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{{Era|H1|H2|H3|H3R|RE|HE|LE}}
{{Status|Gameplay}}
{{Ratings}}
'''Equipment''' is a type of special gameplay item introduced in ''[[Halo 3]]'', featured in ''[[Halo 3: ODST]]'' as an enemy-only sandbox item, and again as a player-usable feature in ''[[Halo Infinite]]''.
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'''Equipment''' are special items that can be used in ''[[Halo: Combat Evolved]]'', ''[[Halo 2]]'', and ''[[Halo 3]]''.


All three of the games feature equipment that is immediately activated upon collection; these are known as '''power-ups'''. ''Halo 3'' introduced equipment items that can be collected and carried by a player; these items could be activated at any time with a button press. When the term "equipment" is used, it usually refers to the items introduced in ''Halo 3''.
== Overview ==
While prior ''Halo'' games featured [[power-up]]s in the form of [[overshield]] and [[active camouflage]], these on-map pickups were activated immediately upon acquisition. ''Halo 3'' introduced equipment as a new addition to the "golden triangle" of ''Halo'' gameplay alongside weapons, grenades and melee. Equipment can be found in campaign and multiplayer as pickups in the game world - once picked up, they can be activated at any time with a single button press. Β 


==Appearances==
== Appearances ==
===Halo: Combat Evolved===
=== ''Halo 3'' ===
Only two power-ups were present in ''[[Halo: Combat Evolved]]'': The [[Active Camouflage]] and [[Overshield]], both usable in Campaign and Multiplayer mode.
In ''Halo 3'', equipment can be found in campaign and multiplayer modes. Equipment in ''Halo 3'' are single-use pickups, and only one such item can be carried at a time. In the [[campaign]], equipment can be employed by the player and by [[Jiralhanae|Brute]] AI enemies, with several equipment pieces reserved for the campaign not available in [[multiplayer]]. Most equipment can be found in multiplayer, placed on the map like any other [[power weapon]]. The mainstay list of equipment found in multiplayer includes the [[TR/9 trip mine|trip mine]], [[Z-4190 bubble shield|bubble shield]], [[deployable cover]], [[flare]], [[Portable gravity lift|gravity lift]], [[power drain]], [[regenerator]] and [[radar jammer]]. The campaign features all the prior-listed equipment with the addition of the [[Invincibility]], [[Cloaking]] and [[Forerunner automated turret|Auto-Turret]]. Later, in [[Halo: Reach]], [[Halo 4]], [[Halo: Spartan Assault]], and [[Halo: Spartan Strike]], equipment was remade into [[Armor abilities]]


The Active Camouflage provides a player temporary invisibility and the Overshield triples the strength of a player's shield. In the Campaign modes, Overshields are only depleted when damaged, however, in multiplayer, the shield wears away over time.
The Invincibility equipment can only be found by killing [[Jiralhanae Chieftain|Brute Chieftains]], while the Cloaking can be found on the bodies of [[Jiralhanae Stalker|Stalkers]] and on the map in some areas. The Auto-Turret is exclusively found in a handful of levels and can only be used by the player. The Auto-Turret has since seen its addition to multiplayer with the release of ''Halo 3'' on PC as part of ''[[Halo: The Master Chief Collection]]'', and can now be spawned in [[Forge/Halo 3|Forge]] mode.


===Halo 2===
In ''Halo 3'' Forge, equipment can be used to [[Overload glitch (Halo 3)|overload]] a map, allowing the player to escape the map's confines.
''[[Halo 2]]'' featured both the power-ups as well. Halo 2 also introduced new and improved power-ups itself.


When playing as the Master Chief, the flashlight can now be used with unlimited time. Also, when playing as the [[Thel 'Vadam|Arbiter]], the flashlight is replaced with an Active Camouflage system that may be used for a certain amount of time, depending on each game difficulty.
=== ''Halo 3: ODST'' ===
Almost all equipment - except for the gravity lift, auto-turret, regenerator and radar jammer - can be found again in ''Halo 3: ODST''. Unlike ''Halo 3'', equipment cannot be used by the player, and only exists within the game to be used by Brute enemies against the player.


The Overshield and Active Camouflage are also present, but only in Multiplayer mode.
===''Halo Infinite''===
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[[File:HINF-Equipmentupgrademenu.png|thumb|Equipment upgrades in ''Halo Infinite''{{'}}s campaign.|250px]]
===Halo 3===
''Halo Infinite'' features the return of equipment pick-ups, with several abilities new to the series. The game's equipment includes the [[Grappleshot]], [[Drop wall]], [[Thruster (Halo Infinite)|Thruster]], [[Repair Field]], [[Repulsor]], [[Threat Sensor]], [[Threat Seeker]], and [[Shroud Screen]]. In addition to these, overshield and active camouflage have also been melded into the equipment system, now called "power equipment." Like other equipment, both the overshield and active camouflage can be picked up and held, with the player being able to activate them on demand after a short animation. On top of the overshield and active camouflage, a third power equipment called the [[Quantum Translocator]] was also added. Unlike ''Halo 3'', equipment use differs greatly between campaign and multiplayer. Four pieces of equipment in ''Halo Infinite'' can be equipped at once in campaign and recharge similar to armor abilities. This equipment can also be upgraded with Spartan cores.{{Ref/Site|Id=IIFeb2021|D=01|M=6|Y=2020|URL=https://www.halowaypoint.com/en-us/news/inside-infinite-february-2021|Site=Halo Waypoint|Page=Inside Infinite - February 2021}} In multiplayer matchmaking, only one piece of equipment can be used at a time, like in ''Halo 3'', but retains multiple uses per pickup varying on game mode.{{Ref/YouTube|https://www.youtube.com/watch?v=BgrbXe-CMaE|Channel=HALO|VideoName=#Ask343 Halo Infinite - Zeta Halo}}
''[[Halo 3]]'' introduced new kinds of equipment items. These items are immediately picked up when a player walks over them. The player can carry these items, and deploy them at any time with the button X. Only one equipment item can be carried at a time, however (though power-ups do not count toward this limit). The items appear in both [[Multiplayer]] and [[Campaign]]; in the latter, [[Brutes]] can use Equipment as well.<ref>'''[http://www.edge-online.com/ EDGE Magazine, February 2010]'''</ref>
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While most of the equipment is [[Covenant Empire|Covenant]]-manufactured, some are [[human]]-made, such as the [[TR/9 Antipersonnel Mine|Trip Mine]]. Others, such as the Auto Turret, were made by the [[Forerunners]].
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All playable characters are equipped with flashlights on their weapons, when in Campaign. However in multiplayer players can't use the flashlight, which can be a disadvantage in darkened areas. The Arbiter no longer has built-in cloaking (although it appears so on the final chapter of the campaign, where he "warps" on to the warthog in single-player).
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===Halo 3: ODST===
The equipment from ''Halo 3'' is still present in ''[[Halo 3: ODST]]'', but not usable for players. Brutes, however, can still carry and use it. Ironically, Brutes can sometimes be seen using UNSC Trip Mines against Humans.
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===Halo: Reach===
{{Main|Armor Abilities}}
''[[Halo: Reach]]'' will feature a retooled equipment system, called "Armor Abilities". While in ''Halo 3'' each piece of equipment could be used only once, Armor Abilities will be reusable, with a cool-down time between each use. A player can only have one Armor Ability at a time.<ref>'''[http://www.edge-online.com/ EDGE Magazine, February 2010]'''</ref> Currently known armor abilities include the Jetpack, Active Camo, Sprint(Spartans only), [[Armor Lock]] (Spartans only) and Evade (Elites only).<ref>[http://www.bungie.net/News/content.aspx?type=topnews&cid=25376 '''Bungie.net''': ''Bungie Weekly Update: 04.02.10'']</ref>
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== Equipment ==
{{col-begin}}
{{col-3}}
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===[[Halo: Combat Evolved]]===
'''[[Campaign]] and [[Multiplayer]]:'''
*[[Active Camouflage]]
*[[Overshield]]
*[[Flashlight]]
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{{col-3}}
===[[Halo 2]]===
'''[[Campaign]] Only:'''
*[[Flashlight]] (When Playing as Master Chief)
*[[Active Camouflage]] (When Playing as the Arbiter)
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'''[[Multiplayer]]:'''
*[[Overshield]]
*[[Active Camouflage]]
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{{col-3}}
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===[[Halo 3]]===
'''Available in Campaign and [[Multiplayer]]:'''
*[[Bubble Shield]]
*[[Power Drain]]
*[[Portable Gravity Lift|Gravity Lift]]
*[[TR/9 Antipersonnel Mine|Trip Mine]]
*[[Regenerator]]
*[[Active Camouflage]]
*[[Overshield]]
*[[Flare]]
*[[Deployable Cover]]
*[[Radar Jammer]]
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'''Campaign Only:'''
*[[Automated Turret|Auto Turret]]
*[[Cloaking]]
*[[Invincibility (Equipment)|Invincibility]]
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'''Custom Maps Only:'''
*[[Custom Powerup]]
{{col-end}}


==Trivia==
==Trivia==
*In the January 2008 issue of [[EGM]], in an interview with [[Brian Jarrard]] and [[Tyson Green]], it was revealed that there was a piece of equipment cut from the final game known as The Vortex.{{fact}} It was said to be deployed the same as a Power Drain, but would instead create a mini black hole that would "suck" in any object within range, and diverting its course into the black hole, and away from your face. It was even able to affect nearby objects such as the [[Fusion Coil]] and even other players. The design was cut due to the fact that it was too "expensive" from a networking and performance standpoint.
{{linkbox|gallery=yes|gallerypage=Images of equipment}}
*In the [[McFarlane Toys]] [[McFarlane Toys/Series 5|Series 5]] action figures, equipment models are included, and it should be noted that they all can be moved in some way as if they were activated; for example, the Bubble Shield can be folded into a way that allows it to stand by itself.
*In the January 2008 issue of EGM, in an interview with [[Brian Jarrard]] and [[Tyson Green]], it was revealed that there was a piece of equipment cut from the final release of ''Halo 3'' known as The Vortex. It was said to be deployed the same as a Power Drain, but would instead create a mini black hole that would "suck" in any object within range, and diverting its course into the black hole, and away from your face. It was even able to affect nearby objects such as the [[Fusion coil|Fusion Coil]] and even other players. The design was cut due to the fact that it was too "expensive" from a networking and performance standpoint.{{citation needed}}
*It is possible to destroy a Scarab by deploying a Power Drain or Trip Mine near its exposed core and shooting at it, which will trigger it to blow and damage the vulnerable core, which in turn will destroy the Scarab.
**In ''[[Halo 5: Guardians]]'', there's a [[Type-54 plasma pistol]] variant named "[[Void's Tear]]" that works similarly to this cut piece of Equipment.


===Glitches===
==Gallery==
*In [[Forge]], players often set equipment items to [[Forge/Tricks#Instant Respawn|Instant Respawn]], resulting in various interesting effects. Among other things, Instant Respawn Trip Mines can be used to [[Overload Glitch (Halo 3)|overload]] a map. Overloading makes some forged objects disappear and disables all stage elements such as lifts and Guardian turrets. However, the effects will only last for the duration of that particular game; saving a map after overloading it will not preserve the effects. Instant Respawn Overshields can make the player invincible, so long as the player continues to stand on the Overshield (the player, however, can still be killed by assassination).
<gallery>
*It is possible to "[[super jump]]" with a Deployable Cover.
File:HINF Concept VisorAnimation.gif|Concept animation showing a placeholder "targeting visor" equipment for ''Halo Infinite''.
File:HINF Concept VISRAnimation.gif|Concept animation visualizing how the "targeting visor" equipment could work if implemented.
File:HINF Concept RocketAnimation.gif|Concept animation showing a placeholder "rocket pod" equipment.
File:HINF Concept ShieldAnimation.gif|Concept animation showing a placeholder "shield module" equipment.
File:HINF Concept ActiveCloak.jpg|Concept showing a placeholder "active cloak" equipment.
File:HINF Concept HackingModule.png|Concept showing a placeholder "hacking module" equipment.
File:HINF Concept BanishedEquipment.jpg|Concept art of what appears to be an example of [[Banished]] equipment for ''Halo Infinite''.
File:HINF Concept EquipmentPad.jpg|Concept art of the pad used to hold equipment in ''Halo Infinite''.
</gallery>


==Sources==
==Sources==
<references/>
{{Ref/Sources}}
[[Category:Equipment]]
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[[Category:Halo 3]]
{{Navbox/Pickups/Gameplay}}
[[Category:Halo 2]]
[[Category:Equipment| ]]
[[Category:Halo 3: ODST]]
[[Category:Halo: Combat Evolved]]
[[Category:Halo: Reach]]

Latest revision as of 14:20, January 6, 2024

Equipment is a type of special gameplay item introduced in Halo 3, featured in Halo 3: ODST as an enemy-only sandbox item, and again as a player-usable feature in Halo Infinite.

Overview[edit]

While prior Halo games featured power-ups in the form of overshield and active camouflage, these on-map pickups were activated immediately upon acquisition. Halo 3 introduced equipment as a new addition to the "golden triangle" of Halo gameplay alongside weapons, grenades and melee. Equipment can be found in campaign and multiplayer as pickups in the game world - once picked up, they can be activated at any time with a single button press.

Appearances[edit]

Halo 3[edit]

In Halo 3, equipment can be found in campaign and multiplayer modes. Equipment in Halo 3 are single-use pickups, and only one such item can be carried at a time. In the campaign, equipment can be employed by the player and by Brute AI enemies, with several equipment pieces reserved for the campaign not available in multiplayer. Most equipment can be found in multiplayer, placed on the map like any other power weapon. The mainstay list of equipment found in multiplayer includes the trip mine, bubble shield, deployable cover, flare, gravity lift, power drain, regenerator and radar jammer. The campaign features all the prior-listed equipment with the addition of the Invincibility, Cloaking and Auto-Turret. Later, in Halo: Reach, Halo 4, Halo: Spartan Assault, and Halo: Spartan Strike, equipment was remade into Armor abilities

The Invincibility equipment can only be found by killing Brute Chieftains, while the Cloaking can be found on the bodies of Stalkers and on the map in some areas. The Auto-Turret is exclusively found in a handful of levels and can only be used by the player. The Auto-Turret has since seen its addition to multiplayer with the release of Halo 3 on PC as part of Halo: The Master Chief Collection, and can now be spawned in Forge mode.

In Halo 3 Forge, equipment can be used to overload a map, allowing the player to escape the map's confines.

Halo 3: ODST[edit]

Almost all equipment - except for the gravity lift, auto-turret, regenerator and radar jammer - can be found again in Halo 3: ODST. Unlike Halo 3, equipment cannot be used by the player, and only exists within the game to be used by Brute enemies against the player.

Halo Infinite[edit]

Screenshot of Master Chief's armor upgrade menu from Halo Infinite.
Equipment upgrades in Halo Infinite's campaign.

Halo Infinite features the return of equipment pick-ups, with several abilities new to the series. The game's equipment includes the Grappleshot, Drop wall, Thruster, Repair Field, Repulsor, Threat Sensor, Threat Seeker, and Shroud Screen. In addition to these, overshield and active camouflage have also been melded into the equipment system, now called "power equipment." Like other equipment, both the overshield and active camouflage can be picked up and held, with the player being able to activate them on demand after a short animation. On top of the overshield and active camouflage, a third power equipment called the Quantum Translocator was also added. Unlike Halo 3, equipment use differs greatly between campaign and multiplayer. Four pieces of equipment in Halo Infinite can be equipped at once in campaign and recharge similar to armor abilities. This equipment can also be upgraded with Spartan cores.[1] In multiplayer matchmaking, only one piece of equipment can be used at a time, like in Halo 3, but retains multiple uses per pickup varying on game mode.[2]

Trivia[edit]

  • In the January 2008 issue of EGM, in an interview with Brian Jarrard and Tyson Green, it was revealed that there was a piece of equipment cut from the final release of Halo 3 known as The Vortex. It was said to be deployed the same as a Power Drain, but would instead create a mini black hole that would "suck" in any object within range, and diverting its course into the black hole, and away from your face. It was even able to affect nearby objects such as the Fusion Coil and even other players. The design was cut due to the fact that it was too "expensive" from a networking and performance standpoint.[citation needed]

Gallery[edit]

Sources[edit]