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{{Ratings}}
{{Status|Canon}}
{{Era|HW|H2|H3|FS|GOO|CH|HGN|UP|TCP}}
{{Center|''Were you looking for the rank [[Jiralhanae War Chieftain|War Chieftain]] or [[Chieftain of the Jiralhanae]], the ruler of the [[Jiralhanae]]?''}}
{{cleanup}}
{{Unit infobox
<center>''Were you looking for the rank [[War Chieftain]] or [[Chieftain of the Jiralhanae]], the rulers of the [[Jiralhanae]]?''</center>
|variant=Cov
{{Covenant Rank Infobox
|name=Chieftain
|name=Jiralhanae Chieftain
|image=[[File:RegChieftain.png|300px]]
|image=[[Image:1224952141 Chieftain.jpg|250px]]
|species=[[Jiralhanae]]
|species=[[Jiralhanae]]
|weapons=*[[Gravity Hammer]]
|mission=*Pack Leaders
*[[Spike Grenade]]
*Battlefield Commanders
|equipment=*[[Invincibility]]
|role=Spiritual Leaders{{Ref/Reuse|theark}}{{Ref/Reuse|cov}}
*[[Power Drainer]]
|affiliation=*[[Covenant]]{{Ref/Game|Id=H3|H3}} <br>
*[[Flare]]
*[[Covenant remnants]]
|vehicles=
**Individual Jiralhanae factions
|missions=Various
***[[Jovus' clan]]{{Ref/Comic|Id=RoA|RoA|Issue=[[Halo: Rise of Atriox Issue 5|#5]]}}
|role=Pack Commanders
**[[Keepers of the One Freedom]]
|affiliation=*[[Covenant]]
**[[Banished]]{{Ref/Game|Id=HW2|HW2}}{{Ref/Game|Id=HINF|HINF}}
*[[Covenant Loyalists]]
**[[Merg Vol's Covenant]]{{Ref/Game|Id=HSA|HSA}}
**[[Jul 'Mdama's Covenant]]{{Ref/Game|Id=HSS|HSS}}
**[[Dhas Bhasvod's Covenant]]{{Ref/Novel|Id=Sacrifice|HSoR|Detail= Adjunct - [[Sacrifice]]}}
|notable=*[[Castor]]
*[[Cethegus]]
*[[Hekabe]]
*[[Jovus]]
*[[Lydus]]
*[[Parabum]]
*[[Avitus]]
*[[Unidentified Jiralhanae chieftain (Heian)]]
}}
}}
{{quote|Commanding troops requires both strength and audacity.|Jiralhanae Chieftain's mantra}}{{Ref/Game|Id=HRPG|HR|Detail=Post-game carnage report}}


{{quote|The [[Pack]] will feast on you!|Brute Chieftain to the [[John-117|Master Chief]]|[[Halo 3]]}}
The '''Jiralhanae Chieftain''', also known as '''Alpha''',{{Ref/Game|H3|Bestiarum}} is a [[Covenant rank structure|position]] within the [[Jiralhanae]] race. It is one of the highest positions in the Jiralhanae hierarchy both in social aspects and in [[Covenant military|military]] rank within the [[Covenant]] and its [[Covenant remnants|splinter factions]], including the [[Banished]].{{Ref/Reuse|RoA}}{{Ref/Reuse|H3}}{{Ref/Reuse|HINF}}


The '''Brute Chieftain''', also known as the '''Alpha Jiralhanae''', is a [[Covenant]] Chieftain rank for the [[Jiralhanae]] race. It is the highest in the [[Jiralhanae]] hierarchy in social aspects and military [[rank]].
==Overview==
===Roles and responsibilities===
In the [[Covenant]], Chieftains primarily served as military commanders. They are leaders of groups of the half-a-dozen or more Jiralhanae as well as several lower caste species within a "[[pack]]."  In Jiralhanae society, Chieftains are subordinate only to [[Jiralhanae War Chieftain|War Chieftain]]s and the [[Chieftain of the Jiralhanae]] himself. Apart from a pack leadership position, the Jiralhanae Chieftains are also spiritual leaders, giving sermons to their [[pack]]s.{{Ref/Level|Id=theark|H3|The Ark (level)|The Ark}}{{Ref/Level|Id=cov|H3|The Covenant (level)|The Covenant}} [[Maccabeus]], while War Chieftain of the ''[[Rapid Conversion]]'', would lead his pack in religious sermons, like the [[Progression of the Ages]] and blessing pack meals.{{Ref/Novel|HCH|Page=196}}


==Background==
===History===
In ''[[Halo 2]]'', there were no known Brute Chieftains.  There was only the Chieftain of the Jiralhanae, [[Tartarus]], who was killed by [[Thel 'Vadamee]] and his [[Sangheili]] allies on [[Installation 05]]. He used a powerful and unique [[Gravity Hammer]], called the "[[Fist of Rukt]]", in this battle. The only known Chieftain before [[Tartarus]] was his uncle, [[Maccabeus]], who was also the previous wielder of [[Fist of Rukt]].
The Chieftain of the Jiralhanae, [[Tartarus]] was [[Battle for the Control Room (Installation 05)|killed]] by [[Thel 'Vadam]], his [[Sangheili]] [[Fleet of Retribution|allies]], and [[Sergeant Major]] [[Avery Johnson]] on [[Installation 05]]. He wielded a powerful ancient and unique [[Gravity hammer (fiction)|gravity hammer]], the [[Fist of Rukt]].{{Ref/Level|Id=TGJ|Game=Halo 2|Level=The Great Journey}} Preceding him was his uncle Maccabeus, the previous wielder of the Fist of Rukt. Maccabeus's death was at his young nephew's hands, as is the tradition within the Jiralhanae culture: a fight to the death over the Chieftain position within the pack. The same can likely be said for most Jiralhanae Chieftains unless the previous Chieftain fell in battle; however contestants may have had to fight to the death for the position if this was the case. This was known to have happened on at least one occasion during the [[Stomping on the Heels of a Fuss|Jiralhanae occupation]] of the colony [[Beta Gabriel]].


In ''[[Halo 3]]'', they command a "pack" of lesser Brutes and enforce the pack-like mentality.
Due to animosity stoked by the [[Great Schism]], the Jiralhanae and [[Sangheili]] typically did not work together after the war, at least not as equals.{{Ref/Novel|Id=Envoy3|Halo: Envoy|Chapter=1 "The Covenant had failed, obliterated under the weight of many lies; as a result, the Sangheili did not make common cause with Jiralhanae anymore, at least not as equals. No, this was strange. "}} For reasons unknown, a few Jiralhanae Chieftains would eventually join [[Merg Vol's Covenant]] as lesser infantry after the end of the [[Human-Covenant War]]. These few Jiralhanae would fight on behalf of the group during the [[Battle of Draetheus V]] in [[2554]].{{Ref/Reuse|HSA}} Very few Chieftains were depicted serving [[Jul 'Mdama's Covenant]] in a [[UNSC Tactical Simulator]] set during the [[Battle of Installation 03]] in [[2557]].{{Ref/Reuse|HSS}}
In the ''Halo 3'' video documentary "Et Tu, Brute?", there were multiple Brute Chieftains seen, although not as high as [[Tartarus]] or [[Maccabeus]], who were believed to be the highest of the [[Jiralhanae]]. They wear very elaborate gold or red [[Power Armor]] (which is stronger than usual and impervious to [[Plasma Grenades]] or [[Spike Grenades]] and [[Needler]] needles), breast-plates, and an even more intricate headdress. [http://media.teamxbox.com/games/ss/1353/1166618976.jpg]
The Brute Chieftain, may hold a rank similar to the [[Elite]] [[Zealot]]. In [[Halo Wars]], Chieftains appear in crimson red attire.
[[Image:emag_halo3_092307_2_bd140.jpg|thumb|right|Brute Chieftain attacking Master Chief.]]


=== Chieftain - Weapon ===
Many Chieftains served in the [[Banished]], leading standard [[pack]]s. Certain Banished Chieftains with massive packs formed them into [[legion#Banished|legion]]s and were titled [[Legionmaster]]s.{{Ref/Novel|Id=SOR4|HSoR}} Other Chieftains with high authority were titled [[Jiralhanae Warlord|Warlord]]s to keep other packs in line.{{Ref/Reuse|SOR4}} The supreme leading Chieftains of the Banished consisted of [[War Chief]]s, including both [[Decimus]] and [[Escharum]],{{Ref/Reuse|SOR4}} and the [[Warmaster]] [[Atriox]].{{Ref/Book|Id=H:OSFM5|OSFM|Page=158|Quote=Atriox: Warmaster of the Banished}}
These Brute Chieftains are clad in ornate red and black armour. Whilst it cannot take as much damage as the bronze,gold coloured armor worn by [[War Chieftain|War Chieftains]], it allows greater speed and mobility. Their [[Power Armor]] cannot be stuck by  [[Plasma Grenades]], [[Type-2 Antipersonnel Fragmentation Grenade|Spike Grenades]], or [[Needler]] projectiles. However, their armour can be stuck by [[Type-3 Antipersonnel/Antimateriel Incendiary Grenade|Incendiary Grenades]]. On Easy and Normal difficulties it is possible to stick their feet, hands and weapon with spike or plasma grenades. Their primary armament is the [[Gravity Hammer]]. Brute Chieftains are the only enemy, aside from the occasional Flood, who uses the weapon. On all level modes they carry and almost always use the [[Invincibility]] power-up. It is also possible for them to carry a [[Regenerator]], [[Flare]], or [[Power Drain]]. On their left arm, the armour is thicker to deliver bone-crushing melee attacks. Weapon Chieftains will be closely guarded by two or more [[Brutes]], only leaving the security of the pack when they feel it is tactically sound or simply when they thirst for blood. Then they will run at the [[Master Chief]] (or [[Arbiter (Character)|Arbiter]] if co-op). If they run for you, turn and run as fast as you can. More often than not, unless you've  managed to kill them within the first few seconds, they will activate their [[Invincibility]] if they are carrying one and you will not be able to kill them until it wears off. Chieftains can close distances quickly, and will not hesitate to smack anything out of their path. In the novel [[Contact Harvest]], Tartarus likely wore this or a similar armour before he killed Maccabeus and obtained the same armour as War Chieftains wear.


==Counter-Chieftain Tactics==
==Equipment==
[[Image:1223827034 Brute group.jpg|thumb|right|A Brute Chieftain giving a sermon to his [[Brute]] pack.]]
===Armor===
[[Image:1207648317 Halo-3-20061220042626987-000.jpg|thumb|right|Concept art of a chieftain wielding a [[Brute shot]]. Chieftains, however, do not use [[Brute Shot|Brute Shots]] in any of the ''[[Halo]]'' games. However, in the Prima game guide for Halo 2 there is an image of Tartarus wielding a brute shot.]]
{{Main|Chieftain power armor}}
Kill the Chieftain first. If the others die, the Chieftain will go berserk and attack you.  Kill him quickly so that he does not have time to activate his [[Invincibility]]; if he does, don't engage him, but simply evade his attacks until it wears off.
Jiralhanae Chieftains are typically clad in resilient ornate crimson and black/silver [[Chieftain power armor|armor]] and are instantly recognizable by their matching large horned headdress, a design which pays homage to the [[Degaeorth]] of [[Doisac]].{{Ref/Novel|Halo: Envoy|Page=40–41}} However, there's varying types of armor favored by Chieftains,{{Ref/Reuse|H3}}{{Ref/Reuse|HR}}{{Ref/Reuse|HINF}} including one design of armor that is thicker with its left arm to deliver bone-crushing melee attacks should they need to perform one without their gravity hammers.{{Ref/Reuse|H3}} Another chassis also have dual wrist-mounted blades extending over their hands for extra melee capabilities.{{Ref/Reuse|HINF}} While it cannot take as much damage as the bronze, gold-colored armor worn by War Chieftains, it allows greater speed and mobility.{{Ref/Reuse|H3}}{{Ref/Reuse|HR}} They are also equipped with renegerating [[energy shielding|personal energy shields]].{{Ref/Reuse|HR}} Their [[Jiralhanae power armor|power armor]] cannot be stuck by [[Anskum-pattern plasma grenade|plasma grenade]]s, [[Type-2 spike grenade|spike grenade]]s, or [[Type-33 needler|needler]] [[Blamite|projectiles]].{{Ref/Reuse|H3}} However, their armor can be stuck by [[Orgudam Workshop firebomb|firebombs]] and unarmored parts like the Chieftains' weapons, hands, and feet can be stuck by spike and plasma grenades.{{Ref/Reuse|H3}} Unlike the power armor worn by Jiralhanae of lesser ranks, a Chieftain's armor does not fall apart once the shields are disabled.{{Ref/Reuse|H3}} Additionally, their power armor grants Chieftains exceptionally high resistance to energy weaponry; even unshielded.{{Ref/Reuse|H3}}


{| border="1" cellpadding="5" width: 100%; border: 1px solid #999; margin: 0; background-color: #000; ext-align: center; order-collapse: collapse;'''''Counter-Brute Tactics'''''
There is another variant of the Chieftain [[Jiralhanae power armor|power armor]], which have a different design and better protection than typical types. It had also a techsuit that covers almost the entire body, including the hands.{{Ref/Reuse|Cards}} These armors were issued by several high-ranking Jiralhanae leaders such as [[Avitus]], also known as the "Brute Army Commander", and [[Unidentified Jiralhanae chieftain (Heian)|another Jiralhanae Chieftain]], albeit the former being also colored entirely in red, opposing red-and-black-colored chieftain power armors, and the latter entirely in blue rather than in red.{{Ref/Game|Id=Cards|HW|Detail=[[:File:HWDE Thrallslayer LeaderProfile.jpg|Collectors Edition Leader Cards]]}}{{Ref/Film|Id=legends|Film=Halo Legends|Story=The Babysitter}} Whenever if either the "Army Commander" term is considered a Jiralhanae title given to several of these Chieftains who wear these power armors or possibly a rank, or simply a nickname given to only Avitus is unknown.
|-
 
||[[M6G Magnum]] ||  On [[Normal]], a magazine will kill a Chieftain.
While most Jiralhanae Chieftains were known to have worn power armor, a few were poorly armored, like the bulk of lower-ranked Jiralhanae warriors as a whole until the Great Schism, including [[Parabum]] and [[Lydus]].{{Ref/Book|Book=Halo: Evolution|Section=Stomping on the Heels of a Fuss|SectionLinkText=Stomping on the Heels of a Fuss}}{{Ref/Comic|Id=HE|Comic=Halo: Escalation|Issue=[[Halo: Escalation Issue 1|#1]]}}
|-
 
||[[Shotgun]] || Powerful, but it will take several shots. Evade their attacks.
<gallery>
|-
File:RegChieftain.png|
||[[Needler]] || This will not harm a Chieftain, but it will cause the Chieftain to dodge, leaving him vulnerable.
File:Reach - Chieftain.png|
|-
File:HINF-Chieftain.jpg|
||[[Melee]] || “Spamming” melee attacks on a Chieftain are effective if done with a weapon with a quick melee attack and there are no other Brutes around. Do not charge a Chieftain because the hammer is a one-hit kill if it strikes directly.
</gallery>
|-
 
||Assassination || When a Brute Chieftain attacks, evade so that the Chieftain overshoots you.  Then assassinate him.
===Weaponry===
|-
The Jiralhanae Chieftain's primary and iconic armament is the [[Gravity hammer (fiction)|gravity hammer]],{{Ref/Reuse|H3}} although they sometimes use {{Pattern|Pez'tk|fuel rod gun}}s, {{Pattern|Kopasa'mada|plasma launcher}}s, {{Pattern|Pek|plasma cannon}}s,{{Ref/Game|Id=HR|HR}} {{Pattern|Shea'p|plasma cannon}}s and [[Grenflekt Workshop Scrap Cannon]]s. They usually carry the [[invincibility]] power-up, and sometimes at least another [[equipment]] such as a [[regenerator]], [[flare]], or [[power drain]].{{Ref/Reuse|H3}}
||Evasion || Jumping precisely will cause the Gravity Hammer strike to do little damage but blow you away from the Chieftain, allowing you more time to attack and possibly sending you to a safe ledge. It is possible to kill a Chieftain by luring it over an edge.
 
|-
==Known Chieftains==
||[[Plasma Pistol]] and [[Plasma Rifle]] || They are effective at taking down their armor better than any ballistic weapons.
*[[Ballas]]
|-
*[[Bracktanus]]
||The [[Noob Combo]] || On lower difficulties, this is an instant kill from a distance. But nearby Brutes will attack you.
*[[Castor]]
|-
*[[Cethegus]]
||[[Battle Rifle]]/[[Covenant Carbine|Carbine]] || Repeated headshots will knock off their headdresses and kill them.  When firing from cover, this is easy even if there are other Brutes around him.
*[[Deukalion]]
|-
*[[En'Geddon]]
||[[MA5C Assault Rifle]] || It will quickly take down Chieftains on lower difficulties, and it has a high melee speed.
*[[Ik'Novus|Ik'Novus The Devourer]]
|-
*[[Hekabe]]
||[[Sniper Rifle]]/[[Beam Rifle]] || This will work well on [[Sierra 117 (Level)|Sierra 117]], especially while the Chieftain is torturing Johnson. Simply shoot the Chieftain's headdress off, then shoot him in the head.
*[[Jovus]]
|-
*[[Lydus]]
||[[Spartan Laser]] || This is an instant kill. But be sure to fire from a distance, or the Chieftain may attack.
*[[Parabum]]
|-
*[[Pellius]]
|[[Spiker]] || A magazine from each of dual-wielded Spikers will kill Chieftains on lower difficulties.
*[[Avitus]]
|-
*[[Ipso]]
||[[Grenades]] || Spike grenades, while they cannot adhere to a Chieftain's armor, will disorient them temporarily. Grenades will stick to the head of a Chieftain whose headdress has been shot off. Timing grenades correctly will result in one-hit kills on lower difficulties. [[Incendiary grenades]] will stick to Chieftains. The weapon can always be stuck.
 
|-
==Gameplay==
||[[Equipment]] || It is possible to trap a Chieftain in a [[Portable Gravity Lift]] against a ceiling. While trapped, they will not attack.  They can then be assassinated.  But the Gravity Lift will self-destruct after 30 seconds. Cloaking will allow you to assassinate one as long as other Brutes do not notice.
[[File:H3 Raging Brute chieftain.jpg|thumb|left|A Brute Chieftain charging towards his opponent.]]
|}
A Jiralhanae Chieftain's shields are stronger than those of a standard Jiralhanae, but, oddly, are slightly weaker than a [[Jiralhanae Captain]]'s. Unlike the power armor worn by Jiralhanae of lesser ranks, a Chieftain's armor does not fall apart once the shields are disabled. Additionally, their heavy helmets protect them from [[headshot]]s, and it requires a handful of shots to the head from a precision weapon to knock off their helmet and leave them vulnerable to a fatal headshot. On any difficulty it only takes one [[Type-50 particle beam rifle|beam rifle]] or [[SRS99D-S2 AM sniper rifle|sniper rifle]] shot to disable their shields, while Jiralhanae Captains require two shots on Heroic or Legendary to bring their shields down. On Heroic, a Chieftain's shield can be brought down with twelve [[MA5C Individual Combat Weapon System|assault rifle]] bullets or eight [[Okarda'phaa-pattern plasma rifle|plasma rifle]] bolts. However, even unshielded, a Jiralhanae Chieftain has extremely high durability and can survive incredibly high amounts of damage; on Heroic, it takes forty-three assault rifle bullets, five particle beam rifle shots, or five direct hits from a [[Type-25 Brute shot|Brute shot]] to kill an unshielded Chieftain, whereas any other Jiralhanae rank dies after only one beam rifle shot or one to two Brute shot grenades once their shields are disabled. This makes the durability of Chieftains much closer to that of the Jiralhanae of ''Halo 2'' than any other Jiralhanae unit in ''Halo 3''. Additionally, their power armor grants Chieftains exceptionally high resistance to energy weaponry; even unshielded, a Jiralhanae Chieftain can withstand more than two hundred plasma rifle bolts before falling, while most standard Jiralhanae die after only a little over a dozen plasma rifle bolts once their shields are gone. Their [[Jiralhanae power armor|power armor]] cannot be stuck by [[Anskum-pattern plasma grenade|plasma grenade]]s, [[Type-2 spike grenade|spike grenade]]s, or [[Type-33 needler|needler]] [[Blamite|projectiles]]. However, their armor can be stuck by [[Orgudam Workshop firebomb|firebombs]] and unarmored parts like the Chieftains' weapons, hands, and feet can be stuck by spike and plasma grenades.
 
The Jiralhanae Chieftain's primary armament is the [[Gravity hammer (fiction)|gravity hammer]], although they are also known to use {{Pattern|Pez'tk|fuel rod gun}}s, {{Pattern|Kopasa'mada|plasma launcher}}s, and {{Pattern|Pek|plasma cannon}}s. Jiralhanae Chieftains are the only enemy, aside from the occasional [[Flood]] and [[Sangheili General]], who use these weapons. On all level modes, they carry and almost always use the [[invincibility]] power-up. It is also possible for them to carry a [[regenerator]], [[flare]], or [[power drain]].
 
===Tactics===
Jiralhanae Chieftains will be closely guarded by two or more [[Jiralhanae Bodyguard]]s as well as high numbers of Jiralhanae of other ranks, only leaving the security of the pack when they feel it is tactically sound or simply when they thirst for blood. Chieftains generally hang back and allow their entourage of Jiralhanae to do the fighting, generally only charging forward to attack with their gravity hammers after several of their Jiralhanae pack subordinates have been slain.
 
If they run for you, turn and run as fast as you can. More often than not, unless you've managed to kill them within the first few seconds, they will activate their [[invincibility]] if they are carrying one and you will not be able to kill them until it wears off. Chieftains can close distances quickly, and will not hesitate to smack anything out of their path. Though less durable than the more ornate [[War Chieftain]]s, they are far faster and much deadlier in close combat, and they still boast extremely powerful shields and armor.
 
===Counter-Chieftain tactics===
[[File:2514795-full.jpg|thumb|A Chieftain fighting Thel 'Vadam in the [[Citadel (Structure)|Citadel]].]]
*Jiralhanae Chieftains, as fitting their "commander" role, have incredible physical strength and agility - far more so than their lesser brethren. Avoid going into melee combat with a Chieftain. However, if you do get yourself in the situation, do not try to melee him or he will quickly deliver a direct blow with the gravity hammer, which is a one-hit-kill even on [[Normal]] difficulty. Run away as quickly as possible once you see him trying to get close enough to melee you. Shoot him enough times with one of your weapons, until his Power Armor breaks, then try to shoot his helmet/headdress off so that you can score a [[headshot]].
*Another way, though difficult, is to circle around the back of the Chieftain, wait for them to do his backward melee attack, and again circle around them while they're still turning round to where you used to be. This gives you ample time for an assassination. Believe it or not, this is the best way to kill them: their swing animations are incredibly predictable during Halo 3, and this extends to all hammer-wielding Jiralhanae. Note: assassinations ignore invincibility, making this tactic even more useful.
*One of the best ways to kill a Chieftain is to charge at them from a distance. They will begin to leap at you; use the time when they are crouching down to leap to get up close to them. When they leap, if done correctly, they over the player's head, giving him or her enough time to perform an assassination.
*A hammer-wielding Chieftain will often utilize the Invincibility power-up while charging at you if you're firing and back-pedaling at the same time. However, if the player is able to kill the Chieftain before he activates it, the player can use the Invincibility to great gain.  
*Even when Chieftains utilize the invincibility power-up, an assassination will still kill them.
*A good way to kill Chieftains is to use Cloaking and assassinate them. This way you are unharmed, and you can also pick up their Invincibility since they did not have time to activate it. However, you should be careful not to alert any of the surrounding Jiralhanae. If they know that you are there, even if they cannot see you, the Chieftain will sometimes be able to sense where you are even if you are cloaked and will turn around in your direction, although he does not attack. This will make it harder to get behind him and if you touch him, he will hit you and you will temporarily lose your cloaking, allowing the rest of the Jiralhanae to see and attack you.
*Probably the easiest way to kill a Chieftain is to use a Spartan Laser on him. This will kill the Jiralhanae instantly, allowing you to pick up his invincibility and, if you want, his gravity hammer. It is easier to do this as soon as you see them while they are taunting and growling at you, for on higher difficulties, they will activate their invincibility as the laser hits them, rendering the shot wasted. In ''Halo 3'', this can only be done on the level ''the Covenant'', as it is the only Halo 3 level where you are given a Spartan Laser.
*Although you cannot stick Chieftains, if you are a good shot you can stick the Chieftain's weapon, which usually is the gravity hammer. It's quite difficult, but it will kill him immediately. (This does not work on Legendary difficulty.)
*When facing a charging Chieftain, jump up as they try to hit you with their hammer and the blow from the hammer will push you away from the Jiralhanae, giving you more time to damage him and ultimately kill him as well as recharge your shields. Make sure you're not on an edge or the blast from the hammer could knock you over the edge, killing you.  
*Incendiary Grenades are a good way to kill a Chieftain, although on Legendary, this is not a guaranteed one hit kill, including a shot from Flamethrower as he can easily activate his Invincibility and negate the effects of your grenade.
*If the Chieftain is alone, you may attempt to lure him into a close range fight and melee him before sidestepping. The Chieftains are surprisingly slow to recover after a melee/hammer attempt, so you can kill them with multiple melee hits by edging around him/jumping over him every time he attempts to melee/hammer you. This is quite risky, however, and is not recommended on higher difficulties.
*Another good way to kill a Chieftain is to dual-wield spikers, as Chieftains seem to have a vulnerability to the spikes. Enough spikes will also slow down the Chieftain, occasionally stopping the Chieftain's charge and if you pump enough into him, he ''will'' eventually go down. Same with plasma rifles.
*When a Chieftain swings their gravity hammer at you, you can perform a 'gravity jump.' While not an actual move incorporated into the game, this involves jumping moments before the hammer hits, so that you ride the shock wave, usually to a place far away from the chieftain. Skilled players may utilize this to get out of an explosive's blast range, or to get head shots from above.
*In ''Halo: Reach'', Chieftain armor can be stuck with plasma grenades. However, their reasonably strong shields and high unshielded durability mean that they can usually survive a stick attempt.
*The sniper rifle is devastating against Chieftains in ''Halo: Reach''. Two head shots will kill any Chieftain on Easy, Normal and Heroic difficulties.
*Unlike energy sword-equipped Sangheili, who will generally make a beeline for their target without evading enemy fire, Jiralhanae Chieftains will jink back and forth as they charge, making them much more difficult to head shot or stick than their Sangheili counterparts. This is compensated for because of their slower speed and the comparative ease of dodging the slower hammer strike compared with a sword swing.
*The Chieftain, if lucky, can be killed in one hit by a Spartan Laser at ''Halo 3: ODST''. Normally, when the laser hits the Chieftain, his power armor will break, but somehow he was able to activate the Invincibility power-up to withstand the blow, forcing the player to fire another round.
**Utilizing Flamethrower is also a good idea, but the player must maintain its distances since breaking the power armor often makes the Chieftain triggers the Invincibility power-up.
 
==Production notes==
*During the early development of ''[[Halo 3]]'', a Jiralhanae Chieftain was seen wielding an [[Type-1 energy sword|energy sword]]. This was probably taken out due to the fact that Jiralhanae prefer their own gravity hammers, and because the energy sword is a [[Sangheili]]-exclusive weapon (and the Jiralhanae dislike the Sangheili).
*All Jiralhanae Chieftains are voiced by [[John DiMaggio]] in both ''Halo 3'' and ''[[Halo 3: ODST]]''.
*In ''[[Halo 3: The Official Strategy Guide]]'', there is a mistake on the last page, where there is a War Chieftain wielding a gravity hammer. There are also images of an ordinary Jiralhanae Chieftain wielding a plasma turret and a fuel rod gun.


== Trivia ==
== Trivia ==
*In the level "[[The Storm]]", the Chieftain with the Plasma Turret has two sets of equipment: a [[Flare]] and a [[Power Drain]].
{{linkbox|gallery=yes|gallerypage=Images of Jiralhanae Chieftains}}
*During the early development of Halo 3, the Brute Chieftain was seen wielding an [[Energy Sword]]. This was probably taken out due to the fact that [[Brutes]] prefer Gravity Hammers over Energy Swords. And that it is the weapon of the [[Elite]]s.
*If a Chieftain is transformed into a [[Flood]] [[Flood combat form|combat form]] in ''[[Halo 3]]'', his armor will become that of a [[Jiralhanae Minor]]. This is because the game engine does not have any code to transform the Chieftain into a "Chieftain" combat form. This can be easily observed in the Citadel during the level ''The Covenant'', where the Flood temporarily ally with the Master Chief and the Arbiter to attack the remaining Covenant forces. Another good place to see an infected Chieftain is on the level ''[[Halo (Halo 3 level)|Halo]]'', because an infected Chieftain is in a [[Flood dispersal pod]].
*On [[Legendary]] difficulty, with the Mythic skull on, Chieftains can take sustain [[Scorpion]] rounds without dying.
*In the ''Halo 3'' level ''[[Sierra 117]]'', a Chieftain is seen hanging onto the side of a Phantom in the clearing with a crashed Pelican down the cliff. Oddly, this Chieftain can be stuck with plasma grenades, but shows no reaction to them, and is completely immune to the blast.
*Chieftains are arguably stronger than [[Hunters]] due to their special armour, Gravity Hammers, and extreme durability. They do, however, have two weakness that the Hunters do not have - the first would be a melee hit at the back would be an instant kill and the second would be the vulnerability once their headpiece is removed as they are susceptible to head shots.
*The Chieftain appears in [[Wikipedia:Epic Games|Epic Games]] and [[Wikipedia:Mediatonic|Mediatonic]]'s ''[[Wikipedia:Fall Guys|Fall Guys]]'' as one of the characters in the Spartan Showdown event.
*Their [[Power Armor]] will not fall off when you shoot them or [[melee]] them, unlike other Brute ranks.
*If you kill a Chieftain and take their [[Gravity Hammer]] and attack a pack of [[Brute|Brutes]], they will say things like: "Who gave him a hammer?", "Recover the hammer!", "Retrieve that damned hammer!". If you fight a [[Grunt]] with it, they might say, "Oh no! He's got a hammer!" and will try to run away. Also, if the [[IWHBYD skull]] is on, they sometimes say "What fool gave that man a hammer?" or "Who do you think you are, Thor?"  This is a reference to the Norse god Thor, who used a powerful hammer. Coincidentally, the Master Chief's armour is named [[MJOLNIR]], which is the name of Thor's hammer.
*If a Chieftain is transformed into a Flood Combat Form, its armour will become that of a [[Brute Minor]]. This can be easily observed in the latter half of [[The Covenant (Level)|The Covenant]], where Flood join you and attack the [[Covenant]].
*In "Halo 3: The Strategy Guide", there is a mistake in that there is a War Chieftain wielding a [[Gravity Hammer]]. There are also images of a Weapons Chieftain wielding a Plasma Cannon and a [[Fuel Rod Gun]].
*In the ''[[Halo 3]]'' level [[Sierra 117 (Level)|Sierra 117]], a Chieftain is seen hanging onto the side of a Phantom, in the clearing with a crashed pelican down the cliff. Oddly, this Chieftain can be stuck with [[Plasma Grenade|Plasma Grenades]], but shows no reaction to it, and is immune to the blast.
*Chieftains are feared by Marines, Elites, and even the Arbiter, as they occasionally give you verbal warnings when you engage a Chieftain.
*An interesting occurrence that happens to Brute Chieftains is when they go berserk, while one with a [[Gravity Hammer]] will usually charge at the player normally, sometimes they actually put the Gravity Hammer on their backs and intend to beat the player down with their bare hands. One with a [[Plasma Cannon]] that goes berserk ends up with the [[Plasma Cannon]] disappearing on them and charge at the player. When killed, the plasma cannon comes out of their corpse. It was supposed to be put on their backs, but there is no animation of putting it on their back, so it just disappears.
*A Brute Chieftain appears in Halo Wars, alongside the Prophet of Regret and [[Ripa 'Moramee]], the Arbiter at the time.
[[Image:2514795-full.jpg|thumb|230px|An unarmored Chieftain fighting Thel 'Vadamee.]]
*Even though you can kill a Chieftain with five hits from a energy sword, it takes the Arbiter a considerable amount of time to kill a Chieftain with said energy sword.
*In [[The Covenant (Level)|The Covenant]], after entering the Citadel, it will show a Brute Chieftain beating Johnson, but on the screen as SPARTAN-117 watches, in the background it shows a Red armored minor [[Jiralhanae]] holding him by the neck.
*Only [[Gravity Hammer]] wielding Chieftans will carry invincibility, as only War chieftains can use the power drain
*If you kill the War Chieftain on The Covenant guarding the 3rd tower before he uses any equipment he will only drop one, though he can use multiple equipment pieces.
*If you throw a spike grenade at the spot where it slams its hammer the grenade will instantly kill it.
*On legendary, they will sometimes survive a hit from a rocket launcher.


== Gallery ==
== Gallery ==
===Concept art and illustrations===
<gallery>
File:H3 Chieftain Concept.jpg|Concept art of a Jiralhanae Chieftain for ''[[Halo 3]]''.
File:H3 RedChieftainConcept.jpg|Another concept for a Chieftain in ''Halo 3'', this time with a more reddish color scheme closer to the final design.
File:H4_BruteChieftain_Concept.jpg|Chieftain concept art for ''[[Halo 4]]''{{'}}s [[Prologue]] entry.
File:Haloinitiation1variant.jpg|A Jiralhanae Chieftain fighting against [[Sarah Palmer]] on the cover of ''[[Halo: Initiation Issue 1]]''.
File:H2A Terminals - Murder of the Councilors.jpg|A Jiralhanae Chieftain—possibly an Army Commander—overseeing the massacre of [[Sangheili Councilor]]s on Installation 05 in the ''[[Halo 2: Anniversary]]'' [[Terminal (Halo 2: Anniversary)|terminals]].
File:HTfS gallery Chieftain.jpg|A Chieftain preparing to fight a Marine in ''[[Halo: Tales from Slipspace]]''.
File:HINF-Chieftainconcept.jpg|Concept art of a Banished Jiralhanae Chieftain for ''[[Halo Infinite]]''.
File:HINF-Chieftainconcepts.jpg|More concept art of Banished Chieftains.
File:HINF Chibi Chieftain Emblem.png|A ''Halo Infinite'' multiplayer emblem of a Brute Chieftain.
</gallery>
===Screenshots===
<gallery>
<gallery>
Image:H3_brute.jpg|The current Brute Chieftain action figure for [[Halo 3]].
File:emag_halo3_092307_2_bd140.jpg|A Jiralhanae Chieftain attacking John-117 in ''Halo 3''.
Image:Halo-3-Brute.jpg|A Halo 3 Chieftain equipped with a Gravity Hammer, similar to the [[Fist of Rukt]], as seen in [[ViDoc: Et Tu, Brute?]].
File:2 Chieftains.jpg|A Jiralhanae Chieftain standing near a [[War Chieftain]].
Image:Tartarusfull.jpg|Tartarus the only Chieftain of ''Halo 2''. It seems there is a very big difference from ''Halo 2'' to ''Halo 3''. Note the elaborate armor the ''Halo 3'' Brutes carry than the ''Halo 2'' one.
File:ChieftainPrecher.jpg|A Chieftain delivers a sermon to his pack.
Image:1216073359 Chieftain.jpg|A Brute Chieftain charging his opponent.
File:HW_Thrallslayer_1.jpg|Avitus, a Jiralhanae Chieftain in ''[[Halo Wars]]''.
Image:1217344321 Chieftan2.jpg|A Brute Chieftain.
File:UnarmedChieftain.png|An unarmed Chieftain in ''Halo 3: ODST''.
Image:Brute 1024.jpg|The [[Brute Army Commander]] from [[Halo Wars]].
File:Brute_Chieftain_ODST.jpg|A Jiralhanae Chieftain illuminated by [[Visual Intelligence System, Reconnaissance|VISR]].
File:Brute_Chieftain_Close-Up.jpg|A close-up of a Chieftain's elaborate headdress.
File:Chieftain_Action_Figure.jpg|A Jiralhanae Chieftain action figure from [[McFarlane Toys]].
File:HReach - Chieftain Jiralhanae.png|An early build of a Jiralhanae Chieftain in ''Halo: Reach''.
File:Halo- Reach - Brute Chief.jpg|A Chieftain charging a [[Spartan-III]].
File:Brute_chieftain_pose.png|A Chieftain holding its hammer.
File:Reach 6610802 Full.jpg|A Chieftain without its helmet in ''Halo: Reach''.
File:ChieftainHalf.jpg|A Jiralhanae Chieftain with a gravity hammer in ''Halo: Reach''.
File:HTMCC-HR BruteChieftain.png|A Jiralhanae Chieftain with a fuel rod gun in ''Halo: Reach''.
File:Brute Chieftain symbols.png|Pattern on the Chieftain Armor in ''Halo: Reach''.
File:ChieftainFull.jpg|Another view of the Chieftain.
File:H4 SPARTAN-II against Jiralhanae.jpg|A Jiralhanae Chieftain against a [[Spartan-II]] in ''Halo 4''.
File:Spartan_Strike_chieftain.png|A Jiralhanae Chieftain in ''[[Halo: Spartan Strike]]''.
File:HINF-Oiyougotapermitforthat.jpg|A Covenant Chieftain alongside two other Jiralhanae in a flashback during ''[[Halo Infinite]]''.
File:HINF FF PressKit Chieftain.jpg|A Chieftain with a gravity hammer.
File:HINF ChieftainCannon.jpg|A Banished Chieftain welding a {{Pattern|Shea'p|plasma cannon}}.
File:HINF-ReachChieftain.jpg|A Jiralhanae Chieftain guarding a Banished outpost on Installation 07.
File:HINF ChieftainHammer 1.png|A Jiralhanae Chieftain with a gravity hammer.
File:HINF ChieftainHammer 2.png|A Jiralhanae Chieftain smashes the ground with a gravity hammer.
File:HINF ChieftainTurret&Minor.png|A Chieftain alongside a Jiralhanae Warrior.
File:HINF Brute Chieftain hammer.png|A gravity hammer-wielding Chieftain with its armor partially shot off.
File:Enc22 Vheiloth Chieftain.png|A Jiralhanae Chieftain in ''[[Halo Encyclopedia (2022 edition)]]''.
File:FallGuys-Chieftainroar.png|The Chieftain ROAR! emote in ''Fall Guys''.
</gallery>
</gallery>


{{Template:BruteRanks}}
==List of appearances==
{{col-begin}}
{{col-2}}
*''[[Halo: First Strike]]'' {{1st}}
*''[[Halo 2]]''
*''[[Halo: Ghosts of Onyx]]''
*''[[Starry Night]]''
*''[[Believe]]''
**''[[Diorama]]'' {{C|Diorama only}}
*''[[Halo: Landfall]]''
**''[[Halo: Last One Standing]]''
*''[[Halo: Uprising]]''
*''[[Halo 3]]''
*''[[Halo: Contact Harvest]]''
*''[[Halo Wars]]''
*''[[Halo 3: ODST]]''
*''[[Halo Legends]]''
**''[[The Babysitter]]''
*''[[Halo: Evolutions]]''
**''[[Stomping on the Heels of a Fuss]]''
**''[[The Return]]''
*''[[Halo: Reach]]''
*''[[Halo: Fall of Reach]]''
**''[[Halo: Fall of Reach - Invasion|Invasion]]''
{{col-2}}
*''[[Halo 4]]'' {{c|[[Prologue]] only}}
*''[[Halo: Spartan Assault]]''
*''[[Halo: Initiation]]''
*''[[Halo: Escalation]]''
*''[[Halo 2: Anniversary]]''
**''[[Terminal (Halo 2: Anniversary)|Terminals]]''
*''[[Halo: New Blood]]''
*''[[Halo: Spartan Strike]]''
*''[[Halo: Last Light]]''
*''[[Halo: Shadow of Intent]]'' {{Mo}}
*''[[Halo Mythos: A Guide to the Story of Halo]]''
*''[[Halo: Tales from Slipspace]]''
*''[[Halo Wars 2]]''
*''[[Halo: Envoy]]''
*''[[Halo: Rise of Atriox]]''
*''[[Halo: Retribution]]''
*''[[Halo: Shadows of Reach]]''{{Ref/Novel|Id=SOR3|HSoR|Chapter=3}}
**''[[Sacrifice]]''
*''[[Halo: Divine Wind]]''
*''[[Halo Infinite]]''
*''[[Halo: The Rubicon Protocol]]'' {{Mo}}
*''[[Halo: Battle for the Blood-Moon]]''
*''[[Halo: Age of Retribution]]''
{{col-end}}
 
==Sources==
{{Ref/Sources}}
 
{{Jiralhanae Ranks}}
{{Jiralhanae Ranks/Banished}}


[[Category:The Covenant]]
[[Category:Covenant ranks]]
[[Category:Brutes]]
[[Category:Ranks]]

Latest revision as of 12:29, November 8, 2024

Were you looking for the rank War Chieftain or Chieftain of the Jiralhanae, the ruler of the Jiralhanae?
Chieftain
RegChieftain.png

Function:

  • Pack Leaders
  • Battlefield Commanders

Species:

Jiralhanae

Affiliation:

Other role(s):

Spiritual Leaders[8][9]

Notable individuals:

 

"Commanding troops requires both strength and audacity."
— Jiralhanae Chieftain's mantra[10]

The Jiralhanae Chieftain, also known as Alpha,[11] is a position within the Jiralhanae race. It is one of the highest positions in the Jiralhanae hierarchy both in social aspects and in military rank within the Covenant and its splinter factions, including the Banished.[2][1][4]

Overview[edit]

Roles and responsibilities[edit]

In the Covenant, Chieftains primarily served as military commanders. They are leaders of groups of the half-a-dozen or more Jiralhanae as well as several lower caste species within a "pack." In Jiralhanae society, Chieftains are subordinate only to War Chieftains and the Chieftain of the Jiralhanae himself. Apart from a pack leadership position, the Jiralhanae Chieftains are also spiritual leaders, giving sermons to their packs.[8][9] Maccabeus, while War Chieftain of the Rapid Conversion, would lead his pack in religious sermons, like the Progression of the Ages and blessing pack meals.[12]

History[edit]

The Chieftain of the Jiralhanae, Tartarus was killed by Thel 'Vadam, his Sangheili allies, and Sergeant Major Avery Johnson on Installation 05. He wielded a powerful ancient and unique gravity hammer, the Fist of Rukt.[13] Preceding him was his uncle Maccabeus, the previous wielder of the Fist of Rukt. Maccabeus's death was at his young nephew's hands, as is the tradition within the Jiralhanae culture: a fight to the death over the Chieftain position within the pack. The same can likely be said for most Jiralhanae Chieftains unless the previous Chieftain fell in battle; however contestants may have had to fight to the death for the position if this was the case. This was known to have happened on at least one occasion during the Jiralhanae occupation of the colony Beta Gabriel.

Due to animosity stoked by the Great Schism, the Jiralhanae and Sangheili typically did not work together after the war, at least not as equals.[14] For reasons unknown, a few Jiralhanae Chieftains would eventually join Merg Vol's Covenant as lesser infantry after the end of the Human-Covenant War. These few Jiralhanae would fight on behalf of the group during the Battle of Draetheus V in 2554.[5] Very few Chieftains were depicted serving Jul 'Mdama's Covenant in a UNSC Tactical Simulator set during the Battle of Installation 03 in 2557.[6]

Many Chieftains served in the Banished, leading standard packs. Certain Banished Chieftains with massive packs formed them into legions and were titled Legionmasters.[15] Other Chieftains with high authority were titled Warlords to keep other packs in line.[15] The supreme leading Chieftains of the Banished consisted of War Chiefs, including both Decimus and Escharum,[15] and the Warmaster Atriox.[16]

Equipment[edit]

Armor[edit]

Main article: Chieftain power armor

Jiralhanae Chieftains are typically clad in resilient ornate crimson and black/silver armor and are instantly recognizable by their matching large horned headdress, a design which pays homage to the Degaeorth of Doisac.[17] However, there's varying types of armor favored by Chieftains,[1][18][4] including one design of armor that is thicker with its left arm to deliver bone-crushing melee attacks should they need to perform one without their gravity hammers.[1] Another chassis also have dual wrist-mounted blades extending over their hands for extra melee capabilities.[4] While it cannot take as much damage as the bronze, gold-colored armor worn by War Chieftains, it allows greater speed and mobility.[1][18] They are also equipped with renegerating personal energy shields.[18] Their power armor cannot be stuck by plasma grenades, spike grenades, or needler projectiles.[1] However, their armor can be stuck by firebombs and unarmored parts like the Chieftains' weapons, hands, and feet can be stuck by spike and plasma grenades.[1] Unlike the power armor worn by Jiralhanae of lesser ranks, a Chieftain's armor does not fall apart once the shields are disabled.[1] Additionally, their power armor grants Chieftains exceptionally high resistance to energy weaponry; even unshielded.[1]

There is another variant of the Chieftain power armor, which have a different design and better protection than typical types. It had also a techsuit that covers almost the entire body, including the hands.[19] These armors were issued by several high-ranking Jiralhanae leaders such as Avitus, also known as the "Brute Army Commander", and another Jiralhanae Chieftain, albeit the former being also colored entirely in red, opposing red-and-black-colored chieftain power armors, and the latter entirely in blue rather than in red.[19][20] Whenever if either the "Army Commander" term is considered a Jiralhanae title given to several of these Chieftains who wear these power armors or possibly a rank, or simply a nickname given to only Avitus is unknown.

While most Jiralhanae Chieftains were known to have worn power armor, a few were poorly armored, like the bulk of lower-ranked Jiralhanae warriors as a whole until the Great Schism, including Parabum and Lydus.[21][22]

Weaponry[edit]

The Jiralhanae Chieftain's primary and iconic armament is the gravity hammer,[1] although they sometimes use Pez'tk-pattern fuel rod guns, Kopasa'mada-pattern plasma launchers, Pek-pattern plasma cannons,[18] Shea'p-pattern plasma cannons and Grenflekt Workshop Scrap Cannons. They usually carry the invincibility power-up, and sometimes at least another equipment such as a regenerator, flare, or power drain.[1]

Known Chieftains[edit]

Gameplay[edit]

A Brute Chieftain charging towards his opponent.

A Jiralhanae Chieftain's shields are stronger than those of a standard Jiralhanae, but, oddly, are slightly weaker than a Jiralhanae Captain's. Unlike the power armor worn by Jiralhanae of lesser ranks, a Chieftain's armor does not fall apart once the shields are disabled. Additionally, their heavy helmets protect them from headshots, and it requires a handful of shots to the head from a precision weapon to knock off their helmet and leave them vulnerable to a fatal headshot. On any difficulty it only takes one beam rifle or sniper rifle shot to disable their shields, while Jiralhanae Captains require two shots on Heroic or Legendary to bring their shields down. On Heroic, a Chieftain's shield can be brought down with twelve assault rifle bullets or eight plasma rifle bolts. However, even unshielded, a Jiralhanae Chieftain has extremely high durability and can survive incredibly high amounts of damage; on Heroic, it takes forty-three assault rifle bullets, five particle beam rifle shots, or five direct hits from a Brute shot to kill an unshielded Chieftain, whereas any other Jiralhanae rank dies after only one beam rifle shot or one to two Brute shot grenades once their shields are disabled. This makes the durability of Chieftains much closer to that of the Jiralhanae of Halo 2 than any other Jiralhanae unit in Halo 3. Additionally, their power armor grants Chieftains exceptionally high resistance to energy weaponry; even unshielded, a Jiralhanae Chieftain can withstand more than two hundred plasma rifle bolts before falling, while most standard Jiralhanae die after only a little over a dozen plasma rifle bolts once their shields are gone. Their power armor cannot be stuck by plasma grenades, spike grenades, or needler projectiles. However, their armor can be stuck by firebombs and unarmored parts like the Chieftains' weapons, hands, and feet can be stuck by spike and plasma grenades.

The Jiralhanae Chieftain's primary armament is the gravity hammer, although they are also known to use Pez'tk-pattern fuel rod guns, Kopasa'mada-pattern plasma launchers, and Pek-pattern plasma cannons. Jiralhanae Chieftains are the only enemy, aside from the occasional Flood and Sangheili General, who use these weapons. On all level modes, they carry and almost always use the invincibility power-up. It is also possible for them to carry a regenerator, flare, or power drain.

Tactics[edit]

Jiralhanae Chieftains will be closely guarded by two or more Jiralhanae Bodyguards as well as high numbers of Jiralhanae of other ranks, only leaving the security of the pack when they feel it is tactically sound or simply when they thirst for blood. Chieftains generally hang back and allow their entourage of Jiralhanae to do the fighting, generally only charging forward to attack with their gravity hammers after several of their Jiralhanae pack subordinates have been slain.

If they run for you, turn and run as fast as you can. More often than not, unless you've managed to kill them within the first few seconds, they will activate their invincibility if they are carrying one and you will not be able to kill them until it wears off. Chieftains can close distances quickly, and will not hesitate to smack anything out of their path. Though less durable than the more ornate War Chieftains, they are far faster and much deadlier in close combat, and they still boast extremely powerful shields and armor.

Counter-Chieftain tactics[edit]

A Chieftain fighting Thel 'Vadam in the Citadel.
  • Jiralhanae Chieftains, as fitting their "commander" role, have incredible physical strength and agility - far more so than their lesser brethren. Avoid going into melee combat with a Chieftain. However, if you do get yourself in the situation, do not try to melee him or he will quickly deliver a direct blow with the gravity hammer, which is a one-hit-kill even on Normal difficulty. Run away as quickly as possible once you see him trying to get close enough to melee you. Shoot him enough times with one of your weapons, until his Power Armor breaks, then try to shoot his helmet/headdress off so that you can score a headshot.
  • Another way, though difficult, is to circle around the back of the Chieftain, wait for them to do his backward melee attack, and again circle around them while they're still turning round to where you used to be. This gives you ample time for an assassination. Believe it or not, this is the best way to kill them: their swing animations are incredibly predictable during Halo 3, and this extends to all hammer-wielding Jiralhanae. Note: assassinations ignore invincibility, making this tactic even more useful.
  • One of the best ways to kill a Chieftain is to charge at them from a distance. They will begin to leap at you; use the time when they are crouching down to leap to get up close to them. When they leap, if done correctly, they over the player's head, giving him or her enough time to perform an assassination.
  • A hammer-wielding Chieftain will often utilize the Invincibility power-up while charging at you if you're firing and back-pedaling at the same time. However, if the player is able to kill the Chieftain before he activates it, the player can use the Invincibility to great gain.
  • Even when Chieftains utilize the invincibility power-up, an assassination will still kill them.
  • A good way to kill Chieftains is to use Cloaking and assassinate them. This way you are unharmed, and you can also pick up their Invincibility since they did not have time to activate it. However, you should be careful not to alert any of the surrounding Jiralhanae. If they know that you are there, even if they cannot see you, the Chieftain will sometimes be able to sense where you are even if you are cloaked and will turn around in your direction, although he does not attack. This will make it harder to get behind him and if you touch him, he will hit you and you will temporarily lose your cloaking, allowing the rest of the Jiralhanae to see and attack you.
  • Probably the easiest way to kill a Chieftain is to use a Spartan Laser on him. This will kill the Jiralhanae instantly, allowing you to pick up his invincibility and, if you want, his gravity hammer. It is easier to do this as soon as you see them while they are taunting and growling at you, for on higher difficulties, they will activate their invincibility as the laser hits them, rendering the shot wasted. In Halo 3, this can only be done on the level the Covenant, as it is the only Halo 3 level where you are given a Spartan Laser.
  • Although you cannot stick Chieftains, if you are a good shot you can stick the Chieftain's weapon, which usually is the gravity hammer. It's quite difficult, but it will kill him immediately. (This does not work on Legendary difficulty.)
  • When facing a charging Chieftain, jump up as they try to hit you with their hammer and the blow from the hammer will push you away from the Jiralhanae, giving you more time to damage him and ultimately kill him as well as recharge your shields. Make sure you're not on an edge or the blast from the hammer could knock you over the edge, killing you.
  • Incendiary Grenades are a good way to kill a Chieftain, although on Legendary, this is not a guaranteed one hit kill, including a shot from Flamethrower as he can easily activate his Invincibility and negate the effects of your grenade.
  • If the Chieftain is alone, you may attempt to lure him into a close range fight and melee him before sidestepping. The Chieftains are surprisingly slow to recover after a melee/hammer attempt, so you can kill them with multiple melee hits by edging around him/jumping over him every time he attempts to melee/hammer you. This is quite risky, however, and is not recommended on higher difficulties.
  • Another good way to kill a Chieftain is to dual-wield spikers, as Chieftains seem to have a vulnerability to the spikes. Enough spikes will also slow down the Chieftain, occasionally stopping the Chieftain's charge and if you pump enough into him, he will eventually go down. Same with plasma rifles.
  • When a Chieftain swings their gravity hammer at you, you can perform a 'gravity jump.' While not an actual move incorporated into the game, this involves jumping moments before the hammer hits, so that you ride the shock wave, usually to a place far away from the chieftain. Skilled players may utilize this to get out of an explosive's blast range, or to get head shots from above.
  • In Halo: Reach, Chieftain armor can be stuck with plasma grenades. However, their reasonably strong shields and high unshielded durability mean that they can usually survive a stick attempt.
  • The sniper rifle is devastating against Chieftains in Halo: Reach. Two head shots will kill any Chieftain on Easy, Normal and Heroic difficulties.
  • Unlike energy sword-equipped Sangheili, who will generally make a beeline for their target without evading enemy fire, Jiralhanae Chieftains will jink back and forth as they charge, making them much more difficult to head shot or stick than their Sangheili counterparts. This is compensated for because of their slower speed and the comparative ease of dodging the slower hammer strike compared with a sword swing.
  • The Chieftain, if lucky, can be killed in one hit by a Spartan Laser at Halo 3: ODST. Normally, when the laser hits the Chieftain, his power armor will break, but somehow he was able to activate the Invincibility power-up to withstand the blow, forcing the player to fire another round.
    • Utilizing Flamethrower is also a good idea, but the player must maintain its distances since breaking the power armor often makes the Chieftain triggers the Invincibility power-up.

Production notes[edit]

  • During the early development of Halo 3, a Jiralhanae Chieftain was seen wielding an energy sword. This was probably taken out due to the fact that Jiralhanae prefer their own gravity hammers, and because the energy sword is a Sangheili-exclusive weapon (and the Jiralhanae dislike the Sangheili).
  • All Jiralhanae Chieftains are voiced by John DiMaggio in both Halo 3 and Halo 3: ODST.
  • In Halo 3: The Official Strategy Guide, there is a mistake on the last page, where there is a War Chieftain wielding a gravity hammer. There are also images of an ordinary Jiralhanae Chieftain wielding a plasma turret and a fuel rod gun.

Trivia[edit]

  • If a Chieftain is transformed into a Flood combat form in Halo 3, his armor will become that of a Jiralhanae Minor. This is because the game engine does not have any code to transform the Chieftain into a "Chieftain" combat form. This can be easily observed in the Citadel during the level The Covenant, where the Flood temporarily ally with the Master Chief and the Arbiter to attack the remaining Covenant forces. Another good place to see an infected Chieftain is on the level Halo, because an infected Chieftain is in a Flood dispersal pod.
  • In the Halo 3 level Sierra 117, a Chieftain is seen hanging onto the side of a Phantom in the clearing with a crashed Pelican down the cliff. Oddly, this Chieftain can be stuck with plasma grenades, but shows no reaction to them, and is completely immune to the blast.
  • The Chieftain appears in Epic Games and Mediatonic's Fall Guys as one of the characters in the Spartan Showdown event.

Gallery[edit]

Concept art and illustrations[edit]

Screenshots[edit]

List of appearances[edit]

Sources[edit]

  1. ^ a b c d e f g h i j k Halo 3
  2. ^ a b Halo: Rise of Atriox, issue #5
  3. ^ Halo Wars 2
  4. ^ a b c d Halo Infinite
  5. ^ a b Halo: Spartan Assault
  6. ^ a b Halo: Spartan Strike
  7. ^ Halo: Shadows of Reach: Adjunct - Sacrifice
  8. ^ a b Halo 3, campaign level The Ark
  9. ^ a b Halo 3, campaign level The Covenant
  10. ^ Halo: Reach: Post-game carnage report
  11. ^ Halo 3, Bestiarum
  12. ^ Halo: Contact Harvest, page 196
  13. ^ Halo 2, campaign level The Great Journey
  14. ^ Halo: Envoy, 1 "The Covenant had failed, obliterated under the weight of many lies; as a result, the Sangheili did not make common cause with Jiralhanae anymore, at least not as equals. No, this was strange. "
  15. ^ a b c Halo: Shadows of Reach
  16. ^ Halo: Official Spartan Field Manual, page 158: "Atriox: Warmaster of the Banished"
  17. ^ Halo: Envoy, page 40–41
  18. ^ a b c d Halo: Reach
  19. ^ a b Halo Wars: Collectors Edition Leader Cards
  20. ^ Halo Legends - The Babysitter
  21. ^ Halo: Evolution - Stomping on the Heels of a Fuss
  22. ^ Halo: Escalation, issue #1
  23. ^ Halo: Shadows of Reach, chapter 3