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{{Era|HW|H3|H3R|}}
{{Status|Canon}}
{{Weapon
{{Weapon infobox
| image=[[Image:AIE-486H HMG.jpg|308px]]
|name=AIE-486H heavy machine gun
| name=Heavy Machine Gun Turret
|image=[[File:AIE-486H HMG.jpg|300px]]
| manufacturer=
|manufacturer=[[Misriah Armory]]{{Ref/Book|Id=Enc22|Enc22|Page=175}}
| model=AIE-486H Heavy Machine Gun
|series=
| type=Portable Gatling turret
|type=[[Wikipedia:Rotary cannon|Rotary]] [[machine gun]]
| cost=
|cost=
| size=Turret/support weapon
|variant=
| damage per hit=Medium/High
|service=[[Human-Covenant War]]
| magazine=*Unlimited (Mounted)
|length={{Convert|75.2|in|cm|disp=flip|sp=us}}{{Ref/Reuse|Enc22}}
| maxammo=*200 round belt (Unmounted)
|width=
| fire= Fully Automatic
|height=
| ammotype=[[7.62x51]]mm [[wikipedia:Saboted light armor penetrator|SLAP]]
|weight=
| operation=
|ammotype=[[7.62x51mm|M118 7.62×51mm FMJ-AP]]{{Ref/Book|Id=Enc11|Enc11|Page=331}}
| rate of fire= About 10 rps
|capacity=
| accuracy=Close/Medium
|feed=200 rounds/belt{{Ref/Reuse|Enc11}}{{Ref/Book|Id=H3Manual|Halo 3 manual|Page=14}}
| range=Medium
|operation=
| era=
|rate=
| counterpart=[[Plasma Cannon]]
|velocity=
| counterwep= [[Beam Rifle]], [[Sniper Rifle]]
|optics=
| affiliation=[[United Nations Space Command]]
|range={{Convert|382|ft|m|disp=flip|sp=us}}{{Ref/Reuse|Enc11}}
}}
}}
The '''AIE-486H Heavy Machine Gun''' (abbreviated '''AIE-486H HMG''' or simply '''HMG'''), more commonly referred to as the '''Heavy Machine Gun Turret''', is a [[United Nations Space Command]] ground [[weapon]] effective against infantry and light [[vehicles]]. It fires [[wikipedia:Saboted light armor penetrator|Saboted Light Armor Penetrator]] rounds at a high rate of fire.
The '''AIE-486H heavy machine gun''', nicknamed '''the Yeller''',{{Ref/Reuse|Enc11}} is a tri-barrelled rotary machine gun manufactured by [[Misriah Armory]] in service with the [[United Nations Space Command]].{{Ref/Reuse|Enc22}}{{Ref/Site|Id=Beta|URL=http://halo.bungie.net/content.aspx?link=h3betaWeapons|Site=Bungie.net|Page=Halo 3 Beta Guide|D=17|M=01|Y=2021}}


When detached it provides a portable, high-powered machine gun with 200 rounds.
==Overview==
[[Image:Merth_uberer.jpg|thumb|the HMG detached]]
===Design details===
The AIE-486H heavy machine gun is a rugged design,{{Ref/Reuse|Enc22}} consisting of a body housing an electrical motor linked to three rotary barrels. The weapon is equipped with two forward-facing ballistic shields similar in design to those of the [[M41 Vulcan]] anti-air gun, and a 200 round magazine just below the rotary assembly connected to the receiver by a munitions belt.{{Ref/Reuse|Enc11}}{{Ref/Reuse|H3Manual}} The rear of the weapon contains two handles, allowing the weapon to be handled when deployed - typically atop a static tripod mount. The weapon has a large capacity, a high rate-of-fire and a fairly quick reloading process{{Ref/Reuse|Enc11}} - though it does require a short "spin up" time when firing before reaching its maximum fire rate.{{Ref/Game|H3|Chaingun in-game weapon}}


==Overview==
===Ammunition===
The AIE-486H Heavy Machine Gun (not to be confused with the [[M41 LAAG]]) is a standard Gatling-style heavy machine gun, used by the UNSC for offensive and defensive purposes. It is also more powerful than the UNSC's former turret, [[M247 GP Machine Gun]]. It has saved many lives with its defensive capabilities holding at bay for a time the attacks of the Covenant on [[Reach]] dealing out massive casualties to the Covenants efforts to take out the Orbital MAC cannon generators.
The AIE-486H has ammunition commonality with many other weapons in UNSC and [[Colonial Military Authority]] arsenals such as the [[MA5 series]] of assault rifles. It fires the [[7.62x51mm|M118 7.62x51mm Full Metal Jacket-Armour Piercing]] used in the MA5 alongside other weapons such as the [[M392 DMR]] or [[M739 SAW]] - among many others.{{Ref/Reuse|Enc11}}{{Ref/Reuse|Enc22}} These armour-piercing rounds make the HMG highly effective in use against [[Covenant]] forces - particularly [[Sangheili]] troops.{{Ref/Reuse|Enc11}}
 
===Usage===
The AIE-486H is an older design, though fulfils the same combat role as more modern contemporaries such as the [[M247H machine gun]] or [[M49 Vulcan]].{{Ref/Book|Id=EVG|EVG|Page=115}} Its rugged, loud, and formidable battlefield presence has made it a favourite of [[UNSC Marine Corps]] units,{{Ref/Reuse|Enc22}} and has kept it in service in the Marines' primary arsenal.{{Ref/Reuse|EVG}} Two such weapons are deployed as a standard defensive armament on the [[M313 Elephant]] recovery vehicle,{{Ref/Book|Enc22|Page=145}} with one commonly equipped in the rear bay of the [[D77H-TCI Pelican]] dropship.{{Ref/Book|Enc22|Page=149}}


For defensive purposes, it can be mounted on a tripod, but when used for assault it can be detached from its tripod by a [[SPARTAN-II]]'s or [[Elite]]'s brute strength. Pressing B while using the turret in its mounted position can do this. Once detached, the player will appear in a third-person view, although the regular targeting reticule is still apparent. The reticule will be larger to reflect the fact that the detached turret is less accurate than the mounted turret.  It has an infinite ammo capacity while stationary, but removing the turret limits the capacity to up to 200 rounds.
==Operational history==
[[File:H3ODST_Alpha_Site_Defense.jpg|thumb|250px|ODSTs defending [[Alpha Site]] with an AIE-486H.]]
The AIE-486H is an older design in UNSC arsenals, and was retained for use by the Marine Corps even after the [[UNSC Army]] and [[CMA Marine Corps]] adopted the [[M247H machine gun]].{{Ref/Reuse|Enc22}}


In its unmounted form, the weapon has a limited ammunition capacity of 200 rounds and takes about a second to "spin up" before reaching its highest rate of fire. Pulling the trigger once will cause the gun to fire a maximum of two rounds at a moderate rate; holding it down builds up the rate of fire to a higher rate. The gun slowly climbs during automatic fire like the [[M7 Caseless Sub Machine Gun]], but its recoil is lessened by the gun's tremendous weight, which makes it hard to move around. Also due to the weapon's weight, the user's speed is decreased, and turning takes more time. Also, the user's rate of elevation is low, there is a maximum angle of fire, and the user is stationary, exposed, and unable to react quickly to close-range scenarios or snipers. While wielding the gun in its standalone form, the player cannot [[melee]], use [[grenades]], [[equipment]], or [[binoculars]] but the armour piercing rounds usually kill an opponent before he gets too close, as it packs quite a punch concerning fire power. Unlike most mini-guns in other games, the gun cannot overheat, which is more realistic, as one of the designs of a mini-gun is to have multiple barrels, so that one barrel does not overheat due to the fire rate. Having three barrels disperses the heat equally to all three barrels.
AIE-486Hs saw usage from the earliest years of the [[Human-Covenant War]] through to its conclusion. They were in service in the hands of [[SPARTAN-II program|Spartan-IIs]] [[Alice-130]] and [[Team Omega]] in [[2531]], at which time they were used by Spartans operating in the [[Battle for Arcadia]] and [[Battle of Trove]].{{Ref/Level|HW|Arcadia Outskirts}} They later saw service in [[2547]] during the [[Battle of Skopje]],{{Ref/Anthology|Evo|Dirt}} and again in the war's [[2552|final year]]. In 2552, they were used by Spartan [[Joshua-029]] during the [[Fall of Reach]]{{Ref/Comic|FoRInv|Issue=3}} and by [[human]] defence forces on [[Earth]], including the [[New Mombasa Police Department]] and Marine Corps.{{Ref/Level|H3ODST|NMPD HQ}}{{Ref/Book|HM|Page=106}}{{Ref/Level|H3|Crow's Nest}}


When the player picks up this weapon they still keep their other weapons, even if they are carrying two, in the same way as [[flags]], [[Type 14 Magnetic/Anti-Tank Mine|bombs]] and [[oddball|skulls]]. However, they must drop the HMG before using their other [[weapons]], [[grenades]] or equipment.
==In-game information==
===''Halo 3'' and ''Halo 3: ODST''===
The AIE-486H was introduced in ''[[Halo 3]]'' as the replacement for the [[M247 machine gun|M247 GPMG]] featured in ''[[Halo 2]]''. It serves as part of the newly-added class of [[Weapon types#Turret|turret weapons]], and can be used while mounted on a turret stand or detached and carried in mobile form. While mounted, the weapon has an infinite ammunition pool and does not need to reload, though once detached can be carried in a third-person view albeit with a limited ammo pool of 200 rounds.{{Ref/Reuse|H3Manual}}


The Machine Gun Turret is not as powerful as the Warthog's LAAG so be careful when taking on an undamaged, unengaged Warthog, or else you'll quickly wind up dead. Only fire upon Warthogs that haven't seen you and are concentrating elsewhere.
In ''[[Halo 3: ODST]]'', the weapon performs the same as its ''Halo 3'' counterpart, albeit with a slightly faster run speed while detached.


The bullets are powerful enough to push a Warthog going full speed over, or make them accidentally run over a unfortunate teammate who happened to be in the Warthog's new path.
===''Halo Wars''===
In ''[[Halo Wars]]'', the AIE-486H is the signature weapon of [[Alice-130]] in the game's campaign. In [[Skirmish]], the Chaingun can be unlocked as the first upgrade available for the [[SPARTAN-II program|Spartan]] infantry unit.


==Trivia==
==Non-canon and dubious canon appearances==
[[Image:GAU-19.jpg|thumb|left|the AIE-486H bears a striking resemblance to the GAU-19/A machine gun used by the United States military.]]
===Silver Timeline===
{{Notice/Silver|category=no}}
A [[Colonial Military Authority]] AIE-486H machine gun{{Ref/YouTube|Id=HTVIGN|F-j3ma0FiEE|IGN|Halo TV Series: Bringing Master Chief's Weapons to Life|Y=2022|M=3|D=14}} was used by [[John-117/Silver|John-117]] in a battle against the Covenant on [[Madrigal]].{{Ref/YouTube|Id=HTVOT|5KZ3MKraNKY|Paramount+|Halo The Series (2022) Official Trailer|Y=2022|M=1|D=30}}


*Although it is called a Heavy Machine-Gun, the 7.62x51mm NATO rounds would actually classify it as a medium machine gun.
==Gallery==
*The AIE-486H Heavy Machine Gun, belongs to the ''[[Halo 3]]'' exclusive class of weapons known as "[[Support Weapons]]," is one of the four third-person view weapons. The other weapons are the [[M7057|Flamethrower]], the [[Missile Pod]], and the [[Plasma Cannon]].
{{linkbox|gameplay=yes|gallery=yes}}
*Like the [[M41 LAAG]], the AIE-486H bears a striking resemblance to the [[wikipedia:GAU-19|GAU-19/A]] machine gun used by the United States military. The GAU-19 and AIE-486H both share the same distinctive flash suppressor. Unlike the GAU-19, which fires .50 BMG (12.7x99mm) rounds, the AIE-486H fires the [[7.62x51]]mm [[wikipedia:Saboted light armor penetrator|Saboted Light Armor Penetrator]] rounds.  
===Development images===
*The AIE-486H fufills the same defensive role of the [[wikipedia:GAU-19|GAU-19/A]], being mounted on aircraft like the [[Pelican]], reminiscent to the [[wikipedia:GAU-19|GAU-19/A]] being mounted on a modern-day helicopter.
<gallery>
*The AIE-486H appeared in early footage of pre-[[Xbox]] [[Halo]] as the mini-gun.
File:H3 ManualCover 3 Concept 1.jpg|Concept painting for the ''[[Halo 3 manual]]'' depicting [[John-117]] holding an AIE-486H.
*During [[Forge]] matches, the mounted AIE-486H can be picked up, moved, and rotated, even while another player is using the turret. If the other player rips the turret from the base while this is happening, the player will duplicate the turret. This can be used to arm an entire team with turrets. These traits also apply to Plasma Turrets, and anyone seated in the turret position of a vehicle won't be forced out like the driver will.  
File:H3 ManualCover 3 Concept 2.jpg|Concept painting for the ''Halo 3 manual'' depicting John-117 holding an AIE-486H.
*The HMG can carry more than 200 rounds when detached, through a Campaign [[glitch]].
File:HW2-Defending the particle cannon.jpg|UNSC Marines manning an AIE-486H in ''[[Halo Wars 2]]''.
*Its recoil causes it to "climb" much like the M7 Caseless Submachine Gun.
File:HTV UNSCMinigun Concept 1.jpg|Concept art for the minigun design featured in ''Halo: The Television Series''.
*[[Brutes]] will occasionally utilize Heavy Machine Guns against players and allies, the most common example of this appears in the level Crow's Nest, in the Armory.
File:HTV UNSCMinigun Concept 2.jpg|Concept art for the minigun design featured in ''Halo: The Television Series''.
*It is possible to use the machine gun mounted in the back of a [[Pelican]] in ''Halo 3'' by killing the NPC manning it (without destroying the turret) and getting into the drop bay.
File:HTV UNSCMinigun Concept 3.jpg|Concept art for the minigun design featured in ''Halo: The Television Series''.
*In ''Halo 3'''s Forge mode, there is a glitch that allows players to go through invisible walls, chain link fences, and other solid barriers using the turret. Be warned though, as most of these areas contain death zones.
File:HTV UNSCMinigun Concept 4.jpg|Concept art for the minigun design featured in ''Halo: The Television Series''.
*A way of moving faster with the turret can be done by constantly dropping and picking up the turret. Pressing 'Y' to change guns while holding right bumper to pick the gun up again. This, while looking like you're dribbling the gun, allows almost normal movement, be careful of other guns lying around though, as it might pick one of those up instead.
File:HTV UNSCMinigun Concept 5.jpg|Concept art for the minigun design featured in ''Halo: The Television Series''.
*You can also walk in a somewhat diagonal position. You will look like you're skipping with it, but you will go considerably faster.
</gallery>
*On the base of the empty shell casings, the words '''Chief-EGX''' can be seen. This is apparent on all of the UNSC weapons that eject shell casings.
*The HMG is the only usable UNSC firearm where if a round is fired, it will not hit the target instantly (unlike all other UNSC firearms). This is most likely for balancing reasons.
*If you put a detached turret into the tunnel in High Ground, then crouch in the tunnel and pick up the turret, you will be standing, meaning that you have shrunk to half-size.
*The AIE-486H's first mention may in fact be in [[First Strike|Halo: First Strike]], in which the surviving Marines and Spartans of [[Red Team]] use ''chainguns'', among other defenses, to keep the Covenant from compromising one of the orbital defense platform generators on the surface of [[Reach]] (although the 486H is a gatling style machine gun, not a chain gun. they are different principles).
*HMGs are easily detached using explosives. A good tactic is to grenade the turret instead of detaching it to reduce the amount of time in a stationary position.
*Spartans can be upgraded to wield this gun in [[Halo Wars]].
[[Image:HWSpartan.jpg|right|thumb|140px|A [[Spartan-II]] wielding a AIE-468H HMG in ''[[Halo Wars]]''.]]
*In [[Red vs Blue: Reconstruction]], Wash uses a turret on the map Last Resort to seriously wound the Meta, but it uses Wyoming's temporal distortion and a chameleon upgrade to escape. Wash throws it down in anger afterward and yells at the Reds.
*While the AIE-486H HMG might appear more mobile than the Halo 2 turret, it is shown to be heavier and harder to carry, even slowing Spartans and Elites. The M247 General Purpose Machine Gun (from Halo 2) is actually lighter, in its portable form, it is able to be carried by Marines as seen in the levels [[Cairo Station (level)|Cairo Station]] and [[Outskirts]], and the stationary form doesn't appear difficult to rip off.
*The AIE-486H's two plated armor only protects your thigh when detached
*The rounds are strong enough to shoot the armor off the back of a [[Grunt]] in one shot.
*In Halo 3: ODST, you can wield the machine gun turret.
[[File:Firefight.jpg|thumb|left|ODST wielding a dismounted turret fighting against the covenant in Halo 3: ODST]]


==Character Compatibility==
===Screenshots===
'''Stationary'''
<gallery>
File:H3-AIE486HHUD.png|HUD of the mounted AIE-486H in ''[[Halo 3]]''.
File:H3-AIE486HHUD1.png|HUD of the detached AIE-486H.
File:HTMCC-H3_Navigator_Closeup.jpg|A [[NAVIGATOR-class Mjolnir|Navigator]]-clad Spartan wielding an AIE-486H.
File:H3 - Detached AIE-486.png|An angled view of a detached AIE-486H HMG.
File:H3-AIE-486HMGSide.png|An in-game profile view of the AIE-486H HMG in ''Halo 3''.
File:H3-MP-Spartan-HMG.jpg|A render of a [[Mark VI]]-clad Spartan-II holding an AIE-486.
File:H3-AIE-486H-HMG-Turret.jpg|An AIE-486H HMG turret unmanned in Crow's Nest.
File:63468010-Full.jpg|[[John-117]] using the AIE-486 on his way to the crashed Flood-controlled ''CCS''-class Battlecruiser in [[Voi]].
File:HW SpartanChaingun Concept.jpg|''Halo Wars'' concept art of a Spartan wielding the chaingun.
File:HWSpartan.jpg|A [[Mark IV]]-clad Spartan-II wielding an AIE-468H HMG in ''[[Halo Wars]]''.
File:HW-SpartanIIsAIE486Hs.png|A Trio of Spartans with AIE-468Hs.
File:Firefight.jpg|An ODST wielding a dismounted turret, alongside his squadmates in ''[[Halo 3: ODST]]''.
File:HTMCC-H3ODST Turret.jpg|[[Taylor Miles|Dutch]] firing a stationary AIE-468H in ''Halo 3: ODST''.
File:HTMCC-H3ODST Turret Detached.jpg|Dutch firing a detached AIE-468H in ''Halo 3: ODST''.
File:H3ODST PK NMPDHQ 1.jpg|Romeo firing a detached AIE- 468H in ''Halo 3: ODST''.
File:FoR-Josh029&AIE486H.png|[[Joshua-029]] destroys a T-26A Banshee with an AIE-486H in ''[[Halo: Fall of Reach - Invasion]]''.
File:HTV-H3turret.png|An AIE-486H machine gun in ''[[Halo: The Television Series]]''.
</gallery>


*[[Marines]]
==List of appearances==
*[[Brutes]]
*''[[Halo 3]]'' {{1st}}
*[[Spartans]]
*''[[Halo Wars]]''
*[[Elites]]
*''[[Halo 3: ODST]]
*[[Grunts]] (Uses [[Plasma Cannon]] animation)
*''[[Halo: Evolutions - Essential Tales of the Halo Universe]]''
**''[[Dirt]]''
*''[[Halo: Fall of Reach]]''
**''[[Halo: Fall of Reach - Invasion|Invasion]]''
*''[[Halo Mythos]]''
*''[[Halo Wars 2]]''
*''[[Halo: The Television Series]]''
**''[[Contact]]''
**''[[Reckoning]]''
**''[[Allegiance]]''
*''[[Halo: Venezian Sonata]]


'''Detached'''
==Sources==
{{Ref/Sources}}


*[[Spartans]]
{{UNSC support weapons}}
*[[Elites]]
[[Category:Machine guns]]
*[[Brutes]]
*[[Orbital Drop Shock Troopers]]
{{UNSC Infantry Weapons}}
[[Category:Held Weapons]]
[[Category:Human Weapons]]
[[Category:UNSC]]
[[Category:Weapons]]
[[Category:Halo 3]]

Latest revision as of 10:12, October 9, 2024

AIE-486H heavy machine gun
An image of a UNSC AIE-486H machine gun, deployed along the eastern edge of Halo 3's Multiplayer map "Valhalla".
Production overview

Manufacturer:

Misriah Armory[1]

Type:

Rotary machine gun

Specifications

Length:

191 centimeters (75.2 in)[1]

Ammunition type:

M118 7.62×51mm FMJ-AP[2]

Feed system:

200 rounds/belt[2][3]

Effective range:

116 meters (382 ft)[2]

Service history

In service:

Human-Covenant War

 

The AIE-486H heavy machine gun, nicknamed the Yeller,[2] is a tri-barrelled rotary machine gun manufactured by Misriah Armory in service with the United Nations Space Command.[1][4]

Overview[edit]

Design details[edit]

The AIE-486H heavy machine gun is a rugged design,[1] consisting of a body housing an electrical motor linked to three rotary barrels. The weapon is equipped with two forward-facing ballistic shields similar in design to those of the M41 Vulcan anti-air gun, and a 200 round magazine just below the rotary assembly connected to the receiver by a munitions belt.[2][3] The rear of the weapon contains two handles, allowing the weapon to be handled when deployed - typically atop a static tripod mount. The weapon has a large capacity, a high rate-of-fire and a fairly quick reloading process[2] - though it does require a short "spin up" time when firing before reaching its maximum fire rate.[5]

Ammunition[edit]

The AIE-486H has ammunition commonality with many other weapons in UNSC and Colonial Military Authority arsenals such as the MA5 series of assault rifles. It fires the M118 7.62x51mm Full Metal Jacket-Armour Piercing used in the MA5 alongside other weapons such as the M392 DMR or M739 SAW - among many others.[2][1] These armour-piercing rounds make the HMG highly effective in use against Covenant forces - particularly Sangheili troops.[2]

Usage[edit]

The AIE-486H is an older design, though fulfils the same combat role as more modern contemporaries such as the M247H machine gun or M49 Vulcan.[6] Its rugged, loud, and formidable battlefield presence has made it a favourite of UNSC Marine Corps units,[1] and has kept it in service in the Marines' primary arsenal.[6] Two such weapons are deployed as a standard defensive armament on the M313 Elephant recovery vehicle,[7] with one commonly equipped in the rear bay of the D77H-TCI Pelican dropship.[8]

Operational history[edit]

Orbital Drop Shock Troopers Taylor Miles and Michael Crespo firing their weapons (M7S SMG and AIE-486H machine gun) at ONI Alpha Site during Battle of New Mombasa, as seen in the Halo 3: ODST campaign level ONI Alpha Site.
ODSTs defending Alpha Site with an AIE-486H.

The AIE-486H is an older design in UNSC arsenals, and was retained for use by the Marine Corps even after the UNSC Army and CMA Marine Corps adopted the M247H machine gun.[1]

AIE-486Hs saw usage from the earliest years of the Human-Covenant War through to its conclusion. They were in service in the hands of Spartan-IIs Alice-130 and Team Omega in 2531, at which time they were used by Spartans operating in the Battle for Arcadia and Battle of Trove.[9] They later saw service in 2547 during the Battle of Skopje,[10] and again in the war's final year. In 2552, they were used by Spartan Joshua-029 during the Fall of Reach[11] and by human defence forces on Earth, including the New Mombasa Police Department and Marine Corps.[12][13][14]

In-game information[edit]

Halo 3 and Halo 3: ODST[edit]

The AIE-486H was introduced in Halo 3 as the replacement for the M247 GPMG featured in Halo 2. It serves as part of the newly-added class of turret weapons, and can be used while mounted on a turret stand or detached and carried in mobile form. While mounted, the weapon has an infinite ammunition pool and does not need to reload, though once detached can be carried in a third-person view albeit with a limited ammo pool of 200 rounds.[3]

In Halo 3: ODST, the weapon performs the same as its Halo 3 counterpart, albeit with a slightly faster run speed while detached.

Halo Wars[edit]

In Halo Wars, the AIE-486H is the signature weapon of Alice-130 in the game's campaign. In Skirmish, the Chaingun can be unlocked as the first upgrade available for the Spartan infantry unit.

Non-canon and dubious canon appearances[edit]

Silver Timeline[edit]

HTV-SilverTeam logo.png
This article contains information about the Silver Timeline, and is not a part of the established Halo canon.

A Colonial Military Authority AIE-486H machine gun[15] was used by John-117 in a battle against the Covenant on Madrigal.[16]

Gallery[edit]

Development images[edit]

Screenshots[edit]

List of appearances[edit]

Sources[edit]

  1. ^ a b c d e f g Halo Encyclopedia (2022 edition), page 175
  2. ^ a b c d e f g h Halo Encyclopedia (2011 edition), page 331
  3. ^ a b c Halo 3 manual, page 14
  4. ^ Bungie.net, Halo 3 Beta Guide (Retrieved on Jan 17, 2021) [archive]
  5. ^ Halo 3, Chaingun in-game weapon
  6. ^ a b Halo: The Essential Visual Guide, page 115
  7. ^ Halo Encyclopedia (2022 edition), page 145
  8. ^ Halo Encyclopedia (2022 edition), page 149
  9. ^ Halo Wars, campaign level Arcadia Outskirts
  10. ^ Halo: Evolutions - Dirt
  11. ^ Halo: Fall of Reach - Invasion, issue 3
  12. ^ Halo 3: ODST, campaign level NMPD HQ
  13. ^ Halo Mythos, page 106
  14. ^ Halo 3, campaign level Crow's Nest
  15. ^ YouTube - IGN, Halo TV Series: Bringing Master Chief's Weapons to Life (Retrieved on Mar 14, 2022)
  16. ^ YouTube - Paramount+, Halo The Series (2022) Official Trailer (Retrieved on Jan 30, 2022)