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Halo Custom Edition: Difference between revisions

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(Edited release date: there has been a discussion about the official release date of Halo Custom Edition. But thanks to some archived webpages, it's clear to say that Gearbox Software released Custom Edition on May 5, 2004. Sources: https://web.archive.org/web/20040603173945/http://www.3dgamers.com/news/more/1083850976/ and http://pc.gamespy.com/pc/halo-combat-evolved/511526p1.html)
 
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{{era|H1}}
{{Title|''Halo Custom Edition''}}
[[Image:Halocustomedition.jpg|right|thumb|200px]]
{{Status|RealWorld}}
[[Image:ce1.png|frame|right|Screenshot of ''Halo 2: New Mombasa'', a user-created map based on the ''[[Halo 2]]'' E3 trailer.]]
{{Cleanup}}
'''''Halo Custom Edition''''', sometimes abbreviated '''''Halo CE''''' (which is not generally accepted as an abbreviation for ''[[Halo: Combat Evolved]]''), is a free expansion that requires a key code of ''[[Halo: Combat Evolved]]'' by [[Bungie Studios]], which was ported to the [[PC]] by [[Gearbox Software]]. ''Halo CE'' was released by Gearbox as an unsupported add-on, which requires the original game. However, users do not need to pay to play it, as it is downloadable from selected websites.
== Features ==


''Halo Custom Edition'' has the ability to load and play user-created content and maps created with the ''Halo Editing Kit''. Many custom levels have been created by dedicated members of the modding community and have been posted for download at a plethora of websites.  
[[File:Custom edition menu.jpg|250px|thumb|Main menu of ''Halo Custom Edition'']]
'''''Halo Custom Edition''''', commonly abbreviated '''''Halo CE''''', is a standalone, multiplayer-only, expansion for the [[Halo: Combat Evolved (PC port)|PC version of ''Halo: Combat Evolved'']]. The expansion was released on [[2004 (real world)|May 5, 2004]] by [[Gearbox Software]] as an unsupported version of the original game. Similar to its PC version, the expansion requires a key-code during installation.


Custom maps may contain entirely new content, including:
==Features==
* Level geometry
[[File:Halo Custom Edition User created map.png|thumb|200px|Screenshot of Halo 2: New Mombasa, a user-created map based on the [[Halo 2 E3 Demo|''Halo 2'' E3 trailer]].]]
* [[Weapons]]  
{{Main|Modding|Halo Editing Kit|Developer mode}}
* Vehicles
''Halo Custom Edition'' allows players to browse and play user-created content and maps created with modding kits. Modders would use the Halo Editing Kit to incorporate custom models, images, physics, and data into an easily distributed .MAP file, which is compressed and uploaded. The amount of custom content varies widely but is limited by the game engine's capabilities. A few examples of user-created content may include custom character models that uses an Elite biped instead of the default Spartan biped, a Call of Duty-inspired level or even special animations and effects for weapons, melee and reloading. Most of these user-created content and maps are available in dedicated modding community websites such as Modacity and [[halomaps.org]].
* Player character  
* Sounds
* Game interfaces
* Level scripts & interactivity
* Objects
* Special effects
* Animations
* HUDs
* Single player modifications


An arguably better netcode was put into Halo: Custom Edition, as well. It noticeably reduced lagging for some, but for others it made it more erratic.  Also, a Rules feature can be activated by pressing the F2 button by default. It displays all of the specifics for the gametype currently being played on the server.
Two small features were added to the game such as the ability to display the specific for the gametype currently being played in the server (by pressing F2), and the ability to display the name of all players in the same team above their respective green arrows (by pressing F3). Additionally, an arguably better net-code was put into ''Halo: Custom Edition'' as well. The game has noticeably reduced latency issues compared to ''Halo PC''.


With the Halo Editing Kit, AI [[Covenant]], [[Marines]], and [[Flood]] can also be added. This has allowed some map makers to create their own mods that play like a campaign mission, with checkpoints and objectives. People can also make "teams" of AI that will fight each other. The player can fight alongside Elites and Grunts against Marines, or vice versa.
==Community==
Several modding communities have emerged since the advent of ''Halo Custom Edition''. One of the most prominent modding community website is halomaps.org which has the most updated multiplayer custom maps. Members of the modding community often discuss about user-created content and explores the need of "room for improvement", with several others providing tutorials to guide new members to modding and to share their findings of tinkering with the Halo engine with the rest of the members. The modding community contribute their custom content in various projects, ranging from a production of [[machinima]] to development a single-player campaign and recreation of multiplayer maps from newer ''Halo'' titles and from other entertainment titles.


== Community ==
==External links==
*[http://hce.halomaps.org/index.cfm?fid=410 '''Halomaps.org''': ''Halo: Custom Edition'' download link]


Several modding communities have emerged since the advent of ''Halo CE''. One of the most prominent communities is [http://hce.halomaps.org Halomaps.org] which has multiplayer custom maps. Modders use the ''Halo Editing Kit'' to incorporate custom models, images, physics, and data into an easily distributed .MAP file, which is compressed and uploaded. In the game, many clans establish themselves to fight one another on custom maps. They train intensely on some maps. This extends and steepens the learning curve for many players. These clans will sometimes make maps of their own.
{{Navbox/Media/Games}}
 
{{DEFAULTSORT:Custom Edition, Halo}}
== ''Halo'' Editing Kit ==
[[Category:Modding]]
 
[[Category:Halo: Combat Evolved (PC)]]
[[Halo Editing Kit]], commonly referred to by its acronym, '''HEK''', is a repackaging of the development tools that Bungie created and used in the development process of ''Halo''. The ''Halo'' Editing Kit was released for the creation of custom content for ''Halo Custom Edition''. It is a free, unsupported add-on released by Gearbox Software.
[[Category:Bungie games]]
 
This editing kit includes ''Guerilla'', a game resource and tag editor, in addition to ''Sapien'', a mapping and object placement editor, and ''Tool'', a map resource compiler. Most original content must first be modeled in 3ds max (or Gmax) and then converted to a HEK friendly format using the ''Blitzkrieg'' exporter and ''Tool'' to be edited or added to a custom map.
 
This allows users and players to created completely original and barely similar maps, as well as modding maps slightly. A very often modded map is Blood Gulch, with more changes than most other maps.
 
The Halo Editing Kit is available for downloading.
 
== Related Links ==
 
*[[Halo Editing Kit]]
*[[Halomaps.org]]
 
== External Links ==
 
*[http://www.fileplanet.com/files/140000/140271.shtml Download Halo: Custom Edition]
*[http://www.gearboxsoftware.com/index.php?p=games&game=halo ''Halo'' PC at Gearbox Software]
*[http://www.bungie.net/ Bungie Studios]
 
== Other ==
 
There are also 'cheats' for Halo CE, called [[Developer Mode]], more commonly called dev mode, or also known simply as dev. It is used by map designers to test out maps they make. It can also be used to cheat in single-player maps that can be downloaded. However they can only be used in single-player maps because when dev is activated, the host can only start a server through LAN. The only way for it to work in multiplayer is to download a small application which allows you to enable or disable devmode without restarting the game, thus allowing you to enable it within a multiplayer game. Even then most of the [[cheats]] can only be used by the host. To play Halo Custom Edition you must download it and have the Halo Key and game CD.
 
[[Category:Games]]
[[Category:Multiplayer]]

Latest revision as of 07:00, November 17, 2023

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Main menu of Halo Custom Edition

Halo Custom Edition, commonly abbreviated Halo CE, is a standalone, multiplayer-only, expansion for the PC version of Halo: Combat Evolved. The expansion was released on May 5, 2004 by Gearbox Software as an unsupported version of the original game. Similar to its PC version, the expansion requires a key-code during installation.

Features[edit]

Screenshot of Halo 2: New Mombasa, a user-created map based on the Halo 2 E3 trailer.
Main articles: Modding, Halo Editing Kit, Developer mode

Halo Custom Edition allows players to browse and play user-created content and maps created with modding kits. Modders would use the Halo Editing Kit to incorporate custom models, images, physics, and data into an easily distributed .MAP file, which is compressed and uploaded. The amount of custom content varies widely but is limited by the game engine's capabilities. A few examples of user-created content may include custom character models that uses an Elite biped instead of the default Spartan biped, a Call of Duty-inspired level or even special animations and effects for weapons, melee and reloading. Most of these user-created content and maps are available in dedicated modding community websites such as Modacity and halomaps.org.

Two small features were added to the game such as the ability to display the specific for the gametype currently being played in the server (by pressing F2), and the ability to display the name of all players in the same team above their respective green arrows (by pressing F3). Additionally, an arguably better net-code was put into Halo: Custom Edition as well. The game has noticeably reduced latency issues compared to Halo PC.

Community[edit]

Several modding communities have emerged since the advent of Halo Custom Edition. One of the most prominent modding community website is halomaps.org which has the most updated multiplayer custom maps. Members of the modding community often discuss about user-created content and explores the need of "room for improvement", with several others providing tutorials to guide new members to modding and to share their findings of tinkering with the Halo engine with the rest of the members. The modding community contribute their custom content in various projects, ranging from a production of machinima to development a single-player campaign and recreation of multiplayer maps from newer Halo titles and from other entertainment titles.

External links[edit]