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'''Skill''' is awarded to players of [[Halo 3]]’s [[Matchmaking]], along with [[EXP|experience points]]. This can only be obtained on ranked playlists, such as [[Lone Wolves]] or [[Team Slayer]].
{{Era|H3}}


In [[Halo 3]]’s [[Matchmaking]] system, you’ll find a ton of new options and abilities. [[Bungie]] has made their best effort to improve the already social nature of [[Matchmaking]] by giving you some new powers while you use the system to find games and opponents. Now it’s easier than ever to meet people you like, with similar skills and experience.
== Gaining Skill ==
There is no set process to gain skill, but that your skill is akin and relative to other players currently playing [[Halo 3]] in Matchmaking. You do not gain skill unless you become appreciably and significantly better. If you develop a greater [[headshot]] ability, your skill level should rise noticeably, unlike with [[EXP]], which only changes if you win a match, it takes longer to continually increase your skill level.<ref>http://halo.bungie.net/news/content.aspx?type=topnews&cid=12901</ref> Though skill is earned much quicker by winning free for all games, than by playing team games, you still must be able to get better at your game. It may become harder the more skill you earn, yet there is always something to improve on. You can practice on only killing with headshots, or trying to get five assassinations per game. No matter what you try to improve on, your skill should increase the more you excel.


== Experience and Rating Points (RP) ==
== Skill Guide ==
*1-10: Lone Wolves - All you have to do is get in the top 3 to get EXP and a skill point. Many people who play this playlist aren't very good at it, so this should be a breeze with moderate skill.
*10-20: Lone Wolves/Team Slayer - Lone Wolves, once again. It is quite easy to advance up until about skill 25, where you may be pitted against experts. Team Slayer is also good if you have a group of friends you can play with, though making sure you stay in contact with each other via headsets is the key.
*30-40: Lone Wolves, however this requires a greater amount of skill. If not, then play Team Slayer.
*40-50: Same as 30-40.


One of [[Halo 2]]’s defining features was its ability to match players of similar skill levels, for the most enjoyable possible games, with the fairest outcomes. Although it was a success, Bungie used that experience and data to build an even better, more accurate, and fairer system, that will ensure even more balance, better matching and less cheating and abuse than ever before.
'''Alternate Method'''
*1-20: Team Slayer - Play Team Slayer by yourself (No Party) until you reach 20 skill. This should be quite easy to achieve.
*20-30: Team Slayer - Now you will start to face more skilled players; to easily increase skill points, find a friend with a skill of more than 10 and lower than yours. Make sure that he or she has a poor kill/death ratio (under 1.00) and a win/loss ratio of less than 0.5. This will make the game try to balance out your skills and find players in between. This will allow you to play against players with less skill than you.
*30-40: Team Slayer - You can either take the advice given for levels 1-20, or you can get a group of friends. To easily increase in skill, find friends a skill level at least ten levels higher than yours, but make sure that you can still fight the more skilled players. You may be able to gain a skill point every game or two depending on your kill\death spread and your points.
*40-50: Team Slayer - To get your 50 you will need 3 friends within the 40-50 range and you must be very organized. Each player must have a headset, as communication can win or lose a match. You can also use the method given for levels 20-30, but make sure to find players with a skill level between 20 and 30. This will match you against players with about Skill 30.


Bungie measures both '''skill level''' and experience (in the Beta, this experience is signified by "RP" standing for Rating Points) in their Matchmaking system. Some players are destined to become pros, while others will prefer to haunt the middle ranks and enjoy the game just for fun. But every player will be rewarded with experience Rating Points (RP) - earned for time served in Halo 3 Matchmaking. Progress from raw recruit to decorated officer, a reward for good sportsmanship and yet another way for us to make sure games are evenly matched.
Note: If you plan on bringing lower skill players such as skill 20-30 and 40-50 make sure they have a lower kill death ratio and win ratio (both can be view on [http://halo.bungie.net Bungie's web site]). Also be sure that they are able to fight the better players. It is suggested that they maintain a -3 to +3 Kill Death Spread to avoid them from leveling up too quickly requiring you to find another low ranked player.


Wherever people see your [[Gamertag]] in Halo 3, they’ll also see your universally visible experience "RPs" and their associated rank status ([[Sergeant (Halo 3)|Sergeant]], for example). They’ll have an instant feel for how long you’ve been playing – and how that compares to your relative skill level in a given [[playlist]]. Someone with lots of RPs and a low Matchmaking skill level, might simply be new to that specific matchmaking playlist. Knowing that is the key to knowing your enemy. The layers of complexity Bungie has built into the system should make it better and less prone to abuse than ever, while simultaneously enriching the player experience.
===Complications===
However, there are complications to getting up the ranks:
*One is that when you have played a lot of matches, the game will be able to work out what your "win:loss" or "kill:death" ratio is, and if you start to change the percentage, this will help you go up the ladder and ranking scheme, but if it stays the same, it can make this very difficult.
*The ''hardest'' way to rank up is in Squad Battle as it is usually a 50/50 gamble when you enter the pregame lobby.


Stats, medals and other data will all be displayed right in the game, highlighting top performing players in the postgame carnage report, and visible to anyone who highlights your Gamertag. And yet with all this emphasis on progress, behind the scenes we’re making huge strides in making the act and the consequences of cheating and grieving, less rewarding for those who tend to do that kind of thing.
==Skill and EXP==
{{Main|Experience point}}
'''Skill Level''' and '''Experience''' are measured in the Matchmaking system. Players will be rewarded with experience Rating Points (RP) earned for winning a game in Halo 3 Matchmaking. Progress from recruit to officer is a reward for many wins and another way for games to be evenly matched.


As with Halo 2, your stats will also be available online, through [[Bungie.net]]. They are now live on Bungie.net with more detail, more information and more flexibility than ever before. It is a massively feature-rich environment for stat-watchers everywhere.
Experience Rating Points and their associated rank status ({{Rank/H3|sgt|1|grade}}, for example) will give other players an instant feel for how long you’ve been playing and how that compares to your relative skill level in a given [[playlist]]. A player with many RPs and a low Matchmaking skill level might be new to that specific matchmaking playlist. Knowing that is the key to knowing an enemy or teammate.


== Sources ==
==Sources==
 
{{Ref/Sources}}
http://www.bungie.net/content.aspx?link=h3betaMatchmaking


[[Category:Halo 3]]
[[Category:Halo 3]]
[[Category:Ranks]]
[[Category:Xbox Live]]

Latest revision as of 13:49, April 12, 2022

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Skill is awarded to players of Halo 3’s Matchmaking, along with experience points. This can only be obtained on ranked playlists, such as Lone Wolves or Team Slayer.

Gaining Skill[edit]

There is no set process to gain skill, but that your skill is akin and relative to other players currently playing Halo 3 in Matchmaking. You do not gain skill unless you become appreciably and significantly better. If you develop a greater headshot ability, your skill level should rise noticeably, unlike with EXP, which only changes if you win a match, it takes longer to continually increase your skill level.[1] Though skill is earned much quicker by winning free for all games, than by playing team games, you still must be able to get better at your game. It may become harder the more skill you earn, yet there is always something to improve on. You can practice on only killing with headshots, or trying to get five assassinations per game. No matter what you try to improve on, your skill should increase the more you excel.

Skill Guide[edit]

  • 1-10: Lone Wolves - All you have to do is get in the top 3 to get EXP and a skill point. Many people who play this playlist aren't very good at it, so this should be a breeze with moderate skill.
  • 10-20: Lone Wolves/Team Slayer - Lone Wolves, once again. It is quite easy to advance up until about skill 25, where you may be pitted against experts. Team Slayer is also good if you have a group of friends you can play with, though making sure you stay in contact with each other via headsets is the key.
  • 30-40: Lone Wolves, however this requires a greater amount of skill. If not, then play Team Slayer.
  • 40-50: Same as 30-40.

Alternate Method

  • 1-20: Team Slayer - Play Team Slayer by yourself (No Party) until you reach 20 skill. This should be quite easy to achieve.
  • 20-30: Team Slayer - Now you will start to face more skilled players; to easily increase skill points, find a friend with a skill of more than 10 and lower than yours. Make sure that he or she has a poor kill/death ratio (under 1.00) and a win/loss ratio of less than 0.5. This will make the game try to balance out your skills and find players in between. This will allow you to play against players with less skill than you.
  • 30-40: Team Slayer - You can either take the advice given for levels 1-20, or you can get a group of friends. To easily increase in skill, find friends a skill level at least ten levels higher than yours, but make sure that you can still fight the more skilled players. You may be able to gain a skill point every game or two depending on your kill\death spread and your points.
  • 40-50: Team Slayer - To get your 50 you will need 3 friends within the 40-50 range and you must be very organized. Each player must have a headset, as communication can win or lose a match. You can also use the method given for levels 20-30, but make sure to find players with a skill level between 20 and 30. This will match you against players with about Skill 30.

Note: If you plan on bringing lower skill players such as skill 20-30 and 40-50 make sure they have a lower kill death ratio and win ratio (both can be view on Bungie's web site). Also be sure that they are able to fight the better players. It is suggested that they maintain a -3 to +3 Kill Death Spread to avoid them from leveling up too quickly requiring you to find another low ranked player.

Complications[edit]

However, there are complications to getting up the ranks:

  • One is that when you have played a lot of matches, the game will be able to work out what your "win:loss" or "kill:death" ratio is, and if you start to change the percentage, this will help you go up the ladder and ranking scheme, but if it stays the same, it can make this very difficult.
  • The hardest way to rank up is in Squad Battle as it is usually a 50/50 gamble when you enter the pregame lobby.

Skill and EXP[edit]

Main article: Experience point

Skill Level and Experience are measured in the Matchmaking system. Players will be rewarded with experience Rating Points (RP) earned for winning a game in Halo 3 Matchmaking. Progress from recruit to officer is a reward for many wins and another way for games to be evenly matched.

Experience Rating Points and their associated rank status (H3 Rank Sergeant Icon.svg Sergeant, for example) will give other players an instant feel for how long you’ve been playing and how that compares to your relative skill level in a given playlist. A player with many RPs and a low Matchmaking skill level might be new to that specific matchmaking playlist. Knowing that is the key to knowing an enemy or teammate.

Sources[edit]