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M6G magnum: Difference between revisions

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{{Ratings}}
{{Status|Canon}}
{{Era|RVB|H3|UP}}
{{Disambig header|M6G magnum introduced in ''[[Halo: Reach]]''|M6G variant introduced in ''[[Halo 3]]''|M6G2 magnum}}
{{Weapon
{{Weapon infobox
| name=M6G Magnum
|image=[[File:HReach-M6GMagnumPistol-LeftSide.png|300px]]
| image=[[Image:BnetH3pistol.jpg|300px]]
|manufacturer=[[Misriah Armory]]
| manufacturer=Misriah Armory
|series=[[M6 series]]
| model=[[M6 Series]]-Model 6G Personal Defense Weapon System
|type=Magnum-caliber [[pistol]]
| type=Magnum Caliber [[Pistol]]
|cost=
| cost= cR. 1615
|variant=
| size=Handheld, Single Handed ([[Dual Wield|Dual Wieldable]])
|service=[[Human-Covenant War]]
*Length:
|affiliation=[[United Nations Space Command]]
**(o/a):  26.70 cm (10.5 in.)
|weight=
**(barrel): 11.7 cm (4.6 in.)
*{{Convert|1.8|kg|lb|sp=us}} {{C|Standard variant}}{{Ref/Book|Id=Enc11|Enc11|Page=321}}
*Weight:
*{{Convert|2.7|kg|lb|sp=us}} {{C|Up-sized variant}}{{Ref/Reuse|Enc11}}
**(empty): 2.7 kg (5.95 lbs)
|length=
**(loaded): 2.95 kg (6.5 lbs)
*{{Convert|9|in|cm|disp=flip|sp=us}} {{C|Standard variant}}{{Ref/Book|Id=EVG|EVG|Page=116}}{{Ref/Reuse|Enc11}}
| damage per hit=*High (shielded enemies)
*{{Convert|14|in|cm|disp=flip|sp=us}}{{Ref/Reuse|Enc22}} {{C|Up-sized variant}}{{Ref/Reuse|EVG}}{{Ref/Reuse|Enc11}}
*Very High or instant kill* (flesh damage, *headshots)
|ammotype=12.7×40mm [[M225 Semi-Armor-Piercing High-Explosive]]/.50 Magnum caliber rounds
*Overall Damage: Medium-High
|capacity=
| magazine=8 Rounds
|feed=8 rounds magazine
| maxammo=
|operation=[[wikipedia:Recoil operation#Short recoil operation|Short recoil principle]]
*40 Rounds or 6 magazines (Single wielded)
|rate=
*80 rounds or 12 magazines (Dual wielded)
|velocity=
| fire=Semi-Automatic
|optics=
| ammotype=12.7mm x 40mm [[M225 Semi-Armor-Piercing High-Explosive]]/.50 Magnum Caliber Rounds
|range=328-492 ft (100-150m) {{C|Depending on user}}{{Ref/Reuse|Enc11}}
| operation=Short Recoil Principle
| rate of fire=
*About 120 rounds/min (2 rounds/sec)
| velocity=427 m/sec (1302.35 ft/sec)
| accuracy=Medium-High
| range=Close to Medium
*50 meters (152.5 ft)
| era=[[Human-Covenant War]]
| counterpart=*Elite:[[Plasma Pistol]]
*Brute:[[Mauler]]
| counterwep=
*At Close Range: [[Shotgun]], [[Energy Sword]]
*At Medium Range: [[Covenant Carbine]], or [[BR55HB SR Battle Rifle]]
| affiliation=[[United Nations Space Command]]
}}
}}
{{quote|The M6G is either the world’s biggest [[pistol]] or the world’s smallest [[rifle]]—I’m not sure which.|Unnamed [[UNSC]] personnel}}
The '''M6G Personal Defense Weapon System''' ('''PDWS''') is a handgun in [[Misriah Armory]]'s [[M6 series]].{{Ref/Book|Id=Enc22|Enc22|Page=165}}


The '''M6G Personal Defense Weapon System'''<ref>http://www.bungie.net/projects/halo3/content.aspx?link=h3pistol</ref> (abbreviated '''M6G PDWS'''), otherwise known as the '''M6G [[Magnum]] Sidearm''' and commonly shortened to ''M6G [[Magnum]]'', is a [[United Nations Space Command]] infantry [[pistol|firearm]] and is is one of the variants of [[Misriah Armory]]'s [[M6]] sidearm series.
==Overview==
===Design details===
The M6G PDWS is a semi-automatic, recoil-operated, magazine-fed, large-caliber handgun.{{Ref/Site|Id=BNet|URL=http://halo.bungie.net/projects/reach/article.aspx?ucc=ordnance&cid=25441|Site=Bungie.net|Page=Halo: Reach ordnance - Magnum|D=07|M=02|Y=2021}} The weapon has a polymer handle, along with a titanium alloy body and an electroless nickel-plate finish.{{Ref/Site|URL=http://halo.xbox.com/en-us/intel/theuniverse/tech/gallery/magnum/f4c403d6-269e-499a-ac14-9a696e0a5b27|Site=Halo Waypoint|Page=Magnum|D=20|M=09|Y=2011|LocalArchive=Archive:Halo Waypoint/2009 to 2014/Universe/Weapons#Magnum}} The sidearm fires the M225 SAP-HE (Semi-Armor Piercing, High Explosive) rounds from an 8 to 12-round magazine.{{Ref/Reuse|EVG}} In addition, the weapon can be issued with a [[KFA-2 x2]] optical, smart-linked scope.{{Ref/Reuse|BNet}}{{Ref/Reuse|EVG}}


==Introduction==
The M6G has a higher rate of fire than the [[M6G2 magnum]] modification package, though its accuracy suffers slightly as a result. The slide is tapered at the rear and sports forward-facing, diagonal serrations. The magazine release is set above and parallel to the lower lip of the trigger; the magazine's lip is shaped like an irregular trapezoid. The striker juts farther from the slide, reminiscent of a hammer. This model is equipped with an underslung flashlight attachment or laser module.
 
The [[M6|M6G]] [[Pistol]], is a common [[United Nations Space Command]] [[pistol|sidearm]] and was first put into service around [[2552]]. It is a later model of the [[M6]] series [[pistols]], that was distributed to members of the [[UNSC Marine Corps]], especially those of vehicular crews (it replaced the [[M6C]] roughly around the time of the [[Covenant]] invasion). The [[UNSC Marine Corps]] aviators are an example of this. This particular [[M6]] [[weapon]], is featured exclusively in [[Halo 3]] and is considered a fairly powerful [[weapon]] when compared to other [[M6]] series weapons. Its flesh damage as well as accuracy and range are higher than some of the other [[M6]] models. Its rate of fire; however, is rather slow. This model can be [[Dual Wield|dual-wielded]]. When dual wielding two magnums it only takes 8 shots to kill someone on Multiplayer (close to medium range only). It will take the whole clip to take down a fully shielded Spartan or Elite warrior on Multiplayer by only body shots. A skilled mardsman with the sidearm can use only 5 [[SAP-HE]] rounds to eliminate an enemy player. Being able to use this pistol can largly benifit.[[Image:M6G Pistol view 2.jpg|left|thumb|150px|A rear view of the M6G. Note the Korean Hangul.]]
 
==Summary==
The M6G [[Pistol]] is a semi-automatic, recoil-operated, magazine-fed, [[dual-wieldable]], large caliber handgun. It likely has a DAO, (Double-action only) trigger due to the fact that there is no external hammer. It fires the M225 SAP-HE (Semi-Armor Piercing, High Explosive) rounds from an 8-round magazine at a velocity of 427 m/sec (1302.35 ft/sec). It has a rather low rate of fire (being only about 2 rounds/sec or 120 rounds/min) with a decent effective range, being able to hit a target accurately up to about 50 meters. Its maximum effective range, however, is around 100 meters. The [[weapon]] is quite precise and has a very small shot spread at close to medium ranges. This combined with its decent damage against current [[shield]] systems makes it an acceptable weapon of choice when faced with shielded [[Covenant|opponents]]. It is, however, a more effective against flesh and hard/soft armor, being able to kill most targets in 2-3 shots to the head or few more shots to the body (depending on the target).
Also, the Korean above in the picture reads "il-gube", meaning high in quality or the best.
 
==Technical Specifications==
[[Image:M6G Pistol One Handed.jpg|thumb|left|150px|The M6G is one of largest caliber weapons issued by the [[UNSC]].]]
The M6G [[Pistol]] is a DA only semi-automatic [[UNSC]] handgun which utilizes heavy pistol rounds. This [[weapon]] has a polymer handle, along with a titanium alloy body, and utilizes the M225 12.7mmx40mm SAP-HE round (.50 caliber). The [[pistol]] is fed from an 8 round magazine which does not sit flush in the handgun. It also features a loaded chamber indicator in the form of a small red rectangle on the rear of the slide. This gun also has no front sights. It has two dots at the rear, but there is not one in the front. (As most [[pistol]] sights have)
The M6G is a very basic [[pistol]] when it comes to technology. It is a rather large handgun, having an overall length of 26.70cm (10.5 in) and possesses a barrel with traditional rifling that is 11.7cm (4.6 in). It has an electroless [[nickel]] finish and operates like most modern day [[pistol]]s. It also has rear sights, which are made redundant by a laser sight located on the front of the [[pistol]]. It also has a large trigger guard, which helps prevent the user from dropping the [[pistol]] and a chrome barrel which helps prevent corrosion.
 
===Changes From The M6D ===
[[Image:HaloArmsRace3.JPG|left|thumb|150px|A locker full of M6G sidearms, fresh from Misriah Mfg. Seen in "[[Halo: Arms Race]]".]]
*Decreased range, magazine capacity, rate of fire.
*No scope, replaced with a laser sight. note: this sight is unusable in-game.
*Power is technically the same because it uses the same ammunition as the [[M6D]]. Its decreased damage is due to game balance.


===Ammunition===
===Ammunition===
[[Image:H3 magnum sm.gif|thumb|A render of the M6G]]
{{Main|M225 Semi-Armor-Piercing High-Explosive|l1=M225 SAP-HE}}
The [[M6|M6G]] uses 12.7x40mm [[M225 SAPHE]] (Semi Armor Piercing High Explosive) .50 Caliber Ammunition [[Magnum]] loads. These rounds have a metal coating of copper or cupro-[[nickel]] around the perimeter of the projectile while the projectile itself is hardened and hollowed out and filled with additional primer. The projectile will deform and explode shortly after penetration. When the round hits a hard object such as body [[armor]], the metal coating will deform, allowing for the hardened projectile to continue through into the target because most of the energy is kept with the hardened projectile. The round quickly deforms after penetration. The reason for making these rounds semi-armor piercing instead of flat out armor piercing is to prevent the projectile from leaving the target and wounding someone that may be behind it. This is why the projectile deforms after penetration. These rounds are high explosive meaning that the round is designed to explode after it has come in contact and penetrated a target.  
The M6G uses 12.7×40mm [[M225 Semi-Armor-Piercing High-Explosive|M225 SAP-HE]] (Semi-Armor Piercing, High Explosive) .50 caliber ammunition loads. These rounds have a jacket of copper or cupro-nickel around the projectile while the projectile itself is hollow and filled with an explosive compound and a delayed-detonation impact fuse. When the round impacts a target, the jacket will initially help the projectile maintain its shape, allowing it to travel into the target before detonating almost immediately after impact, causing massive tissue damage and system shock. Probable reasons for using semi-armor piercing rounds instead of armor piercing projectiles are both to prevent over-penetration of hostiles and decreasing the risk of friendly fire during CQB and urban combat, and their devastating efficacy against soft targets. The explosive properties of the rounds render them decently effective against personal shielding systems and are also capable of damaging lightly-armored vehicles.


These rounds are somewhat effective against [[shielding]] systems. This is because the rounds are designed to explode. When the projectile hits the energy [[shield]] system, the primer ignites and explodes causing a good deal of damage to [[shield]]. The bullet’s explosive properties allow it to perform well against vehicles also.
==In-game information==
{{Main
|1=Magnum#Halo:_Reach
|l1=Magnum
}}
===Changes from ''Halo 3'' to ''Halo: Reach''===
*Features a 2× zoom function.
*Has reticle bloom, like most weapons in ''Halo: Reach''.
*Nearly doubled rate of fire (though its rate of fire is identical when firing only at minimum bloom).
*Different reloading and melee animations that are very similar to those of the M6D from ''Halo: Combat Evolved'', wherein the SPARTAN flips the weapon in the air after striking.


===Observations===
==Non-canon and dubious canon appearances==
The M6G is designed primarily for ruggedness and reliability. Some believe that weight and magazine capacity should have been higher on that list. This weapon is issued mainly to officers and vehicle/weapon crews. It is not considered a primary weapon but a very useful sidearm for closed field battles and skirmishes. The [[UNSC]] has most likely issued the [[M6]] series of [[pistol]]s as a standard sidearm because of its effectiveness against [[armor]] while retaining high impact force due to the high caliber and projectile mass. With high calibers, there is typically a downfall: normally, high caliber rounds are known for their equally high recoil, although the technology should have increased over 500 years to allow weapons to have highly effective recoil buffetters, shock absorbers, and/or lower impulse cartridges.
===Silver Timeline===
 
{{Notice/Silver|category=no}}
==Tactical Uses==
M6G magnums are used by [[Silver Team/Silver|Silver Team]] and other UNSC personnel in battles against the Covenant.{{Ref/YouTube|Id=HTVOT|5KZ3MKraNKY|Paramount+|Halo The Series (2022) Official Trailer|Y=2022|M=1|D=30}}
The [[M6|M6G]] [[Magnum]], is primarily a close range [[weapon]] and not suitable as a primary or default weapon in [[Campaign]] or [[Multiplayer]]. It can; however, be used to engage targets at farther ranges. With its rather high effective range and accuracy as well as high damage, it is useful for engaging most targets at most ranges.
[[Image:M6G Pistol.jpg|thumb|left|150px|The [[Halo 3]] [[Magnum]], the M6G]]
Wielding a pair of [[Magnums]] performs quite well against shielded targets, but is restricted due to their rate of fire. Dual wielding a [[Magnum]] with other weapons such as an [[M7/Caseless Submachine Gun]] or a [[Type-25 Directed Energy Pistol]] is also quite effective (an [[SMG]] depletes shielding quickly while the [[Magnum]] finishes the target off; a [[Plasma Pistol|Plasma Pistol's]] charged shot will completely drain any shielding system allowing the [[Magnum]] to perform the lethal head shot), Even one [[melee]] to the target and a very quick headshot can kill your enemy fast. The limitation of the [[Magnum|Magnum’s]] slow rate of fire doesn’t apply as much to these combinations. Knowing how to use this [[weapon]] can make a close to medium range target lay on the ground in an instant. Combined with one of the latter weapons or a [[Plasma Rifle]] will make the wielder a force to be reckoned with. This is definitely a weapon for more accomplished players as it is the hardest precision weapon to aim.
 
The M6G is quite useful, against most sparse targets that are encountered throughout diverse combat. Enemies such as [[Grunts]] and [[Jackals]] can be quickly dispatched with one well-placed shot to the head and enemies like [[Drones]] and members of the [[Flood]] can be dispatched in as little as 1-2 small, well-placed shots. Unshielded [[Elites]] and [[Spartans]] as well as [[Brutes]] with no [[armor]] also go down in one shot to the head. However, when [[Elites]] have [[shielding]] and [[Brutes]] have [[armor]], more shots are required to kill them. [[Hunters]], also require a large number of rounds to their exposed flesh to kill them.
 
*This data is based on statistics from the [[Normal]] Difficulty.
 
==Influences==
 
One possible influence is the [[wikipedia:Desert Eagle|Desert Eagle]]. Though their outward appearances are different, both weapons are of similar size and caliber. Other likely candidate is the [[Wikipedia: HK_P7|H&K P7]] series or the [[Wikipedia: steyr_m|Steyr M]]. Another possible influence on the design of this weapon was the [[Wikipedia: FP-45 Liberator|FP-45 Liberator]], a weapon designed in the [[United States]] during [[World War II]].  The long handle, but short barrel as well as the covered hand-grip are obvious features.
 
==UNSC Remarks==  
“The M6G is either the world’s biggest [[pistol]] or the world’s smallest [[rifle]]—I’m not sure which.”
 
“It’s strange. Normally a big bore means access to a greater variety of exotic munitions, but we just don’t see that variety in the field.”
 
“The [[M6]] has been around forever; the number of variants and configurations is dizzying… have you ever seen an [[M6J Carbine|M6J]]—the Army’s carbine variant?”
 
“The [[M6]] has been in service for about a hundred and forty years… it’s amazing to think how little it has changed in all that time.”
 
“The longevity of the [[M6]] has always been more about pork barrels and [[Slipspace]] travel than reliability or the so-called brilliance of its design.”
 
“The A's and B's are way more comfortable to shoot, but you don’t see many of them outside of civilian security forces anymore .”


==Trivia==
==Trivia==
*Like the [[M6D]], the M6G has Asian calligraphy stamped on the barrel, but in this case, they are Korean Hangul, not Japanese Kanji. It is also featured on the bottom of the magazine. The symbol 일곱 (''il-gohb'') , when reflected, translates to [[7]], [[Bungie]]'s favorite number.
*In ''Halo: Reach'', Spartans wielding M6Gs use a nearly identical melee animation to the M6D pistol in ''Halo: Combat Evolved''. Elites, however, use an animation similar to that used by both species in ''Halo 3''.
*The words Misriah Armory are written on the side. Similarly, the [[M6G]] has a [[Marathon]] symbol on the grip near the back.
*John-117 wields an M6G (''Halo: Reach'' version) in the cover art of ''[[Halo: Combat Evolved Anniversary]]'' in lieu of the M6D, which is featured in the game. The cover art was designed while the ''Reach'' M6G model was being used as a placeholder for the M6D during the development of the game and was not changed when the pistol's in-game model was replaced (ironically, by ''Halo 3''{{'}}s M6G2 model).
*Some players would have the M6C over the M6G, due to their perception of the M6C being more reliable in close-quarters combat.
*Although there is no scope on the M6G, it does feature a laser-dot sight (unusable in-game).
*The shell casings (as can be viewed in the theater) have "Chief EG-X" (Chief eggs) written on the back of them.
*Since the M6G fires a .50 round similar to the .50 AE fired by the Desert Eagle (though not identical, the M6G fires a 12.7x40, while the Desert Eagle fires a 12.7x32.6) and the overall similar [[pistol]] size and design, the M6G and its predecessors the [[M6D]] and [[M6C]] are considered to be the 26th century equivalents of the Desert Eagle.
*Most players don't understand why there is a decrease in this weapon's power when you need better weapons to fight the Covenant: the answer is just because Bungie wanted to balance out the power of the [[UNSC]] weapons and the [[Covenant]] weapons in [[Halo 3]].
*The M6G's barrel is 11.7 cm long, a reference to 117, [[Master Chief]]'s serial number.
*Aesthetically, the M6G seems to be a combination of M6C's way of being held, and the M6D look and structure.
*It is possible to get the "[[Sniper Kill Medal]]" (also known as the "[[Headshot Honcho]]" achievement) in the [[Campaign]] with this weapon due to its headshot capability.
*It is incorrectly labeled in the instruction manual as having 12 rounds per magazine, instead of the actual 8.
*This is the fairest and most common of all [[Human]] weaponry, as it is used by most Naval Servicemen and Infantry as simplistic sidearms.
*In [[Halo: Combat Evolved]] and [[Halo 2]], the magnum was capable of fairly quick fire. But in [[Halo 3]], the rate is much slower. In fact, in [[Halo: Combat Evolved]], if the trigger was held, the gun would continuously fire until its magazine was depleted, though with decreased accuracy.
*Where the [[M6D]] had the 2x smart scope used for sniping, the M6G has a laser sight in the same spot. However, this laser sight is unusable in [[Halo 3]].
*It takes five shots of the M6G to kill the average player in [[Halo 3]]. Four for nigh-depletion of the shields, one for the headshot.
 
==Related Articles==
*[[M6|M6 Sidearm Series]]
*[[Misriah Armory]]


== Sources ==
==Gallery==
<references/>
{{Linkbox|gallery=yes}}
<gallery>
File:Deliverhopekatandarmy.jpg|[[Catherine-B320]] with an M6G during the [[Battle of Fumirole]] in ''[[Deliver Hope]]''.
File:HR_M6GMagnum_Concept.jpg|Concept art of the M6G for ''Halo: Reach''.
File:M6G Cropped.png|A view of the M6G for ''Halo: Reach''.
File:HReach-M6GMagnumPistol-SideViews.png|Side view of the M6G in ''Halo: Reach''
File:M6g ref.jpg|A turnaround reference of the M6G in ''Halo: Reach''
File:Reach M6G POV.png|A view of the M6G from a first-person perspective in ''Halo: Reach''.
File:Reach M6G Reload.png|The reloading animation with the slide forward in ''Halo: Reach''.
File:Reach M6G Reload 2.png|The empty reloading animation with the slide locked back in ''Halo: Reach''.
File:Halo- Reach - M6G Zoom.jpg|The 2× scope on the M6G when activated in ''Halo: Reach''.
File:HTFOR AS - Sam's last stand.jpg|Samuel-034 dual wielding M6Gs during the [[Battle of Chi Ceti]] in ''[[Halo: The Fall of Reach - The Animated Series]]''.
File:HFR_M6GPistol_Render_1.jpg|A render of the M6G for ''[[Halo: Fireteam Raven]]''.
File:HFR_M6GPistol_Render_2.jpg|Another render of the M6G in ''Halo: Fireteam Raven''.
File:HFR_M6GPistol_Render_3.jpg|Another render of the M6G in ''Halo: Fireteam Raven''.
File:HTV-Execution.png|[[John-117/Silver|John-117]] executes a Sangheili with a M6G magnum during [[Operation: DEFIANT GLASS]] in ''[[Halo: The Television Series]]''.
File:HTV-M6Gs.jpg|[[Silver Team/Silver|Silver Team]] with M6G magnums.
File:HTV-S2Weaponprops.jpg|M6G props for ''[[Halo: The Television Series Season Two]]''.
</gallery>


{{UNSC Infantry Weapons}}
== List of appearances ==
{{Col-begin}}
{{Col-2}}
*''[[Remember Reach]]''
**''[[Deliver Hope]]'' {{1st}}
*''[[Halo: Reach]]''
*''[[Halo 4]]'' {{C|Forge Spawn Hologram only}}
*''[[Halo 2: Anniversary]]'' {{C|Forge Spawn Hologram only}}
*''[[Halo: Fleet Battles]]''
*''[[Halo: The Fall of Reach - The Animated Series]]''
*''[[Halo 5: Guardians]]'' {{C|Forge Spawn Hologram only}}
*''[[Halo: Ground Command]]''
*''[[Halo Mythos]]''
*''[[Halo: Retribution]]''
*''[[Halo: Collateral Damage]]''
*''[[Halo: Fireteam Raven]]''
*''[[Halo: Official Spartan Field Manual]]''
*''[[Halo: Lone Wolf]]''
*''[[Halo: Outpost Discovery]]''
*''[[Halo Infinite]]'' {{C|Forge Spawn Hologram only}}
{{Col-2}}
*''[[Halo: The Television Series Season One]]''
**''[[Contact]]''
**''[[Unbound]]''
**''[[Homecoming (TV Series)|Homecoming]]''
**''[[Reckoning]]''
**''[[Solace (TV Series)|Solace]]''
**''[[Allegiance]]''
**''[[Transcendence]]''
*''[[Halo: The Television Series Season Two]]''
**''[[Sanctuary (TV Series)|Sanctuary]]''
**''[[Sword (TV Series)|Sword]]''
**''[[Visegrád (TV Series)|Visegrád]]''
{{Col-end}}


==Sources==
{{Ref/Sources}}


[[Category:UNSC]]
{{Navbox/Universe/HumanSidearms/M6Pistols}}
[[Category:Weapons]]
[[Category:Pistols]]
[[Category:Held Weapons]]
[[Category:Human Weapons]]

Latest revision as of 06:06, November 4, 2024

This article is about M6G magnum introduced in Halo: Reach. For M6G variant introduced in Halo 3, see M6G2 magnum.
M6G magnum
HReach-M6GMagnumPistol-LeftSide.png
Production overview

Manufacturer:

Misriah Armory

Model series:

M6 series

Type:

Magnum-caliber pistol

Specifications

Length:

  • 23 centimeters (9 in) (Standard variant)[1][2]
  • 36 centimeters (14 in)[3] (Up-sized variant)[1][2]

Weight:

  • 1.8 kilograms (4.0 lb) (Standard variant)[2]
  • 2.7 kilograms (6.0 lb) (Up-sized variant)[2]

Ammunition type:

12.7×40mm M225 Semi-Armor-Piercing High-Explosive/.50 Magnum caliber rounds

Feed system:

8 rounds magazine

Operation:

Short recoil principle

Effective range:

328-492 ft (100-150m) (Depending on user)[2]

Service history

In service:

Human-Covenant War

 

The M6G Personal Defense Weapon System (PDWS) is a handgun in Misriah Armory's M6 series.[3]

Overview[edit]

Design details[edit]

The M6G PDWS is a semi-automatic, recoil-operated, magazine-fed, large-caliber handgun.[4] The weapon has a polymer handle, along with a titanium alloy body and an electroless nickel-plate finish.[5] The sidearm fires the M225 SAP-HE (Semi-Armor Piercing, High Explosive) rounds from an 8 to 12-round magazine.[1] In addition, the weapon can be issued with a KFA-2 x2 optical, smart-linked scope.[4][1]

The M6G has a higher rate of fire than the M6G2 magnum modification package, though its accuracy suffers slightly as a result. The slide is tapered at the rear and sports forward-facing, diagonal serrations. The magazine release is set above and parallel to the lower lip of the trigger; the magazine's lip is shaped like an irregular trapezoid. The striker juts farther from the slide, reminiscent of a hammer. This model is equipped with an underslung flashlight attachment or laser module.

Ammunition[edit]

Main article: M225 SAP-HE

The M6G uses 12.7×40mm M225 SAP-HE (Semi-Armor Piercing, High Explosive) .50 caliber ammunition loads. These rounds have a jacket of copper or cupro-nickel around the projectile while the projectile itself is hollow and filled with an explosive compound and a delayed-detonation impact fuse. When the round impacts a target, the jacket will initially help the projectile maintain its shape, allowing it to travel into the target before detonating almost immediately after impact, causing massive tissue damage and system shock. Probable reasons for using semi-armor piercing rounds instead of armor piercing projectiles are both to prevent over-penetration of hostiles and decreasing the risk of friendly fire during CQB and urban combat, and their devastating efficacy against soft targets. The explosive properties of the rounds render them decently effective against personal shielding systems and are also capable of damaging lightly-armored vehicles.

In-game information[edit]

Main article: Magnum

Changes from Halo 3 to Halo: Reach[edit]

  • Features a 2× zoom function.
  • Has reticle bloom, like most weapons in Halo: Reach.
  • Nearly doubled rate of fire (though its rate of fire is identical when firing only at minimum bloom).
  • Different reloading and melee animations that are very similar to those of the M6D from Halo: Combat Evolved, wherein the SPARTAN flips the weapon in the air after striking.

Non-canon and dubious canon appearances[edit]

Silver Timeline[edit]

HTV-SilverTeam logo.png
This article contains information about the Silver Timeline, and is not a part of the established Halo canon.

M6G magnums are used by Silver Team and other UNSC personnel in battles against the Covenant.[6]

Trivia[edit]

  • In Halo: Reach, Spartans wielding M6Gs use a nearly identical melee animation to the M6D pistol in Halo: Combat Evolved. Elites, however, use an animation similar to that used by both species in Halo 3.
  • John-117 wields an M6G (Halo: Reach version) in the cover art of Halo: Combat Evolved Anniversary in lieu of the M6D, which is featured in the game. The cover art was designed while the Reach M6G model was being used as a placeholder for the M6D during the development of the game and was not changed when the pistol's in-game model was replaced (ironically, by Halo 3's M6G2 model).

Gallery[edit]

List of appearances[edit]

Sources[edit]