Gameplay

Telefragging: Difference between revisions

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'''Telefragging''' is an unknown factor that occurs during [[multiplayer]] gameplay in [[Halo: Combat Evolved|''Halo: Combat Evolved'']] and [[Halo 2|''Halo 2'']]. It is a rare occurrence, and usually must be performed deliberately.
'''Telefragging''' is an unknown killing force in multiplayer gameplay of ''[[Halo: Combat Evolved]]'' and ''[[Halo 2]]'' that kills players who block teleportation receivers when another player attempts to use the sender. It is a rare occurrence, and usually must be performed deliberately. It seems to be similar to the [[The Guardians]].


==How to perform==
This is not a glitch and is an intentional part of the game that is designed to prevent both the blocking of teleporters, and players teleporting directly onto another player. Telefragging can be prevented either by the player standing on the receiver and moving off of the receiver, or by the player going through the sender backing away from the sender.
===[[Halo: Combat Evolved]]===
In ''[[Halo: Combat Evolved]]'', a player must go through any [[teleporter]] and remain standing still at the exit of the teleporter. If another player tries to go through the same teleporter, they will not be able to go through. However, the first player's screen will start to go white and their controller will start to shake. Their body will then start to go sprawling away from the teleporter, and it will say that Player 2 "telefragged" Player 1.


===[[Halo 2]]===
==Walkthrough==
In ''[[Halo 2]]'', by parking any [[vehicle]] or standing in a teleporter you can block it. When another player attempts to use the teleporter, they will not be able to teleport and will receive a message "Teleporter is blocked", If a player is standing on the receiver his screen will gradually turn white, similar to the effect in ''[[Halo: Combat Evolved]]'', when the players screen has gone completely white he will die and it will be counted as a suicide.
===''Halo: Combat Evolved''===
In ''Halo: Combat Evolved'', a player must go through any [[teleporter]] and remain standing still at the exit of the teleporter. If another player tries to go through the same teleporter, they will not be able to go through. However, the first player's screen will start to go white and their controller will start to shake. Their body will then start to go sprawling away from the teleporter, and, if said player dies, the game will say that Player 2 "telefragged" Player 1.
In Halo Trial if said player survives, they will see a message in top left corner saying "You were telefragged!".


===[[Halo 3]]===
===''Halo 2''===
In ''[[Halo 3]]'', you cannot get telefragged. If something or someone is blocking the other end of the teleporter, it will simply state that the teleporter is blocked, and no one will die as a result of this.
In ''Halo 2'', by parking any vehicle or standing in a teleporter you can block it. When another player attempts to use the teleporter, they will not be able to teleport and will receive a message "Teleporter is blocked", If a player is standing on the receiver their screen will gradually turn white, similar to the effect in ''Halo: Combat Evolved'', and when the player's screen has gone completely white they will die and it will be attributed as a suicide.
[[Category:Halo: Combat Evolved Glitches]]
 
[[Category:Halo 2 Glitches]]
[[Category:Multiplayer]]

Latest revision as of 17:55, March 18, 2022

Telefragging is an unknown killing force in multiplayer gameplay of Halo: Combat Evolved and Halo 2 that kills players who block teleportation receivers when another player attempts to use the sender. It is a rare occurrence, and usually must be performed deliberately. It seems to be similar to the The Guardians.

This is not a glitch and is an intentional part of the game that is designed to prevent both the blocking of teleporters, and players teleporting directly onto another player. Telefragging can be prevented either by the player standing on the receiver and moving off of the receiver, or by the player going through the sender backing away from the sender.

Walkthrough[edit]

Halo: Combat Evolved[edit]

In Halo: Combat Evolved, a player must go through any teleporter and remain standing still at the exit of the teleporter. If another player tries to go through the same teleporter, they will not be able to go through. However, the first player's screen will start to go white and their controller will start to shake. Their body will then start to go sprawling away from the teleporter, and, if said player dies, the game will say that Player 2 "telefragged" Player 1. In Halo Trial if said player survives, they will see a message in top left corner saying "You were telefragged!".

Halo 2[edit]

In Halo 2, by parking any vehicle or standing in a teleporter you can block it. When another player attempts to use the teleporter, they will not be able to teleport and will receive a message "Teleporter is blocked", If a player is standing on the receiver their screen will gradually turn white, similar to the effect in Halo: Combat Evolved, and when the player's screen has gone completely white they will die and it will be attributed as a suicide.