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{{Era|HW|H3|H3R}}  
{{Status|Canon}}
{{Ratings}}
{{Weapon infobox
{{Weapon
|name = W/AV M6 G/GNR "Spartan Laser"
|image=[[Image:M6 Spartan Laser.jpg|300px]]
|image = {{tabcontainer|title1=M6/E|content1=[[File:H5G-M6SpartanLaser.png|350px]]|title2=M6/R|content2=[[File:H3-M6SpartanLaser.png|350px]]|title3=M6/V|content3=[[File:HReach-M6SpartanLaser.png|350px]]|title4=M6/X|content4=[[File:H4-SpartanLaser.png|350px]]}}
|name=M6 Spartan Laser
|manufacturer = [[Misriah Armory]]{{Ref/Book|Id=enc22|Enc22|Page=179}}
|manufacturer=
|series = M6
|model=Weapon/Anti-Vehicle Model 6 Grindell/Galilean Nonlinear Rifle
|type = [[Directed-energy weapon]]{{Ref/Reuse|enc22}}
|type=Directed Energy Weapon
|cost = 218,000 [[Credit|cR]]{{Ref/Site|Id=prereleasebnet|URL=http://www.bungie.net/News/TopStory.aspx?link=charginmalasers|Site=Bungie.net|Page=Spartan Laser|D=2|M=2|Y=2007|LocalArchive=Machines, Materiel and Munitions from the Human-Covenant Conflict, 2525 - Present#Weapon/Anti-Vehicle Model 6 Grindell/Galileian Nonlinear Rifle}}{{Ref/Site|Id=bnet|URL=http://halo.bungie.net/News/content.aspx?type=topnews&link=BAGSpartanLaser|Site=Bungie.net|Page=Spartan Laser|D=11|M=9|Y=2013|LocalArchive=Machines, Materiel and Munitions from the Human-Covenant Conflict, 2525 - Present#Weapon/Anti-Vehicle Model 6 Grindell/Galileian Nonlinear Rifle}}
|cost=[[cR|218,000.00 cR]]
|variant =  
|size=Heavy, Shoulder Mounted
* [[M6/E Spartan Laser]]
*Length (o/a): 98.8cm (38.9'').
* [[M6/R Spartan Laser]]
*Mass (empty): 19.07kg (42lb)
* [[M6/V Spartan Laser]]
*Mass (loaded): 20.4kg (45lb)
* [[M6/X Spartan Laser]]
|damage instant death if the skull mythic is on, Brute will survive against it.
*[[M6 Grindell/Galilean Nonlinear Cannon]]
|magazine= 100 battery units
*[[M8C Grindell/Galilean Nonlinear Cannon]]
|maxammo=5 shots
|service =
|fire=Charged, single shot.
*[[Human-Covenant War]]{{Ref/Reuse|enc22}}
|ammotype=Directed chemical laser
*[[Post-Covenant War conflicts]]{{Ref/Reuse|enc22}}
|operation=Directed energy
|affiliation = [[United Nations Space Command]]{{Ref/Reuse|enc22}}
|rate of fire=Very Slow, 5 second minimum between shots.
|weight =  
|velocity=N/A
*'''Empty''': {{Convert|19.07|kg|lb}}{{Ref/Reuse|bnet}}<br/>
|accuracy=Perfect, no COF
*'''Loaded''': {{Convert|20.4|kg|lb}}{{Ref/Reuse|bnet}}
|range=500 meters
|length = {{Convert|98.8|cm|in}}{{Ref/Reuse|bnet}} - {{Convert|121.1|cm|in}}{{Ref/Book|Id=evg|EVG|Page=183}}
|era=[[Halo 3]]
|width = {{Convert|7.7|in|cm}} {{C|M6/X}}{{Ref/Book|Id=h4evg|H4EVG|Page=69}}
|counterpart= [[Fuel Rod Gun]], [[M19 SSM Rocket Launcher|Rocket Launcher]], [[Missile Pod]], [[Brute Shot]]
|height = {{Convert|15.4|in|cm}} {{C|M6/X}}{{Ref/Reuse|h4evg}}
|counterwep=[[Fuel Rod Cannon]], [[M41 SSR MAV/AW Rocket Launcher|Rocket Launcher]]
|ammotype = *[[BA-53635/PLMD]] battery unit {{C|M6/R}}{{Ref/Reuse|prereleasebnet}}
|affiliation=[[UNSC]]
*[[Series 6971 battery cell]] {{C|M6/X}}{{Ref/Reuse|h4evg}}
|capacity =
|feed = 100 battery units (4 to 5 shots){{Ref/Site|Id=waypoint|D=01|M=6|Y=2020|URL=https://www.halowaypoint.com/en-us/universe/weapons/spartan-laser|Site=Halo Waypoint|Section=Universe|Page=Spartan Laser}}
|operation = [[Directed-energy weapon|Directed-energy]]{{Ref/Reuse|enc22}}
|rate = Semi-automatic{{Ref/Reuse|evg}}
|velocity = 299,792,458 m/s (983,571,056 ft/s){{Ref/Reuse|evg}}
|optics =
|range = Long{{Ref/Reuse|enc22}}
}}
}}
{{Quote|It's not overpowered, it's an elegant weapon from a more civilized age.|[[Luke Smith]]}}
The '''Weapon/Anti-Vehicle Model 6 Grindell/Galilean Nonlinear Rifle''' ('''W/AV M6 G/GNR'''), colloquially known as the '''Spartan Laser''', is a man-portable and vehicle-mounted solid-state [[directed-energy weapon|directed-energy]] anti-vehicle weapon used by the [[United Nations Space Command]].{{Ref/Reuse|enc22}}{{Ref/Book|Id=enc09|Enc09|Page=315}} It is the only known infantry directed-energy weapon manufactured by [[human]]s, aside from the [[Plasma rifle (Chalybs)|plasma rifle protoype]] created by [[Chalybs Defense Solutions]].


The '''Weapon/Anti-Vehicle Model 6 Grindell/Galilean Nonlinear Rifle'''<ref>http://www.bungie.net/News/content.aspx?type=topnews&link=BAGSpartanLaser</ref> (abbreviated '''W/AV M6 G/GNR'''), also known as the '''Spartan Laser''', is the UNSC's ground-based, man-portable, anti-vehicle, directed energy weapon. It is the only known battery operated weapon of the UNSC, and is the strongest infantry weapon that the [[UNSC]] has. It is capable of penetrating multiple vehicles and infantry, even big tanks, unlike the sniper rifle that can only penetrate infantry. It is alternatively known as the ''Galilean''.<ref>[[Image:Spartan Laser.jpg|50px]] (click for greater detail)</ref>
==Overview==
===Design details===
The M6 G/GNR was originally created in concert with the [[GUNGNIR]] [[Mjolnir]] armor variant as part of [[Project GUNGNIR]], a program designed to provide supplementary matériel for the [[SPARTAN-II program]], hence the "Spartan Laser" moniker.{{Ref/Site|D=14|M=03|Y=2011|URL=http://halo.xbox.com/en-us/intel/theuniverse/tech/video/the-mjolnir-project-2/46e89c1a-f619-41e2-ad7f-ab65c61ca2df|Site=Halo Waypoint|Page=MJOLNIR 2|LocalArchive=The MJOLNIR Project}} The M6 G/GNR is a man-portable, shoulder-fired, directed energy weapon firing a [[wikipedia:Solid-state laser|solid-state laser]].{{Ref/Reuse|enc22}} The Spartan Laser's Grindell/Galilean architecture incorporates a [[Smart-linking|smart-linked]] [[Wyrd optics suite|Wyrd III optics suite]], capable of 3× magnification for increased accuracy.{{Ref/Reuse|enc22}}{{Ref/Reuse|prereleasebnet}} Its reticule, whether on 1× or 3× magnifications, features a meter on the right side showing the charging status of the laser. The tick mark rests at the bottom of the circular shaped reticule while the laser is dormant, and gradually travels along the reticule's circumference until it reaches the point of origin, indicating that the laser is currently discharging.{{Ref/Game|H3|Gameplay}} Certain variants of the M6, the M6/V and the M6/X, are equipped with foldable targeting displays, allowing operators to target enemies without the use of smart-linking on their [[heads-up display]].{{Ref/Game|HR|Gameplay}}{{Ref/Reuse|h4evg}}


==Background==
The M6 has gone through several iterations, but its changes have been mostly cosmetic.{{Ref/Reuse|evg}} For example, the M6/R variant used during the [[Human-Covenant War]] is powered by a [[BA-53635/PLMD]] non-removable battery, which recharges with a [[PP-16979/AM-Sh]] charger,{{Ref/Reuse|prereleasebnet}} whereas the M6/X variant is powered by [[Series 6971 battery cell]]s,{{Ref/Reuse|h4evg}} with little-to-no changes in performance.{{Ref/Game|H4|Gameplay}} Although the Spartan Laser was considered to be "ruinously expensive" at the time of its introduction, later refinements led to a reduction in production cost which is now only considered to be "extraordinarily expensive". Internal components have changed over time, incorporating incremental advances that have lowered production costs, and increased efficiency, but the significant advances in crystal doping and optoelectronic focusing remain largely opaque to end users.{{Ref/Reuse|waypoint}}
The M6 Spartan Laser is a shoulder-mounted, directed energy weapon used by the UNSC. It fires a potential-to-kinetic chemical laser capable of destroying [[vehicles]] and infantry with one strike. When the trigger is pulled, a harmless red laser sight is projected on-target along with a charging sound.. The Spartan Laser will then charge for approximately four  seconds before firing the main laser. As the Spartan Laser charges, the charging tone gets noticeably louder up until the laser is fired. The charging sequence can be canceled without a battery penalty up to a point, if the target moves out of sight or the wielder needs to change position. The laser is also capable of firing through several players or vehicles, and has a relatively small blast radius, only injuring targets within two meters of the impact point and toppling light vehicles. It has a downtime between shots while it cools down (approx. 2-4 seconds), and is highly effective at destroying enemy vehicles.<ref>[http://halo3.com halo3.com]</ref>


In ''[[Halo 3]]'' [[Multiplayer]], if you kill another player with the Spartan Laser, you will receive a unique medal, the [[Laser Kill Medal]]. It is likely awarded due to the difficulty of having to charge and aim the weapon. Also the achievement "Two for One" is unlocked by scoring a double kill with a single laser shot in any ranked free-for-all playlist. The weapon is not available in the [[campaign]] until the level ''[[The Covenant (Level)|The Covenant]]'', which [[Master Chief]] begins the level armed with the Spartan Laser. The M6 is the only weapon able to harm [[343 Guilty Spark (Monitor)|343 Guilty Spark]] on the final level of ''Halo 3'', with the exception of the [[Fuel Rod Gun]] and [[Rocket Launcher]] through a [[glitch]] that [[Bungie]] has removed.
===Operation===
[[File:The Covenant SL.jpg|thumb|left|200px|[[John-117]] firing an M6/R during the [[Battle of Installation 00]].]]
When the weapon is equipped, a shroud over the laser diode lifts up to expose it, presumably to protect it from scratches and battle damage when holstered.{{Ref/Note|In gameplay, the weapon is shown with the shroud up when it is on a person's back. This is likely due to reuse of the third-person viewmodel of the laser, which does not have the shroud covering the laser emitter.}} A small hydraulic or pneumatic cylinder on the left side of the shroud actuates the shroud where it is anchored to the chassis of the weapon. When the trigger is pulled, a red targeting laser is painted on-target accompanied by an audible whine as the weapon cycles up. The Spartan Laser will then charge for approximately three seconds before discharging the main laser. As the Spartan Laser charges, the charging tone gets noticeably louder and increases in pitch up until the laser is fired. The firing sequence can be aborted without discharging the battery as long as the weapon is not actually fired; for example, if the target moves out of sight or the operator needs to displace. Heat management forces significant downtime between shots, and so the weapon enters an approximately two-second-long standby sequence between shots.


== Combat ==
When fired, the Spartan Laser emits a solid-state laser, a powerful microsecond-long pulse of energy capable of burning through thick plates of metallic laminates, nanocomposites, or hardened steel.{{Ref/Reuse|enc22}} The beam can also penetrate multiple obstacles and/or targets, provided they are aligned along a linear trajectory. The beam emitted by the M6 Spartan Laser weapons is typically a bright red. The beam is capable of eliminating all manner of targets in a very large range. When used against infantry such as [[Jiralhanae Chieftain]]s, the lasers is capable of efficiently burning through the armor and leaving a clean hole through the target and also severely damage anything behind the initial target. A single discharge from the M6/R is capable of piercing the thick armor of a {{Pattern|Ru'swum|Phantom}}.{{Ref/Reuse|prereleasebnet}}


=== Advantages ===
===Usage===
The Spartan Laser is, with general acknowledgment, the most powerful weapon in [[Halo 3]]. The weapon is classified as an anti-infantry and anti-vehicle weapon making it a weapon that can destroy almost anything in the user's path. All destructible vehicles can possibly be destroyed in one blast, unless it narrowly misses, in which it will only inflict heavy damage. It can also strike and kill multiple opponents and vehicles if they are lined up correctly.
While there are multiple M6 variants to facilitate various specialized roles,{{Ref/Reuse|enc22}} the M6 is typically used in both anti-vehicle and anti-personnel roles.{{Ref/Reuse|prereleasebnet}} When employed in combat, the Spartan Laser had a marked effect on both allied and enemy morale.{{Ref/Reuse|prereleasebnet}} During the [[Human-Covenant War]], only [[Orbital Drop Shock Trooper]]s and Spartans were given ready access to the weapon.{{Ref/Reuse|waypoint}}
The Spartan Laser has a 3x scope which makes it a weapon of superb range and accuracy. It also causes splash damage, letting you kill more than one person per shot. The laser can go through vehicles and infantry.
It can be glitched on the level Halo where if you kill Johnson right before you go into the control room and pick up the spartan laser,pick up your weapon and drop it repeatedly until Johnson can't pick it back up and he is revived with a new Spartan Laser. Either you have to fire it once to find out if it has infinite ammo or fire it and kill Johnson with it then pick up his new Spartan Laser. Another way to get the laser off of him is to throw a grenade behind him while he is up on the cliff. If done right, he will jump to dodge the grenade's explosion and jump off the cliff.
[[Image:laserdblkill.jpg|thumb|right|Spartan laser killing two opponents at once. In [[Lone Wolves]], this gets the player the [[Two for one]] achievement.]]


=== Disadvantages ===
==Variants==
As with all powerful weapons, there are a few disadvantages. The Spartan Laser, needs to charge up for three seconds before firing and needs another two to four seconds to cool down after firing. The Laser uses 20 battery units per shot, firing five charges at most. Though the scope does give an increased range (3X), it doesn't have the range to out-perform the accuracy of the [[Sniper Rifle]]. The sighting beam may also give away the user's position. If a player sees the targeting beam, they could possibly dodge the shot, thus wasting valuable battery power, though this is very unlikely, as the targeting beam is very faint and hard to see in the midst of battle (Though it is possible to hear the laser if you are near the targeting beam no matter the distance). A point blank shot isn't recommended, as you can commit suicide through splash damage.
There are four known variants of the M6 Spartan Lasers:
* '''[[M6/E Spartan Laser]]''': The M6/E ("Enhanced") variant is upgraded to combat heavy armor,{{Ref/Reuse|enc22}} and functions primarily as an anti-tank ordnance.{{Ref/Site|Id=lockeandloaded|URL=https://www.halowaypoint.com/en-us/community/blog-posts/canon-fodder-locke-load|Site=Halo Waypoint|Page=Cannon Fodder: Locke & Load|D=13|M=4|Y=2016}} Its parts were miniaturized components derived from the [[M6 Grindell/Galilean Nonlinear Cannon]] mounted on [[AV-22 Sparrowhawk]]s.{{Ref/Site|Id=localunits|URL=https://www.halowaypoint.com/en-us/news/canon-fodder-local-units|Site=Halo Waypoint|Page=Cannon Fodder: Local Units|D=31|M=3|Y=2017}}
** '''[[Endgame]]''': ''Endgame'' is an improved model of the M6/E variant with a doubled battery capacity and reduced charge time. It has the downside of having less strength than its normal counterpart.
** '''[[Selene's Lance]]''': ''Selene's Lance'' is an advanced variant of the M6/E variant has a faster charge time and a longer beam duration, with 50% additional battery capacity compared to its normal counterpart.
* '''[[M6/R Spartan Laser]]''': The M6/R variant is specialized in reconnaissance deployments and scouting maneuvers.{{Ref/Reuse|enc22}}
* '''[[M6/V Spartan Laser]]''': The M6/V variant is designed with a larger focus on operator safety via a versatile focus canopy.{{Ref/Reuse|enc22}}
* '''[[M6/X Spartan Laser]]''': The M6/X variant is powered by [[Series 6971 battery cell]]s and featured an experimental alternating power distributor.{{Ref/Reuse|enc22}}


==Operation==
<gallery class=center>
====Targeting====
File:H5G-M6SpartanLaser.png|The [[M6/E Spartan Laser]].
When the weapon is equipped, a shroud over the emitting lens of the laser lifts up to expose it, presumably to protect it from scratches and battle damage when holstered, although the weapon is shown with the shroud up when it is on a person's back. The shroud can be seen doing this when the weapon is drawn in first person view if the user looks carefully. A small hydraulic or pneumatic cylinder on the left side of the shroud actuates the shroud where it is anchored to the chassis of the weapon. When the trigger is pulled, a harmless red laser sight is projected on the target and a unique targeting tone is emitted. The Spartan Laser will then charge for three seconds<ref name="1up">http://www.1up.com/do/previewPage?cId=3155479</ref> before firing a red laser beam that usually destroys the target. In the Halo 3 beta, if the reticule was moved while firing, a scattering of beams would be released, spreading over the targeted area. For the few frames while the laser is fired, the right targeting stick is disabled. The beam can be strafed, however, over a larger area if the player is moving while the laser is firing.
File:H3-M6SpartanLaser.png|The [[M6/R Spartan Laser]]
File:HReach-M6SpartanLaser.png|The [[M6/V Spartan Laser]].
File:H4-SpartanLaser.png|The [[M6/X Spartan Laser]].
</gallery>
 
In addition, related technology has been observed on vehicle armaments:
* '''[[M6 Grindell/Galilean Nonlinear Cannon|W/AV M6 Grindell/Galilean Nonlinear Cannon]]''': An upgraded variant mounted on the chin of [[AV-22 Sparrowhawk|AV-22]] and [[AV-22B Sparrowhawk]]s.{{Ref/Game|Id=HWLE|HW|[[Halo Wars Limited Edition|Limited Edition]]|Detail=[[Personnel profile]] - [[:File:HWLE Anders Profile Back.jpg|Professor Anders]]}}{{Ref/Book|EVG|Page=182}} This variant has similar firing and recharge rates to the man-portable version, though it has higher damage potential and a faster charge up. Some of the components that were on the Sparrowhawk' Spartan Laser were later miniaturized and installed on infantry-portable M6/E variants after the Covenant War.{{Ref/Reuse|localunits}}
* '''[[M8C Grindell/Galilean Nonlinear Cannon]]''': A variant mounted on the [[G79H-TC Pelican]].{{Ref/Book|H4EVG|Page=113}}
* '''[[M11B nonlinear cannon]]''': A variant mounted on [[S-930 Pegasus]] prototypes.{{Ref/Site|Id=digsite|URL=https://www.halowaypoint.com/news/canon-fodder-digsite-dissection|Site=Halo Waypoint|Page=Cannon Fodder - Digsite Dissection|D=28|M=7|Y=2023}}
* '''Unidentified variants''': A variant of [[pulse laser turret]]s on the [[G81 Condor]] appear to be derived from similar technology, alongside the high-energy lasers employed on the [[Command Mantis]] variant.
 
==Gameplay==
{{Main|Spartan Laser}}
Variants of the M6 Spartan Laser are featured as a usable weapon in ''[[Halo 3]]'', ''[[Halo 3: ODST]]'', ''[[Halo: Reach]]'', ''[[Halo 4]]'', and ''[[Halo 5: Guardians]]''. They are known as the [[Spartan Laser]]. It is a [[power weapon]], which fires a powerful laser that deals an incredible amount of damage, destroying all vehicles with a single well-placed shot. The Spartan Laser is one of the most powerful weapons in the game, and to compensate, it has a limited use of five shots, a short cooldown after a discharge, and inability to pick up ammo.
 
In ''[[Halo Wars]]'' campaign, [[Jerome-092]] and two of the members of [[Team Omega]] are armed with Spartan Lasers. In ''Halo Wars'' [[skirmish]], the Spartan Laser is the final upgrade available to Spartans, available through the [[UNSC Barracks]]. The [[AV-22 Sparrowhawk]], a unit exclusive to [[Ellen Anders]], is equipped with a chin-mounted Spartan Laser. In ''[[Halo Wars 2]]'' campaign, Jerome-092 again wields the Spartan Laser, while in skirmish, Jerome-092 can equip the Spartan Laser upon researching Spartan Upgrade level Two in the [[UNSC Armory]]. The UNSC Super Unit [[G81 Condor]] is equipped with twin dual laser cannons in addition to a Mini-MAC.


The Spartan Laser is equipped with a smart-linked Wyrd III optics suite for increased accuracy and is capable of 3x magnification. Its reticule, whether on 1x or 3x magnifications, features a meter on the right side showing the charge of the laser.
==Production notes==
* "Grindell" may be a reference to to [[Wikipedia:Harry Grindell Matthews|Harry Grindell Matthews]], an English inventor who claimed to have invented a death ray in the 1920s. The word "Galilean" is also printed on the side of the weapon.
* As a reference to [[Project GUNGNIR|its development program]], the sides of the M6/R and M6/V have the [[List of references to Norse mythology in Halo|Norse]] symbol for [[Wikipedia:Gungnir|Gungnir]] etched into it, which was the mythical spear wielded by the god [[Wikipedia:Odin|Odin]] in Norse Mythology. Gungnir was described as having the ability to always hit its mark. Part of the mythology is that Odin would hurl his spear over the doomed side of a battle.  
*During the [[development of Halo 3|development]] of ''[[Halo 3]]'', [[Bungie]] envisioned the Spartan Laser as a weapon which could be only carried by Spartans. When they were deployed onto the battlefield, infantry would call this deployment "rolling thunder".{{Ref/Twitter|Isaac_Hannaford|1376661644185464832|Isaac Hannaford|Quote=We imagined the spartan laser as a Spartan specific weapon.  When Spartans entered the battlefield soldiers would refer to their approach as rolling thunder.|D=02|M=5|Y=2021}}
* Early concept art of the ''Halo: Reach'' starfighter [[FSS-1000 Sabre]] includes the Spartan Laser, which was replaced by the [[ST/Medusa missile|Medusa missiles]] in the final design. The starfighter depicted in the concept art, along with its Spartan Laser, were later canonized as the [[S-930 Pegasus]] and the [[M11B nonlinear cannon]], respectively.{{Ref/Reuse|digsite}}


====Laser Beam====
== Trivia ==
Under normal circumstances, as long as direct strike is delivered, one laser shot will destroy and disable any target. [[Wraiths]] and [[Scorpions]] cannot be simply shot at, and must be aimed at differently to get the one shot kill. The Wraith must be fired upon from the rear right below the mortar, at its power core, or directly aimed at the cockpit. The Scorpion must be hit from the side on the area upon which the firing of the 90mm shells takes place. It is powerful enough to make its way through nine Warthogs, but oddly, only 4 [[Mongooses]] parked bumper to bumper. It is also highly effective at destroying [[Scarab]] leg joints, although ''The Covenant'' is the only mission where this can be done, and it is unlikely the player will keep the Spartan Laser that long into the level without completely draining its battery. The beam is also known to have high splash damage at its impact point, and around its shot, and also has the capability to over-penetrate, and eliminate multiple targets aligned in a linear trajectory. If the player is facing a wall, an opponent or another obstacle at an extremely close range, the splash damage will instantly kill the operator. After firing, the weapon stops functioning for a brief period of time as it dumps its waste heat. The splash damage can be increased by strafing the reticule quickly when firing, to hit a larger area, though this is hard to achieve due to the nature of the weapon. The weapon has 5 shots before a "recharge" is needed.<ref name="1up"/>
* [[Luke Smith]]'s comment on the Spartan Laser, "It's not overpowered, it's an elegant weapon from a more civilized age," is a reference to ''Star Wars''{{'}} [[StarWars:Lightsaber|lightsabers]], described as such by [[StarWars:Obi-Wan Kenobi|Obi-Wan Kenobi]].{{Ref/Site|URL=http://halo.bungie.net/News/content.aspx?type=topnews&cid=12442|Site=Bungie.net|Page=Bungie Weekly Update 5/11/07|D=21|M=4|Y=2017}}
* In ''[[The Package (animated short)|The Package]]'', the Spartan Laser is shown to be able to deflect an energy sword and is, in that instance, [[Dual wielding|dual wielded]] with an [[M7 SMG]]. In addition, after [[Frederic-104]] fires his Spartan Laser twice, his HUD shows its battery has 80% of its power left, meaning his Spartan Laser has only expended 10% of its power with each shot. However, in ''Halo 3'', ''Halo 3: ODST'', and ''Halo: Reach'' as well as ''Halo 4'' and ''Halo 5: Guardians'', the Spartan Laser uses 20% and 25% of its battery with each shot, respectively. It is possible the Spartan Laser can change the amount of battery charge used in its shots, as the shots fired by Frederic seem dramatically weaker than those fired in the games.


It is powered by a [[BA-53635/PLMD]] non-replaceable battery, which is recharged with a [[PP-16979/AM-Sh]] charger. UNSC logistics, however, are not sufficient for the charger to accompany many W/AV M6 G/GNR units in the field. It would be better to use the weapon when hidden as it takes a long time to charge and the enemy has a better chance of defending themselves, unless the player is not noticed by their enemy.
== Gallery ==
{{Linkbox|gameplay=yes|gallery=yes|gallerypage=Images of M6 Spartan Laser}}
=== Concept art ===
<gallery>
File:Halo3Beta-M6SpartanLaser-crop.png|Concept art of the M6 Spartan Laser for ''[[Halo 3]]''.
File:H4_ShotgunSplaser_Concept.jpg|Concept art of the M6 Spartan Laser in ''[[Halo 4]]''.
File:H5G-spartanlaser concept final.jpg|Concept art of the M6/E Spartan Laser in ''[[Halo 5: Guardians]]''.
</gallery>


[[Image:60464408-Full.jpg|thumb|A laser kill at close-range]][[Image:26029193-Full.jpg|thumb|The end of the laser across Sandtrap.]]
=== Screenshots ===
===Trivia===
[[Image:1212466981 Spartan Laser.gif|thumb|right|200px|Render of the Spartan Laser]]
*Luke Smith's comment: "It's not overpowered, it's an elegant weapon from a more civilized age," is a reference to Star Wars, where Obi-Wan Kenobi states that the lightsaber is a more elegant weapon from a more civilized age.
*If you give a Spartan Laser to a [[Marine]], he will reload it like a Rocket Launcher, even though the Spartan Laser cannot be reloaded.
*The three times you can obtain a Spartan Laser in [[Campaign]] are in the levels: [[The Covenant (Level)|The Covenant]], [[Halo (Halo 3 Level)|Halo]] and occasionally in [[Cortana (Level)|Cortana]].
*The term ''"Galilean"'' in the name does not refer to [[Wikipedia:Galileo|Galileo]], but to [[Wikipedia:Galilee|Galilee]], a town in what is now Israel where Jesus was said to have lived for thirty years. This is a reference to the "Galilean Cannon"{{Fact}}, a theoretical weapon, which used brass rods to launch a final rod at exceptional speeds without any propellant.
*When you wield the Spartan Laser, you see a small warning sticker on the side, but when you drop the laser it disappears.
*When a [[Flood]] [[Combat Form]] wields the Spartan Laser, it cannot shoot you. It is unknown as to why the Flood has no intelligence on using the Spartan Laser, possibly because they do not understand that it has to be charged.
*In the level ''Halo'', if you pick up [[Johnson]]'s Spartan Laser, it can have 2%, 55%, 63%, 70%, 73%, or 85% battery, which is impossible to obtain since each shot takes 20% of the battery charge.
*The Spartan Laser is currently the most expensive weapon to produce known. It costs 218,000.00 [[cR]], more than the cost of four fully armed Warthogs, 134 [[MA5B]] Assault Rifles, or over 7,266 [[M9 Fragmentation Grenades]].
*The only vehicle the Spartan Laser cannot destroy is the [[Elephant]], which only appears in the multiplayer map [[Sandtrap]]. The beam itself, however, can penetrate most of the armored walls of the vehicle and will damage anything in its way. Scorpions and Wraiths can also survive a single shot if they are in good condition and the laser doesn't hit the Wraith's hatch. (The [[Scorpion]]'s hatch isn't a weak spot, one big advantage) One more advantage the Scorpion has over the Wraith as well as not having a weak spot is having a strong spot - The main turret is more resistant than the body. This turret can actually survive two direct laser stings if the Scorpion is in good condition!
*The reticule of the Spartan Laser has been changed from the one in the [[Halo 3 Beta]]. Instead of four markings pointing inward to the circle, the reticule now has one circle with a smaller circle inside of it.
*In the level ''Halo'', it is possible to use the unlimited Spartan Laser Johnson gives you for the rest of the level. To do so, after 343 Guilty Spark opens the door to the control room, kill Johnson. When he dies, quickly keep swapping weapons (Johnson's laser with your weapon). When you get it far enough, use the laser and it will have unlimited ammo. If you're playing co-op, just before you fight 343 Guilty Spark, kill each other, leaving your lasers there. Then fight 343 Guilty Spark and after you do, the laser will still be there for you to use in the Warthog or Mongoose with unlimited ammo. This can be done in campaign or co-op.
*If you manage to kill a player at the exact moment they fire a Spartan Laser, the laser will still shoot, but spin around as if it has lost control.
*The Spartan Laser penetrates more or less all vehicles, depending on the type. Up to nine Warthogs can be destroyed by the laser. It will also kill ten Spartan or Elite soldiers per each firing of the laser.
*On the Campaign mission ''The Covenant'', if played on [[Easy]] or [[Normal]], there will be a second Spartan Laser near the downed [[Pelican]]. On [[Heroic]] or [[Legendary]], the Spartan Laser is absent from the spawn point.
*It is unclear how the W/AV M6 G/GNR was given the battlefield moniker ''Spartan'' Laser. It is possible that the first wielder of the weapon was a [[SPARTAN-II]] super-soldier. Another possible reason for the nomenclature is that Spartans are symbols of invincible death machines capable of destroying vast numbers of enemy equipment and personal.
*The side of the laser has the Norse symbol for "[[Wikipedia:Gungnir|Gungnir]]" etched into it, which was the mythical spear wielded by the god Odin in Norse Mythology. Gugnir was described as having the ability to always hit its mark.
*The Spartan Laser seems to trail off forever when fired into the sky, much like the [[Sentinel Beam]]. The beam of both weapons does end, however, usually at the invisible walls of the playing area. The laser beam on [[Sandtrap]] covers over 75% of the width of the area (fired at a 45 degree angle).
*The writing near the back of the Spartan Laser on the right hand side of it reads 06 Galilean, but on the other side, this is backwards. This is probably because Bungie designed only one half of the Spartan Laser's skin and mirrored it for the other half.
*If a Marine is given a Spartan Laser, when you retrieve it from them its power supply may have recharged itself. The amount of added charge varies depending on the amount of time they were holding it.
*A hit with the laser is not always a guaranteed kill. If the laser does not strike the player directly, the player might survive with no shields. This effect varies, as some players have reported surviving up to two shots from the laser.
*It is one of only four infantry weapons capable of killing an opponent with a direct hit who has a fully charged (2x) Overshield. The other three being the [[Rocket Launcher]], [[Missile Pod]] and the [[Gravity Hammer]], however the laser is still much more powerful. This makes this weapon a popular choice for removing VIPs in the [[VIP]] game type.
*If you give a [[Marine]] in the passenger seat of a [[Warthog]] a Spartan Laser, when the Marine fires the weapon, the angle of the laser is different to that which the [[Marine]] is aiming. This can be noticed on the ''[[Halo 3]]'' Campaign level ''[[The Covenant (Level)|The Covenant]]''.
*In [[Forge]], if you have a Spartan Laser in player mode and start charging it up, then right before it fires switch to Monitor whilst holding down the trigger, you can keep the charge going so the second you leave [[Monitor]] form you will have a Spartan laser blast directed at any enemy.
*It is possible to kill both the driver and the gunner of a [[Wraith]] with a single shot on [[Legendary]] difficulty. The [[Wraith]] will be damaged but fully functional. To do this, one must target the cockpit at a certain point. On lower difficulty the Wraith may be completely destroyed by doing this.
*There are two achievements that involve using the Spartan Laser in ''[[Halo 3]]''.  The first one is called "[[Too Close to the Sun]]". You have to shoot a [[Banshee]] down with the Spartan Laser or [[Missile Pod]].  The second achievement is called "[[Two for One]]", in which you have to get a double kill with the Spartan Laser in a ranked free-for-all playlist.
*Contrary to popular belief, the Spartan Laser actually zooms in to 3x magnification. Consider the following: the [[Battle Rifle]] has 2x zoom and a Sniper Rifle's minimum zoom is 5x. The [[MJOLNIR]]/[[Elite]] armor’s built-in zoom system zooms in more than a BR, but less than an SR, so it must be either 3x or 4x (assuming that all magnification factors are whole numbers). The Laser zooms in more than a BR, but less than the visor, so it has to be between 2x and 4x (the highest possible value for the unknown zoom factor of the visor); in other words, the Laser's magnification is actually 3x, though it is more correct to say that it is at least more than the 2x zoom of the [[Battle Rifle]].
*If you look at the beam of the laser in the [[Theater]] when it is fired at a [[Shield Door]], you can see that the structure of the beam is actually two flat, beam-colored templates perpendicular to one another.
*It is the only weapon that has a "moving" reticule.
*This is the only [[UNSC_Weaponry|UNSC weapon]] that uses a battery.
*When not in use, the barrel of the Spartan Laser is covered by a metal cover which makes up the front part of the weapon. When the player switches to the Spartan Laser, the metal cover seems to "pop up", exposing the barrel.
*Spartans hold this weapon with two hands while Elites hold it with only one hand.
*It could be dual-weilded by elite's,because elite's hold a laser  in one hand.
===Gallery===
<gallery>
<gallery>
Image:MediaCAGNNTYD.jpg|The concept art of the M6 Spartan Laser before the Beta.
File:M6 Spartan Laser.png|An angled view of the M6/R Spartan Laser in ''Halo 3''.
Image:Halo3.comspartanlaser.PNG|A blue-print of the Spartan Laser.
File:H3-SpartanLaserHUD.png|HUD of the Spartan Laser in ''Halo 3''.
Image:Spartan Laser Explosion.jpg|The devastating beam can destroy a vehicle by just grazing it.
File:HW-SpartanIIsM6s.png|[[MJOLNIR Powered Assault Armor/Mark IV|Mark IV]]-clad Spartan-IIs with Spartan Lasers in ''[[Halo Wars]]''.
Image:SpartanLaserFiring.jpg|Originally, the laser beam multifunctioned into multiple smaller beams, but still has sufficient force to destroy a Warthog on a glancing hit.
File:Sparrow Laser.jpg|A [[Sparrowhawk]] fires its nose-mounted Spartan Laser. Note the blueish beam, instead of the normal red laser.
Image:Spartan Laser2.jpg|A player fires a Galilean "Spartan Laser" in [[Valhalla]].
File:Fred 2.jpg|[[Frederic-104]] firing a Spartan Laser in ''[[The Package (animated short)|The Package]]''.
Image:Spartan laser many beams.jpg|The laser beam is devastating to infantry at any range.
File:H4-M6SpartanLaser-LeftSide.png|In-game left side view of the M6 Spartan Laser in ''Halo 4''.
Image:The Covenant SL.jpg|[[Master Chief]] destroys a Covenant [[Shade]] turret on [[The Covenant (Level)|The Covenant]].
File:M6_GGNR_with_active_cowling.jpg|An M6 G/GNR with the protective cowling still deployed.
Image:166520-Full.jpg|Note how the beam destroys a [[Mongoose]], through the [[Elephant]]'s armor, and finally destroys the [[Hornet]].
File:H4-MP-M6SpartanLaser-HUD-02.jpg|HUD of the M6 Spartan Laser in ''Halo 4''{{'}}s multiplayer.
Image:6853290-Full2.jpg|A blue team player on top of an elephant in [[Sandtrap]] fires his Spartan Laser at a Warthog completely destroying it.
File:SarahPalmerLaser SpartanAssault.png|[[SPARTAN-IV program|Spartan]] [[Sarah Palmer]] using the M6 G/GNR against a {{Pattern|Zurdo|Wraith}} in ''[[Halo: Spartan Assault]]''.
Image:No more wraith.jpg|A single beam can destroy a [[Wraith]] if it hits the cockpit ([[Normal]] difficulty).
File:HSS Spartan Laser.png|A Spartan-IV holding a Spartan laser in ''[[Halo: Spartan Strike]]''.
Image:1218739284 Spartanlaser.jpg|The shot of a Spartan Laser.
File:HSS_Spartan_laser_model.png|An M6 Spartan Laser in ''Halo: Spartan Strike''.
Image:51018257-Full.jpg|Spartan Laser destroying a Wraith.
FIle:H5G-M6EHUD-Campaign.png|HUD of the M6/E Spartan Laser by [[Edward Buck]] in the ''Halo 5: Guardians'' campaign.
File:H5G-M6ESS.png|Third-person view of the M6/E Spartan Laser engaged in smart scope.
File:HO-SpartanLaser.jpg|A Spartan Laser in ''Halo Online''.
</gallery>
</gallery>


==References==
== List of appearances ==
<references/>
* ''[[Believe]]''
** ''[[Diorama]]'' {{1st}} {{C|Diorama only}}
* ''[[Halo 3]]''
* ''[[Halo Wars]]''
* ''[[Halo: Helljumper]]''
* ''[[Halo 3: ODST]]''
* ''[[Halo Legends]]''
** ''[[The Package (animated short)|The Package]]''
* ''[[Halo: Blood Line]]''
* ''[[Halo: Fall of Reach]]''
** ''[[Halo: Fall of Reach - Invasion|Invasion]]''
* ''[[Halo 4]]''
** ''[[Spartan Ops]]''
* ''[[Halo: Spartan Assault]]''
* ''[[Halo: Spartan Strike]]''
* ''[[Halo: Last Light]]'' {{Mo}}
* ''[[Halo Wars 2]]''
* ''[[Halo 5: Guardians]]''
*''[[Halo: The Television Series]]''
**''[[Solace (TV Series)|Solace]]'' {{C|Hologram only}}
*''[[Halo: Vertical Umbrage]]''
 
==Notes==
{{Ref/Notes}}
 
== Sources ==
{{Ref/Sources}}


==Related Pages==
{{UNSC support weapons}}
*[[Splasers]]
*[[Team Splasers]]


<br clear="all">
[[Category:Directed-energy weapons]]
{{UNSC Infantry Weapons}}
[[Category:Human Weapons]]
[[Category:Weapons]]
[[Category:Held Weapons]]

Latest revision as of 04:41, July 19, 2024

W/AV M6 G/GNR "Spartan Laser"
M6/E
H5G-M6SpartanLaser.png
M6/R
H3-M6SpartanLaser.png
M6/V
HReach-M6SpartanLaser.png
M6/X
H4-SpartanLaser.png
Production overview

Manufacturer:

Misriah Armory[1]

Model series:

M6

Type:

Directed-energy weapon[1]

Cost:

218,000 cR[2][3]

Variants:

Specifications

Length:

98.8 centimetres (38.9 in)[3] - 121.1 centimetres (47.7 in)[4]

Width:

7.7 inches (20 cm) (M6/X)[5]

Height:

15.4 inches (39 cm) (M6/X)[5]

Weight:

  • Empty: 19.07 kilograms (42.0 lb)[3]
  • Loaded: 20.4 kilograms (45 lb)[3]

Ammunition type:

Feed system:

100 battery units (4 to 5 shots)[6]

Operation:

Directed-energy[1]

Rate of fire:

Semi-automatic[4]

Muzzle velocity:

299,792,458 m/s (983,571,056 ft/s)[4]

Effective range:

Long[1]

Service history

In service:

 

The Weapon/Anti-Vehicle Model 6 Grindell/Galilean Nonlinear Rifle (W/AV M6 G/GNR), colloquially known as the Spartan Laser, is a man-portable and vehicle-mounted solid-state directed-energy anti-vehicle weapon used by the United Nations Space Command.[1][7] It is the only known infantry directed-energy weapon manufactured by humans, aside from the plasma rifle protoype created by Chalybs Defense Solutions.

Overview[edit]

Design details[edit]

The M6 G/GNR was originally created in concert with the GUNGNIR Mjolnir armor variant as part of Project GUNGNIR, a program designed to provide supplementary matériel for the SPARTAN-II program, hence the "Spartan Laser" moniker.[8] The M6 G/GNR is a man-portable, shoulder-fired, directed energy weapon firing a solid-state laser.[1] The Spartan Laser's Grindell/Galilean architecture incorporates a smart-linked Wyrd III optics suite, capable of 3× magnification for increased accuracy.[1][2] Its reticule, whether on 1× or 3× magnifications, features a meter on the right side showing the charging status of the laser. The tick mark rests at the bottom of the circular shaped reticule while the laser is dormant, and gradually travels along the reticule's circumference until it reaches the point of origin, indicating that the laser is currently discharging.[9] Certain variants of the M6, the M6/V and the M6/X, are equipped with foldable targeting displays, allowing operators to target enemies without the use of smart-linking on their heads-up display.[10][5]

The M6 has gone through several iterations, but its changes have been mostly cosmetic.[4] For example, the M6/R variant used during the Human-Covenant War is powered by a BA-53635/PLMD non-removable battery, which recharges with a PP-16979/AM-Sh charger,[2] whereas the M6/X variant is powered by Series 6971 battery cells,[5] with little-to-no changes in performance.[11] Although the Spartan Laser was considered to be "ruinously expensive" at the time of its introduction, later refinements led to a reduction in production cost which is now only considered to be "extraordinarily expensive". Internal components have changed over time, incorporating incremental advances that have lowered production costs, and increased efficiency, but the significant advances in crystal doping and optoelectronic focusing remain largely opaque to end users.[6]

Operation[edit]

John-117 firing an M6/R during the Battle of Installation 00.

When the weapon is equipped, a shroud over the laser diode lifts up to expose it, presumably to protect it from scratches and battle damage when holstered.[Note 1] A small hydraulic or pneumatic cylinder on the left side of the shroud actuates the shroud where it is anchored to the chassis of the weapon. When the trigger is pulled, a red targeting laser is painted on-target accompanied by an audible whine as the weapon cycles up. The Spartan Laser will then charge for approximately three seconds before discharging the main laser. As the Spartan Laser charges, the charging tone gets noticeably louder and increases in pitch up until the laser is fired. The firing sequence can be aborted without discharging the battery as long as the weapon is not actually fired; for example, if the target moves out of sight or the operator needs to displace. Heat management forces significant downtime between shots, and so the weapon enters an approximately two-second-long standby sequence between shots.

When fired, the Spartan Laser emits a solid-state laser, a powerful microsecond-long pulse of energy capable of burning through thick plates of metallic laminates, nanocomposites, or hardened steel.[1] The beam can also penetrate multiple obstacles and/or targets, provided they are aligned along a linear trajectory. The beam emitted by the M6 Spartan Laser weapons is typically a bright red. The beam is capable of eliminating all manner of targets in a very large range. When used against infantry such as Jiralhanae Chieftains, the lasers is capable of efficiently burning through the armor and leaving a clean hole through the target and also severely damage anything behind the initial target. A single discharge from the M6/R is capable of piercing the thick armor of a Ru'swum-pattern Phantom.[2]

Usage[edit]

While there are multiple M6 variants to facilitate various specialized roles,[1] the M6 is typically used in both anti-vehicle and anti-personnel roles.[2] When employed in combat, the Spartan Laser had a marked effect on both allied and enemy morale.[2] During the Human-Covenant War, only Orbital Drop Shock Troopers and Spartans were given ready access to the weapon.[6]

Variants[edit]

There are four known variants of the M6 Spartan Lasers:

  • M6/E Spartan Laser: The M6/E ("Enhanced") variant is upgraded to combat heavy armor,[1] and functions primarily as an anti-tank ordnance.[12] Its parts were miniaturized components derived from the M6 Grindell/Galilean Nonlinear Cannon mounted on AV-22 Sparrowhawks.[13]
    • Endgame: Endgame is an improved model of the M6/E variant with a doubled battery capacity and reduced charge time. It has the downside of having less strength than its normal counterpart.
    • Selene's Lance: Selene's Lance is an advanced variant of the M6/E variant has a faster charge time and a longer beam duration, with 50% additional battery capacity compared to its normal counterpart.
  • M6/R Spartan Laser: The M6/R variant is specialized in reconnaissance deployments and scouting maneuvers.[1]
  • M6/V Spartan Laser: The M6/V variant is designed with a larger focus on operator safety via a versatile focus canopy.[1]
  • M6/X Spartan Laser: The M6/X variant is powered by Series 6971 battery cells and featured an experimental alternating power distributor.[1]

In addition, related technology has been observed on vehicle armaments:

Gameplay[edit]

Main article: Spartan Laser

Variants of the M6 Spartan Laser are featured as a usable weapon in Halo 3, Halo 3: ODST, Halo: Reach, Halo 4, and Halo 5: Guardians. They are known as the Spartan Laser. It is a power weapon, which fires a powerful laser that deals an incredible amount of damage, destroying all vehicles with a single well-placed shot. The Spartan Laser is one of the most powerful weapons in the game, and to compensate, it has a limited use of five shots, a short cooldown after a discharge, and inability to pick up ammo.

In Halo Wars campaign, Jerome-092 and two of the members of Team Omega are armed with Spartan Lasers. In Halo Wars skirmish, the Spartan Laser is the final upgrade available to Spartans, available through the UNSC Barracks. The AV-22 Sparrowhawk, a unit exclusive to Ellen Anders, is equipped with a chin-mounted Spartan Laser. In Halo Wars 2 campaign, Jerome-092 again wields the Spartan Laser, while in skirmish, Jerome-092 can equip the Spartan Laser upon researching Spartan Upgrade level Two in the UNSC Armory. The UNSC Super Unit G81 Condor is equipped with twin dual laser cannons in addition to a Mini-MAC.

Production notes[edit]

  • "Grindell" may be a reference to to Harry Grindell Matthews, an English inventor who claimed to have invented a death ray in the 1920s. The word "Galilean" is also printed on the side of the weapon.
  • As a reference to its development program, the sides of the M6/R and M6/V have the Norse symbol for Gungnir etched into it, which was the mythical spear wielded by the god Odin in Norse Mythology. Gungnir was described as having the ability to always hit its mark. Part of the mythology is that Odin would hurl his spear over the doomed side of a battle.
  • During the development of Halo 3, Bungie envisioned the Spartan Laser as a weapon which could be only carried by Spartans. When they were deployed onto the battlefield, infantry would call this deployment "rolling thunder".[18]
  • Early concept art of the Halo: Reach starfighter FSS-1000 Sabre includes the Spartan Laser, which was replaced by the Medusa missiles in the final design. The starfighter depicted in the concept art, along with its Spartan Laser, were later canonized as the S-930 Pegasus and the M11B nonlinear cannon, respectively.[17]

Trivia[edit]

  • Luke Smith's comment on the Spartan Laser, "It's not overpowered, it's an elegant weapon from a more civilized age," is a reference to Star Wars' lightsabers, described as such by Obi-Wan Kenobi.[19]
  • In The Package, the Spartan Laser is shown to be able to deflect an energy sword and is, in that instance, dual wielded with an M7 SMG. In addition, after Frederic-104 fires his Spartan Laser twice, his HUD shows its battery has 80% of its power left, meaning his Spartan Laser has only expended 10% of its power with each shot. However, in Halo 3, Halo 3: ODST, and Halo: Reach as well as Halo 4 and Halo 5: Guardians, the Spartan Laser uses 20% and 25% of its battery with each shot, respectively. It is possible the Spartan Laser can change the amount of battery charge used in its shots, as the shots fired by Frederic seem dramatically weaker than those fired in the games.

Gallery[edit]

Concept art[edit]

Screenshots[edit]

List of appearances[edit]

Notes[edit]

  1. ^ In gameplay, the weapon is shown with the shroud up when it is on a person's back. This is likely due to reuse of the third-person viewmodel of the laser, which does not have the shroud covering the laser emitter.

Sources[edit]

  1. ^ a b c d e f g h i j k l m n o Halo Encyclopedia (2022 edition), page 179
  2. ^ a b c d e f g Bungie.net, Spartan Laser (Retrieved on Feb 2, 2007) [local archive] [external archive]
  3. ^ a b c d Bungie.net, Spartan Laser (Retrieved on Sep 11, 2013) [local archive] [external archive]
  4. ^ a b c d Halo: The Essential Visual Guide, page 183
  5. ^ a b c d e Halo 4: The Essential Visual Guide, page 69
  6. ^ a b c Halo Waypoint - Universe, Spartan Laser (Retrieved on Jun 1, 2020) [archive]
  7. ^ Halo Encyclopedia (2009 edition), page 315
  8. ^ Halo Waypoint, MJOLNIR 2 (Retrieved on Mar 14, 2011) [local archive] [external archive]
  9. ^ Halo 3, Gameplay
  10. ^ Halo: Reach, Gameplay
  11. ^ Halo 4, Gameplay
  12. ^ Halo Waypoint, Cannon Fodder: Locke & Load (Retrieved on Apr 13, 2016) [archive]
  13. ^ a b Halo Waypoint, Cannon Fodder: Local Units (Retrieved on Mar 31, 2017) [archive]
  14. ^ Halo Wars, Limited Edition: Personnel profile - Professor Anders
  15. ^ Halo: The Essential Visual Guide, page 182
  16. ^ Halo 4: The Essential Visual Guide, page 113
  17. ^ a b Halo Waypoint, Cannon Fodder - Digsite Dissection (Retrieved on Jul 28, 2023) [archive]
  18. ^ Twitter, Isaac Hannaford (@Isaac_Hannaford): "We imagined the spartan laser as a Spartan specific weapon. When Spartans entered the battlefield soldiers would refer to their approach as rolling thunder." (Retrieved on May 2, 2021) [archive]
  19. ^ Bungie.net, Bungie Weekly Update 5/11/07 (Retrieved on Apr 21, 2017) [archive]