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{{Ratings}}
{{Status|Canon}}
{{Era|H1|H2|FOR|TF|FS|HGN}}
{{Weapon infobox
{{Weapon
|image=[[File:H5G-M6DMagnumPistol.png|300px]]
|image=[[Image:M6DPistol.jpg|300px]]
|manufacturer=[[Misriah Armory]]
|name=M6D Pistol
|series=[[M6 series]]
|manufacturer=Misriah Armory
|type=
|model=[[M6 Series]]-Model 6D Personal Defense Weapon System
|type=Magnum Caliber Pistol
|cost=
|cost=
|size=Handheld, Single Handed
|variant=
*O/A Length: 26.7 centimeters
|service=[[Human-Covenant War]]
|damage per hit=*High (against shielded enemies)
*Very high (Flesh damage)
*Overall Damage: High
|magazine=12 rounds
|maxammo=132 rounds or 11 magazines, was originally meant to hold 240 rounds
|fire=Semi-Automatic
|ammotype= 12.7x40mm [[M225 Semi-Armor-Piercing High-Explosive]] /.50 Magnum Caliber Rounds
|operation=Short Recoil Principle
|rate of fire=About 210 rnds/min (3.5 rnds/sec)
|accuracy=High
|range=Close, Medium
|era=As early as 2524 to 2552
|counterpart=None
|counterwep=*Close Range: [[M90 Shotgun]]
*Mid-Long Range: [[SRS99C-S2 AM Sniper Rifle]]
|affiliation=[[United Nations Space Command]]
|affiliation=[[United Nations Space Command]]
|weight=
|length={{Convert|26.70|cm|in}}{{Ref/Book|Id=Enc22|Enc22|Page=164}}
|ammotype=[[12.7x40mm|12.7×40mm]]{{Ref/Reuse|SilentStorm15}}{{Ref/Reuse|Enc22}}
|capacity=12 rounds
|feed=12-round [[Wikipedia:Magazine (firearms)#Detachable box magazines|detachable box magazine]]{{Ref/Reuse|H5GWarzone}}{{Ref/Reuse|Enc22}}
|operation=[[Wikipedia:Recoil operation|Recoil-operated]]{{Ref/Reuse|CEM}}
|rate=[[Wikipedia:Semi-automatic firearm|Semi-automatic]], [[Wikipedia:Automatic firearm|fully-automatic]]{{Ref/Reuse|hammerstorm}}{{Ref/Reuse|Enc22}}
|velocity=
|optics=[[Smart-linking|Smart-linked]] [[KFA-2 x2]] scope{{Ref/Site|URL=http://halo.bungie.net/projects/halo3/content.aspx?link=h3pistol|Site=Bungie.net|Page=The M6G Pistol|D=24|M=01|Y=2021|LocalArchive=Machines, Materiel and Munitions from the Human-Covenant Conflict, 2525 - Present/M6G}}
|range=
}}
}}
{{Quote|I don't keep it loaded, son. You'll have to find ammo as you go.|[[Jacob Keyes]] after giving his M6D to [[John-117]].{{Ref/Reuse|HCElvl1}}}}
The '''M6D Personal Defense Weapon System''',{{Ref/Book|AoH|Page=99}} commonly referred to as the '''M6D Pistol'''{{Ref/Book|Id=CEM|Halo: Combat Evolved manual|Page=17}}, is a [[United Nations Space Command]] firearm and one of the variants of [[Misriah Armory]]'s [[M6 series|M6]] handgun series.{{Ref/Book|Id=ENC321|Enc11|Page=321}}


The '''M6D Personal Defense Weapon System'''<ref>[[The Art of Halo]] page 99</ref> (abbreviated '''M6D PDWS'''), otherwise known as the '''M6D Magnum Sidearm''' and commonly referred to as the ''M6D Pistol'', is a [[United Nations Space Command]] sidearm and is one of the variants of [[Misriah Armory]]'s [[M6]] sidearm series.
==Overview==
[[File:Pistol.png|thumb|left|x150px|M6D Schematic view]]
===Design details===
The M6D is a recoil-operated, magazine-fed handgun,{{Ref/Reuse|CEM}} chambered in [[12.7x40mm]] ammunition, typically employed with [[12.7x40mm#M225 SAP-HE|semi-armor-piercing, high-explosive (SAPHE) rounds]] of that chambering, and feeding from 12-round detachable box magazines.{{Ref/Game|Id=HCE|HCE|[[Halo: Combat Evolved Pistol]] in-game weapon}}{{Ref/Reuse|ENC321}}{{Ref/Reuse|Enc22}} It has also been known to be chambered in the .450 Magnum load.{{Ref/Novel|Id=TFoR20|HTFoR|Chapter=20}} The weapon is somewhat unusual for a handgun in that it is capable of both semi-automatic and automatic firing.{{Ref/Site|Id=hammerstorm|URL=https://www.halowaypoint.com/en-us/games/halo-5-guardians/updates/hammer-storm|Site=Halo Waypoint|Page=Hammer Storm|D=13|M=3|Y=2016}}{{Ref/Reuse|CEM}}{{Ref/Reuse|Enc22}} The M6D is one of the M6 series' upscaled variants,{{Ref/Reuse|ENC321}} being larger than non-upscaled M6s by roughly 117%.{{Ref/Site|Id=BNetODST|URL=http://halo.bungie.net/projects/odst/guide.aspx|Site=Bungie.net|Page=Halo 3 ODST : Field Guide - Auto Mag|D=25|M=05|Y=2013|LocalArchive=Archive:Bungie.net/Halo 3: ODST: Field Guide#Ordnance}} The M6D is also an officer's model, and in this capacity was employed by Captain [[Jacob Keyes]] on the {{UNSCShip|Pillar of Autumn}}.{{Ref/Level|Id=HCElvl1|HCE|Pillar of Autumn (Level)|Pillar of Autumn}}{{Ref/Reuse|ENC321}} Like other officer's model M6s, the weapon is fitted with smart-linked [[KFA-2 x2|KFA-2 optic]] for utilization by those employing a [[heads-up display]].{{Ref/Reuse|ENC321}}{{Ref/Book|Id=EVG|EVG|Page=116}}


== Introduction ==
M6Ds are produced with a distinctive hard chrome finish.{{Ref/Reuse|ENC321}} The M6D is relatively distinctive among the M6 family, most notable for the brown hue of the grip, which features small bumps across its surface. The length of the magazine, which integrates a prominent grip extension, makes the weapon appear comparatively very large. Various [[Pistol Kanji|kanji]] characters can be observed in different locations on its body.{{Ref/Reuse|HCE}}{{Ref/Reuse|H5GWarzone}}


The M6D Pistol is a common [[UNSC]] sidearm and was probably first put into service around 2524(based on Fall of Reach). It is a model of the [[M6]] series pistols that were distributed to members of the [[UNSC Navy]] and the Spartan II Program. This particular [[M6]] weapon is featured in [[Halo: Combat Evolved]] and in [[Halo 2]] (although it was not usable in [[Halo 2]]) and is considered a powerful weapon when compared to other [[M6]] series weapons. Its flesh damage as well as accuracy and range are higher than other [[M6]] models. Its rate of fire is also rather higher. This model cannot be dual-wielded in-game, although this is because the MJOLNIR MK.V can only track one weapon simultaneously.
===Functionality===
[[File:M6D Open.png|thumb|left|250px|An empty M6D with its slide locked back.]]
As with most human weapons, the M6D is discharged when a trigger positioned at the top of the grip is depressed by the index finger. The energy of the expanding propellant gasses from the cartridge causes the slide to reciprocate into the open position, expelling the spent casing of the round just fired. The weapon's recoil mechanism then moves the slide back into place, stripping a fresh round from the magazine and chambering it to make the weapon ready to fire once again. This process occurs with almost imperceptible speed and can be repeated with successive trigger-pulls until the weapon is emptied,{{Ref/Reuse|H5GWarzone}} at which point the slide will lock back,{{Ref/Novel|Id=SilentStorm3|HSS|Chapter=3}} awaiting the insertion of another magazine. When a fresh magazine is inserted, the slide will then travel forward, stripping the first round from the magazine and chambering it. If the weapon is reloaded before it is completely empty, this process will not occur as the cycle of the slide is uninterrupted. When the weapon is employed in its fully-automatic fire-mode, the trigger does not need to be repeatedly pulled for continuous firing.<ref name="H5GWarzone">''[[Halo 5: Guardians]]'', [[Warzone]] gameplay</ref> To prevent accidental firing, the weapon has a safety mechanism which is manually engaged when the firearm is not in active use.{{Ref/Reuse|Flood2}}


== Summary ==
To utilize the weapon's KFA-2 optic, the user must be equipped with headwear or eyewear capable of displaying a [[heads-up display]] via a [[Smart-linking|smart-link]].{{Ref/Reuse|EVG}} When activated, the weapon projects the view from the scope at x2 magnification on the user's visor with a circular targeting reticle.{{Ref/Reuse|H5GWarzone}}{{Ref/Reuse|HCE}}


The M6D is a semi-automatic, recoil-operated, magazine-fed, magnum caliber handgun. It is most likely striker-fired, due to the fact that there is no external hammer. It fires the M225 SAP-HE (Semi-Armor Piercing, High Explosive) rounds from a 12 round magazine. It has a decent high rate of fire (3.5 rnds/sec or 210 rnds/min) with a very long effective range, being able to hit a target accurately up to about 90-95 meters. Its real range, however, is 122.5 meters (real range being how far the bullet can actually travel). The weapon’s accuracy alone is quite precise and has a very small shot spread at close and medium ranges. This, combined with its decent damage against current shield systems, makes it an acceptable weapon of choice when faced with shielded opponents. It is, however, even more effective against flesh and hard/soft armor, being able to kill most targets in 1 shot to the head or a couple of shots to the body (depending on the target).
===Performance===
[[File:HCEA-Concept-PoA-Chief-Profile.jpg|thumb|x250px|[[John-117]] making use of [[Jacob Keyes]]' M6D on the ''[[Pillar of Autumn]]''.]]
The performance of the M6D has been repeatedly indicated to rely heavily on proficiency of its user. [[John-117]] believed that, in the hands of someone who knew how to operate it, the M6D possessed a great deal of stopping power and was one of the [[UNSC]]'s most effective infantry weapons, being almost as effective as an [[MA5 series|assault rifle]] when firing SAPHE ammunition.{{Ref/Novel|Id=SilentStorm15|HSS|Chapter=15}} Likewise, a proficient shooter can also use the M6D to engage targets from a surprising distance when making use of the mounted KFA-2 optic. Its aptitude in this application is so great that, circumstantially, it is preferable to pick off lightly-protected semi-distant enemy targets with this weapon than an assault rifle.{{Ref/Novel|Id=Flood1|HTF|Chapter=3}}


== Technical Specifications ==
As with many non-specialized human firearms, this weapon can be somewhat inefficient against targets equipped with [[Energy shielding|personal energy shielding]], requiring in one instance the expenditure of a full magazine to incapacitate an [[elite minor]].{{Ref/Novel|Id=Flood2|HTF|Chapter=2}} However, headshots with the weapon can be very effective,{{Ref/Reuse|Flood1}} making careful shot placement of high importance when engaging [[Covenant]] forces.{{Ref/Reuse|CEM}} They are, of course, not very effective at engaging Covenant vehicles, with rounds fired from the weapon simply ricocheting off the exterior of targets such as the {{Pattern|Ekesan|Umbra}} troop transport.{{Ref/Novel|Id=Oblivion13|Oblv|Chapter=13}}


The M6D Pistol is a DA only (possibly) UNSC handgun capable of using heavy pistol rounds (magnum loads). This weapon has a polymer handle, making it comfortable in the user's hands, along with a titanium alloy body, and utilizes the M225 12.7mmx40mm SAP-HE round (.50 caliber) which leads some to believe it's a PDWS. It fires these powerful rounds from a 12 round, single stack magazine that does not fit flush into the magazine housing. A flush magazine fits completely inside the housing and does not protrude out of it.
==Operational history==
The M6D saw a significant amount of service throughout the [[Human-Covenant War]], and was largely unrivalled in its use - with a notorious reputation among UNSC service personnel.{{Ref/Reuse|Enc22}} It was used by [[SPARTAN-II]] operatives throughout [[Operation: SILENT STORM]] and the subsequent [[Skirmish over Netherop|mission to Netherop]] in [[2526]].{{Ref/Reuse|SilentStorm15}}{{Ref/Reuse|Oblivion13}} Spartans continued to use the weapon, this time chambered in .450 Magnum ammo, during the [[Battle of Sigma Octanus IV]].{{Ref/Reuse|TFoR20}} Most notable, however, is its usage during the [[Battle of Installation 04]]. Throughout the engagement, it was employed heavily by [[UNSC Marine Corps|UNSC marines]] and [[UNSC Navy|Navy personnel]].{{Ref/Reuse|HCE}} Captain [[Jacob Keyes]] notably offered his M6D to [[John-117]] to use to evacuate [[Cortana]] from the {{UNSCShip|Pillar of Autumn}}, which he then went on to utilize on the surface of the ring.{{Ref/Reuse|Flood2}}


The M6D is semi-automatic and fires using the short recoil principle. This means that the trigger needs to be pulled after every shot for the next round to be fired. Because it is semi-automatic, the gun will cock itself after every shot due to recoil and will continue to do so until the magazine is empty. The recoil comes from the gases of the rounds fired. The gases force the slide, located on the top of the gun, backward. The slide not only absorbs the force of the gases but it also uses the force to eject spent casings out of the ejection port and load new rounds into the chamber. It also re-cocks the gun. Of course, before the first round can be fired, the round must be chambered. This is done by first, inserting a magazine with ammunition into the grip of the weapon (where most semi-auto pistol mags are inserted today) and second by pulling the slide back completely and letting it launch forward, chambering a round on the way. There is a small, red rectangular box on the flat back of the slide that protrudes out slightly when the weapon is cocked. Once this is done, the safety, located above the trigger on the body of the pistol on both sides, must be switched up or off or the weapon will not fire. Once all the rounds have been spent, the slide catch, a rectangular lever located above the trigger on the body, is forced upward and “catches” the slide by a little notch. To reload, the empty magazine must be removed and this is done by using the magazine release button which is located on the grip. Once the empty mag is out, a fresh one can be inserted. Once the fresh mag is inserted, the slide catch is pressed downward and the slide chambers a round. If there is still a round in the chamber when reloading, than a simple ejection of one mag and an insertion of another, disregarding the slide catch portion of a normal reload, is all that needs to be done.
==Production notes==
The pistol went through [[Cut Halo: Combat Evolved weapons#Pistol|many changes]] to its visual design throughout the [[Development of Halo: Combat Evolved|development of ''Halo: Combat Evolved'']]. In one of these early renditions, the weapon was named the ''50 Magnum Mega Class M4A'' - a reference to the [[marathongame:.44 Magnum Mega Class|.44 Magnum Mega Class]] present in ''[[Marathon]]''.{{Ref/Marketing|Bungie|Bungie ViDoc: O Brave New World}} In ''Halo 2'' the pistol was functionally replaced with the [[BR55 battle rifle]], with ''[[The Art of Halo: Creating a Virtual World|The Art of Halo]]'' noting that ''Halo 2'' now featured "''a [[Battle Rifle|rifle]] that handles like a rifle, a [[Pistol|pistol]] that handles like a pistol, and an [[SMG]] that handles like an SMG.''.{{Ref/Book|AoH|Page=103}}
The M6D is a very basic pistol when it comes to technology. It is a rather large handgun, having an overall length of 26.7cm and possesses a barrel with traditional rifling, improving accuracy by spinning the bullet. It has a chrome silver color and operates like most modern day pistols. It also has rear sights (does not possess front sights due to the scope). The control lever serves as a safety (and most likely a decocking lever). If it is also a decocking lever this would most likely be done by pushing down on the lever past the safety point. This weapon features a KFA-2 2x optical, smart-linked scope. This scope links directly to a Spartan’s HUD or a marine eye piece. It also has a large trigger guard, which helps prevent the user from dropping it and a chrome barrel which helps prevent corrosion. It does not possess company writing like modern day pistols do.


== Changes From The M6C ==
===''Halo: Combat Evolved Anniversary'' depiction===
[[File:Modified M6G2.png|thumb|An M6D as it appears in ''Halo: Combat Evolved Anniversary''.]]
In ''[[Halo: Combat Evolved Anniversary]]'', the M6D is represented by a repurposed ''[[Halo 3]]'' [[M6G2 magnum]] model, with markings on the weapon changed to reflect that it is an M6D. It features a black, smooth grip, a shorter magazine, and is polished to a higher sheen than the more prominent depiction from ''[[Halo: Combat Evolved]]'' and ''[[Halo 5: Guardians]]''. In all respects save for the "M6D" marking on the slide, it resembles the M6G2.{{Ref/Game|Id=CEA|HCEA|in-game model}} In early production of the game, the model for the [[M6G magnum]] from ''[[Halo: Reach]]'' was used as a placeholder for the weapon, and can be seen in several early screenshots (including the game's cover art).


*Color changed black to silver chrome.
The M6D was functionally recreated in the [[Anniversary Map Pack|multiplayer component]] of ''Anniversary'', for use in specific playlists in ''[[Halo: Reach]]''. The weapon retains the model, sounds, and animations of ''Reach''{{'}}s standard M6G pistol, but has damage values tweaked to allow for a 3-shot kill similar to its performance in the original ''Combat Evolved''.{{Ref/Marketing|HCEA|BTS: Anniversary Multiplayer}}
*Increased accuracy, range, damage, magazine capacity.
*Added KFA-2 2x scope.
*Lowered rate of fire.
*High explosive ammunition.
*Non Dual-Wieldable. (due to the fact that the MJOLNIR Mark V armor can't track two weapons simultaneously)
*Significantly stronger rounds.


== Tactical Uses ==
===Easter eggs===
*The M6D has [[Pistol Kanji|Japanese kanji]] (the character "[[Seven]]") written on it. In ''[[Halo: Combat Evolved Anniversary]]'', this has been changed to Korean hangul which still stands for "Seven".
*A lone M6D appears as an easter egg in ''[[Halo 2]]'' on the map [[Tombstone]]; it (and an accompanying pistol crate) can be seen behind the fenced-off section that raises over the central trench on the map. The weapon is model-only, and has no gameplay functionality.
*The M6D was featured in Bungie's 30th anniversary as the exotic sidearm Forerunner in ''Destiny 2'' obtained by reaching Brave I in Dares of Eternity. The Catalyst upgrade for the gun allows Guardians to throw a frag grenade after achieving a kill with the Forerunner, and when obtaining it, multiversal agent Xûr implies that he retrieved the sidearm and its upgrade from the ''Pillar of Autumn''.


The M6D Pistol is a close-long range weapon and is suitable as a primary weapon. With its high effective range and accuracy as well as high damage, it is useful for engaging almost any target at any range, fully being an all-purpose sidearm.  
==Gallery==
{{Linkbox|gallery=yes|gallerypage=Images of M6D magnum|gameplay=yes}}
<gallery>
File:M6d-pistol.jpg|A view of the M6D in ''Halo: Combat Evolved''.
File:M6D SAP.jpg|Front and Back views of the M6D.
File:Halo 1 pistol.png|A view of the M6D Pistol being held.
File:HCE-M6DMagnumPistol.png|An in-game profile view of the M6D from ''Halo: Combat Evolved''.
File:HaloCE-M6DAmmopack.png|The ammunition pack for the M6D.
File:Pistol1.jpg|John firing an M6D.
File:M6D fire.jpg|The M6D with its slide opened.
File:HCE M6D FirstPerson.jpg|First-person view of the M6D in ''Halo: Combat Evolved''.
File:PistolScope-cropped.png|The 2× telescopic sight of an M6D Magnum Pistol from ''Halo: Combat Evolved''.
File:H2_Tombstone_M6D.png|The M6D in the ''Halo 2'' map [[Tombstone]].
File:H2_Tombstone_M6DCrate.png|The M6D storage crate in the ''Halo 2'' map Tombstone.
File:Pistol_Label.jpg|Unobstructed view of Tombstone's crate.
File:HCEA-M6DMagnumPistol-Scope.jpg|The M6D's 2× scope when zoomed in ''Halo: Combat Evolved Anniversary''.
File:H5G-WIPM6D.png|The M6D model (on the left) being developed for ''[[Halo 5: Guardians]]''.
File:M6d_wip.jpg|A work in progress model of the M6D PDWS for ''Halo 5: Guardians''.
File:H5G-M6DHUD.png|First-person view of the M6D in ''Halo 5: Guardians''.
File:H5G-MarkIV&M6D.png|A [[Spartan-IV]] using an M6D on a [[Forge]] remake of [[Battle Creek]].
File:H5G-HaloCEPistol.png|REQ Card of the M6D in ''Halo 5: Guardians''.
File:H5G-M6H2vsM6D.png|An M6H2 in comparison to an M6D in ''Halo 5: Guardians''.
File:H5G-M6DMagnumPistol-Side.png|Side view the M6D in ''Halo 5: Guardians''.
File:H5G Multiplayer M6DDraw.png|A Spartan racking the slide of an M6D in ''Halo 5: Guardians'' multiplayer.
File:H5G-M6Dzoom.png|The targeting view of a [[KFA-2 x2|KFA-2 optic]] on an M6D in ''Halo 5: Guardians'' multiplayer.
File:H5G-Stance-OldSchool.png|The Old School [[stance]] includes the M6D.
File:PF M6DMagnum Screenshot.png|A close-up of the M6D created as a part of [[Project Foundry]]
</gallery>


The M6D is useful against any target that is encountered throughout combat. Enemies such as [[Grunts]] and [[Jackals]] can be quickly dispatched with one well placed headshot and enemies like the [[Flood]] can be dispatched in as little as 1-3 shots to the chest, it's generally best use against sniping Flood Carrier Forms where they're in firing range. Unshielded [[Elites]] also go down in one shot to the head. However, when [[Elites]] have shielding more shots are required to kill them (6 shots to the head of a Minor, 8 shots to the head of a Major, 10 shots to the head of a Spec Ops, and between 18 and 24 shots to the head of an Zealot. Hunters also only require one shot to their exposed flesh to kill them.
==List of appearances==
{{Col-begin}}
{{Col-2}}
*''[[Halo: The Fall of Reach]]'' {{1st}}
*''[[Halo: Combat Evolved]]''
*''[[Halo: The Flood]]''
*''[[Halo: First Strike]]''
*''[[Halo 2]]''
*''[[Halo Graphic Novel]]''
**''[[Breaking Quarantine]]''
*''[[Halo 3]]'' {{Mo}}
*''[[Halo: Helljumper]]''
*''[[Halo: Evolutions - Essential Tales of the Halo Universe]]''
**''[[The Mona Lisa]]''
**''[[Palace Hotel]]''
{{Col-2}}
*''[[Halo: Blood Line]]''
*''[[Halo: Fall of Reach]]''
**''[[Halo: Fall of Reach - Invasion|Invasion]]''
*''[[Halo: Combat Evolved Anniversary]]''
**''[[Terminal (Halo: Combat Evolved Anniversary)|Terminals]]''
*''[[Halo 5: Guardians]]''
*''[[Halo: Silent Storm]]''
*''[[Halo: Oblivion]]''
*''[[Halo: Divine Wind]]''
*''[[Halo Infinite: Memory Agent]]''
*''[[Halo Infinite]]'' {{C|Weapon charm only}}
{{Col-end}}
==Sources==
{{Ref/Sources}}


*Shots needed to take down your opponent vary based difficulty setting. The info above is taken from the Normal difficulty setting.
{{Navbox/Universe/HumanSidearms/M6Pistols}}
 
[[Category:Pistols]]
== Ammunition ==
 
The M6D uses 12.7x40mm [[M225 SAPHE]] (Semi Armor Piercing High Explosive) .50 Caliber Ammunition Magnum loads.<ref name="Equipment">General Equipment Guide from Bungie</ref> . These rounds have a metal coating of copper or cupro-nickel around the perimeter of the projectile while the projectile itself is hardened and hollowed out and filled with additional primer. The projectile will deform and explode shortly after penetration. When the round hits a hard object such as body armor, the metal coating will deform, allowing for the hardened projectile to continue through into the target because most of the energy is kept with the hardened projectile. The round quickly deforms after penetration. The reason for making these rounds semi-armor piercing instead of flat out armor piercing is to prevent the projectile from leaving the target and wounding someone that may be behind it. This is why the projectile deforms after penetration. These rounds are high explosive meaning that the round is designed to explode after it has come in contact and penetrated a target.
 
These rounds are somewhat effective against shielding systems. This is because the rounds are designed to explode. When the projectile hits the energy shield system, the primer ignites and explodes causing a good deal of damage to shield. The bullet’s explosive properties allow it to perform well against vehicles also.
 
== Influences ==
 
Another possible influence on the design of this weapon was the [[Wikipedia: FP-45 Liberator|FP-45 Liberator]], a weapon designed in the United States during World War II.  The long handle, but short barrel as well as the covered hand-grip are obvious features.
 
Also, the pistol weapon in Marathon, Bungie's previous FPS, had a visible scope. It is possible this is where Bungie's idea of giving a pistol a scope originated.
 
== Trivia ==
 
*The ammo packs for the M6D state M225 12.7x40mm SAP-HE
*Bungie was not happy on how the M6D Pistol and the MA5B behaved in [[Halo: Combat Evolved]]. They complained that the M6D behaved more like a rifle and the MA5B behaved like an SMG. Thus, in Halo 2, the M6C, BR55, and the SMG were born. Robt McLees, a weapons designer in Bungie, commented, "Now we have a rifle that behaves like a rifle, an SMG that acts like an SMG, and a [[pistol]] that acts like a pistol.
*The M6D has Japanese Kanji (The Chinese character "Seven") written on it.
*When a person with the M6D looks down, the gun will be pointed downward but the character will be facing forward, making it look like the character is acting like a normal person. This is often used in many machinima, notably Red vs. Blue.
*It can take up to a magazine and a half to destroy a Banshee in campaign (fully destroy, not just kill the pilot).
*Bungie stated that the M6D pistol was originally less powerful but was changed to fix a bug, but wasn't changed back to its original status.
*Many players did not like how it could act like a Sniper Rifle during multiplayer. As it was a easy weapon to find, and it could kill you in a few amount of shots.
*It is arguably the best weapon to use against [[Combat Forms]] in Halo 1. A single shot to the head can bring a Form down almost every time, even on Legendary. This is especially useful on levels such as [[The Library]].
*Technically, if you hold down the fire trigger in the Xbox version, it will fire automatically, but it will not much faster than regular fire.
*With the exception of [[Truth and Reconciliation (Level)|Truth and Reconciliation]], it appears in every level of [[Halo: Combat Evolved]].
*Out of the M6 series of handguns, this seems most like the modern day Desert Eagle, due to it's large profile and similar stopping power.
 
== See also ==
 
*[[M6C Magnum]]
*[[M6G]]
*[[Pistol Kanji]]
 
== Sources ==
 
<references/>
 
{{WepList}}
 
[[Category:Weapons]]
[[Category:Held Weapons]]
[[Category:UNSC]]
[[Category:Human Weapons]]

Latest revision as of 12:42, October 22, 2024

M6D magnum
H5G-M6DMagnumPistol.png
Production overview

Manufacturer:

Misriah Armory

Model series:

M6 series

Specifications

Length:

26.70 centimetres (10.51 in)[1]

Ammunition type:

12.7×40mm[2][1]

Capacity:

12 rounds

Feed system:

12-round detachable box magazine[3][1]

Operation:

Recoil-operated[4]

Rate of fire:

Semi-automatic, fully-automatic[5][1]

Optics:

Smart-linked KFA-2 x2 scope[6]

Service history

In service:

Human-Covenant War

 

"I don't keep it loaded, son. You'll have to find ammo as you go."
Jacob Keyes after giving his M6D to John-117.[7]

The M6D Personal Defense Weapon System,[8] commonly referred to as the M6D Pistol[4], is a United Nations Space Command firearm and one of the variants of Misriah Armory's M6 handgun series.[9]

Overview[edit]

M6D Schematic view

Design details[edit]

The M6D is a recoil-operated, magazine-fed handgun,[4] chambered in 12.7x40mm ammunition, typically employed with semi-armor-piercing, high-explosive (SAPHE) rounds of that chambering, and feeding from 12-round detachable box magazines.[10][9][1] It has also been known to be chambered in the .450 Magnum load.[11] The weapon is somewhat unusual for a handgun in that it is capable of both semi-automatic and automatic firing.[5][4][1] The M6D is one of the M6 series' upscaled variants,[9] being larger than non-upscaled M6s by roughly 117%.[12] The M6D is also an officer's model, and in this capacity was employed by Captain Jacob Keyes on the UNSC Pillar of Autumn.[7][9] Like other officer's model M6s, the weapon is fitted with smart-linked KFA-2 optic for utilization by those employing a heads-up display.[9][13]

M6Ds are produced with a distinctive hard chrome finish.[9] The M6D is relatively distinctive among the M6 family, most notable for the brown hue of the grip, which features small bumps across its surface. The length of the magazine, which integrates a prominent grip extension, makes the weapon appear comparatively very large. Various kanji characters can be observed in different locations on its body.[10][3]

Functionality[edit]

An empty M6D with its slide locked back.

As with most human weapons, the M6D is discharged when a trigger positioned at the top of the grip is depressed by the index finger. The energy of the expanding propellant gasses from the cartridge causes the slide to reciprocate into the open position, expelling the spent casing of the round just fired. The weapon's recoil mechanism then moves the slide back into place, stripping a fresh round from the magazine and chambering it to make the weapon ready to fire once again. This process occurs with almost imperceptible speed and can be repeated with successive trigger-pulls until the weapon is emptied,[3] at which point the slide will lock back,[14] awaiting the insertion of another magazine. When a fresh magazine is inserted, the slide will then travel forward, stripping the first round from the magazine and chambering it. If the weapon is reloaded before it is completely empty, this process will not occur as the cycle of the slide is uninterrupted. When the weapon is employed in its fully-automatic fire-mode, the trigger does not need to be repeatedly pulled for continuous firing.[3] To prevent accidental firing, the weapon has a safety mechanism which is manually engaged when the firearm is not in active use.[15]

To utilize the weapon's KFA-2 optic, the user must be equipped with headwear or eyewear capable of displaying a heads-up display via a smart-link.[13] When activated, the weapon projects the view from the scope at x2 magnification on the user's visor with a circular targeting reticle.[3][10]

Performance[edit]

John-117 making use of Jacob Keyes' M6D on the Pillar of Autumn.

The performance of the M6D has been repeatedly indicated to rely heavily on proficiency of its user. John-117 believed that, in the hands of someone who knew how to operate it, the M6D possessed a great deal of stopping power and was one of the UNSC's most effective infantry weapons, being almost as effective as an assault rifle when firing SAPHE ammunition.[2] Likewise, a proficient shooter can also use the M6D to engage targets from a surprising distance when making use of the mounted KFA-2 optic. Its aptitude in this application is so great that, circumstantially, it is preferable to pick off lightly-protected semi-distant enemy targets with this weapon than an assault rifle.[16]

As with many non-specialized human firearms, this weapon can be somewhat inefficient against targets equipped with personal energy shielding, requiring in one instance the expenditure of a full magazine to incapacitate an elite minor.[15] However, headshots with the weapon can be very effective,[16] making careful shot placement of high importance when engaging Covenant forces.[4] They are, of course, not very effective at engaging Covenant vehicles, with rounds fired from the weapon simply ricocheting off the exterior of targets such as the Ekesan-pattern Umbra troop transport.[17]

Operational history[edit]

The M6D saw a significant amount of service throughout the Human-Covenant War, and was largely unrivalled in its use - with a notorious reputation among UNSC service personnel.[1] It was used by SPARTAN-II operatives throughout Operation: SILENT STORM and the subsequent mission to Netherop in 2526.[2][17] Spartans continued to use the weapon, this time chambered in .450 Magnum ammo, during the Battle of Sigma Octanus IV.[11] Most notable, however, is its usage during the Battle of Installation 04. Throughout the engagement, it was employed heavily by UNSC marines and Navy personnel.[10] Captain Jacob Keyes notably offered his M6D to John-117 to use to evacuate Cortana from the UNSC Pillar of Autumn, which he then went on to utilize on the surface of the ring.[15]

Production notes[edit]

The pistol went through many changes to its visual design throughout the development of Halo: Combat Evolved. In one of these early renditions, the weapon was named the 50 Magnum Mega Class M4A - a reference to the .44 Magnum Mega Class present in Marathon.[18] In Halo 2 the pistol was functionally replaced with the BR55 battle rifle, with The Art of Halo noting that Halo 2 now featured "a rifle that handles like a rifle, a pistol that handles like a pistol, and an SMG that handles like an SMG..[19]

Halo: Combat Evolved Anniversary depiction[edit]

An M6D as it appears in Halo: Combat Evolved Anniversary.

In Halo: Combat Evolved Anniversary, the M6D is represented by a repurposed Halo 3 M6G2 magnum model, with markings on the weapon changed to reflect that it is an M6D. It features a black, smooth grip, a shorter magazine, and is polished to a higher sheen than the more prominent depiction from Halo: Combat Evolved and Halo 5: Guardians. In all respects save for the "M6D" marking on the slide, it resembles the M6G2.[20] In early production of the game, the model for the M6G magnum from Halo: Reach was used as a placeholder for the weapon, and can be seen in several early screenshots (including the game's cover art).

The M6D was functionally recreated in the multiplayer component of Anniversary, for use in specific playlists in Halo: Reach. The weapon retains the model, sounds, and animations of Reach's standard M6G pistol, but has damage values tweaked to allow for a 3-shot kill similar to its performance in the original Combat Evolved.[21]

Easter eggs[edit]

  • The M6D has Japanese kanji (the character "Seven") written on it. In Halo: Combat Evolved Anniversary, this has been changed to Korean hangul which still stands for "Seven".
  • A lone M6D appears as an easter egg in Halo 2 on the map Tombstone; it (and an accompanying pistol crate) can be seen behind the fenced-off section that raises over the central trench on the map. The weapon is model-only, and has no gameplay functionality.
  • The M6D was featured in Bungie's 30th anniversary as the exotic sidearm Forerunner in Destiny 2 obtained by reaching Brave I in Dares of Eternity. The Catalyst upgrade for the gun allows Guardians to throw a frag grenade after achieving a kill with the Forerunner, and when obtaining it, multiversal agent Xûr implies that he retrieved the sidearm and its upgrade from the Pillar of Autumn.

Gallery[edit]

List of appearances[edit]

Sources[edit]

  1. ^ a b c d e f g Halo Encyclopedia (2022 edition), page 164
  2. ^ a b c Halo: Silent Storm, chapter 15
  3. ^ a b c d e Halo 5: Guardians, Warzone gameplay
  4. ^ a b c d e Halo: Combat Evolved manual, page 17
  5. ^ a b Halo Waypoint, Hammer Storm (Retrieved on Mar 13, 2016) [archive]
  6. ^ Bungie.net, The M6G Pistol (Retrieved on Jan 24, 2021) [local archive] [external archive]
  7. ^ a b Halo: Combat Evolved, campaign level Pillar of Autumn
  8. ^ The Art of Halo, page 99
  9. ^ a b c d e f Halo Encyclopedia (2011 edition), page 321
  10. ^ a b c d Halo: Combat Evolved, Halo: Combat Evolved Pistol in-game weapon
  11. ^ a b Halo: The Fall of Reach, chapter 20
  12. ^ Bungie.net, Halo 3 ODST : Field Guide - Auto Mag (Retrieved on May 25, 2013) [local archive] [external archive]
  13. ^ a b Halo: The Essential Visual Guide, page 116
  14. ^ Halo: Silent Storm, chapter 3
  15. ^ a b c Halo: The Flood, chapter 2
  16. ^ a b Halo: The Flood, chapter 3
  17. ^ a b Halo: Oblivion, chapter 13
  18. ^ Bungie marketing, Bungie ViDoc: O Brave New World
  19. ^ The Art of Halo, page 103
  20. ^ Halo: Combat Evolved Anniversary, in-game model
  21. ^ Halo: Combat Evolved Anniversary marketing, BTS: Anniversary Multiplayer