shot from the Plasma Pistol. If they get close to you, hold '''RB''' and you should board them.
File:ArbiterRoar-large.jpg|The Arbiter roars in triumph following the Prophet of Truth's death.
*#Go where the AA wraith and some Brutes are, and kill all of them and all of the nearby Banshees. Destroy your Hornet and any Hornets and Marines that come. Then, some Banshees will come; be ready with your overcharged Plasma Pistol, shoot at them, and skyjack their vehicles.
</gallery>
*#You must get a Plasma Pistol or a Power Drain. Head to the Scarab Tank battle, and kill ''only one''. Try to lure a Banshee near you, or simply try to use your equipment on one. Then skyjack it.
*#On Easy, grab a hornet and shoot a Banshee from the back. The pilot will die, but the banshee will not explode -- if you did it right.
*If you fly a Hornet right up to the door of the Pelican and hold '''RT''', you will exit your Hornet and enter the Pelican's troop bay.
*It is possible to jump aboard the Pelican which drops off a Warthog and a Mongoose after you destroy the first AA Wraith. You will be able to ride it until an invisible wall pushes you out at the edge of the map, at which point you will fall to your death.


==Gallery==  
==Sources==
<Gallery>
{{Ref/Sources}}
Image:Trident11.jpg|The [[UNSC]] and their Elite allies attack the Prophet of Truth.
Image:Cool odsts.jpg|A team of ODSTs engage a [[Brute Chieftain]] after having had routed the pack.
Image:Hive.jpg|[[High Charity]] Comes To [[The Ark]].
Image:Arbiter.jpg|The [[Arbiter]] seeks victory on the Ark.
Image:WantItDoneRight.jpg|A [[Hornet]] serves as a make-shift vehicle transport en route to the third tower.
Image:John 117 Master Chief Petty Officer.jpg|The [[Master Chief]] and two [[ODST]]s in a [[Warthog]].
</Gallery>


{{succession box | before = ''[[The Ark (Level)|The Ark]]'' | title = [[Halo 3 Campaign|''Halo 3'' Campaign Missions]] | years = '''''The Covenant''''' |after = ''[[Cortana (Level)|Cortana]]''}}
{{succession box | before = ''[[The Ark (Level)|The Ark]]'' | title = ''Halo 3'' Campaign Missions | years = '''''The Covenant''''' |after = ''[[Cortana (Level)|Cortana]]''}}


{{Level}}
{{Levels|H3}}
 


[[ja:コヴナント(レベル)]]
[[Category:Halo 3 campaign]]
[[Category:Halo 3 Campaign Missions|{{PAGENAME}}]]

Latest revision as of 17:24, June 28, 2024

This article is about the campaign level. For the main antagonists of the original Halo trilogy, see Covenant.

Prev:

The Ark

Next:

Cortana

The Covenant
H3 TheCovenant Loadscreen.png

Game:

Halo 3

File name (?):

100_citadel[1]

Player:

Date:

December 11, 2552[2]

Location:

Installation 00, in and around the Citadel

Objective(s):

Stop and kill the Prophet of Truth.

Par Time:

00:20:00 (Master Chief Collection)

Par Score:

25,000 (Master Chief Collection)
50,000 (Halo 3)

Main-Legendary.png

Halopedia has a walkthrough guide for this level; see The Covenant (level)/Walkthrough.

 
Breach the barrier. Stop Truth.

The Covenant is the title of the eighth campaign level of Halo 3. This level is significant as it is both the longest of the game and the Covenant's last stand. After the Covenant have been defeated, there is only one last threat the UNSC and Sangheili have to deal with: the Flood.

Upon completing it on the Normal, Heroic, or Legendary difficulties, the player will earn the Last Stand achievement and 40 Gamerscore. Earning over 50,000 points in the campaign meta-game on this level will give the player the Vanguard achievement and 10 Gamerscore.

Summary[edit]

On the Ark, the Master Chief must stop the Prophet of Truth from firing the rings. Before reaching Truth, the UNSC and Sangheili forces must deactivate three towers powering the defensive barrier protecting the Prophet's citadel. They deactivate two towers, but the initial assault on the third tower fails, resulting in Sergeant Johnson being taken prisoner. The Master Chief joins forces with the Arbiter and the other Sangheili and they launch a joint assault on the third tower. The Chief completes Johnson's task and deactivates the final tower, lowering the barrier. Before the Shadow of Intent can begin its assault, however, the Flood-infested High Charity emerges from slipspace and crashes into the Ark, damaging the Shadow of Intent in the process. The UNSC and Sangheili forces make one final ground assault on the citadel, facing off against a massive vehicular Covenant force, including two Scarabs at once.

After defeating the Covenant forces outside, the Master Chief and the Arbiter enter the citadel, only to discover that Truth is moments away from using Sergeant Johnson to activate the Halo Array. In a desperate effort to stop Truth, Miranda Keyes crash lands her Pelican into the citadel's control room and attempts to rescue Johnson. However, she is killed by Truth who then forces Johnson to activate the Ark. United by the common purpose of stopping the rings, the Gravemind offers an alliance with the Chief and the Arbiter. With the Flood's help, the Chief and the Arbiter defeat Truth's remaining followers and shut down the Halos. The Arbiter then personally executes Truth, ending the Human-Covenant war at last. Moments later, however, the Gravemind and the Flood turn against them. Johnson escapes in Keyes' Pelican while the Chief and the Arbiter fight their way back outside. Upon escaping, they finally discover Cortana's solution to the Flood: a newly-constructed Halo ring built to replace the destroyed Installation 04. When fired, the Halo will cleanse the Flood infestation upon the Ark while leaving the rest of the galaxy unharmed. The Chief realizes that in order to fire it, he must rescue Cortana from High Charity as she still possesses the Activation Index from the first Halo ring.

Transcript[edit]

Trident[edit]

Three teams. Three towers.

{Cutscene}

A joint UNSC-separatist task force of D77H-TCI Pelicans and Ru'swum-pattern Phantoms prepare to attack at the opening of the level The Covenant.
The UNSC Pelicans and their Sangheili allies' Phantoms approaching the barrier towers.

Five Pelicans fly in. They are followed by two Sangheili Phantoms. Behind them is the Sangheili CAS-class assault carrier Shadow of Intent. The view changes to a large energy barrier surrounded by Covenant forces

  • Commander Miranda Keyes (COM): "We hit these three generators, and the barrier will fall?"

A patrolling Unggoy spots the dropships as they approach the mainland. It jumps and cowers.

  • Commander Keyes (COM): "Good enough. Johnson, drop the Chief at the first generator, then head to the third. The Elites will punch right down the middle."

The Pelicans and Phantoms break formation. Two Pelicans, including Hocus' bird carrying the Chief, head towards Tower 1. Anti-Air Wraith fire erupts around them.

Gunfire hits one of the trailing Pelican's engines, causing it to collide into Hocus' Pelican, tossing its Warthog out onto the ground. The second Pelican swerves out of control and drops its Warthog as well.

  • Damaged Pelican Pilot (COM): "Mayday! I can't control her!"

The Pelican drops out of sight followed by the sound of a crash and a muffled explosion.

  • Hocus (COM): "Pelican down! Pelican down!"
  • Sergeant Stacker (COM): "Brace yourselves; we're going in a little hot!"

Chief grabs a Spartan Laser as his Pelican makes a rough landing.

{Gameplay}

  • ODST Sergeant (Reynolds): "Pile out! Go, go, go! Up the beach! Kill that Wraith!"

or

  • ODST Sergeant (Stacker): "Pile out! Go, go, go! Alright, up the beach! Take out that Wraith!"
  • Hocus (COM): "Commander, this is Kilo 23. Lost my wingman and our only 'Hog. Over."
  • Commander Keyes (COM): "Roger that, Hocus. Get out of there!"
A team of ODSTs engage a Jiralhanae War Chieftain.

The Master Chief and the ODSTs storm the beach, eliminate the enemy infantry - including a Jiralhanae War Chieftain and destroy the Anti-Air Wraith.

  • ODST (COM): "Beachhead secure, Commander. Hostile Anti-Air has been neutralized."
  • Commander Keyes (COM): "Hold position, I'm on my way. Shipmaster, begin diversionary bombardment."

The Shadow of Intent starts firing plasma torpedoes at the barrier.

A Pelican drops off a Mongoose and Warthog for the Chief and his Squad. If the existing squad have all died, replacements will also be dropped off.

  • Commander Keyes (COM): "Spark believes Truth can activate the rings at anytime. If he does, Earth, every being in the galaxy... Halo will kill them all."

They mount up and head off for the First Tower.

  • Commander Keyes (COM): "Get to the First Tower. Shut it down."

As the Chief drives up the hill towards the 1st generator, he sees the Sangheili Phantoms battling with the other Covenant loyalist Phantoms near the second tower.

  • Sergeant Johnson (COM): "Ma'am, we're on the ground. Third Tower in sight."
  • Commander Keyes (COM): "Good. The Arbiter and the Elites have touched down at number 2."

(Co-op Change) Commander Keyes (COM): "Good. The Elites have touched down at number 2."

The strike team reaches the First Tower.

  • ODST/Marine: "Objective in sight! Watch for heavy armor!"

Prowlers, Ghosts, Shade turrets, and a Wraith surround the tower, but the squad eventually clears the area.

  • Commander Keyes (COM): "Chief. You've got to offline that tower."

Keyes' Pelican drops off weapons.

  • Commander Keyes (COM): "Get inside that tower. Take it down!"

The Chief eliminates the Covenant troops guarding the door.

  • ODST/Marine: "Perimeter secure. Get inside that tower!"
  • ODST/Marine: "Stick together! Check your corners!"

Master Chief gets inside and secures the bottom floor.

  • ODST/Marine: "Sir, go on. Tower controls should be up top!"

The ODST and/or Marines hold the bottom floor while the Chief takes the elevator to the top floor.

  • ODST/Marine: "We'll secure the area, sir."

Or

  • ODST/Marine: "We'll hold things down here."
The Jiralhanae Chieftain and his pack at the top floor of the tower.

On the top floor, the Chief finds a Jiralhanae Chieftain and its Jiralhanae Bodyguards guarding the tower controls. He engages and eliminates the Jiralhanae pack.

  • Commander Keyes (COM): "Chief, find the tower controls, and shut it down!"

The Master Chief deactivates Tower 1.

{Cutscene}

Tower 1 shuts down.

  • Commander Keyes (COM): "Good work, Chief! That's one. The Arbiter should be just about to..."

(Co-op change) Commander Keyes (COM): "Good work, Chief! That's one. The Elites should be just about to..."

Tower 2 shuts down.

  • Commander Keyes (COM): "...that's two! It's all up to Johnson's team now."

The Chief and Commander Keyes watch Tower 3 for a moment. It remains active.

  • Commander Keyes (COM): "Get back outside, Chief. Wait for transport."

{Gameplay}

  • Commander Keyes (COM): "Johnson, come in. Over."
  • Sergeant Johnson (COM): "Brute reinforcements, ma'am (static)! We're pinned down!"
  • Commander Keyes (COM): "I'm on my way!"
  • Sergeant Johnson (COM): "Negative! Fire's too heavy! (to his squad) Everyone fall back! Now! (static and cut-off)"

No response.

  • Commander Keyes (COM): "Johnson! Can you hear me?! (No response) Chief, you need to link up with the Arbiter and proceed directly to the Third Tower. Make your way back to the beach."

(Co-op change) Commander Keyes (COM): "Chief, you need to link up with the Elites and proceed directly to the Third Tower. Make your way back to the beach."

The Chief hurries back to the elevator and heads back down. After clearing another group of Kig-Yar and Unggoy attacking the Marines holding the lower floor, the Chief and his squad get back outside to their vehicles, or meet up with transport if they have no vehicles left.

  • Marine Driver: "Get in, sir."

The Chief and the Marines head back to the beach. Once there, the Chief and his accompanying soldiers meet up with the Hornets and other Marines who held the beach.

  • Hocus (COM): "Sir. Got a flight of birds that need an escort. Take the Hornet; get those Pelicans safely to the Third Tower."

If You Want It Done Right...[edit]

Close air support.

The Chief gets in a Hornet. He assists the other Hornets in clearing the airspace of Tower 2, which is heavily saturated with Banshees and a single Phantom.


If the Chief tries to land at the Second Tower:

  • Thel 'Vadam (Elite in Co-op) (COM): "Second Tower is clear, Spartan, no need to land. Let us hasten to the Third."

They proceed to Tower 3, where they meet heavy resistance both in the air and on the ground.

  • Pelican Pilot (COM): "Objective in sight, Commander... No sign of Johnson or his team."
  • Commander Keyes (COM): "Understood. Chief, clear an LZ, then get inside the tower."
A Jiralhanae War Chieftain leads his pack against the aerial assault from the UNSC and the Sangheili.

A pair of Anti-Air Wraiths, a standard Wraith, Shade turrets and a large Jiralhanae pack led by a War Chieftain guard the Third Tower. After the UNSC airborne forces take out the Anti-Air Wraiths, the Sangheili Phantoms arrive and drop off Thel 'Vadam and a group of Sangheili. The Chief uses his Hornet to eliminate any remaining enemy armor and infantry. He then lands the Hornet and joins the Sangheili on the ground. The bodies of Johnson's team litter the tower's entrance, but Johnson himself is nowhere to be found.

Marines from the Pelicans and Hornets follow up, and secure the perimeter. The Chief, 'Vadam, and the Sangheili push on inside the tower, encountering a small pack of Jiralhanae at the doorway. Inside, they battle a swarm of Yanme'e and a Mgalekgolo pair. Eventually clearing out the opposition, the team moves deeper inside and encounters a larger pack of Jiralhanae, followed by another swarm of Yanme'e. The Chief, 'Vadam and their allies overcome the defenders and secure the bottom floor and the elevator.

  • Thel 'Vadam: "Darken this tower and the barrier will fall. Go, Spartan! We have no time to waste."

'Vadam and his Sangheili hold the lower level while the Master Chief heads up. The Chief secures the top floor, after defeating a Jiralhanae War Chieftain wielding a plasma turret and a squad of Jiralhanae Stalkers.

  • Commander Keyes (COM): "Hit the switch, Chief, and the barrier will fall!"

The Chief deactivates the Third Tower.

{Cutscene}

As Shadow of Intent approaches the Citadel, High Charity arrives at Installation 00.

The barrier falls. The Shadow of Intent advances on the Citadel.

  • Rtas 'Vadum (COM): "Now, Prophet... your end has come."

A massive slipspace rupture suddenly appears directly above. High Charity emerges and plummets down to the Ark.

  • Rtas 'Vadum (COM): "High Charity...? By the Gods. Brace for impact!"

Debris from High Charity strikes right through the Shadow of Intent's hull. A Flood dispersal pod then breaks apart in midair. Part of the pod crashes through the window right above the Chief. It stops as it hits the elevator window, glowing eerily. The Chief raises his rifle and prepares to engage the enemy he knows too well.

{Gameplay}

Flood forms swarm towards the lone Spartan, infecting the corpses of the Jiralhanae in the room. After eliminating the hostiles in the area, the Chief takes the elevator back down.

  • Commander Keyes (COM): "Shipmaster, what's your status?"
  • Rtas 'Vadum (COM): "Significant damage! Weapon system disabled!"
  • Commander Keyes (COM): "Move to a safe distance, stay away from the Flood."
  • Rtas 'Vadum (COM): "Why would the Parasite come here?!"
  • 343 Guilty Spark (COM): "The Ark is out of range of all the active installations! Priority: We must contain this outbreak, before-"
  • Commander Keyes (COM): "No! First, we stop Truth. Then we deal with the Flood."

The Chief links up with the Sangheili and the Arbiter, who are trying to hold back encroaching Flood forms. After clearing the room, they head back outside, eliminating more Flood forces (including several carrier forms). Arriving outside, they assist Marines engaged in combat with the Flood. A Sangheili Phantom arrives to pick up Thel 'Vadam. The Phantom's side gunner helps clear out any remaining Flood.

  • 343 Guilty Spark: "Quickly, I must see the point of impact; assess the damage to the Ark."
  • Thel 'Vadam: "To the top of these hills, Oracle, no higher. We cannot risk your capture by the Flood."

'Vadam takes 343 Guilty Spark with him. Meanwhile, Pelicans drop a Gauss Warthog, a Mongoose, and a Scorpion tank for the assault on the Citadel. The Chief, the Marines, and the remaining Sangheili mount up.

  • Commander Keyes (COM): "Shipmaster's carrier is out of commission, Chief. I need you to take down Truth. The Flood's just going to put pressure on him; accelerate his plans. Punch through the cliffs! Get inside that Citadel!"

Journey's End[edit]

Storm the Citadel.

The Assault Team gets through the snowy cliffs, where they encounter a few small Covenant emplacements. In the distance, Banshees and Hornets are battling each other.

  • Pelican Pilot (COM): "Citadel in sight! Brutes are mobilizing everything they've got."

The assault team advances across the cliff, facing infantry, Ghosts, Shade turrets, Covenant watchtowers, Prowlers, and a Wraith. Once the team breaks through the Covenant defenses, they meet up with two Hornet gunships near the route down into the clearing.

  • Stacker (COM): "Hornets, inbound!"
A Hornet flying above two Scarabs outside the Citadel.

The Master Chief takes a Hornet and makes his way to the Citadel (alternatively, he can stay in whatever vehicle he's currently in). Two Scarabs drop down from above.

  • Pelican Pilot (COM): "I count two Scarabs! Repeat: two Scarabs!"

The Chief engages the Scarabs. The Assault Team backs him up: The Scorpion tank fires from a far range, while the Warthog and the Mongoose move about under the Scarabs to assist Chief in taking their legs down. They are soon joined by a second Warthog. The Pelican and the other Hornets engage the Scarabs from the air. Several enemy Ghosts, Banshees and another Prowler defend the Scarabs.

The Chief takes out the first Scarab.

  • Commander Keyes (COM): "First Scarab's down! All units, concentrate your fire on number two!"

The Chief takes out the second Scarab.

  • Commander Keyes (COM): "Both Scarabs down, well done."

If any minor Covenant resistance on the ground is left:

  • Commander Keyes (COM): "Marines, kill the stragglers!"

A Sangheili Phantom decloaks and arrives at the platform leading to the entrance of the Citadel, dropping off Thel 'Vadam and 343 Guilty Spark. Any surviving enemy Banshees will flee at this point.

If the Chief isn't there when 'Vadam lands:

  • Thel 'Vadam (COM): "Spartan, come to me. This platform hides a path!"

If the Chief stalls:

  • Commander Keyes (COM): "Chief, Spark has found a way into the Citadel. He's waiting for you on the platform, Chief. Go!"

The Chief lands and meets 'Vadam and 343 Guilty Spark at the top of the platform.

  • Thel 'Vadam: "The Flood scales the Citadel's far wall. Activate this bridge, Oracle! (turning to the Chief) The Prophet will die by my hands, not theirs."
  • 343 Guilty Spark: "Calamity! If only we had more time!"

Spark activates a light bridge. The Chief and 'Vadam cross it and enter the Citadel alone. The door they entered through closes and bolts up behind them. The entrance is a large hallway with viewscreens mounted along the walls.

  • Cortana (Cortana Moment): "It asked, and I answered. (turns bitter) For a moment of safety, I loosed damnation upon the stars."

{Cutscene}

Viewscreens around the Chief light up. The Prophet of Truth is seen making another speech. The Chief and 'Vadam hurry to find a way up.

  • Prophet of Truth (Video COM): "Though our enemies crowd around us, we tread the blessed path. In a moment, I will light the rings! And all who believe...shall be saved!"

Master Chief and 'Vadam discover an elevator with a screen in front of it showing Sergeant Johnson held aloft by a Jiralhanae. Johnson punches the Jiralhanae in the face, to no effect.

  • Commander Keyes (COM): "Chief, how close are you?"

They look up. The height is phenomenal.

  • Master Chief Petty Officer John-117: "Not close enough."

The view changes to the Control Center. Johnson is thrown to the floor.

  • Sergeant Johnson: "That the best you got?"

A Jiralhanae Chieftain gives him an amused huff, then picks him up around the neck and begins to strangle him.

  • Sergeant Johnson: "Oh, come on. Impress me."

Truth turns around and sees what is happening.

  • Prophet of Truth: "Stop, you imbecile! He wants you to kill him!"

He turns back to the Ark's activation console and speaks quietly.

  • Prophet of Truth: "I'd prefer that you did not..."

The Chieftain slams Johnson's head into the solid holographic console.

  • Sergeant Johnson: (to Truth) "What's the matter, big shot? Can't start your own party?"
Truth forcing Johnson to activate the Ark. [HBO Halo 3 Cutscene archive]
Truth talking to Johnson as Keyes' Pelican charges into the Citadel.

Truth leans forward so only Johnson can hear him.

  • Prophet of Truth: "I admit, I need your help."

A Pelican appears behind them unnoticed and rapidly approaches the main window.

  • Prophet of Truth: "But that secret dies with all the rest."

The Pelican smashes through the window and crashes onto the ledge next to them, slamming into a Jiralhanae and sending it flying. Scene fades to black briefly.

Fade back in on the Control Center. Mere seconds have passed. A Jiralhanae Captain gets up, but Keyes blasts it with her shotgun.

  • Commander Keyes: "Johnson! (ejects a shell from her shotgun) Sound off!"

Johnson climbs up from behind the control terminal, clutching his side.

  • Sergeant Johnson: "(coughing) Get - out of here!"
  • Commander Keyes: "Not without you!"

More Jiralhanae surround Miranda and Johnson. Miranda fires at the closest Jiralhanae with her shotgun. Its armor is damaged, but it remains standing.

  • Prophet of Truth: (off-screen) "You delay the inevitable. One of you will light the rings."

Keyes draws a pistol and aims her weapons both ways.

  • Prophet of Truth: (off-screen) "You cannot hope to kill them all!"

Keyes pauses and lowers her weapons. She looks at her pistol.

  • Commander Keyes: "You're right..."

She reluctantly aims the pistol at Johnson. He staggers towards her.

  • Sergeant Johnson: "Do it. Me...then you..."

Keyes hesitates, lowering her pistol slightly with sadness on her face.

  • Sergeant Johnson: "Now!"

Keyes straightens up and aims. Several Spiker shots are heard. Keyes gasps in pain and drops her weapons. Johnson starts to run to her aid.

  • Sergeant Johnson: "No!"

A Jiralhanae Captain restrains Johnson, who struggles, horrified. Keyes falls to her knees, collapses and dies with five glowing spikes in her back. Truth walks on screen gingerly holding a Spiker in one hand. He looks down at Keyes.

  • Prophet of Truth: "Your forefathers wisely set aside their compassion..."

He drops the Spiker, and shakes a fist to emphasize his speech.

  • Prophet of Truth: "...steeled themselves for what needed to be done."

Truth walks up to Johnson, who is still being restrained by the Jiralhanae.

  • Prophet of Truth: "I see now why they left you behind."

Sergeant Johnson is brought up to the control panel.

  • Prophet of Truth: "You were weak. And gods must be strong."
[HBO Halo 3 Cutscene archive] From the cutscene at the end of "The Covenant/Journey&#39;s End".
Pod infectors scurry past Thel 'Vadam and the Master Chief.

He forces Johnson's hand down on the panel with a smug look. Johnson, still overcome with grief and shock, doesn't resist. Instantly, the Control Terminal begins to change and heighten. Truth raises his arms in triumph. The scene moves down the corridor, as six out of the seven holographic Halo rings light up one by one (Installation 04 has not yet been replaced, so its ring does not light up). At the end of the corridor, the Master Chief and Thel 'Vadam emerge from the lift. Two Flood tank forms drop from above. The Master Chief draws his assault rifle and aims, and 'Vadam activates his energy sword.

  • Gravemind (through the tank forms): "Do not shoot, but listen! Let me lead you safely to our foe. Only you can halt what he has set in motion."

Note: In the subtitles, the Gravemind says "stop" instead of "halt."

The pair lower their weapons cautiously. Pod infectors scurry between their feet toward their common enemy. The Master Chief and 'Vadam look at each other, obviously not trusting the Flood, but knowing that they have no other choice.

{Gameplay}

Revelation[edit]

The Master Chief, the Arbiter, and the Flood begin their final assault on Truth. Three bridges stand between them and the Control Center. Resistance on the first bridge consists of Unggoy and Kig-Yar infantry led by a single Jiralhanae Captain, backed up by Unggoy Heavies. The Chief and his allies quickly defeat these enemies and cross the first bridge.

The Chief enters a room with holograms of Truth in the Forerunner systems.

  • Prophet of Truth (Hologram): "How could I have known the Parasite would follow?! Undoubtedly this is the Heretics' doing! A final, bitter curse. Clear evidence of treachery long hidden!"
The Arbiter duels a Brute Chieftain on the Citadel.

At the second bridge, the Chief and 'Vadam encounter the final Covenant defenders - including a Jiralhanae Chieftain wielding a gravity hammer and his Bodyguards, with Jump Pack Brutes as the main counter-attack force (on higher difficulties, the Jiralhanae are supported by a pair of Unggoy Heavies armed with fuel rod guns). With the help of the Flood, the Master Chief and the Arbiter defeat the last of Truth's followers. They cross the second bridge.

In the second room, Truth's holograms broadcast a final message.

  • Prophet of Truth (Hologram): "So far are we along the path, that I must strain to hear the clumsy patter of their pursuit. Know this, my brothers: they may foul the way with their charred and broken bones, but they will not stop the Journey."

Resistance on the third bridge has already been crushed by the Flood. The Chief and the Arbiter step over the bodies of fallen Jiralhanae, Unggoy, and combat forms and finally reach the Control Center. A large gap is now all that stands between them and Truth. The Chief activates a light bridge, allowing them to cross.

{Cutscene}

The Master Chief and Thel 'Vadam cross the light bridge. They pass by an inert Flood corpse, and come across a distraught Sergeant Johnson who is resting Miranda Keyes' lifeless body on his lap by her head next to the Pelican. The pair stop and stare into Keyes' empty eyes, until Johnson closes them gently.

The Chief continues to stare at Miranda, shoulders slumped, obviously disheartened, while 'Vadam approaches the crawling form of Truth, his energy sword turned off but at the ready.

  • Prophet of Truth: (weakly) "Can you see, Arbiter? The moment of salvation is at hand."

The Arbiter grabs Truth by the throat and points his currently deactivated sword in the Prophet's face.

  • Thel 'Vadam: "It will not last!"
  • Prophet of Truth: "Your kind...never believed in the promise of the sacred rings."

Flood biomass suddenly erupts from Truth's head. Spores spew from his mouth. The Prophet is infected.

  • Gravemind (speaking through Truth): "Lies for the weak. Beacons for the deluded."

At this moment, 'Vadam draws his energy sword back and activates it, ready to kill his former leader. The Master Chief points his assault rifle at Truth in case he is completely taken over by the Flood.

  • Thel 'Vadam: "I will have my revenge. On a Prophet, not a plague!"

Truth regains control of his body.

  • Prophet of Truth: "My feet tread the Path. I shall become a god!"

Tentacles begin to sprout on Truth as the Flood infection progresses.

  • Gravemind (speaking through Truth): "You will be food - nothing more."

The Chief approaches the Ark's control panel, ready to deactivate it.

  • Prophet of Truth: (realizing what he's about to do) "NO!"

The Chief deactivates the Ark. The holographic Halo rings dim. The Flood body begins to stir.

  • Prophet of Truth: (being held aloft by 'Vadam) "I...am...Truth! The voice of the Covenant!"

'Vadam releases Truth briefly, then viciously grabs his neck from behind. Truth's crown falls off as he pitifully gasps for air, trying to grab 'Vadam's hand.

  • Thel 'Vadam: "And so… you must be silenced."
The Arbiter kills the Prophet of Truth.

'Vadam stabs his sword through Truth's back. It goes clean through him; the two points of the energy sword pierce through his chest as he writhes and screams in pain. Flood spores shoot out of his mouth and the infection lets out a pitiful squeal as both it and its host die. The last of the Hierarchs is dead.

The Arbiter pulls his sword out and lets Truth's corpse fall to the floor. He lets out a roar of triumph and deactivates his sword. He then turns to the Chief. The Chief gives the Sangheili a nod, acknowledging him for ending the life of the Prophet who declared war on humanity; they then turn to see Johnson carrying Keyes' body into the Pelican. There is a moment of silence as they realize that their victory has not been without loss, but the Human-Covenant War is finally over.

Suddenly, the ground begins to tremble, and massive tentacles rise up all around them. Chief wields his assault rifle and 'Vadam reactivates his sword. They both stare up at the tentacles which are now reaching high above them. The Gravemind laughs maniacally.

Johnson leaps into the Pelican's cockpit and starts to take off, heading for the hole in the window that Keyes made earlier. The Chief climbs onto the control panel of the Ark and jumps up, grabbing onto the departing Pelican's landing gear. 'Vadam deactivates his sword and grabs the Chief's hand. Just before the Pelican can get out, the tentacles knock both of them off. The Pelican spirals out of control and falls out of sight. 'Vadam and the Chief land in a heap on the Citadel's floor. The Gravemind's tentacles swerve around them and multiple Flood forms can be heard approaching.

  • Gravemind: "Now the gate has been unlatched, headstones pushed aside… corpses shift and offer room, a fate you must abide!"
Surrounded by Gravemind's tentacles, John-117 and 'Vadam stand back to back.

The Chief and 'Vadam get back up. 'Vadam reactivates his sword, and the Chief takes aim with his assault rifle. They come back-to-back.

  • Thel 'Vadam: (almost exasperated) "We trade one villain for another."

For a moment, the tentacles appear poised to strike. Then - as if sensing a threat (possibly the Sentinels) - the Gravemind suddenly retreats, leaving its minions behind to deal with the pair. Two combat forms jump up from behind the Control Panel.

{Gameplay}

  • Sergeant Johnson (COM): "I can barely keep hold of her, Chief! No way I can pick you up! Head back to the lift... find a way down!"

The Chief and 'Vadam kill the two combat forms and cross back over the light bridge. Both heroes fight their way through hordes of Flood, which have betrayed them now that the Halo rings have been deactivated. Fortunately, Sentinels have arrived and are fighting the Flood.

The Chief reenters the room where Truth's first message was broadcasted.

  • Cortana (Cortana Moment): "I'm a thief...but I keep what I steal."

Master Chief and Thel 'Vadam make it back to elevator. The lift is not working, so they jump down a shaft at the back of the room.

{Cutscene}

The Chief lands at the bottom of the shaft, landing in a room not unlike the entrances to the three shield towers. He looks beside him as the Arbiter comes down, and then stands up. A flickering, spooky image of Cortana appears in the hallway, running. She starts to turn the corner and disappears, after a split second. The Chief casually walks around the corner as though amused by Cortana's antics, but 'Vadam is confused.

  • Thel 'Vadam: "What do you see?"

With 'Vadam trailing far behind, the Chief looks around the corner. He sees a control panel. Cortana appears a second time, again for only a second, walking loftily (and spookily) towards it. She stops at the panel and disappears. The Master Chief goes to the panel and activates it.

A view screen slides open, the Chief and 'Vadam step out onto a balcony to watch as a massive structure rises up out of thick fog. It's a Halo ring, incomplete, rising from inside the Ark's Foundry. Cortana's plan is becoming clear.

John-117 tells 343 Guilty Spark he plans to activate the ring.

'Vadam turns and looks at the Chief.

  • Thel 'Vadam: "A replacement. For the ring you destroyed."
  • John-117: "When did you know?"

Spark hovers up from behind and comes up to the Chief.

  • 343 Guilty Spark: "Just now - but...I had my hopes. What will you do?"
  • John-117: "Light it."
  • 343 Guilty Spark: (overjoyed) "...Then we are agreed! A tactical pulse will completely eradicate the local infestation! I will personally oversee the final preparations."

He flies enthusiastically around the Chief and 'Vadam and then flies off towards his new Halo now talking to himself.

  • 343 Guilty Spark: "Though it will take time to fabricate an Activation Index, I will see to the letter that..." (he flies too far away)
John-117 and the Arbiter look towards High Charity.

The Arbiter turns to the Chief.

  • Thel 'Vadam: "How will you light it?"

They both turn to look at the crashed High Charity in the distance, realizing that Cortana still has the Activation Index required to activate the new Halo ring.

Fade to black.

Level ends.

Achievements[edit]

The following achievements can be unlocked on this mission on the Xbox 360 edition of Halo 3.

Icon Name Description Gamerscore gamerscore
H3 Achievement Last Stand.png Last Stand Finish the seventh mission of the Campaign on Normal, Heroic, or Legendary. 40 gamerscore
H3 Achievement Thunderstorm.png Thunderstorm Find and claim this skull. 10 gamerscore

Trivia[edit]

Glitches[edit]

Main article: Glitches
A dead Brute with a Battle Rifle.
  • If a weapon is dropped on either side of the two elevators the player will be unable to pick it up again, however ammunition can be retrieved from the weapon. However, if the player fires the weapon, the player can retrieve it by quickly holding the RB button when they sees the prompt.
  • If one starts at Rally Point Alpha, and head back to the first tower, the elevator controls will be separated from the platform, and if one goes up, one will be stuck, because the controls remain at the bottom of the lift. If one does not go up the lift, the Hornets the player needs to continue the level with will disappear. If one destroys the two Hornets the Marine Pilots offer, the third Hornet will fly down to the player. One can get him out and drive this particular Hornet to the first tower and reach incredible heights. If one goes near the first tower entrance, the Hornet will disappear.
  • At Rally Point Alpha, on the island where the Phantom deploys the Anti-air Wraith, one can trick the game into believing that one is stranded on the island. Then the game will spawn a Hornet piloted by a Marine Pilot who will land it on the island and offer it to the player. The player can have infinite Marine Pilots and an infinite number of Pilot controlled Hornets by exploiting this, causing the map to overload.
  • Occasionally, when a Banshee pilot dies, or when the player boards one, the Brute will be holding a human Battle Rifle.
  • The player can ride in certain Pelicans in this level by bringing their Hornet right up to the back of the Pelican, getting out, and holding "RB". If one does it correctly, one will be riding the Pelican.
  • It is possible to get into the second tower that the Arbiter disabled using the Time travel glitch. The tower's interior is just an empty space with nothing inside, not even floors or walls as one can see here.
  • After the player makes the Elites the enemy by betraying allies, if the player gets in a vehicle and allows an Elite to board the player, he will be unable to melee or melee the player out.
  • The Scorpion Tank cockpit will be closed even before the player enters it, however if the player starts on Rally Point Bravo, the cockpit will be normally opened.
  • The Phantom riding glitch can be performed on this level, making the player disappear in the level.
  • The Two Arbiters glitch can be performed on this level.
  • The Infected Brute Chieftain Glitch may be seen on this level.
  • Occasionally, while a corpse is being infected by the Flood, without the first Pod infector dying, another Pod infector may enter it. Despite this, only one Pod infector will be present in the Combat Form. The other Pod infector will be attempting to dig into the corpse.
  • The Secret Marine on The Covenant can be found on this level.
  • If one gets to the texture fault where the hidden Marine is, one can see the other player's screen. If one drives into it, the player will be erased out of the map.
  • During the battle with the two Scarabs, if the player boards one of the Hornets (as opposed to piloting it him/herself), then the Hornet's pilot will take the player to the Scarab, and return to pick up the player when the player destroyed the Scarab's core. The AI-piloted Hornet will then take the player to the second Scarab, and repeat the sequence.
  • If the player destroys a Scarab's power core right after it lands, the player and everyone else on the Scarab will be thrown across the map. It can also be performed if one rides in a Hornet and jump off when one is over the Scarab. Then one must bypass the enemies and melee the power core.
  • On Co-op, if the player glitches into the Citadel, the Flood will become the enemy.
  • Using the time travel glitch, one can trigger a special glitch seen here. As a hint of what will happen is that one scene will be interlaced with another one and the music will blend.
  • It is possible to "control" a Scarab in this level. First, kill one Scarab then land on the other. Kill all enemies then stand on the top. It will walk towards the direction the player is aiming at because it's AI is scripted to follow the player.
  • If one retains 343 Guilty Spark by destroying the Separatist Phantom that comes to pick up Arbiter and deploy an Auto-turret facing Guilty Spark, the Auto-turret will shoot at him for unknown reasons.
  • The player can jump over the chasm where they is supposed to activate a light bridge and reach Truth by using a Gravity Hammer and a Plasma Grenade. By grenade jumping backwards and using the Hammer at the peak of the jump, the player can be propelled across the chasm, but even if they lands safely, the bridge will strangely activate on its own, and the cutscene will play.
  • After the cutscene where Arbiter has killed Truth, if the player melees the Prophet, the dead body will fall through the platform.
  • It is possible to board the Phantom the Arbiter goes into by jumping in quickly before he goes in. Afterwards, the player will fall of and die, or, if they are holding a turret, the Phantom will stay invisible and immobile.
  • If the player happens to use Acrophobia Skull and not using the elevator to the control tower, the Brute Chieftain and Brutes at the first tower will not attack or move if the player flies above. When at the third tower, however, the War Chieftain and Stalker Brutes will shoot the player but will not move. The Stalker Brutes will also not turn invisible at that point.

Mistakes[edit]

  • In the first cutscene, when the Warthog is knocked from the Pelican carrying John-117 during the beach approach, it is intact and undamaged when it hits the ground, but when the player walks up to it in gameplay, it is destroyed and in pieces, most notably with the wheels missing. Also in the first cutscene, the Warthogs attached to the Pelicans are clearly troop transports, yet when the player surveys their wreckage during gameplay, the models actually have destroyed LAAGs.
  • When gameplay first starts in the beginning of the level, there are 2 Pelicans dropping UNSC forces instead of only Hocus' Pelican. This is done mostly for 3-4 players co-op.
  • The Pelican that crashes at the start flies past the wreckage and lands at the waterfall—it doesn't land where its crash site was positioned. Sometimes, its two pilots' bodies can be found in or around the water below the waterfall.
  • When one deactivates the shield in the third tower where Johnson failed to do so, one is attacked by Flood who come crashing through the window. However, when the tower is seen from outside (the snowy area outside the Citadel), the glass is intact.
  • When the player is in the area where the two Scarabs are, one can see a huge air battle in the sky, Hornets and multiple Banshees squadrons. This battle, however, is scripted and will repeat in every play-through. One can look at this battle closer with the Theater mode or at the Secret Marine emplacement. As observed in Theater mode, the Pelicans and Hornets are badly textured, but Banshees remain the same.
  • There are marked landing spots on where the Scarabs land.
  • During the first cutscene that takes place in the Citadel, the screens in the "foyer" show Johnson being held by a Brute Minor. Later in that cutscene, however, the Brute inexplicably changes into a Chieftain. It is possible that the Brute Minor had quickly "passed" Johnson to the Chieftain when the Master Chief and Arbiter gaze at the lift's height, however, no Minor is present later the cutscene, only the Chieftain's bodyguards.
  • At the same screen mentioned above, the Prophet of Truth was already out of his gravity throne, as the 2 golden "spikes" on the throne were missing.
  • In the same cutscene, when Miranda crashes her Pelican through the foyer, for a split second one can see the top of the control room fail to fully render before the top of the room inexplicably reappears as her ship goes down.
  • In the opening cutscene of Revelation, if one has the subtitles turned on, when the Gravemind says "halt", the subtitles read "stop".
  • When the Prophet of Truth is killed by the Arbiter during the cutscene, he loses his crown. However, when the gameplay resumes and Truth is dead on the floor, he is still wearing his crown.
  • Near the end of the cutscene in which the Arbiter kills the Prophet of Truth, two Brute Flood Combat Forms are seen climbing over the Ark's controls to attack the Chief and the Arbiter. However, when gameplay resumes, it is two Elite Flood Combat Forms that are standing in front of the Ark's controls.
  • When the Scarabs fall down from the sky, it seems as if they fall out of nowhere.

Easter eggs[edit]

Main article: Easter eggs

References[edit]

  • The first chapter of the level is named "Trident". This refers to the three towers and the Citadel. There are three spikes on a trident—a metaphor for the towers. The handle that the spikes lead up is a metaphor for the Citadel.
  • In the opening cutscene, there are 7 ally dropships in total: 5 Pelicans and 2 Separatist Phantoms.
  • The Marathon symbol can be seen in the middle of all the elevator control panels present in the level.
  • The platform at the end of the Citadel could be a large Marathon symbol, due to the break in the large platform in the front, and the smaller circle in the center.
  • The window of the Citadel becomes a prominent Marathon symbol after Commander Keyes crash into the Citadel.

Miscellaneous[edit]

The Marathon symbol that appears on the elevator control panels.
  • The Legendary symbol, granted for completing this level on Legendary, can be seen in the Campaign lobby, and is one of the two symbols that is darker than the rest.
  • This level is the last level in which the player fights the Covenant (excluding the Easter Egg Grunt on the final level). It is also one of only four levels that is cut into three rally points, rather than two—the others are the previous levels, The Ark, Sierra 117, and Crow's Nest.
  • Bungie has stated that this is the longest level in the whole Halo Trilogy, partially because it is the Covenant's last stand against Humanity. It is also the only Campaign level where players can use AV-14 Hornets.
  • This is one of the only two levels where the player can achieve Too Close to the Sun, the other being The Storm.
  • This is the second and last level in Halo 3 to have ODSTs fight alongside with the player.
  • This is the only level in which friendly dropships can be destroyed. The two Separatist Phantoms that appear outside the third tower can be destroyed. Their door-mounted Plasma Cannons can also be blown off from the ground, and are very useful against the Drones inside the third tower.
  • This is the only level in the Halo Trilogy that involves a battle against two Scarabs at the same time.
  • This is the first and only level in the trilogy in which the Flood are allies to the player.
    • Attacking your Flood allies will not cause them to turn against you, nor will the Arbiter react except for a few comments.
  • This level and High Charity are the only levels in the trilogy in which Brutes can be seen engaging the Flood.
  • This level and Floodgate are the only levels in Halo 3 to have Sangheili allies besides Thel 'Vadam.
    • It is also the only one of the two where the player can, by default, stick an Elite with a plasma grenade to get an Energy Sword on single-player. If the Mythic Skull is turned on, they can survive the stick, but only if the stuck Elite is a Major.
    • If you wish to get a fully-charged sword, you must quickly trade weapons with the Elite as he is facing you, as he will slowly switch to his other weapon if you are not quick enough. (It is possible to do it on Floodgate, but if you want your allies to live, it is much easier to do on co-op.)
  • The Sangheili allies at the third tower will differ in number of Minors and Majors depending on difficulty.
    • Four minors and one major in Easy, three minors and two majors on Normal, two minors and three majors on Heroic, and one minor and four majors on Legendary.
    • The only way for all the Elites to be Majors is to have the Thunderstorm skull on.
    • This is also the only level where living Minors can be seen during gameplay.
  • It is possible to get two Elites to ride in the Gauss Warthog if that is the preferred vehicle. One step is giving a Fuel Rod Cannon or a Rocket Launcher to the one closest to the warthog, as he will get in the passenger seat once you get in the driver seat. The second step is to head-shot the marine gunner, who will be replaced by a Sangheili manning the Gauss cannon. However, this will only work on single-player, as the NPC Elites will not progress further than the third tower on co-op.
  • Hijacking the first Anti-Air Wraith in the level will make progressing up to the first tower a lot easier; one will also be able to bombard the Covenant forces hiding in the hallway just before the tower's entrance. A video of this can be found here: AA Wraith Glitch.
  • This is the first level in which the player can use the Spartan Laser.
  • If played on Easy or Normal difficulties, there is a second Spartan Laser near the crashed Pelican at the beginning of the level.
  • It is possible to progress through the level without destroying the Anti-air Wraith in the beginning. The Pelican will not arrive and no enemies will spawn in the canyon that one would otherwise drive through, until one reaches the area around the tower.
  • It is possible to get a Mongoose or a Warthog onto the one of the Scarabs in the Scarab fight. Bungie has conveniently placed ramps leading up to both Scarabs as soon as they land. Grab a Mongoose or a Warthog and just line up the Scarab during the jump.
  • At the point where the player reunites with the Arbiter and 343 Guilty Spark after defeating the Scarabs, if there are any surviving Covenant forces nearby, 343 Guilty Spark will attack them with the same energy beam he uses against the player in the Control Room later in the game.
  • Upon entering the Citadel (after one defeated the two Scarabs), the Cortana Moment the player experiences before the cutscene is projected on the holoscreens in mirror image to what is in their visor.
  • During the final fight with the Covenant, the door leading to the room that leads to Truth can only be opened when the Chieftain goes down.

Gallery[edit]

Concept art[edit]

Storyboards[edit]

Screenshots[edit]

Sources[edit]

  1. ^ Halo 3 Editing Kit, game file H3EK\tags\levels\solo\100_citadel\100_citadel.scenario
  2. ^ Halo Waypoint, Hero-Fortitude (Retrieved on Jun 1, 2020) [archive]
Preceded by
The Ark
Halo 3 Campaign Missions
The Covenant
Succeeded by
Cortana