Talk:M6G magnum: Difference between revisions

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== Dual-Wielding Section ==
{{Archived}}
It would be nice if someone more experienced than myself started a section on dual-wielding strategies for on the M6G. This is a section that is on articles of other weapons, for instance, the [[Spiker]]. Just a suggestion. Thanks.
== I STILL think it's a bad idea to consider the Halo 3 and Reach versions different sub-variants ==
--[[User:Ghost.714|Ghost.714]] 21:05, 4 June 2008 (UTC)


== Eric Nylund's Halo: First Strike novel' Pistol ==
For one thing, there is no canon evidence to suggest the differences in appearance represent different sub-variants. Wouldn't it make more sense to simply consider the Reach M6G the EXACT same weapon as the Halo 3 M6G, but with some artistic license and an underslung scope slapped on to it? Why is this so crazy to believe?--File:PENGUIN4.gif|15px]]''[[User:FluffyEmoPenguin|<span style="color:black; font-family:Verdana">Fluffy</span><span style="color:gray; font-family:Verdana">Emo</span><span style="color:black; font-family:Verdana">Penguin</span>]]<sup><small>([[User talk:FluffyEmoPenguin|<span style="color:gray">ice quack!</span>]])''</small></sup> 19:32, 27 September 2014 (EDT)
Did any one ever think that the pistols in the novel could be the M6G considering they are described as being quite powerful and having a larger and longer barrel.


[[User:BlueTwo|B2]] 00:33, 12 June 2007 (UTC)
:Considering that even when the smallest detail is enough to warrant a sub-variant for a real-world weapon, I guess it makes sense for the M6G. It is still essentially the same weapon, just for a different particular role/purpose.
:I intend to revert [http://www.halopedia.org/index.php?title=M6G_magnum&curid=14096&diff=1096943&oldid=1096918 this edit] soon. The reason for this is essentially because the "unusable scope" is referring to gameplay, not canon (hence the "Gameplay" section). Also, since all M6 series with smart-link [[KFA-2 x2]] scope has 'em on the same place, thus by simple deduction, the top attachment on the M6G is also a KFA-2 x2. Any other reason why I should not revert that edit? — <span style="font-size:14px; font-family:Arial;">[[User:Subtank|<span style="color:#FF4F00;">subtank</span>]]</span>  13:28, 28 September 2014 (EDT)


I noticed that as well. It mentioned something like a 40% larger and longer barrel than the standard M6D model pistol. The M6G isn't 40% larger though, and the caliber of round is exactly the same as the M6D. The unnamed HE pistol in the novel strongly suggests a round even larger than .50 cal. Perhaps a specifically designed Spartan weapon? I mean, what sort of sane human being is going to fire a gun that size... So I don't think that it was the M6G! I'm glad someone else mentioned it though =D <br />
::[https://www.halowaypoint.com/en-us/universe/detail/f4c403d6-269e-499a-ac14-9a696e0a5b27/magnum This Halo Waypoint page] lists all the footnotes of each variant, and despite stating that other M6 variants are issued with the KFA-2 scope, it does not state that the M6G is issued with a KFA-2 scope. In each variant's description, it clearly indicates that "standard-issue" is in contrast with "Officer's model—issued with smart-linked scope [KFA-2]" ("standard-issue", "Officer's model", and "Accurized" are never on the same weapon, and "standard-issue" DOES appear on weapons that say "Up-sized". So, basic logic tells us that "standard-issue" means it is not an officer's model with the KFA-2 scope, it's not an accurized model with the 4x scope, and it's not something funky like the variants at the bottom of the list). The M6G is listed as "standard-issue".  This means one of two things: 1) That the scope for Reach's 2546 M6G is an extra attachment that was not issued with the weapon; or 2) That the M6G as of 2546 was indeed issued with a scope, and as of 2552 (when this list was made) the M6G did away with the scope. '''In either instance, the Halo 3 2552 M6G can not be issued with a scope.'''
[[User:Diaboy|Diaboy]] 09:18, 19 October 2007 (UTC)
::The fact that the M6D has its KFA-2 scope mounted in the top plate is not evidence enough that the top attachment in Halo 3's M6G is a KFA-2 scope. There is overwhelming evidence against that, as I have provided above. There's also the fact that it even resembles a laser sight (the tiny red dot).--File:PENGUIN4.gif|15px]]''[[User:FluffyEmoPenguin|<span style="color:black; font-family:Verdana">Fluffy</span><span style="color:gray; font-family:Verdana">Emo</span><span style="color:black; font-family:Verdana">Penguin</span>]]<sup><small>([[User talk:FluffyEmoPenguin|<span style="color:gray">ice quack!</span>]])''</small></sup> 14:49, 28 September 2014 (EDT)


== Pistol or Magnum? ==
::Another thing, there are many differences in appearance and even gameplay among other weapons in Halo that change from game to game, yet they are still the same variant and we don't actually put that in the articles unless there is substantial evidence. Otherwise, we would have to say that each M41 rocket launcher in each Halo game is a subvariant of the M41 simply because they look different and have slightly tweaked stats.--File:PENGUIN4.gif|15px]]''[[User:FluffyEmoPenguin|<span style="color:black; font-family:Verdana">Fluffy</span><span style="color:gray; font-family:Verdana">Emo</span><span style="color:black; font-family:Verdana">Penguin</span>]]<sup><small>([[User talk:FluffyEmoPenguin|<span style="color:gray">ice quack!</span>]])''</small></sup> 14:54, 28 September 2014 (EDT)


Should this article be named M6G Pistol or M6G Magnum? This article mentions BOTH. Confusing.... --<b>[[user:Spartan781|<font color="#D3D3D3">Sp</font><font color="#A9A9A9">art</font><font color="#808080">an7</font><font color="#000000">81</font>]]</b> [[Image:Kill_Frenzy_Medal.gif|30px]] [[User talk:Spartan781|<sup><span style="color: black">Talk</span></sup>]]<sup> | </sup>[[Special:Contributions/Spartan781|<sup><span style="color: black">CSV</span></sup>]]
:::I'm definitely on the side that the top attachment is the scope, and it's usually red making it look like a laser, even not in H3. Halo 3's is the only inconsistency, and it's simply not usable for gameplay reasons. Remember that the M6D was updated to look identical to the H3 M6G (since the only difference is supposed to be a higher zoom scope, more precise barrel, and different magazine, similar to the MA5B and C being visually identical), and it the M6D has a scope and only the top attachment. Worth noting is that nearly everything in Reach got a flashlight, and it definitely seems like they intended to bring that back on weapons a la H:CE, but cut it for whatever reason and threw in the half-assed night vision (which makes no sense for Spartans); the bottom attachment in Reach is almost certainly a light. There's also the point that the top attachment, I dunno, ''makes the iron sights completely unusable'', so a scope is the only logical thing to have there. Halo 3's scope simply being unusable in gameplay is the simplest and most logical explanation, and the only one that isn't rather convoluted and inconsistent. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:43, 28 September 2014 (EDT)


In Halo 3, it's called the "Magnum" so thats what it shall be called.... --[[User:MLG Cheehwawa]]
::::You're missing the point. It canonically CAN'T be a scope in Halo 3. This isn't based on gameplay, it's based on what 343 has posted about the weapon's lore. There's also the fact that it features a small pinprick red point, which is different from the other glowing red dots on these weapons. That's indicative of a laser sight. As for in CE Anniversary, the skins used for the M6D and MA5B are literally just taken from Halo 3's variants and aren't meant to represent what those weapons actually look like. It also makes complete sense to me that the only real difference between the Halo 3 and Reach M6G is the bottom attachment. What was added in the Reach version? Zoom! What is new about the Reach version's appearance? A bottom attachment! It's simple stuff, guys. Also, about iron sights being unusable, UNSC personnel all use smart-linked aiming and only rely on manual sights when something malfunctions with it. While it would make it all nice and tidy if every M6 pistol's top attachment was a scope, this is not justification enough for it to be canon. It's entirely assumptive. You can put more than just a scope on attachment slots, you know.--File:PENGUIN4.gif|15px]]''[[User:FluffyEmoPenguin|<span style="color:black; font-family:Verdana">Fluffy</span><span style="color:gray; font-family:Verdana">Emo</span><span style="color:black; font-family:Verdana">Penguin</span>]]<sup><small>([[User talk:FluffyEmoPenguin|<span style="color:gray">ice quack!</span>]])''</small></sup> 16:26, 28 September 2014 (EDT)


How come it says Model 6C on the side of the M6G magnum?
:::::I could see H3's being a laser sight, as that's also a form of sight, but Reach's would definitely be scope top/light bottom. You're being a little too picky with attachments relating to variants; the attachments are modular, you could easily remove both the top and bottom attachment from Reach's in-universe, and/or replace them with something else. The bottom attachment being a scope is completely inconsistent with everything else, and Reach getting zoom and that attachment is an example of correlation does not equal causation. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:41, 28 September 2014 (EDT)
[[User:Zuranamee|Zuranamee]]


== Renaming ==
::::::You're telling me about correlation does not equal causation when you're saying the Halo 3 M6G has a scope up top because that's where it is  on all the others (and actually, the only one where we DO know for certain is the M6D, as its top attachment is its only one). Also, the M6C/SOCOM's scope is mounted underneath it, so it's not inconsistent at all. And again, you don't even NEED a physical sight in Halo's weaponry. Everything is smart-linked to either the user's HUD or neural interface.
::::::Basically, what I'd like to get out of this discussion is this: neither explanation can confirm what the attachments are, so why jump the gun and put it in the article like you magically know for certain?--File:PENGUIN4.gif|15px]]''[[User:FluffyEmoPenguin|<span style="color:black; font-family:Verdana">Fluffy</span><span style="color:gray; font-family:Verdana">Emo</span><span style="color:black; font-family:Verdana">Penguin</span>]]<sup><small>([[User talk:FluffyEmoPenguin|<span style="color:gray">ice quack!</span>]])''</small></sup> 00:14, 29 September 2014 (EDT)


Hey, why don't you guys rename this article "M6G HE Magnum"? --<b>[[user:Spartan781|<font color="#D3D3D3">Sp</font><font color="#A9A9A9">art</font><font color="#808080">an7</font><font color="#000000">81</font>]]</b> [[Image:Kill_Frenzy_Medal.gif|30px]] [[User talk:Spartan781|<sup><span style="color: black">Talk</span></sup>]]<sup> | </sup>[[Special:Contributions/Spartan781|<sup><span style="color: black">CSV</span></sup>]]
:::::::The SOCOM does indeed have a scope and light, and the scope is again red like a laser, while the light is a light. I don't mind them being listed as unknown in the article, though this is really something we need cleared up with 343. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 02:07, 29 September 2014 (EDT)


:I'm not sure there's been any confirmation yet that it's an HE pistol. -[[User:Azathoth|The Dark Lord Azathoth]] 19:58, 4 August 2007 (UTC)
''(reset indent)'' I don't see why it's not possible to simply state something along the lines of "the M6G can also be equipped with a smart-link scope" with a footnote clarifying that "per source A and source B, the smart-link scope is not part of the standard-issue M6G suite contrary to popular belief." It's all a matter of phrasing. In fact, the article has already done so: ''"In addition, the weapon <u>can</u> be issued with a KFA-2 x2 optical, smart-linked scope."'' Note the underlined, which carries the meaning that it ''can'' be equipped with such attachment, and contrast it with it ''is'' equipped with such attachment which essentially means it's standard-issue. The M6D ''is'' issued with the KFA-2, hence <code>"M6D – ”Up-sized,” ”Officer's model”—issued with smart-linked scope [KFA-2]/hard chrome finish"</code> makes sense. Similarly, the M6G ''can'' be issued with the KFA-2, hence <code>"M6G – “Up-sized,” standard issue/electroless nickel finish"</code> would still make sense. As such, I don't agree with your assessment that the M6G ''cannot'' be equipped/issued with a smart-link scope: it can be issued with such scope, only that by doing so it wouldn't be considered a standard-issue.


::Oops, scratch that. It has been confirmed. :/ -[[User:Azathoth|The Dark Lord Azathoth]] 12:02, 18 August 2007 (UTC)
Also, you need a physical input device (i.e. scope) in order to relay the information to an output (i.e. the HUD). Plus, there's nothing wrong with having a physical sight on a weapon. Per Kurt, ''"Don't rely on technology. Machines are easy to break."'' — <span style="font-size:14px; font-family:Arial;">[[User:Subtank|<span style="color:#FF4F00;">subtank</span>]]</span>  07:20, 29 September 2014 (EDT)


== Why there's no scope on the M6G ==
:This STILL isn't confirmation for anything, though. The wiki doesn't run on pure speculation, and we can't just assume the M6G found in Halo 3 is equipped with a scope. If there's anything I would like to get out of this conversation, it's that. Also, the M6C found in Halo 2 has absolutely no visible devices, just iron sights, yet its aiming is linked to the HUD.--File:PENGUIN4.gif|15px]]''[[User:FluffyEmoPenguin|<span style="color:black; font-family:Verdana">Fluffy</span><span style="color:gray; font-family:Verdana">Emo</span><span style="color:black; font-family:Verdana">Penguin</span>]]<sup><small>([[User talk:FluffyEmoPenguin|<span style="color:gray">ice quack!</span>]])''</small></sup> 10:02, 29 September 2014 (EDT)


I belive there is no scope on the new M6G because of a common principal of Halo: no scoped weapon can be dual wielded. In halo: Combat Evolved, the M6D was scoped because you could only single wield it. now that the pistol can be dual wielded, bungie had to remove the scope or go against the "Law" of duel wielding--[[User:Ryan926|Ryan926]] 03:19, 2 July 2007 (UTC)
::There's consistent information to suggest exactly what I've stated (per previous comments) and that's the view I'm taking for the purpose of this discussion (a constructive approach). You're taking the view that it has to be expressly stated as such that the M6G is equipped with a scope (a literal approach) which is unlikely to happen unless 343i staff were to comment on this in their forum site (by all means, please do!). Regarding your comment about M6C in ''H2'', you're forgetting that that's purely gameplay. Otherwise, you're also suggesting that the UNSC/Covenant's HUD is compatible with Forerunner's Sentinel Beam since it can display the weapon's reticule, or that the HUD has to aim for the user when wielding the energy sword/hammer.— <span style="font-size:14px; font-family:Arial;">[[User:Subtank|<span style="color:#FF4F00;">subtank</span>]]</span>  11:17, 29 September 2014 (EDT)


i have no facts 2 confirm this. but if the M6G looks like the M6D including scope. then perhaps the scope is available in single wield and not in dual wield as your sights could only cope with 1 scoped weapon at a time. i hope this is the case. if u think about it the pistol fires slower than the M6D and takes more rounds to kill. that would balance the argument of unfair pistol sniping.
:::The only M6 variant where we know the KFA-2 is mounted on top is the M6D. It's hardly a "consistency" when our only thing to go off of is 1 single variant. Another thing I'd like to point out, the top-mounted attachment for the M6D is called "#laser" in the game's files, suggesting that it was originally intended to be a laser sight (found on trivia section for M6D). That makes it not so far-fetched to believe that the Halo 3 M6G's top attachment could be intended to be a laser sight. About HUD compatibilities, in Halo 4 when the Master Chief is supposedly the very first human in millennia to pick up a Promethean weapon, it has the ability to link information to his HUD (though this could be through Cortana's assistance). We also don't know exactly what calculates weapon aiming data and transmits it to the user. It could be a very minuscule device built into the weapon itself (like a simple gyroscope) or it could even be the user's own HUD software taking in visual data about the weapon's angle and calculating the aiming coordinates from there.--File:PENGUIN4.gif|15px]]''[[User:FluffyEmoPenguin|<span style="color:black; font-family:Verdana">Fluffy</span><span style="color:gray; font-family:Verdana">Emo</span><span style="color:black; font-family:Verdana">Penguin</span>]]<sup><small>([[User talk:FluffyEmoPenguin|<span style="color:gray">ice quack!</span>]])''</small></sup> 11:41, 29 September 2014 (EDT)


ive posted this idea on B net and got flame after flame after flame :(
::::There's the M6H, which pretty much cements the placement of the KFA-2. Also, game files are hardly conclusive proof (unless they are the only point of reference/source for a creation of an article ), especially when they are from HCE (i.e. John's biped is titled <code>"cyborg"</code>). They are simply for developer's ease of reference and was not intended for players.
anyway thats just my thoughts. [[User:Triggerhappymole|Triggerhappymole]] 14:38, 7 August 2007 (UTC) (edited to include my new logon account)
::::I'll simply say the same thing about the HUD and H4: gameplay with a mix of canon. The developer's intention when designing the game must be taken into consideration. For H2, Bungie cared little about the HUD and canon and preferred focusing on gameplay experience. Only 343i took a stricter approach with the HUD design (even though it makes even more less sense with its over-representation of... everything). Even then, it does not address the issue with melee weapons and their reticules being present when wielding them. — <span style="font-size:14px; font-family:Arial;">[[User:Subtank|<span style="color:#FF4F00;">subtank</span>]]</span>  12:10, 29 September 2014 (EDT)


== Fix'd ==
:::::Yes, it's very true that game files aren't concrete explanations, but I was just using that as a proof of concept. And for the M6H, what exactly tells us where its KFA-2 is located?--File:PENGUIN4.gif|15px]]''[[User:FluffyEmoPenguin|<span style="color:black; font-family:Verdana">Fluffy</span><span style="color:gray; font-family:Verdana">Emo</span><span style="color:black; font-family:Verdana">Penguin</span>]]<sup><small>([[User talk:FluffyEmoPenguin|<span style="color:gray">ice quack!</span>]])''</small></sup> 12:23, 29 September 2014 (EDT)


I fixed a phrase that said the M6G has the range/accuracy of the M6D -- Not true, anyone who played customs in the Beta knows that. I also removed the "more balanced" phrase from the "trivia" portion, that was not an 'in-joke' a weapon becomes is heavier in front than in back when unloaded, Fred loaded it and it became balanced because the weight in back evend it out when he loaded the weapon. --[[User:MLG Cheehwawa]]
::::::Well, observe the following:
::::::#A standard-issue M6D has a KFA-2 scope. Similarly, a standard-issue M6H has the same scope.
::::::#On the M6D, the only visible scope-like attachment is the top attachment. Since it looks like a scope, it must be the said KFA-2 scope.
::::::#On the M6H, there are two attachments; top and bottom. Top one looks like the M6D's scope while the bottom one is not present on the M6D (i.e. HCEA is simply a reskin).
::::::#From here, we can safely assume that the top attachment on the M6H must be the KFA-2 since (3) is identical to/the same as (2). The bottom attachment must be something else since it is not identical to/the same as (2). — <span style="font-size:14px; font-family:Arial;">[[User:Subtank|<span style="color:#FF4F00;">subtank</span>]]</span>  12:30, 29 September 2014 (EDT)


== Guys...the stats box... ==
:::::::The M6H's top and bottom attachments are too similar for it to be conclusive. Both the top and bottom modules house a cylindrical object of the same dimensions. In Reach, they are only differentiated by the color that glows on their tips. In Halo 4, neither has a glowing color. It seems you could easily swap each cylindrical object out and place it in the other's module.--File:PENGUIN4.gif|15px]]''[[User:FluffyEmoPenguin|<span style="color:black; font-family:Verdana">Fluffy</span><span style="color:gray; font-family:Verdana">Emo</span><span style="color:black; font-family:Verdana">Penguin</span>]]<sup><small>([[User talk:FluffyEmoPenguin|<span style="color:gray">ice quack!</span>]])''</small></sup> 13:12, 29 September 2014 (EDT)


I fixed some of those stats, the M6G's accuracy may be "high" but it is most certainly not "Very high" as a Sniper's (Hell, the M6D is only "High" not "Very High"). It also is not a long range weapon, it's a close range dual wieldable but can be wielded (not very well) at middle range, but would be outgunned by any midrange gun since they all fire/kill faster in those ranges. --[[User:MLG Cheehwawa]]
::::::::I'm not seeing the similarity. Regardless, we should be concerned with the consistency in the design (i.e. consistent placement of the scope in the M6 series). M6D has already set the precedent, so it's way easier to simply follow precedence unless expressly told otherwise. — <span style="font-size:14px; font-family:Arial;">[[User:Subtank|<span style="color:#FF4F00;">subtank</span>]]</span>  07:51, 30 September 2014 (EDT)
:::::::::That's okay to assume, but I don't think that's something to put in the article. At the very least, we can't jump to the wild assumption that the H3 M6G has a scope on it that we simply can't use. Extraordinary claims require extraordinary evidence.--File:PENGUIN4.gif|15px]]''[[User:FluffyEmoPenguin|<span style="color:black; font-family:Verdana">Fluffy</span><span style="color:gray; font-family:Verdana">Emo</span><span style="color:black; font-family:Verdana">Penguin</span>]]<sup><small>([[User talk:FluffyEmoPenguin|<span style="color:gray">ice quack!</span>]])''</small></sup> 12:47, 30 September 2014 (EDT)
::::::::::It makes perfect sense that it's a scope we can't use, there are plenty of weapon attachments we can't use in-game, there's definitely a precedent for that. It's not speculation, not in the sense you're meaning it, it's simple A + B = C. It's using logic and other known facts, like how we can know that (especially in H2/3/ODST) reload animations are not done in ways that make sense (ie always as if they're empty or never empty). It's obvious that the H2/3/ODST Magnums simply don't have a correct empty reload animation, as opposed to saying "what if they have some fancy future tech that lets them reload like that?". It's not ''exactly'' the same situation, but it's the same line of reasoning; we have to fill in the gaps where the gaps are obvious. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 13:57, 30 September 2014 (EDT)
::::::::::Adding to what Alex said, there's a strong correlation based on multiple observations that it is more than likely that the top attachment is a KFA-2 scope. It's not really a wild conclusion. Anyway, I've made the appropriate changes (maintaining a few while reverting others). — <span style="font-size:14px; font-family:Arial;">[[User:Subtank|<span style="color:#FF4F00;">subtank</span>]]</span>  02:14, 4 October 2014 (EDT)


== 12 Round Magazine... ==
:::::::::::Just caught this discussion now. The Magnum entry in the first Essential Visual Guide (p116) shows the callout pointing at the top scope as being the KFA-2. When we made the guide, the images being selected for inclusion would preferentially be from Reach, in cases where an object spanned several games, as at that time it had he highest-quality models/images to render. Now, the lower attachment is referred to a a LAM (Laser-Aiming Module) for the M6H model in Halo 4 from that game's Visual Guide (p64). It's essentially the same piece found on the Reach variant, so it's not the scope. -[[User:ScaleMaster117|ScaleMaster117]] ([[User talk:ScaleMaster117|talk]]) 08:31, 4 October 2014 (EDT)


Shouldn't the M6G stay at its 8-round magazine rather than having it at 12? It makes no since if the M6G is more powerful than the Battle Rifle and has the same ammo. Plus, when its dual-wielded, it just becomes way too overpowered. Its much more balanced at 8 rounds, and in the Campaign Trailer, it shows flashing red 8 rounds. Maybe Bungie is joking about the ammo capacity to have the fan-boys cheer that they have the closest thing to the M6D back. I'd say its much more unique if it stays at its 8-round clip but has the same power shown in the Beta.
::::::::::::Damn, I ''have'' the Halo 4 Essential Visual Guide and I didn't think to check it. I'll do that next time. :/ [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 20:05, 4 October 2014 (EDT)
--[[User:Don Eddy]]


Its waht Bungie have said and its more or less set in stone, leave it! lol --[[User:Ajax 013|Ajax 013]] 01:53, 18 August 2007 (UTC)
::::::::::::I have the EVG with me, but I kinda figured someone would argue that the callout could potentially be an [[Halo:_The_Essential_Visual_Guide#Errors|error/oversight]]. Glad we have somewhat of a definitive answer. <span style="font-size:14px; font-family:Arial;">[[User:Subtank|<span style="color:#FF4F00;">subtank</span>]]</span> 09:11, 8 October 2014 (EDT)
 
Keyword: more or less. And also, its probably a prank to get the fanboys exited. Gotta love Bungie's sense of humor, always gets the best of morons. So, unless we see some ACTUAL gameplay footage of the M6G, nothing is proven. Maybe leaked footage from Epsilon would clear stuff up. --[[User:Don Eddy]]
 
I'm sorry but thats just plain silly. Bungie has never done something like this before, why would they start pissing off people now? Now seeing as Bungie have stated twice that it has 12 rounds, like all the other M6 series pistols, lets safely assume its still twelve >.> --[[User:Ajax 013|Ajax 013]] 14:24, 18 August 2007 (UTC)
 
How has Bungie stated that twice? Show me a link if you wanna prove it. Now, when i say its a prank, it probably is considering we havent seen gameplay footage on the current build. The M6G has already pissed off fanboys cuz it has no scope. But once i looked at comments on a video recording the M6G, i found people liked it because it was balanced. Bungie listens to people who aren't fanboys, and if they liked it, then it satys that way. We can't assume anything thats not shown on footage, and people's opinion of the M6G. We can only look at the Campaign Trailer for reference for now until someone leaks epsilon footage. Also, consider the exotic ammunition mentioned, the balance issues, and the fact that many UNSC weapons have shorter clips/magazines.
Link to M6G Video: http://www.gametrailers.com/player/usermovies/69416.html
--[[User:Don Eddy]]
 
[http://www.bungie.net/projects/halo3/content.aspx?link=h3pistol]
 
[[Halo 3 Instruction Manual]]
 
Now which is better, cold hard fact or 'fanboy specualtion' hmm? --[[User:Ajax 013|Ajax 013]] 03:07, 19 August 2007 (UTC)
 
Good Point, but who actually get the last laugh? 1UP has a screen of the M6G Magnum, looks like we still have our 8-Round Clip. Like I said, never trust wat people say, not even the source, trust only what is set in Screens and Video. LoL.  --[[User:Don Eddy]]
 
For gods sake, will someone get it right. Pistols/Sidearms do not use "clips". Pistols use a thing called "Magazines". Can you say that..."Ma-Ga-Zine-s". Alright now that you know that, start remembering that. It's not to hard to remember that pistols do not use "clips", they use "magazines".
 
Cheers,
<br />[[Image:UNSCoH_Dingo_without_letters.PNG|30px]][[Halopedia:UNSC of Halopedia/D Company|<font color="silver"><b>Colonel]]</b></font> [[User:CommanderTony|<b><font color="crimson">Tony</font>]]</b><sup>[[User Talk:CommanderTony|<b><font color="black">Talk]]</font></b></sup> 8/18/2007
 
ok. calm down. a clip is more or less the same as a mag. a clip is bullets held together to be placed into the magazine of a rifle. a mag is something that holds the bullets and slides into the gun
 
[[User:Triggerhappymole|Triggerhappymole]] 20:43, 18 August 2007 (UTC)
 
First off, thank you Commander Tony. The magazine/clip confusion is perhaps the most frequent error that comes up in firearms discussions. Very few modern military weapons use clips to feed rounds into the weapon. The last one I can think of was the M1 Garand, which had an integral magazine that had the 8-round en bloc clips inserted into it. All semi-autos today use detachable magazines, not clips.
 
Anywho, the real reason I came to post here was to clear up the confusion regarding the M6G's magazine capacity. It appears that Lukems made an error in the M6G article from the other day. It has since been edited to say "8 rounds." So y'all don't have to go looking for the link to the article elsewhere, here it is: [http://www.bungie.net/projects/halo3/content.aspx?link=h3pistol M6G article]. With that, I'm off to edit the article here.
 
End of line.
 
<span style="font-family: HandelGothic BT; font-size: 12pt;">[[User:Rtas Vadumee|Rtas Vadumee]][[Image:UNSCoH_Dingo_without_letters.PNG|30px]]<small><sup>[[User_talk:Rtas_Vadumee|TALK]]</sup>/<sub>[[Special:Contributions/Rtas_Vadumee|CONTRIBS]]</sub></small></span> 07:53, 25 August 2007 (UTC)
 
This is unrelated to what is above, but goes under the same title. The M6C model has the same length of magazine as the M6G, so surely if we are being 'realistic', the M6C should technically have also had an 8 round mag. (Of course, computer game balancing comes into it so it doesn't really work, but I thought it was interesting anyway!) <br />
Just as a sidenote, I might go and check the scales of the magazines to see how many rounds they can each physically hold. Stop me if someone has already tried this!<br />
[[User:Diaboy|Diaboy]] 09:06, 19 October 2007 (UTC)
 
== bungie podcast question ==
 
in the new bungie podcast, 28-9 august 07, they mention custom games and Lars says "no shields, human pistols, with scopes".
 
does this mean that the M6G has a scope, or am i reading his words wrong?
 
[[User:Triggerhappymole|Triggerhappymole]] 10:29, 1 September 2007 (UTC)
 
You mgiht be able to modify them or change them with Forge, i dunno, maybe it means scoped weapons. --[[User:Ajax 013|Ajax 013]] 13:49, 1 September 2007 (UTC)
 
maybe, but im still holding on to that small glimmer of hope. i mean, it wouldnt unbalance the pistol.
 
as ive said above:
"i have no facts 2 confirm this. but if the M6G looks like the M6D including scope. then perhaps the scope is available in single wield and not in dual wield as your sights could only cope with 1 scoped weapon at a time. i hope this is the case. if u think about it the pistol fires slower than the M6D and takes more rounds to kill. that would balance the argument of unfair pistol sniping."
 
[[User:Triggerhappymole|Triggerhappymole]] 22:15, 1 September 2007 (UTC)
 
 
==Ammunition==
If the M6G and M6D both fire the M225 ammunition, why does one do more than the other. Could it possibly be that the Mark VI shields are slightly stronger requiring more shots to bring it down.
 
[[User:BlueTwo|B2]]
 
Yes, that is the most logical theory. The power of the weapon remains unchanged to the original model, but the armour worn by players in the game has been updated and improved since the use of the M6D in Combat Evolved. [[User:Diaboy|Diaboy]] 08:59, 19 October 2007 (UTC)
 
Just as a sidenote, both the MA5C and M6G do the same damage to ushielded targets as their predecessors from Halo 1. [[User:Diaboy|Diaboy]] 16:40, 22 October 2007 (UTC)
 
== Size ==
 
There seems to be a slight discrepancy between the size of the M6D and the M6G. While they both have a similair size of handle (excluding the magazine on the M6D) the length of the top of the M6G is most definitely longer than its earlier model. Yet, it is still quoted as being the same size. Does anyone know of anything that might cause our scales to be wrong? Maybe Bungie made a mistake in the update... [[User:Diaboy|Diaboy]] 16:58, 29 November 2007 (UTC)

Latest revision as of 16:06, September 4, 2021

I STILL think it's a bad idea to consider the Halo 3 and Reach versions different sub-variants[edit]

For one thing, there is no canon evidence to suggest the differences in appearance represent different sub-variants. Wouldn't it make more sense to simply consider the Reach M6G the EXACT same weapon as the Halo 3 M6G, but with some artistic license and an underslung scope slapped on to it? Why is this so crazy to believe?--File:PENGUIN4.gif|15px]]FluffyEmoPenguin(ice quack!) 19:32, 27 September 2014 (EDT)

Considering that even when the smallest detail is enough to warrant a sub-variant for a real-world weapon, I guess it makes sense for the M6G. It is still essentially the same weapon, just for a different particular role/purpose.
I intend to revert this edit soon. The reason for this is essentially because the "unusable scope" is referring to gameplay, not canon (hence the "Gameplay" section). Also, since all M6 series with smart-link KFA-2 x2 scope has 'em on the same place, thus by simple deduction, the top attachment on the M6G is also a KFA-2 x2. Any other reason why I should not revert that edit? — subtank 13:28, 28 September 2014 (EDT)
This Halo Waypoint page lists all the footnotes of each variant, and despite stating that other M6 variants are issued with the KFA-2 scope, it does not state that the M6G is issued with a KFA-2 scope. In each variant's description, it clearly indicates that "standard-issue" is in contrast with "Officer's model—issued with smart-linked scope [KFA-2]" ("standard-issue", "Officer's model", and "Accurized" are never on the same weapon, and "standard-issue" DOES appear on weapons that say "Up-sized". So, basic logic tells us that "standard-issue" means it is not an officer's model with the KFA-2 scope, it's not an accurized model with the 4x scope, and it's not something funky like the variants at the bottom of the list). The M6G is listed as "standard-issue". This means one of two things: 1) That the scope for Reach's 2546 M6G is an extra attachment that was not issued with the weapon; or 2) That the M6G as of 2546 was indeed issued with a scope, and as of 2552 (when this list was made) the M6G did away with the scope. In either instance, the Halo 3 2552 M6G can not be issued with a scope.
The fact that the M6D has its KFA-2 scope mounted in the top plate is not evidence enough that the top attachment in Halo 3's M6G is a KFA-2 scope. There is overwhelming evidence against that, as I have provided above. There's also the fact that it even resembles a laser sight (the tiny red dot).--File:PENGUIN4.gif|15px]]FluffyEmoPenguin(ice quack!) 14:49, 28 September 2014 (EDT)
Another thing, there are many differences in appearance and even gameplay among other weapons in Halo that change from game to game, yet they are still the same variant and we don't actually put that in the articles unless there is substantial evidence. Otherwise, we would have to say that each M41 rocket launcher in each Halo game is a subvariant of the M41 simply because they look different and have slightly tweaked stats.--File:PENGUIN4.gif|15px]]FluffyEmoPenguin(ice quack!) 14:54, 28 September 2014 (EDT)
I'm definitely on the side that the top attachment is the scope, and it's usually red making it look like a laser, even not in H3. Halo 3's is the only inconsistency, and it's simply not usable for gameplay reasons. Remember that the M6D was updated to look identical to the H3 M6G (since the only difference is supposed to be a higher zoom scope, more precise barrel, and different magazine, similar to the MA5B and C being visually identical), and it the M6D has a scope and only the top attachment. Worth noting is that nearly everything in Reach got a flashlight, and it definitely seems like they intended to bring that back on weapons a la H:CE, but cut it for whatever reason and threw in the half-assed night vision (which makes no sense for Spartans); the bottom attachment in Reach is almost certainly a light. There's also the point that the top attachment, I dunno, makes the iron sights completely unusable, so a scope is the only logical thing to have there. Halo 3's scope simply being unusable in gameplay is the simplest and most logical explanation, and the only one that isn't rather convoluted and inconsistent. Alex T Snow (talk) 15:43, 28 September 2014 (EDT)
You're missing the point. It canonically CAN'T be a scope in Halo 3. This isn't based on gameplay, it's based on what 343 has posted about the weapon's lore. There's also the fact that it features a small pinprick red point, which is different from the other glowing red dots on these weapons. That's indicative of a laser sight. As for in CE Anniversary, the skins used for the M6D and MA5B are literally just taken from Halo 3's variants and aren't meant to represent what those weapons actually look like. It also makes complete sense to me that the only real difference between the Halo 3 and Reach M6G is the bottom attachment. What was added in the Reach version? Zoom! What is new about the Reach version's appearance? A bottom attachment! It's simple stuff, guys. Also, about iron sights being unusable, UNSC personnel all use smart-linked aiming and only rely on manual sights when something malfunctions with it. While it would make it all nice and tidy if every M6 pistol's top attachment was a scope, this is not justification enough for it to be canon. It's entirely assumptive. You can put more than just a scope on attachment slots, you know.--File:PENGUIN4.gif|15px]]FluffyEmoPenguin(ice quack!) 16:26, 28 September 2014 (EDT)
I could see H3's being a laser sight, as that's also a form of sight, but Reach's would definitely be scope top/light bottom. You're being a little too picky with attachments relating to variants; the attachments are modular, you could easily remove both the top and bottom attachment from Reach's in-universe, and/or replace them with something else. The bottom attachment being a scope is completely inconsistent with everything else, and Reach getting zoom and that attachment is an example of correlation does not equal causation. Alex T Snow (talk) 22:41, 28 September 2014 (EDT)
You're telling me about correlation does not equal causation when you're saying the Halo 3 M6G has a scope up top because that's where it is on all the others (and actually, the only one where we DO know for certain is the M6D, as its top attachment is its only one). Also, the M6C/SOCOM's scope is mounted underneath it, so it's not inconsistent at all. And again, you don't even NEED a physical sight in Halo's weaponry. Everything is smart-linked to either the user's HUD or neural interface.
Basically, what I'd like to get out of this discussion is this: neither explanation can confirm what the attachments are, so why jump the gun and put it in the article like you magically know for certain?--File:PENGUIN4.gif|15px]]FluffyEmoPenguin(ice quack!) 00:14, 29 September 2014 (EDT)
The SOCOM does indeed have a scope and light, and the scope is again red like a laser, while the light is a light. I don't mind them being listed as unknown in the article, though this is really something we need cleared up with 343. Alex T Snow (talk) 02:07, 29 September 2014 (EDT)

(reset indent) I don't see why it's not possible to simply state something along the lines of "the M6G can also be equipped with a smart-link scope" with a footnote clarifying that "per source A and source B, the smart-link scope is not part of the standard-issue M6G suite contrary to popular belief." It's all a matter of phrasing. In fact, the article has already done so: "In addition, the weapon can be issued with a KFA-2 x2 optical, smart-linked scope." Note the underlined, which carries the meaning that it can be equipped with such attachment, and contrast it with it is equipped with such attachment which essentially means it's standard-issue. The M6D is issued with the KFA-2, hence "M6D – ”Up-sized,” ”Officer's model”—issued with smart-linked scope [KFA-2]/hard chrome finish" makes sense. Similarly, the M6G can be issued with the KFA-2, hence "M6G – “Up-sized,” standard issue/electroless nickel finish" would still make sense. As such, I don't agree with your assessment that the M6G cannot be equipped/issued with a smart-link scope: it can be issued with such scope, only that by doing so it wouldn't be considered a standard-issue.

Also, you need a physical input device (i.e. scope) in order to relay the information to an output (i.e. the HUD). Plus, there's nothing wrong with having a physical sight on a weapon. Per Kurt, "Don't rely on technology. Machines are easy to break."subtank 07:20, 29 September 2014 (EDT)

This STILL isn't confirmation for anything, though. The wiki doesn't run on pure speculation, and we can't just assume the M6G found in Halo 3 is equipped with a scope. If there's anything I would like to get out of this conversation, it's that. Also, the M6C found in Halo 2 has absolutely no visible devices, just iron sights, yet its aiming is linked to the HUD.--File:PENGUIN4.gif|15px]]FluffyEmoPenguin(ice quack!) 10:02, 29 September 2014 (EDT)
There's consistent information to suggest exactly what I've stated (per previous comments) and that's the view I'm taking for the purpose of this discussion (a constructive approach). You're taking the view that it has to be expressly stated as such that the M6G is equipped with a scope (a literal approach) which is unlikely to happen unless 343i staff were to comment on this in their forum site (by all means, please do!). Regarding your comment about M6C in H2, you're forgetting that that's purely gameplay. Otherwise, you're also suggesting that the UNSC/Covenant's HUD is compatible with Forerunner's Sentinel Beam since it can display the weapon's reticule, or that the HUD has to aim for the user when wielding the energy sword/hammer.— subtank 11:17, 29 September 2014 (EDT)
The only M6 variant where we know the KFA-2 is mounted on top is the M6D. It's hardly a "consistency" when our only thing to go off of is 1 single variant. Another thing I'd like to point out, the top-mounted attachment for the M6D is called "#laser" in the game's files, suggesting that it was originally intended to be a laser sight (found on trivia section for M6D). That makes it not so far-fetched to believe that the Halo 3 M6G's top attachment could be intended to be a laser sight. About HUD compatibilities, in Halo 4 when the Master Chief is supposedly the very first human in millennia to pick up a Promethean weapon, it has the ability to link information to his HUD (though this could be through Cortana's assistance). We also don't know exactly what calculates weapon aiming data and transmits it to the user. It could be a very minuscule device built into the weapon itself (like a simple gyroscope) or it could even be the user's own HUD software taking in visual data about the weapon's angle and calculating the aiming coordinates from there.--File:PENGUIN4.gif|15px]]FluffyEmoPenguin(ice quack!) 11:41, 29 September 2014 (EDT)
There's the M6H, which pretty much cements the placement of the KFA-2. Also, game files are hardly conclusive proof (unless they are the only point of reference/source for a creation of an article ), especially when they are from HCE (i.e. John's biped is titled "cyborg"). They are simply for developer's ease of reference and was not intended for players.
I'll simply say the same thing about the HUD and H4: gameplay with a mix of canon. The developer's intention when designing the game must be taken into consideration. For H2, Bungie cared little about the HUD and canon and preferred focusing on gameplay experience. Only 343i took a stricter approach with the HUD design (even though it makes even more less sense with its over-representation of... everything). Even then, it does not address the issue with melee weapons and their reticules being present when wielding them. — subtank 12:10, 29 September 2014 (EDT)
Yes, it's very true that game files aren't concrete explanations, but I was just using that as a proof of concept. And for the M6H, what exactly tells us where its KFA-2 is located?--File:PENGUIN4.gif|15px]]FluffyEmoPenguin(ice quack!) 12:23, 29 September 2014 (EDT)
Well, observe the following:
  1. A standard-issue M6D has a KFA-2 scope. Similarly, a standard-issue M6H has the same scope.
  2. On the M6D, the only visible scope-like attachment is the top attachment. Since it looks like a scope, it must be the said KFA-2 scope.
  3. On the M6H, there are two attachments; top and bottom. Top one looks like the M6D's scope while the bottom one is not present on the M6D (i.e. HCEA is simply a reskin).
  4. From here, we can safely assume that the top attachment on the M6H must be the KFA-2 since (3) is identical to/the same as (2). The bottom attachment must be something else since it is not identical to/the same as (2). — subtank 12:30, 29 September 2014 (EDT)
The M6H's top and bottom attachments are too similar for it to be conclusive. Both the top and bottom modules house a cylindrical object of the same dimensions. In Reach, they are only differentiated by the color that glows on their tips. In Halo 4, neither has a glowing color. It seems you could easily swap each cylindrical object out and place it in the other's module.--File:PENGUIN4.gif|15px]]FluffyEmoPenguin(ice quack!) 13:12, 29 September 2014 (EDT)
I'm not seeing the similarity. Regardless, we should be concerned with the consistency in the design (i.e. consistent placement of the scope in the M6 series). M6D has already set the precedent, so it's way easier to simply follow precedence unless expressly told otherwise. — subtank 07:51, 30 September 2014 (EDT)
That's okay to assume, but I don't think that's something to put in the article. At the very least, we can't jump to the wild assumption that the H3 M6G has a scope on it that we simply can't use. Extraordinary claims require extraordinary evidence.--File:PENGUIN4.gif|15px]]FluffyEmoPenguin(ice quack!) 12:47, 30 September 2014 (EDT)
It makes perfect sense that it's a scope we can't use, there are plenty of weapon attachments we can't use in-game, there's definitely a precedent for that. It's not speculation, not in the sense you're meaning it, it's simple A + B = C. It's using logic and other known facts, like how we can know that (especially in H2/3/ODST) reload animations are not done in ways that make sense (ie always as if they're empty or never empty). It's obvious that the H2/3/ODST Magnums simply don't have a correct empty reload animation, as opposed to saying "what if they have some fancy future tech that lets them reload like that?". It's not exactly the same situation, but it's the same line of reasoning; we have to fill in the gaps where the gaps are obvious. Alex T Snow (talk) 13:57, 30 September 2014 (EDT)
Adding to what Alex said, there's a strong correlation based on multiple observations that it is more than likely that the top attachment is a KFA-2 scope. It's not really a wild conclusion. Anyway, I've made the appropriate changes (maintaining a few while reverting others). — subtank 02:14, 4 October 2014 (EDT)
Just caught this discussion now. The Magnum entry in the first Essential Visual Guide (p116) shows the callout pointing at the top scope as being the KFA-2. When we made the guide, the images being selected for inclusion would preferentially be from Reach, in cases where an object spanned several games, as at that time it had he highest-quality models/images to render. Now, the lower attachment is referred to a a LAM (Laser-Aiming Module) for the M6H model in Halo 4 from that game's Visual Guide (p64). It's essentially the same piece found on the Reach variant, so it's not the scope. -ScaleMaster117 (talk) 08:31, 4 October 2014 (EDT)
Damn, I have the Halo 4 Essential Visual Guide and I didn't think to check it. I'll do that next time. :/ Alex T Snow (talk) 20:05, 4 October 2014 (EDT)
I have the EVG with me, but I kinda figured someone would argue that the callout could potentially be an error/oversight. Glad we have somewhat of a definitive answer. — subtank 09:11, 8 October 2014 (EDT)