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Jiralhanae: Difference between revisions

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{{era|H2|H3R|H3|HW|FS|GOO|UP|HGN|CH|TCP}}
{{Status|Canon}}
{{ratings}}
{{Center|This article is about the species. For the music track, see [[Brutes (music)]].}}
{{Covenant Species Infobox
{{Species infobox
|name=Jiralhanae (''Servus ferox'')
|name=Jiralhanae
|image=[[Image:BestiarumBrute.jpg|300px]]  
|image=[[File:H2A Jiralhanae.png|250px]]
|homeworld=[[Doisac]]
|latin=''Servus ferox''
|height= 8.9 - 9.2 (2.67 m - 2.76m)
|classification=Pseudo-ursine mammal
|weight=1,124 pounds (510 kg)
|subspecies=
|skin color=light gray, white, or medium brown.
|diet=Omnivorous{{Ref/Book|Id=Enc22|Enc22|Page=210}}
|weapons= [[Brute Plasma Rifle]] Halo 2 only.
|height={{Convert|259|cm|ftin|sp=us}}—{{Convert|280|cm|ftin|sp=us}}<ref name="BES">'''[[Halo 3]]''', ''[[Bestiarum]]''</ref><ref name="wp jiralhanae">[https://www.halowaypoint.com/en-us/universe/species/jiralhanae '''Halo Waypoint''': ''Jiralhanae'']</ref>
*[[Brute Shot]]
|weight={{Convert|1125|lb|kg}}–{{Convert|1500|lb|kg}}{{Ref/Reuse|wp jiralhanae}}
*[[Carbine]]
|distinctions=Simioid physiology; thick, shaggy fur; prominent fangs
*[[Shotgun]]
|lifespan=
*[[Spiker]]
|homeworld=[[Doisac]]
*[[Incendiary Grenade]]
|techlevel=Native [[Technological Achievement Tiers#Tier 4: Space Age|Tier 4]]/Adopted [[Technological Achievement Tiers#Tier 2: Interstellar|Tier 2]]{{Ref/Reuse|BES}}
*[[Spike Grenade]]
|notable-person=*[[Atriox]]
*[[Plasma Grenade]]
*[[Avitus]]
*[[Plasma Rifle]]
*[[Castor]]
*[[Plasma Cannon]]
*[[Cethegus]]
*[[Gravity Hammer]]
*[[Decimus]]
*[[Mauler]]
*[[Escharum]]
*[[Energy Sword]] (as seen in the ''[[Et Tu Brute]]'' ''Halo 3'' trailer)
*[[Lydus]]
|vehicles=
*[[Spectre]]
*[[Wraiths]]
*[[Ghost (vehicle)|Ghosts]]
*[[Banshee]]
*[[Phantom]]
*[[Prowler]]
*[[Brute Chopper]]
|types=
*[[Chieftain of the Jiralhanae]]
*[[War Chieftain]]
*[[Brute Chieftain]]
*[[Brute Honor Guard]]
*[[Brute Captain Ultra]]
*[[Brute Captain Major]]
*[[Brute Captain]]
*[[Brute Bodyguard]]
*[[Brute Stalker]]
*[[Jump Pack Brute]]
*[[Brute Ultra]]
*[[Brute Major]]
*[[Brute Minor]]
|affiliation=[[Covenant]], later [[Covenant Loyalists]]
|notable=*[[Tartarus]]
*[[Maccabeus]]
*[[Maccabeus]]
*[[Lepidus]]
*[[Parabum]]
*[[Gargantum]]
*[[Rukt]]
*[[Bracktanus]]
*[[Tartarus]]
*[[Vorenus]]
*[[Ritul]]
*[[Strab]]
*[[Calid]]
*[[Druss]]
*[[Grattius]]
*[[Licinus]]
*[[Brute Army Commander]]
|othernames=*Hair Ball
*Fur Ball
*Ape
*Crazy Gorillas
*Sasquatch
*Baby Kongs
*Gorilla
*Brute
*Bravo Kilo
*Bo-Bo
*Mongrels
*Big Scary Guy (by Marines)
*Pussy Cat
*Dumb Apes
*Monkey
*Hairy Sons of Bitches (With IWHBYD Skull on)
*Bigfoot
*Mo-Fo (Sgt. Johnson)
*Chewbacca (Bungie)
*Wookies (Sgt. Reyonlds)
*Mr.Mohawk- for Tartarus by Sgt. Johnson
*Teddy bear (With IWHBYD Skull on)
*Big Hairy Mother F**kers (With IWHBYD Skull on)
*Big Hairy Monkey (With IWHBYD Skull on)
*Big Hairy Thing with Gun (With IWHBYD Skull on)
Big Hairy MOFO (With IWHBYD Skull on)
|hideb=true
}}


{{Quote|We are the Chosen Carriers of the Flame!|[[Tartarus]], the last known [[Chieftain of the Jiralhanae]]}}
|othernames=*Brutes
*Apes/Gorillas/Monkeys
*Baby Kongs/BKs {{c|[[Phonetic Alphabet|phonetic]]: Bravo Kilos}}
*Bobos<ref>'''[[Halo 2]]''', ''[[Conversations from the Universe]]''</ref>
*Jir'a'ul {{c|by Sangheili: a play on the word Jiralhanae and the Sangheili word for a lump of wood: '''a'ul'''}}
|languages=
}}
{{Quote|They are beasts, in essence and action.|The [[Minister of Discovery]] remarking on the savage nature of the Jiralhanae<ref>'''[[Halo: Evolutions]]''', "[[Wages of Sin]]", ''page 297''</ref>}}


The '''Jiralhanae''' (Latin, ''Servus ferox'', translated to "Wild Slave"<ref>http://forums.bungie.org/halo/archive29.pl?read=865756</ref>) also known as '''Brute''' is a large ape-like species in the ''[[Halo]]'' series and a member of the [[Covenant]]. After the [[Jackal]], the Brute and [[Unggoy|Grunt]] were the second two Covenant species [[humans]] encountered. The Brutes have a profound hatred of the [[Sangheili|Elites]], unmatched by any other feud within the Covenant.
The '''Jiralhanae''' ('''Servus ferox''' in Latin taxonomy, translated to "wild slave"<ref>[http://forums.bungie.org/halo/archive29.pl?read=865756 '''halo.bungie.org''': ''Bestiarum Latin names translated'']</ref>), known by [[human]]s as '''Brutes''', are a mostly carnivorous [[Sentience|sapient]] species of pseudo-ursine mammals.{{Ref/Reuse|BES}}{{Ref/Reuse|wp jiralhanae}} Originating from the planet [[Doisac]], the Jiralhanae were the final addition to the [[Covenant]] hegemony. The Jiralhanae typically have a profound hatred of the [[Sangheili]],<ref name="ENC142">'''[[Halo Encyclopedia (2009 edition)]]''', ''page 142'' (2011 edition)</ref><ref>[[Conversations from the Universe]]: [[Conversations from the Universe#Grunt Conversation|Grunt Conversation]] "And you have ears, you've heard the disrespect the Jiralhanae show the Sangheili. They hate each other. The Sangheili have lived too long under the shelter of the Covenant as the strongest of us. The Jiralhanae come stomping along and suddenly it's not so simple as it was."</ref> unmatched by any other feud within the Covenant.{{Ref/Novel|Id=GoO22|GoO|Chapter=22 "In the confusion caused by the departing Prophets, the Sangheili's ancient feud with the Jiralhanae had escalated into xenocide."}} This rivalry was fueled by the Jiralhanae's naturally aggressive and dominating demeanor clashing with the Sangheili's societal sense of superiority over them at the time of the Covenant.<ref>[http://www.gamespot.com/articles/halo-wars-2-new-character-images-and-details-revea/1100-6442098/?ftag=GSS-05-10aaa0b '''Gamestop''': ''Halo Wars 2: New Character Images and Details Revealed''] - "Decimus still harbors some resentment against the Elites under Atriox's banner due to how Elites treated the Brutes during the time of the Covenant"</ref><ref>[http://www.gamespot.com/articles/halo-wars-2-new-character-images-and-details-revea/1100-6442098/?ftag=GSS-05-10aaa0b '''Gamestop''': ''Halo Wars 2: New Character Images and Details Revealed''] - "This arrangement was deeply unpleasant for the Shipmaster, especially since Elites were used to lording over the Brutes during the time of the Covenant..."</ref>


The Brutes have been part of the [[Covenant]] since before the destruction of the [[UNSC]] farming colony on [[Harvest]]<ref>''[[Halo: Contact Harvest]], Page 194''</ref>, and were always feared by the [[Sangheili|Elites]] for their megalomaniacal behavior. The Brute's plans to seize power over the Sangheili began with their alliance with the [[Prophet of Truth]] during the [[Battle of Harvest]] and continued to gain headway until the eventual [[Great Schism|splitting]] of the Covenant. They briefly [[Changing of the Guard|became]] took the role of the [[Prophet]]'s [[Honor Guard]]s from the Elites after the Elites failed to prevent the assassination of the [[High Prophet of Regret]] by the [[Master Chief]].
Immensely strong (surpassing the strength of both Sangheili and [[Spartan-II]]s), Jiralhanae typically place a greater emphasis on brutality than wisdom; they are considered to be a savage species on the whole. Preferring this potential for blind obedience, the [[Prophet of Truth|High Prophet of Truth]] began plans to replace the Sangheili with Jiralhanae, slowly placing the latter in higher positions and giving them greater allowances than Sangheili troops would receive.{{Ref/Reuse|changeguard}} Finally, on Truth's orders, the Jiralhanae began a purge of [[Sangheili Councilor|Sangheili High Councilors]] and commanders throughout Covenant space, sparking a cataclysmic civil war known as the [[Great Schism]] that led to the [[Battle of the Citadel|dissolution of the Covenant]]. This conflict against the Sangheili would [[Sangheili-Jiralhanae war|continue]] well after the end of the [[Human-Covenant War]] and like the Sangheili, the Jiralhanae would fight internally as well.{{Ref/Reuse|ret}}


They are rated a Native Tier 4/Adopted Tier 2 species by the Forerunner Technological Achievement system.<ref>[[Halo 3]] [[Bestiarum]]</ref>
==History==
===The Ark and reseeding===
[[File:AncientDoisacBrutes.png|300px|thumb|left|Ancient Jiralhanae on Doisac.]]
The Jiralhanae were one of the many species of predators that originated on [[Doisac]], evolving from temperamental, tree-dwelling mammals due to Doisac's challenging and diversifying environment.{{Ref/Reuse|wp jiralhanae}} The Jiralhanae were one of many [[sentience|sentient]] species indexed by the [[Librarian]] for preservation aboard [[Installation 00]]. After the [[Halo Array]] was fired, the Jiralhanae were returned to Doisac to begin rebuilding their culture.<ref>'''Halo Legends''', ''Origins''</ref>


==Description==
===The First Immolation===
Brutes are of simian origin, they have been said to resemble large gorillas but, in some ways, they also resemble rhinoceroses, with ape-like characteristics. They have thick, gray skin, and are covered with matted, black, tan, or brown fur-like hair and some have short, black, or brown colored beards. Their large, stocky appearance is most likely due to the gravity on their planet, which is about twice the gravity of that on [[Earth]]. As they age, the hair will change to a grayish-silver color, which is a great sign of respect for all the Brutes.  
While commonly regarded as a savage species, Jiralhanae proved intelligent enough to achieve [[Technological Achievement Tiers|Tier 4 status]]. However, their warlike nature inevitably led them into conflict, and eventually the various Jiralhanae [[master-pack]]s — belonging into either of the Jiralhanae's two main social divisions (the [[Rh'tol]] and [[Vheiloth]] skeins) fell into a massive war known as the [[First Immolation]].{{Ref/Reuse|wp jiralhanae}} This mechanized war of attrition lasted a decade and eventually led to the use of [[nuclear weapon]]s that devastated Doisac.<ref name="ch194">'''Halo: Contact Harvest''', ''page 194''</ref> The First Immolation and the nuclear holocaust that followed nearly led to species self-extinction and caused the collapse of Jiralhanae society; by [[2492]] CE, the species had just rediscovered radio and rocketry.


They have sharp teeth and sometimes use them as a weapon. Standing roughly nine feet tall, they are immensely powerful even when pierced by multiple bullet wounds (to the point of overpowering a [[SPARTAN-II Program|SPARTAN]] in [[MJOLNIR armor]] in hand to hand combat) and fight hand-to-hand if they ever lose their [[weapon]]. [[John-117]] barely survived a hand-to-hand battle with one, proving how physically dangerous they can be. However it should be noted that John-117 and the other Spartans were suffering from the non-stop combat they had endured since the battle of Reach, with John-117 sustaining, in Doctor Halsey's words, "Burns, brain damage, fractures, and internal bleeding". The other Spartans involved in the fight had sustained various injuries from falling over two kilometers at terminal velocity onto Reach's surface. The Spartans were also in Mark V armor.<ref>''[[Halo 2 Collector's Edition Game Manual]]''</ref>
===The Covenant===
When the Covenant encountered the Jiralhanae circa [[2492]] CE, they fought resulting in several battles. Although some Jiralhanae were quick to join the Covenant, such as those led by [[Jiralhanae Chieftain|Chieftain]] [[Maccabeus]],<ref>'''Halo: Contact Harvest''', ''page 260''</ref> others put up resistance against the invading alien hegemony.<ref name="bc187">'''[[Halo: Broken Circle]]''', ''page 187''</ref> In their primitive state they were quickly defeated and absorbed into the Covenant.{{Ref/Reuse|ch194}} The Jiralhanae's search for theological meaning led to the species' swift incorporation into the Covenant as they adopted the [[Covenant religion|empire's religion]] and began worshiping the [[Forerunner]]s.{{Ref/Reuse|bc187}}


The Brutes, with the exception of [[Tartarus]], did not use energy shielding in ''[[Halo 2]]''. In ''[[Halo 3]]'', all of them are equipped with [[Power Armor]]. However, the [[Power Armor]] the Brutes wear slightly resembles the armor that the Spartans wore in the [[Battle of Thermopylae]]. The Brute armor emphasizes strength and power. Brutes speak in deep, gravelly voices when speaking Human languages and may also sound this way when speaking their own.
The Jiralhanae would serve in the [[Covenant military]], deployed as heavy infantry and shock troops. Most of the Jiralhanae roles within the Covenant were only mere extensions of their own clan-based organizational structure, albeit more formalized under the Covenant's rule.{{Ref/Reuse|wp jiralhanae}} The Covenant settled Jiralhanae on worlds rich in resources to guard them from anyone seeking to claim them for themselves. Meanwhile, the Jiralhanae lacked the capability to mine the resources themselves and were not provided the technologies necessary for the process, ensuring that the Prophets had secure control over the resources.<ref name="esc1">'''[[Halo: Escalation]]''', ''[[Halo: Escalation Issue 1|Issue #1]]''</ref>{{Ref/Site|Id=CFShocks|URL=https://www.halowaypoint.com/news/canon-fodder-system-shocks|Site=Halo Waypoint|Page=Canon Fodder - System Shocks|D=30|M=06|Y=2023}}{{Ref/Site|Id=S4Intel|URL=https://www.halowaypoint.com/news/infection-intel|Site=Halo Waypoint|Page=Halo Infinite - Infection Intel|D=16|M=08|Y=2023|LocalArchive=Halo Infinite Story & Intel}} Upon the Jiralhanae's inclusion into the Covenant, a group of [[Sangheili]] commanders went before the Covenant [[High Council]] and claimed that the Jiralhanae's pack mentality would inevitably bring conflict between the two species. Citing the Jiralhanae's natural instincts to fight to the top of any hierarchy, the Sangheili commanders proposed that any peaceful "urges" that the Jiralhanae exhibited should be "aggressively encouraged". The High Council believed that the argument was fair, and began to impose restrictions on the technology the Jiralhanae could access. Although this ruling was meant to curb the enmity between the Sangheili and Jiralhanae, a feud between the two species would continue.<ref name="ch199">'''Halo: Contact Harvest''', ''page 199''</ref>


In many military records, Brutes are referred to as 'Bravo Kilos', since [[UNSC]] [[UNSC Marine Corps|Marines]] have nicknamed Brutes "Baby Kongs" or "Gorillas", a reference to King Kong.
===Human-Covenant War===
{{Quote|The Great Journey has begun, and the Brutes, not the Elites, shall be the Prophets' escort!|[[Tartarus]], to the [[Thel 'Vadam|Arbiter]]{{Ref/Reuse|journey}}}}
[[File:H2A Terminals - Murder of the Councilors.jpg|thumb|300px|The massacre of the Sangheili High Councilors initiated the Great Schism.]]
Jiralhanae troops fought in many battles throughout the [[Human-Covenant War]], including the [[First Battle of Harvest|first conflict]] on [[Harvest]] and the [[Fall of Reach|invasion]] of [[Reach]].<ref name="contact">'''Halo: Contact Harvest'''</ref><ref name="reach">'''Halo: Reach''', campaign level ''[[New Alexandria]]''</ref> While effective combatants, they remained subordinate to the Sangheili, who continued to regard the Jiralhanae with near-universal disdain. Receiving differing opinions and suggestions on how to deal with the threat of [[human]]ity by both [[San'Shyuum]] and Sangheili, the [[Prophet of Truth|High Prophet of Truth]] began pursuing numerous schemes as he sought to replace the Sangheili with the Jiralhanae; Truth considered the latter to be easier to control and more dogmatic. [[Tartarus]], a Jiralhanae who participated in the first contact on Harvest, caught the eye of the [[Hierarch]], who was impressed that the Jiralhanae managed to take control of the entire [[Rh'tol]] skein at a young age. In the final years of the Human-Covenant War Truth had prepared Tartarus for an ascension to military authority.{{Ref/Reuse|wp jiralhanae}}


== Anatomy and Physiology==
By the final months of the war the High Prophet of Truth had gathered the personal allegiance of many of the [[San'Shyuum High Councilor|San'Shyuum members]] on the High Council.<ref>'''Halo: Broken Circle''', ''page 196''</ref> Recognizing the Jiralhanae's ferocity and unquestioning obedience, the San'Shyuum had decided to promote the Jiralhanae to the top of the Covenant military hierarchy — a position occupied by the Sangheili since the Covenant's inception. The Sangheili were scapegoated for failing to prevent the recent assassination of the [[Prophet of Regret|High Prophet of Regret]] (secretly arranged by Truth), and their previous failure to safeguard [[Installation 04]]; these events were used to justify the decision.<ref>'''Halo: Broken Circle''', ''page 209''</ref> The Jiralhanae became the Hierarchs' chosen protectors, [[Changing of the Guard|replacing]] the [[Sangheili Honor Guardsman|Sangheili Honor Guardsmen]] and taking command of the [[Covenant fleet|fleet]]. This event led to some Sangheili Councilors to threaten resignation from the High Council.<ref name="changeguard">'''Halo 2''', campaign level ''[[Sacred Icon]]''</ref> On [[2552#November|November 3, 2552]], Tartarus and the High Prophet of Truth enacted their plans after several decades of preparation. After Tartarus seemingly killed [[Arbiter]] [[Thel 'Vadamee]],<ref name="QZ">'''Halo 2''', campaign level ''[[Quarantine Zone]]''</ref> the Chieftain's second-in-command, [[Melchus]], led a massacre on the Sangheili High Councilors and several of the former Honor Guardsmen on [[Installation 05]].<ref>'''Halo: Broken Circle''', ''pages 219-222''</ref> These acts began the [[Great Schism]], a civil war that forced the Sangheili out of the Covenant proper, resulting in the fracturing of the Covenant empire. Tartarus attempted to initiate the Great Journey by activating Installation 05 but he was slain by the Arbiter and the [[Fleet of Retribution]],{{Ref/Marketing|Id=LongRoad|Halo Waypoint|The Long Road Home}} who had formed a tentative alliance with the UNSC.<ref name="journey">'''Halo 2''', campaign level ''[[The Great Journey]]''</ref>{{clear}}
[[Brutes]] are physically imposing enemies to face in combat. Standing at approximately 9 feet tall, they not only tower over their [[human]] opponents, but the majority of their [[Covenant]] allies. They have thick, gray skin that is extremely resilient to damage.


They are covered in thick, shaggy fur that offers further protection. It covers most of the body except for the head and the shoulder blades. However, the Brutes in ''[[Halo 2]]'' are shaggier than those of ''[[Halo 3]]''. In ''[[Halo 3]]'', the Brutes have what looks like scales on their arms, but it may have been extensions to their armor. [[Brutes]] exhibit two colorations: brown and Grey. This is perhaps an indication of age, since lower ranking [[Brutes]] are brown and most [[Jiralhanae Honor Guardsman|Honor Guards]], and [[Tartarus]] himself, are Grey. In ''[[Halo 3]]'', they are seen with shaved faces, which increases the fearful effect they have on opponents.
===Post-war===
[[Image:BruteCaptain02.jpg|thumb|right|150px|Two [[Brute Captain]]s standing gaurd in [[Halo 2]].]]
{{Quote|Vengeance is petty. Vengeance has no reward.|[[Atriox]] responding to [[Resa 'Azavayl|Resa 'Azavayl's]] animosity towards his species.{{Ref/Comic|[[Halo: Tales From Slipspace]] [[Hunting Party]]|Quote= So, you've simply traded one leash for another. Vengeance is petty. Vengeance has no reward.}}}}
[[Image:Brute Bare.jpg|thumb|left|150px|A [[Brute]] stripped of most [[Power_Armor_(Jiralhanae)|Power Armor]]. Note that [[Brutes]] in ''[[Halo 3]]'' have shaved faces and a carefully groomed beard.]]
After the Covenant's [[Battle of Installation 00|disastrous defeat]] at [[Installation 00|the Ark]], Jiralhanae society began to splinter.{{Ref/Reuse|wp jiralhanae}} Many Jiralhanae refused to cease their campaigning against the [[Sangheili]] and the two species remained locked in an [[Sangheili-Jiralhanae war|irregular conflict]] for [[Post-Covenant War conflicts|years to come]]. Some Jiralhanae served [[Tem'Bhetek's faction|Tem'Bhetek and Boru'a'Neem]] in a [[Attack on Rahnelo|genocidal]] [[Ambush at Duraan|plot]] against the Sangheili that was [[Battle of the Prototype Halo installation|ultimately foiled]]. When the [[San'Shyuum flotilla|remaining]] [[San'Shyuum]] retreated into hiding, the Jiralhanae returned to their primitive, savage nature, allowing the Sangheili to gain the upper hand in battle. Some Jiralhanae factions had separated from those loyal to the former Covenant and were waging an internecine war against each other and thus the Brutes, like their Elite counterparts, were fighting in a two-front war.<ref name="ret">'''[[Halo: Evolutions]]''', ''[[The Return]]''</ref> This lack of solidarity made the Jiralhanae easier prey for some of the Sangheili commanders who were genocidally hunting them.<ref name="The Return">''[[The Return#Motion Comic|The Return (Motion comic)]]'' ''"This lack of solidarity made them much easier prey. Some of my fellow commanders continue that fight even now."''</ref><ref>''[[Halo: Tales from Slipspace]]'' ''[[Hunting Party]] "Now we have but one aim… the slaughter of beasts"''</ref>
In ''Halo 3'' [[Brutes]] have mixed red-and-blue blood (on first glance they look completely red, but on closer inspection one would see blue spots in pools of Brute blood). At a casual glance, it appears purple. In ''Halo 2'', however, it appeared black. Brutes resemble a cross between an ape and a rhino, being taller and more muscular in the torso and limbs than a [[human]].


Heavily muscled and possessing an animalistic brutality and strength, Brutes can rely on close combat to defeat their enemies, even more so than their [[human]] counterparts. However, their great strength may in fact be simply relative, due to the species' evolution on a world with twice the gravity of Delta Halo, Earth, and other planets and structures with one . Featuring characteristics simian, ursine, and alien, their appearance fits their [[human]] given name.
[[File:HTRmc Dead Brutes.png|300px|thumb|left|The Jiralhanae continued to be massacred by Sangheili commanders.]]
On [[Doisac]], conditions worsened as the Jiralhanae [[master-pack]]s and [[Alpha Tribe|tribes]] fought among themselves while the organization imposed on their species by the Covenant fell apart. Additionally, due to the Jiralhanae's lack of advanced technology, they were unable to attain resources or even food for themselves, instead resorting to raids on Sangheili settlements which resulted in the deaths of several Sangheili civilians.{{Ref/Comic|Halo: Escalation}} Notably the [[Rh'tol|Rh’tol Jiralhanae]] glorified these raids as power over their oppressors.{{Ref/Novel|Id=Envoy1|Halo: Envoy|Chapter=3 "The Rh’tol skein now gloried in the piracy against the former Covenant. It let them show their true strength to the very face of the Sangheili species that had so poorly treated them. The Vheiloth skein saw such looting and destruction as an unfortunate necessity."}} This, in turn, only served to provoke further violence between the two species.{{Ref/Reuse|esc1}} As the Sangheili-Jiralhanae conflict continued to escalate, one master-pack sought peace. On [[2558#March|March 5, 2558]], the Jiralhanae Chieftain [[Lydus]] and his master-pack the [[Children of Oth Sonin]] were willing to begin peace talks with the [[Swords of Sanghelios]] under the mediation of the [[United Nations Space Command]].{{Ref/Reuse|esc1}} Lydus, along with several of his [[Jiralhanae Bodyguard|bodyguards]] met with the [[Thel 'Vadam|Arbiter]] and [[Lord Terrence Hood|Lord Hood]] on [[Ealen IV]], however these initial peace talks were foiled by a [[Vata 'Gajat's mercenary group|mercenary group]] attack hired by the [[Insurrectionist]]s known as the [[New Colonial Alliance]].<ref name="esc3">'''Halo: Escalation''', ''[[Halo: Escalation Issue 3|Issue #3]]''</ref>


[[Brutes]] have four digits on each hand including opposable thumbs. As such this allows them to make use of a variety of weapons both of [[Covenant]] and human design. Their feet have only two digits. When it comes to ranged conflict Brutes show a tendency to use large, rapid firing, often powerful weapons. This may be indicative of their mentality and an extension of their brutal nature. The many spikes and serrated edges that adorn their race's weapons, vehicles and Armor further exhibit this. It is interesting to note that in ''[[Halo 2]]'' Jiralhanae can be seen using [[human]] [[Shotguns]]. The [[Brutes]] also created a handgun version of the [[Shotgun]], the [[Mauler]], in ''[[Halo 3]]''.
[[File:Enc22 Doisackening.jpg|200px|thumb|Doisac is destroyed by Guardians.]]
Due to animosity stoked by the [[Great Schism]], the Jiralhanae and Sangheili typically did not work together after the war, at least not as equals.{{Ref/Novel|Id=Envoy3|Halo: Envoy|Chapter=1 "The Covenant had failed, obliterated under the weight of
many lies; as a result, the Sangheili did not make common cause with Jiralhanae anymore, at least not as equals. No, this was strange. "}} A small minority of Jiralhanae had chosen to work under some Sangheili as slave laborers or lesser infantry for reasons unknown. A few Jiralhanae, such as [[Manus]] and the crew of ''[[Piety]]'', remained loyal to their Sangheili superiors during the [[Great Schism|split]] of the Covenant.{{Ref/Reuse|wp jiralhanae}}<ref>'''Halo: Glasslands''', ''page 225''</ref> A few others served the Sangheili as security guards and servants on [[Sanghelios]]. However, this did not come without conflict. In [[2553#March|March 2553]], Jiralhanae servants in the state of [[Ontom]] launched [[terrorism|insurgent attacks]], which resulted in the death of dozens of Sangheili. Their revolt was quickly quelled by the city militia.<ref>'''[[Halo: The Thursday War]]''', ''pages 22-23''</ref> Some Jiralhanae created or joined Jiralhanae-led [[Covenant remnants|remnant factions]] such as the [[Keepers of the One Freedom]]. In [[2558#September|September 2558]], a Jiralhanae faction led by [[Hekabe]] known as the [[Voice of Maardoth]] formed a brief uneasy alliance with a Sangheili faction led by [[Thars 'Sarov]] during the [[Carrow Conflict]]. However, the Jiralhanae quickly betrayed and attacked them as Hekabe's true intention was to access a [[Sharquoi hive]] and use the creatures to seize ultimate power for himself, these plans were thwarted by the local human militia, [[Gray Team]] and [[Rojka 'Kasaan]].{{Ref/Novel|Env}} The [[Banished]], a mercenary organization that had rebelled against the Covenant in the 2540s, was led by and predominantly composed of Jiralhanae. They began to amass a considerable degree of power in the war's aftermath, invading [[the Ark]] in 2559 and occupying [[Installation 07]] in [[2560]].<ref>'''Halo Wars 2''', campaign level ''[[A New Enemy]]''</ref><ref>[[Halo Infinite Campaign Gameplay Premiere]]</ref> Jiralhanae clans hidden in corners throughout the [[Orion Arm]] continued to gather strength, intent on resuming the work of the dissolved Covenant.<ref name="Covenant">[https://www.halowaypoint.com/en-us/universe/factions/covenant '''Halo Waypoint''': ''Covenant'']</ref>


[[Brutes]] are not as mentally slow as they may appear, and are often fairly cunning tacticians. As such they can pilot vehicles, ships, and command both land based and fleet encounters with strategic competence, if lacking in artistic flair.
While the Sangheili and Jiralhanae continued their genocidal battles through [[2559]],{{Ref/Reuse|The Return}} Doisac had been [[Razing of Oth Sonin|subdued]] by the [[Created]] [[The Reclamation|uprising]]. Several of [[Cortana]]'s [[Guardian]]s were sent to the Jiralhanae homeworld to enforce martial law as she did with all major worlds across the Orion Arm.{{Ref/Game|H5}} [[Atriox]], leader of the Banished, was called to answer to Cortana's rule, to which he defied. This defiance led Cortana to unleash her wrath upon his kind for disobedience and her Created Guardians fired several beams that destroyed the planet. The world of Doisac was no more.{{Ref/Game|Id=Hi|Hi}}


[[Brutes]] are known to descend into a highly aggressive berserk killing-rage when all their pack mates have been killed. Their incredible physical strength coupled with a dogged self determination to kill their target makes a berserk Brute a force to be reckoned with, powerful enough to kill [[Hunters]] (if they slam into the Hunter enough). Also, when berserking, they will not hesitate to attack an enemy, even if the target is in a vehicle, such as a [[Ghost]]. If the target is in a [[Spectre]] or [[Type-25 Assault Gun Carriage|Wraith]], they will board it and attempt to kill (in a [[Type-25 Assault Gun Carriage|Wraith]]) or force the enemy out (such as in a [[Warthog]] or [[Spectre]]). Interestingly, they will not attack, nor hijack a low flying vehicle (such as a [[Banshee]]).
The Jiralhanae continued to survive, scattered across the galaxy.{{Ref/Reuse|Covenant}} Lydus and his people fled to an abandoned human colony with some allegedly still lurking in the shadows of their home system,{{Ref/Book|Id=Enc22p533|Enc22|Page=247}} the Banished sought to make [[Installation 07]] their faction's new home,{{Ref/Reuse|Hi}} and others relocated to the worlds of [[Gathved]], [[Ordun Dal]], and [[Savadok]].{{Ref/Book|Id=Enc22p447|Enc22|Page=447}}


There is a substantial difference between the Brutes of ''[[Halo 2]]'' and ''[[Halo 3]]''. The Brutes of ''[[Halo 2]]'' had very little armor, were unclothed and unshaven. The Brutes of ''[[Halo 3]]'' were largely shaven, clothed in tight-fitting garments that reflected their rank and were adorned with [[Power_Armor_(Jiralhanae)|Power Armor]].
==Biology==
===Anatomy and physiology===
[[File:H2A - Tartarus with Rukt.jpg|thumb|250px|Tartarus, Chieftain of the Jiralhanae, gained more power with the outbreak of the Great Schism.]]
Jiralhanae are a carnivorous, [[Sentience|sapient]] species of mammals{{Ref/Reuse|BES}} who share physical characteristics with [[Earth]]'s gorillas, rhinoceros, and bears; due to their bear-like features, they are designated pseudo-ursines.{{Ref/Reuse|wp jiralhanae}} They have thick skin that ranges in color from dark grey to dark and light brown and makes them highly resistant to harm,{{Ref/Reuse|ENC142}} and their bodies are covered with matted tan,{{Ref/Reuse|journey}} grey,{{Ref/Reuse|changeguard}} white, brown,<ref name="Heretic">'''Halo 2''', campaign level, ''[[The Heretic]]''</ref> rust-red<ref name="SOI1">''[[Halo: Shadow of Intent]]'', page 1</ref> or black fur.{{Ref/Reuse|wp jiralhanae}} Some Jiralhanae, such as those of the [[Vheiloth|Vheiloth skein]], shave their fur,<ref>'''Halo: Evolutions''', "[[Stomping on the Heels of a Fuss]]"</ref> with higher-ranking individuals sporting beards or mohawks.{{Ref/Reuse|Heretic}} Pale fur and skin are considered extremely rare.<ref>'''Halo: Broken Circle''', ''page 198''</ref>


The aesthetic and graphic differences between the two games also had a strong dichotomy between them, for the Brutes in ''[[Halo 2]]'' were less detailed and bulkier than they were in ''Halo 3''. This is a result of the technology at the time the two games were made.
Their large, stocky appearance is most likely due to the gravity on their planet, which is about twice that of Earth. Jiralhanae are immensely strong, hence the "Brute" moniker, and are capable of delivering crushing blows in hand-to-hand combat; in addition to having an extraordinary physical endurance. Their teeth are very sharp, and are frequently used as natural weapons. They are prone to fits of berserk rage in battle; Brutes often rush at and pummel any targets within reach with terrifying aggression. Jiralhanae have three digits on each hand plus opposable thumbs. As such they can make use of a variety of weapons both of Covenant and human design. Their feet have only two digits, each with thick, hardened claws.{{Ref/Reuse|wp jiralhanae}} Jiralhanae blood is purplish-red.


Given the absence of power armor at the time of ''Halo 2'', it is possible that the Brutes that were seen were members of Tartarus's pack and/or a subset of the Jiralhanae that shunned the use of extensive protection and emphasized relying on their own strength, skill, courage, and ferocity to protect them, or that all the Brutes you encountered in Halo 2 are from Maccabeus/Tartarus' clan and were banned from wearing armor due to their failure at Harvest.
Jiralhanae are consummate carnivores and have evolved as predators, as evidenced by their fearsome fanged jaws and propensity for violence. They are known to eat the flesh of their enemies, such as [[human]]s. They consider [[thorn beast]] a delicacy.<ref>'''Halo: Contact Harvest''', ''page 195''</ref> Prior to the latter's appointment as [[Arbiter]], a Jiralhanae prison guard stated he would have gladly devoured [[Thel 'Vadamee]] had he been allowed.<ref>'''Halo 2''', campaign level ''[[The Arbiter]]'' (Brute: ''"Them? What about us? My belly aches, and his flesh is seared just the way I like it."'')</ref> Jiralhanae have highly sensitive [[Wikipedia:olfactory glands|olfactory glands]] that allow them to quickly track down and hunt prey, even in unfamiliar territories.{{Ref/Reuse|wp jiralhanae}}
It is also possible that the Brutes of Halo 2 were second in rank to the Elites and the Prophets, following The Great Schism, the Brutes became the Prophets' main protection, and so were outfitted with more advanced equipment.  


In ''Halo: Contact Harvest'', it is stated that before Jiralhanae reach full maturity, they naturally release pheromones. Other Jiralhanae can smell these pheromones and tell how others are feeling by the scent. When they do reach maturity, they learn to control the releases of their pheromones and most likely stop them all together.
Jiralhanae often descend into a highly aggressive berserker rage when all their pack mates have been killed. Their incredible physical strength coupled with a dogged determination to kill their target makes a berserk Jiralhanae a force to be reckoned with, some being powerful enough to even kill a [[Mgalekgolo]].<ref name="gravemind">'''Halo 2''', campaign level ''[[Gravemind (level)|Gravemind]]''</ref> Before Jiralhanae reach full maturity, they naturally release pheromones. Others can smell these pheromones and some can tell how the Jiralhanae is feeling by the scent. When they do reach maturity, they learn to control the releases of their pheromones and most ideally stop them altogether.{{Ref/Reuse|SOI1}}<ref name="ch203">'''Halo: Contact Harvest''', ''page 203''</ref>{{clear}}


==History==
==Culture==
[[Image:1223827034 Brute group.jpg|180px|thumb|A [[Brute Chieftain]] performing a sermon in front of his pack.]]
[[File:H2A-WeightOfYourHeresy.jpg|thumb|300px|left|Two Jiralhanae attempting to show dominance.]]
Despite their savagery, Brutes have proved intelligent enough to achieve [[Technological_Achievement_Tiers|spaceflight and space-faring status]], though their warlike nature meant they quickly collapsed into civil war after, falling back to their former pre-space status and learning nothing from the experience. The Brutes had recently concluded a mechanized war of attrition in which the many [[Master Pack|Master Packs]] fought and pummeled each other back to a pre-industrial state. When the [[Covenant]] discovered them, they had just rediscovered radio and rocketry.<ref>''[[Halo:Contact Harvest]]''</ref> Their warrior culture makes them formidable opponents, even for [[SPARTAN-II Program|Spartans]], and they were incorporated into the Covenant as fierce guards for the Prophets and heavy infantry.
The Jiralhanae are rated a native Tier 4 species by the [[Technological Achievement Tiers|Forerunner Technological Achievement Tier scale]], although a Tier 2 rank was adopted from the [[Covenant]].{{Ref/Reuse|BES}} The Jiralhanae within the Covenant were zealous beings, known for their willingness to cling to ancient, bloody traditions and many among the Jiralhanae, notably [[Tartarus]], held an unwavering belief in the words of the [[San'Shyuum|Prophets]] and in the promise of the [[Covenant religion#Great Journey|Great Journey]], however not all Jiralhanae were fanatical adherents to the Covenant religion and many Jiralhanae had soon abandoned the Covenant religion upon the collapse of the Covenant.{{Ref/Reuse|wp jiralhanae}} Their homeworld of [[Doisac]] is war-torn, and Jiralhanae are known for their particular joy in vicious activities, complimented by regimented discipline. As part of the Covenant, Jiralhanae were required as a prerequisite to convert to the Prophets' religion of worshipping the [[Forerunner]]s. Previously, their culture revolved around the worship of totems and idols{{Ref/Reuse|BES}} and their religion was based on the lunar cycles of Doisac's three [[moon]]s,{{Ref/Reuse|wp jiralhanae}} but they made swift converts due to their search for theological meaning.{{Ref/Reuse|bc187}} The Jiralhanae within the Covenant were one of the most fanatical adherents to the Prophets' faith, although they seemed to hold little concept of sanctity, evidenced by [[Tartarus]]' improper handling of the "Oracle" [[343 Guilty Spark]].{{Ref/Reuse|journey}}<ref>'''Halo 2''', campaign level ''[[The Oracle]]''</ref> Following the dissolution of the Covenant most Jiralhanae abandoned their belief in the Great Journey.{{Ref/Reuse|wp jiralhanae}}


Brutes are obviously carnivores, given their fearsome fanged jaws and propensity for violence. It has been stated that they feed on the flesh of their enemies, such as the [[Humans]] they face in battle, and have been seen eating the meat of a [[Thorn Beast]], apparently considered a delicacy among Brutes.<ref>''[[Halo: Contact Harvest]]''</ref> They have once stated they would have gladly devoured the [[Arbiter (Character)|Arbiter]], had they been allowed<ref>[[The Arbiter (Level)|The Arbiter]], [[Halo 2]]-"Them? What about us? My belly aches, and his flesh is seared just the way I like it."</ref>.
The Jiralhanae fighting style is forceful, utilitarian, and pragmatic.{{Ref/Reuse|ENC142}} They prefer using weapons from their homeworld rather than the Covenant's standard [[plasma]]-based firearms. Jiralhanae weapons are notable for being extremely dangerous, somewhat primitive and brutal, always featuring a blade attachment, and manufactured by a varieties of war-forges and workshops such as the [[Paegaas Workshop Spiker]], [[Grenflekt Workshop Scrap Cannon]], [[Type-52 Mauler|Ukala Workshop Mauler]], [[Type-25 Brute Shot|Jovokada Workshop Brute Shot]], [[Mangler|Ukala Workshop Mangler]], [[Flaktura Workshop Skewer]], [[Disruptor|Sicatt Workshop Disruptor]], [[Sicatt Workshop shock rifle|Sicatt Workshop Shock Rifle]], [[Veporokk Workshop Ravager]] and the [[Gravity hammer (fiction)|Gravity Hammer]]. These weapons show their barbaric nature, for example, the fact that all of the weapons are named after ways of injury or causing bodily harm to another being. The many spikes and serrated edges that adorn their race's weapons, vehicles such as the [[Barukaza Workshop Chopper]], [[Barug'qel Workshop Trespasser]], etc., and armor further support this. However, they do have their own variamt of the Plasma Rifle know to them as the "[[Kewu R'shi'k-pattern plasma rifle|Blood Hand]]". The Sangheili abhorred the Jiralhanae weapons due to their primitive nature, but allowed them to be serviced in low numbers.<ref>'''Halo: Broken Circle''', ''page 190''</ref> Unlike the Sangheili, the Jiralhanae have no qualms about using human weaponry. Some were seen using human [[M90 shotgun|shotguns]] during the [[Human-Covenant War]].<ref name="H2up">'''Halo 2''', campaign level ''[[Uprising]]''</ref>
[[Image:Brute Pack.jpg|190px|left|thumb|A Pack of Brutes, consisting of many ranks.]]
As part of the Covenant, Brutes were required as a prerequisite to convert to the Prophets' religion of worshiping the [[Forerunners]]. Previously, their original culture revolved around the worship of totems and idols<ref>[[Halo 3]] [[Bestiarum]]</ref>, but they made swift converts. As it is, the Brutes are now the most fanatical adherents to the Prophet's faith, although they seem to hold little concept of sanctity, evidenced by Tartarus's handling of the [[343 Guilty Spark (Character)|"Oracle"]], among other things.
Though Brutes are described numerous times as the most recent additions to the Covenant, their "ancient feud"<ref>''[[Halo: Ghosts of Onyx]]''</ref> with the Sangheili means that their introduction into the Covenant was still some time ago.
[[Image:Brute 1024.jpg|180px|thumb|A Brute Chieftain, circa 2531 (as seen in ''[[Halo Wars]]'').]]
 
Even at a glance, the Brutes are one of the most primitive members of the [[Covenant]], at least technologically. Even though they employ [[Power Armor]], and use a selection of the [[Covenant's]] weapons such as the [[Plasma Rifle]], their native technology is crude; they use weapons propelling spike-like or explosive projectiles. These weapons are often fitted with effective metal blades for melee combat.
 
===Post-Covenant===
Though the Jiralhanae retained their pack and tribal culture, their constant internal feuds began to take a back seat as enmity with the Sangheili built up, caused by the similarity in roles between the two species. Though the Jiralhanae retained the majority of their pre-Covenant technology, they also began to incorporate aspects of [[Covenant]] technology into their own designs, including mounting a plasma cannon onto their [[Brute Prowler|Prowler]], a vehicle with a strong Jiralhanae aesthetic but with some Covenant technology. The Jiralhanae have little need to learn the languages of other species, instead relying on translation devices<ref>''[[Halo: Contact Harvest]]''</ref>. Their exact fate, after the disastrous defeat at [[Installation 00|the Ark]], is unknown, though it is extremely unlikely that they would surrender or retreat, or that the Sangheili would allow them to.  Thus, it is reasonable to think that the UNSC and Elites destroyed the remnants of Brute resistance, or they have made a lesson out of their defeat and made peace with them.
 
===Home World===
{{Main|Doisac}}
[[Doisac]] is the name of the Brute home world. It possesses three satellites: [[Warial]], [[Solrapt]], and [[Teash]], and is the fourth planet of the Oth Sonin system. The gravity on the planet is approximately 2.1G <ref>[[Halo 3]] [[Bestiarum]]</ref> while the atmosphere is 1.3 ATM. Surface temperature is between -15'C to 52'C. The estimated population of the planet is approximately 12.5 billion. Its habitat is described as being dominated by magma and magnetism. <ref>''[[Halo 3]]'', Essentials Disk 1</ref>


==Culture==
The Jiralhanae are disdainful of every other species except the San'Shyuum.{{Ref/Reuse|bc187}} In general, Jiralhanae have a pronounced dislike of the [[Sangheili]] because the former believe they are better protectors of the Prophets than the Sangheili, as well as the Sangheili's mistreatment of the species during the Covenant's reign.<ref name="gamestop">[http://www.gamespot.com/articles/halo-wars-2-new-character-images-and-details-revea/1100-6442098/?ftag=GSS-05-10aaa0b '''Gamestop''': ''Halo Wars 2: New Character Images and Details Revealed'']</ref> The [[Prophet of Truth|High Prophet of Truth]] took advantage of this rivalry to ignite the [[Great Schism]] during the [[Battle of Installation 05]].{{Ref/Reuse|H2up}} However, a few Jiralhanae have surrendered and are willing to labor under the Sangheili after the end of the war.<ref>'''Halo: Glasslands''', ''page 256''</ref>
Brutes are extremely zealous creatures, known for their willingness to cling to ancient, bloody traditions and are deep believers in the promise of the [[Great Journey]] and in the [[Forerunners]]. Their home world is war-torn, and Brutes are known for their particular joy in vicious activity, complimented by regimented discipline.


They prefer using weapons from their [[Doisac|homeworld]], rather than the [[Covenant]] standard-issue [[plasma]]-based firearms. Brute weapons are notable for being extremely dangerous, somewhat primitive and brutal, and always featuring a blade attachment such as the [[Spiker]], [[Mauler]], [[Brute Shot]], and the [[Gravity Hammer]]. These weapons show their barbaric nature. Although they do have their own type of [[Brute Plasma Rifle|Plasma Rifle]], it is only found in ''[[Halo 2]]'' (the rifle is red, but fires twice as fast as its blue counterpart, also causing it to overheat twice as fast). This type of Plasma Rifle was removed in ''Halo 3'', being replaced by the Spiker. Brutes are the only Covenant creatures to ever develop a liking to Human weapons, in particular the Shotgun. 
Jiralhanae interpret direct eye contact as a challenge. They have been known to brutally beat to death humans who have boldly dared to stare at them.<ref>'''Halo: Evolutions''', ''page 59''</ref>
In general, Brutes have a pronounced dislike of the [[Sangheili]], due to the fact that they believe that they are better protectors of the Prophets than the [[Elites]]. The [[Prophet of Truth]] took advantage of this to ignite the [[Great Schism]] during the events of ''[[Halo 2]]''.


===Society===
===Society===
Brutes have a fierce pack culture and lineage, a close knit affair that ties each member to another, and forces them into varying states of rage known as "berserking", and desperate mourning for their fallen pack mates should one die in the midst of battle. What a pack member kills may be the food of the pack. Each pack is led by a prominent [[Brute Chieftain]] that wields a ceremonial [[Gravity Hammer]], passed from one leader to another upon his death, to denote his status. A ''Brute'' becomes a pack [[Chieftain of the Jiralhanae|Chieftain]] by challenging the current [[Chieftain of the Jiralhanae|Chieftain]] to a Mortal duel; the victor claims the title after executing the other. The chieftain rules his pack like his own little empire. Their warrior culture is extremely patriarchal, with rank measured by success on ''and'' off the battlefield, unlike the Sangheili.<ref>[[Halo 3]] [[Bestiarum]]</ref>
[[File:HW Thrallslayer 1.jpg|thumb|250px|"[[Thrallslayer]]," Avitus in [[2531]], an example of the Jiralhanae's strong physique.]]
Jiralhanae society is dominated by a fierce pack culture and a focus on lineage. Familial bonds tie each member to the other, forcing them into states of berserker rage and desperate mourning for their fallen pack mates should one die in battle. Jiralhanae society is an authoritarian [[Wikipedia:Dictatorship|dictatorship]] controlled by the strongest male;{{Ref/Reuse|wp jiralhanae}} dominance is established by the social, martial, and sexual success of the patriarch. Patricide is a common side effect of the patriarchy due to the ambition seeded within many Jiralhanae to rise to the top of a hierarchy.<ref>'''Halo: Contact Harvest''', ''page 347''</ref> Female Jiralhanae generally serve as mothers and caretakers.{{Ref/Reuse|wp jiralhanae}} No females have been observed in military roles.<ref name="ENC143">'''Halo Encyclopedia: The Definitive Guide to the Halo Universe''', ''page 143'' (2011 edition)</ref> A Jiralhanae's blood relation to another Jiralhanae did not offer subordinates immunity from discipline.<ref>'''Halo: Contact Harvest''', ''page 198''</ref>


It is unlikely, given their combative and aggressive nature, that the Jiralhanae have a single cohesive government. Instead, Jiralhanae society can be viewed as an extension to the simply pack structure, but with a number of different levels:
Each pack is led by a prominent [[Jiralhanae Chieftain|chieftain]] who wields a ceremonial [[Gravity hammer (fiction)|gravity hammer]], passed from one leader to another upon his death, to denote his status. A Jiralhanae becomes a pack chieftain by challenging the current chieftain to a mortal duel; the victor claims the title after executing the other. The chieftain rules his pack like his own empire. An individual's rank is measured by success on and off the battlefield, unlike the more martial Sangheili.{{Ref/Reuse|BES}} Interactions among the Jiralhanae are dominated by personal status, which they display through decoration and ornate armor.{{Ref/Reuse|ENC143}}


*'''[[Alpha Tribe]]s''' - seem to be the political body of the Jiralhanae, and are comprised of smaller [[Master Packs]]. Lead by Jiralhanae Alpha's.
Jiralhanae exhibit a variety of grooming styles to denote their status and pack affiliation. Jiralhanae typically are either clean shaven or sport mohawks, goatees or beards. However, some Jiralhanae packs do away with shaving altogether. Some Jiralhanae packs also adorn themselves with [[tattoo]]s over their entire bodies.<ref>'''Halo: Reach'''</ref>
*'''[[Master-Pack]]''' - more military-oriented groups, Master-Packs are comprised of many smaller [[packs]]. Prior to contact with the Covenant, rival Master-Packs reduced Jiralhanae society to a preindustrial level through warfare.
*'''[[Pack]]''' - range in size and importance, with less important packs made up largely of [[Unggoy]] or [[Kig-Yar]] forces and led by a low-ranked Jiralhanae, and more important packs led by [[War Chieftain]]s and comprised of more experienced veteran Jiralhanae bodyguards.


===Naming===
Due to their combative and aggressive nature, the Jiralhanae lack a single cohesive government. Instead, Jiralhanae society can be viewed as an extension of their pack structure, but with a number of different levels:
Most, if not all Brutes, have Latin-sounding names, some examples of which are [[Tartarus]] and [[Bracktanus]]. In ''[[Contact Harvest]]'', it is revealed that the "-us" at the end of their name is an honor denoting maturity or experience in battle (similar to the "-ee" suffix on Elite's names.) Oddly, in ''[[Halo: Ghosts of Onyx]]'', there was a [[Ship Master/Shipmistress|Brute Shipmaster]], by the name of [[Gargantum]], which seems to contradict this rule, although this is never explained why. Possibly it is because different clans or groups of Brutes have different naming rules.


==Battlefield Tactics/Weaponry==
*'''Skeins''' are the largest social division of Jiralhanae, "meta-clans" formed out of multiple packs sharing a similar philosophy and interests. A given skein is dominated by the most powerful clan within. During the [[First Immolation]], most Jiralhanae fell into one of two dominant skeins: the [[Rh'tol]] and the [[Vheiloth]]. The two skeins display stark cultural and political differences: the Rh'tol are considered more primitive and aggressive, while the Vheiloth are generally more sophisticated and open to new ideas.{{Ref/Reuse|wp jiralhanae}}
Unlike [[Elites]] who are masterfully skilled tacticians, the Brute combat mentality relies on overwhelming force, sheer  strength, power in numbers, and the firepower to kill its opposition, (and it must be noticed that this tactic will work in-game if the player doesn't run away fast enough). Their fire tends to be less accurate than Elite firing, which may be why the are not armed with precision weapons often. However, Brutes are also capable of more advanced tactics such as flanking maneuvers and taking cover. Most Brute packs encountered in ''[[Halo 3]]'' will often consist of 4-6 individuals; the number of each type of individual varies with the difficulty being played. Often, these packs will consist of 1 [[Brute Captain]], 1-2 [[Brute Major]]s and 2-3 [[Brute Minor]]s. It can be twice that many if there is a [[Chieftain]] in command nearby.
*'''[[Alpha Tribe]]s'''<ref>'''[[Halo: Ghosts of Onyx]]''', ''page 242''</ref> and '''[[master-pack]]s''' are seemingly dominant clans or groupings consisting of multiple packs. Prior to contact with the Covenant, rival master-packs reduced Jiralhanae society to a pre-industrial level through warfare.{{Ref/Reuse|ch194}}
[[Image:Trouble.jpg|thumb|right|An [[Orbital Drop Shock Trooper|ODST]] faces an enraged Brute. (Image can be seen at ''Halo Graphic Novel'', in the painting pages)]]
*'''[[Pack]]s''' range in size and importance, with less important packs made up largely of [[Unggoy]] or [[Kig-Yar]] forces and led by a low-ranked Jiralhanae, and more important packs led by [[War Chieftain]]s and comprised of more experienced veteran Jiralhanae bodyguards.<ref>'''[[Halo: Ghosts of Onyx]]'''</ref>
When patrolling, Brutes exhibit a sense of calm and confidence, some have been found testing captured [[Human]] weaponry whilst in this relaxed state. Once engaged in combat the Brutes hunch into a more ape-like stance and begin firing upon their target(s). Often the target is subjected to a barrage of fire and explosives in excess of what [[Elite]]s and [[Grunt]]s can muster simply because of the new Brute weaponry.


Brutes rely primarily on their own technology. They are initially found wielding [[Brute Plasma Rifle]]s to deadly effect. These faster firing variants on the standard [[Plasma Rifle]] suit the Brute mentality well. Higher ranking members of the pack (often Captains) are found using the [[Brute Shot]] allowing a Brute pack to lay down a withering hail of explosive fire on an enemy position. In the later months of the Covenant Civil War, they become much better equipped, with many weapons of their own make such as [[Spiker]]s and [[Spike Grenade]]s.
===Role within the Covenant===
[[File:H2A - Brute Guardsmen.jpg|thumb|left|300px|A newly-titled Jiralhanae Honor Guardsman.]]
{{Quote|With my blessing, the Jiralhanae now lead our fleets! They ask for your allegiance, and you shall give it!|The [[Prophet of Truth]] at the onset of the Great Schism{{Ref/Reuse|gravemind}}<ref>'''Halo: Broken Circle''', ''page 223''</ref>}}
Whereas the Sangheili used to command the Covenant's military and serve as the personal protectors of the San'Shyuum, the Jiralhanae primarily served as the Covenant's shock troops and secret police. This changed with the outbreak of the Great Schism, when the Jiralhanae supplanted the Sangheili in all areas of the Covenant military.{{Ref/Reuse|changeguard}}{{Ref/Reuse|gravemind}} The Jiralhanae treated all the species under their command as expendable cannon fodder. If a subordinate failed to complete their task in any aspect, the leading Jiralhanae would enact a swift punishment, generally [[capital punishment|execution]].{{Ref/Reuse|ENC143}} Eager to prove themselves superior over the Sangheili, the Jiralhanae often acted with no respect for the lives of civilians or other races.{{Ref/Reuse|ENC142}}


Originally only wielded by [[Tartarus]] in ''[[Halo 2]]'', the [[Gravity Hammer]] is a favored weapon of Brute Chieftains in ''[[Halo 3]]''. Swinging it with considerable power, Brutes use the weapon to crush their foes and knock enemies down.
Sangheili and Jiralhanae fleets were largely segregated, but this was not always the case.<ref>'''[[Halo Legends]]''', ''[[The Package (animated short)|The Package]]''</ref> Believing that the Jiralhanae posed a threat to both the Sangheili and the Covenant, a union of Sangheili commanders convinced the Covenant [[High Council]] to impose restrictions on the technology used by the Jiralhanae. The number of Jiralhanae [[shipmaster]]s was limited and the weaponry on Jiralhanae ships was mostly disabled.{{Ref/Reuse|ENC142}}{{Ref/Reuse|ch199}} Jiralhanae units are typically deployed in packs led by one or more chieftains or captains. Apart from their role as shock troopers, they often fill a similar combat role to the Sangheili, as both typically command groups of lesser infantry. However, Jiralhanae generally were not equipped with energy shields (except for captains and chieftains) until the outbreak of the Great Schism, when [[Jiralhanae power armor|power armor]] saw widespread use among Jiralhanae forces. According to Arbiter Thel 'Vadam, [[Unggoy]] serving under the Jiralhanae during the Great Schism exhibited newfound courage due to fear of their masters.<ref>''Halo 3'', campaign level "[[Sierra 117]]"</ref>


Like the [[Elites]], the Brutes can pilot most vehicles including [[Ghost]]s, [[Spectre]]s, [[Banshee]]s and [[Type-25 Assault Gun Carriage|Wraith]]s. Brutes also have the ability to [[Boarding|Board]] vehicles. If given the opportunity, they will attempt to jump onto your vehicle and melee you off it. In ''[[Halo 3]]'' Brutes use two new vehicles, the [[Chopper]] and the [[Prowler]].
===Language===
{{Listen|title=Example of Jiralhanae speech
|filename=Brute imnt deadally 456.ogg}}
The native Jiralhanae language is animalistic, incorporating a wide range of sounds from growls and barks to howls and roars,<ref>'''Halo 3'''</ref> though Jiralhanae also express emotions through scents and musks. Young Jiralhanae have difficulty controlling the release of these scents, but learn how to moderate them as they grow older.{{Ref/Reuse|ch203}} A communal howl is often made by the [[pack]] [[Jiralhanae Chieftain|chieftain]] as a sign of celebration, and failure to participate in the howl is a serious sign of disrespect to the Chieftain's authority.<ref>'''Halo: Contact Harvest''', ''page 236''</ref> 


With the advent of the [[Covenant Civil War]], Brute weaponry is more commonplace. The [[Type-2 Antipersonnel Fragmentation Grenade]], more commonly known as the Spike Grenade, is a creation of the Brutes themselves. It is suspected that with their newly found dominance amongst the [[Covenant Loyalists]], the Brute Plasma Rifle has been replaced with the [[Type-25 Carbine]] or Spiker. The blades that adorn this weapon are a testament to their barbaric nature and their affinity for close-quarters combat.[[Image:8640866-Full.jpg|thumb|left|A [[Brute Minor]] howling at the Master Chief's shotgun fire]]
====Naming conventions====
Most known Jiralhanae have [[Latin]]-sounding names, such as [[Tartarus]] and [[Bracktanus]]. The "-us" at the end of their name is an honorific denoting maturity or experience in battle, similar to the "-ee" suffix on Sangheili names.<ref>'''Halo: Contact Harvest''', ''page 258''</ref> The "-um" suffix (exhibited by individuals like [[Pavium]] and [[Parabum]]) is associated with the Rh'tol skein.{{Ref/Site|URL=https://www.halowaypoint.com/en-us/forums/db05ce78845f4120b062c50816008e5d/topics/possible-catalog-jiralhanae--us-suffix-question/c7324d4c-3aab-4a41-bfb5-208df1163974/posts?page=1|Site=Halo Waypoint|Page=(Possible Catalog) Jiralhanae -us suffix question|Quote=Detailed information on Jiralhanae personal naming practices is currently held in inaccessible cores. However, the suffix "-um" is only recorded for those personnel affiliated with the Rh'tol skein.|LocalArchive=Catalog/Archive/2014#(Possible Catalog) Jiralhanae -us suffix question|D=19|M=05|Y=2021}} Not all Jiralhanae names follow these two conventions; examples of Jiralhanae with nonstandard names include [[Atriox]] and [[Castor]].


Brutes are also fond of explosives and will often use all types of [[Type-2 Antipersonnel Fragmentation Grenade|Grenade]]s in combat, although they aren't very accurate, particularly Spike and Incendiary grenades. However, on [[Normal]] and above, these can become lethal tools as they become more accurate (especially the case for [[Spike Grenades]].) Keep in mind that the Spike Grenade acts like the [[Plasma Grenade]], one stick results in an instant kill. They have also been known to use [[Fuel Rod Cannons]], [[Rocket Launchers]], and even [[Frag Grenades]]. For some reason, Brutes seem particularly fascinated with Human [[Shotguns]], perhaps attributable to the advent of the [[Mauler]] into the Covenant ranks. Their skill with the [[Covenant Carbine]], makes them dangerous at mid to long ranges. On higher difficulties in the level [[High Charity (level)|High Charity]] and in the level [[The Covenant (level)|The Covenant]], Brutes will use [[Battle Rifles]] (although the latter is in a Banshee), but this is quite rare, since they regard most Human weapons as worthless (despite how effective some of these are against them, an example would be the [[Battle Rifle]]).
==Homeworld and colonies==
{{Main|Doisac}}
[[Doisac]] is the name of the Jiralhanae homeworld. It possesses three [[natural satellite]]s: [[Warial]], [[Soirapt]], and [[Teash]], and is the third planet of the [[Oth Sonin system]]. The gravity on the planet is approximately 2.1 G while the atmosphere is 1.3 atm. Surface temperature is between -15&nbsp;°C to 52&nbsp;°C (5&nbsp;°F to 125.6&nbsp;°F). The estimated population of the planet is approximately 12.5 billion. Its habitat is described as being dominated by magma and magnetism.{{Ref/Reuse|BES}} The Jiralhanae also maintained colonies on [[Warial]] and [[Teash]].<ref>'''[[Halo: Evolutions]]''', ''"[[Stomping on the Heels of a Fuss]]", pages 68 and 75''</ref>


The last surviving Brute of a pack will go berserk, charging at its enemies in a blind rage. This may be due to the strong bonds with the members of their pack. A Brute, after calming down from its rage, will sulk and mourn the loss of its comrades, even caress the bodies of the fallen. However, upon seeing its enemy, the Brute will abandon its sulking mood and once again become enraged. This mourning is a rare occurrence, almost never seen in combat, and only when there is a brief lull in the fighting.
The [[Covenant]] settled Jiralhanae on a number of worlds rich in resources, to guard them from anyone seeking to claim them for themselves. They were not provided the technologies necessary for the process by the Prophets and were unable to develop them on their own, thus ensuring the [[San'Shyuum]] had full control over the Covenant's resources. The Jiralhanae continued to inhabit these colonies after the [[Human-Covenant War]]. Their inability to acquire food and resources for themselves, combined with their savage nature, led them to pillaging the colonies of other species, mainly those of [[Sangheili]] and [[Kig-Yar]].{{Ref/Reuse|esc1}}{{Ref/Note|Id=warial|While Escalation claims the Jiralhanae have numerous colonies outside of the Oth Sonin system, Warial was described as "the furthest-flung of our colonies" by [[Ceretus]] in 2552. It is possible that he was referring to indigenously founded colonies, excluding those established by the Covenant, since he was proposing to hide from the Covenant at the time.}} Known colony worlds of the Jirilhanae include [[Gathved]], [[Ordun Dal]], and [[Savadok]]. Following the Razing of Oth Sonin, the three Colonies became the new home of survivors from the moon Teash.{{Ref/Book|Id=Enc22p447|Enc22|Page=447}}


Brutes are extremely resilient, and can take enormous amounts of damage. Before ''[[Halo 3]]'', they lacked any form of equivalent to the [[Elite Personal Energy Shield]]. As of ''Halo 3'', regular adoption of [[Power Armor]] has been cycled into Brute ranks. However, the Power Armor is weak to Plasma-based weaponry and can fall apart. If the armor is successfully destroyed, the Brute will charge and try to fight hand to hand.
==Command structure==
[[Image:Angry brute 1.jpg|thumb|right|A Brute in berserk stance.]]
[[File:HGN-Concept-Tartarus-Crop.jpg|thumb|225px|Tartarus, Chieftain of the Jiralhanae.]]
The Jiralhanae species is arranged in a [[pack]] society, based on a hierarchy determined by viciousness, physical abilities, and number of kills in combat.<ref name="enc144">'''Halo Encyclopedia: The Definitive Guide to the Halo Universe''', ''page 144''</ref> A "pack master" leads Jiralhanae packs. A [[Jiralhanae Chieftain|chieftain]] will frequently be addressed as such while issuing orders during combat. When the Jiralhanae were first incorporated into the [[Covenant military]], a number of pre-existing roles that already existed in Jiralhanae society were adopted by the [[Covenant]]. These include the ranks of chieftain, [[Jiralhanae Captain|captain]], [[Jiralhanae Stalker|Stalker]], [[Jiralhanae Major|major]], and [[Jiralhanae Minor|minor]]. The ranks became more formalized under the Covenant's rule and they were splintered into numerous varieties based on their skein of origin, and its functional and organizational placement. Over time, many Jiralhanae ranks evolved or developed. After the [[Human-Covenant War]] and the Covenant's demise, most of the ranks and organization established by the Covenant ceased to exist with many Jiralhanae returning to [[Doisac]] and others serving in various [[Covenant remnant]] groups.{{Ref/Reuse|wp jiralhanae}}


=== Brute Rampage ===
===Cultural and political titles===
A Brute Rampage (also known as "Berserking") is when a Brute becomes enraged and aggressively charges its enemy in a reckless attack (In ''[[Halo 2]]'' an enraged Brute will drop their weapon and charge immediately). The Brutes in ''[[Halo 3]]'' keep hold of their weapon, though they still charge instead of firing it. When a Brute berserks, they may charge in a straight line towards you. Usually they will pause for a brief moment immediately before the charge, this gives you a chance to anticipate their actions. Additionally, the pause can sometimes appear to override the effects of the Tough Luck skull; in at least one instance, berserking Brutes did not jump away with this skull even when facing annihilation by a fuel rod gun. It is possible to exploit this tendency by allowing the Brutes to charge in a straight line off the edge of a cliff, while using yourself as bait. Chieftains do not drop their weapon; instead they charge with their [[Gravity Hammer]]. Captains have been seen going berserk, while wildly firing their weapon with full/semi-full power armor.
;[[Chieftain of the Jiralhanae]]
:The Chieftain of the Jiralhanae was the leader of the entire Jiralhanae race. After killing [[Maccabeus|his uncle]] at [[Harvest]] and taking control of the [[Rh'tol]] skein, [[Tartarus]] ascended to this title with the [[Prophet of Truth|High Prophet of Truth's]] proclamation.{{Ref/Reuse|wp jiralhanae}}{{Ref/Reuse|QZ}}


Their "rampage" stages come in two types, in ''Halo 2'' the Brutes would run at you on all fours and then melee you to death while remaining on all fours, to escape being rammed into by a brute, all you need to do is jump to the higher ground/platform that would involve the brute to jump to you to get to you. The reason for this is that when a brute berserks, they are disabled of all jumping abilities. There are very few times where you can leave a brute pack member alive after killing the other members, without that brute going on a rampage. In ''Halo 3'' they will put their arms outwards and run at the player and do a smashing type animation or jump at the player and do the same. When the player is in a Wraith, the Brute will either melee the hatch or attach itself to the tank's rear and repeatedly smash it's head into the exhaust port.
;[[Jiralhanae War Chieftain|War chieftain]]
:Jiralhanae war chieftains are in charge of the larger Jiralhanae [[pack]]s. Superior to the standard chieftain title, war chieftains often used heavy weapons in battle to establish their strength and physical prowess.{{Ref/Reuse|enc144}} War chieftains were often given command of small outposts or served as [[Scarab]] commanders during their service in the Covenant.<ref>'''Halo 3''', campaign level ''[[The Covenant (level)|The Covenant]]''</ref>


====Causes====
;[[Jiralhanae Chieftain|Chieftain]]
*Member of Brute's pack is killed.
:The title of chieftain had existed long before the Jiralhanae were incorporated into the Covenant military. Often commanding small packs or [[clan]]s, chieftains led Jiralhanae and several lower caste species alike into battle.{{Ref/Reuse|enc144}} Chieftains picked what pack members he went into battle with, based on strength. However, some chieftains choose their pack members based on their beliefs and virtues. Chieftains occasionally led religious sermons and rituals.<ref>'''Halo: Contact Harvest''', ''page 196''</ref>
*Random anger on higher difficulties for higher ranks.
*When their [[Power Armor]] is stripped.
*When all other pack members die.
*When their Chieftain is killed.
*When it got stuck by a grenade.
*When equipment is placed near them, example: Radar Jammar, Trip Mine, etc.


==Combatting Brutes==  
===Military===
When engaging Brutes, one should note their incredible endurance. On [[Legendary]] mode, even the weakest of them can take massive amounts of damage, similar to a fully shielded [[Elite]] or [[SPARTAN-II Program|Spartan]]. Even the lowest ranks of Brutes should not be taken lightly.
The Jiralhanae received a more standardized military structure after the species joined the Covenant, although the organization of their ranks and roles drew heavily from their native pack hierarchy.{{Ref/Reuse|wp jiralhanae}} Inexperienced Jiralhanae who had just joined the military were given the rank of [[Jiralhanae Minor|Minor]], identified by their blue power armor similar to the minor rank in other species' military structures.<ref name="stats">'''[[Bungie.net]]''', ''service record''</ref> Minors were given little armor for protection. After gaining experience, a Jiralhanae was promoted to the rank of [[Jiralhanae Major|Major]]. The equipment used by Majors was basic but significantly better than that of the Minors. Majors often commanded Jiralhanae Minors and [[Unggoy]]. [[Jiralhanae Ultra|Ultra]] was the highest rank obtainable by standard Jiralhanae infantry personnel. Ultras often led lower-ranked troops or served under chieftains.<ref name="enc145">'''Halo Encyclopedia: The Definitive Guide to the Halo Universe''', ''page 145''</ref> Ultras operated a wide range of weaponry and vehicles. Three Jiralhanae specialist ranks existed within the Covenant military. Replacing the [[stealth Sangheili]] at the dawn of the [[Great Schism]], [[Jiralhanae Stalker|Stalkers]] served in reconnaissance and infiltration roles. Equipped with [[active camouflage]], Stalkers often operated as bodyguards, spies, and assassins for Chieftains. [[Jiralhanae Jumper|Jumpers]] served as an aerial support unit that was equipped with [[jump pack]]s. Their jump packs give them enhanced mobility on the battlefield. [[Jiralhanae Bodyguard|Bodyguards]] were responsible for the protection of chieftains and other political figures within the Covenant,{{Ref/Reuse|stats}} often enforcing tribal and military laws.{{Ref/Reuse|enc145}}
[[Image:2074988-Full.jpg|right|thumb|150px|Invincible Brute [[Chieftain]] with [[Gravity Hammer]] and a [[Regenerator]], giving him what amounts to double invincibility.]]


{| border="1" cellpadding="5" width: 100%; border: 1px solid #999; margin: 0; ont-size: 20%; background-color: #000; ext-align: center; order-collapse: collapse;'''''Counter-Brute Tactics'''''
[[File:1223827034 Brute group.jpg|thumb|left|300px|A chieftain performing a sermon in front of his pack.]]
|-
Three officer ranks also existed within the Jiralhanae hierarchy. [[Jiralhanae Captain|Captains]] were the lowest of the three ranks and often commanded groups of infantry into battle. [[Jiralhanae Captain Major|Captains Major]] led packs of Jiralhanae, Unggoy, and low-ranking [[Kig-Yar]] during engagements. It was believed among Captains Major that fear worked best to instil inspiration within their troops.{{Ref/Reuse|enc144}}{{Ref/Reuse|stats}} [[Jiralhanae Captain Ultra|Captain Ultra]] was the highest rank available for Jiralhanae officers. They commanded larger packs and [[lance]]s, and were known for their ability and strength.{{Ref/Reuse|enc144}}
||[[M6C Magnum]]/[[M6G Magnum]] || Can be effective at close to medium range once you have removed the helmet to get a quick head shot. It is also very effective when dual-wielded with the plasma pistol. One overcharged shot followed by a headshot is lethal. Note: This does not work on Brute Chieftains or in ''[[Halo 2]]'', however in Halo 3 you can kill a Chieftain with 8 shots from an M6G.('''Only''' on lower difficulties.)
|-
||[[Shotgun]] || Are very effective against Brutes at point blank range. It should take two hits or one hit and a melee attack to kill one. Although higher ranking Brutes, like [[Brute Chieftains]], may take up to three or four because of their [[Power Armor]]. In ''[[Halo 2]]'' shotguns are almost completely useless against Brutes, taking 4-5 blasts to kill a Brute on Heroic.
|-
||[[Needler]] || One of the most effective weapons against the Brutes. Filling a Brute with needles until it explodes is a certain way to kill one quickly. In addition, if you fill him up with enough to make an explosion, then it will also injure/slaughter nearby enemies foolish enough to be near the Brute, this will not work on Chieftains however because of their armor.
|-
||[[Brute Shot]] || Effective against most Brutes especially if they are mostly alone. Shoot grenades while walking forward to stun it, and once you're close enough you can kill it with a melee attack. Even if you cannot get close enough to melee it you can destroy most of its armor this way allowing for a head shot from a Battle Rifle or [[Covenant Carbine]]. Blanketing groups of Brutes with Brute Shot grenades is an effective way to remove their armor from them before picking them off with a Battle Rifle.
|-
||[[Melee]] || Melee fights with Brutes are incredibly risky, even for skilled players, though strikes from behind are instant kills. In fact, there is an Achievement in the PC edition of ''Halo 2'' for killing a berserker Brute with a melee attack, called Go Ape Shiv. In ''Halo 3'', melee attacking Brutes is less risky. If you have taken some of its Armor off, then a low ranking Brute should die in one hit. However, it should not be attempted on high-ranking Brutes such as Chieftains. Taking a Brute's armor down completely will make them have a small fit of rage. At close range, while they are doing this, it is possible to go behind them and assassinate them before they can turn around. In ''Halo 3'', meleeing a brute chieftain is simple if you know how to do it, wait for it to charge jump over it and melee like heck, you can try to shoot a magazine of spikers and it will slow the brute down and right when it responds by stopping or looking away, to attack. Sometimes Brutes will try to melee you if you are close enough. If you are positioned correctly and move fast enough, you should dodge it, exposing the Brute's back (or sometimes their side), which you should melee for an instant kill. It is advised that you jump to dodge a Gravity Hammer though, and note that they can do a sort of turn around melee when you are behind them. Also, in ''Halo 2'' Rtas 'Vadum and some Elites can do the same with the Energy Sword, often to a devastating effect.
|-
||[[Plasma Pistol]] || An overcharged shot from a Plasma Pistol, can remove most Brute armor in one hit. A Chieftain's armor (''Halo 3'') will not fall off completely, but he will still lose his shields and sometimes have his helmet knocked off (which may allow for you to stick him). Plasma Pistols are virtually useless on ''Halo 2'' [[Brutes]]. It is, however, very effective when dual-wielded with the M6G Magnum (''Halo 3'' only). One overcharged shot followed by a headshot is lethal, or an overcharged shot followed by an immediate melee. This however does not work on Brute Chieftains, and they require several overcharged shots by the Plasma Pistol to remove their Armor completely.
|-
||[[Plasma Rifle]] || Although Plasma Rifles aren't often seen as an excellent weapon, charging at a Brute whilst firing the Plasma Rifle rapidly would easily bring a Brute's armor down. A finishing melee would be enough to finish it off. This only works in ''Halo 3'', where the Brutes have obtained their new Power Armor.
|-
||The [[Noob Combo]] || An overcharged [[plasma pistol]] fired at a Brute followed immediately by a headshot by a [[Battle Rifle]], [[Carbine]], or [[Magnum]] is effective in killing most ranks of Brute. In the [[meta-game]] this combo is actually awarded bonus points, despite its poor reputation in ''[[Halo 2]]'' multi-player. Note: [[Noob Combo]] becomes more difficult to do when one activates the [[Halo 3 Skulls|Tough Luck]] skull on ''Halo 3'' as Brutes will roll and dodge the charged [[Plasma Pistol]] shot more frequently. However if you are close enough and you already overcharged the pistol the aiming assist will become  '''2X smaller and red''' at that point the pistol is locked on and if you fire and the brute attempts to dodge, he will still be hit.
|-
||[[Battle Rifle]]/[[Covenant Carbine|Carbine]] || Another effective tactic against Brutes in ''Halo 3'' is to stay out of range and pummel it with a Battle Rifle or Covenant Carbine. The object here is to first shoot off its helmet/armor and then make a headshot. Since Battle Rifle ammo can sometimes be scarce, it is a good idea to use weaker weapons like the Assault Rifle and the Plasma Pistol to deactivate their shields and save the Battle Rifle ammo for headshots. Groups of Brutes will try to outflank you if you try and stay out of range. It is a good idea to keep moving between cover to stop them from overrunning you. Therefore, if available, switch the Battle Rifle for the Covenant Carbine, as the Carbine also kills the Brute in 2-3 headshots without the scattering effect of the BR. Also, when Brutes go berserk, the high rate of fire for the the Carbine (in conjunction with the player's accuracy) is much more effective at putting the rampaging Brute down when compared to the Battle Rifle (especially on higher difficulties of Halo 2). In addition, the majority of the Brutes carry Carbines, making them effectively refill-tanks.
|-
||[[MA5C Assault Rifle]] || The Assault rifle is quite effective against brutes, taking half a magazine to kill a Brute Minor. It should take a maximum of 1 full magazine to kill any Brute (besides a Chieftain). Use this weapon at medium range, and fire in bursts to mimic Battle Rifle fire and then once the shields are down, switch to a headshot weapon. At close ranges try to melee the Brute, due to the balanced of the fire/melee nature of the Assault Rifle. However, be extremely cautious in Legendary, as the Brutes (especially the Majors) can take you out in less time. Therefore, it is advisable to snipe them (e.g. with the Beam Rifle or Covenant Carbine) rather than use the Assault Rifle. Alternatively, a common practice is to save the Assault Rifle for the berserk Brutes, as the headshot-based weapons are useless against fast moving enemies.
|-
||[[Machine Gun Turret]]/[[Plasma Cannon]] || If available, the hail of damage will rip right through Brute armor and you can fire indefinitely, to keep them in cover while your Marines or co-op players kill the other enemies such as Grunts or Jackals before moving on to kill the Brutes. With excessive amounts of Brutes, you may need to detach the turret and take it to a more defensible position. Take note that it no longer has unlimited ammunition, so suppressing fire is no longer as viable an option.
|-
||[[M7/Caseless Submachine Gun]] || The gun's low accuracy and high recoil make it a pretty fair choice against unshielded opponents in close quarters. It is best used dual-wielded with a plasma weapon, because of plasma's shield-degenerating abilities. This weapon is only found on the level [[Crow's Nest (level)|Crow's Nest]], [[Floodgate]], Cortana and Halo on ''Halo 3'', but is found throughout the campaign in ''Halo 2''.
|-
||[[Sniper Rifle]]/[[Beam Rifle]] || Sniper weapons are very effective weapons against brutes. Even without headshots, it is still powerful enough to knock off armor. With headshots, it is even better. Always aim for the head or the eye. Unlike an [[Elite]], sniping Brutes in their torso is not that effective, except to remove armor as they can take 2 or 3 shots before dying. Do not try it when they have gone berserk, for the majority of the shots will be wasted. To fully exploit the use of the sniper, it is not recommended to use on Brute minors any other low-classed Brute, due to the fact that sniper ammunition (or a replacement rifle) is scarce.
|-
||[[Spartan Laser]] || It takes one accurate shot to take down all Brutes. You should save your ammunition for higher ranked Brutes because ammunition is scarce. (Note that with Mythic skull activated, higher-ranked Brutes can survive Laser shots.)
|-
||Scenario || Sometimes during game play, you will come across Brutes acting out certain mini-plays. Such as the [[Urinating Brute]] on the level [[The Ark (Level)|The Ark]] and the [[Brute Captain]] that is torturing a Marine on the level [[Sierra 117 (Level)|Sierra 117]]. These plays allow you to avoid deadly confrontations. On most levels of ''Halo 3'' there are small mini-plays, in which you can attack Brutes. Sometimes the scene will be interrupted and all the other enemies will start to attack you. It is best if you learn to exploit these scenarios for yourself, for they are far too numerous to list them all.
|}


==Brute Hierarchy==
After the death of the [[Prophet of Regret]], the remaining [[Hierarchs]] initiated the [[Changing of the Guard]]. All [[Sangheili]] members of the [[Covenant Honor Guard]] were replaced by [[Jiralhanae Honor Guardsman|Jiralhanae Honor Guardsmen]].{{Ref/Reuse|changeguard}} The new Honor Guardsmen were given the duties of their predecessors. The role of the Honor Guard was largely ceremonial, unless the [[San'Shyuum]] they were protecting became threatened.{{Ref/Reuse|enc145}}{{clear}}
The Brute species is arranged in a pack society, based on a hierarchy determined by viciousness and number of war kills. A “pack master” leads brute packs. A [[Brute Chieftain|Chieftain]] will frequently be addressed as such while issuing orders during combat. In ''Halo 2'', the ranks were mostly determined by red flags on their backs, the amount of armor they wore and the color of their fur (sometimes even their weapons). Like the [[Sangheili|Elites]], ranks in ''Halo 3'' are differentiated by armor color. Furthermore, the higher the rank, the more advanced and resilient the armor becomes.


{{clear}}
====Titles====
{| border="1" cellpadding="5" width: 100%; border: 1px solid #999; margin: 0; ont-size: 95%; background-color: #000; ext-align: center; order-collapse: collapse;
;[[Shipmaster]]
|-
:The title of shipmaster was simply used only to describe a Jiralhanae that commanded a ship, as most Jiralhanae shipmasters additionally held the title of Chieftain. Jiralhanae did not rise to the position of shipmaster as commonly as Sangheili or Kig-Yar did. When given the role of shipmaster, the Sangheili usually disabled much of the ship's weaponry and only crewed the vessel with Unggoy and [[Yanme'e]].<ref>'''Halo: Contact Harvest''', ''page 226''</ref> Prior to the beginning of the Great Schism, many Sangheili shipmasters were replaced with Jiralhanae.<ref>'''[[Halo Wars]]''', ''[[Halo Wars Timeline Events|Timeline]]''</ref>
| '''Rank''' || '''Image''' || '''Description'''
|-
| colspan=3 | <center>'''Brute Heroes'''</center>


|-
==Trivia==
|-
===General===
| '''[[Brute Chieftain]]''' - Weapon || [[Image:H3_Brute_Chieftain_Weapon.gif]] || These  Brute Chieftains are clad in crimson/black Armor and wield close-ranged Melee weapons such as [[Gravity Hammer]]s. They use [[Invincibility (Equipment)|Invincibility]], a [[Power Drainer]], or a [[Flare]] and their [[Power Armor]] cannot be stuck by [[Plasma Grenade|Plasma]], [[Type-2 Antipersonnel Fragmentation Grenade|Spike]] grenades or [[Needler]] needles. However, they can be stuck by [[Type-3 Antipersonnel/Antimaterial Incendiary Grenade|Incendiary]] Grenades. Also their weapon can be stuck by any sticking grenade.  Identification: Black and red Armor.
{{Other languages
|-
|fr={{Tooltip|''Les Brutes''|The Brutes}} in all media.
}}
{{Linkbox|gallery=yes|gameplay=yes|quote=yes}}
*[[John DiMaggio]] provided the voice of the [[Jiralhanae Chieftain]]s in ''[[Halo 3]]'' and ''[[Halo 3: ODST]]''. He also voiced [[Atriox]] in ''[[Halo Wars 2]]''.<ref>'''[[Halo Wars 2 credits]]'''</ref>
*The word "Jiral" is a Korean curse word that roughly means "stupid, aggressive", which describes the Brutes' temperament.
*Despite having been absorbed into the [[Covenant]] in [[2492]], ''[[Halo: Ghosts of Onyx]]'' describes the feud between the Jiralhanae and the [[Sangheili]] as "ancient".<ref>'''Halo: Ghosts of Onyx''', ''page 193''</ref>
*In ''Halo 3: ODST'' the power armor of the Brutes completely lights up, similarly to Elite and Spartan energy shields, instead of small sparks marking where gunfire hits their armor as seen in ''Halo 3''.
*In ''[[Halo 2]]'', Jiralhanae [[blood]] is a dark shade of blue, while it is red with blue splotches in ''Halo 3'', and is red in ''[[Halo: Reach]]''.
*In the level [[Anders' Signal]] in ''[[Halo Wars]]'', [[Serina]] identifies the Jiralhanae using the actual name of the species, as well as calling them Brutes. This is the first time a Covenant species' actual name is spoken in scripted dialogue.


| '''[[War Chieftain]]''' - Armor || [[Image:H3_Brute_Chieftain_Armor.gif]] || These Brute Chieftains rely upon powerful weapons like [[Portable Plasma Cannon]]s and [[Fuel Rod Gun]]s to crush their foes, while often throwing or possessing [[Power Drainer]]s and [[Flare]]s. Their [[Power Armor|armor]] cannot be stuck by [[Plasma Grenades|Plasma Grenades]], [[Type-2 Antipersonnel Fragmentation Grenade|Spike]] Grenades or [[Needler]] needles. However, they can be stuck by [[Type-3 Antipersonnel/Antimaterial Incendiary Grenade|Incendiary]] Grenades or their weapon can by any sticking grenade for an immediate Kill. An infamous example was Tartarus before he murdered his uncle.    Identification: Dark Golden Armor.
===Production notes===
|-
*In the ViDoc, ''[[Et Tu Brute]]'', Chris Butcher describes the Brutes in ''Halo 2'' as "damage sponges", referring to how they were not very interesting to fight against, acting mainly like less agile Elites who dropped their guns and ran straight toward the player when they got angry.{{Ref/Reuse|ettu}} The ViDoc shows Brutes wielding energy swords; however they are never seen doing so in-game. ''Et Tu Brute'' also shows a Brute Minor with a Brute Shot using the corpse of another Brute as cover from which to fire from, and another tearing the arms off a captured Marine. Additionally, a Brute Chieftain wielding a [[Shepsu-pattern plasma cannon|plasma cannon]] wields the version from ''Halo 2''. This is because Bungie was using it as a placeholder until they developed the [[Pek-pattern plasma cannon|''Halo 3'' model]]. Moreover, it was revealed that the Brutes' original concept was inspired by the barbarians that plagued ancient Rome and eventually became assimilated into it.{{Ref/Reuse|ettu}} [[Wikipedia:Marcus Junius Brutus#Conspiracy to kill Caesar|Marcus Brutus]] betrayed and killed Julius Caesar and was later hunted down by Rome. This is similar to how the Brutes betrayed the Elites and were eventually defeated.
*During concept stages for ''Halo 3'', the Brutes were planned to use deployable metal shields, rather than the energy shields used by Elites.<ref name="shieldisawesome">[http://halo.bungie.net/News/content.aspx?type=topnews&link=Animation_BillOBrien '''Bungie.net''': ''A Certain Sense of Movement'']</ref> This idea was eventually cut from the final game, although it would inspire the Brutes ducking animation.
*Before ''Halo 3'' was released, Brutes had lime green blood instead of the dark red blood they have in the final game.<ref name="ettu">'''[[Halo 3]]''', ''[[ViDoc: Et Tu, Brute?]]''</ref>


| colspan=3 | <center>'''Brute Leaders'''</center>
=== Glitches ===
|-
{{Main|Glitches}}
| '''[[Brute Captain Ultra]]''' || [[Image:H3_Brute_Captain_Ultra.gif]] || The Brute Captain Ultras are the highest captain rank and use heavier weapons, such as [[Brute Shot]]s and Fuel Rod Guns. Identification: Cyan Armor.
*In ''Halo 3'', if any Brute becomes infected by the Flood it will turn into a [[Flood combat form#Jiralhanae (Brute) Form|Flood-infected Brute Minor]] due to graphical restraints, and to time constraints. However, if the player triggers a loading point that removes the Flood from the level while a Pod infector has begun the infection process, the Pod infector will be deleted, the infection process will be stopped yet the transformation will simultaneously complete. This will result in infected Brutes who are allied with the Flood while retaining berserking, appearance, and hijacking abilities. The only noticeable Flood features are signs of Flood infection growing on their back.<ref>[http://youtu.be/rP6UNeUG6Ws '''YouTube:''' ''Halo 3 Glitch - Half Infected Brutes'']</ref>
|-
*In ''Halo 3'', if a Brute Chieftain with a plasma cannon goes berserk, the weapon disappears. When a Brute Chieftain is killed, the plasma cannon reappears by its body. This is because the weapon has no "putting away" animation. However, this was fixed in ''Halo 3: ODST'': if a Chieftain goes berserk, the plasma cannon will hang across his back just like a normal two-handed weapon.
| '''[[Brute Captain Major]]''' || [[Image:H3_Brute_Captain_Major.gif]] || The Brute Captain Majors are even more experienced than their younger comrades and lead larger packs into battle. Also usually wield Brute Shots. Identification: Golden armor.
*In ''Halo 3: ODST'', if one looks closely, a Brute with a {{Pattern|Kewu R'shi'k|plasma rifle}} will appear to reload the weapon after using it for a while, by reaching toward his left calf and seems to be doing the reload animation for a [[Paegaas Workshop Spiker]]. This is an oversight as the plasma rifle is run by a plasma battery.
|-
| '''[[Brute Captain]]''' || [[Image:H3_Brute_Captain_Minor.gif]] || The Brute Captains are experienced Brutes who now lead their comrades and the lesser races into battle. Identification: Purple/Red Armor.
|-
| colspan=3 | <center>'''Brute Specialists'''</center>
|-
| '''[[Brute Honor Guard]]''' || [[Image:Guardsmen2.png|40px|]] || Brute Honor Guards were chosen by the Prophets to replace the [[Honor Guard Elite]]s as their protectors after [[Regret (Level)|murder of the]] [[High Prophet of Regret]]. They are exclusive of [[Halo 2]] and are some of the best warriors the Brutes have. Identification: Yellow and red ceremonial armor, Red flag.
|-
| '''[[Brute Bodyguard]]''' || [[Image:H3_Bodyguard.gif]] || Brute Bodyguards are some of the Chieftain's most reliable warriors and not only protect their chieftain but enforce his tribal law. They seem to be the [[Halo 3]] Brute counterparts of the '''[[Honor Guard Elite]]''' Unit. Identification: Grayish Blue armor.
|-
| '''[[Jump Pack Brute|Brute Jumppack]]''' || [[Image:H3_Brute_Jumppack.gif]] || These veteran Brutes utilize jump packs to launch aerial attacks from afar, and use their enhanced mobility for guerrilla battle tactics. They seem to be the Brute counterparts of the '''[[Ranger Elite]]''' Unit. Identification: Jump pack, Blue armor.
|-
| '''[[Brute Stalker]]''' || [[Image:H3_Brute_Stalker.gif]] || Brute Stalkers are the secret police of the Brutes and specialize in stealth techniques with their [[Active Camouflage]] generators. They seem to be the Brute counterparts of the '''[[Stealth Elite]]''' unit. Identification: Grayish Black armor.
|-
| colspan=3 | <center>'''Brute Infantry'''</center>
|-
| '''[[Brute Ultra]]''' || [[Image:H3_Brute_Ultra.gif]] || Brute Ultras are now armed with violet Armor, they are comprised of the best of the regular infantrymen, showing tact, cunning skill and strength. Identification: Purple-Blue armor.
|-
| '''[[Brute Major]]''' || [[Image:H3_Brute_Major.gif]] || Brute Majors are clad in dark blue Armor and are promoted in a similar fashion to the Elites. They are promoted on the casualties they inflict. Identification: Blue armor.
|-
| '''[[Brute Minor]]''' || [[Image:H3_Brute_Minor.gif]] || Brute Minors are the lowest rank of the Brute race, clad in turquoise Armor and typically armed with the [[Type-25 Carbine]]. Not only do they compete for their posting but also for their equipment. Identification: Teal armor, unarmored in ''Halo 2''.
|}


Also in ''Halo 2'', Brute Minors are seen with little to no armor, the only armor being a helmet-like head plate which, ironically, gives no protection from headshots from even the weaker weapons such as the Plasma Pistol and Magnum.
==Gallery==
===Development images===
<gallery>
File:H2_Brute_Concept.jpg|Early concept art for ''[[Halo 2]]''.
File:H3 BrutesConcept.jpg|Concept art of various unused Jiralhanae variants in ''[[Halo 3]]''.
File:H3 HornedBruteConcept.jpg|Another unused concept of a Jiralhanae in ''Halo 3''.
File:Brute Animated.gif|An early Jiralhanae model during the production of ''Halo 3''.
File:COVENANT Brute.jpg|Concept art of a Jiralhanae model in ''[[Halo Wars]]''.
File:ThePackage_Brute_Render.png|Renders from ''[[The Package (animated short)|The Package]]''.
File:HR_Brute_Concept_1.jpg|Concept art for ''[[Halo: Reach]]''.
File:HR_Brute_Concept_2.jpg|Concept art for ''Halo: Reach''.
File:HR_Brute_Concept_3.jpg|Concept art for Jiralhanae variations in ''Halo: Reach''.
File:HR BruteMinorConcept.jpg|A close-up of the top right Jiralhanae variation.
File:H4_BruteChieftain_Concept.jpg|Cut concept for a large Jiralhanae in ''[[Halo 4]]''.
File:H2A Brutes Concept 1.jpg|Concept art of the Brutes for ''[[Halo 2: Anniversary]]''.
File:H2A Brutes Concept 2.jpg|Concept art of the Brutes for ''Halo 2: Anniversary''.
File:HW2 BanishedBrute Concept.jpg|Concept art of Banished Jiralhanae for ''[[Halo Wars 2]]''.
File:HW2 Banished Brutes Concept 1.jpg|Concept art of Banished Jiralhanae.
File:HW2 Banished Brutes Concept 2.jpg|Concept art of Banished Jiralhanae.
File:HW2 Banished Brutes Concept 3.jpg|Concept art of Banished Jiralhanae.
File:HW2 Banished Brutes Concept 4.jpg|Concept art of Banished Jiralhanae.
File:HW2 Banished Brutes Concept 5.jpg|Concept art of Banished Jiralhanae.
File:HW2 Banished Brutes Concept 6.jpg|Concept art of Banished Jiralhanae.
File:HW2 Banished Brutes Concept 7.jpg|Concept art of Banished Jiralhanae.
File:HW2 Banished Brutes Concept 8.jpg|Concept art of Banished Jiralhanae.
File:HW2 Banished Brutes Concept 9.jpg|Concept art of Banished Jiralhanae.
File:HW2 Banished Brutes Concept 10.jpg|Concept art of Banished Jiralhanae.
File:HW2 Banished Brutes Concept 11.jpg|Concept art of Banished Jiralhanae.
File:HW2 Covenant Brutes Concept 1.jpg|Concept art of Covenant-era Jiralhanae.
File:HW2 Covenant Brutes Concept 2.jpg|Concept art of Covenant-era Jiralhanae.
File:HW2 Covenant Brutes Concept 3.jpg|Concept art of Covenant-era Jiralhanae.
File:HW2 Covenant Brutes Concept 4.jpg|Concept art of Covenant-era Jiralhanae.
File:HW2 Covenant Brutes Concept 5.jpg|Concept art of Covenant-era Jiralhanae.
File:HW2_CovenantBrute_BlurRender.jpg|A render of one of the Jiralhanae who joined Atriox's rebellion.
File:HINF-Concept-BruteExploration1.jpg|Early concept art exploration of Jiralhanae anatomy for ''[[Halo Infinite]]''.
File:HINF-Concept-BruteExploration5.jpg|More anatomy concept art exploration.
File:HINF-Concept-BruteExploration6.jpg|More anatomy concept art exploration.
File:HINF-Concept-BruteExploration7.png|More anatomy concept art exploration.
File:HINF-Concept-BruteExploration11.jpg|More anatomy concept art exploration.
File:HINF-Concept-BruteExploration8.jpg|More anatomy concept art exploration.
File:HINF-Concept-BruteExploration4.jpg|Early concept art exploration for ''Halo Infinite''.
File:HINF-Concept-BruteExploration3.png|More concept art exploration.
File:HINF-Concept-BruteExploration2.jpg|More concept art exploration.
File:HINF-Concept-BruteExploration13.png|A compilation of various Jiralhanae concepts.
File:HINF Concept Brutes1.jpg|Concept art of Jiralhanae for ''Halo Infinite''.
File:HINF Concept Brutes2.jpg|More concept art of Jiralhanae.
File:HINF Concept BruteFaces1.jpg|Concept art of Jiralhanae faces for ''Halo Infinite''.
File:HINF Concept BruteFaces2.jpg|A closer look at the top left face concept.
File:HINF Concept BruteFaces3.jpg|More concept art of Jiralhanae faces.
File:HINF Concept BruteEyes.jpg|Concept art of a Jiralhanae's eyes for ''Halo Infinite''.
File:HINF Concept BruteArmor.jpg|Concept art of Jiralhanae in armor.
File:HINF-Concept-BruteExploration9.png|Concept art for ''Halo Infinite'' focusing on Jiralhanae armor.
File:HINF-Concept-BruteExploration10.jpg|More armor concept art.
File:HINF-Concept-BruteExploration12.jpg|More armor concept art.
File:HINF Concept BruteArmors.jpg|More armor concept art.
File:HINF Concept BruteArmor2.jpg|More armor concept art.
File:HINF Concept BruteArchitecture1.jpg|Early concept art for ''Halo Infinite'' exploring Jiralhanae architecture.
File:HINF Concept BruteArchitecture2.jpg|More early Jiralhanae architecture concepts.
File:HINF Concept BruteArchitecture3.jpg|More early Jiralhanae architecture concepts.
File:HINF Concept BruteArchitecture4.jpg|More early Jiralhanae architecture concepts.
File:HINF Concept BruteArchitecture5.jpg|More early Jiralhanae architecture concepts.
File:HINF Concept BruteArchitecture6.jpg|More early Jiralhanae architecture concepts.
File:HINF Concept BruteArchitecture7.jpg|More early Jiralhanae architecture concepts.
File:HINF Concept BruteArchitecture8.jpg|More early Jiralhanae architecture concepts.
File:HINF Concept BruteArchitecture9.jpg|More early Jiralhanae architecture concepts.
File:HINF Concept WaterfrontProperty.jpg|More early Jiralhanae architecture concepts.
File:HINF Concept BruteArchitecture10.jpg|Early concept exploration of particularly primitive Jiralhanae architecture and technology for ''Halo Infinite''.
File:HINF Concept BruteVehicles1.jpg|Early concept exploration for ''Halo Infinite'' of a Jiralhanae vehicle making use of hull armor from  a Covenant vessel.
File:HINF Concept BruteVehicles2.jpg|More early Jiralhanae vehicle concepts.
File:HINF Concept BruteVehicles3.jpg|More early Jiralhanae vehicle concepts.
File:HINF Concept Brutes and Orb.jpg|Concept art of Jiralhanae inside of a Forerunner structure.
File:HINF BruteHuntConcept.jpg|Concept art of Banished Jiralhanae seemingly using [[Wikipedia:Boar|boar]]-like [[List of animals|animals]] to hunt.
File:HINF BanishedRelaxationConcept.jpg|Concept art of Banished Jiralhanae relaxing on Installation 07.
File:HINF_Hyperius Concept.jpg|''Halo Infinite'' concept art of a Jiralhanae named Hyperius.
File:HINF_Tovarus Concept.jpg|''Halo Infinite'' concept art of a Jiralhanae named Tovarus.
</gallery>


===Other Ranks===
===Illustrations===
<gallery>
File:Trouble.jpg|A Jiralhanae facing an [[Orbital Drop Shock Trooper]] in the ''[[Halo Graphic Novel]]''.
File:HM-Jiralhanae.png|Jiralhanae on Harvest in ''[[Halo Mythos]]''.
File:HW2-BlitzBruteRider.jpg|[[Blitz]] card of Grunt Riders in ''[[Halo Wars 2]]''.
File:HRoa 1 barrage.png|Jiralhanae fighting UNSC Marines in ''[[Halo: Rise of Atriox]]''.
File:HLC Flood Warning.png|[[Pavium]] fighting Flood in ''[[Halo Legendary Crate]]''.
</gallery>
===Screenshots and renders===
<gallery>
File:H2-BruteMinor-Unarmed.png|A Jiralhanae Major in ''Halo 2''.
File:BruteCaptain02.jpg|Two [[Jiralhanae Captain]]s standing guard at the [[Control Room]] of [[Installation 05]] in ''Halo 2''.
File:Brute Pack.jpg|A [[pack]] of Jiralhanae, consisting of many ranks, in ''Halo 3''.
File:Brute Bare.jpg|A Jiralhanae stripped of most of his [[Jiralhanae power armor|power armor]]. Note that Jiralhanae in ''[[Halo 3]]'' have shaved faces and a carefully groomed beard.
File:H3-Skull-Brute.png|The [[skull]] of a Jiralhanae in the ''Halo 3'' campaign level [[Cortana (level)|Cortana]].
File:BestiarumBrute.jpg|A Jiralhanae in the [[Bestiarum]].
File:HW_Thrallslayer_2.jpg|A render of [[Avitus]] in ''Halo Wars''.
File:Covenant brute.gif|A closeup of a Jiralhanae unit in ''Halo Wars''.
File:BRuTeS.jpg|A pack of Jiralhanae patrolling the main streets of African mega-city [[New Mombasa]] in ''[[Halo 3: ODST]]''.
File:BruteH3HReach.jpg|A side by side comparison of the Jiralhanae from ''Halo 3'' and ''Halo: Reach''.
File:Reach - Chieftain.png|A Jiralhanae Chieftain in ''Halo: Reach''.
File:Brute_Forerunner_tatoo.png|A [[Forerunner symbols|Forerunner mural]] tattooed on Jiralhanae in ''Halo Reach''.
File:Halo Reach Brute Pack.png|A pack of Jiralhanae on [[Caracalla Park]] in [[New Alexandria (location)|New Alexandria]] in ''Halo: Reach''.
File:H4 - Chieftain Battle.png|A Brute Chieftain against a Spartan-II.
File:JiralhanaeChieftain SpartanAssault.png|A Jiralhanae Chieftain fighting against [[SPARTAN-IV program|Spartan]] [[Edward Davis|Davis]] in ''[[Halo: Spartan Assault]]''.
File:H2A BruteCU.png|A Jiralhanae Major in ''[[Halo 2: Anniversary]]''.
File:Jiralhanae Warlord - Combat.jpg|A Jiralhanae Warlord killing UNSC Marines in ''[[Know Your Enemy]]''.
File:HW2-Banished.png|Banished Jiralhanae on Installation 00 in ''Halo Wars 2''.
File:HW2-ScaredBrute.png|A scared Banished Jiralhanae drops his Spiker upon discovering the Flood on Installation 00.
File:HI Screenshot Gameplay-Mangler1.png|Banished Jiralhanae in ''[[Halo Infinite]]''.
File:HTV-Reckoning Brute-Face.png|[[Atriox/Silver|Atriox]] in ''[[Halo: The Television Series]]''.
</gallery>


'''[[Chieftain of the Jiralhanae]]''' - The Leader of the entire [[Jiralhanae]] race. Both [[Maccabeus]] and [[Tartarus]] were of this rank. Since Tartarus was killed in the [[Battle of Installation 05]], the current Chieftain is unknown, if there is one at all.
== List of appearances ==
 
{{Col-begin}}
'''[[Ship Master|Brute Ship Master]]/Alpha Jiralhanae''' - Commanders of ships. They may be equivalent to Captains or Chieftains of the Jiralhanae.
{{Col-3}}
 
*''[[Halo: First Strike]]'' {{1st}}
'''[[Brute Army Commander]]''' - Only in [[Halo Wars]], probally same rank or near same rank as Chieftan of the Jiralhanae.
 
{{Template:BruteRanks}}
 
==List of Jiralhanae Quotes==
{{Main|Jiralhanae/Quotes}}
 
==Appearances==
Chronologically the first appearance in canon that the Brutes make is in ''[[Halo: Contact Harvest]]'', where the [[Prophets]] send a Brute-operated vessel, rather than an [[Elite]] ship, to capture the "relics" on [[Harvest]]: actually the Human occupants. The resulting hostilities led to the [[Human-Covenant War]].
 
After the events at [[Harvest]], the Brutes played an even more reduced role, absent from almost every battle or event in the war. This is possibly explained by their failure to eradicate all the Humans on [[Harvest]]. They soon began petitioning the [[High Council]] for more participation within the Covenant military. They were next seen in ''[[Halo: First Strike]]'' acting as Temple Guards on the ''[[Unyielding Hierophant]]''.
 
In the video game series, Brutes first appear in ''[[Halo 2]]'', but are only shown in cutscenes until the [[Sacred Icon (Level)|Sacred Icon level]] where Brute corpses are found. They are first encountered alive in the ''Halo 2'' level [[Gravemind (Level)|Gravemind]].
 
In ''Halo 2'', they began to replace the [[Elites]] within the military, eventually replacing them completely after they [[Covenant Separatists|withdrew]] from the [[Covenant]], and in ''Halo 3'' they make up the dominant caste among the Covenant armed forces. In ''[[Halo: Ghosts of Onyx]]'', Brutes are shown loading Human nuclear missiles aboard a destroyer for analysis, but play a relatively minor part. Brutes did not appear in ''[[Halo: Combat Evolved]]''.
 
'''Published Order'''
*''[[Halo: First Strike]]''
*''[[Halo 2]]''
*''[[Halo 2]]''
*''[[Halo: Ghosts of Onyx]]''
*''[[Halo: Ghosts of Onyx]]''
*''[[Starry Night]]''
*''[[Believe]]''
**''[[Diorama]]'' {{C|Diorama only}}
**''[[Enemy Weapon]]'' {{Mo}}
*''[[Halo: Landfall]]''
**''[[Halo: Combat]]''
**''[[Halo: Last One Standing]]''
*''[[Halo: Uprising]]''
*''[[Halo 3]]''
**''[[Bestiarum]]''
*''[[Halo: Contact Harvest]]''
*''[[Halo: Contact Harvest]]''
*''[[Halo 3]]''
*''[[Halo: The Cole Protocol]]''
*''[[Halo: Uprising]]''
*''[[Halo Wars]]''
*''[[Halo: Last One Standing]]''
*''[[The Life]]''
===In-Game Appearances===
*''[[Halo 3: ODST Pre-mission Evaluation]]''
====''[[Halo 2]]''====
*''[[Halo 3: ODST]]''
*[[The Heretic (Level)|The Heretic]] (Cut scene Only)
**''[[Sadie's Story]]''
*[[Cairo Station (Level)|Cairo Station]] (Cut scene Only)
*''[[Halo Legends]]''
*[[The Arbiter (Level)|The Arbiter]] (Cut scene Only)
**''[[Origins]]''
*[[The Oracle (Level)|The Oracle]] (Cut scene Only)
**''[[The Babysitter]]''
*[[Sacred Icon (Level)|Sacred Icon]] (Cut scene Only, also dead Brute bodies can be found)
**''[[The Package (animated short)|The Package]]''
*[[Quarantine Zone (Level)|Quarantine Zone]] (Cut scene Only)
*''[[Halo: Evolutions - Essential Tales of the Halo Universe]]''
*[[Gravemind (Level)|Gravemind]]
**''[[Stomping on the Heels of a Fuss]]''
*[[Uprising (Level)|Uprising]]
**''[[Dirt]]'' {{Mo}}
*[[High Charity (Level)|High Charity]]
**''[[Headhunters (short story)|Headhunters]]'' {{Mo}}
*[[The Great Journey (Level)|The Great Journey]]
**''[[The Mona Lisa]]'' {{Mo}}
**''[[The Return]]'' {{C|Motion comic only}}
{{Col-3}}
*''[[Halo: Blood Line]]''
*''[[Halo: Reach]]''
*''[[Halo: Fall of Reach]]''
**''[[Halo: Fall of Reach - Invasion|Invasion]]''
*''[[Halo: Glasslands]]''
*''[[Halo: The Thursday War]]''
*''[[Halo 4]]'' {{C|[[Prologue]] only}}
*''[[Halo: Spartan Assault]]''
*''[[Halo: Initiation]]''
*''[[Halo: Escalation]]''
*''[[Halo: Mortal Dictata]]''
*''[[Halo: Broken Circle]]''
*''[[Halo 2: Anniversary]]''
**''[[Terminal (Halo 2: Anniversary)|Terminals]]''
*''[[Halo: New Blood]]''
*''[[Hunt the Truth]]'' {{C|Corpses only}}
*''[[Halo: Spartan Strike]]''
*''[[Halo: Hunters in the Dark]]'' {{Mo}}
*''[[Halo: Last Light]]''
*''[[Halo 5: Guardians]]'' {{Mo}}
**''[[Halo 5: Guardians Limited Edition dossiers|Limited Edition dossiers]]'' {{Mo}}
*''[[Halo: Shadow of Intent]]''
*''[[Know Your Enemy]]''
*''[[Halo Mythos]]''
*''[[Halo: Fractures]]''
**''[[What Remains]]'' {{Mo}}
**''[[Breaking Strain]]'' {{Mo}}
**''[[Rossbach's World (story)|Rossbach's World]]'' {{Mo}}
*''[[Halo: Tales from Slipspace]]''
**''[[On the Brink]]''
**''[[Hunting Party]]''
{{Col-3}}
*''[[Halo: Smoke and Shadow]]'' {{Mo}}
*''[[Halo Wars 2]]''
**''[[Awakening the Nightmare]]''
*''[[Halo: Envoy]]''
*''[[Halo: Rise of Atriox]]''
*''[[Halo: Retribution]]''
*''[[Halo: Legacy of Onyx]]'' {{Mo}}
*''[[Halo: Collateral Damage]]''
*''[[Halo: Bad Blood]]'' {{Mo}}
*''[[Halo: Silent Storm]]''
*''[[Halo: Official Spartan Field Manual]]
*''[[Halo: Renegades]]''
*''[[Halo: Outpost Discovery]]''
*''[[Halo: Meridian Divide]]''
*''[[Halo: Shadows of Reach]]''
**''[[Sacrifice]]''
*''[[Halo: Point of Light]]'' {{Mo}}
*''[[Halo: Divine Wind]]''
*''[[Become]]''
**''[[Carry On]]''
**''[[Forever We Fight]]''
*''[[Halo Infinite]]''
*''[[Halo: The Television Series Season One]]''
**''[[Reckoning]]''
**''[[Transcendence]]''
*''[[Halo: The Rubicon Protocol]]''
*''[[Halo: Outcasts]]''
*''[[Halo: Battle for the Blood-Moon]]''
*''[[Halo: Trial of Reckoning]]''
*''[[Halo: The Television Series Season Two]]''
**''[[Aleria (TV Series)|Aleria]]''
*''[[Halo: Fireside]]''
*''[[Halo: Epitaph]]''
*''[[Halo: The Third Life]]''
*''[[Halo: Age of Retribution]]''
{{Col-end}}


====''[[Halo 3]]''====
==Notes==
*[[Sierra 117 (Level)|Sierra 117]]
{{Ref/Notes}}
*[[Crow's Nest (Level)|Crow's Nest]]
*[[Tsavo Highway (Level)|Tsavo Highway]]
*[[The Storm (Level)|The Storm]]
*[[Floodgate]] (dead and infected ones)
*[[The Ark (Level)|The Ark]]
*[[The Covenant (Level)|The Covenant]]
*[[Cortana (Level)|Cortana]] (dead and infected ones)
*[[Halo (Level)|Halo]] (infected ones only)


 
==References==
==[[Halo Wars]]==
{{Reflist}}




'''Brutes''' in [[Halo Wars]] are a special forces unit and heavy assault infantry armed with powerful Brute guns, however, they are only available if the [[Brute Army Commander]] is the Leader unit. They appear in squads of two, are spawned inside the [[Citadel (Covenant)|Citadel]] and can be upgraded with:


*"''[[Jump Pack]]''": enables jump jet ability.
== Sources ==
*"''Electric Shot''": [[Brute Shot]] causes electrical stun damage.
{{Ref/Sources|3}}
Brutes also appear in the campaign, only on the level [[The Flood (Level)|The Flood]], which is also the level that introduces the Flood: they can be seen leading [[Grunt]] squads or can be in Brute-only squads of two, or driving Brute [[Chopper]]s.


==Trivia==
{{Navbox/Species}}
*In almost every weapon designed for Brutes, there is at least one blade on the gun.
[[Image:1207645687 1166618976.jpg|thumb|right|A Brute Chieftain wielding an [[Energy Sword]] (this instance was never actually used as default
in ''[[Halo 3]]'', but rather in the video ''[[Halo 3 ViDoc: Et Tu, Brute?|Et tu Brute]]'').]]
[[Image:Halo3 Brutes.png|thumb|right|The ''[[Halo 3]]'' CGI TV trailer "[[Starry Night]]" depicts multiple Brute variants that appear in ''Halo 3''.<ref>http://carnage.bungie.org/haloforum/halo.forum.pl?read=765343</ref>]]
[[Image:285910_f260.jpg|thumb|right|A few examples of Brute weaponry]]
*Before ''[[Halo 3]]'' was released, Brutes had green blood instead of the dark purple/red blood they have in the final game.
*In [[Contact Harvest]], it is said that the honorable way to finish off one's relative when battling to the death for leadership rights to become the next Chieftain is to use their ceremonious dagger to slice their opponent's throat. 
*According to [[First Strike]], Brutes were first encountered aboard the [[Unyielding Hierophant]]. However, the events of [[Contact Harvest]] and [[Halo Wars]] make it abundantly clear that Brutes were encountered much earlier.
*The first time they are actually encountered in game play, albeit dead, is in the level [[Sacred Icon]] when they are attempting to attain the Index. Ironically, you will never receive them as allies, though [[Tartarus]] does alleviate several enemy reinforcements.
*A berserk Brute in [[Halo 3]] is much less dangerous than a [[Halo 2]] berserk Brute, as they run  more slowly and their melee attack is less powerful .
*On the level [[The Ark (Level)|The Ark]], if you watch the Brutes for a while they will sniff their armpits or scratch their feet and legs with their other foot or they may yawn.
*In the level [[Crow's Nest (Level)|Crow's Nest]], a Brute may use the UNSC turret in the room where you meet the Chieftain.
*The Brutes are referred to as "Bravo kilos" by Marines.
*The word "Jiralhanae" is a Korean word (지랄하네), meaning something in the league of a "stupid aggressive lunatic" (which almost perfectly describes the Brutes aggressive personality).<ref>http://www.geocities.com/k9inkorea/09d.htm</ref><ref>http://en.wikipedia.org/w/index.php?title=Talk:Covenant_%28Halo%29&diff=next&oldid=45665662</ref>
*Ironically, Brutes were the first [[Covenant]] creatures encountered by humanity on peaceful terms.
*The ViDoc, ''[[Et Tu Brute]]'', shows Brutes wielding [[Energy Sword]]s; however they are never seen doing so in the finished game. ''Et Tu Brute'' also shows a [[Brute Minor]] with a [[Brute Shot]] using the corpse of another Brute as cover from which to fire from, and another tearing the arms off a captured Marine.
*Brutes go berserk far more often in ''[[Halo 2]]'' than in ''[[Halo 3]]'', it can be because their packs are smallest..
*Even though Brutes are supposed to be stronger than [[Elites]], in ''[[Halo 2]]'' on [[Normal]] difficulty or above Elites can kill you with one melee but when Brutes go berserk it takes about a couple of hits for them to kill you on Normal.
*Brute society in its constant war state and the Brutes' general love for violence can be compared to Viking society and other various tribes.
*''Servus'' is Latin for slave. ''Ferox'' means "headstrong, spirited, courageous, warlike/wild, arrogant, unbridled, or belligerent". In a translation, their name means "headstrong slave".
*In the ''[[Halo 3]]'' level, [[The Ark (Level)|The Ark]], you can see a [[Brute Captain]] [[Urinating Brute|urinating]] on a wall before he sees you, allowing you to attack him from behind. Afterward, you can see what he had done on the floor.
*In ''[[Halo 3]]'', meleeing a [[Brute Chieftain]] will stop him from meleeing you for a few seconds as he reels from the blow. If you can continue to melee him, it will kill him. This also occurred to Elites in Halo: CE and Halo 2; they would double back and flinch from a melee, leaving you open to kill them.
*In ''[[Halo 2]]'', it is possible to find Brutes wielding Human [[Shotgun]]s. This is the only in-game instance of a [[Covenant]] member making use of [[Human]] weaponry by default.
*Brutes can be seen worshiping on [[The Ark (Level)|The Ark]], or receiving orders from the [[Prophet of Truth]].
*In ''Halo 2'', Brute blood is a dark shade of blue while it is red with blue splotches in ''Halo 3''.
*In ''[[Halo: Contact Harvest]]'' the Brutes were seen to be extremely religious and blessed food before they ate it.
*Though Brute is the [[UNSC]] nickname for the Jiralhanae, Elites have been known to refer to them by the same name. This might be due to the Elite's extreme enmity and arrogance towards the Brutes.
*[http://en.wikipedia.org/wiki/Marcus_Junius_Brutus#Conspiracy_to_kill_Caesar Brutus] was the one who betrayed and killed Julius Caesar, and was later hunted down by Rome. This is similar to how the Brutes betrayed the [[Elites]] and were eventually defeated. However, "Brute" is usually a translation from the Covenant language when spoken by Covenant characters.
*The actor who does the voice of the [[Brute Chieftains]], John DiMaggio, also voices Bender in the cartoon ''Futurama'' and Marcus Fenix from ''Gears of War''.
*In ''[[Halo 2]]'', almost all of the Brutes have dark brown fur except for [[Tartarus]], who has Grey fur due to his age. A few others will have light brown fur as well.
*In ''[[Halo 3]]'', berserking Brutes will stomp one foot on the ground and then look like a ''[[Halo: Combat Evolved]]'' [[Elite]] berserking by positioning their feet wide, throwing up their hands, and roaring.
*In ''[[Halo 2]]'', Brutes are the last [[Covenant]] enemies to make an appearance in-game, appearing first in the level [[Gravemind (Level)|Gravemind]] which is the twelfth level in the game. However, in ''[[Halo 3]]'', Brutes are the first enemies encountered in the game (not counting the [[Phantom]] that flies overhead).
*In the  ''Et Tu Brute ViDoc'', the [[Brute Chieftain]] wielding a [[Plasma Cannon]] is wielding the version from ''Halo 2''.
*In ''[[Halo 2]]'', Brutes didn't have a proper ranking system similar to the [[Elite]]'s system. A proper ranking system for them was created in ''[[Halo 3]]''.
*The "-us" suffix on the end of Brute names is actually a Latin noun ending, which designates something as masculine.
*Sometimes, in ''[[Halo 2]]'', if a berserking Brute is too far away to bludgeon its opponent, it will throw a plasma grenade in a lagged motion within its primal ape stance.
*Although in ''[[Contact Harvest]]'' the Brutes wear the armor that they wear in ''[[Halo 3]]'', the armor changes for some reason in ''Halo 2''. For example, [[Tartarus]] wore the Red Captain armor but it disappears in ''Halo 2''. This may be accounted for the fact that the Brutes were added "a little too late" (according to ''Et Tu Brute'') in ''Halo 2''. None the less, the question remains of why the Brutes gave up their power armor. The Brutes seen in ''Halo Wars'' also wear the ''Halo 3'' Brute armor. [http://img.photobucket.com/albums/v164/bastable/brutes.jpg]
*In ''[[Halo 3 ViDoc: Et Tu, Brute?|Et tu Brute]]'', Chris Butcher describes the Brutes in ''[[Halo 2]]'' as "damage sponges".
*Jiralhanae are now known to appear in ''[[Halo Wars]]''. [http://img.photobucket.com/albums/v164/bastable/brutes.jpg]
*In ''[[Halo 2]]'', if a Brute is equipped with a [[Brute Plasma Rifle]] and goes berserk, they will throw down the weapon, and it will be fully charged.
*On the ''[[Halo 3]]'' level [[The Ark (Level)|The Ark]] in a room full of [[Brute Shot]] equipped Brutes, you can see brutes making motions as if they were shoveling food into their mouths.
*In ''[[Halo 2]]'', the Brutes' shoulder plates bear a strong resemblance to the [[Scout armor]] permutation.
*Unlike most [[Covenant]] species, Brutes have no problem using [[Human]] technology. This can be seen in almost every level in ''[[Halo 3]]'' when Brutes use, [[Frag Grenade]]s, and [[Trip Mines]].
*In ''[[Halo 2]]'', Brutes use colored flags rather than armor to show their rank.
*Some Brutes in ''Halo 3'' use [[Plasma Rifle]]s, mostly on [[Tsavo Highway (Level)|Tsavo Highway]] and [[Crow's Nest (Level)|Crow's Nest]].
*In ''[[Halo 2]]'', if you happen to hijack a Brute's [[Banshee]] and the Brute survives the fall, the Brute will not attack, and will not be wielding a weapon. However, the Brute can still be killed normally, will make scripted sounds, and appear as a hostile on your radar and reticule.
*The Brutes were meant to use the [[Energy Sword]], as shown in the Vidoc [[Halo 3 ViDoc: Et Tu, Brute?|Et Tu Brute]] but only use the [[Gravity Hammer]] in the final version of ''[[Halo 3]]''. This is most likely because the energy sword is considered an [[Elite]] weapon.
*There have been rare occurrences on [[Sierra 117 (Level)|Sierra 117]] where a Brute after being 'stuck', went berserk and jumped ten feet in the air while pulling a 180 degree turn, before executing a fatal melee attack on the players head. <ref>http://www.youtube.com/watch?v=XN5qdKmY07o</ref>
*In [[Halo 3]], Brutes have smaller jaws than their [[Halo 2]] counterparts.
*The only time a Brute has been seen dual-wielding was in the Halo 3: ODST trailer: the [[Brute Stalker|Stalker]] in the middle wields a pair of [[Spiker]]s.<ref>http://www.gamersyde.com/stream_8926_en.html</ref>
*[[Halo Wars]] was the first game to have the Brutes mentioned as Jiralhanae instead of Brutes. This is when they are encountered on the level, [[Anders' Signal (Level)|Anders' Signal]]. [[Serina]] describes them as Jiralhanae, then states that they are also known as Brutes.
===Glitches===
* In ''[[Halo 2]]'', if a berserk Brute charges into a group of fixed objects, it will continue its charging animation, but it will remain where it is.
*If you stick a Brute's weapon with a [[Plasma Grenade]] just before he puts it away when he goes berserk, the grenade will disappear, but still explode.
*In Halo 3, if a Brute Major becomes infected by the [[Flood]] he will turn into a Flood-infected Brute Minor due to graphical restraints.
*In ''Halo 3'', you can find Brutes wielding Battle Rifles after kicking them out of their Banshees.
*In the level [[Crow's Nest (Level)|Crow's Nest]], a Brute may use the UNSC turret in the room where you meet the Chieftain.
*Sometimes Brutes will say "For Tartarus" refering to the famous Chieftain.


==References==
[[Category:Jiralhanae| ]]
<references/>
[[Category:Sapient species]]
{{Covenant}}
[[Category:Covenant species]]
[[Category: Living Organisms]]
[[Category:Host species]]
[[Category:Host Species]]
[[Category:The Covenant]]

Latest revision as of 00:42, November 24, 2024

This article is about the species. For the music track, see Brutes (music).
Jiralhanae
H2A Jiralhanae.png
Biological overview

Latin name:

Servus ferox

Classification:

Pseudo-ursine mammal

Diet:

Omnivorous[1]

Physical information

Avg. height:

259 centimeters (8 ft 6 in)—280 centimeters (9 ft 2 in)[2][3]

Avg. weight:

1,125 pounds (510 kg)–1,500 pounds (680 kg)[3]

Distinctions:

Simioid physiology; thick, shaggy fur; prominent fangs

Sociocultural information

Homeworld:

Doisac

Technology level:

Native Tier 4/Adopted Tier 2[2]

Notable individuals:

Also known as:

  • Brutes
  • Apes/Gorillas/Monkeys
  • Baby Kongs/BKs (phonetic: Bravo Kilos)
  • Bobos[4]
  • Jir'a'ul (by Sangheili: a play on the word Jiralhanae and the Sangheili word for a lump of wood: a'ul)
 

"They are beasts, in essence and action."
— The Minister of Discovery remarking on the savage nature of the Jiralhanae[5]

The Jiralhanae (Servus ferox in Latin taxonomy, translated to "wild slave"[6]), known by humans as Brutes, are a mostly carnivorous sapient species of pseudo-ursine mammals.[2][3] Originating from the planet Doisac, the Jiralhanae were the final addition to the Covenant hegemony. The Jiralhanae typically have a profound hatred of the Sangheili,[7][8] unmatched by any other feud within the Covenant.[9] This rivalry was fueled by the Jiralhanae's naturally aggressive and dominating demeanor clashing with the Sangheili's societal sense of superiority over them at the time of the Covenant.[10][11]

Immensely strong (surpassing the strength of both Sangheili and Spartan-IIs), Jiralhanae typically place a greater emphasis on brutality than wisdom; they are considered to be a savage species on the whole. Preferring this potential for blind obedience, the High Prophet of Truth began plans to replace the Sangheili with Jiralhanae, slowly placing the latter in higher positions and giving them greater allowances than Sangheili troops would receive.[12] Finally, on Truth's orders, the Jiralhanae began a purge of Sangheili High Councilors and commanders throughout Covenant space, sparking a cataclysmic civil war known as the Great Schism that led to the dissolution of the Covenant. This conflict against the Sangheili would continue well after the end of the Human-Covenant War and like the Sangheili, the Jiralhanae would fight internally as well.[13]

History[edit]

The Ark and reseeding[edit]

Ancient Jiralhanae on Doisac.

The Jiralhanae were one of the many species of predators that originated on Doisac, evolving from temperamental, tree-dwelling mammals due to Doisac's challenging and diversifying environment.[3] The Jiralhanae were one of many sentient species indexed by the Librarian for preservation aboard Installation 00. After the Halo Array was fired, the Jiralhanae were returned to Doisac to begin rebuilding their culture.[14]

The First Immolation[edit]

While commonly regarded as a savage species, Jiralhanae proved intelligent enough to achieve Tier 4 status. However, their warlike nature inevitably led them into conflict, and eventually the various Jiralhanae master-packs — belonging into either of the Jiralhanae's two main social divisions (the Rh'tol and Vheiloth skeins) fell into a massive war known as the First Immolation.[3] This mechanized war of attrition lasted a decade and eventually led to the use of nuclear weapons that devastated Doisac.[15] The First Immolation and the nuclear holocaust that followed nearly led to species self-extinction and caused the collapse of Jiralhanae society; by 2492 CE, the species had just rediscovered radio and rocketry.

The Covenant[edit]

When the Covenant encountered the Jiralhanae circa 2492 CE, they fought resulting in several battles. Although some Jiralhanae were quick to join the Covenant, such as those led by Chieftain Maccabeus,[16] others put up resistance against the invading alien hegemony.[17] In their primitive state they were quickly defeated and absorbed into the Covenant.[15] The Jiralhanae's search for theological meaning led to the species' swift incorporation into the Covenant as they adopted the empire's religion and began worshiping the Forerunners.[17]

The Jiralhanae would serve in the Covenant military, deployed as heavy infantry and shock troops. Most of the Jiralhanae roles within the Covenant were only mere extensions of their own clan-based organizational structure, albeit more formalized under the Covenant's rule.[3] The Covenant settled Jiralhanae on worlds rich in resources to guard them from anyone seeking to claim them for themselves. Meanwhile, the Jiralhanae lacked the capability to mine the resources themselves and were not provided the technologies necessary for the process, ensuring that the Prophets had secure control over the resources.[18][19][20] Upon the Jiralhanae's inclusion into the Covenant, a group of Sangheili commanders went before the Covenant High Council and claimed that the Jiralhanae's pack mentality would inevitably bring conflict between the two species. Citing the Jiralhanae's natural instincts to fight to the top of any hierarchy, the Sangheili commanders proposed that any peaceful "urges" that the Jiralhanae exhibited should be "aggressively encouraged". The High Council believed that the argument was fair, and began to impose restrictions on the technology the Jiralhanae could access. Although this ruling was meant to curb the enmity between the Sangheili and Jiralhanae, a feud between the two species would continue.[21]

Human-Covenant War[edit]

"The Great Journey has begun, and the Brutes, not the Elites, shall be the Prophets' escort!"
Tartarus, to the Arbiter[22]
The massacre of the Sangheili High Councilors initiated the Great Schism.

Jiralhanae troops fought in many battles throughout the Human-Covenant War, including the first conflict on Harvest and the invasion of Reach.[23][24] While effective combatants, they remained subordinate to the Sangheili, who continued to regard the Jiralhanae with near-universal disdain. Receiving differing opinions and suggestions on how to deal with the threat of humanity by both San'Shyuum and Sangheili, the High Prophet of Truth began pursuing numerous schemes as he sought to replace the Sangheili with the Jiralhanae; Truth considered the latter to be easier to control and more dogmatic. Tartarus, a Jiralhanae who participated in the first contact on Harvest, caught the eye of the Hierarch, who was impressed that the Jiralhanae managed to take control of the entire Rh'tol skein at a young age. In the final years of the Human-Covenant War Truth had prepared Tartarus for an ascension to military authority.[3]

By the final months of the war the High Prophet of Truth had gathered the personal allegiance of many of the San'Shyuum members on the High Council.[25] Recognizing the Jiralhanae's ferocity and unquestioning obedience, the San'Shyuum had decided to promote the Jiralhanae to the top of the Covenant military hierarchy — a position occupied by the Sangheili since the Covenant's inception. The Sangheili were scapegoated for failing to prevent the recent assassination of the High Prophet of Regret (secretly arranged by Truth), and their previous failure to safeguard Installation 04; these events were used to justify the decision.[26] The Jiralhanae became the Hierarchs' chosen protectors, replacing the Sangheili Honor Guardsmen and taking command of the fleet. This event led to some Sangheili Councilors to threaten resignation from the High Council.[12] On November 3, 2552, Tartarus and the High Prophet of Truth enacted their plans after several decades of preparation. After Tartarus seemingly killed Arbiter Thel 'Vadamee,[27] the Chieftain's second-in-command, Melchus, led a massacre on the Sangheili High Councilors and several of the former Honor Guardsmen on Installation 05.[28] These acts began the Great Schism, a civil war that forced the Sangheili out of the Covenant proper, resulting in the fracturing of the Covenant empire. Tartarus attempted to initiate the Great Journey by activating Installation 05 but he was slain by the Arbiter and the Fleet of Retribution,[29] who had formed a tentative alliance with the UNSC.[22]

Post-war[edit]

"Vengeance is petty. Vengeance has no reward."
Atriox responding to Resa 'Azavayl's animosity towards his species.[30]

After the Covenant's disastrous defeat at the Ark, Jiralhanae society began to splinter.[3] Many Jiralhanae refused to cease their campaigning against the Sangheili and the two species remained locked in an irregular conflict for years to come. Some Jiralhanae served Tem'Bhetek and Boru'a'Neem in a genocidal plot against the Sangheili that was ultimately foiled. When the remaining San'Shyuum retreated into hiding, the Jiralhanae returned to their primitive, savage nature, allowing the Sangheili to gain the upper hand in battle. Some Jiralhanae factions had separated from those loyal to the former Covenant and were waging an internecine war against each other and thus the Brutes, like their Elite counterparts, were fighting in a two-front war.[13] This lack of solidarity made the Jiralhanae easier prey for some of the Sangheili commanders who were genocidally hunting them.[31][32]

The Jiralhanae continued to be massacred by Sangheili commanders.

On Doisac, conditions worsened as the Jiralhanae master-packs and tribes fought among themselves while the organization imposed on their species by the Covenant fell apart. Additionally, due to the Jiralhanae's lack of advanced technology, they were unable to attain resources or even food for themselves, instead resorting to raids on Sangheili settlements which resulted in the deaths of several Sangheili civilians.[33] Notably the Rh’tol Jiralhanae glorified these raids as power over their oppressors.[34] This, in turn, only served to provoke further violence between the two species.[18] As the Sangheili-Jiralhanae conflict continued to escalate, one master-pack sought peace. On March 5, 2558, the Jiralhanae Chieftain Lydus and his master-pack the Children of Oth Sonin were willing to begin peace talks with the Swords of Sanghelios under the mediation of the United Nations Space Command.[18] Lydus, along with several of his bodyguards met with the Arbiter and Lord Hood on Ealen IV, however these initial peace talks were foiled by a mercenary group attack hired by the Insurrectionists known as the New Colonial Alliance.[35]

goodnight sweet prins (rip).
Doisac is destroyed by Guardians.

Due to animosity stoked by the Great Schism, the Jiralhanae and Sangheili typically did not work together after the war, at least not as equals.[36] A small minority of Jiralhanae had chosen to work under some Sangheili as slave laborers or lesser infantry for reasons unknown. A few Jiralhanae, such as Manus and the crew of Piety, remained loyal to their Sangheili superiors during the split of the Covenant.[3][37] A few others served the Sangheili as security guards and servants on Sanghelios. However, this did not come without conflict. In March 2553, Jiralhanae servants in the state of Ontom launched insurgent attacks, which resulted in the death of dozens of Sangheili. Their revolt was quickly quelled by the city militia.[38] Some Jiralhanae created or joined Jiralhanae-led remnant factions such as the Keepers of the One Freedom. In September 2558, a Jiralhanae faction led by Hekabe known as the Voice of Maardoth formed a brief uneasy alliance with a Sangheili faction led by Thars 'Sarov during the Carrow Conflict. However, the Jiralhanae quickly betrayed and attacked them as Hekabe's true intention was to access a Sharquoi hive and use the creatures to seize ultimate power for himself, these plans were thwarted by the local human militia, Gray Team and Rojka 'Kasaan.[39] The Banished, a mercenary organization that had rebelled against the Covenant in the 2540s, was led by and predominantly composed of Jiralhanae. They began to amass a considerable degree of power in the war's aftermath, invading the Ark in 2559 and occupying Installation 07 in 2560.[40][41] Jiralhanae clans hidden in corners throughout the Orion Arm continued to gather strength, intent on resuming the work of the dissolved Covenant.[42]

While the Sangheili and Jiralhanae continued their genocidal battles through 2559,[31] Doisac had been subdued by the Created uprising. Several of Cortana's Guardians were sent to the Jiralhanae homeworld to enforce martial law as she did with all major worlds across the Orion Arm.[43] Atriox, leader of the Banished, was called to answer to Cortana's rule, to which he defied. This defiance led Cortana to unleash her wrath upon his kind for disobedience and her Created Guardians fired several beams that destroyed the planet. The world of Doisac was no more.[44]

The Jiralhanae continued to survive, scattered across the galaxy.[42] Lydus and his people fled to an abandoned human colony with some allegedly still lurking in the shadows of their home system,[45] the Banished sought to make Installation 07 their faction's new home,[44] and others relocated to the worlds of Gathved, Ordun Dal, and Savadok.[46]

Biology[edit]

Anatomy and physiology[edit]

Tartarus, Chieftain of the Jiralhanae, gained more power with the outbreak of the Great Schism.

Jiralhanae are a carnivorous, sapient species of mammals[2] who share physical characteristics with Earth's gorillas, rhinoceros, and bears; due to their bear-like features, they are designated pseudo-ursines.[3] They have thick skin that ranges in color from dark grey to dark and light brown and makes them highly resistant to harm,[7] and their bodies are covered with matted tan,[22] grey,[12] white, brown,[47] rust-red[48] or black fur.[3] Some Jiralhanae, such as those of the Vheiloth skein, shave their fur,[49] with higher-ranking individuals sporting beards or mohawks.[47] Pale fur and skin are considered extremely rare.[50]

Their large, stocky appearance is most likely due to the gravity on their planet, which is about twice that of Earth. Jiralhanae are immensely strong, hence the "Brute" moniker, and are capable of delivering crushing blows in hand-to-hand combat; in addition to having an extraordinary physical endurance. Their teeth are very sharp, and are frequently used as natural weapons. They are prone to fits of berserk rage in battle; Brutes often rush at and pummel any targets within reach with terrifying aggression. Jiralhanae have three digits on each hand plus opposable thumbs. As such they can make use of a variety of weapons both of Covenant and human design. Their feet have only two digits, each with thick, hardened claws.[3] Jiralhanae blood is purplish-red.

Jiralhanae are consummate carnivores and have evolved as predators, as evidenced by their fearsome fanged jaws and propensity for violence. They are known to eat the flesh of their enemies, such as humans. They consider thorn beast a delicacy.[51] Prior to the latter's appointment as Arbiter, a Jiralhanae prison guard stated he would have gladly devoured Thel 'Vadamee had he been allowed.[52] Jiralhanae have highly sensitive olfactory glands that allow them to quickly track down and hunt prey, even in unfamiliar territories.[3]

Jiralhanae often descend into a highly aggressive berserker rage when all their pack mates have been killed. Their incredible physical strength coupled with a dogged determination to kill their target makes a berserk Jiralhanae a force to be reckoned with, some being powerful enough to even kill a Mgalekgolo.[53] Before Jiralhanae reach full maturity, they naturally release pheromones. Others can smell these pheromones and some can tell how the Jiralhanae is feeling by the scent. When they do reach maturity, they learn to control the releases of their pheromones and most ideally stop them altogether.[48][54]

Culture[edit]

Two Jiralhanae attempting to show dominance.

The Jiralhanae are rated a native Tier 4 species by the Forerunner Technological Achievement Tier scale, although a Tier 2 rank was adopted from the Covenant.[2] The Jiralhanae within the Covenant were zealous beings, known for their willingness to cling to ancient, bloody traditions and many among the Jiralhanae, notably Tartarus, held an unwavering belief in the words of the Prophets and in the promise of the Great Journey, however not all Jiralhanae were fanatical adherents to the Covenant religion and many Jiralhanae had soon abandoned the Covenant religion upon the collapse of the Covenant.[3] Their homeworld of Doisac is war-torn, and Jiralhanae are known for their particular joy in vicious activities, complimented by regimented discipline. As part of the Covenant, Jiralhanae were required as a prerequisite to convert to the Prophets' religion of worshipping the Forerunners. Previously, their culture revolved around the worship of totems and idols[2] and their religion was based on the lunar cycles of Doisac's three moons,[3] but they made swift converts due to their search for theological meaning.[17] The Jiralhanae within the Covenant were one of the most fanatical adherents to the Prophets' faith, although they seemed to hold little concept of sanctity, evidenced by Tartarus' improper handling of the "Oracle" 343 Guilty Spark.[22][55] Following the dissolution of the Covenant most Jiralhanae abandoned their belief in the Great Journey.[3]

The Jiralhanae fighting style is forceful, utilitarian, and pragmatic.[7] They prefer using weapons from their homeworld rather than the Covenant's standard plasma-based firearms. Jiralhanae weapons are notable for being extremely dangerous, somewhat primitive and brutal, always featuring a blade attachment, and manufactured by a varieties of war-forges and workshops such as the Paegaas Workshop Spiker, Grenflekt Workshop Scrap Cannon, Ukala Workshop Mauler, Jovokada Workshop Brute Shot, Ukala Workshop Mangler, Flaktura Workshop Skewer, Sicatt Workshop Disruptor, Sicatt Workshop Shock Rifle, Veporokk Workshop Ravager and the Gravity Hammer. These weapons show their barbaric nature, for example, the fact that all of the weapons are named after ways of injury or causing bodily harm to another being. The many spikes and serrated edges that adorn their race's weapons, vehicles such as the Barukaza Workshop Chopper, Barug'qel Workshop Trespasser, etc., and armor further support this. However, they do have their own variamt of the Plasma Rifle know to them as the "Blood Hand". The Sangheili abhorred the Jiralhanae weapons due to their primitive nature, but allowed them to be serviced in low numbers.[56] Unlike the Sangheili, the Jiralhanae have no qualms about using human weaponry. Some were seen using human shotguns during the Human-Covenant War.[57]

The Jiralhanae are disdainful of every other species except the San'Shyuum.[17] In general, Jiralhanae have a pronounced dislike of the Sangheili because the former believe they are better protectors of the Prophets than the Sangheili, as well as the Sangheili's mistreatment of the species during the Covenant's reign.[58] The High Prophet of Truth took advantage of this rivalry to ignite the Great Schism during the Battle of Installation 05.[57] However, a few Jiralhanae have surrendered and are willing to labor under the Sangheili after the end of the war.[59]

Jiralhanae interpret direct eye contact as a challenge. They have been known to brutally beat to death humans who have boldly dared to stare at them.[60]

Society[edit]

Keyart for the Jiralhanae Chieftain, Avitus.
"Thrallslayer," Avitus in 2531, an example of the Jiralhanae's strong physique.

Jiralhanae society is dominated by a fierce pack culture and a focus on lineage. Familial bonds tie each member to the other, forcing them into states of berserker rage and desperate mourning for their fallen pack mates should one die in battle. Jiralhanae society is an authoritarian dictatorship controlled by the strongest male;[3] dominance is established by the social, martial, and sexual success of the patriarch. Patricide is a common side effect of the patriarchy due to the ambition seeded within many Jiralhanae to rise to the top of a hierarchy.[61] Female Jiralhanae generally serve as mothers and caretakers.[3] No females have been observed in military roles.[62] A Jiralhanae's blood relation to another Jiralhanae did not offer subordinates immunity from discipline.[63]

Each pack is led by a prominent chieftain who wields a ceremonial gravity hammer, passed from one leader to another upon his death, to denote his status. A Jiralhanae becomes a pack chieftain by challenging the current chieftain to a mortal duel; the victor claims the title after executing the other. The chieftain rules his pack like his own empire. An individual's rank is measured by success on and off the battlefield, unlike the more martial Sangheili.[2] Interactions among the Jiralhanae are dominated by personal status, which they display through decoration and ornate armor.[62]

Jiralhanae exhibit a variety of grooming styles to denote their status and pack affiliation. Jiralhanae typically are either clean shaven or sport mohawks, goatees or beards. However, some Jiralhanae packs do away with shaving altogether. Some Jiralhanae packs also adorn themselves with tattoos over their entire bodies.[64]

Due to their combative and aggressive nature, the Jiralhanae lack a single cohesive government. Instead, Jiralhanae society can be viewed as an extension of their pack structure, but with a number of different levels:

  • Skeins are the largest social division of Jiralhanae, "meta-clans" formed out of multiple packs sharing a similar philosophy and interests. A given skein is dominated by the most powerful clan within. During the First Immolation, most Jiralhanae fell into one of two dominant skeins: the Rh'tol and the Vheiloth. The two skeins display stark cultural and political differences: the Rh'tol are considered more primitive and aggressive, while the Vheiloth are generally more sophisticated and open to new ideas.[3]
  • Alpha Tribes[65] and master-packs are seemingly dominant clans or groupings consisting of multiple packs. Prior to contact with the Covenant, rival master-packs reduced Jiralhanae society to a pre-industrial level through warfare.[15]
  • Packs range in size and importance, with less important packs made up largely of Unggoy or Kig-Yar forces and led by a low-ranked Jiralhanae, and more important packs led by War Chieftains and comprised of more experienced veteran Jiralhanae bodyguards.[66]

Role within the Covenant[edit]

A newly-titled Jiralhanae Honor Guardsman.

"With my blessing, the Jiralhanae now lead our fleets! They ask for your allegiance, and you shall give it!"
— The Prophet of Truth at the onset of the Great Schism[53][67]

Whereas the Sangheili used to command the Covenant's military and serve as the personal protectors of the San'Shyuum, the Jiralhanae primarily served as the Covenant's shock troops and secret police. This changed with the outbreak of the Great Schism, when the Jiralhanae supplanted the Sangheili in all areas of the Covenant military.[12][53] The Jiralhanae treated all the species under their command as expendable cannon fodder. If a subordinate failed to complete their task in any aspect, the leading Jiralhanae would enact a swift punishment, generally execution.[62] Eager to prove themselves superior over the Sangheili, the Jiralhanae often acted with no respect for the lives of civilians or other races.[7]

Sangheili and Jiralhanae fleets were largely segregated, but this was not always the case.[68] Believing that the Jiralhanae posed a threat to both the Sangheili and the Covenant, a union of Sangheili commanders convinced the Covenant High Council to impose restrictions on the technology used by the Jiralhanae. The number of Jiralhanae shipmasters was limited and the weaponry on Jiralhanae ships was mostly disabled.[7][21] Jiralhanae units are typically deployed in packs led by one or more chieftains or captains. Apart from their role as shock troopers, they often fill a similar combat role to the Sangheili, as both typically command groups of lesser infantry. However, Jiralhanae generally were not equipped with energy shields (except for captains and chieftains) until the outbreak of the Great Schism, when power armor saw widespread use among Jiralhanae forces. According to Arbiter Thel 'Vadam, Unggoy serving under the Jiralhanae during the Great Schism exhibited newfound courage due to fear of their masters.[69]

Language[edit]

Example of Jiralhanae speech
SoundQuote.png Trouble with the audio sample?

The native Jiralhanae language is animalistic, incorporating a wide range of sounds from growls and barks to howls and roars,[70] though Jiralhanae also express emotions through scents and musks. Young Jiralhanae have difficulty controlling the release of these scents, but learn how to moderate them as they grow older.[54] A communal howl is often made by the pack chieftain as a sign of celebration, and failure to participate in the howl is a serious sign of disrespect to the Chieftain's authority.[71]

Naming conventions[edit]

Most known Jiralhanae have Latin-sounding names, such as Tartarus and Bracktanus. The "-us" at the end of their name is an honorific denoting maturity or experience in battle, similar to the "-ee" suffix on Sangheili names.[72] The "-um" suffix (exhibited by individuals like Pavium and Parabum) is associated with the Rh'tol skein.[73] Not all Jiralhanae names follow these two conventions; examples of Jiralhanae with nonstandard names include Atriox and Castor.

Homeworld and colonies[edit]

Main article: Doisac

Doisac is the name of the Jiralhanae homeworld. It possesses three natural satellites: Warial, Soirapt, and Teash, and is the third planet of the Oth Sonin system. The gravity on the planet is approximately 2.1 G while the atmosphere is 1.3 atm. Surface temperature is between -15 °C to 52 °C (5 °F to 125.6 °F). The estimated population of the planet is approximately 12.5 billion. Its habitat is described as being dominated by magma and magnetism.[2] The Jiralhanae also maintained colonies on Warial and Teash.[74]

The Covenant settled Jiralhanae on a number of worlds rich in resources, to guard them from anyone seeking to claim them for themselves. They were not provided the technologies necessary for the process by the Prophets and were unable to develop them on their own, thus ensuring the San'Shyuum had full control over the Covenant's resources. The Jiralhanae continued to inhabit these colonies after the Human-Covenant War. Their inability to acquire food and resources for themselves, combined with their savage nature, led them to pillaging the colonies of other species, mainly those of Sangheili and Kig-Yar.[18][Note 1] Known colony worlds of the Jirilhanae include Gathved, Ordun Dal, and Savadok. Following the Razing of Oth Sonin, the three Colonies became the new home of survivors from the moon Teash.[46]

Command structure[edit]

Tartarus, Chieftain of the Jiralhanae.

The Jiralhanae species is arranged in a pack society, based on a hierarchy determined by viciousness, physical abilities, and number of kills in combat.[75] A "pack master" leads Jiralhanae packs. A chieftain will frequently be addressed as such while issuing orders during combat. When the Jiralhanae were first incorporated into the Covenant military, a number of pre-existing roles that already existed in Jiralhanae society were adopted by the Covenant. These include the ranks of chieftain, captain, Stalker, major, and minor. The ranks became more formalized under the Covenant's rule and they were splintered into numerous varieties based on their skein of origin, and its functional and organizational placement. Over time, many Jiralhanae ranks evolved or developed. After the Human-Covenant War and the Covenant's demise, most of the ranks and organization established by the Covenant ceased to exist with many Jiralhanae returning to Doisac and others serving in various Covenant remnant groups.[3]

Cultural and political titles[edit]

Chieftain of the Jiralhanae
The Chieftain of the Jiralhanae was the leader of the entire Jiralhanae race. After killing his uncle at Harvest and taking control of the Rh'tol skein, Tartarus ascended to this title with the High Prophet of Truth's proclamation.[3][27]
War chieftain
Jiralhanae war chieftains are in charge of the larger Jiralhanae packs. Superior to the standard chieftain title, war chieftains often used heavy weapons in battle to establish their strength and physical prowess.[75] War chieftains were often given command of small outposts or served as Scarab commanders during their service in the Covenant.[76]
Chieftain
The title of chieftain had existed long before the Jiralhanae were incorporated into the Covenant military. Often commanding small packs or clans, chieftains led Jiralhanae and several lower caste species alike into battle.[75] Chieftains picked what pack members he went into battle with, based on strength. However, some chieftains choose their pack members based on their beliefs and virtues. Chieftains occasionally led religious sermons and rituals.[77]

Military[edit]

The Jiralhanae received a more standardized military structure after the species joined the Covenant, although the organization of their ranks and roles drew heavily from their native pack hierarchy.[3] Inexperienced Jiralhanae who had just joined the military were given the rank of Minor, identified by their blue power armor similar to the minor rank in other species' military structures.[78] Minors were given little armor for protection. After gaining experience, a Jiralhanae was promoted to the rank of Major. The equipment used by Majors was basic but significantly better than that of the Minors. Majors often commanded Jiralhanae Minors and Unggoy. Ultra was the highest rank obtainable by standard Jiralhanae infantry personnel. Ultras often led lower-ranked troops or served under chieftains.[79] Ultras operated a wide range of weaponry and vehicles. Three Jiralhanae specialist ranks existed within the Covenant military. Replacing the stealth Sangheili at the dawn of the Great Schism, Stalkers served in reconnaissance and infiltration roles. Equipped with active camouflage, Stalkers often operated as bodyguards, spies, and assassins for Chieftains. Jumpers served as an aerial support unit that was equipped with jump packs. Their jump packs give them enhanced mobility on the battlefield. Bodyguards were responsible for the protection of chieftains and other political figures within the Covenant,[78] often enforcing tribal and military laws.[79]

A chieftain performing a sermon in front of his pack.

Three officer ranks also existed within the Jiralhanae hierarchy. Captains were the lowest of the three ranks and often commanded groups of infantry into battle. Captains Major led packs of Jiralhanae, Unggoy, and low-ranking Kig-Yar during engagements. It was believed among Captains Major that fear worked best to instil inspiration within their troops.[75][78] Captain Ultra was the highest rank available for Jiralhanae officers. They commanded larger packs and lances, and were known for their ability and strength.[75]

After the death of the Prophet of Regret, the remaining Hierarchs initiated the Changing of the Guard. All Sangheili members of the Covenant Honor Guard were replaced by Jiralhanae Honor Guardsmen.[12] The new Honor Guardsmen were given the duties of their predecessors. The role of the Honor Guard was largely ceremonial, unless the San'Shyuum they were protecting became threatened.[79]

Titles[edit]

Shipmaster
The title of shipmaster was simply used only to describe a Jiralhanae that commanded a ship, as most Jiralhanae shipmasters additionally held the title of Chieftain. Jiralhanae did not rise to the position of shipmaster as commonly as Sangheili or Kig-Yar did. When given the role of shipmaster, the Sangheili usually disabled much of the ship's weaponry and only crewed the vessel with Unggoy and Yanme'e.[80] Prior to the beginning of the Great Schism, many Sangheili shipmasters were replaced with Jiralhanae.[81]

Trivia[edit]

General[edit]

  • John DiMaggio provided the voice of the Jiralhanae Chieftains in Halo 3 and Halo 3: ODST. He also voiced Atriox in Halo Wars 2.[82]
  • The word "Jiral" is a Korean curse word that roughly means "stupid, aggressive", which describes the Brutes' temperament.
  • Despite having been absorbed into the Covenant in 2492, Halo: Ghosts of Onyx describes the feud between the Jiralhanae and the Sangheili as "ancient".[83]
  • In Halo 3: ODST the power armor of the Brutes completely lights up, similarly to Elite and Spartan energy shields, instead of small sparks marking where gunfire hits their armor as seen in Halo 3.
  • In Halo 2, Jiralhanae blood is a dark shade of blue, while it is red with blue splotches in Halo 3, and is red in Halo: Reach.
  • In the level Anders' Signal in Halo Wars, Serina identifies the Jiralhanae using the actual name of the species, as well as calling them Brutes. This is the first time a Covenant species' actual name is spoken in scripted dialogue.

Production notes[edit]

  • In the ViDoc, Et Tu Brute, Chris Butcher describes the Brutes in Halo 2 as "damage sponges", referring to how they were not very interesting to fight against, acting mainly like less agile Elites who dropped their guns and ran straight toward the player when they got angry.[84] The ViDoc shows Brutes wielding energy swords; however they are never seen doing so in-game. Et Tu Brute also shows a Brute Minor with a Brute Shot using the corpse of another Brute as cover from which to fire from, and another tearing the arms off a captured Marine. Additionally, a Brute Chieftain wielding a plasma cannon wields the version from Halo 2. This is because Bungie was using it as a placeholder until they developed the Halo 3 model. Moreover, it was revealed that the Brutes' original concept was inspired by the barbarians that plagued ancient Rome and eventually became assimilated into it.[84] Marcus Brutus betrayed and killed Julius Caesar and was later hunted down by Rome. This is similar to how the Brutes betrayed the Elites and were eventually defeated.
  • During concept stages for Halo 3, the Brutes were planned to use deployable metal shields, rather than the energy shields used by Elites.[85] This idea was eventually cut from the final game, although it would inspire the Brutes ducking animation.
  • Before Halo 3 was released, Brutes had lime green blood instead of the dark red blood they have in the final game.[84]

Glitches[edit]

Main article: Glitches
  • In Halo 3, if any Brute becomes infected by the Flood it will turn into a Flood-infected Brute Minor due to graphical restraints, and to time constraints. However, if the player triggers a loading point that removes the Flood from the level while a Pod infector has begun the infection process, the Pod infector will be deleted, the infection process will be stopped yet the transformation will simultaneously complete. This will result in infected Brutes who are allied with the Flood while retaining berserking, appearance, and hijacking abilities. The only noticeable Flood features are signs of Flood infection growing on their back.[86]
  • In Halo 3, if a Brute Chieftain with a plasma cannon goes berserk, the weapon disappears. When a Brute Chieftain is killed, the plasma cannon reappears by its body. This is because the weapon has no "putting away" animation. However, this was fixed in Halo 3: ODST: if a Chieftain goes berserk, the plasma cannon will hang across his back just like a normal two-handed weapon.
  • In Halo 3: ODST, if one looks closely, a Brute with a Kewu R'shi'k-pattern plasma rifle will appear to reload the weapon after using it for a while, by reaching toward his left calf and seems to be doing the reload animation for a Paegaas Workshop Spiker. This is an oversight as the plasma rifle is run by a plasma battery.

Gallery[edit]

Development images[edit]

Illustrations[edit]

Screenshots and renders[edit]

List of appearances[edit]

Notes[edit]

  1. ^ While Escalation claims the Jiralhanae have numerous colonies outside of the Oth Sonin system, Warial was described as "the furthest-flung of our colonies" by Ceretus in 2552. It is possible that he was referring to indigenously founded colonies, excluding those established by the Covenant, since he was proposing to hide from the Covenant at the time.

References[edit]

  1. ^ Halo Encyclopedia (2022 edition), page 210
  2. ^ a b c d e f g h Halo 3, Bestiarum
  3. ^ a b c d e f g h i j k l m n o p q r s t u v Halo Waypoint: Jiralhanae
  4. ^ Halo 2, Conversations from the Universe
  5. ^ Halo: Evolutions, "Wages of Sin", page 297
  6. ^ halo.bungie.org: Bestiarum Latin names translated
  7. ^ a b c d e Halo Encyclopedia (2009 edition), page 142 (2011 edition)
  8. ^ Conversations from the Universe: Grunt Conversation "And you have ears, you've heard the disrespect the Jiralhanae show the Sangheili. They hate each other. The Sangheili have lived too long under the shelter of the Covenant as the strongest of us. The Jiralhanae come stomping along and suddenly it's not so simple as it was."
  9. ^ Halo: Ghosts of Onyx, 22 "In the confusion caused by the departing Prophets, the Sangheili's ancient feud with the Jiralhanae had escalated into xenocide."
  10. ^ Gamestop: Halo Wars 2: New Character Images and Details Revealed - "Decimus still harbors some resentment against the Elites under Atriox's banner due to how Elites treated the Brutes during the time of the Covenant"
  11. ^ Gamestop: Halo Wars 2: New Character Images and Details Revealed - "This arrangement was deeply unpleasant for the Shipmaster, especially since Elites were used to lording over the Brutes during the time of the Covenant..."
  12. ^ a b c d e Halo 2, campaign level Sacred Icon
  13. ^ a b Halo: Evolutions, The Return
  14. ^ Halo Legends, Origins
  15. ^ a b c Halo: Contact Harvest, page 194
  16. ^ Halo: Contact Harvest, page 260
  17. ^ a b c d Halo: Broken Circle, page 187
  18. ^ a b c d Halo: Escalation, Issue #1
  19. ^ Halo Waypoint, Canon Fodder - System Shocks (Retrieved on Jun 30, 2023) [archive]
  20. ^ Halo Waypoint, Halo Infinite - Infection Intel (Retrieved on Aug 16, 2023) [local archive] [external archive]
  21. ^ a b Halo: Contact Harvest, page 199
  22. ^ a b c d Halo 2, campaign level The Great Journey
  23. ^ Halo: Contact Harvest
  24. ^ Halo: Reach, campaign level New Alexandria
  25. ^ Halo: Broken Circle, page 196
  26. ^ Halo: Broken Circle, page 209
  27. ^ a b Halo 2, campaign level Quarantine Zone
  28. ^ Halo: Broken Circle, pages 219-222
  29. ^ Halo Waypoint marketing, The Long Road Home
  30. ^ Halo: Tales From Slipspace Hunting Party: "So, you've simply traded one leash for another. Vengeance is petty. Vengeance has no reward."
  31. ^ a b The Return (Motion comic) "This lack of solidarity made them much easier prey. Some of my fellow commanders continue that fight even now."
  32. ^ Halo: Tales from Slipspace Hunting Party "Now we have but one aim… the slaughter of beasts"
  33. ^ Halo: Escalation
  34. ^ Halo: Envoy, 3 "The Rh’tol skein now gloried in the piracy against the former Covenant. It let them show their true strength to the very face of the Sangheili species that had so poorly treated them. The Vheiloth skein saw such looting and destruction as an unfortunate necessity."
  35. ^ Halo: Escalation, Issue #3
  36. ^ Halo: Envoy, 1 "The Covenant had failed, obliterated under the weight of many lies; as a result, the Sangheili did not make common cause with Jiralhanae anymore, at least not as equals. No, this was strange. "
  37. ^ Halo: Glasslands, page 225
  38. ^ Halo: The Thursday War, pages 22-23
  39. ^ Halo: Envoy
  40. ^ Halo Wars 2, campaign level A New Enemy
  41. ^ Halo Infinite Campaign Gameplay Premiere
  42. ^ a b Halo Waypoint: Covenant
  43. ^ Halo 5: Guardians
  44. ^ a b Halo Infinite
  45. ^ Halo Encyclopedia (2022 edition), page 247
  46. ^ a b Halo Encyclopedia (2022 edition), page 447
  47. ^ a b Halo 2, campaign level, The Heretic
  48. ^ a b Halo: Shadow of Intent, page 1
  49. ^ Halo: Evolutions, "Stomping on the Heels of a Fuss"
  50. ^ Halo: Broken Circle, page 198
  51. ^ Halo: Contact Harvest, page 195
  52. ^ Halo 2, campaign level The Arbiter (Brute: "Them? What about us? My belly aches, and his flesh is seared just the way I like it.")
  53. ^ a b c Halo 2, campaign level Gravemind
  54. ^ a b Halo: Contact Harvest, page 203
  55. ^ Halo 2, campaign level The Oracle
  56. ^ Halo: Broken Circle, page 190
  57. ^ a b Halo 2, campaign level Uprising
  58. ^ Gamestop: Halo Wars 2: New Character Images and Details Revealed
  59. ^ Halo: Glasslands, page 256
  60. ^ Halo: Evolutions, page 59
  61. ^ Halo: Contact Harvest, page 347
  62. ^ a b c Halo Encyclopedia: The Definitive Guide to the Halo Universe, page 143 (2011 edition)
  63. ^ Halo: Contact Harvest, page 198
  64. ^ Halo: Reach
  65. ^ Halo: Ghosts of Onyx, page 242
  66. ^ Halo: Ghosts of Onyx
  67. ^ Halo: Broken Circle, page 223
  68. ^ Halo Legends, The Package
  69. ^ Halo 3, campaign level "Sierra 117"
  70. ^ Halo 3
  71. ^ Halo: Contact Harvest, page 236
  72. ^ Halo: Contact Harvest, page 258
  73. ^ Halo Waypoint, (Possible Catalog) Jiralhanae -us suffix question: "Detailed information on Jiralhanae personal naming practices is currently held in inaccessible cores. However, the suffix "-um" is only recorded for those personnel affiliated with the Rh'tol skein." (Retrieved on May 19, 2021) [local archive] [external archive]
  74. ^ Halo: Evolutions, "Stomping on the Heels of a Fuss", pages 68 and 75
  75. ^ a b c d e Halo Encyclopedia: The Definitive Guide to the Halo Universe, page 144
  76. ^ Halo 3, campaign level The Covenant
  77. ^ Halo: Contact Harvest, page 196
  78. ^ a b c Bungie.net, service record
  79. ^ a b c Halo Encyclopedia: The Definitive Guide to the Halo Universe, page 145
  80. ^ Halo: Contact Harvest, page 226
  81. ^ Halo Wars, Timeline
  82. ^ Halo Wars 2 credits
  83. ^ Halo: Ghosts of Onyx, page 193
  84. ^ a b c Halo 3, ViDoc: Et Tu, Brute?
  85. ^ Bungie.net: A Certain Sense of Movement
  86. ^ YouTube: Halo 3 Glitch - Half Infected Brutes


Sources[edit]