Talk:M6G magnum: Difference between revisions

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== Dual-Wielding Section ==
{{Archived}}
It would be nice if someone more experienced than myself started a section on dual-wielding strategies for on the M6G. This is a section that is on articles of other weapons, for instance, the [[Spiker]]. Just a suggestion. Thanks.
== I STILL think it's a bad idea to consider the Halo 3 and Reach versions different sub-variants ==
--[[User:Ghost.714|Ghost.714]] 21:05, 4 June 2008 (UTC)


== Eric Nylund's Halo: First Strike novel' Pistol ==
For one thing, there is no canon evidence to suggest the differences in appearance represent different sub-variants. Wouldn't it make more sense to simply consider the Reach M6G the EXACT same weapon as the Halo 3 M6G, but with some artistic license and an underslung scope slapped on to it? Why is this so crazy to believe?--File:PENGUIN4.gif|15px]]''[[User:FluffyEmoPenguin|<span style="color:black; font-family:Verdana">Fluffy</span><span style="color:gray; font-family:Verdana">Emo</span><span style="color:black; font-family:Verdana">Penguin</span>]]<sup><small>([[User talk:FluffyEmoPenguin|<span style="color:gray">ice quack!</span>]])''</small></sup> 19:32, 27 September 2014 (EDT)
Did any one ever think that the pistols in the novel could be the M6G considering they are described as being quite powerful and having a larger and longer barrel.


[[User:BlueTwo|B2]] 00:33, 12 June 2007 (UTC)
:Considering that even when the smallest detail is enough to warrant a sub-variant for a real-world weapon, I guess it makes sense for the M6G. It is still essentially the same weapon, just for a different particular role/purpose.
:I intend to revert [http://www.halopedia.org/index.php?title=M6G_magnum&curid=14096&diff=1096943&oldid=1096918 this edit] soon. The reason for this is essentially because the "unusable scope" is referring to gameplay, not canon (hence the "Gameplay" section). Also, since all M6 series with smart-link [[KFA-2 x2]] scope has 'em on the same place, thus by simple deduction, the top attachment on the M6G is also a KFA-2 x2. Any other reason why I should not revert that edit? — <span style="font-size:14px; font-family:Arial;">[[User:Subtank|<span style="color:#FF4F00;">subtank</span>]]</span>  13:28, 28 September 2014 (EDT)


I noticed that as well. It mentioned something like a 40% larger and longer barrel than the standard M6D model pistol. The M6G isn't 40% larger though, and the caliber of round is exactly the same as the M6D. The unnamed HE pistol in the novel strongly suggests a round even larger than .50 cal. Perhaps a specifically designed Spartan weapon? I mean, what sort of sane human being is going to fire a gun that size... So I don't think that it was the M6G! I'm glad someone else mentioned it though =D <br />
::[https://www.halowaypoint.com/en-us/universe/detail/f4c403d6-269e-499a-ac14-9a696e0a5b27/magnum This Halo Waypoint page] lists all the footnotes of each variant, and despite stating that other M6 variants are issued with the KFA-2 scope, it does not state that the M6G is issued with a KFA-2 scope. In each variant's description, it clearly indicates that "standard-issue" is in contrast with "Officer's model—issued with smart-linked scope [KFA-2]" ("standard-issue", "Officer's model", and "Accurized" are never on the same weapon, and "standard-issue" DOES appear on weapons that say "Up-sized". So, basic logic tells us that "standard-issue" means it is not an officer's model with the KFA-2 scope, it's not an accurized model with the 4x scope, and it's not something funky like the variants at the bottom of the list). The M6G is listed as "standard-issue".  This means one of two things: 1) That the scope for Reach's 2546 M6G is an extra attachment that was not issued with the weapon; or 2) That the M6G as of 2546 was indeed issued with a scope, and as of 2552 (when this list was made) the M6G did away with the scope. '''In either instance, the Halo 3 2552 M6G can not be issued with a scope.'''
[[User:Diaboy|Diaboy]] 09:18, 19 October 2007 (UTC)
::The fact that the M6D has its KFA-2 scope mounted in the top plate is not evidence enough that the top attachment in Halo 3's M6G is a KFA-2 scope. There is overwhelming evidence against that, as I have provided above. There's also the fact that it even resembles a laser sight (the tiny red dot).--File:PENGUIN4.gif|15px]]''[[User:FluffyEmoPenguin|<span style="color:black; font-family:Verdana">Fluffy</span><span style="color:gray; font-family:Verdana">Emo</span><span style="color:black; font-family:Verdana">Penguin</span>]]<sup><small>([[User talk:FluffyEmoPenguin|<span style="color:gray">ice quack!</span>]])''</small></sup> 14:49, 28 September 2014 (EDT)


Sounds to me like an [[M6J Carbine]][[User:Maiar|Maiar]] 00:15, 6 December 2008 (UTC)
::Another thing, there are many differences in appearance and even gameplay among other weapons in Halo that change from game to game, yet they are still the same variant and we don't actually put that in the articles unless there is substantial evidence. Otherwise, we would have to say that each M41 rocket launcher in each Halo game is a subvariant of the M41 simply because they look different and have slightly tweaked stats.--File:PENGUIN4.gif|15px]]''[[User:FluffyEmoPenguin|<span style="color:black; font-family:Verdana">Fluffy</span><span style="color:gray; font-family:Verdana">Emo</span><span style="color:black; font-family:Verdana">Penguin</span>]]<sup><small>([[User talk:FluffyEmoPenguin|<span style="color:gray">ice quack!</span>]])''</small></sup> 14:54, 28 September 2014 (EDT)


== Pistol or Magnum? ==
:::I'm definitely on the side that the top attachment is the scope, and it's usually red making it look like a laser, even not in H3. Halo 3's is the only inconsistency, and it's simply not usable for gameplay reasons. Remember that the M6D was updated to look identical to the H3 M6G (since the only difference is supposed to be a higher zoom scope, more precise barrel, and different magazine, similar to the MA5B and C being visually identical), and it the M6D has a scope and only the top attachment. Worth noting is that nearly everything in Reach got a flashlight, and it definitely seems like they intended to bring that back on weapons a la H:CE, but cut it for whatever reason and threw in the half-assed night vision (which makes no sense for Spartans); the bottom attachment in Reach is almost certainly a light. There's also the point that the top attachment, I dunno, ''makes the iron sights completely unusable'', so a scope is the only logical thing to have there. Halo 3's scope simply being unusable in gameplay is the simplest and most logical explanation, and the only one that isn't rather convoluted and inconsistent. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:43, 28 September 2014 (EDT)


Should this article be named M6G Pistol or M6G Magnum? This article mentions BOTH. Confusing.... --<b>[[user:Spartan781|<font color="#D3D3D3">Sp</font><font color="#A9A9A9">art</font><font color="#808080">an7</font><font color="#000000">81</font>]]</b> [[Image:Kill_Frenzy_Medal.gif|30px]] [[User talk:Spartan781|<sup><span style="color: black">Talk</span></sup>]]<sup> | </sup>[[Special:Contributions/Spartan781|<sup><span style="color: black">CSV</span></sup>]]
::::You're missing the point. It canonically CAN'T be a scope in Halo 3. This isn't based on gameplay, it's based on what 343 has posted about the weapon's lore. There's also the fact that it features a small pinprick red point, which is different from the other glowing red dots on these weapons. That's indicative of a laser sight. As for in CE Anniversary, the skins used for the M6D and MA5B are literally just taken from Halo 3's variants and aren't meant to represent what those weapons actually look like. It also makes complete sense to me that the only real difference between the Halo 3 and Reach M6G is the bottom attachment. What was added in the Reach version? Zoom! What is new about the Reach version's appearance? A bottom attachment! It's simple stuff, guys. Also, about iron sights being unusable, UNSC personnel all use smart-linked aiming and only rely on manual sights when something malfunctions with it. While it would make it all nice and tidy if every M6 pistol's top attachment was a scope, this is not justification enough for it to be canon. It's entirely assumptive. You can put more than just a scope on attachment slots, you know.--File:PENGUIN4.gif|15px]]''[[User:FluffyEmoPenguin|<span style="color:black; font-family:Verdana">Fluffy</span><span style="color:gray; font-family:Verdana">Emo</span><span style="color:black; font-family:Verdana">Penguin</span>]]<sup><small>([[User talk:FluffyEmoPenguin|<span style="color:gray">ice quack!</span>]])''</small></sup> 16:26, 28 September 2014 (EDT)


In Halo 3, it's called the "Magnum" so thats what it shall be called.... --[[User:MLG Cheehwawa]]
:::::I could see H3's being a laser sight, as that's also a form of sight, but Reach's would definitely be scope top/light bottom. You're being a little too picky with attachments relating to variants; the attachments are modular, you could easily remove both the top and bottom attachment from Reach's in-universe, and/or replace them with something else. The bottom attachment being a scope is completely inconsistent with everything else, and Reach getting zoom and that attachment is an example of correlation does not equal causation. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:41, 28 September 2014 (EDT)


How come it says Model 6C on the side of the M6G magnum?
::::::You're telling me about correlation does not equal causation when you're saying the Halo 3 M6G has a scope up top because that's where it is  on all the others (and actually, the only one where we DO know for certain is the M6D, as its top attachment is its only one). Also, the M6C/SOCOM's scope is mounted underneath it, so it's not inconsistent at all. And again, you don't even NEED a physical sight in Halo's weaponry. Everything is smart-linked to either the user's HUD or neural interface.
[[User:Zuranamee|Zuranamee]]
::::::Basically, what I'd like to get out of this discussion is this: neither explanation can confirm what the attachments are, so why jump the gun and put it in the article like you magically know for certain?--File:PENGUIN4.gif|15px]]''[[User:FluffyEmoPenguin|<span style="color:black; font-family:Verdana">Fluffy</span><span style="color:gray; font-family:Verdana">Emo</span><span style="color:black; font-family:Verdana">Penguin</span>]]<sup><small>([[User talk:FluffyEmoPenguin|<span style="color:gray">ice quack!</span>]])''</small></sup> 00:14, 29 September 2014 (EDT)


== Renaming ==
:::::::The SOCOM does indeed have a scope and light, and the scope is again red like a laser, while the light is a light. I don't mind them being listed as unknown in the article, though this is really something we need cleared up with 343. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 02:07, 29 September 2014 (EDT)


Hey, why don't you guys rename this article "M6G HE Magnum"? --<b>[[user:Spartan781|<font color="#D3D3D3">Sp</font><font color="#A9A9A9">art</font><font color="#808080">an7</font><font color="#000000">81</font>]]</b> [[Image:Kill_Frenzy_Medal.gif|30px]] [[User talk:Spartan781|<sup><span style="color: black">Talk</span></sup>]]<sup> | </sup>[[Special:Contributions/Spartan781|<sup><span style="color: black">CSV</span></sup>]]
''(reset indent)'' I don't see why it's not possible to simply state something along the lines of "the M6G can also be equipped with a smart-link scope" with a footnote clarifying that "per source A and source B, the smart-link scope is not part of the standard-issue M6G suite contrary to popular belief." It's all a matter of phrasing. In fact, the article has already done so: ''"In addition, the weapon <u>can</u> be issued with a KFA-2 x2 optical, smart-linked scope."'' Note the underlined, which carries the meaning that it ''can'' be equipped with such attachment, and contrast it with it ''is'' equipped with such attachment which essentially means it's standard-issue. The M6D ''is'' issued with the KFA-2, hence <code>"M6D – ”Up-sized,” ”Officer's model”—issued with smart-linked scope [KFA-2]/hard chrome finish"</code> makes sense. Similarly, the M6G ''can'' be issued with the KFA-2, hence <code>"M6G – “Up-sized,” standard issue/electroless nickel finish"</code> would still make sense. As such, I don't agree with your assessment that the M6G ''cannot'' be equipped/issued with a smart-link scope: it can be issued with such scope, only that by doing so it wouldn't be considered a standard-issue.


:I'm not sure there's been any confirmation yet that it's an HE pistol. -[[User:Azathoth|The Dark Lord Azathoth]] 19:58, 4 August 2007 (UTC)
Also, you need a physical input device (i.e. scope) in order to relay the information to an output (i.e. the HUD). Plus, there's nothing wrong with having a physical sight on a weapon. Per Kurt, ''"Don't rely on technology. Machines are easy to break."'' — <span style="font-size:14px; font-family:Arial;">[[User:Subtank|<span style="color:#FF4F00;">subtank</span>]]</span>  07:20, 29 September 2014 (EDT)


::Oops, scratch that. It has been confirmed. :/ -[[User:Azathoth|The Dark Lord Azathoth]] 12:02, 18 August 2007 (UTC)
:This STILL isn't confirmation for anything, though. The wiki doesn't run on pure speculation, and we can't just assume the M6G found in Halo 3 is equipped with a scope. If there's anything I would like to get out of this conversation, it's that. Also, the M6C found in Halo 2 has absolutely no visible devices, just iron sights, yet its aiming is linked to the HUD.--File:PENGUIN4.gif|15px]]''[[User:FluffyEmoPenguin|<span style="color:black; font-family:Verdana">Fluffy</span><span style="color:gray; font-family:Verdana">Emo</span><span style="color:black; font-family:Verdana">Penguin</span>]]<sup><small>([[User talk:FluffyEmoPenguin|<span style="color:gray">ice quack!</span>]])''</small></sup> 10:02, 29 September 2014 (EDT)


== Why there's no scope on the M6G ==
::There's consistent information to suggest exactly what I've stated (per previous comments) and that's the view I'm taking for the purpose of this discussion (a constructive approach). You're taking the view that it has to be expressly stated as such that the M6G is equipped with a scope (a literal approach) which is unlikely to happen unless 343i staff were to comment on this in their forum site (by all means, please do!). Regarding your comment about M6C in ''H2'', you're forgetting that that's purely gameplay. Otherwise, you're also suggesting that the UNSC/Covenant's HUD is compatible with Forerunner's Sentinel Beam since it can display the weapon's reticule, or that the HUD has to aim for the user when wielding the energy sword/hammer.— <span style="font-size:14px; font-family:Arial;">[[User:Subtank|<span style="color:#FF4F00;">subtank</span>]]</span>  11:17, 29 September 2014 (EDT)


I belive there is no scope on the new M6G because of a common principal of Halo: no scoped weapon can be dual wielded. In halo: Combat Evolved, the M6D was scoped because you could only single wield it.  now that the pistol can be dual wielded, bungie had to remove the scope or go against the "Law" of duel wielding--[[User:Ryan926|Ryan926]] 03:19, 2 July 2007 (UTC)
:::The only M6 variant where we know the KFA-2 is mounted on top is the M6D. It's hardly a "consistency" when our only thing to go off of is 1 single variant. Another thing I'd like to point out, the top-mounted attachment for the M6D is called "#laser" in the game's files, suggesting that it was originally intended to be a laser sight (found on trivia section for M6D). That makes it not so far-fetched to believe that the Halo 3 M6G's top attachment could be intended to be a laser sight. About HUD compatibilities, in Halo 4 when the Master Chief is supposedly the very first human in millennia to pick up a Promethean weapon, it has the ability to link information to his HUD (though this could be through Cortana's assistance). We also don't know exactly what calculates weapon aiming data and transmits it to the user. It could be a very minuscule device built into the weapon itself (like a simple gyroscope) or it could even be the user's own HUD software taking in visual data about the weapon's angle and calculating the aiming coordinates from there.--File:PENGUIN4.gif|15px]]''[[User:FluffyEmoPenguin|<span style="color:black; font-family:Verdana">Fluffy</span><span style="color:gray; font-family:Verdana">Emo</span><span style="color:black; font-family:Verdana">Penguin</span>]]<sup><small>([[User talk:FluffyEmoPenguin|<span style="color:gray">ice quack!</span>]])''</small></sup> 11:41, 29 September 2014 (EDT)


i have no facts 2 confirm this. but if the M6G looks like the M6D including scope. then perhaps the scope is available in single wield and not in dual wield as your sights could only cope with 1 scoped weapon at a time. i hope this is the case. if u think about it the pistol fires slower than the M6D and takes more rounds to kill. that would balance the argument of unfair pistol sniping.
::::There's the M6H, which pretty much cements the placement of the KFA-2. Also, game files are hardly conclusive proof (unless they are the only point of reference/source for a creation of an article ), especially when they are from HCE (i.e. John's biped is titled <code>"cyborg"</code>). They are simply for developer's ease of reference and was not intended for players.
::::I'll simply say the same thing about the HUD and H4: gameplay with a mix of canon. The developer's intention when designing the game must be taken into consideration. For H2, Bungie cared little about the HUD and canon and preferred focusing on gameplay experience. Only 343i took a stricter approach with the HUD design (even though it makes even more less sense with its over-representation of... everything). Even then, it does not address the issue with melee weapons and their reticules being present when wielding them. — <span style="font-size:14px; font-family:Arial;">[[User:Subtank|<span style="color:#FF4F00;">subtank</span>]]</span>  12:10, 29 September 2014 (EDT)


ive posted this idea on B net and got flame after flame after flame :(
:::::Yes, it's very true that game files aren't concrete explanations, but I was just using that as a proof of concept. And for the M6H, what exactly tells us where its KFA-2 is located?--File:PENGUIN4.gif|15px]]''[[User:FluffyEmoPenguin|<span style="color:black; font-family:Verdana">Fluffy</span><span style="color:gray; font-family:Verdana">Emo</span><span style="color:black; font-family:Verdana">Penguin</span>]]<sup><small>([[User talk:FluffyEmoPenguin|<span style="color:gray">ice quack!</span>]])''</small></sup> 12:23, 29 September 2014 (EDT)
anyway thats just my thoughts. [[User:Triggerhappymole|Triggerhappymole]] 14:38, 7 August 2007 (UTC) (edited to include my new logon account)


== Fix'd ==
::::::Well, observe the following:
::::::#A standard-issue M6D has a KFA-2 scope. Similarly, a standard-issue M6H has the same scope.
::::::#On the M6D, the only visible scope-like attachment is the top attachment. Since it looks like a scope, it must be the said KFA-2 scope.
::::::#On the M6H, there are two attachments; top and bottom. Top one looks like the M6D's scope while the bottom one is not present on the M6D (i.e. HCEA is simply a reskin).
::::::#From here, we can safely assume that the top attachment on the M6H must be the KFA-2 since (3) is identical to/the same as (2). The bottom attachment must be something else since it is not identical to/the same as (2). — <span style="font-size:14px; font-family:Arial;">[[User:Subtank|<span style="color:#FF4F00;">subtank</span>]]</span>  12:30, 29 September 2014 (EDT)


I fixed a phrase that said the M6G has the range/accuracy of the M6D -- Not true, anyone who played customs in the Beta knows that. I also removed the "more balanced" phrase from the "trivia" portion, that was not an 'in-joke' a weapon becomes is heavier in front than in back when unloaded, Fred loaded it and it became balanced because the weight in back evend it out when he loaded the weapon. --[[User:MLG Cheehwawa]]
:::::::The M6H's top and bottom attachments are too similar for it to be conclusive. Both the top and bottom modules house a cylindrical object of the same dimensions. In Reach, they are only differentiated by the color that glows on their tips. In Halo 4, neither has a glowing color. It seems you could easily swap each cylindrical object out and place it in the other's module.--File:PENGUIN4.gif|15px]]''[[User:FluffyEmoPenguin|<span style="color:black; font-family:Verdana">Fluffy</span><span style="color:gray; font-family:Verdana">Emo</span><span style="color:black; font-family:Verdana">Penguin</span>]]<sup><small>([[User talk:FluffyEmoPenguin|<span style="color:gray">ice quack!</span>]])''</small></sup> 13:12, 29 September 2014 (EDT)


== Guys...the stats box... ==
::::::::I'm not seeing the similarity. Regardless, we should be concerned with the consistency in the design (i.e. consistent placement of the scope in the M6 series). M6D has already set the precedent, so it's way easier to simply follow precedence unless expressly told otherwise. — <span style="font-size:14px; font-family:Arial;">[[User:Subtank|<span style="color:#FF4F00;">subtank</span>]]</span>  07:51, 30 September 2014 (EDT)
:::::::::That's okay to assume, but I don't think that's something to put in the article. At the very least, we can't jump to the wild assumption that the H3 M6G has a scope on it that we simply can't use. Extraordinary claims require extraordinary evidence.--File:PENGUIN4.gif|15px]]''[[User:FluffyEmoPenguin|<span style="color:black; font-family:Verdana">Fluffy</span><span style="color:gray; font-family:Verdana">Emo</span><span style="color:black; font-family:Verdana">Penguin</span>]]<sup><small>([[User talk:FluffyEmoPenguin|<span style="color:gray">ice quack!</span>]])''</small></sup> 12:47, 30 September 2014 (EDT)
::::::::::It makes perfect sense that it's a scope we can't use, there are plenty of weapon attachments we can't use in-game, there's definitely a precedent for that. It's not speculation, not in the sense you're meaning it, it's simple A + B = C. It's using logic and other known facts, like how we can know that (especially in H2/3/ODST) reload animations are not done in ways that make sense (ie always as if they're empty or never empty). It's obvious that the H2/3/ODST Magnums simply don't have a correct empty reload animation, as opposed to saying "what if they have some fancy future tech that lets them reload like that?". It's not ''exactly'' the same situation, but it's the same line of reasoning; we have to fill in the gaps where the gaps are obvious. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 13:57, 30 September 2014 (EDT)
::::::::::Adding to what Alex said, there's a strong correlation based on multiple observations that it is more than likely that the top attachment is a KFA-2 scope. It's not really a wild conclusion. Anyway, I've made the appropriate changes (maintaining a few while reverting others). — <span style="font-size:14px; font-family:Arial;">[[User:Subtank|<span style="color:#FF4F00;">subtank</span>]]</span>  02:14, 4 October 2014 (EDT)


I fixed some of those stats, the M6G's accuracy may be "high" but it is most certainly not "Very high" as a Sniper's (Hell, the M6D is only "High" not "Very High"). It also is not a long range weapon, it's a close range dual wieldable but can be wielded (not very well) at middle range, but would be outgunned by any midrange gun since they all fire/kill faster in those ranges. --[[User:MLG Cheehwawa]]
:::::::::::Just caught this discussion now. The Magnum entry in the first Essential Visual Guide (p116) shows the callout pointing at the top scope as being the KFA-2. When we made the guide, the images being selected for inclusion would preferentially be from Reach, in cases where an object spanned several games, as at that time it had he highest-quality models/images to render. Now, the lower attachment is referred to a a LAM (Laser-Aiming Module) for the M6H model in Halo 4 from that game's Visual Guide (p64). It's essentially the same piece found on the Reach variant, so it's not the scope. -[[User:ScaleMaster117|ScaleMaster117]] ([[User talk:ScaleMaster117|talk]]) 08:31, 4 October 2014 (EDT)


== 12 Round Magazine... ==
::::::::::::Damn, I ''have'' the Halo 4 Essential Visual Guide and I didn't think to check it. I'll do that next time. :/ [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 20:05, 4 October 2014 (EDT)


Shouldn't the M6G stay at its 8-round magazine rather than having it at 12? It makes no since if the M6G is more powerful than the Battle Rifle and has the same ammo. Plus, when its dual-wielded, it just becomes way too overpowered. Its much more balanced at 8 rounds, and in the Campaign Trailer, it shows flashing red 8 rounds. Maybe Bungie is joking about the ammo capacity to have the fan-boys cheer that they have the closest thing to the M6D back. I'd say its much more unique if it stays at its 8-round clip but has the same power shown in the Beta.
::::::::::::I have the EVG with me, but I kinda figured someone would argue that the callout could potentially be an [[Halo:_The_Essential_Visual_Guide#Errors|error/oversight]]. Glad we have somewhat of a definitive answer. <span style="font-size:14px; font-family:Arial;">[[User:Subtank|<span style="color:#FF4F00;">subtank</span>]]</span> 09:11, 8 October 2014 (EDT)
--[[User:Don Eddy]]
 
Its waht Bungie have said and its more or less set in stone, leave it! lol --[[User:Ajax 013|Ajax 013]] 01:53, 18 August 2007 (UTC)
 
Keyword: more or less. And also, its probably a prank to get the fanboys exited. Gotta love Bungie's sense of humor, always gets the best of morons. So, unless we see some ACTUAL gameplay footage of the M6G, nothing is proven. Maybe leaked footage from Epsilon would clear stuff up. --[[User:Don Eddy]]
 
I'm sorry but thats just plain silly. Bungie has never done something like this before, why would they start pissing off people now? Now seeing as Bungie have stated twice that it has 12 rounds, like all the other M6 series pistols, lets safely assume its still twelve >.> --[[User:Ajax 013|Ajax 013]] 14:24, 18 August 2007 (UTC)
 
How has Bungie stated that twice? Show me a link if you wanna prove it. Now, when i say its a prank, it probably is considering we havent seen gameplay footage on the current build. The M6G has already pissed off fanboys cuz it has no scope. But once i looked at comments on a video recording the M6G, i found people liked it because it was balanced. Bungie listens to people who aren't fanboys, and if they liked it, then it satys that way. We can't assume anything thats not shown on footage, and people's opinion of the M6G. We can only look at the Campaign Trailer for reference for now until someone leaks epsilon footage. Also, consider the exotic ammunition mentioned, the balance issues, and the fact that many UNSC weapons have shorter clips/magazines.
Link to M6G Video: http://www.gametrailers.com/player/usermovies/69416.html
--[[User:Don Eddy]]
 
[http://www.bungie.net/projects/halo3/content.aspx?link=h3pistol]
 
[[Halo 3 Instruction Manual]]
 
Now which is better, cold hard fact or 'fanboy specualtion' hmm? --[[User:Ajax 013|Ajax 013]] 03:07, 19 August 2007 (UTC)
 
Good Point, but who actually get the last laugh? 1UP has a screen of the M6G Magnum, looks like we still have our 8-Round Clip. Like I said, never trust wat people say, not even the source, trust only what is set in Screens and Video. LoL.  --[[User:Don Eddy]]
 
For gods sake, will someone get it right. Pistols/Sidearms do not use "clips". Pistols use a thing called "Magazines". Can you say that..."Ma-Ga-Zine-s". Alright now that you know that, start remembering that. It's not to hard to remember that pistols do not use "clips", they use "magazines".
 
Cheers,
<br />[[Image:UNSCoH_Dingo_without_letters.PNG|30px]][[Halopedia:UNSC of Halopedia/D Company|<font color="silver"><b>Colonel]]</b></font> [[User:CommanderTony|<b><font color="crimson">Tony</font>]]</b><sup>[[User Talk:CommanderTony|<b><font color="black">Talk]]</font></b></sup> 8/18/2007
 
ok. calm down. a clip is more or less the same as a mag. a clip is bullets held together to be placed into the magazine of a rifle. a mag is something that holds the bullets and slides into the gun
 
[[User:Triggerhappymole|Triggerhappymole]] 20:43, 18 August 2007 (UTC)
 
First off, thank you Commander Tony. The magazine/clip confusion is perhaps the most frequent error that comes up in firearms discussions. Very few modern military weapons use clips to feed rounds into the weapon. The last one I can think of was the M1 Garand, which had an integral magazine that had the 8-round en bloc clips inserted into it. All semi-autos today use detachable magazines, not clips.
 
Anywho, the real reason I came to post here was to clear up the confusion regarding the M6G's magazine capacity. It appears that Lukems made an error in the M6G article from the other day. It has since been edited to say "8 rounds." So y'all don't have to go looking for the link to the article elsewhere, here it is: [http://www.bungie.net/projects/halo3/content.aspx?link=h3pistol M6G article]. With that, I'm off to edit the article here.
 
End of line.
 
<span style="font-family: HandelGothic BT; font-size: 12pt;">[[User:Rtas Vadumee|Rtas Vadumee]][[Image:UNSCoH_Dingo_without_letters.PNG|30px]]<small><sup>[[User_talk:Rtas_Vadumee|TALK]]</sup>/<sub>[[Special:Contributions/Rtas_Vadumee|CONTRIBS]]</sub></small></span> 07:53, 25 August 2007 (UTC)
 
This is unrelated to what is above, but goes under the same title. The M6C model has the same length of magazine as the M6G, so surely if we are being 'realistic', the M6C should technically have also had an 8 round mag. (Of course, computer game balancing comes into it so it doesn't really work, but I thought it was interesting anyway!) <br />
Just as a sidenote, I might go and check the scales of the magazines to see how many rounds they can each physically hold. Stop me if someone has already tried this!<br />
[[User:Diaboy|Diaboy]] 09:06, 19 October 2007 (UTC)
 
== bungie podcast question ==
 
in the new bungie podcast, 28-9 august 07, they mention custom games and Lars says "no shields, human pistols, with scopes".
 
does this mean that the M6G has a scope, or am i reading his words wrong?
 
[[User:Triggerhappymole|Triggerhappymole]] 10:29, 1 September 2007 (UTC)
 
You mgiht be able to modify them or change them with Forge, i dunno, maybe it means scoped weapons. --[[User:Ajax 013|Ajax 013]] 13:49, 1 September 2007 (UTC)
 
maybe, but im still holding on to that small glimmer of hope. i mean, it wouldnt unbalance the pistol.
 
as ive said above:
"i have no facts 2 confirm this. but if the M6G looks like the M6D including scope. then perhaps the scope is available in single wield and not in dual wield as your sights could only cope with 1 scoped weapon at a time. i hope this is the case. if u think about it the pistol fires slower than the M6D and takes more rounds to kill. that would balance the argument of unfair pistol sniping."
 
[[User:Triggerhappymole|Triggerhappymole]] 22:15, 1 September 2007 (UTC)
 
 
==Ammunition==
If the M6G and M6D both fire the M225 ammunition, why does one do more than the other. Could it possibly be that the Mark VI shields are slightly stronger requiring more shots to bring it down.
 
[[User:BlueTwo|B2]]
 
Yes, that is the most logical theory. The power of the weapon remains unchanged to the original model, but the armour worn by players in the game has been updated and improved since the use of the M6D in Combat Evolved. [[User:Diaboy|Diaboy]] 08:59, 19 October 2007 (UTC)
 
Just as a sidenote, both the MA5C and M6G do the same damage to ushielded targets as their predecessors from Halo 1. [[User:Diaboy|Diaboy]] 16:40, 22 October 2007 (UTC)
 
== Size ==
 
There seems to be a slight discrepancy between the size of the M6D and the M6G. While they both have a similair size of handle (excluding the magazine on the M6D) the length of the top of the M6G is most definitely longer than its earlier model. Yet, it is still quoted as being the same size. Does anyone know of anything that might cause our scales to be wrong? Maybe Bungie made a mistake in the update... [[User:Diaboy|Diaboy]] 16:58, 29 November 2007 (UTC)
 
== Max Ammo ==
 
Eight times six does not equal forty.  Is the maximum ammunition supposed to be 48 bullets or five clips?
[[User talk:Hyper Zergling|Hyper Zergling]] 20:25, November 22, 2009 (UTC)
 
== g 7th letter ==
 
Do we need this in trivia[[User talk:SPARTAN - 300|SPARTAN - 300]] 02:46, January 26, 2010 (UTC)
:No[[User:Sith Venator|<span style="color:green">Sith-venator Wavingstrider</span>]] [[File:ODST Crest.png|20px]] ([[User talk:Sith Venator|<span style="color:blue">Commlink</span>]]) 03:43, January 26, 2010 (UTC)
 
== M6G PDWS in Halo: Reach ==
 
<s>The article says that this is the pistol featured in Halo Reach, without any references to said claim. By comparison, by looking at the ViDoc: Once More Unto the Breach, the Pistol has the same aiming ability as in Halo: CE, as well as having at least twice the firing rate of the Magnum featured in Halo 3. Without proper references to the claim in the article, the article will be changed. [[User talk:Warhead xTEAMx|Warhead xTEAMx]] 00:12, February 17, 2010 (UTC)</s> My bad, didn't see the reference, but in any case the article needs to be updated to state the differences between the weapon system in Halo 3 and in Halo: Reach based on what we so far. [[User talk:Warhead xTEAMx|Warhead xTEAMx]] 00:15, February 17, 2010 (UTC)
:It will once the game is released.- <font face="Century Gothic">[[User:Subtank|<font color="gold"><font color="#FF4F00">5</font>əb<font color="#FF4F00">'7</font>aŋk</font>]]<sup>([[User talk:Subtank|<font color="#FF4F00">7alk</font>]])</sup></font> 00:20, February 17, 2010 (UTC)
 
:Either way, no official info has been released on what exact M6 variant it is, so we should not make any final claims yet. But if anything, it makes sense to be an M6D because of its fire rate, scope, and the fact that the M6G wasn't in use until around the Halo 3 era.--[[User talk:FluffyEmoPenguin|FluffyEmoPenguin]] 19:45, March 19, 2010 (UTC)
 
::[http://gameinformer.com/b/features/archive/2010/01/26/feature-Noble-Team-Profile-2.aspx GameInformer confirmed it].- <font face="Century Gothic">[[User:Subtank|<font color="gold"><font color="#FF4F00">5</font>əb<font color="#FF4F00">'7</font>aŋk</font>]]<sup>([[User talk:Subtank|<font color="#FF4F00">7alk</font>]])</sup></font> 19:51, March 19, 2010 (UTC)
 
:::Doesn't seem like a very good idea on Bungie's part to give it a scope. The M6G isn't supposed to come with a scope, and having a scoped magnum that kills in [http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_031910 4 shots] and is just as common on the battlefield as the Assault Rifle takes away the usefulness of the Assault Rifle.--[[User talk:FluffyEmoPenguin|FluffyEmoPenguin]] 00:11, March 22, 2010 (UTC)
 
::::I'd also like to point out it says 'M6B' on the side of the weapon, which is why I think it is a bad idea to include it as an image for this article. I didn't realise it had been confirmed wither way whether it was an M6B or an M6G? I am unwilling to go by what the markings say though, as they said M6C on the 'G' variant... but either way, surely we would be better off using the Halo 3 image? Besides, when did we take what a third party review says on game as fact? I would be extremely distrusting of what Gameinformer said unless I knew it was backed by Bungie already. Also, trust Bungie's judgement, I'n sure they know what they're doing! :P [[User talk:Diaboy|Diaboy]] 18:56, April 5, 2010 (UTC)
 
:::::This weapon is obviously an M6B. Bungie has to have made a mistake when naming it in their project page. The two weapons have some very different features. The new one has a completely different slide, a different grip, a different magazine, a scope, and it says "M6B" on the side of it. This weapon was obviously intended by the designers at Bungie to be a new pistol, not an M6G.--[[User talk:FluffyEmoPenguin|FluffyEmoPenguin]] 19:09, April 22, 2010 (UTC)
 
::::::Well, the Rocket Launcher in HCE and H2 was labelled as the M41, yet sources confirmed that it is the M19. Texture problem/time constraint, perhaps? Who knows.. ;) - <font face="Century Gothic">[[User:Subtank|<font color="gold"><font color="#FF4F00">5</font>əb<font color="#FF4F00">'7</font>aŋk</font>]]<sup>([[User talk:Subtank|<font color="#FF4F00">7alk</font>]])</sup></font> 19:12, April 22, 2010 (UTC)
 
== New Reach reload animations ==
 
There seem to be two seperate reload animations for the Reach M6G. Wonder if we can put that into the Article page?
 
They're seen in the Halo: Reach ViDoc, Carnàge Carnivàle, at 2:20 and 5:55. The link is http://www.youtube.com/watch?v=ZUv98eWVnL0
 
 
 
SolidLemonsoup 07:22, April 24, 2010 (UTC)
 
 
 
The reload animations are only done by Spartans in this video.. maybe Elites also have different animations too (?)
 
SolidLemonsoup 07:29, April 24, 2010 (UTC)
 
:Nope. The Sangheili have the same animation as the Spartans when reloading the M6B. --[[User:Ultra Force|<span style="color:gray">(_)LTR/-\ F( )RCE</span>]] 03:56, May 24, 2010 (UTC)
 
== Isn't this an M6B? ==
 
[[File:HaloReach - M6G.png|thumb|right|250px|G or B???]]
I don't know what is in everyone else's water supply, but the writing stamped on the barrel of the ''Halo: Reach'' pistol says '''[[M6B Handgun|Model 6B]]'''. So, why are we saying the M6G is in ''Reach''?--[[User talk:The All-knowing Sith&#39;ari|The All-knowing Sith&#39;ari]] 11:16, May 1, 2010 (UTC)
 
:Check out the talk page for the M6B. There is a discussion about it there. BTW, the source that claims it is an M6G is Gameinformer's profile of Emile. So, yeah. [[User talk:SPARTAN-177|SPARTAN-177]] 16:21, May 1, 2010 (UTC)
 
::[http://www.bungie.net/projects/reach/article.aspx?ucc=ordnance&cid=25441 Bungie confirmed it's the M6G].- <font face="Century Gothic">[[User:Subtank|<font color="gold"><font color="#FF4F00">5</font>əb<font color="#FF4F00">'7</font>aŋk</font>]]<sup>([[User talk:Subtank|<font color="#FF4F00">Σάπτανκ</font>]])</sup></font> 16:50, May 1, 2010 (UTC)
 
:::Even though Bungie says it's an M6G, everything in canon points to it being an M6B.--[[User talk:FluffyEmoPenguin|FluffyEmoPenguin]] 22:08, May 1, 2010 (UTC)
 
::::Bungie makes canon <sup>and retcons</sup>. They can easily say John-117 is a girl at birth. ;) - [[User:-Ascension-|<span style="font-family:Century Gothic; color:#E32636;">Sketch</span>]]<sup>[[User talk:-Ascension-|<span style="font-family:Century Gothic; color:#E32636;">ist</span>]]</sup> 04:00, May 24, 2010 (UTC)
 
== M6G 'B' and 'C' variants? ==
 
There are a few points I'd like to make. The M6G in Halo 3 says "Model 6C" on the side. That is likely just an error. If it were an "M6G C", it would say "Model 6G C" on the side. Same goes for the M6G in Reach. It would say "Model 6G B". Since these weapons are very different but go under the same name, I say we differentiate between the two as the "M6G (Marine Corps)" and the "M6G (Army)".--[[User talk:FluffyEmoPenguin|FluffyEmoPenguin]] 15:06, May 16, 2010 (UTC)
 
:''"Likely an error"'' is not concrete. Bungie may have changed the weapon designation system for the UNSC (they almost certainly change the ranking system of the UNSC as it differs somewhat from the current military ranking system). As for the difference in firing operation, it is just the Beta and changes may be made to the weapons in the final released game.
:The following is also a supported assumption, but an explanation as to why such section exist is needed. The Model6 C in the M6G (H3) denotes that the firearm is the standard firearm used by UNSC personnel whereas the Model6 B (H:R) denotes the firearm is equipped with KFA2x2 scope, as stated in [http://www.bungie.net/projects/halo3/content.aspx?link=h3pistol Bungie's archive]. This is supported with the visuals we see in H:R.- <font face="Century Gothic">[[User:Subtank|<font color="gold"><font color="#FF4F00">5</font>əb<font color="#FF4F00">'7</font>aŋk</font>]]<sup>([[User talk:Subtank|<font color="#FF4F00">7alk</font>]])</sup></font> 15:17, May 16, 2010 (UTC)
::Canonically, that wouldn't make sense for there to be a B and C variant of a G variant, it's too confusing and contradicting. The most logical explanation for this is that there were some mistakes between the canon writers and weapon renderers. Another point, the M6G in Reach clearly resembles an M6B. Urk (or whoever manages the project page) made a canon mistake calling it an M6G. Therefore to correct his mistake rewrote canon calling it a variant of the M6G.--[[User talk:FluffyEmoPenguin|FluffyEmoPenguin]] 23:26, May 20, 2010 (UTC)
 
:::That... is utterly retarded. Maybe I'm misunderstanding, as I am tired as well as distracted with studying... but the game is still in development. Just redo the bitmap! <b>[[User:Smoke.|<span style="color:#404040; font-weight:bold; font-family:Tahoma Small Cap">Smoke</span>]]<sup>[[User talk:Smoke.|<span style="color:#404040; font-weight:bold; font-family:Tahoma Small Cap">Sound off!</span>]]</sup></b> 23:53, May 20, 2010 (UTC)
 
::Another point I'd like to make, this quote ''"The ‘B’ and ‘D’ variants are issued with the smart-linked KFA-2 x2 scope."'' refers to the M6B and M6D, not the M6G's so called 'variants'. Also, the "Model 6C" and "Model 6B" refers to the name of the weapon itself. The M6G is called the "Model 6G", incase you didn't know what the "m" stood for.--[[User talk:FluffyEmoPenguin|FluffyEmoPenguin]] 23:37, May 20, 2010 (UTC)
 
:::In context of the article, it seems to imply that the M6G had sub-variants, Model6 C the one we saw in Halo 3, the Model6 B in Halo: Reach and the Model6 D. There's a reason why it is written in such bizarre format. As per Subtank, the M6G we see for now have two different bitmaps, Model6 C engraved on the H3 model and Model6 B engraved in H:Reach model. Developers don't repeat the same mistake over and over again (over three games), unless they intentionally do it because they know it is not a mistake and it has been intended to be in such way.- [[User:-Ascension-|<span style="font-family:Century Gothic; color:#E32636;">Sketch</span>]]<sup>[[User talk:-Ascension-|<span style="font-family:Century Gothic; color:#E32636;">ist</span>]]</sup> 00:15, May 21, 2010 (UTC)
 
::::Doesn't even make sense from a manufacturing standpoint. Really, if you intend for it to be the same damned weapon, label it as such, and make sure everything is consistent. If you decide to add an attachment, say it's the same weapon with an attachment (because that is exactly what it is). Much simpler, but whatever. It's their series. I'm not wracking my head deciphering idiocy. <b>[[User:Smoke.|<span style="color:#404040; font-weight:bold; font-family:Tahoma Small Cap">Smoke</span>]]<sup>[[User talk:Smoke.|<span style="color:#404040; font-weight:bold; font-family:Tahoma Small Cap">Sound off!</span>]]</sup></b> 00:20, May 21, 2010 (UTC)
 
:::::Meh, Bungie said it. I'm just interpreting it.- [[User:-Ascension-|<span style="font-family:Century Gothic; color:#E32636;">Sketch</span>]]<sup>[[User talk:-Ascension-|<span style="font-family:Century Gothic; color:#E32636;">ist</span>]]</sup> 00:26, May 21, 2010 (UTC)
 
::::::I know, I wasn't going after you directly. <b>[[User:Smoke.|<span style="color:#404040; font-weight:bold; font-family:Tahoma Small Cap">Smoke</span>]]<sup>[[User talk:Smoke.|<span style="color:#404040; font-weight:bold; font-family:Tahoma Small Cap">Sound off!</span>]]</sup></b> 01:12, May 21, 2010 (UTC)
 
:::::::I know, I wasn't offended. lul.
:::::::343i better offer some smart-ass explanation once Bungie is out of the picture.- [[User:-Ascension-|<span style="font-family:Century Gothic; color:#E32636;">Sketch</span>]]<sup>[[User talk:-Ascension-|<span style="font-family:Century Gothic; color:#E32636;">ist</span>]]</sup> 01:17, May 21, 2010 (UTC)
 
::::::::@Smoke; perhaps this confusion is the result of uncommon/rare notice? [[wikipedia:Beretta_92FS#History|Beretta 92]] underwent many iterations throughout the years as it became common. It would make sense if Model 6/C is the improved version of Model 6/B, but judging from gameplays in the Beta, this is unlikely. Let's hope the finalised game clears things up.- [[User:-Ascension-|<span style="font-family:Century Gothic; color:#E32636;">Sketch</span>]]<sup>[[User talk:-Ascension-|<span style="font-family:Century Gothic; color:#E32636;">ist</span>]]</sup> 03:15, June 6, 2010 (UTC)
 
:::::::::Perhaps. Once I woke up a little I looked back here and thought about it a little. Firearms manufacturers do variants of variants all the time, though generally the difference is usually size and barrel length, rather than cosmetic features like sights. Maybe it's different for the M6 series. I'm still waiting for the final product, though. <b>[[User:Smoke.|<span style="color:#404040; font-weight:bold; font-family:Tahoma Small Cap">Smoke</span>]]<sup>[[User talk:Smoke.|<span style="color:#404040; font-weight:bold; font-family:Tahoma Small Cap">Sound off!</span>]]</sup></b> 03:40, June 6, 2010 (UTC)
 
"''The M6 series are recoil-operated and magazine-fed. The ‘B’ and ‘D’ variants are issued with...''"
 
I always got the impression that the "B" and "D" variants refer to M6B and M6D, not sub-variants of the M6G. It makes more sense, since their descriptions match them and only "M6 series" is mentioned in the previous sentence, not M6G. Plus, one would imagine they wouldn't label sub-variants with letters since the M6 models are already designated with letters. Too confusing. --[[User:Jugus|<font color="MidnightBlue"><b>Jugus</b></font>]] ([[User talk:Jugus|<font color="Gray">Talk</font>]] | [[Special:Contributions/Jugus|<font color="Gray">Contribs</font>]]) 06:14, May 21, 2010 (UTC)
:Thank you Jugus, that's what I wanted to get across. If the manufacturers wanted to designate a variant of the M6G, they wouldn't use capital letters. More likely a "Mk. II" or whatever number. Also, remember the M6C/SOCOM? It is a variant of the M6C and it isn't labeled with another capital letter. All that we can say for sure is that the Bungie designer who made it intended it to be an M6B.--[[User talk:FluffyEmoPenguin|FluffyEmoPenguin]] 21:06, May 22, 2010 (UTC)
:I was agreeing, I was just bitching about the inconsistency. <b>[[User:Smoke.|<span style="color:#404040; font-weight:bold; font-family:Tahoma Small Cap">Smoke</span>]]<sup>[[User talk:Smoke.|<span style="color:#404040; font-weight:bold; font-family:Tahoma Small Cap">Sound off!</span>]]</sup></b> 22:23, May 22, 2010 (UTC)
 
Ok, whoever keeps putting up the B and C variants section needs to stop. It's NOT OFFICIAL INFO, IT'S A CONJECTURE!--[[User talk:FluffyEmoPenguin|FluffyEmoPenguin]] 03:07, May 24, 2010 (UTC)
 
:It was Subtank. Check the history and edit summary. It's legit info, ''for now''.- [[User:-Ascension-|<span style="font-family:Century Gothic; color:#E32636;">Sketch</span>]]<sup>[[User talk:-Ascension-|<span style="font-family:Century Gothic; color:#E32636;">ist</span>]]</sup> 03:51, May 24, 2010 (UTC)
 
Fluffy, calm yourself down and take a chill pill, you aren't being kewl. And as per Ascension...it's legit. {{User:CommanderTony/Sig|May 24th, 2010}}
 
:Sorry, my all caps weren't supposed to be yelling but just using emphasis (damn interwebz). So now I guess we have to argue on whether or not it's legit info. If it were an M6G B or C variant, it would have to say such a thing. All it says is "Model 6B" or "Model 6C". What I'm saying is that the wording does not provide enough proof to label it as an M6GB or M6GC. And may I remind you all that various weapons in the Halo games (especially the rocket launchers) have had incorrect labels on their models? If we assume that these pistols are B and C variants, then we would have to assume that the M19 SSM Rocket Launchers in Halo 1 and 2 are "M19 SSM M41 SSR MAV/AW" variants. It makes no sense.--[[User talk:FluffyEmoPenguin|FluffyEmoPenguin]] 16:11, June 1, 2010 (UTC)
 
::All I can say is ''"res ipsa loquitur"''.- <font face="Century Gothic">[[User:Subtank|<font color="gold"><font color="#FF4F00">5</font>əb<font color="#FF4F00">'7</font>aŋk</font>]]<sup>([[User talk:Subtank|<font color="#FF4F00">7alk</font>]])</sup></font> 17:13, June 1, 2010 (UTC)
 
:::If one were to assume anything, it would be that the printing was a mistake. There is more evidence to support that it was a misprint than an intentional designation of a variant.--[[User talk:FluffyEmoPenguin|FluffyEmoPenguin]] 21:28, June 1, 2010 (UTC)
 
One final statement to close my point. The "Model 6C" and "Model 6B" are lengthened names of the "M6C" and "M6B" magnums. The printing on the Halo 3 and Reach magnums '''do not''' indicate variants of the M6G. They were mistakenly put there for whatever reason and designate the weapons as the M6C or M6B. This quote: ''"The M6 series are recoil-operated and magazine-fed. The ‘B’ and ‘D’ variants are issued with the smart-linked KFA-2 x2 scope."'' refers to the M6B and M6D, which are in fact issued with said scope.--[[User talk:FluffyEmoPenguin|FluffyEmoPenguin]] 15:11, June 9, 2010 (UTC)
:Bungie says otherwise. As per Ascension and Tony, ''it's legit for now''. If you feel that this should be removed, ask a Bungie employee to confirm that they made a typo in the bitmap. - <font face="Century Gothic">[[User:Subtank|<font color="gold"><font color="#FF4F00">5</font>əb<font color="#FF4F00">'7</font>aŋk</font>]]<sup>([[User talk:Subtank|<font color="#FF4F00">7alk</font>]])</sup></font> 15:15, June 9, 2010 (UTC)
::Bungie does not say otherwise. They have not commented on this at all. Would you stop ignoring all of the evidence please? If you would rather take printing on the side of the gun over official Bungie statements, then why don't you just call these the "M6C" and "M6B"? Perhaps there is no such thing as the M6G at all because the weapon's printing says otherwise. Also, I would love to know who at Bungie to contact to confirm this.--[[User talk:FluffyEmoPenguin|FluffyEmoPenguin]] 16:04, June 9, 2010 (UTC)
::And if you're going to designate them, it would have to be "M6G Model 6C" and "M6G Model 6B".--[[User talk:FluffyEmoPenguin|FluffyEmoPenguin]] 16:13, June 9, 2010 (UTC)
 
:::Bungie says so by saying they are M6G. That's an official statement made by them. The fact that both weapon have two different imprint ''implies'' that Bungie also intended to be two different variants. Hence, Bungie says so in a way. On the topic of designating them; sure, why not we do that now... The best Bungie individual to contact would be Urk.- <font face="Century Gothic">[[User:Subtank|<font color="gold"><font color="#FF4F00">5</font>əb<font color="#FF4F00">'7</font>aŋk</font>]]<sup>([[User talk:Subtank|<font color="#FF4F00">7alk</font>]])</sup></font> 13:52, June 10, 2010 (UTC)
::::I believe you're on the right track but you're not quite right. It has been stated by Bungie that the Reach magnum is a variant of the M6G on the ordnance page, but they have not named said variant anything other than "M6G PDWS". Remember, the canon team and rendering team are not always that close. Canon team could have told rendering team that it was an M6B, so they printed "Model 6B" on the side. Then, either canon team makes a mistake calling it an M6G, or they truely decided to rename it. Bungie is not implying that it is a "Model 6G Model 6B", they simply created contradictory information by accident.--[[User:FluffyEmoPenguin|<span style="color:black; font-weight:bold; font-family:Comic Sans MS">Fluffy</span><span style="color:gray; font-weight:bold; font-family:Comic Sans MS">Emo</span><span style="color:black; font-weight:bold; font-family:Comic Sans MS">Penguin</span>]] 01:02, June 11, 2010 (UTC)
:::::That must be one heck of a miscommunication, if that is indeed true.- [[User:-Ascension-|<span style="font-family:Century Gothic; color:#E32636;">Sketch</span>]]<sup>[[User talk:-Ascension-|<span style="font-family:Century Gothic; color:#E32636;">ist</span>]]</sup> 01:27, June 11, 2010 (UTC)
::::::Not really, because if canon team renames it after the bitmap was created, say, a few months down the road, why would the rendering team feel inclined to care about something so miniscule?--[[User:FluffyEmoPenguin|<span style="color:black; font-weight:bold; font-family:Comic Sans MS">Fluffy</span><span style="color:gray; font-weight:bold; font-family:Comic Sans MS">Emo</span><span style="color:black; font-weight:bold; font-family:Comic Sans MS">Penguin</span>]] 01:49, June 11, 2010 (UTC)
:::::::Because that would mean poor work effort and would lead to, ''oh say'', getting fired/less paycheck/insert-something-that-affects-work-and-ruins-working-life. It's like saying a contractor working with a group of architects, but the architects ignore a little design error during the development phase and chose not to correct it even after the construction has been completed. - [[User:-Ascension-|<span style="font-family:Century Gothic; color:#E32636;">Sketch</span>]]<sup>[[User talk:-Ascension-|<span style="font-family:Century Gothic; color:#E32636;">ist</span>]]</sup> 02:06, June 11, 2010 (UTC)
::::::::Well maybe canon team doesn't notice/care/has better things to do. In that case, I may have just gotten someone fired by pointing this whole thing out ;)--[[User:FluffyEmoPenguin|<span style="color:black; font-weight:bold; font-family:Comic Sans MS">Fluffy</span><span style="color:gray; font-weight:bold; font-family:Comic Sans MS">Emo</span><span style="color:black; font-weight:bold; font-family:Comic Sans MS">Penguin</span>]] 02:17, June 11, 2010 (UTC)
::::::::lulz.- [[User:-Ascension-|<span style="font-family:Century Gothic; color:#E32636;">Sketch</span>]]<sup>[[User talk:-Ascension-|<span style="font-family:Century Gothic; color:#E32636;">ist</span>]]</sup> 02:24, June 11, 2010 (UTC)
 
== Request For A Change To The Page ==
 
The long story: The two images on the infobox needs a reduced size. When I came across the page, the picture was way too large. I tried to make it smaller by reducing one of the files to 200 px (I can't remember what I changed it to exactly), but forgot to also reduce the other to 200 px. This made a user revert my edit (-Ascension-) and when I try to fix it the next day, an admin (Subtank) protected it because of users edit warring. Admins, please make the images sizes smaller (like somewhere between 200 to 300 px) so that users won't get a huge surprise when they come across the page.
 
The short story: Admins, will you please change the two images of the M6G and B to somewhere between 200 to 300 px? Thank you.
 
--Your friendly [[User:Ultra Force|<span style="color:gray">(_)LTR/-\ F( )RCE</span>]] 13:06, June 10, 2010 (UTC)
 
:Done. Sorry for the trouble. :) - <font face="Century Gothic">[[User:Subtank|<font color="gold"><font color="#FF4F00">5</font>əb<font color="#FF4F00">'7</font>aŋk</font>]]<sup>([[User talk:Subtank|<font color="#FF4F00">7alk</font>]])</sup></font> 13:48, June 10, 2010 (UTC)
 
== Separate information more efficiently ==
 
Taking a breather from the debate :) Since these weapons are very different in terms of gameplay, we should separate the information more efficiently. It seems that info on the Halo: Reach version is kind of 'snuck' into the overwhelming info about the Halo 3 version. We could go as far as making a completely different page like with the M6C and M6C/SOCOM, or we could divvy it up more like the M90 shotgun page. What do you think?--[[User:FluffyEmoPenguin|<span style="color:black; font-weight:bold; font-family:Comic Sans MS">Fluffy</span><span style="color:gray; font-weight:bold; font-family:Comic Sans MS">Emo</span><span style="color:black; font-weight:bold; font-family:Comic Sans MS">Penguin</span>]] 02:09, June 11, 2010 (UTC)
 
:If you've been listening to the podcast recently, they've tweaked the technical specs of the weapons in the Beta. So, it is highly likely that it would differ greatly from what we recorded now.- [[User:-Ascension-|<span style="font-family:Century Gothic; color:#E32636;">Sketch</span>]]<sup>[[User talk:-Ascension-|<span style="font-family:Century Gothic; color:#E32636;">ist</span>]]</sup> 02:14, June 11, 2010 (UTC)
 
::Yeah, I was expecting that. Still, when the game is released, we should consider this idea.--[[User:FluffyEmoPenguin|<span style="color:black; font-weight:bold; font-family:Comic Sans MS">Fluffy</span><span style="color:gray; font-weight:bold; font-family:Comic Sans MS">Emo</span><span style="color:black; font-weight:bold; font-family:Comic Sans MS">Penguin</span>]] 02:18, June 11, 2010 (UTC)
 
== Range ==
 
152.5 ft = 46.482m, NOT 100m
:Please sign your posts. And you are correct. I believe "152.5ft" should be changed to "328.08ft", as 100 meters is equal to about 328.083 feet. Too bad the page is locked from editing. [[User talk:Cultred|Cultred]] 22:31, June 26, 2010 (UTC)

Latest revision as of 15:06, September 4, 2021

I STILL think it's a bad idea to consider the Halo 3 and Reach versions different sub-variants[edit]

For one thing, there is no canon evidence to suggest the differences in appearance represent different sub-variants. Wouldn't it make more sense to simply consider the Reach M6G the EXACT same weapon as the Halo 3 M6G, but with some artistic license and an underslung scope slapped on to it? Why is this so crazy to believe?--File:PENGUIN4.gif|15px]]FluffyEmoPenguin(ice quack!) 19:32, 27 September 2014 (EDT)

Considering that even when the smallest detail is enough to warrant a sub-variant for a real-world weapon, I guess it makes sense for the M6G. It is still essentially the same weapon, just for a different particular role/purpose.
I intend to revert this edit soon. The reason for this is essentially because the "unusable scope" is referring to gameplay, not canon (hence the "Gameplay" section). Also, since all M6 series with smart-link KFA-2 x2 scope has 'em on the same place, thus by simple deduction, the top attachment on the M6G is also a KFA-2 x2. Any other reason why I should not revert that edit? — subtank 13:28, 28 September 2014 (EDT)
This Halo Waypoint page lists all the footnotes of each variant, and despite stating that other M6 variants are issued with the KFA-2 scope, it does not state that the M6G is issued with a KFA-2 scope. In each variant's description, it clearly indicates that "standard-issue" is in contrast with "Officer's model—issued with smart-linked scope [KFA-2]" ("standard-issue", "Officer's model", and "Accurized" are never on the same weapon, and "standard-issue" DOES appear on weapons that say "Up-sized". So, basic logic tells us that "standard-issue" means it is not an officer's model with the KFA-2 scope, it's not an accurized model with the 4x scope, and it's not something funky like the variants at the bottom of the list). The M6G is listed as "standard-issue". This means one of two things: 1) That the scope for Reach's 2546 M6G is an extra attachment that was not issued with the weapon; or 2) That the M6G as of 2546 was indeed issued with a scope, and as of 2552 (when this list was made) the M6G did away with the scope. In either instance, the Halo 3 2552 M6G can not be issued with a scope.
The fact that the M6D has its KFA-2 scope mounted in the top plate is not evidence enough that the top attachment in Halo 3's M6G is a KFA-2 scope. There is overwhelming evidence against that, as I have provided above. There's also the fact that it even resembles a laser sight (the tiny red dot).--File:PENGUIN4.gif|15px]]FluffyEmoPenguin(ice quack!) 14:49, 28 September 2014 (EDT)
Another thing, there are many differences in appearance and even gameplay among other weapons in Halo that change from game to game, yet they are still the same variant and we don't actually put that in the articles unless there is substantial evidence. Otherwise, we would have to say that each M41 rocket launcher in each Halo game is a subvariant of the M41 simply because they look different and have slightly tweaked stats.--File:PENGUIN4.gif|15px]]FluffyEmoPenguin(ice quack!) 14:54, 28 September 2014 (EDT)
I'm definitely on the side that the top attachment is the scope, and it's usually red making it look like a laser, even not in H3. Halo 3's is the only inconsistency, and it's simply not usable for gameplay reasons. Remember that the M6D was updated to look identical to the H3 M6G (since the only difference is supposed to be a higher zoom scope, more precise barrel, and different magazine, similar to the MA5B and C being visually identical), and it the M6D has a scope and only the top attachment. Worth noting is that nearly everything in Reach got a flashlight, and it definitely seems like they intended to bring that back on weapons a la H:CE, but cut it for whatever reason and threw in the half-assed night vision (which makes no sense for Spartans); the bottom attachment in Reach is almost certainly a light. There's also the point that the top attachment, I dunno, makes the iron sights completely unusable, so a scope is the only logical thing to have there. Halo 3's scope simply being unusable in gameplay is the simplest and most logical explanation, and the only one that isn't rather convoluted and inconsistent. Alex T Snow (talk) 15:43, 28 September 2014 (EDT)
You're missing the point. It canonically CAN'T be a scope in Halo 3. This isn't based on gameplay, it's based on what 343 has posted about the weapon's lore. There's also the fact that it features a small pinprick red point, which is different from the other glowing red dots on these weapons. That's indicative of a laser sight. As for in CE Anniversary, the skins used for the M6D and MA5B are literally just taken from Halo 3's variants and aren't meant to represent what those weapons actually look like. It also makes complete sense to me that the only real difference between the Halo 3 and Reach M6G is the bottom attachment. What was added in the Reach version? Zoom! What is new about the Reach version's appearance? A bottom attachment! It's simple stuff, guys. Also, about iron sights being unusable, UNSC personnel all use smart-linked aiming and only rely on manual sights when something malfunctions with it. While it would make it all nice and tidy if every M6 pistol's top attachment was a scope, this is not justification enough for it to be canon. It's entirely assumptive. You can put more than just a scope on attachment slots, you know.--File:PENGUIN4.gif|15px]]FluffyEmoPenguin(ice quack!) 16:26, 28 September 2014 (EDT)
I could see H3's being a laser sight, as that's also a form of sight, but Reach's would definitely be scope top/light bottom. You're being a little too picky with attachments relating to variants; the attachments are modular, you could easily remove both the top and bottom attachment from Reach's in-universe, and/or replace them with something else. The bottom attachment being a scope is completely inconsistent with everything else, and Reach getting zoom and that attachment is an example of correlation does not equal causation. Alex T Snow (talk) 22:41, 28 September 2014 (EDT)
You're telling me about correlation does not equal causation when you're saying the Halo 3 M6G has a scope up top because that's where it is on all the others (and actually, the only one where we DO know for certain is the M6D, as its top attachment is its only one). Also, the M6C/SOCOM's scope is mounted underneath it, so it's not inconsistent at all. And again, you don't even NEED a physical sight in Halo's weaponry. Everything is smart-linked to either the user's HUD or neural interface.
Basically, what I'd like to get out of this discussion is this: neither explanation can confirm what the attachments are, so why jump the gun and put it in the article like you magically know for certain?--File:PENGUIN4.gif|15px]]FluffyEmoPenguin(ice quack!) 00:14, 29 September 2014 (EDT)
The SOCOM does indeed have a scope and light, and the scope is again red like a laser, while the light is a light. I don't mind them being listed as unknown in the article, though this is really something we need cleared up with 343. Alex T Snow (talk) 02:07, 29 September 2014 (EDT)

(reset indent) I don't see why it's not possible to simply state something along the lines of "the M6G can also be equipped with a smart-link scope" with a footnote clarifying that "per source A and source B, the smart-link scope is not part of the standard-issue M6G suite contrary to popular belief." It's all a matter of phrasing. In fact, the article has already done so: "In addition, the weapon can be issued with a KFA-2 x2 optical, smart-linked scope." Note the underlined, which carries the meaning that it can be equipped with such attachment, and contrast it with it is equipped with such attachment which essentially means it's standard-issue. The M6D is issued with the KFA-2, hence "M6D – ”Up-sized,” ”Officer's model”—issued with smart-linked scope [KFA-2]/hard chrome finish" makes sense. Similarly, the M6G can be issued with the KFA-2, hence "M6G – “Up-sized,” standard issue/electroless nickel finish" would still make sense. As such, I don't agree with your assessment that the M6G cannot be equipped/issued with a smart-link scope: it can be issued with such scope, only that by doing so it wouldn't be considered a standard-issue.

Also, you need a physical input device (i.e. scope) in order to relay the information to an output (i.e. the HUD). Plus, there's nothing wrong with having a physical sight on a weapon. Per Kurt, "Don't rely on technology. Machines are easy to break."subtank 07:20, 29 September 2014 (EDT)

This STILL isn't confirmation for anything, though. The wiki doesn't run on pure speculation, and we can't just assume the M6G found in Halo 3 is equipped with a scope. If there's anything I would like to get out of this conversation, it's that. Also, the M6C found in Halo 2 has absolutely no visible devices, just iron sights, yet its aiming is linked to the HUD.--File:PENGUIN4.gif|15px]]FluffyEmoPenguin(ice quack!) 10:02, 29 September 2014 (EDT)
There's consistent information to suggest exactly what I've stated (per previous comments) and that's the view I'm taking for the purpose of this discussion (a constructive approach). You're taking the view that it has to be expressly stated as such that the M6G is equipped with a scope (a literal approach) which is unlikely to happen unless 343i staff were to comment on this in their forum site (by all means, please do!). Regarding your comment about M6C in H2, you're forgetting that that's purely gameplay. Otherwise, you're also suggesting that the UNSC/Covenant's HUD is compatible with Forerunner's Sentinel Beam since it can display the weapon's reticule, or that the HUD has to aim for the user when wielding the energy sword/hammer.— subtank 11:17, 29 September 2014 (EDT)
The only M6 variant where we know the KFA-2 is mounted on top is the M6D. It's hardly a "consistency" when our only thing to go off of is 1 single variant. Another thing I'd like to point out, the top-mounted attachment for the M6D is called "#laser" in the game's files, suggesting that it was originally intended to be a laser sight (found on trivia section for M6D). That makes it not so far-fetched to believe that the Halo 3 M6G's top attachment could be intended to be a laser sight. About HUD compatibilities, in Halo 4 when the Master Chief is supposedly the very first human in millennia to pick up a Promethean weapon, it has the ability to link information to his HUD (though this could be through Cortana's assistance). We also don't know exactly what calculates weapon aiming data and transmits it to the user. It could be a very minuscule device built into the weapon itself (like a simple gyroscope) or it could even be the user's own HUD software taking in visual data about the weapon's angle and calculating the aiming coordinates from there.--File:PENGUIN4.gif|15px]]FluffyEmoPenguin(ice quack!) 11:41, 29 September 2014 (EDT)
There's the M6H, which pretty much cements the placement of the KFA-2. Also, game files are hardly conclusive proof (unless they are the only point of reference/source for a creation of an article ), especially when they are from HCE (i.e. John's biped is titled "cyborg"). They are simply for developer's ease of reference and was not intended for players.
I'll simply say the same thing about the HUD and H4: gameplay with a mix of canon. The developer's intention when designing the game must be taken into consideration. For H2, Bungie cared little about the HUD and canon and preferred focusing on gameplay experience. Only 343i took a stricter approach with the HUD design (even though it makes even more less sense with its over-representation of... everything). Even then, it does not address the issue with melee weapons and their reticules being present when wielding them. — subtank 12:10, 29 September 2014 (EDT)
Yes, it's very true that game files aren't concrete explanations, but I was just using that as a proof of concept. And for the M6H, what exactly tells us where its KFA-2 is located?--File:PENGUIN4.gif|15px]]FluffyEmoPenguin(ice quack!) 12:23, 29 September 2014 (EDT)
Well, observe the following:
  1. A standard-issue M6D has a KFA-2 scope. Similarly, a standard-issue M6H has the same scope.
  2. On the M6D, the only visible scope-like attachment is the top attachment. Since it looks like a scope, it must be the said KFA-2 scope.
  3. On the M6H, there are two attachments; top and bottom. Top one looks like the M6D's scope while the bottom one is not present on the M6D (i.e. HCEA is simply a reskin).
  4. From here, we can safely assume that the top attachment on the M6H must be the KFA-2 since (3) is identical to/the same as (2). The bottom attachment must be something else since it is not identical to/the same as (2). — subtank 12:30, 29 September 2014 (EDT)
The M6H's top and bottom attachments are too similar for it to be conclusive. Both the top and bottom modules house a cylindrical object of the same dimensions. In Reach, they are only differentiated by the color that glows on their tips. In Halo 4, neither has a glowing color. It seems you could easily swap each cylindrical object out and place it in the other's module.--File:PENGUIN4.gif|15px]]FluffyEmoPenguin(ice quack!) 13:12, 29 September 2014 (EDT)
I'm not seeing the similarity. Regardless, we should be concerned with the consistency in the design (i.e. consistent placement of the scope in the M6 series). M6D has already set the precedent, so it's way easier to simply follow precedence unless expressly told otherwise. — subtank 07:51, 30 September 2014 (EDT)
That's okay to assume, but I don't think that's something to put in the article. At the very least, we can't jump to the wild assumption that the H3 M6G has a scope on it that we simply can't use. Extraordinary claims require extraordinary evidence.--File:PENGUIN4.gif|15px]]FluffyEmoPenguin(ice quack!) 12:47, 30 September 2014 (EDT)
It makes perfect sense that it's a scope we can't use, there are plenty of weapon attachments we can't use in-game, there's definitely a precedent for that. It's not speculation, not in the sense you're meaning it, it's simple A + B = C. It's using logic and other known facts, like how we can know that (especially in H2/3/ODST) reload animations are not done in ways that make sense (ie always as if they're empty or never empty). It's obvious that the H2/3/ODST Magnums simply don't have a correct empty reload animation, as opposed to saying "what if they have some fancy future tech that lets them reload like that?". It's not exactly the same situation, but it's the same line of reasoning; we have to fill in the gaps where the gaps are obvious. Alex T Snow (talk) 13:57, 30 September 2014 (EDT)
Adding to what Alex said, there's a strong correlation based on multiple observations that it is more than likely that the top attachment is a KFA-2 scope. It's not really a wild conclusion. Anyway, I've made the appropriate changes (maintaining a few while reverting others). — subtank 02:14, 4 October 2014 (EDT)
Just caught this discussion now. The Magnum entry in the first Essential Visual Guide (p116) shows the callout pointing at the top scope as being the KFA-2. When we made the guide, the images being selected for inclusion would preferentially be from Reach, in cases where an object spanned several games, as at that time it had he highest-quality models/images to render. Now, the lower attachment is referred to a a LAM (Laser-Aiming Module) for the M6H model in Halo 4 from that game's Visual Guide (p64). It's essentially the same piece found on the Reach variant, so it's not the scope. -ScaleMaster117 (talk) 08:31, 4 October 2014 (EDT)
Damn, I have the Halo 4 Essential Visual Guide and I didn't think to check it. I'll do that next time. :/ Alex T Snow (talk) 20:05, 4 October 2014 (EDT)
I have the EVG with me, but I kinda figured someone would argue that the callout could potentially be an error/oversight. Glad we have somewhat of a definitive answer. — subtank 09:11, 8 October 2014 (EDT)