Armor-piercing round: Difference between revisions
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{{ | {{Status|Canon}} | ||
{{ | {{Wikipedia}} | ||
'''Armor | {{References}} | ||
'''Armor-piercing rounds''', colloquially known as '''AP rounds''', are a type of ammunition designed to penetrate armor. | |||
==Overview== | |||
Armor piercing rounds are used to penetrate hardened, armored targets, such as ballistic vests, vehicle armor, concrete, tanks, and other defenses, depending on the caliber, sectional energy, and length of the round. Armor piercing ammunition can use a cap of a dense, tough metal, or a core of it, or a mix of both. Modern AP ammunition consists of tungsten alloys, usually then surrounded in a lead or copper jacket, which allow it high potential against protected targets. The hard, dense construction prevents expansion, shattering, and deformation, granting much increased effect against armored opponents. The problem is that they 1, don't cause great injury, since the lack of yaw and deformation even after piercing an armor panel means little terminal effect, and 2, armor may still defeat the AP round. | |||
In Halo, the disadvantage of AP rounds is that they perform poorly against [[energy shielding|energy shields]], as the shielding defeats the piercing qualities of the bullet. An AP round must thus rely simply upon its kinetic energy to deplete the shields before it can damage the shielded enemy. Large rounds, such as the [[12.7×99mm Armor-Piercing]] and the [[14.5×114 mm]], perform well under these conditions. However, smaller AP rounds, such as the [[7.62x51mm|M118 7.62×51 mm]] and the [[M634 Experimental High-Powered Semi-Armor-Piercing|M634 9.5×40 mm]], are ineffective unless used in large quantities. | |||
==List of appearances== | |||
*''[[Halo: The Fall of Reach]]'' {{1st}} | |||
*''[[Halo: The Flood]]'' {{Mo}} | |||
*''[[Halo: Contact Harvest]]'' | |||
*''[[Halo: Ghosts of Onyx]]'' | |||
*''[[Halo: Glasslands]]'' | |||
*''[[Halo: Last Light]]'' {{Mo}} | |||
{{Expand-section}} | |||
[[ | ==Sources== | ||
{{Ref/Sources}} | |||
==See also== | |||
*[[High explosive ammunition]] | |||
[[Category:Ammunition]] | [[Category:Ammunition]] |
Latest revision as of 18:40, April 16, 2022
There is more information available on this subject at Armor-piercing round on the English Wikipedia. |
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Armor-piercing rounds, colloquially known as AP rounds, are a type of ammunition designed to penetrate armor.
Overview[edit]
Armor piercing rounds are used to penetrate hardened, armored targets, such as ballistic vests, vehicle armor, concrete, tanks, and other defenses, depending on the caliber, sectional energy, and length of the round. Armor piercing ammunition can use a cap of a dense, tough metal, or a core of it, or a mix of both. Modern AP ammunition consists of tungsten alloys, usually then surrounded in a lead or copper jacket, which allow it high potential against protected targets. The hard, dense construction prevents expansion, shattering, and deformation, granting much increased effect against armored opponents. The problem is that they 1, don't cause great injury, since the lack of yaw and deformation even after piercing an armor panel means little terminal effect, and 2, armor may still defeat the AP round.
In Halo, the disadvantage of AP rounds is that they perform poorly against energy shields, as the shielding defeats the piercing qualities of the bullet. An AP round must thus rely simply upon its kinetic energy to deplete the shields before it can damage the shielded enemy. Large rounds, such as the 12.7×99mm Armor-Piercing and the 14.5×114 mm, perform well under these conditions. However, smaller AP rounds, such as the M118 7.62×51 mm and the M634 9.5×40 mm, are ineffective unless used in large quantities.
List of appearances[edit]
- Halo: The Fall of Reach (First appearance)
- Halo: The Flood (Mentioned only)
- Halo: Contact Harvest
- Halo: Ghosts of Onyx
- Halo: Glasslands
- Halo: Last Light (Mentioned only)
- This section needs expansion. You can help Halopedia by expanding it.