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M6G magnum: Difference between revisions

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{{Era|H3}}
{{Status|Canon}}
 
{{Disambig header|M6G magnum introduced in ''[[Halo: Reach]]''|M6G variant introduced in ''[[Halo 3]]''|M6G2 magnum}}
{{Weapon
{{Weapon infobox
| name=M6G Magnum
|image=[[File:HReach-M6GMagnumPistol-LeftSide.png|300px]]
| image=[[Image:M6G Pistol.jpg|300px]]
|manufacturer=[[Misriah Armory]]
| manufacturer=Misriah Armory
|series=[[M6 series]]
| model=Model 6G HE Magnum Sidearm
|type=Magnum-caliber [[pistol]]
| type=Pistol
|cost=
| cost=
|variant=
| size=Handheld, Single Handed (Dual Wieldable)
|service=[[Human-Covenant War]]
| damage per hit=*High (shielded enemies)
|affiliation=[[United Nations Space Command]]
*Very High or instant kill* (flesh damage, *headshots)
|weight=
*Overall Damage: Medium-High
*{{Convert|1.8|kg|lb|sp=us}} {{C|Standard variant}}{{Ref/Book|Id=Enc11|Enc11|Page=321}}
| magazine=8 Rounds
*{{Convert|2.7|kg|lb|sp=us}} {{C|Up-sized variant}}{{Ref/Reuse|Enc11}}
| maxammo=40 Rounds or 5 Magazines
|length=
| fire=Semi-Automatic
*{{Convert|9|in|cm|disp=flip|sp=us}} {{C|Standard variant}}{{Ref/Book|Id=EVG|EVG|Page=116}}{{Ref/Reuse|Enc11}}
| ammotype=Unknown, Likely 12.7x40mm, High Explosive
*{{Convert|14|in|cm|disp=flip|sp=us}}{{Ref/Reuse|Enc22}} {{C|Up-sized variant}}{{Ref/Reuse|EVG}}{{Ref/Reuse|Enc11}}
| operation=Short Recoil Principle
|ammotype=12.7×40mm [[M225 Semi-Armor-Piercing High-Explosive]]/.50 Magnum caliber rounds
| rate of fire=About 2 Rounds per Second
|capacity=
| accuracy=Very High
|feed=8 rounds magazine
| range=Close, Medium, and Semi-Long
|operation=[[wikipedia:Recoil operation#Short recoil operation|Short recoil principle]]
| era=
|rate=
| counterpart=[[Covenant Carbine]], or [[BR55HB SR Battle Rifle]]
|velocity=
| counterwep=[[Covenant Carbine]] or [[BR55HB SR Battle Rifle]]
|optics=
| affiliation=[[United Nations Space Command]]
|range=328-492 ft (100-150m) {{C|Depending on user}}{{Ref/Reuse|Enc11}}
}}
}}
The '''M6G Personal Defense Weapon System''' ('''PDWS''') is a handgun in [[Misriah Armory]]'s [[M6 series]].{{Ref/Book|Id=Enc22|Enc22|Page=165}}


The '''M6G Magnum Sidearm''' is a [[United Nations Space Command]] infantry [[weapon]].
==Overview==
==Introduction==
===Design details===
 
The M6G PDWS is a semi-automatic, recoil-operated, magazine-fed, large-caliber handgun.{{Ref/Site|Id=BNet|URL=http://halo.bungie.net/projects/reach/article.aspx?ucc=ordnance&cid=25441|Site=Bungie.net|Page=Halo: Reach ordnance - Magnum|D=07|M=02|Y=2021}} The weapon has a polymer handle, along with a titanium alloy body and an electroless nickel-plate finish.{{Ref/Site|URL=http://halo.xbox.com/en-us/intel/theuniverse/tech/gallery/magnum/f4c403d6-269e-499a-ac14-9a696e0a5b27|Site=Halo Waypoint|Page=Magnum|D=20|M=09|Y=2011|LocalArchive=Archive:Halo Waypoint/2009 to 2014/Universe/Weapons#Magnum}} The sidearm fires the M225 SAP-HE (Semi-Armor Piercing, High Explosive) rounds from an 8 to 12-round magazine.{{Ref/Reuse|EVG}} In addition, the weapon can be issued with a [[KFA-2 x2]] optical, smart-linked scope.{{Ref/Reuse|BNet}}{{Ref/Reuse|EVG}}
The M6G Magnum is the [[dual wield]]able successor of the [[M6D pistol]] and the [[M6C Magnum Sidearm]] seen, respectively, in [[Halo:Combat Evolved]] and [[Halo 2]] and is to be introduced in ''[[Halo 3]]'' as the standard UNSC sidearm. It is a good weapon on its own and is very similar to the M6D from Halo: Combat Evolved, exept with a little bit less power, a slower rate of fire than the M6D. The M6G has increased accuracy and per-hit damage as compared to the M6C Magnum, but it has a much slower rate of fire. This weapon is seen in the custom games of the [[Halo 3 Beta]].
 
==Summary==
 
The M6G Magnum is a semi-automatic, recoil-operated, magazine-fed, dual-wieldable, magnum caliber handgun. It seems to fire high explosive bullets (most likely 12.7x40mm, HE) from an 8 round magazine and has slightly less power than the M6D. It has a relatively fast rate of fire with great accuracy and range. It also does not have a scope. The M6G is the descendant of the earlier M6 models,comining the dual-wield aspect of the M6C, accuracy and per-shot damage between those two, and decent magazine capacity.


==Physical Description And Appearance==
The M6G has a higher rate of fire than the [[M6G2 magnum]] modification package, though its accuracy suffers slightly as a result. The slide is tapered at the rear and sports forward-facing, diagonal serrations. The magazine release is set above and parallel to the lower lip of the trigger; the magazine's lip is shaped like an irregular trapezoid. The striker juts farther from the slide, reminiscent of a hammer. This model is equipped with an underslung flashlight attachment or laser module.


The M6G Magnum is a semi-automatic UNSC handgun designed in an Uzi layout. It most likely fires 12.7x40mm, High Explosive bullets and has an 8 round magazine which does not fit flush into the housing. The magazine is housed in the handle of the weapon as most semi-automatic handguns are.  
===Ammunition===
{{Main|M225 Semi-Armor-Piercing High-Explosive|l1=M225 SAP-HE}}
The M6G uses 12.7×40mm [[M225 Semi-Armor-Piercing High-Explosive|M225 SAP-HE]] (Semi-Armor Piercing, High Explosive) .50 caliber ammunition loads. These rounds have a jacket of copper or cupro-nickel around the projectile while the projectile itself is hollow and filled with an explosive compound and a delayed-detonation impact fuse. When the round impacts a target, the jacket will initially help the projectile maintain its shape, allowing it to travel into the target before detonating almost immediately after impact, causing massive tissue damage and system shock. Probable reasons for using semi-armor piercing rounds instead of armor piercing projectiles are both to prevent over-penetration of hostiles and decreasing the risk of friendly fire during CQB and urban combat, and their devastating efficacy against soft targets. The explosive properties of the rounds render them decently effective against personal shielding systems and are also capable of damaging lightly-armored vehicles.


The M6G has a polymer handle, making it comfortable in the user's hands, along with a titanium alloy body, and it fires using the short recoil principle. The M6G must first be cocked before it can start firing. The slide, located on the top of the weapon, is used to chamber a round. From then on, the gases force the slide to move back and forth until the magazine is empty. Once the mag is empty, the slide locks back and the mag is dropped (using the mag drop button located on the handle). Once a new mag is placed in the housing, the slide catch, located above the handle, is pushed down and the slide launches forward chambering a round. The ejection port is located directly top of the gun.
==In-game information==
[[Image:HaloArmsRace3.JPG|right|thumb|300px|A locker full of M6G sidearms, fresh from Misriah Mfg. Seen in "[[Halo: Arms Race]]".]]
{{Linkbox|gameplay=yes}}
The M6G, having a rifled barrel, is similar to the M6D and somewhat similar to the M6C. The M6G has a chrome top with a laser dot sight (although it doesn't seem to be functional); the barrel seem to be longer than both M6 models. It also has a rather large trigger guard that encompasses the entire handle, helping to prevent dropping the gun. The safety is located directly above the handle an both sides, allowing ambidextrous usage. This weapon, like the M6C, is dual-wieldable.
===Changes from ''Halo 3'' to ''Halo: Reach''===
*Features a 2× zoom function.
*Has reticle bloom, like most weapons in ''Halo: Reach''.
*Nearly doubled rate of fire (though its rate of fire is identical when firing only at minimum bloom).
*Different reloading and melee animations that are very similar to those of the M6D from ''Halo: Combat Evolved'', wherein the SPARTAN flips the weapon in the air after striking.


==Changes From The M6D And M6C==
==Non-canon and dubious canon appearances==
* Decreased magazine size from both the M6C Magnum and the M6D
===Silver Timeline===
* Dual-wieldable (unlike the M6D)
{{Notice/Silver|category=no}}
* No scope (M6D had a scope)
M6G magnums are used by [[Silver Team/Silver|Silver Team]] and other UNSC personnel in battles against the Covenant.{{Ref/YouTube|Id=HTVOT|5KZ3MKraNKY|Paramount+|Halo The Series (2022) Official Trailer|Y=2022|M=1|D=30}}
* Increased damage per hit from the M6C Magnum, but less damage than the M6D
* Increased accuracy from the M6C
* Lower rate of fire (than both)
* 5 shots to the head for kill (7 when dual-wielding)
* Longer barrel (than both)
* The M6G has a much slower rate of fire than the M6C Magnum did, but the higher damage per hit the M6G has makes up for this. The converse was true for the M6C Magnum, i.e. its very fast rate of fire made up for the lower power.


==Trivia==
==Trivia==
*This weapon was first introduced in [[Eric Nylund]]'s [[Halo: First Strike]] novel. It was noted the pistols "weren't the standard-issue HE pistols", and had "oversized barrels--easily 30 percent larger and longer", they also had "grips of self-molding plastasteel", and whatever it shot was "high caliber".
*In ''Halo: Reach'', Spartans wielding M6Gs use a nearly identical melee animation to the M6D pistol in ''Halo: Combat Evolved''. Elites, however, use an animation similar to that used by both species in ''Halo 3''.
*Like the M6D, the M6G has Asian calligraphy stamped on the barrel, but in this case, they are Korean hangul, not Japanese kanji.
*John-117 wields an M6G (''Halo: Reach'' version) in the cover art of ''[[Halo: Combat Evolved Anniversary]]'' in lieu of the M6D, which is featured in the game. The cover art was designed while the ''Reach'' M6G model was being used as a placeholder for the M6D during the development of the game and was not changed when the pistol's in-game model was replaced (ironically, by ''Halo 3''{{'}}s M6G2 model).
*This weapon has an additional melee attack but the same reload animation as the M6C.
 
==Notes==
All information regarding the functionality of the M6G is based on its performance as seen in custom games during the Halo 3 beta. Custom games were not intended to be accessed in the beta, and thus gameplay elements that could only be found in custom games did not reflect the then-current build of the game. Thus, any information regarding the M6G is subject to change upon the release of the finished game.
 
==Related Links==
*[[M6C Magnum]]
*[[M6D]]
*[[Covenant Carbine]]
*[[BR55HB SR Battle Rifle]]
 
== Sources ==
 
<references/>
 
*[http://www.halo3.com Halo 3.com]
 
{{WepList}}
 


[[Category:Held Weapons]]
==Gallery==
{{Linkbox|gallery=yes}}
<gallery>
File:Deliverhopekatandarmy.jpg|[[Catherine-B320]] with an M6G during the [[Battle of Fumirole]] in ''[[Deliver Hope]]''.
File:HR_M6GMagnum_Concept.jpg|Concept art of the M6G for ''Halo: Reach''.
File:M6G Cropped.png|A view of the M6G for ''Halo: Reach''.
File:HReach-M6GMagnumPistol-SideViews.png|Side view of the M6G in ''Halo: Reach''
File:M6g ref.jpg|A turnaround reference of the M6G in ''Halo: Reach''
File:Reach M6G POV.png|A view of the M6G from a first-person perspective in ''Halo: Reach''.
File:Reach M6G Reload.png|The reloading animation with the slide forward in ''Halo: Reach''.
File:Reach M6G Reload 2.png|The empty reloading animation with the slide locked back in ''Halo: Reach''.
File:Halo- Reach - M6G Zoom.jpg|The 2× scope on the M6G when activated in ''Halo: Reach''.
File:HTFOR AS - Sam's last stand.jpg|Samuel-034 dual wielding M6Gs during the [[Battle of Chi Ceti]] in ''[[Halo: The Fall of Reach - The Animated Series]]''.
File:HFR_M6GPistol_Render_1.jpg|A render of the M6G for ''[[Halo: Fireteam Raven]]''.
File:HFR_M6GPistol_Render_2.jpg|Another render of the M6G in ''Halo: Fireteam Raven''.
File:HFR_M6GPistol_Render_3.jpg|Another render of the M6G in ''Halo: Fireteam Raven''.
File:HTV-Execution.png|[[John-117/Silver|John-117]] executes a Sangheili with a M6G magnum during [[Operation: DEFIANT GLASS]] in ''[[Halo: The Television Series]]''.
File:HTV-M6Gs.jpg|[[Silver Team/Silver|Silver Team]] with M6G magnums.
File:HTV-S2Weaponprops.jpg|M6G props for ''[[Halo: The Television Series Season Two]]''.
</gallery>


[[Category:Human Weapons]]
== List of appearances ==
* ''[[Remember Reach]]''
** ''[[Deliver Hope]]'' {{1st}}
* ''[[Halo: Reach]]''
* ''[[Halo 4]]'' {{C|Forge Spawn Hologram only}}
* ''[[Halo 2: Anniversary]]'' {{C|Forge Spawn Hologram only}}
* ''[[Halo: Fleet Battles]]''
* ''[[Halo: The Fall of Reach - The Animated Series]]''
* ''[[Halo 5: Guardians]]'' {{C|Forge Spawn Hologram only}}
* ''[[Halo: Ground Command]]''
* ''[[Halo Mythos]]''
* ''[[Halo: Retribution]]''
* ''[[Halo: Collateral Damage]]''
* ''[[Halo: Fireteam Raven]]''
* ''[[Halo: Official Spartan Field Manual]]''
* ''[[Halo: Lone Wolf]]''
* ''[[Halo: Outpost Discovery]]''
* ''[[Halo Infinite]]'' {{C|Forge Spawn Hologram only}}
*''[[Halo: The Television Series Season One]]''
**''[[Contact]]''
**''[[Unbound]]''
**''[[Homecoming (TV Series)|Homecoming]]''
**''[[Reckoning]]''
**''[[Solace (TV Series)|Solace]]''
**''[[Allegiance]]''
**''[[Transcendence]]''
*''[[Halo: The Television Series Season Two]]''
**''[[Sanctuary (TV Series)|Sanctuary]]''
**''[[Sword (TV Series)|Sword]]''
**''[[Visegrád (TV Series)|Visegrád]]''


[[Category:UNSC]]
==Sources==
{{Ref/Sources}}


[[Category:Weapons]]
{{Navbox/Universe/HumanSidearms/M6Pistols}}
[[Category:Pistols]]

Latest revision as of 20:37, February 23, 2024

This article is about M6G magnum introduced in Halo: Reach. For M6G variant introduced in Halo 3, see M6G2 magnum.
M6G magnum
HReach-M6GMagnumPistol-LeftSide.png
Production overview

Manufacturer:

Misriah Armory

Model series:

M6 series

Type:

Magnum-caliber pistol

Specifications

Length:

  • 23 centimeters (9 in) (Standard variant)[1][2]
  • 36 centimeters (14 in)[3] (Up-sized variant)[1][2]

Weight:

  • 1.8 kilograms (4.0 lb) (Standard variant)[2]
  • 2.7 kilograms (6.0 lb) (Up-sized variant)[2]

Ammunition type:

12.7×40mm M225 Semi-Armor-Piercing High-Explosive/.50 Magnum caliber rounds

Feed system:

8 rounds magazine

Operation:

Short recoil principle

Effective range:

328-492 ft (100-150m) (Depending on user)[2]

Service history

In service:

Human-Covenant War

 

The M6G Personal Defense Weapon System (PDWS) is a handgun in Misriah Armory's M6 series.[3]

Overview[edit]

Design details[edit]

The M6G PDWS is a semi-automatic, recoil-operated, magazine-fed, large-caliber handgun.[4] The weapon has a polymer handle, along with a titanium alloy body and an electroless nickel-plate finish.[5] The sidearm fires the M225 SAP-HE (Semi-Armor Piercing, High Explosive) rounds from an 8 to 12-round magazine.[1] In addition, the weapon can be issued with a KFA-2 x2 optical, smart-linked scope.[4][1]

The M6G has a higher rate of fire than the M6G2 magnum modification package, though its accuracy suffers slightly as a result. The slide is tapered at the rear and sports forward-facing, diagonal serrations. The magazine release is set above and parallel to the lower lip of the trigger; the magazine's lip is shaped like an irregular trapezoid. The striker juts farther from the slide, reminiscent of a hammer. This model is equipped with an underslung flashlight attachment or laser module.

Ammunition[edit]

Main article: M225 SAP-HE

The M6G uses 12.7×40mm M225 SAP-HE (Semi-Armor Piercing, High Explosive) .50 caliber ammunition loads. These rounds have a jacket of copper or cupro-nickel around the projectile while the projectile itself is hollow and filled with an explosive compound and a delayed-detonation impact fuse. When the round impacts a target, the jacket will initially help the projectile maintain its shape, allowing it to travel into the target before detonating almost immediately after impact, causing massive tissue damage and system shock. Probable reasons for using semi-armor piercing rounds instead of armor piercing projectiles are both to prevent over-penetration of hostiles and decreasing the risk of friendly fire during CQB and urban combat, and their devastating efficacy against soft targets. The explosive properties of the rounds render them decently effective against personal shielding systems and are also capable of damaging lightly-armored vehicles.

In-game information[edit]

Changes from Halo 3 to Halo: Reach[edit]

  • Features a 2× zoom function.
  • Has reticle bloom, like most weapons in Halo: Reach.
  • Nearly doubled rate of fire (though its rate of fire is identical when firing only at minimum bloom).
  • Different reloading and melee animations that are very similar to those of the M6D from Halo: Combat Evolved, wherein the SPARTAN flips the weapon in the air after striking.

Non-canon and dubious canon appearances[edit]

Silver Timeline[edit]

HTV-SilverTeam logo.png
This article contains information about the Silver Timeline, and is not a part of the established Halo canon.

M6G magnums are used by Silver Team and other UNSC personnel in battles against the Covenant.[6]

Trivia[edit]

  • In Halo: Reach, Spartans wielding M6Gs use a nearly identical melee animation to the M6D pistol in Halo: Combat Evolved. Elites, however, use an animation similar to that used by both species in Halo 3.
  • John-117 wields an M6G (Halo: Reach version) in the cover art of Halo: Combat Evolved Anniversary in lieu of the M6D, which is featured in the game. The cover art was designed while the Reach M6G model was being used as a placeholder for the M6D during the development of the game and was not changed when the pistol's in-game model was replaced (ironically, by Halo 3's M6G2 model).

Gallery[edit]

List of appearances[edit]

Sources[edit]