Gameplay

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{{Ratings}}{{Era|H3}}
{{Title|Tsavo Highway}}
 
{{Status|Gameplay}}
{{Article Quote|Mount up. Get to [[Voi]].}}
{{disambig header|the campaign level|the location|Tsavo highway (location)}}
 
{{Level infobox
{{Level infobox
|prev=''[[Crow's Nest (Level)|Crow's Nest]]''
|pagegamelabel=H3
|next=''[[The Storm (Level)|The Storm]]''
|prev=''[[Crow's Nest]]''
|next=''[[The Storm]]''
|name='''''Tsavo Highway'''''
|image=[[File:H3 TsavoHighway Loadscreen.png|300px]]
|game=''[[Halo 3]]''
|game=''[[Halo 3]]''
|name='''''Tsavo Highway'''''
|devname=<code>030_outskirts</code>{{Ref/File|Id=H3EK|H3EK|H3EK\tags\levels\solo\030_outskirts\030_outskirts.scenario}}
|image= [[Image:Tsavo Highway Mountains.jpg|300px]]
|player=*[[Master_Chief_(gameplay)#Halo_3|Master Chief]] (player 1)
|player=[[SPARTAN-117]]
*[[Arbiter_(player_character)#Halo_3|Arbiter]] (player 2)
|date= [[2552]]
*[[Elite (co-op)|N'tho 'Sraom]] (player 3)
|place=[[Tsavo Highway]]
*[[Elite (co-op)|Usze 'Taham]] (player 4)
<br />[[Voi]], [[Republic of Kenya|Kenya]]
|date=[[2552#November|November 17, 2552]]<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&cid=16989 '''Bungie.net''': ''Bungie Weekly Update: 01/23/09'']</ref>
|Objective= Reach [[The Ark|the Ark]]
|place=[[Tsavo highway (location)|Tsavo Highway]], [[Kenya]]
|enemies=
|objective=*Lead Marines away from the base
*Reach the city of [[Voi]]
|partime=00:20:00 {{C|''Master Chief Collection''}}
|parscore=21,000 {{C|''Master Chief Collection''}}<br/>15,000 {{C|''Halo 3''}}
}}
{{Article quote|Mount up, Get to [[Voi]].}}


*[[Brute]]s
'''Tsavo Highway'''<ref>EGM Magazine, August 2007, page 62</ref> is the fourth [[campaign]] mission of ''[[Halo 3]]''.
*[[Jackal]]s
*[[Grunt]]s
*[[Drones]]


}}
Upon completing it on [[Normal]], [[Heroic]], or [[Legendary]] the player will unlock [[The Road]] achievement, worth 20 [[Gamerscore]]. If a player gets more than 15,000 points in the meta-game he or she will unlock the [[Cavalier]] achievement, worth 10 Gamerscore. The [[Tough Luck]] Skull can be found on this level, unlocking the [[Tough Luck (Achievement)|achievement of the same name]]. It is worth 10 Gamerscore. By finishing this level on Normal you get the [[Mark VI MJOLNIR Powered Assault Armor/V variant|EVA]] chest. By finishing this level on Heroic the player will receive the Flight chest plate. By finishing this level on Legendary the player will receive the [[EOD]] chest plate.
'''Tsavo Highway'''<ref>EGM Magazine, August 2007, page 62</ref> is the third [[campaign]] mission of ''[[Halo 3]]''.


==Summary==
==Summary==
This level introduces drivable vehicles to the player, and is meant to allow a player unfamiliar with the game some time to get a feel for the controls and physics of many vehicles.
After successfully evacuating the upper area of the Crow's Nest base, [[John-117|SPARTAN-117]] finds himself in an underground garage containing multiple [[Warthog]]s and leads a group of Marines out of an underground tunnel. He then leads the surviving marines towards the town of [[Voi]]. A [[D77H-TCI Pelican Dropship|Pelican]] drops a pair of Troop warthogs and one regular [[M12 Warthog|M12]] (with [[M41 LAAG]]). After fighting his way down the highway, through many Covenant troops, SPARTAN-117 breaches the barrier blocking the path leading to Voi and the ancient [[Forerunner]] [[Portal at Voi|artifact]], buried beneath the [[Earth]]'s surface.


==Background==
After successfully evacuating the Crow's Nest base, the Master Chief finds his way to a couple of Warthogs and leads a batch of Marines out of an underground tunnel. Once above ground, he must push through the Covenant defenses on foot and in many vehicles, trying to get to the African town of Voi.
==Transcript==
==Transcript==
'''{''Gameplay''}'''
===Full Contact Safari===
===Full Contact Safari===
'''{''Gameplay''}'''
'''''Warning: Hitchhikers may have Jet Packs.'''''
 
''The [[John-117|Master Chief]] starts to wake up.''
 
*'''[[Gunnery Sergeant]] [[Reynolds]]''': "What happened?"
 
''Note that sometimes Stacker will appear in the place of Reynolds but will still say the dialogue.''
 
''The Master Chief comes to in the wreckage of the elevator, with wounded [[UNSC Marine Corps|Marines]] being treated and other Marines trying to regroup. The elevator shaft above is engulfed in flames.''
 
*'''[[Commander]] [[Miranda Keyes]] (COM)''' ''(Signal with much static)'': "Chief, please respond. What's your status, over? If you can hear me, find transport. Head for the town of [[Voi]]."
 
*'''Wounded Marine #1''': "Ah! I've got a broken rib."
 
*'''Marine [[Corpsman]] ([[Chips Dubbo]])''': "Hey. You wanna bleed out?"
 
*'''Wounded Marine #1''': "No..."


''The Chief starts to come to.''
*'''Marine Corpsman''': "Then I've gotta keep pressure on the wound."


*'''Marine [[Sergeant]] ([[Reynolds]])''': "What happened?"
*'''Wounded Marine #2''': ''(coughs)'' "I think I broke something!"


''The Master Chief comes to in the wreckage of the elevator, with wounded Marines being treated and other Marines trying to regroup. The elevator shaft above is engulfed in flames.''
''A squad of Marines are standing directly outside the elevator.''


*'''Commander [[Miranda Keyes]] (COM)''' (Signal with much static): "Chief. What is your status? Over. If you can hear me, find transport. Head for the town of [[Voi]]."
*'''Marine #1''': "Another bombing run?"


''If the Chief walks up to a Marine being treated by a Medic.''
''or''


*'''Wounded Marine''': "Ah! I've got a broken rib."  
*'''Marine #1''': "Did we get everyone out, sir?"


*'''Marine Medic''': "Hey. You wanna bleed out?"
''or''


*'''Wounded Marine''': "No."
*'''Marine #1''': "'You think the [[Jiralhanae|Brutes]] know where we are?"


*'''Marine Medic''': "Then I've gotta keep pressure on the wound."
''On the other side of the underground vehicle maintenance bay, a Marine Sergeant shows up at the other side of the elevator wreckage and begins to handle the situation. He runs up to the gate, coughs loudly, and fires a [[BR55HB SR|battle rifle]] burst at a security camera to perhaps prevent any remaining Covenant forces from finding the squad of Marines.''


''On the other side of the underground vehicle maintenance bay, a Marine Sergeant shows up at the other side of the elevator wreckage and begins to handle the situation.''
*'''Gunnery Sergeant Reynolds''': ''(coughs)'' "Settle down, Marines! Somebody hit the emergency power."


*'''Marine Sergeant ([[Reynolds]])''': "(Coughs and coughs) Settle down Marines! Somebody hit the emergency power. (Cough)".
*'''Marine #2''': "On it, Sergeant."


*'''Marine''': "On it, Sergeant."
''The Marine heads to the generator room and activates the emergency power.''


*'''Marine''': "Another bombing run?"
*'''Marine #1''': "Any word from Charlie-Two? We got separated."
or
*'''Marine''': "Did we get everyone out sir?"
or
*'''Marine''': "'You think the Brutes know where we are?"


*'''Marine''': "Any word from Charlie 02? We got separated."
*'''Marine #3''': "Nah, man. Alpha-Six, they're all gone too."


*'''Marine''': "Nah, man. Alpha 06. They're all gone too."
*'''Marine Corpsman''': "The swelling, could be a fracture. You think you can stand?"


*'''Marine Sergeant ([[Reynolds]])''': "If you can walk, set your boots on the line."
*''' Wounded Marine #1''': "I don't know, doc."


''The Master Chief and any Marines fit for duty form up on the Sergeant on the other side of the maintenance bay, with two [[Warthog]]s parked and functional.''
*'''Gunnery Sergeant Reynolds''': "If you can walk, set your boots on the line."


*'''Marine''': "What's our situation, Sergeant?"
''The Master Chief and any Marines fit for duty form up on the other side of the maintenance bay, with an [[M12 Chaingun Warthog]] and an [[M831 Troop Transport Warthog]] (or two M12 Warthog LRVs on co-op) parked and functional. The Marine Corpsman remains with the wounded Marines. The lights above the two Warthog turn on.''


*'''Marine Sergeant ([[Reynolds]])''': "Not sure. Can't reach the [[Commander Miranda Keyes|Commander]]. Too far underground. Let's mount up. Get the hell outta these caves."
*'''Marine #1/#3''': "What's our situation, Sergeant?"


*'''Marines''': "Yes sir!"
*'''Reynolds''': "Not sure; can't reach the Commander. Too far underground."
----
''If the Master Chief jumps in either Warthog:''


''Or if the Master Chief gets into a Warthog first''
*'''Reynolds''': "Chief's got the right idea.”
----
*'''Reynolds''': “Let's mount up, get the hell outta these caves."


*'''Marine Sergeant ([[Reynolds]])''': "Chief's got the right idea, Lets mount up, get the hell out of these caves,"  
*'''Marines''': "Yes, sir!"


''The Master Chief and Marines get in the Warthogs.''
''The Marines get in the Warthogs.''


*'''Marine''': "I'll get the door sir."
*'''Marine #1''': "I'll get the door, sir."


''The Marine opens the door (or the Chief can too), and the Warthogs proceed down the tunnel.''
''The Marine opens the door (or the Chief can too), and the Warthogs proceed down the tunnel.''


*'''Marine Sergeant ([[Reynolds]])''': "Second Squad! Coming through!"
*'''Reynolds''': "Second Squad? We're coming through!"
 
''At the gate leading out of the caves, two Marines from Second Squad are pinned down at a checkpoint by a small group of Kig-Yar and Unggoy. The Warthogs take out the Covenant forces, and head out. Another group of Kig-Yar spot the Warthogs and retreat into the hill away from the base entrance.''
 
*'''Reynolds''': "Don't leave any of 'em standing!"
 
''or''
 
*'''Reynolds''': "Conserve ammo. Run 'em over!"
 
''or''
 
*'''Marine #1''': "Look at the little bastards run!"
 
''or''
 
*'''Marine #1''': "Surprise, crap-face!"


''The Warthogs take out small resistance at the gate leading out of the caves, and head out.''
''After taking out the fleeing [[lance]] they observe the massive wreckage from the [[New Mombasa Orbital Elevator]], along with a crashed [[Ru'swum-pattern Phantom|Phantom]].''
[[File:H3 TsavoDebris.jpg|300px|thumb|A Warthog amidst the wreckage of the destroyed tether.]]
----
''If the Chief approaches the cliff and sees a long line of the elevator's wreckage.''


*'''Marine Sergeant ([[Reynolds]])''': "Don't leave any of 'em standing."<br />
*'''Marine #4 (COM)''': "The Mombasa Space Elevator."
or
*'''Marine Sergeant ([[Reynolds]])''': "Conserve ammo. Run 'em over!"


*'''Marine 1: (Looking at the fleeing jackals) "Look at the little bastards run!"
*'''Marine #3 (COM)''': "It collapsed when [[New Mombasa|the city]] got glassed."


''After taking out a fleeing [[Lance]] they observe the massive wreckage from the [[New Mombasa Orbital Elevator|Mombasa Orbital Elevator]], along with a crashed [[Phantom]]. The Chief finds a cliff and sees a long line of the elevator wreckage.''
*'''Marine #4 (COM)''': "But the tether was ''thousands'' of kilometers high!"


*'''Female Marine (COM)''': "The Mombasa Space Elevator."
*'''Marine #3 (COM)''': "Yeah? Well, ''now'' it's scattered all over the Savannah."


*'''Marine (COM)''': "It collapsed when the city got glassed."
*'''Marine #4 (COM)''': ''(astonished whisper)'' "Holy crap..."
----
''The Chief listens to a radio transmission from the wreckage of a crashed Phantom''


*'''Female Marine (COM)''': "But the tower was thousands of kilometers high."
*'''Unknown Jiralhanae Commander (COM)''': "[[Brute Chieftain|Chieftains]]! Rally your packs!"


*'''Marine (COM)''': "Yeah. Well now it's scattered all over the Savannah."
*'''Unknown Jiralhanae Commander (COM)''': "Kill all survivors, let none near the crater!"


*'''Female Marine #1 (COM)''' (Astonished whisper): "Holy crap!"
*'''Unknown Jiralhanae Commander (COM)''': "[[Prophet of Truth|The Prophet]] will soon complete his blessed task!"


''The Warthogs continue on.''
''The Warthogs continue on.''


*'''Marine Sergeant ([[Reynolds]])''': "Chief, still can't get the [[Commander Miranda Keyes|Commander]]. COMs are a mess. Pelicans are scattered. Best thing now, get some distance between us and the base. Brutes are gonna be looking for survivors."
*'''Reynolds (COMS)''': "Chief, still can't get the Commander. COMs are a mess, [[Pelican]]s are scattered. Best thing now, get some distance between us and the base. Brutes are gonna be looking for survivors."
 
''The Warthogs reach another crashed Phantom and kill the Covenant troops around it.''


''The Warthogs keep pressing on, encountering a Phantom and its many troops. The Phantom leaves and it doesn't take long before the Warthogs overpower the infantry.''
*'''Unknown Jiralhanae Commander (COM)''': "I see it, pack brothers! [[Portal at Voi|The Holy Relic]]! [[Humans|What fools]], to live so long on hallow ground! Never knowing what lay beneath the surface."


*'''Marine Sergeant ([[Stacker]]) (COM)''': "I repeat: My convoy's been hit. I've got wounded...(static). We're on the Tsavo Highway about...(static)...east of Voi. Someone, anyone, please, respond! (Static and cut-off).
''The Warthogs keep pressing on, reaching a Covenant-held dam. A Phantom hovers overhead while many Covenant troops (including [[Rizsheda-pattern Shade|Shade turret]]s and [[Kig-Yar Sniper]]s on higher difficulties) fire on the UNSC force. The Phantom leaves and it doesn't take long before the Warthogs overpower the Covenant at the dam.''
----
''If the Chief stalls:''


*'''Marine''': "Tsavo Highway is just ahead, Chief."
*'''Marine #1''': "Up and around that dam, sir."
----
''The Chief navigates around the dam.''


''If the Chief dismounts  the vehicle and goes into the small checkpoint where Sgt. Stacker is located.''
*'''Gunnery Sergeant [[Stacker]] (COM)''': "I repeat: My convoy's been hit. I've got wounded-''(static)''. We're on the Tsavo Highway about-''(static)''-east of Voi. Someone, anyone, please, respond! ''(Static and cut-off)''."
----
''If the Chief stalls:''


*'''Marine Sergeant (Stacker)''': "We were en route to Voi Chief. [[Banshees]] jumped us, started strafing. Pretty much ruined our day."  
*'''Marine #3''': "Tsavo Highway is just ahead, Chief."
----
[[File:H3 ChopperRam.png|thumb|300px|A Chopper rams into a Warthog from Stacker's convoy, killing the Marines onboard.]]
''The Warthogs arrive at the Highway, encountering Jiralhanae [[Barukaza Workshop Chopper|Choppers]] and hostile infantry. One Chopper rams and destroys a fully manned attacking WarthogAnother Chopper soon follows. On higher difficulties, a [[Jiralhanae War Chieftain]] armed with a [[Pez'tk-pattern fuel rod gun|fuel rod gun]] leads the Covenant troops.''
----
''If the player dismounts the vehicle and goes into the small checkpoint where Stacker is located:''


''The Warthogs arrive at the Highway, encountering Brute choppers and several infantry hostiles. One chopper rams and destroys a fully manned attacking Warthog.''
*'''Stacker''': "We were en route to Voi, Chief. [[Banshees]] jumped us, started strafing... pretty much ruined our day."


''After the Covenant who attacked the Supply Convoy is finally defeated, the Warthogs' journey forward into the tunnels is blocked off by a Shield Barrier.''
'''Note''': ''If Stacker was the Sergeant the player started the level with, Reynolds will be present instead but may or may not say the above dialogue. ''
----
''After a pitched battle involving many Unggoy, Jiralhanae and Shade turrets, the UNSC force are victorious. The Warthogs journey forward toward the tunnels, but are blocked off by an [[Anti-Vehicle Barrier]]. A swarm of [[Yanme'e]] fly out of the tunnel, but they are easily cut down by the Warthogs.''


''If Stackers board on a Warthog with the Chief.''
*'''Stacker''': "Marines in Voi really needed my supplies, Chief. But I'm sure they'll be plenty happy to see you. Head on through the tunnel and give those boys a hand."
----
''If the Chief waits for a while at the barrier:''


*'''Marine Sergeant (Stacker)''': "Marines in Voi really needed my supplies, Chief. But I'm pretty sure they'll be plenty happy to see you."
*'''Stacker (COM)''': "Take down that barrier, Chief. Power supply should be inside the tunnel."


''If the Chief waits for a while at the shield barrier...''
''or''


*'''Marine Sergeant (Stacker)''': "Take down that barrier Chief. Power Supply should be inside the tunnel."
*'''Stacker (COM)''': "Chief, the barrier only works against vehicles. You should be able to walk right through."
----
''The Chief walks through the shield, and destroys its power source.''


*'''Marine Sergeant (Stacker)''': "Chief, the barrier only works against vehicles. You should be able to walk right through."
*'''[[Prophet of Truth]] (Hologram)''': "The gods will not begrudge our excavation. By uncovering this relic, we pay homage to their glory. When the dust settles, we will all see what I already know: here lies the Path, the start of our [[Great Journey]]."


''The Chief walks through the shield, and destroys its power source. The Warthogs continue along the Tsavo Highway. When they reach the bridge, a [[CCS-class Battlecruiser|Covenant Cruiser]] soars ahead.''
''The Warthogs continue along the Tsavo Highway through the tunnel. When they get out and reach a bridge, a {{Pattern|Ket|battlecruiser}} soars ahead.''


*'''[[ONI Recon 111]] (COM)''': "Commander. This is ONI Recon one-eleven. The cruisers above...(static). They found...(static).
*'''[[ONI Recon 111]] (COM)''': "Commander. This is ONI Recon One-Eleven. The cruisers above-''(static)''. They found-''(static)''"


*'''Miranda Keyes (COM)''': "Say again Recon? You're breaking up."
*'''Commander Keyes (COM)''': "Say again, Recon? You're breaking up."


*'''ONI Recon 111 (COM)''': "There's something in the crater, Ma'am. Something beneath the storm."
*'''ONI Recon 111 (COM)''': "There's something in the crater, Ma'am. Something beneath the storm."


''The Warthogs reach a gap in the bridge and cannot continue. The Master Chief clambers across broken beams and bars and continues on foot. The marines follow.''
''The Warthogs reach a gap in the bridge and cannot continue. The Master Chief clambers across broken beams and bars and continues on foot. The Marines follow. A massive Forerunner artifact lies under the middle of the crater, and the [[Anodyne Spirit|Forerunner Dreadnought]] sits in the middle of it. Covenant ships are circling the crater. Banshees fly past the highway, but pay no attention to the UNSC forces.''


===The Broken Path===
===The Broken Path===
'''''Wraiths and Choppers.'''''


*'''Miranda Keyes (COM)''': "Master Chief? Finally, a good connection. Truth has excavated a Forerunner Artifact. We have to assume it's the Ark."
*'''Commander Keyes (COM)''': "Master Chief? Finally, a good connection. Truth has excavated a Forerunner artifact; we have to assume it's The Ark."


*'''[[Sergeant Johnson]]''': "Keep pushing to the town of Voi, Chief. Resupply birds will meet you in the next valley."
*'''[[Sergeant Major|Sergeant]] [[Avery Johnson|Johnson]] (COM)''': "Keep pushing to the town of Voi, Chief. Resupply birds will meet you in the next valley."


''The Chief finds Marines pinned down and under heavy fire from Brutes and their allies. The Chief and the Marines eventually clear the sector.''
[[File:Tsavo Highway.jpg|thumb|300px|John-117 engaging a Brute pack on foot.]]
''A pair of Marines are under attack by a Jiralhanae and his Unggoy subordinates near a pile of crates. The Chief rescues them and they join him to assault a large group of Covenant that are attacking an outpost at the top of a rise. The Chief and the Marines eventually clear the sector.''


*'''Female Marine''': "We got reinforcements Marines!"
*'''Marine #5''': "We've got reinforcements, Marines!"


*'''Marine''': "Woohoo! Yeah!"
*'''Marine #6''': "Woohoo! Yeah!"


*'''Marine''': "Booyeah!"
*'''Marine #7''': "Booyeah!"


*'''Marine''': "Ohhhh yeah HAH!!"
*'''Marine #8''': "Ohhhh-yee-HAH!!"


''A [[Phantom]] approaches with reinforcements.''
''A Phantom approaches with reinforcements.''


*'''Female Marine''': "Sir. Recon spotted Covenant armor ahead. Pelicans are inbound with heavy weapons. We need to hold out 'til they arrive."
*'''Marine #5''': "Sir, Recon spotted Covenant armor ahead. Pelicans are inbound with heavy weapons; we need to hold out until they arrive."


''The Master Chief takes out the Phantom's reinforcements.''
----


*'''Marine''': "Wraith! Get to cover!"
''If the Chief heads off on foot before the Pelicans arrive:''


''A Wraith from further up the trail arrives. The Chief, lacking heavy weapons or ammo for heavy weapons, has to board the Wraith and neutralize it.''
*'''Johnson (COM):''' "You've got hostiles armor ahead, Chief. I rounded up a few resupply birds. Advise you to maintain your position until they arrive."


*'''Female Marine''': "Pelicans coming in."
----


*'''Johnson (COM)''': "Brutes have plenty of armor between here and Voi Chief. But this Warthog should help you punch on through."
''The Phantom disgorges a large [[pack]] of Jiralhanae. The pack is soon wiped out by the Master Chief and his allies. A second Phantom swoops in and deploys additional enemy troops, including a [[Jiralhanae War Chieftain]] wielding a fuel rod gun.''


''The Master Chief has a choice of taking one of the Warthogs the Pelicans drop off, or the Wraith that previously attacked if not destroyed. The Tunnel onward on the Tsavo Highway is closed off, so the Chief goes on the trail where the Wraith came from, finding a short tunnel around back onto the Tsavo Highway, but obstructing the way are some Choppers patrolling and soon they are taken out.''  
''After the enemy infantry are defeated, a [[Zurdo-pattern Wraith|Wraith]] appears.''


''Nearly a dozen more Choppers, a few Wraiths and Shade turrets defend the route back onto the highway. Despite being greatly outnumbered and outgunned, the Chief and the Marines clear the zone. The Chief takes a look at the massive storm over the vast crater beyond the cliff.''
*'''Marine #1''': "Wraith! Get to cover!"


*'''Marine (COM)''': "Look at the size of that thing! Wonder How Old It Is?"
''The Chief neutralizes the Wraith.''


*'''Marine (COM)''': "Don't know. But I do know that ain't a normal storm."
*'''Johnson (COM)''': "Watch it now, Pelicans coming in!"


''The Chief observes the carriers over the crater.''
''or''


*'''ONI Recon 111 (COM)''': "Commander, I can see most of it now. Readings are all over the EM spectrum."
*'''Marine #5''': "Pelicans coming in."
 
*'''Johnson (COM)''': "Brutes have plenty of armor between here and Voi, Chief, but this Warthog should help you punch on through."
 
''Pelicans arrive and drops off Warthogs, along with some additional Marines. The Master Chief has a choice of taking one of the Warthogs the Pelicans drop off, or the Wraith that previously attacked if not destroyed. The tunnel onward on the Tsavo Highway is closed off, so the Chief goes up the trail where the Wraith came from, and finds a short tunnel leading back to Tsavo Highway. The entrance is guarded by several Jiralhanae Choppers, [[Covenant watchtower]]s, and a pair of Shade turrets (on higher difficulties). The Chief and the Marines clear out the blockade and head through the tunnel.''
 
''If the Chief stalls:''
 
*'''Marine''': "We're getting close to Voi. Keep going!"
 
''The Chief exits the tunnel and comes across a pair of parked Choppers. He eliminates the dismounted drivers before they can get to their vehicles. Two Marines emerge from hiding and greet the Chief.''
*'''Marine #2''': "Wraith, Master Chief, circling that hill! Brute Choppers too, so stay sharp!"  
 
''Or''


*'''Commander Keyes (COM)''': "Roger that, Recon. Shut off your gear, fall back. I'll monitor from Kilo 23."
*'''Marine #3''': "Wraith, Master Chief, circling that hill! Brute Choppers too, so watch your back!"


''The Chief continues along the Highway.''
[[File:H3 TsavoBattle.png|thumb|300px|John-117 and his Warthog push through the Covenant blockade at the highway.]]
''Nearly a dozen more Choppers, a few Wraiths and Shade Turrets defend the route back onto the highway. The Chief pushes on, supported by a steady supply of Warthogs. Despite being greatly outnumbered and outgunned, the Chief and the Marines eventually clear the zone.
----
''If the Chief approaches the cliffside overlooking the massive storm over the vast crater beyond the cliff and there are Marines accompanying the Chief:''
*'''Chips Dubbo (COM)''': "Look at the size of that thing! Wonder how old it is?"


*'''Johnson (COM)''': "Chief. The gate to Voi is dead ahead. Smash the Brute blockade. Open her up!"
*'''Marine #8 (COM)''': "Don't know. But I do know that ain't a normal storm."


''The Master Chief goes on foot and encounters heavy defenses by the Brutes, led by a Chieftain. He eventually clears it. The only thing left standing between the [[UNSC]] and Voi is another Shield Barrier in the tunnel. The Chief cuts the power source with ease.''
''If there are no Marines are accompanying the Chief:''


'''{''Cutscene''}'''
*'''ONI Recon 111 (COM)''': "Commander, I can see most of it now. Readings are all over the EM spectrum."


''Pelicans, including Kilo 23, arrive and drop Warthogs and Marines, Commander Keyes piloting one of them.''
*'''Commander Keyes (COM)''': "Roger that, Recon. Shut off your gear, fall back. I'll monitor from [[Kilo 023|Kilo 23]]."
----
''The Chief continues along the Highway. A large pack of Brutes bar his way.''


*'''Miranda Keyes''': "[[Lord Hood]]. We made it."
*'''Johnson (COM)''': "Chief, the gate to Voi is dead ahead. Smash the Brute blockade, open her up!"


*'''Admiral Hood (Video COM)''': "Music to my ears, Commander. What about [[the Ark]]?"
''A large number of Jiralhanae wait behind Covenant [[roadblock]]s in anticipation of the approaching UNSC force.''


*'''Miranda Keyes''': "Fully uncovered, sir."
*'''Jiralhanae''': "The Demon must not pass!"


*'''Admiral Hood (Video COM)''': "Then we don't have much time. Marines... The [[Prophet of Truth]] doesn't know it yet, but he's about to get kicked right off his throne. You will take our city back. And drive our enemy into the grave they've been so happily digging. One final effort is all that remains."
*'''[[Prophet of Truth]] (Hologram)''': "My Dreadnought, the vessel that has so long been the focus of our worship, now rests on its true pedestal. Even now, its engines spark greater ones below, relics long without power, yet ready to fulfill their divine purpose. Stand fast! Keep our enemies at bay! Soon, my brothers, we will ''all'' have our reward!"


''The Pelicans fly off. The Master Chief draws his [[MA5C]] and walks to one of the Warthogs to proceed to retake Voi back from the Covenant.
''The Master Chief and any remaining Marines are forced to abandon their vehicles. They press forward, encountering heavy resistance from the Jiralhanae. Upon entering the next section the team comes under attack from a Shade turret as well as several [[Jiralhanae Jumper]]s. Wiping this force of Covenant out, the Chief attacks the last group of Jiralhanae led by a [[Jiralhanae War Chieftain|War Chieftain]]. He eventually clears the area. The only thing left standing between the [[UNSC]] and Voi is another Anti-Vehicle Barrier in the tunnel.''


== Normal Walkthrough==
----
===Full Contact Safari (By [[User:Epeu|Epeu]])===
''If the Chief waits for a while at the barrier:''
You'll start in an underground cavern after the elevator disaster at the Crow's Nest base. When you start, walk forward a bit, turn right, and go through the door at the end. Open the large door and the far end of the room, and grab which ever Warthog you please. I always take the Troop Transport Warthog. Try playing the level twice, and see which Warthog fits you best.


Once your 'Hog is manned up completely, go through the door. Follow the dimly-lit path, splattering anything in your way. It's especially fun to hit the Brute running up the small hill once you're outside. Turn right up the pathway and splatter anything in your way, once again. You'll soon reach a small area manned by all sorts of Covenant. Splatter all that you can, and continue op the path to the left of the area (it slopes right). You'll get a short message from Sgt. Stacker, and you'll find another large area. Brute Choppers everywhere. Just let your turret (or people in the back) take them out. Then get out, go through the shield door, destroy its core, and head back through.
*'''Stacker (COM)''': "Take down that barrier, Chief."
----
''The Chief destroys the power source with ease.''


===The Broken Path (By White Hawk)===
[http://www.youtube.com/watch?v=WOxbBvEmaGs '''{''Cutscene''}''']
The when you meet with the marines holding off the Jiralhanae and Unggoy, A Phantom comes in and drops reinforcements. A Chieftain, a few Jump pack Jiralhanae and a few normal brutes. Once they are dead you should grab the chieftain's Fuel rod gun because a Wraith arrives. Once you take out the Wraith you can either wait on Johnson and Commander Keyes to bring in two warthogs or you can take the wraith and use it until you get to the cave. There you might want to use a Brute Chopper or the flipped M12 LRV against the back gate. Only if the two marines are alive is when you should use it. Otherwise you take a Chopper and then you drive down the second to last stretch of highway. There are two Wraiths scattered around the next area. (Three on legendary) Once you have killed the ten Choppers and the two Wraiths you can drive up the hill to get to the next area which will take you the final area. You can either drive through the first set of brutes and go to the next or you can kill them. If you're on legendary it's best to use one of the wraiths and get a marine on the turret. You can get up the steep hill and through the barriers by boosting. Once you have killed most of the Jiralhanae you can destroy the Shield barrier and then you have beaten the level.
[[File:H3-AssaultCarrier-MasterChief-crop.jpg|thumb|300px|John-117 observes an assault carrier near the Portal.]]


==Detailed Walkthrough (by [[User: Ghost sangheili|Ghost sangheili]])==
''The Master Chief (and the Arbiter on co-op) leave the tunnel entrance. Two Pelicans, one of which is Kilo 23, arrives to drop off an M12 Warthog LRV and Marines. Commander Keyes, piloting Kilo 023, has Lord Hood on one of the video screens inside the cockpit. The Chief heads towards the cliffside.''
Well the base just blew up and your stuck in what seems like a basement. Don't try to walk around until you can see, you may walk into fire and die before pulling out a weapon. Walk out of the elevator and take a right to the weapons rack. Grab a battle rifle and fill it. Your secondary weapon can either be an the default assault rifle or you can grab the shotgun. We're going to take the shotgun. Turn left again and head into what seems like a garage. You have two Warthogs, a troop transport and a chaingun hog. We are going to grab the chaingun hog for firepower. Wait for your marines to mount up. Once they do start driving through the caves.


This little bit of the level was probably designed to help newbies learn the general physics of the Warthog. One thing I have learned from experience is that if you are flipping or only on one side, aim to that side. For example, if you are beginning to roll and are currently on your right set of wheels, stop accelerating and aim left. Although counterintuitive, this will right the Warthog four out of five times. If you are rolling a bit more violently, wait until you slow down, and then perform the above maneuver. Doing this can prevent possibly catastrophic rollovers.  
*'''Commander Keyes''': "[[Lord Hood]]? We made it."


Alright we're coming up on the end of the cave. You will see a bunch of grunts and Jackals assaulting some marines. Give them a hand. Aim for the left or right of the Covenant formation, then quickly turn to the opposite direction. Let's say you aimed for the left side of their formation, they will dive right. By turning right, you actually have them dive into your path. If you do this perfectly, that entire fire team just died. Come out into daylight, you will see a ridge. Gun straight for it, straight down the middle. Upon landing you find a few brutes, some grunts, and some jackals. Your first priority target is the Brute, as it can hijack your hog, and is more likely to stick you. When he is dead the grunts will panic. Have your gunner mop them up, and aim the hog at the two Jackals up near the hill. Once everything is dead, continue up hill. You will then encounter two sniper Jackals. They aren't much, but don't be belligerent. They are good shots. Because a Jackal is good at making a quick dive, chances are you won't be able to splatter them, but the turret on the back will ventilate those Jackals nicely. Continue on to another downed Phantom, the grunts should have some turrets. The best thing to do is plow the hog right into one, destroying the turret and the grunt. The gunner will be able to take out the other one. Mop up the panicking grunts.
*'''Lord Hood (Video COM)''': "Music to my ears, Commander. What about the Ark?"


Next you move out into a large area with multiple squads. There will be a shade Turret, and two squads composed of grunts and brutes. Take a left and head towards the first squad. Splatter the Brute and anything else. Once they are eliminated, its time to take out the turret. Come out from behind the hill where the squad was and locate the turret. Plow straight to the hill its on, and drive full throttle into it. Although this sounds suicide, the warthog almost always wins, even on Heroic. Once they are dead move out to the other squad and let them taste the dirt.
*'''Commander Keyes''': "Fully uncovered, sir."


You now move past a blockade thing into a small squad with carbine jackals. Once nothing is moving head out down the path to the Tsavo Highway.  You encounter some Choppers, your gunner will get em. Wait for the drones to show up before you take out the shield, and stick the Shade when you get a chance. Head down the path to a concrete barrier. Hop out of the hog and walk across the broken bridge. Continue down the road. Take out the battle rifle, it should have 108 spare rounds plus a full clip unless you flipped. Hug to the right side of the road, and you will see some marines under fire from two grunts and a brute. Scope in and but some bullets through the heads of the grunts. Start firing at the brute. Kill his armor and destroy his brain.
*'''Lord Hood (Video COM)''': "Then we don't have much time."


To the left is a huge fight between marines, grunts, and brutes. Charge into the skirmish with your battle rifle. Once you get close enough, reload your battle rifle so it has a full clip. No we kick it old school style with the shotgun. Watch out for flares, and use grenades to flush any of them out of the pipes lying around. If you get in trouble during a reload with the shotgun, switch for the battle rifle.Keep pressing on, and move towards the brutes assaulting the marine encampment. If your lucky, the Brute Specialist with the Fuel Rod Gun hasn't noticed you, just give him a pat on the back. Move up towards the marines using a combo of the battle rifle and the shotgun. When everything is dead head up to the encampment. Switch the shotgun for the sniper rifle, grab a trip mine, fill your battle rifle, and get some frag grenades.
''Chief observes a {{Class|CAS|assault carrier}} from the cliff.''


A phantom shows up to ruin your party. You have a Brute with a Fuel Rod Cannon as well as a whole bunch of jump pack brutes. Use the sniper rifle if you are so inclined to, but make sure to keep at least one clip + two or three rounds. Otherwise stick to the Battle Rifle. Also, don't use any grenades that stick. When everything is dead get to the front of the encampment,and if you look up the hill off to the left, a Wraith should be headed your way. Kill it ASAP, it could take out every single marine in three shots. Hijack it, break it, and leave it.  
*'''Lord Hood (Video COM)''': "Marines? The [[Prophet of Truth]] doesn't know it yet, but he's about to get kicked right off his throne. We will take our city back. And drive our enemy into the grave they've been so happily digging. One final effort is all that remains."


Sgt. Johnson now shoes up and brings you two Warthogs. However, we are going to go on foot. Now walk up in the direction of where the Wraith came from. You should see some sniper platforms. Switch out for the Sniper Rifle and take them out. Now here come the Brute Choppers. Switch back to the Battle Rifle. For the most part, fire a few bursts at them to get their attention. When they attack, you can stick them. In more desperate situations, use that trip mine. When all the Choppers are dead, get the chaingun hog's attention, and take the wheel.
''The Pelicans fly off. The Master Chief draws his [[MA5C]] and walks to one of the Warthogs to retake Voi from the Covenant.''


Drive through the cave, you will see two brutes just standing around. Splatter them. Hop out and look for a Fuel Rod Cannon lying on the ground. Swap your sniper rifle for it, it has full ammo. Get in the hog and head to the hardest battle of the level. Ahead there are ten choppers, two Wraiths and two Shades. Drive around down and begin to work at the Choppers. Keep record in your head of what you have killed. Drive around the central hill, rely on your gunner to take out the Choppers. If you see one aiming for you, as much as a thirty degree adjustment will keep you safe. Once all the Choppers are dead, park your marines in a safe place. Hop out, and put two rounds at a Shade. Put your hog somewhere else and take out the other. Now get back in the hog and go to the lower Wraith. Get close, hop out, and hijack the Wraith. Leave your marines, and head up the hillside to the highway. Get on the last Wraith and hijack it. This one will become your ride.  
''Fade to black.''


Get in and head down the road. When you reach the first blockade fire as fast as the Wraith can cycle. Go for total and utter chaos and destruction. Go to the left, and you can get around that first blockade. Again, fire like mad. Take out the  Shade as a first priority, the Chieftain is the second priority. If he throws a powerdrain continue to fire like crazy. If you are under to much fire, make a run for it. once back in the Wraith, simply fire at an movement you see. If you think everything is dead, check your radar. If all is silent, go through the shield, and give the generator a good wack.
''Level ends.''


==Achievements==
==Achievements==
*Upon completing it on the [[Normal]], [[Heroic]], or [[Legendary]] difficulties, the player will earn the [[The Road (Achievement)|"The Road" achievement]] and 20 [[Gamerpoint]]s.
The following [[achievement]]s can be unlocked on this mission on the [[Xbox 360]] edition of ''Halo 3''.
*Upon earning 15,000 points in Free-For-All Metascoring, the player will earn the [[Cavalier]] Achievement and 10 Gamerpoints.
{|class="wikitable"
*Upon finding and claiming the [http://halo.wikia.com/wiki/Halo_3_Skulls#Tough_Luck Tough Luck Skull] the player will receive the [[Tough Luck (achievement)|Tough Luck]] achievement and earn 10 Gamerpoints.
|-align="center"
!Icon
!Name
!Description
!{{Gamerscore|Gamerscore}}
|-align="center"
|[[File:H3 Achievement The Road.png]]
|[[The Road]]
|Finish the third mission of the [[Campaign]] on [[Normal]], [[Heroic]], or [[Legendary]].
|{{Gamerscore|20}}
|-align="center"
|[[File:H3 Achievement Tough Luck.png]]
|[[Tough Luck (Achievement)|Tough Luck]]
|Find and claim this skull.
|{{Gamerscore|10}}
|}


==Trivia==
==Trivia==
*Tsavo is a region of Kenya close to where the Tsavo and Athi rivers meet and was the place where the Uganda Railway passed over the Tsavo river. The bridge will not be encountered as it is on the other side of Voi.
===Glitches===
*In an article on IGN, it is said that [[Cortana]]'s voice-over tells you about the stranded transport team. However, it is actually the voice of Miranda Keyes, whose new voice actor sounds similar to Cortana.
{{Main|Glitches}}
*It is the first Halo 3 campaign mission to feature most of the usable vehicles.<ref name=IGN 8/16/07>[http://xbox360.ign.com/articles/813/813454p1.html IGN]</ref>
*In the beginning of level, if the player goes to where the Marine is turning on the power, there is a switch. When approached, [http://www.youtube.com/watch?v=0xdvi8SgcPk the switch will move down]. However, when the player moves away, it will go back up. The switch does not appear to do anything.
*Tsavo means 'Place of Slaughter.'
*On the stretch of road with the Pipe running adjacent to it, if you are in a Warthog and you stop at a certain place so that a metal, curled post is above you, your Warthog will turn black.
*The ring shaped debris is the remains of the space elevator in New Mombasa, having collapsed after New Momabsa got glassed.
*If you look at where the {{Pattern|Ket|battlecruiser}} appears from the cliff after the Drone ambush, a glitch will happen where you will see the side of the cruiser before the ship actually appears.
*There is a weapons stash on top of the tunnel in the first area where the Pelican drops off two Warthogs, but if you enter it, the Wraith will shoot at you from a distance.
*Sometimes, Sergeant Stacker's character model will appear instead of Sergeant Reynolds, however all scripted dialogue will remain unchanged. Oddly, even after both Sergeants are together, Reynold's voice will still come from Stacker's model, and vice-versa. However. if Stacker was killed before the players sees Stacker himself, the actual Stacker will have Stacker's character model.
*Tsavo is notable in that it was the site of the most famous instance of man eating lion attacks in the late 19th century as detailed in the book "Man-Eaters of Tsavo."  More than 140 workers perished in the building of the railway. The event was made into the film ''[[Wikipedia:The Ghost and the Darkness|The Ghost and the Darkness]]''.
*It is possible to jump the gap in the bridge with a vehicle if you have a [[Gravity Lift]] handy. However, if said vehicle is a Warthog, marines will not mount it, most likely because they were programmed to leaving it once they reached the gap. This can also be done by knocking down a barrier and pushing it around with a Warthog until it turns into a makeshift ramp, although this is slightly time consuming. An easier way to cross the gap is by bringing your Chopper as far forward as you can without falling off and then boosting.
*The ''Marathon'' logo is visible on the side of the CCS-Battlecruiser that passes overhead.
*Where you meet Sergeant Stacker, it is possible to find a Brute with a [[Type-50 particle beam rifle]] that will not attack you. He can be found on the Deployable Lookout Tower near the cliff. If an enemy gets too close to him however, he will start attacking you.
*You can jump over the first break of the bridge to completely bypass the Brute-infested area after the gap. There are three ways to do this: drive a Warthog over a carefully-placed [[Portable Gravity Lift|Grav Lift]], rearrange the barriers (this can be done with either a Warthog or a Brute Chopper), or boost towards the protrusion on the left side of the bridge. Jumping is especially helpful on Legendary.  However, if you use the Grav Lift to go over the gap, unusual things may happen.  These events may include the Pelican not showing up, the two Brutes who are supposed to pilot the Choppers in the next area being dead with a fully loaded Fuel Rod Gun next to them, dropped weapons in the next area disappearing and the Phantoms that fly overhead not firing.
*Tsavo Highway is a remake of the second half of [[Outskirts (Level)]] and the first half of [[Metropolis (Level)]], where the Chief gets on a Warthog to wipe out some Covenant armor defenses throughout the level, aided by other Warthogs. He then proceeds to wipe out a heavy Covenant armor resistance on a bridge which is in-between him and his objective.
*This is the only stage where the Arbiter is never seen in single player Campaign mode. This is probably because he, in Bungie canon, had been evacuated from the Crow's Nest via Landing Pad Bravo when the Brutes disarmed the bomb.
*In the campaign lobby, Mission Start is labeled as "Warning: Hitchhikers may have jetpacks". However, no [[Jump Pack Brute]]s appear before Rally Point Alpha. This may also be a reference to the last chapter name in Halo 1: "Hitchhikers May Be Escaping Convicts.
*If you get close to (or inside of) the crashed Phantoms you can hear snippits of the Brute's radio transmissions.
*In the Broken Path, if you head into the bunker you can use the Brute's fuel rod cannon to destroy the incoming phantoms; killing many of the brutes on board and giving you cover to destroy the wraith.
*If you look at where the CCS Battlecruiser appears from the cliff after the drone ambush, a glitch will happen where you will see the side of the cruiser before the ship actually appears.
*There are several overturned Warthogs throughout the level.
*This is the first level you can see a Wraith on in Halo 3.
*In the area where you first fight the Wraith some enemies will not use their guns and only use grenades.
*Sergeant Stacker will often appear at the beginning of the level instead of Sergeant Reynolds, who will appear in the area where Stacker is supposed to be. Despite this, all dialogue will remain the same.
*At Bungie's Halo 3 preview event in Seattle, Washington, Tsavo Highway was shown to the groups that attended the event.
*At the beginning of the level, if you look at the medic treating the injured marine, he will occasionally click on a data pad in his hand. However there is no data pad to click on. This may simply be a small glitch that Bungie never caught or decided to fix.
*On the Halo 3 Legendray Edition Disc, one of the employees called Tsavo Highway "Outskirts". This could have been the original name for the level.
*This is the 1st level you get to drive a brute chopper.
*Before the pelicans come and drop off more marines, save as many as possible that are already there.After you destroy the brutes up ahead don't destroy the vehicles.The marines will sometimes get in them and tada!!You have a full marine/vehicle assult force to conquer the wraiths up ahead.


== Sources ==
===Mistakes===
<references/>
*At the beginning of the level, if you look at the medic treating the injured marine, he will occasionally move his hand as if clicking on a data pad. However, there is no data pad in his hand to click on.
*At the end of the level, regardless of whether or not you had the destroyed the deployable lookout tower, it will appear as though it was never touched.
*In this level it is stated that the space elevator collapsed when the city was glassed, but actually it fell a day before. It could, however, be possible that the marines didn't know that and had just assumed it fell when New Mombasa was glassed.
*Occasionally, if you have Sergeant Reynolds climb into your Warthog at the beginning of the level, he will appear to be holding no weapons.


===Easter eggs===
{{Main|Easter eggs}}
*The [[Halo 3 skulls#Tough Luck|Tough Luck Skull]] is found on this level.
*The two cave doors in the beginning of the level are both door number [[Seven|7]].
*The ''Marathon'' logo is visible on the hangar doors of the Covenant ''Ket''-pattern cruiser that passes overhead.
*In the [[Campaign]] lobby, Mission Start is labeled as "Warning: Hitchhikers may have jet packs". However, no [[Jump Pack Brute]]s appear before Rally Point Alpha. This is also a reference to the last chapter name in the ''Halo: Combat Evolved'' level ''[[The Maw]]'': "Warning: Hitchhikers May Be Escaping Convicts."
*[[Admiral Hood]] says at the end of the level that, "one final effort is all that remains." The [[Prophet of Truth]] says this on the speakers in the ''[[Halo 2]]'' level ''[[High Charity (Level)|High Charity]]''. This is also the name of a song in the [[Halo 3 Original Soundtrack]].


===Miscellaneous===
*If you start this level on Rally Point Alpha, you will hear the Halo level soundtrack, "Full Circle".
*It is possible to find more Sniper Rifle ammo in the area after the destroyed bridge where you are forced to dismount. Climb the hill to the left of the area to get to the top of the structure and there is a dead Marine with a Sniper Rifle.
*Certain weapons from the previous level, such as the Fuel Rod Gun or the Gravity Hammer, will not carry over to this level. The loadout will reset to its standard loadout, the Assault Rifle and the Battle Rifle. If the player manages to bring the Plasma Rifle from the previous level, however, the loadout will carry over.
*It is possible to carry over into the beginning of the next level ''[[The Storm]]'' whatever weapons and ammo you retain from the end of this level (e.g. Sniper Rifle and Battle Rifle). Weapons can also be carried over from the previous level, though exactly the same weapon cannot be carried over to ''The Storm''. The player can still carry them over if it is a different weapon.
*This level along with ''[[The Covenant]]'' and ''[[The Storm]]'', are the only three levels in ''Halo 3'' where you can drive a [[Transport Warthog]].
*Tsavo is a region of Kenya close to where the Tsavo and Athi rivers meet and was the place where the Uganda Railway passed over the Tsavo river. The bridge will not be encountered as it is on the other side of Voi.
*It is the first ''Halo 3'' campaign mission to feature usable vehicles.<ref name="IGN 8/16/07">[http://xbox360.ign.com/articles/813/813454p1.html IGN]</ref>
*Scattered across the savannah are the remains of the [[New Mombasa Orbital Elevator]]. It collapsed after the slipspace rift created by the Prophet of Regret's ship weakened the support structure, and not by the Covenant glassing the city.
*There is a weapons cache on top of the tunnel in the first area where the [[D77H-TCI Pelican Dropship|Pelican]] drops off two [[Warthog]]s, but if you enter it, the [[Zurdo-pattern Wraith|Wraith]] will bombard you from a distance.
*Near the end of the level, you can see the eastern edge of [[Voi]] on the opposite side of the crater.
*This is the only level where Thel 'Vadam is never seen in single player Campaign mode. This is probably because he, in Bungie canon, had been evacuated from Crow's Nest via Landing Pad Bravo when the Brutes disarmed the bomb.
*This is the first level you can encounter {{Pattern|Zurdo|Wraith}}s and [[Barukaza Workshop Chopper|Brute Choppers]].
*At Bungie's ''Halo 3'' preview event in Seattle, Washington (Close to where Bungie Studios is actually located on the map) Tsavo Highway was first shown to the groups that attended the event's meeting.
*In the [[Halo 3 Epsilon]], no static effects were added to dialogue. It was possible to hear the complete transmissions from Stacker and ONI Recon one-eleven respectively: "We're on the Tsavo Highway, about five klicks east of Voi." and "The cruisers above the crater. They found something."
*This is the only level in ''Halo 3'' where [[John-117]] has no dialogue in the cutscenes related to the level.
*This level along with ''[[The Ark (level)|The Ark]]'' and ''[[Halo (Halo 3 Level)|Halo]]'' are one of the only levels to not feature any Cortana moments. However, ''Halo'' does feature a [[Gravemind]] moment instead.
*After taking down the first shield generator and moving through the tunnel, there is a marine outpost with a single dead marine with a Battle Rifle. There is a fully charged [[Okarda'phaa-pattern plasma rifle|Plasma Rifle]] outside that is the only one unaffected by the Famine Skull.
*This, and the level ''The Covenant'' are the only levels to have Beam Rifles by default on any difficulty.
*The second chapter of the ''Halo 2'' soundtrack, Epilogue, has the name "Road to Voi", this level could be reference to the chapter, or the chapter is a hint to gamers that ''Halo 3'' will have contents that will do with the town of Voi.
*''Tsavo Highway'' was originally a longer mission, large sections were removed due to production limits.
*This level is fairly similar in concept to ''Halo 3: ODST's'' ''[[Uplift Reserve]]''.


==Images==
==Gallery==
===Concept art===
<gallery>
<gallery>
Image:H3_E3_Tsavo_Highway_Road.jpg|A battle with Brute Choppers.
File:H3 FallenTether Concept 1.jpg|Concept art of a Warthog in the tether's remains.
Image:TTHOG.jpg|The Chief on the road.
File:H3 FallenTether Concept 2.jpg|Concept art of the tether's remains in the savannah.
Image:Tsavo_Highway.jpg|A Battle on Foot.
File:H3 TsavoConcept3.jpg|More concept of the remains in the savannah.
Image:Battle_Ship.jpg|CCS-Class Battle Ship headed for the Portal to the Ark
File:H3 FallenTether Concept 3.jpg|Concept art of a Pelican in the tether's remains.
Image:Big_Ship.jpg|Assault Carriar Near The Portal
File:H3 FallenTether Concept 4.jpg|Concept art of a Pelican taking off from the tether's remains.
File:H3 - Manual interior.jpg|Concept art of John-117 in the tether's remains.
File:H3 TsavoConcept1.jpg|Concept art of a human facility amidst the tether's remains.
File:H3 TsavoConcept2.jpg|Concept art of another human structure amidst the remains.
File:H3 TsavoConcept4.jpg|Concept art of the remains as seen from a town.
File:H3 TsavoConcept5.jpg|Concept art of the remains looming in the distance.
File:H3 TsavoConcept6.jpg|Concept art of the remains behind a town along the highway.
File:H3 TsavoConcept7.jpg|Concept art of the entrance of [[Crow's Nest (location)|Crow's Nest]] at the start of the mission.
File:H3 Concept TsavoStart.jpg|Concept art of the area outside the entrance.
File:H3 Concept TetherRemains.jpg|Concept art of John-117 amidst the tether's remains.
File:H3 TsavoConcept8.jpg|The previous concept art recolored.
File:H3 Concept RestStop.jpg|Concept art of the rest stop before the highway.
File:H3 HighwayConcept1.jpg|Concept art of the first tunnel on the highway.
File:H3 Concept HighwayBuilding.jpg|Concept art of the municipal building adjacent the tunnel.
File:H3 Concept HighwayPipe.jpg|Concept art of the pipe that runs alongside the highway.
File:H3 Voi Highway Concept.jpg|Concept sketch of the highway.
File:H3 HighwayConcept2.jpg|Concept art of the broken highway.
File:H3 PumpHouseConcept.jpg|Concept art of [[Voi Municipal Water Pump House 03]].
File:H3 HighwayConcept3.jpg|Concept art of the construction zone on the highway.
File:H3 Concept TsavoConstructionSite.jpg|More concept art of the construction zone.
File:H3 Concept HighwayTurn.jpg|Concept art of the broken turn in the highway.
File:H3 Concept TractorTrailer.jpg|Concept art of a [[tractor unit]] on the highway.
File:H3 HighwayConcept4.jpg|Concept art of the highway tunnel at the end of the mission.
File:H3 Concept FinalTsavoTunnel.jpg|Concept art of the final tunnel and its surroundings.
</gallery>
</gallery>


{{succession box | before = ''[[Crow's Nest (Level)|Crow's Nest]]'' <br />| title = [[Halo 3 Campaign|''Halo 3'' Campaign Missions]] | years = '''''Tsavo Highway''''' |after = ''[[The Storm (Level)|The Storm]]''}}
===Design Documentation===
<gallery>
File:H3_OutskirtsPaperSketch.jpeg|Early paper sketch titled "(Voi) Outskirts".
File:H3_DriveOffCovenantWhiteboard.jpeg|Whiteboard mission design titled "1.3 Drive Off Covenant". At this point Tsavo Highway and The Storm seemed to have been the same level.
File:H3_OutskirtsDesignDoc.jpeg|Digital design document titled "1.3 - Outskirts".
</gallery>


{{Level}}
===Storyboards===
<gallery>
File:H3 TsavoHighway Storyboard Outro 1.jpg
File:H3 TsavoHighway Storyboard Outro 2.jpg
File:H3 TsavoHighway Storyboard Outro 3.jpg
</gallery>


== Related Links ==
===Screenshots===
 
<gallery>
'''External'''
File:H3 Menu 04 Tsavo Highway.png|Preview of the level in ''Halo 3'' menu.
 
File:H3 Tsavo Skirmish.jpg|Marines fire their weapons at Covenant troops upon leaving the cavern.
*[http://uk.youtube.com/watch?v=EK-923CQsAM]
File:H3 TsavoTether.png|John-117 observes the wreckage of the New Mombasa Space Elevator.
*[http://uk.youtube.com/watch?v=slm2rBX6XWY]
File:TTHOG.jpg|John-117 driving the Troop Transport Warthog through the space elevator tethers.
*[http://uk.youtube.com/watch?v=BFNTnUD4h64]
File:H3 E3 Tsavo Highway Road.jpg|A Warthog charges into battle with Choppers and Wraiths.
*[http://uk.youtube.com/watch?v=Z2OFTXKZ-vE]
File:H3 ChiefTsavo.PNG|John-117 boards a Wraith at Tsavo Highway.
*[http://uk.youtube.com/watch?v=RumV4Up5scg]''- Tsavo Highway sequence starts at 1:13 minutes.(Note:It shows a cinematic.)''
</gallery>


==Sources==
{{Ref/Sources}}


[[Category:Halo 3 Campaign Missions]]
{{succession box | before = ''[[Crow's Nest (Level)|Crow's Nest]]'' <br />| title = ''Halo 3'' Campaign Missions | years = '''''Tsavo Highway''''' |after = ''[[The Storm (Level)|The Storm]]''}}


[[fr:Route nationale de Tsavo (Niveau)]]
{{Levels|H3}}
[[Category:Halo 3 campaign]]

Latest revision as of 16:28, June 27, 2024

This article is about the campaign level. For the location, see Tsavo highway (location).

Prev:

Crow's Nest

Next:

The Storm

Tsavo Highway
H3 TsavoHighway Loadscreen.png

Game:

Halo 3

File name (?):

030_outskirts[1]

Player:

Date:

November 17, 2552[2]

Location:

Tsavo Highway, Kenya

Objective(s):

  • Lead Marines away from the base
  • Reach the city of Voi

Par Time:

00:20:00 (Master Chief Collection)

Par Score:

21,000 (Master Chief Collection)
15,000 (Halo 3)

Main-Legendary.png

Halopedia has a walkthrough guide for this level; see Tsavo Highway/Walkthrough.

 
Mount up, Get to Voi.

Tsavo Highway[3] is the fourth campaign mission of Halo 3.

Upon completing it on Normal, Heroic, or Legendary the player will unlock The Road achievement, worth 20 Gamerscore. If a player gets more than 15,000 points in the meta-game he or she will unlock the Cavalier achievement, worth 10 Gamerscore. The Tough Luck Skull can be found on this level, unlocking the achievement of the same name. It is worth 10 Gamerscore. By finishing this level on Normal you get the EVA chest. By finishing this level on Heroic the player will receive the Flight chest plate. By finishing this level on Legendary the player will receive the EOD chest plate.

Summary[edit]

After successfully evacuating the upper area of the Crow's Nest base, SPARTAN-117 finds himself in an underground garage containing multiple Warthogs and leads a group of Marines out of an underground tunnel. He then leads the surviving marines towards the town of Voi. A Pelican drops a pair of Troop warthogs and one regular M12 (with M41 LAAG). After fighting his way down the highway, through many Covenant troops, SPARTAN-117 breaches the barrier blocking the path leading to Voi and the ancient Forerunner artifact, buried beneath the Earth's surface.

Transcript[edit]

{Gameplay}

Full Contact Safari[edit]

Warning: Hitchhikers may have Jet Packs.

The Master Chief starts to wake up.

Note that sometimes Stacker will appear in the place of Reynolds but will still say the dialogue.

The Master Chief comes to in the wreckage of the elevator, with wounded Marines being treated and other Marines trying to regroup. The elevator shaft above is engulfed in flames.

  • Commander Miranda Keyes (COM) (Signal with much static): "Chief, please respond. What's your status, over? If you can hear me, find transport. Head for the town of Voi."
  • Wounded Marine #1: "Ah! I've got a broken rib."
  • Wounded Marine #1: "No..."
  • Marine Corpsman: "Then I've gotta keep pressure on the wound."
  • Wounded Marine #2: (coughs) "I think I broke something!"

A squad of Marines are standing directly outside the elevator.

  • Marine #1: "Another bombing run?"

or

  • Marine #1: "Did we get everyone out, sir?"

or

  • Marine #1: "'You think the Brutes know where we are?"

On the other side of the underground vehicle maintenance bay, a Marine Sergeant shows up at the other side of the elevator wreckage and begins to handle the situation. He runs up to the gate, coughs loudly, and fires a battle rifle burst at a security camera to perhaps prevent any remaining Covenant forces from finding the squad of Marines.

  • Gunnery Sergeant Reynolds: (coughs) "Settle down, Marines! Somebody hit the emergency power."
  • Marine #2: "On it, Sergeant."

The Marine heads to the generator room and activates the emergency power.

  • Marine #1: "Any word from Charlie-Two? We got separated."
  • Marine #3: "Nah, man. Alpha-Six, they're all gone too."
  • Marine Corpsman: "The swelling, could be a fracture. You think you can stand?"
  • Wounded Marine #1: "I don't know, doc."
  • Gunnery Sergeant Reynolds: "If you can walk, set your boots on the line."

The Master Chief and any Marines fit for duty form up on the other side of the maintenance bay, with an M12 Chaingun Warthog and an M831 Troop Transport Warthog (or two M12 Warthog LRVs on co-op) parked and functional. The Marine Corpsman remains with the wounded Marines. The lights above the two Warthog turn on.

  • Marine #1/#3: "What's our situation, Sergeant?"
  • Reynolds: "Not sure; can't reach the Commander. Too far underground."

If the Master Chief jumps in either Warthog:

  • Reynolds: "Chief's got the right idea.”

  • Reynolds: “Let's mount up, get the hell outta these caves."
  • Marines: "Yes, sir!"

The Marines get in the Warthogs.

  • Marine #1: "I'll get the door, sir."

The Marine opens the door (or the Chief can too), and the Warthogs proceed down the tunnel.

  • Reynolds: "Second Squad? We're coming through!"

At the gate leading out of the caves, two Marines from Second Squad are pinned down at a checkpoint by a small group of Kig-Yar and Unggoy. The Warthogs take out the Covenant forces, and head out. Another group of Kig-Yar spot the Warthogs and retreat into the hill away from the base entrance.

  • Reynolds: "Don't leave any of 'em standing!"

or

  • Reynolds: "Conserve ammo. Run 'em over!"

or

  • Marine #1: "Look at the little bastards run!"

or

  • Marine #1: "Surprise, crap-face!"

After taking out the fleeing lance they observe the massive wreckage from the New Mombasa Orbital Elevator, along with a crashed Phantom.

A Warthog amidst the wreckage of the destroyed tether.

If the Chief approaches the cliff and sees a long line of the elevator's wreckage.

  • Marine #4 (COM): "The Mombasa Space Elevator."
  • Marine #3 (COM): "It collapsed when the city got glassed."
  • Marine #4 (COM): "But the tether was thousands of kilometers high!"
  • Marine #3 (COM): "Yeah? Well, now it's scattered all over the Savannah."
  • Marine #4 (COM): (astonished whisper) "Holy crap..."

The Chief listens to a radio transmission from the wreckage of a crashed Phantom

  • Unknown Jiralhanae Commander (COM): "Chieftains! Rally your packs!"
  • Unknown Jiralhanae Commander (COM): "Kill all survivors, let none near the crater!"
  • Unknown Jiralhanae Commander (COM): "The Prophet will soon complete his blessed task!"

The Warthogs continue on.

  • Reynolds (COMS): "Chief, still can't get the Commander. COMs are a mess, Pelicans are scattered. Best thing now, get some distance between us and the base. Brutes are gonna be looking for survivors."

The Warthogs reach another crashed Phantom and kill the Covenant troops around it.

  • Unknown Jiralhanae Commander (COM): "I see it, pack brothers! The Holy Relic! What fools, to live so long on hallow ground! Never knowing what lay beneath the surface."

The Warthogs keep pressing on, reaching a Covenant-held dam. A Phantom hovers overhead while many Covenant troops (including Shade turrets and Kig-Yar Snipers on higher difficulties) fire on the UNSC force. The Phantom leaves and it doesn't take long before the Warthogs overpower the Covenant at the dam.


If the Chief stalls:

  • Marine #1: "Up and around that dam, sir."

The Chief navigates around the dam.

  • Gunnery Sergeant Stacker (COM): "I repeat: My convoy's been hit. I've got wounded-(static). We're on the Tsavo Highway about-(static)-east of Voi. Someone, anyone, please, respond! (Static and cut-off)."

If the Chief stalls:

  • Marine #3: "Tsavo Highway is just ahead, Chief."

A Chopper rams into a Warthog from Stacker's convoy, killing the Marines onboard.

The Warthogs arrive at the Highway, encountering Jiralhanae Choppers and hostile infantry. One Chopper rams and destroys a fully manned attacking Warthog. Another Chopper soon follows. On higher difficulties, a Jiralhanae War Chieftain armed with a fuel rod gun leads the Covenant troops.


If the player dismounts the vehicle and goes into the small checkpoint where Stacker is located:

  • Stacker: "We were en route to Voi, Chief. Banshees jumped us, started strafing... pretty much ruined our day."

Note: If Stacker was the Sergeant the player started the level with, Reynolds will be present instead but may or may not say the above dialogue.


After a pitched battle involving many Unggoy, Jiralhanae and Shade turrets, the UNSC force are victorious. The Warthogs journey forward toward the tunnels, but are blocked off by an Anti-Vehicle Barrier. A swarm of Yanme'e fly out of the tunnel, but they are easily cut down by the Warthogs.

  • Stacker: "Marines in Voi really needed my supplies, Chief. But I'm sure they'll be plenty happy to see you. Head on through the tunnel and give those boys a hand."

If the Chief waits for a while at the barrier:

  • Stacker (COM): "Take down that barrier, Chief. Power supply should be inside the tunnel."

or

  • Stacker (COM): "Chief, the barrier only works against vehicles. You should be able to walk right through."

The Chief walks through the shield, and destroys its power source.

  • Prophet of Truth (Hologram): "The gods will not begrudge our excavation. By uncovering this relic, we pay homage to their glory. When the dust settles, we will all see what I already know: here lies the Path, the start of our Great Journey."

The Warthogs continue along the Tsavo Highway through the tunnel. When they get out and reach a bridge, a Ket-pattern battlecruiser soars ahead.

  • ONI Recon 111 (COM): "Commander. This is ONI Recon One-Eleven. The cruisers above-(static). They found-(static)"
  • Commander Keyes (COM): "Say again, Recon? You're breaking up."
  • ONI Recon 111 (COM): "There's something in the crater, Ma'am. Something beneath the storm."

The Warthogs reach a gap in the bridge and cannot continue. The Master Chief clambers across broken beams and bars and continues on foot. The Marines follow. A massive Forerunner artifact lies under the middle of the crater, and the Forerunner Dreadnought sits in the middle of it. Covenant ships are circling the crater. Banshees fly past the highway, but pay no attention to the UNSC forces.

The Broken Path[edit]

Wraiths and Choppers.

  • Commander Keyes (COM): "Master Chief? Finally, a good connection. Truth has excavated a Forerunner artifact; we have to assume it's The Ark."
  • Sergeant Johnson (COM): "Keep pushing to the town of Voi, Chief. Resupply birds will meet you in the next valley."
Promotional image for Halo 3 featuring John-117 fighting Covenant forces while traveling to Voi along Tsavo Highway on the campaign level Tsavo Highway.
John-117 engaging a Brute pack on foot.

A pair of Marines are under attack by a Jiralhanae and his Unggoy subordinates near a pile of crates. The Chief rescues them and they join him to assault a large group of Covenant that are attacking an outpost at the top of a rise. The Chief and the Marines eventually clear the sector.

  • Marine #5: "We've got reinforcements, Marines!"
  • Marine #6: "Woohoo! Yeah!"
  • Marine #7: "Booyeah!"
  • Marine #8: "Ohhhh-yee-HAH!!"

A Phantom approaches with reinforcements.

  • Marine #5: "Sir, Recon spotted Covenant armor ahead. Pelicans are inbound with heavy weapons; we need to hold out until they arrive."

If the Chief heads off on foot before the Pelicans arrive:

  • Johnson (COM): "You've got hostiles armor ahead, Chief. I rounded up a few resupply birds. Advise you to maintain your position until they arrive."

The Phantom disgorges a large pack of Jiralhanae. The pack is soon wiped out by the Master Chief and his allies. A second Phantom swoops in and deploys additional enemy troops, including a Jiralhanae War Chieftain wielding a fuel rod gun.

After the enemy infantry are defeated, a Wraith appears.

  • Marine #1: "Wraith! Get to cover!"

The Chief neutralizes the Wraith.

  • Johnson (COM): "Watch it now, Pelicans coming in!"

or

  • Marine #5: "Pelicans coming in."
  • Johnson (COM): "Brutes have plenty of armor between here and Voi, Chief, but this Warthog should help you punch on through."

Pelicans arrive and drops off Warthogs, along with some additional Marines. The Master Chief has a choice of taking one of the Warthogs the Pelicans drop off, or the Wraith that previously attacked if not destroyed. The tunnel onward on the Tsavo Highway is closed off, so the Chief goes up the trail where the Wraith came from, and finds a short tunnel leading back to Tsavo Highway. The entrance is guarded by several Jiralhanae Choppers, Covenant watchtowers, and a pair of Shade turrets (on higher difficulties). The Chief and the Marines clear out the blockade and head through the tunnel.

If the Chief stalls:

  • Marine: "We're getting close to Voi. Keep going!"

The Chief exits the tunnel and comes across a pair of parked Choppers. He eliminates the dismounted drivers before they can get to their vehicles. Two Marines emerge from hiding and greet the Chief.

  • Marine #2: "Wraith, Master Chief, circling that hill! Brute Choppers too, so stay sharp!"

Or

  • Marine #3: "Wraith, Master Chief, circling that hill! Brute Choppers too, so watch your back!"
John-117 and his Warthog push through the Covenant blockade at the highway.

Nearly a dozen more Choppers, a few Wraiths and Shade Turrets defend the route back onto the highway. The Chief pushes on, supported by a steady supply of Warthogs. Despite being greatly outnumbered and outgunned, the Chief and the Marines eventually clear the zone.


If the Chief approaches the cliffside overlooking the massive storm over the vast crater beyond the cliff and there are Marines accompanying the Chief:

  • Chips Dubbo (COM): "Look at the size of that thing! Wonder how old it is?"
  • Marine #8 (COM): "Don't know. But I do know that ain't a normal storm."

If there are no Marines are accompanying the Chief:

  • ONI Recon 111 (COM): "Commander, I can see most of it now. Readings are all over the EM spectrum."
  • Commander Keyes (COM): "Roger that, Recon. Shut off your gear, fall back. I'll monitor from Kilo 23."

The Chief continues along the Highway. A large pack of Brutes bar his way.

  • Johnson (COM): "Chief, the gate to Voi is dead ahead. Smash the Brute blockade, open her up!"

A large number of Jiralhanae wait behind Covenant roadblocks in anticipation of the approaching UNSC force.

  • Jiralhanae: "The Demon must not pass!"
  • Prophet of Truth (Hologram): "My Dreadnought, the vessel that has so long been the focus of our worship, now rests on its true pedestal. Even now, its engines spark greater ones below, relics long without power, yet ready to fulfill their divine purpose. Stand fast! Keep our enemies at bay! Soon, my brothers, we will all have our reward!"

The Master Chief and any remaining Marines are forced to abandon their vehicles. They press forward, encountering heavy resistance from the Jiralhanae. Upon entering the next section the team comes under attack from a Shade turret as well as several Jiralhanae Jumpers. Wiping this force of Covenant out, the Chief attacks the last group of Jiralhanae led by a War Chieftain. He eventually clears the area. The only thing left standing between the UNSC and Voi is another Anti-Vehicle Barrier in the tunnel.


If the Chief waits for a while at the barrier:

  • Stacker (COM): "Take down that barrier, Chief."

The Chief destroys the power source with ease.

{Cutscene}

John-117 observes an assault carrier near the Portal.

The Master Chief (and the Arbiter on co-op) leave the tunnel entrance. Two Pelicans, one of which is Kilo 23, arrives to drop off an M12 Warthog LRV and Marines. Commander Keyes, piloting Kilo 023, has Lord Hood on one of the video screens inside the cockpit. The Chief heads towards the cliffside.

  • Lord Hood (Video COM): "Music to my ears, Commander. What about the Ark?"
  • Commander Keyes: "Fully uncovered, sir."
  • Lord Hood (Video COM): "Then we don't have much time."

Chief observes a CAS-class assault carrier from the cliff.

  • Lord Hood (Video COM): "Marines? The Prophet of Truth doesn't know it yet, but he's about to get kicked right off his throne. We will take our city back. And drive our enemy into the grave they've been so happily digging. One final effort is all that remains."

The Pelicans fly off. The Master Chief draws his MA5C and walks to one of the Warthogs to retake Voi from the Covenant.

Fade to black.

Level ends.

Achievements[edit]

The following achievements can be unlocked on this mission on the Xbox 360 edition of Halo 3.

Icon Name Description Gamerscore gamerscore
H3 Achievement The Road.png The Road Finish the third mission of the Campaign on Normal, Heroic, or Legendary. 20 gamerscore
H3 Achievement Tough Luck.png Tough Luck Find and claim this skull. 10 gamerscore

Trivia[edit]

Glitches[edit]

Main article: Glitches
  • In the beginning of level, if the player goes to where the Marine is turning on the power, there is a switch. When approached, the switch will move down. However, when the player moves away, it will go back up. The switch does not appear to do anything.
  • On the stretch of road with the Pipe running adjacent to it, if you are in a Warthog and you stop at a certain place so that a metal, curled post is above you, your Warthog will turn black.
  • If you look at where the Ket-pattern battlecruiser appears from the cliff after the Drone ambush, a glitch will happen where you will see the side of the cruiser before the ship actually appears.
  • Sometimes, Sergeant Stacker's character model will appear instead of Sergeant Reynolds, however all scripted dialogue will remain unchanged. Oddly, even after both Sergeants are together, Reynold's voice will still come from Stacker's model, and vice-versa. However. if Stacker was killed before the players sees Stacker himself, the actual Stacker will have Stacker's character model.
  • It is possible to jump the gap in the bridge with a vehicle if you have a Gravity Lift handy. However, if said vehicle is a Warthog, marines will not mount it, most likely because they were programmed to leaving it once they reached the gap. This can also be done by knocking down a barrier and pushing it around with a Warthog until it turns into a makeshift ramp, although this is slightly time consuming. An easier way to cross the gap is by bringing your Chopper as far forward as you can without falling off and then boosting.
  • Where you meet Sergeant Stacker, it is possible to find a Brute with a Type-50 particle beam rifle that will not attack you. He can be found on the Deployable Lookout Tower near the cliff. If an enemy gets too close to him however, he will start attacking you.

Mistakes[edit]

  • At the beginning of the level, if you look at the medic treating the injured marine, he will occasionally move his hand as if clicking on a data pad. However, there is no data pad in his hand to click on.
  • At the end of the level, regardless of whether or not you had the destroyed the deployable lookout tower, it will appear as though it was never touched.
  • In this level it is stated that the space elevator collapsed when the city was glassed, but actually it fell a day before. It could, however, be possible that the marines didn't know that and had just assumed it fell when New Mombasa was glassed.
  • Occasionally, if you have Sergeant Reynolds climb into your Warthog at the beginning of the level, he will appear to be holding no weapons.

Easter eggs[edit]

Main article: Easter eggs
  • The Tough Luck Skull is found on this level.
  • The two cave doors in the beginning of the level are both door number 7.
  • The Marathon logo is visible on the hangar doors of the Covenant Ket-pattern cruiser that passes overhead.
  • In the Campaign lobby, Mission Start is labeled as "Warning: Hitchhikers may have jet packs". However, no Jump Pack Brutes appear before Rally Point Alpha. This is also a reference to the last chapter name in the Halo: Combat Evolved level The Maw: "Warning: Hitchhikers May Be Escaping Convicts."
  • Admiral Hood says at the end of the level that, "one final effort is all that remains." The Prophet of Truth says this on the speakers in the Halo 2 level High Charity. This is also the name of a song in the Halo 3 Original Soundtrack.

Miscellaneous[edit]

  • If you start this level on Rally Point Alpha, you will hear the Halo level soundtrack, "Full Circle".
  • It is possible to find more Sniper Rifle ammo in the area after the destroyed bridge where you are forced to dismount. Climb the hill to the left of the area to get to the top of the structure and there is a dead Marine with a Sniper Rifle.
  • Certain weapons from the previous level, such as the Fuel Rod Gun or the Gravity Hammer, will not carry over to this level. The loadout will reset to its standard loadout, the Assault Rifle and the Battle Rifle. If the player manages to bring the Plasma Rifle from the previous level, however, the loadout will carry over.
  • It is possible to carry over into the beginning of the next level The Storm whatever weapons and ammo you retain from the end of this level (e.g. Sniper Rifle and Battle Rifle). Weapons can also be carried over from the previous level, though exactly the same weapon cannot be carried over to The Storm. The player can still carry them over if it is a different weapon.
  • This level along with The Covenant and The Storm, are the only three levels in Halo 3 where you can drive a Transport Warthog.
  • Tsavo is a region of Kenya close to where the Tsavo and Athi rivers meet and was the place where the Uganda Railway passed over the Tsavo river. The bridge will not be encountered as it is on the other side of Voi.
  • It is the first Halo 3 campaign mission to feature usable vehicles.[4]
  • Scattered across the savannah are the remains of the New Mombasa Orbital Elevator. It collapsed after the slipspace rift created by the Prophet of Regret's ship weakened the support structure, and not by the Covenant glassing the city.
  • There is a weapons cache on top of the tunnel in the first area where the Pelican drops off two Warthogs, but if you enter it, the Wraith will bombard you from a distance.
  • Near the end of the level, you can see the eastern edge of Voi on the opposite side of the crater.
  • This is the only level where Thel 'Vadam is never seen in single player Campaign mode. This is probably because he, in Bungie canon, had been evacuated from Crow's Nest via Landing Pad Bravo when the Brutes disarmed the bomb.
  • This is the first level you can encounter Zurdo-pattern Wraiths and Brute Choppers.
  • At Bungie's Halo 3 preview event in Seattle, Washington (Close to where Bungie Studios is actually located on the map) Tsavo Highway was first shown to the groups that attended the event's meeting.
  • In the Halo 3 Epsilon, no static effects were added to dialogue. It was possible to hear the complete transmissions from Stacker and ONI Recon one-eleven respectively: "We're on the Tsavo Highway, about five klicks east of Voi." and "The cruisers above the crater. They found something."
  • This is the only level in Halo 3 where John-117 has no dialogue in the cutscenes related to the level.
  • This level along with The Ark and Halo are one of the only levels to not feature any Cortana moments. However, Halo does feature a Gravemind moment instead.
  • After taking down the first shield generator and moving through the tunnel, there is a marine outpost with a single dead marine with a Battle Rifle. There is a fully charged Plasma Rifle outside that is the only one unaffected by the Famine Skull.
  • This, and the level The Covenant are the only levels to have Beam Rifles by default on any difficulty.
  • The second chapter of the Halo 2 soundtrack, Epilogue, has the name "Road to Voi", this level could be reference to the chapter, or the chapter is a hint to gamers that Halo 3 will have contents that will do with the town of Voi.
  • Tsavo Highway was originally a longer mission, large sections were removed due to production limits.
  • This level is fairly similar in concept to Halo 3: ODST's Uplift Reserve.

Gallery[edit]

Concept art[edit]

Design Documentation[edit]

Storyboards[edit]

Screenshots[edit]

Sources[edit]

  1. ^ Halo 3 Editing Kit, game file H3EK\tags\levels\solo\030_outskirts\030_outskirts.scenario
  2. ^ Bungie.net: Bungie Weekly Update: 01/23/09
  3. ^ EGM Magazine, August 2007, page 62
  4. ^ IGN
Preceded by
Crow's Nest
Halo 3 Campaign Missions
Tsavo Highway
Succeeded by
The Storm