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{{Era|H3}}
{{Status|Gameplay}}
{{Multiplayer Map Infobox
{{Multiplayer map infobox
|pagegamelabel=H3
|name=Isolation
|name=Isolation
|image=[[Image:Halo3Isolation.jpg|300px]]
|image=[[File:H3 Isolation.jpg|300px]]
|game=''[[Halo 3]]''
|game=''[[Halo 3]]''
|location=Flood containment facility on the [[Ark]].
|devname=<code>isolation</code>{{Ref/File|Id=H3EK|H3EK|H3EK\tags\levels\multi\isolation\isolation.scenario}}
|terrain=Grassy hilltops, flood-infested mass and Forerunner architecture
|map=
|weapons=*[[MA5C Assault Rifle]]
|location=[[Installation 00]]
*[[BR55HB SR Battle Rifle]]
|terrain=Grassy hilltops, Flood biomass, [[Forerunner]] architecture, caves
*[[Brute Shot]]
|symmetry=Symmetrical
*[[Needler]]
*[[M41 SSR MAV/AW Rocket Launcher]]
*[[Shotgun]]
*[[SRS99D-S2 AM Sniper Rifle]]
*[[Spiker]]
*[[Fragmentation Grenade]]s
*[[Spike Grenade]]s
|vehicles=*[[Ghost (Vehicle)|Ghost]]
*[[Mongoose]]
|equipment=*[[Flare]]
*[[Regenerator]]s
|gametypes=*[[Slayer]]
*[[Infection]]
*[[CTF]]
|playernumber=2-10
|playernumber=2-10
|gametypes=*[[Multi Flag CTF]]
*[[Assault]]
*[[Team Slayer]]
*[[Slayer]]
*[[VIP]]
}}
}}
<center>{{Article Quote|Containment protocols are almost impervious to pre-[[Gravemind]] infestations.  What could possibly go wrong?}}</center>
{{Article quote|[[Containment protocol]]s are almost impervious to pre-[[Gravemind]] infestations.  What could possibly go wrong?}}


'''Isolation''' is a multiplayer map featured in [[Halo 3]].
'''Isolation''' is a [[multiplayer]] map featured in ''[[Halo 3]]'' that takes place at a [[Flood containment facility]] on [[Installation 00]]. The environment is a small, isolated bio-bubble that has contained the [[Flood]] on the Ark. The [[Milky Way Galaxy]] hangs in the sky. The top level is grassy and untainted, but in the underground caves, there is an obvious Flood contamination. Its open layout, with two bases, makes it a good map for [[Slayer]], [[Team Slayer]], and symmetrical objective gametypes.
[[Image:Isolation-HeatMap.jpeg|left|thumb|200px|A birds-eye view of Isolation.]]


==Universe and lore==
Isolation is set in a [[Flood containment facility]] on [[Installation 00]]. The environment is a small one, with a containment wall [[Quarantine zone|quarantining]] the development and spread of a Flood [[Blightlands|blightland]]. The perimeter wall surrounding the facility is constructed of shiny and new Forerunner metal, a stark contrast to the rusted and decayed Forerunner structures in the interior of the quarantine zone. The terrain is generally grassy, but the caves underneath have become the site of a [[Flood hive|hive]], with [[Flood blister|blisters]] growing on the walls and [[Flood spore|spores]] filling the air. A [[porta]] has grown into the hive on one end, while the other end has the Flood biomass beginning to grow out and spread to the surface.


Outside the partitioning wall, [[Aggressor Sentinel]]s and [[Constructor]]s fly around in the sky above the map (though will never attack or otherwise interact), and the Ark and [[Milky Way]] galaxy can be seen in the sky.


==Overview==
===Layout===
Despite its regular appearances in [[Free-For-All]] and Team Slayer matches,{{Citation needed}} it was designed for symmetrical objective games. It features two symmetrical underground bases, a grassy hilltop above, Forerunner architecture, and the underground caves of Flood biomass.
<gallery>
File:HMCC H3 Isolation Map.png|Isolation Map.
File:H3 Isolation HeatMap.jpg|Bird's eye view of ''Isolation''.
</gallery>


====Topside====
Isolation has an ovular shape to it when observed from above. It is a symmetrical map that consists of two levels: above and below. The upper level is a grassy hilltop with [[Forerunner]] architecture woven into the terrain. To the north, at the crest of the hill, lies a silver-Grey multi-level Forerunner structure. A [[BR55HB battle rifle|battle rifle]] spawns at either side of this tower. It can be used either for shelter (underneath, where the [[M90 shotgun|shotgun]] spawns) or as a [[sniper]] perch (by standing on top). Directly behind this sniper perch is an escape chute that provides quick, one-way access to Isolation's lower level through a [[Porta]]. From here, the player can go to his left (east), right (west), or move forward (to the south); the player cannot regain entry to the sniper perch by going back up the chute, not even on a [[Karo'etba-pattern Ghost|Ghost]] or [[M274 Mongoose|Mongoose]].
<gallery>
File:H3 Isolation Overview.jpg|The top areas.
</gallery>


====Underground====
Going left or right will lead to one of the cave's side entrances. At either entrance is a [[man cannon]], which will blast the player back to the top of the map. Going south will take the player towards the mouth of the cave. Midway through the cave, there is a concrete bunker on either side. The bunkers have portholes for weapons fire. The bunkers can't be entered here. A little further south is where the [[M41 SPNKR|rocket launcher]] and Ghost spawn. At the southernmost end of the cave, a thin rock ridge extends upward around the map's wall. This makes for another excellent sniper spot. Directly above the mouth of the cave is another Forerunner structure in the shape of an archway, which is rusted-brown. There is another drop-down here, which will put the player near the Ghost/rockets.
<gallery>
File:H3 Isolation Blight.png|The spores thick in the air underground.
</gallery>


====Bunkers====
On the east and west sides of the map, in front of the two man cannons, is a [[Type-52 Mauler|Mauler]], and next to that an entrance to each of the respective bases. A [[regenerator]] exists in the main pylon of each base, as well as a battle rifle, [[Type-2 spike grenade|spike grenades]], and a [[Paegaas Workshop Spiker|Spiker]]. The player can either take a ramp down or drop in from a hole above. Just above this area is the [[Type-25 Brute Shot|Brute Shot]], a battle rifle, [[M9 fragmentation grenade|frag grenades]], and a Mongoose.


== Discovery ==
===Strategies===
''Isolation''<ref>http://www.xbox360fanboy.com/2007/06/01/halo-3-multiplayer-map-names-discovered/</ref> is a map first referenced in the [[Halo 3 Beta]] code, and later appeared in a leaked photo of the list of Halo 3 maps. Most recently, IGN made an article describing it as a medium sized map, taking place in an enclosed, grassy area. <ref>http://xbox360.ign.com/articles/820/820585p1.html</ref>
<!--This is STRATEGIES, not Trivia, only strategies belong here, please put trivia above in the Trivia section-->
*Rush for the Ghost and the rocket launcher at the beginning. However, camping beside either of the two and waiting for others to ambush as they attempt to pick them up is also a good tactic if used well.
*Isolation is a very unpredictable map. Try to assume how opponents will attack and surprise them with bold moves.
*If sniping is a preferred tactic, taking the [[SRS99D-S2 AM sniper rifle|sniper rifle]] and staying on the outermost edges of the map helps to prevent the player from being flanked. A Regenerator with an [[MA5C assault rifle|assault rifle]] is usually a good backup. Make a few kills then move to a different position.
*Entering the lower levels through the "chute" is a good escape tactic. While being chased, strategically throwing [[grenade]]s toward the exit of the chute can kill or wound any would-be pursuers.
*In the lower levels, there are the many "spore pods" that explode, with some power, which can be used to the player's advantage.
*Use the Ghost and find other players in the lower levels. As this is a tiny area that is hard to escape, it is easy to splatter opponents.
*Climbing the trees in this map can provide good ambush points. If the player goes to the end branches and crouches with a suitable weapon they can sometimes and with practice, occasionally, score easy kills this way because opponents that are not extremely attentive will become disorientated thus easy targets.
*In [[Capture the Flag|CTF]], the player can pass the flag through the windows. If there is a teammate in the flag rooms and a teammate in the basement hallway, then a CTF match can be won really fast.
*Holding the structure at the top with a team is extremely effective, as the player cannot be flanked, especially if their team has good aim and plenty of battle rifle ammo.
*A team member can stand on top of the structure can spot enemies and call out their position so the whole team can use the high ground to kill them.
*Get the shotgun, preferably the battle rifle and a Regenerator to stay on the open field, and the player can get some kills using CQB and long-range shots. Use this technique and repeat it again, however, go to the shotgun spawn first because it respawns very quickly.
*The side lifts can be a handy escape from attackers. Sometimes the player can land in a tree and their pursuer will be looking for them on the ground.
*A somewhat bold and insane tactic is to drive a Mongoose with a passenger wielding the Brute Shot. This is very effective for catching enemies’ off-guard, though the player is very vulnerable to battle rifle fire.
*For FFA and Multi-Team matches, it is advisable to try to stay on the edges of the map.


== Layout ==
==Forge==
The environment of Isolation is that of a small bio-bubble that has contained the [[Flood]] on the [[Ark]]. Two bunkers on either side of the map act as the bases for the teams, with multiple entrances and openings for quick and easy access. Divided into above and below ground areas, combat on Isolation is found in small isolated pockets, and heavy fighting tends to move from one area to the next. The upper level is a grassy hilltop with [[Forerunner]] architecture woven into the terrain. A Forerunner edifice exists as the crest of the hill, allowing players a full view of the map's upper level. Players may also choose to quickly access the caverns below by dropping down a chute, and traveling through a [[porta]].
{{Main|Forge}}
<!--This section is for Forge tips, do not put things like "Add a brute shot, its more fun"  Give good reasons WHY and WHERE to add the object(s), like "Adding shield doors in the main hallway will change the flow of battle to the sides of it, allowing for more heated firefights in the side allies." Thank you for keeping Halopedia neat-->
*[[Type-26 Banshee|Banshee]]s can be spawned on this map, adding an element of surprise to the game.
**If the player flies upwards to the top of a wall, they will die, but the Banshee will glide over the wall, and it will not respawn.


Flood-infested caverns exist on the maps lower level, as evidence by the heavy Flood biomass on the caverns walls, ground, and ceiling. The shape of the caverns appears in the rough form of an "I" or vertical "H" shape, where the crosses of the "I" form inclines leading to the maps upper area. Like the chute and porta, players can also drop down from the center of the map (underneath a Forerunner construction by the [[SRS99D-S2 AM Sniper Rifle|Sniper Rifle]] spawn) landing in the middle of the caverns atop a [[Rocket Launcher]]. On either side of the truck of the "I," two small openings exist that allow players to shoot or throw grenades into either base. The overall structure of the map is similar to [[Halo 2]]'s [[Midship]] due to it's symmetry and [[Burial Mounds]] due to the openness on the top of the map.
==Production notes==
[[Image:Isolation-Sniper_Spawn.jpg|left|thumb|250px|Isolation's Sniper Spawn with a Base in the distance.]]
[[File:H3 Isolation PrePro Screenshot 1.jpg|thumb|left|200px|An early screenshot of Isolation, from the preproduction stage of ''Halo 3''.{{Ref/Twitter|MaxHoberman|1644839222514274306|Max Hoberman|Quote=OK, let's play a game. What's this? No cheating.|D=11|M=04|Y=2023}}]]
Isolation{{Ref/Site|URL=http://www.xbox360fanboy.com/2007/06/01/halo-3-multiplayer-map-names-discovered/|Site=Xbox 360 Fanboy|Page=Halo 3 multiplayer map names discovered|D=16|M=03|Y=2008}} is a map first referenced in the ''[[Halo 3 Beta]]'' code, and later appeared in a leaked photo of the list of ''Halo 3'' maps.{{Ref/Site|URL=https://www.ign.com/articles/2007/09/18/halo-3-welcome-to-isolation|Site=IGN|Page=Halo 3: Welcome to Isolation|D=11|M=04|Y=2023}}


== The Bases ==
Isolation has been slightly altered for [[Matchmaking]]. The only immediately noticeable change is the removal of the [[flare]] from the Silver Structure on Topside. Flares now no longer occur in any matchmaking game.{{Citation needed}}
The two bases on either end of the map are similar in size, structure, and weapon layout. The difference comes to the aesthetic nature of the bases, as one appears more flood-infested than the other, and thus is more browner in color. A [[Regenerator]] exists in the main pylon of each base, as well as a [[Battle Rifle]], [[Spike Grenades]], and a [[Brute Spiker]]. Each base has multiple points of entry and exit to the upper and lower levels of the map. Three points can be used for entrance as well as exit purposes, but an entry only point exists for players to drop down from the upper level into the bowels of the base. On the upper level of the base player can find a [[Mongoose]] for quick transport to the power weapons of the map, as well as [[Fragmentation Grenades]] a [[Brute Shot]] and a Battle Rifle.
 
 
== Upper Level ==
At first glance, the upper level of the map appears vast but also looming. The bases are separated by a knobby hill with distinct Forerunner structures at each end. At the top of the hill, players can find the [[Shotgun]], though it has been reduced to a single clip for balancing issues. A set of Fragmentation Grenades and a [[Flare]] can be found at the top of this structure, with Battle Rifles on either side as well. A chute, segmented by a porta, allows players quick access to the flood-infested caverns below. On the opposite side of the map, in a brown-colored Forerunner structure, players can find a Sniper Rifle, [[Needler]] and Spike Grenades.
 
Additionally, players can find two purple tinted [[Gravity Lifts]] on each side of of the hilltop. These lifts provide access from the lower level to the upper level, but players are often caught between crossfire as the are vulnerable while in the air before their descent. Typically the main skirmish in these areas occur around the Shotgun and Sniper spawns. Both areas of the map offer a view to other key areas for players to pick off opponents either with the Sniper or a Battle Rifle.<br>Both areas also offer a quick drop to the lower caverns, but are segmented from each base, forcing players to travel further to reach the bases.
[[Image:Isolation-Overview.jpg|left|thumb|250px|An Overview of Isolation.]]
 
== Lower Level ==
This dark and ominous lower level has been noticeably infested by the flood, as evident of the large amounts of flood biomass, and Flood sacs present on the walls and ceiling. The maps much coveted power weapon, the Rocket Launcher rests in the center of this "I" shaped cavern, and is easily accessed by players dropping down from above. A [[Ghost]] can be found on one end of "I's" trunk, directly in front of the porta and chute. Players can also find a Brute Shot and [[Mauler]] on opposite ends of the "I's" crosses. Heavy fighting tends to occur between the lower levels of the cavern and the bases, as players spawn in specific areas. A team that can control the Sniper Rifle typically has more jurisdiction over the lower levels due to their line of sight.
{{Clear}}
{{Clear}}
== Trivia ==
==Trivia==
* [[Sentinels]] can be seen flying above the map and can be shot at and destroyed.
<!--This is TRIVIA, not Strategies, only trivia belongs here, please put strategies in the Strategies section-->
* The Flood sacs on the walls of the cavern do not contain Flood [[Infection Forms]] like those in the Flood Infested [[High Charity]]. When popped, they scream, rather than spew Infection Forms.
*[[Aggressor Sentinel|Sentinels]] and [[Constructors]] can be seen flying above the map and can be shot at and destroyed, however, it is difficult. This is most easily done from the eastern side of the map with the help of scoped weapons. They will not, however, drop sentinel beams when destroyed; they simply explode in a blue flash.
* In an interview, IGN asked Tyson Green if "there's an interesting thing that happens when you play Isolation for a while..." in which he responded "There is, but I don't want to spoil it." Many speculated that Flood would appear and start fighting you, though it is in fact the ground that dies and forms flood pod like things on the ground and trees.
*The [[Flood blister]]s on the walls of the cavern do not contain Flood [[Infection Forms]] like those in the Flood Infested ''[[High Charity]]''. When popped, they scream or moan, rather than spew Infection Forms, but they do cause damage to anyone unfortunate enough to stand next to them when they are set off.
* At the Ghost spawn, look directly up. You will see a demon-like face on the ceiling.
*Over the course of a match Flood-like boils slowly grow on the grass hill, starting next to the sniper spawn and spreading outwards.
* There is a [[Ghost of Lockout]]-type phantom blip, viewable in [[Forge]] with a vehicle.
*Getting behind the [[Forerunner]] walls using [[Forge]] will lead to a full view of "The Ark" installation. Walking too far away from the wall will kill you.  
 
**Strangely, the planetoid is missing from the Ark's core.
==References==
<references/>
 
{{Levels}}
 


[[Category:Multiplayer]]
==Gallery==
{{Linkbox|gallery=yes}}
<gallery>
File:H3 Isolation PrePro Screenshot 2.jpg|An early screenshot of Isolation, from the preproduction stage of ''Halo 3''.{{Ref/Twitter|MaxHoberman|1644843116552224772|Max Hoberman|Quote=Ok, some of you are on the money. That's a screenshot of Isolation, at the end of Halo 3 preproduction. Here's another.|D=11|M=04|Y=2023}}
File:H3 Isolation SniperSpawn.jpg|Looking north from the rock ridge.
File:H3 Isolation Hive.png|The Flood infestation.
File:H3 Isolation Spread.png|The Flood infection's spread onto the surface of the installation.
File:H3 Isolation Ark.jpg|The [[Ark]], as seen from Isolation. Note the missing planetoid in the middle.
File:H3 Isolation Mongoose Upside down.jpg|The [[Milky Way]] visible from the map.
File:H3 Isolation Ghost.jpg|A Ghost pursued by enemies.
File:Halo3 Isolation Battle.jpg|A battle on the grassy hills.
File:H3 Isolation Infection.jpg|First-person view of a player pursued by infected players in [[Infection]].
File:H3 Isolation Swords.jpg|First-person view of a Zombie attacking a player near the top of the map.
File:H3_Isolation_FloodGrowth.jpg|The growth of Flood overtime.
File:H3 Isolation Galaxy.jpg|A view of the sky above the map.
</gallery>


[[Category:Multiplayer Levels]]
==Sources==
{{Ref/Sources}}


[[Category:Default Multiplayer Levels]]
{{Levels|H3|mode=yes}}

Latest revision as of 01:55, October 26, 2024

Isolation
Promotional image for Halo 3 featuring the multiplayer map Isolation.
Map overview

Game:

Halo 3

Map file name (?):

isolation[1]

Lore information

Location:

Installation 00

Gameplay overview

Terrain:

Grassy hilltops, Flood biomass, Forerunner architecture, caves

Map layout:

Symmetrical

Recommended number of players:

2-10

Recommended gametype(s):

 
Containment protocols are almost impervious to pre-Gravemind infestations. What could possibly go wrong?

Isolation is a multiplayer map featured in Halo 3 that takes place at a Flood containment facility on Installation 00. The environment is a small, isolated bio-bubble that has contained the Flood on the Ark. The Milky Way Galaxy hangs in the sky. The top level is grassy and untainted, but in the underground caves, there is an obvious Flood contamination. Its open layout, with two bases, makes it a good map for Slayer, Team Slayer, and symmetrical objective gametypes.

Universe and lore[edit]

Isolation is set in a Flood containment facility on Installation 00. The environment is a small one, with a containment wall quarantining the development and spread of a Flood blightland. The perimeter wall surrounding the facility is constructed of shiny and new Forerunner metal, a stark contrast to the rusted and decayed Forerunner structures in the interior of the quarantine zone. The terrain is generally grassy, but the caves underneath have become the site of a hive, with blisters growing on the walls and spores filling the air. A porta has grown into the hive on one end, while the other end has the Flood biomass beginning to grow out and spread to the surface.

Outside the partitioning wall, Aggressor Sentinels and Constructors fly around in the sky above the map (though will never attack or otherwise interact), and the Ark and Milky Way galaxy can be seen in the sky.

Overview[edit]

Layout[edit]

Despite its regular appearances in Free-For-All and Team Slayer matches,[citation needed] it was designed for symmetrical objective games. It features two symmetrical underground bases, a grassy hilltop above, Forerunner architecture, and the underground caves of Flood biomass.

Topside[edit]

Isolation has an ovular shape to it when observed from above. It is a symmetrical map that consists of two levels: above and below. The upper level is a grassy hilltop with Forerunner architecture woven into the terrain. To the north, at the crest of the hill, lies a silver-Grey multi-level Forerunner structure. A battle rifle spawns at either side of this tower. It can be used either for shelter (underneath, where the shotgun spawns) or as a sniper perch (by standing on top). Directly behind this sniper perch is an escape chute that provides quick, one-way access to Isolation's lower level through a Porta. From here, the player can go to his left (east), right (west), or move forward (to the south); the player cannot regain entry to the sniper perch by going back up the chute, not even on a Ghost or Mongoose.

Underground[edit]

Going left or right will lead to one of the cave's side entrances. At either entrance is a man cannon, which will blast the player back to the top of the map. Going south will take the player towards the mouth of the cave. Midway through the cave, there is a concrete bunker on either side. The bunkers have portholes for weapons fire. The bunkers can't be entered here. A little further south is where the rocket launcher and Ghost spawn. At the southernmost end of the cave, a thin rock ridge extends upward around the map's wall. This makes for another excellent sniper spot. Directly above the mouth of the cave is another Forerunner structure in the shape of an archway, which is rusted-brown. There is another drop-down here, which will put the player near the Ghost/rockets.

Bunkers[edit]

On the east and west sides of the map, in front of the two man cannons, is a Mauler, and next to that an entrance to each of the respective bases. A regenerator exists in the main pylon of each base, as well as a battle rifle, spike grenades, and a Spiker. The player can either take a ramp down or drop in from a hole above. Just above this area is the Brute Shot, a battle rifle, frag grenades, and a Mongoose.

Strategies[edit]

  • Rush for the Ghost and the rocket launcher at the beginning. However, camping beside either of the two and waiting for others to ambush as they attempt to pick them up is also a good tactic if used well.
  • Isolation is a very unpredictable map. Try to assume how opponents will attack and surprise them with bold moves.
  • If sniping is a preferred tactic, taking the sniper rifle and staying on the outermost edges of the map helps to prevent the player from being flanked. A Regenerator with an assault rifle is usually a good backup. Make a few kills then move to a different position.
  • Entering the lower levels through the "chute" is a good escape tactic. While being chased, strategically throwing grenades toward the exit of the chute can kill or wound any would-be pursuers.
  • In the lower levels, there are the many "spore pods" that explode, with some power, which can be used to the player's advantage.
  • Use the Ghost and find other players in the lower levels. As this is a tiny area that is hard to escape, it is easy to splatter opponents.
  • Climbing the trees in this map can provide good ambush points. If the player goes to the end branches and crouches with a suitable weapon they can sometimes and with practice, occasionally, score easy kills this way because opponents that are not extremely attentive will become disorientated thus easy targets.
  • In CTF, the player can pass the flag through the windows. If there is a teammate in the flag rooms and a teammate in the basement hallway, then a CTF match can be won really fast.
  • Holding the structure at the top with a team is extremely effective, as the player cannot be flanked, especially if their team has good aim and plenty of battle rifle ammo.
  • A team member can stand on top of the structure can spot enemies and call out their position so the whole team can use the high ground to kill them.
  • Get the shotgun, preferably the battle rifle and a Regenerator to stay on the open field, and the player can get some kills using CQB and long-range shots. Use this technique and repeat it again, however, go to the shotgun spawn first because it respawns very quickly.
  • The side lifts can be a handy escape from attackers. Sometimes the player can land in a tree and their pursuer will be looking for them on the ground.
  • A somewhat bold and insane tactic is to drive a Mongoose with a passenger wielding the Brute Shot. This is very effective for catching enemies’ off-guard, though the player is very vulnerable to battle rifle fire.
  • For FFA and Multi-Team matches, it is advisable to try to stay on the edges of the map.

Forge[edit]

Main article: Forge
  • Banshees can be spawned on this map, adding an element of surprise to the game.
    • If the player flies upwards to the top of a wall, they will die, but the Banshee will glide over the wall, and it will not respawn.

Production notes[edit]

An early preproduction-era screenshot of Isolation.
An early screenshot of Isolation, from the preproduction stage of Halo 3.[2]

Isolation[3] is a map first referenced in the Halo 3 Beta code, and later appeared in a leaked photo of the list of Halo 3 maps.[4]

Isolation has been slightly altered for Matchmaking. The only immediately noticeable change is the removal of the flare from the Silver Structure on Topside. Flares now no longer occur in any matchmaking game.[citation needed]

Trivia[edit]

  • Sentinels and Constructors can be seen flying above the map and can be shot at and destroyed, however, it is difficult. This is most easily done from the eastern side of the map with the help of scoped weapons. They will not, however, drop sentinel beams when destroyed; they simply explode in a blue flash.
  • The Flood blisters on the walls of the cavern do not contain Flood Infection Forms like those in the Flood Infested High Charity. When popped, they scream or moan, rather than spew Infection Forms, but they do cause damage to anyone unfortunate enough to stand next to them when they are set off.
  • Over the course of a match Flood-like boils slowly grow on the grass hill, starting next to the sniper spawn and spreading outwards.
  • Getting behind the Forerunner walls using Forge will lead to a full view of "The Ark" installation. Walking too far away from the wall will kill you.
    • Strangely, the planetoid is missing from the Ark's core.

Gallery[edit]

Sources[edit]

  1. ^ Halo 3 Editing Kit, game file H3EK\tags\levels\multi\isolation\isolation.scenario
  2. ^ Twitter, Max Hoberman (@MaxHoberman): "OK, let's play a game. What's this? No cheating." (Retrieved on Apr 11, 2023) [archive]
  3. ^ Xbox 360 Fanboy, Halo 3 multiplayer map names discovered (Retrieved on Mar 16, 2008) [archive]
  4. ^ IGN, Halo 3: Welcome to Isolation (Retrieved on Apr 11, 2023) [archive]
  5. ^ Twitter, Max Hoberman (@MaxHoberman): "Ok, some of you are on the money. That's a screenshot of Isolation, at the end of Halo 3 preproduction. Here's another." (Retrieved on Apr 11, 2023) [archive]