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TR/9 trip mine: Difference between revisions

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{{Era|H3}}
{{Status|Canon}}
 
{{Weapon infobox
{{Weapon
|image=[[File:H3-Tripmine-Stages.png|300px]]
| image=[[Image:Trip mine glowing.jpg|250px]]
|name=TR/9 Antipersonnel Mine
| name=Trip Mine
|manufacturer=[[United Nations Space Command]]{{Ref/Reuse|EVG}}
| manufacturer=
|model=TR/9 Antipersonnel Mine
| model=TR/9 Antipersonnel Mine
|type=[[Landmine]]
| type=Mine
|cost=
| cost=
|width={{Convert|40|cm|ft}}{{Ref/Reuse|Enc09}}
| size=
|length={{Convert|40|cm|ft}}{{Ref/Reuse|Enc09}}
| damage per hit=Very High/Lethal
|height=
| fire=Deployed/Thrown
|weight={{Convert|21.7|lb|kg}}{{Ref/Reuse|Enc09}}
| ammotype=
|ammotype=
| operation=
|operation=Deployed/Thrown
| rate of fire=
|rate-title=Trigger mechanism
| accuracy=
|rate=Instant detonation on contact
| range=
|accuracy=
| era=Human-Covernant War
|optics=
| counterpart=
|range=
| counterwep=Ranged firearm fire or [[grenades]]
*Kill radius: {{Convert|10|ft|m}}{{Ref/Reuse|Enc09}}
| affiliation= [[United Nations Space Command]]
*Casualty radius {{Convert|20|ft|m}}{{Ref/Reuse|Enc09}}
|service=*[[Human-Covenant War]]
*[[Great Schism]]
*[[Post-Covenant War conflicts]]
|affiliation=*[[Covenant]]
*[[Merg Vol's Covenant faction]]
*[[United Nations Space Command]]
}}
}}
 
{{Quote|A simple proximity mine that reacts to pressure or movement.|[[Bungie.net]] stats description{{Ref/Reuse|Bnet}}}}
The '''TR/9 Antipersonnel Mine''', otherwise known as the '''Trip Mine''', is a UNSC [[equipment]] item in [[Halo 3]].
The '''TR/9 Antipersonnel Mine''' ('''TR/9 AP Mine'''){{Ref/Site|Id=Bnet|URL=https://halo.bungie.net/stats/halo3/careerstats.aspx?player=Sniper%20X%20Remix|Site=Bungie.net|Page=Halo 3 Career Stats|D=23|M=07|Y=2019}}, commonly known to [[United Nations Space Command]] forces as the '''trip mine''', '''"Tripper"''', '''"Skippy"''', '''"Automatic Guard"''', "'''Invisible Fence"''' or simply '''"Mine"''',{{Ref/Book|Id=Enc09|Enc09|Page=342}} is a [[landmine]] developed by the UNSC.{{Ref/Book|Id=EVG|EVG|Page=47}}


==Overview==
==Overview==
[[Image:Lotus Anti-Tank Mine or Tripmine Unarmed.jpg|100px|left]]
===Design details===
The trip mine is activated by proximity or touch. Once deployed, it can be identified by a high pitched beeping noise and a distinctive flashing orange light on its top. Its blast radius is considerably larger than a grenade explosion or rocket explosion allowing vehicles to be thrown into the air. The trip mine can not be deactivated once deployed.  It will explode after about ninety seconds if nothing triggers it. However, it can be remotely activated by projectile [[weapons]] or [[grenade]] explosions.
The TR/9 takes a circular form, with six fins protruding off the side. The centre of the disc has another four fins that, when the mine is activated, rotate upward. The mine's activation also sees it light up and emit a high-pitched beeping noise. The mine can use trip wires or [[laser]] beams to trigger the detonator, when something large enough gets within range.{{Ref/Reuse|Enc09}} Despite its flower-like appearance, the TR/9 trip mine is not the [[Lotus anti-tank mine]].


The Trip Mine, while having a larger blast radius than a [[Frag Grenade]], will only lower a [[Spartan-II|Spartan's]] or [[Elite]]'s [[Energy Shields]].
===Usage===
The tripmine is employed for defensive usage, and is used in siege warfare and guerrilla tactics. They are used in the defence of perimeters or placed alongside enemy paths.{{Ref/Reuse|Enc09}}


The Trip Mine only spawns by default on [[Sandtrap]] and [[Rat's Nest]].
==Operational history==
The TR/9 trip mine was originally developed for UNSC forces, though as with many pieces of equipment, was often stolen and deployed by [[Covenant]] loyalist [[Jiralhanae]] forces during the later stages of the [[Human-Covenant War]].{{Ref/Reuse|EVG}} Jiralhanae equipped with these mines were deployed during the [[Battle for Earth]] and [[Battle of Installation 00]] in late [[2552]].{{Ref/Game|H3|Trip Mine in-game equipment}} In the [[Post-Covenant War conflicts|post-war]] era, [[Jiralhanae Jumper]]s allied with [[Merg Vol's Covenant]] also employed the TR/9 trip mines.{{Ref/Level|HSA|Mission 16: Escape from the Southern Fields}}


==Tactics==
==Gameplay==
[[Image:19499384-Full.jpg|200px|thumb|right|A Trip Mine undeployed on the floor]]
*Sometimes, while playing in [[multiplayer]] or [[campaign]], players can either accidentally run or drive over their own trip mines or those of their teammate(s).
*When running away from a moving vehicle, a mine can be deployed in front of a moving enemy vehicle. Be careful though, it may kill not only the driver and passengers but you as well.
*A trip mine's distinctive beeping and orange glow makes it easy to detect.
*If you deploy a trip mine on top of a [[Man Cannon]], the mine will go flying out into the battle field. Though on the Beta, the trip mine would sometimes disappear entirely when thrown into the Man Cannon. It would still explode if someone or something were to go within the activation radius.
*The trip mine will only stay active for 90 seconds before spontaneously exploding.
*One of the most evil tricks, as Bungie mentioned, is to deploy a mine in the exact position where it spawns. Some players will notice that the mine is armed (by listening to its distinct audio and visual cues), but most players will attempt to collect it, resulting a kill which would certainly not have happened if the player is attentive.
*Trip mines can be detonated from a distance by weapons fire, and are therefore only useful when unnoticed.
*A Trip Mine will not explode if you crouch-walk over it.  
*The trip mine is often difficult to use in [[split-screen]] local games due to the sound it makes when deployed, causing other players to [[screenwatch]].
*Trip Mines are the only equipment currently in multiplayer that directly kill enemies. Auto-Turrets will do this as well, but do not currently feature on any multiplayer maps.
<br clear="all">


{{Equipment List}}
==Production notes==
{{Explosives List}}
In earlier stages of [[Development of Halo 3|development]], the trip mine in ''Halo 3'' had a Covenant-themed texture, featuring purple metal and blue lights. This [[Cut Halo 3 equipment#Covenant trip mine|cut variant]] can be found in the files of the ''[[Halo 3 Beta]]'', though unused.{{Ref/Twitter|Kashiiera|1485054590542307330|Kiera キ|Quote=Today I learned a covenant tripmine exists in the Halo 3 Beta|D=13|M=02|Y=2022}}{{Ref/Twitter|Kashiiera|1492585987490426880|Kiera キ|Quote=I could make it different, the H3 beta only had the model and textures leftover not the actual equipment :(|D=13|M=02|Y=2022}} In the ''Halo 3 Beta'', deployed trip mines could stick to the bottom of a motionless vehicle. If the vehicle then moved, the mine would explode, killing all players inside of it.


==Trivia==
{{Linkbox|gameplay=yes}}
*The trip mine's [[heads-up display]] icon, along with that of the [[Z-4190 bubble shield|bubble shield]], can be used in a ''Halo 3'' [[Emblem]].
*Trip mines can be used to [[Overload glitch (Halo 3)|overload]] a map or [[Flying Elephant|launch an Elephant]].


[[Category:UNSC]]
==Gallery==
{{Linkbox|gallery=yes}}
<gallery>
File:H3 TripMine HUD.svg|The trip mine HUD icon.
File:H3-TR9-AP-Tripmine-Views.png|The trip mine's active and inactive stages.
File:H3 TripMine Unarmed.png|A deactivated trip mine.
File:H3 TripMine Armed.png|An active trip mine.
File:H3 TripMine Deployed.jpg|An active trip mine.
File:H3 TripMine Explosion.jpg|The general form of a trip mine's explosion.
File:H3 TripMine Inactive.jpg|An inactive trip mine.
File:H3 Beta CovenantTripMine Screenshot 1.jpg|The Covenant tripmine in the ''Halo 3'' Beta.
File:H3_Modded_CovenantTripMine_Screenshot_1.png|The Covenant tripmine restored into ''Halo 3'' via the use of [[modding]].{{Ref/Twitter|Kashiiera|1492583982617305095|Kiera キ|Quote=I restored the covenant tripmine that I recently found in Halo 3s Beta!|D=13|M=02|Y=2022}}
</gallery>


[[Category:Halo 3]]
==List of appearances==
*''[[Halo 3]]'' {{1st}}
*''[[Halo: Spartan Assault]]''
*''[[Halo Wars 2]]''


[[Category:Weapons]]
==Sources==
{{Ref/Sources}}


[[Category:Human Weapons]]
{{Navbox/Pickups/Gameplay}}
{{UNSC ordnance}}
[[Category:UNSC ground weapons]]
[[Category:Mines]]
[[Category:Equipment]]

Latest revision as of 15:49, June 20, 2024

TR/9 Antipersonnel Mine
H3-Tripmine-Stages.png
Production overview

Manufacturer:

United Nations Space Command[1]

Type:

Landmine

Specifications

Length:

40 centimetres (1.3 ft)[2]

Width:

40 centimetres (1.3 ft)[2]

Weight:

21.7 pounds (9.8 kg)[2]

Operation:

Deployed/Thrown

Trigger mechanism:

Instant detonation on contact

Effective range:

  • Kill radius: 10 feet (3.0 m)[2]
  • Casualty radius 20 feet (6.1 m)[2]
Service history

In service:

 

"A simple proximity mine that reacts to pressure or movement."
Bungie.net stats description[3]

The TR/9 Antipersonnel Mine (TR/9 AP Mine)[3], commonly known to United Nations Space Command forces as the trip mine, "Tripper", "Skippy", "Automatic Guard", "Invisible Fence" or simply "Mine",[2] is a landmine developed by the UNSC.[1]

Overview[edit]

Design details[edit]

The TR/9 takes a circular form, with six fins protruding off the side. The centre of the disc has another four fins that, when the mine is activated, rotate upward. The mine's activation also sees it light up and emit a high-pitched beeping noise. The mine can use trip wires or laser beams to trigger the detonator, when something large enough gets within range.[2] Despite its flower-like appearance, the TR/9 trip mine is not the Lotus anti-tank mine.

Usage[edit]

The tripmine is employed for defensive usage, and is used in siege warfare and guerrilla tactics. They are used in the defence of perimeters or placed alongside enemy paths.[2]

Operational history[edit]

The TR/9 trip mine was originally developed for UNSC forces, though as with many pieces of equipment, was often stolen and deployed by Covenant loyalist Jiralhanae forces during the later stages of the Human-Covenant War.[1] Jiralhanae equipped with these mines were deployed during the Battle for Earth and Battle of Installation 00 in late 2552.[4] In the post-war era, Jiralhanae Jumpers allied with Merg Vol's Covenant also employed the TR/9 trip mines.[5]

Gameplay[edit]

  • Sometimes, while playing in multiplayer or campaign, players can either accidentally run or drive over their own trip mines or those of their teammate(s).
  • A trip mine's distinctive beeping and orange glow makes it easy to detect.
  • The trip mine will only stay active for 90 seconds before spontaneously exploding.
  • Trip mines can be detonated from a distance by weapons fire, and are therefore only useful when unnoticed.
  • The trip mine is often difficult to use in split-screen local games due to the sound it makes when deployed, causing other players to screenwatch.

Production notes[edit]

In earlier stages of development, the trip mine in Halo 3 had a Covenant-themed texture, featuring purple metal and blue lights. This cut variant can be found in the files of the Halo 3 Beta, though unused.[6][7] In the Halo 3 Beta, deployed trip mines could stick to the bottom of a motionless vehicle. If the vehicle then moved, the mine would explode, killing all players inside of it.

Trivia[edit]

Gallery[edit]

List of appearances[edit]

Sources[edit]

  1. ^ a b c Halo: The Essential Visual Guide, page 47
  2. ^ a b c d e f g h Halo Encyclopedia (2009 edition), page 342
  3. ^ a b Bungie.net, Halo 3 Career Stats (Retrieved on Jul 23, 2019) [archive]
  4. ^ Halo 3, Trip Mine in-game equipment
  5. ^ Halo: Spartan Assault, campaign level Mission 16: Escape from the Southern Fields
  6. ^ Twitter, Kiera キ (@Kashiiera): "Today I learned a covenant tripmine exists in the Halo 3 Beta" (Retrieved on Feb 13, 2022) [archive]
  7. ^ Twitter, Kiera キ (@Kashiiera): "I could make it different, the H3 beta only had the model and textures leftover not the actual equipment :(" (Retrieved on Feb 13, 2022) [archive]
  8. ^ Twitter, Kiera キ (@Kashiiera): "I restored the covenant tripmine that I recently found in Halo 3s Beta!" (Retrieved on Feb 13, 2022) [archive]