Gameplay

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{{Ratings}}
{{Status|Gameplay}}
{{Era|H3}}
{{Multiplayer map infobox
{{Multiplayer Map Infobox
|pagegamelabel=H3
|name=Snowbound
|name=Snowbound
|image=[[Image:Sb_landscape2.jpg|center|300px]]
|image=[[File:Sb landscape2.jpg|center|300px]]
|game=''[[Halo 3]]''
|game=''[[Halo 3]]''
|location=Unknown World
|devname=<code>snowbound</code>{{Ref/File|Id=H3EK|H3EK|H3EK\tags\levels\multi\snowbound\snowbound.scenario}}
|terrain=[[Covenant]] camps in icy terrain built over a [[Forerunner]] installation.
|map=
|weapons=*[[MA5C Assault Rifle|Assault Rifle]]
|location=[[Strilun IV]]{{Ref/Book|Enc22|Page=301|Detail=''Shuku''-pattern sentry turret caption|Quote=STRILUN_DEFENSE}}
*[[BR55HB SR Battle Rifle|Battle Rifle]]
|terrain=[[Covenant]] structures in icy terrain built over a [[Forerunner]] installation.
*[[Beam Rifle]]
|symmetry=Semi-symmetrical
*[[Brute Shot]]
|playernumber=2-8
*[[Covenant Carbine]]
*[[Needler]]
*[[Mauler]]
*[[Plasma Pistol]]
*[[Plasma Rifle]]
*[[Shotgun]]
*[[Spartan Laser]]
*[[Spiker]]
*[[Fragmentation Grenade]]s
*[[Plasma Grenade]]s
|vehicles=*[[Ghost (Vehicle)|Ghost]]
*[[Mongoose]]
|equipment=*[[Bubble Shield]]
*[[Power Drain]]
|power-ups=*[[Active Camo]]
*[[Overshield]]
|gametypes=*[[Team Slayer]]
|gametypes=*[[Team Slayer]]
*[[Slayer]]
*[[Slayer]]
*[[Oddball]]
*[[Oddball]]
*[[CTF]]
*[[King of the Hill]]
*[[Team SWAT]]
*[[Multi Flag CTF]]
|playernumber=*2-16
*[[Assault]]
}}
}}
<center> {{Article Quote|Hostile conditions did not prevent the Covenant from seeking salvage on this buried [[Forerunner]] construct.}}</center>
{{Article quote|Hostile conditions did not prevent the Covenant from seeking salvage on this buried [[Forerunner]] construct.}}


'''Snowbound''' is a medium sized multiplayer map in [[Halo 3]]. From Bungie Q&A on a weekly update, they hinted that it may take place on a former [[Forerunner]] planet near [[Earth]], though it is currently occupied and being excavated by the [[Covenant]].
'''Snowbound''' is a medium-sized [[multiplayer]] map in ''[[Halo 3]]''.


== Note about cardinal directions ==
==Universe and lore==
[[File:H3 Snowbound Planets.png|thumb|left|200px|The planets in the sky.]]
{{Main|Strilun IV}}
Snowbound is set in a snowy Forerunner area with two large Covenant [[base]]s at either end of the map. The two bases are joined underground by a cave, revealing a deep network of Forerunner structures underground. The [[planet]] the map is set on is a former [[Forerunner]] world controlled by the [[Covenant]], not far from [[human]]-occupied space.<ref name="BWU">[http://halo.bungie.net/news/content.aspx?type=topnews&cid=13160 '''Bungie.net''': ''Bungie Weekly Update 01/11/08''] - ''It’s on an alien world discovered and controlled by the Covenant. It’s location is secret, but it is in this spiral arm of the Galaxy. Close to human occupied space. If you look through the glass floors of the Covenant structures, you’ll see Forerunner artifacts buried beneath the ice.''</ref> On the horizon, two celestial bodies can be seen. The Covenant base is surrounded by a perimeter of {{Pattern|Shuku|sentry turret}}s that fire upon anything in range.
{{Clear}}
==Overview==
===Layout===
Snowbound is a medium-sized, semi-symmetrical map with two bases. The bases, known as High Base and Low Base, are connected by an underground tunnel network. Much fighting takes place in or around the [[shield doors]] found inside the bases. Rocky outcroppings are located along the southern and western edges of the map (Rock Side); ''Shuku''-pattern sentry turrets prevent players from exiting the map via its otherwise-unblocked northern and eastern edges (Tundra Side). When players venture too close to the map's boundaries, an alarm sounds, warning them to return to the bases before the turrets open fire.
<gallery>
File:HMCC H3 Snowbound Map.png|Snowbound Map.
File:Snowbound overview.jpg|Callouts of Snowbound at the time of the [[Halo 3 Beta|''Halo 3'' Beta]].
File:Snowbound-HeatMap.jpeg|A birds-eye view of Snowbound.
</gallery>
====Callouts====
*'''Low Base''' - Low Base is one of the two Covenant bases on the map. This base, which is located on the eastern side of the map, appears to be fully functional, though it has apparently been abandoned. It is often referred to by players as "BR Spawn" because of the two [[battle rifles]] that spawn on its outer rear walls. Inside the base, there is a [[Spartan Laser]], two [[Paegaas Workshop Spiker]]s, and a [[Z-4190 bubble shield|bubble shield]]. Outside the base, a [[carbine]], a Spiker, and a [[Mauler]] spawn to the south; an [[Active camouflage|active camo]] spawns towards the north. On top of the base, there is a [[needler]] and a pair of [[Anskum-pattern plasma grenade|plasma grenade]]s.


Cardinal directions in this article are based upon Bungie's heatmaps. North is "up".  In this article, the secondary map (with the numbered locations) is inverted, so north is "down" and south is "up".
*'''High Base''' - Directly adjacent to Low Base, High Base offers a different set of weapons. High Base's lights flicker and buzz, implying that it has become damaged. The large sphere in the center of the base appears broken, and icicles hang from the base's exterior, implying that its heating system has stopped working. Whether this damage is the result of the base's abandonment or something else is unknown.


== Layout ==
:High Base is commonly referred to as "[[Sniper]] Spawn" or "Carbine Base" due to the carbine and [[beam rifle]] it contains. Behind the base, players can find a battle rifle or a {{Pattern|Okarda'phaa|plasma rifle}} around the rocky terrain. A Mauler lies to the north of the base, and an [[overshield]] to the south. Inside, there are two plasma rifles, a beam rifle, and a [[power drain]]. On top of the base, there is a [[plasma pistol]] and a pair of plasma grenades.
[[Image:Snowbound-HeatMap.jpeg|left|thumb|200px|A birds-eye view of Snowbound.]]
*'''Low Base Batteries'''
*'''High Base Batteries'''
*'''Rock Side'''
*'''Tundra Side'''
*'''Ice Cave Entrance''' - On the opposite side end the Underpass, lies the Ice Cave's main entrance, with its distinctive overhang and large shield door.
*'''Ice Cave''' - Predominantly known as the "[[Shotgun]] Spawn" in [[Lone Wolves]] or the "Sniper Spawn" in [[Team Slayer]], heavy fighting occurs in this cold and icy cave. This area sees frequent carnage due to its high traffic, tight quarters, and position between the High and Low Bases. To the immediate south is a narrow, elevated opening with no shield (''Ice Cave Tunnel''). On the western side of the cave's interior is a tunnel to the High Base; opposite that is a tunnel to the Low Base. Directly north is the Main Entrance, which is protected by a larger shield door.


Snowbound is a medium-sized, semi-symmetrical map set in a snowy [[Forerunner]] construct with two large [[Covenant]] bases at either end of the map.  The bases, known as <b>high base</b> and <b>low base</b>, are connected by an underground tunnel network.  Several rock outcroppings are found around the perimeter of the map, as well as other Covenant and Forerunner constructions. A unique feature of this map is the infamous shield doors, similar to those found on [[Epitaph]], these doors stop all weapons (except [[Energy Sword]] and [[Gravity Hammer]], you can still lunge through the doors) and explosions, but let players pass through<ref>http://forums.xbox.com/7661336/ShowPost.aspx</ref>.  Although [[Spike Grenades]] can stick to the shield itself, [[vehicle]]s cannot pass through them. Due to the map's structure, fighting often takes place in or around these shield doors. The most unique part of this level, however, is its boundaries.  Here, [[Automatic Turrets|automatic turret sentries]] will shoot any player who ventures out of bounds.<ref>http://carnage.bungie.org/haloforum/halo.forum.pl?read=755574</ref>
:Entering the Ice Cave from the Bases or the Ice Cave Tunnel is extremely risky. The main entrance is very defensible, as it affords the player with a full view of the cave's three most-used entrances and its shield door provides protection. Above the Ice Cave's main entrance spawns a [[Brute Shot]] (top), as well as a Spiker to the west and a Mauler to the east. An often seen tactic on this map is to hide on the other side of a shield door with the shotgun or Mauler and kill players as they pass through.
<gallery>
File:ShotgunCave.jpg|Ice Cave, with three paths shown including Ice Cave Tunnel (center), while the others go to the bases.
</gallery>
*'''Ice Cave Tunnel''' - In the center of the map, the Ice Cave Tunnel provides access to the Ice Cave, which in turn provides access to the interiors of both bases. A common tactic is to blindly toss grenades into the map's lower levels from this area, turning the underground corridors and tight spaces into [[grenade]]-powered deathtraps.
*'''Ice Tunnel'''
*'''Underpass''' - Located between both bases is Underpass (or "Ghost Spawn"), a tunnel where a single [[Ghost]] (or [[Mongoose]]) spawns.  
*'''Far Rocks'''


Bungie announced on the 8/22/08 weekly update [http://www.bungie.net/News/content.aspx?type=topnews&cid=15268] that Snowbound would be matched side by side with Boundless. Boundless is a version of snowbound where all shield doors are removed except the two shields door which can be accessed by middle. Weapon layout is also going to be tweaked.
===Strategies===
 
[[File:H3 Snowbound Bases.png|thumb|300px|The antennae on the two bases.]]
=== Low Base ===
<!--This is STRATEGIES, not Trivia, only strategies belong here, please put trivia above in the Trivia section-->
[[Image:MiddleView2.jpg|left|thumb|200px|Overview of Snowbound, with Camo in view.]]
*After swapping for the Spartan Laser when spawning in [[Team Slayer]], if your team doesn't plan on using the Ghost, a good tactic would be to wait for an enemy to get in it, eliminating the Ghost, that enemy, and possibly the overshield threat.
 
*Even though the outside is good for sniping, the beam rifle is more commonly used inside for no-scoping and double shots, which is usually rather effective.
<b>Low Base</b> is often referred to by players as "BR Spawn" due to the two [[BR55HB SR Battle Rifle|Battle Rifles]] which spawn on the outer rear walls.  Inside, you will find a [[Spartan Laser]], two [[Brute Spiker|Brute Spikers]], and a [[Bubble Shield]]. Outside the base spawns a [[Carbine]], [[Spiker]], [[Mauler]] (left side), and [[Active Camouflage]] (right side). On top of the base are a [[Needler]], [[Plasma Rifle]], and a pair of [[Plasma Grenade]]s.  This base's lights do not flicker.
*The rocks (Far Rocks) lined up near the Ghost spawn (Underpass) provide a relatively safe above-ground path from base to base.
 
*The bases' ceilings are transparent, allowing players inside to see potential assailants above.
=== High Base ===
*The needler is a very useful weapon on this map.
Directly adjacent to <i>Low Base</i>, High Base offers a different set of weapons.  <b>High Base</b> is commonly referred to as "Sniper Spawn" or "Carbine Base" due to the [[Carbine]] and [[Beam Rifle]] which spawn in this location. Behind the base, players can find a [[Battle Rifle]] or a [[Plasma Rifle]] around the rock terrain. Outside, players can find a [[Mauler]] to the left of the base, and an [[Overshield]] to the right. Inside, you will find two [[Plasma Rifles]], a [[Beam Rifle]], and a [[Power Drainer]]. On top of the base are a [[Plasma Pistol]], [[Plasma Rifle]], and a pair of [[Plasma Grenade]]s.  The lights of this base flicker and buzz.
*The Maulers on the Tundra Side of the map can prove very useful for players that intend to patrol the Ice Cave.
*Bubble shields are useful when protecting the Ice Cave in team games, as players can deploy it when an enemy is trying to get through.
*From almost the beginning of a match on this level, a majority of the fighting takes place in the Ice Cave or the tunnels leading to it. The team that holds the Ice Cave has the advantage, as the area's tight entrances allow for easy grenade kills.
*When playing [[Team SWAT]], always jump through shield doors rather than walking through them. If there is someone beyond the shield door, this will surprise him or her.
*Players hiding near shield doors with a shotgun may get an instant kill when an unsuspecting foe walks through.
*When going for [[achievements]], this map is good for [[Up Close and Personal]] and [[Lee R. Wilson Memorial]]. To easily achieve the Lee R Wilson Memorial, rush through a shield door and quickly throw a plasma grenade at an enemy waiting for you to rush him. He'll most likely start rushing you, making a stick easy to accomplish.
*If you're playing [[Lone Wolves]] and you have a dark color for you primary color, for example, steel or purple, you can jump on the control balls and crouch on them to blend in.
*When you're behind the glass screen in a base, jump on it and crouch on one of the supports on either side. This gives you an upper hand when using a close-range weapon or, if you have active camo and you want to kill stealthily, stick a player. This also gives you a good view out the transparent ceiling.
*This is one of the few maps that has a Spartan Laser on it by default (and therefore one of the few maps where the Two for One achievement can be gotten).
*When playing [[Oddball]] on this map one may find it useful when carrying the skull to stick in the tunnels. It's much more difficult for enemies to dodge your beats.


=== Upper Map ===
==Variants==
[[Image:1204275216 Snowbound.jpg|left|thumb|200px|Snowbound at the foot of the mountain when viewed from a distance.]]
===Boundless===
[[File:H3 Boundless.png|thumb|200px|Boundless. Note the lack of a shield door on the base.]]
{{Article quote|Open the doors, let the crisp cold air in.}}
'''Boundless''' is a map variant released to improve the gameplay balance, specifically as a response to reports of widespread shotgun-[[camping]] near the [[Shield door]]s.<ref name="boundless">[http://halo.bungie.net/News/content.aspx?type=topnews&cid=15268 '''Bungie.net''': ''Bungie Weekly Update 08/22/08'']</ref> It was due to be released on September 16, 2008, along with TU2, but was delayed until September 23, 2008. Like [[Sand Tarp]] and [[Epilogue]], it is included as a default map variant in ''[[Halo: The Master Chief Collection]]''. The following is a list of changes made;
*The Spartan Laser in Low Base has been replaced by a beam rifle.
*The Ghost has been replaced by a Mongoose.
*The active camouflage has been replaced by a second overshield.
*The weapons outside of each base has been equalized, with a Covenant carbine and a battle rifle on the side, and another carbine on the back.
*In both High and Low bases, the two entrances from the top middle portion of the map still have shield doors. The others have been removed.


The upper portion of the map is home to many predominant features and access ways, and is also a Sniper's paradise.  Located between both bases, to the south, is the <b>Underpass</b> (or "Ghost Spawn"), where a single [[Ghost (Vehicle)|Ghost]] (or [[Warthog]]) spawns. In the center of the map, you have access to the lower levels by way of the <b>Ice Cave Tunnel</b>.   A common tactic for players is to blindly toss grenades into the map's lower levels from this area, utilizing the underground corridors and tight spaces to trap players in the explosions. Further to the north, on the opposite side end the Underpass, lies the Ice Cave's main entrance with its distinctive overhang and large shield door.
==Forge==
<!--This section is for Forge tips, do not put things like "Add a Brute shot, its more fun"  Give good reasons WHY and WHERE to add the object(s), like "Adding shield doors in the main hallway will change the flow of battle to the sides of it, allowing for more heated firefights in the side allies." Thank you for keeping Halopedia neat-->
*In Forge, you can block off all tunnels to the Ice Caves (using mostly Crates and boxes, and Weapon Holders to keep them there), keeping players focused on long- to medium-range combat.
*In Forge, you can get under the Ice Cave and float around. You can keep going in [[Monitor]] form until you come out underneath the Underpass. Once there, you can return to Player Mode and fight; you can build on this area, as it is a solid surface. To get there, simply place a few Crates next to the wall of the Ice Cave and insert a Mongoose. Get on the Mongoose, then get off and quickly enter Edit Mode.
**To get there, enter the Ice cave and hover along the wall connecting the Ice Cave Entrance to the tunnel leading to Low Base. Move along this wall and toward the Low Base tunnel until you find the point at which the wall curves inward. Place a Mongoose at this point, having it face parallel to the wall's curvature and towards the Low Base tunnel. Then, bring a Crate inside of the cave and use it to shove the Mongoose as close to the wall as you can get it. Hop on the Mongoose, enter Edit Mode, exit Edit Mode, and quickly re-enter Edit Mode, and you will find yourself beneath the cave.
**You can indeed float beneath the Underpass, though if you fly as far as possible in the other direction, you can get the boundary turrets to try (unsuccessfully) to shoot you through the ground.
*You can [[Get in the Blue Room under Snowbound|get into the blue rooms underneath the bases]], although you cannot exit without committing suicide.


=== Ice Cave ===  
==Production notes==
[[Image:ShotgunCave.jpg|left|thumb|200px|The deadly quarters of the Ice Cave.]]
In the ''Halo 3'' Beta, the engine incorporated real time reflections into many aspects of the game. The outside of Snowbound's bases, as well as the Ghost, player armor, and a few weapon holders, utilized the graphical enhancement of real time reflection. However, this was removed from the final version of the game.


Predominantly known as the "[[Shotgun]] Spawn", heavy fighting occurs in this cold and icy cave.  This area sees frequent carnage, due to its high traffic, tight quarters, and position between the High and Low bases.  To the immediate south is an elevated opening with no shield.  West of this is the tunnel to Low Base.  East of this is the tunnel to High Base.  Directly south is the Main Entrance, which is protected by a larger shield door.  Entering the Ice Cave from any of these 3 methods is usually extremely risky.  This main entrance is very defensible, as it affords the player with a full view of the cave's three most-used entrances.  The shield door further enhances this area's strategic potential.  Above the Ice Cave's main entrance spawns a [[Brute Shot]] (top), as well as a [[Spiker]] to the west and a [[Mauler]] to the east.  Players have several points of entrance and exit, but the tight quarters of this cave make maneuvering quite difficult.  An often seen tactic on this map is to hide on the other side of a shield door with the [[Shotgun]] or [[Mauler]], and kill players as they pass through.
This map, along with a few others, were originally supposed to feature [[Rizsheda-pattern Shade|Shade turrets]] and [[Covenant watchtower]]s. They were removed in the released version, though tags for these Forge items still exist within the map's base coding.
{{Clear}}


=== Key Areas ===
==Trivia==
[[Image:Snowbound_overview.jpg|666px|left|thumb|An inverted layout of Snowbound; click for full size]]
<!-- <!--This is TRIVIA, not Strategies, only trivia belongs here, please put strategies below in the Strategies section-->
01. Low Base - [[Bubble Shield]] found here
===Miscellaneous===
<br>
*There are several ''Shuku''-pattern sentry turrets, positioned along the outside of the map, that will shoot at any players who go beyond the boundaries of the map. If killed by them, the kill will be credited to the Guardians.
02. High Base - [[Power Drain]] found here
*Like [[Sandtrap]], players may leave footprints in the snow (which could be tracked) for a few seconds before fading away. This is helpful when opponents are in active camo.<ref>[http://www.eurogamer.net/article.php?article_id=72856 '''Eurogamer''': ''Halo 3 - On Snowbound, spike grenades and Cats.'']</ref>
<br>
*The default version of Snowbound has been removed from all [[Matchmaking]] playlists except [[Lone Wolves]] and [[Rumble Pit]]. It has been replaced with the Hard Core (HC) Snowbound in which a few changes have been made, which deletes the Spartan Laser and shotgun from the map and puts the beam rifle on the original shotgun spawn point. Each base now has a bubble shield, where the default Snowbound had only one base with a bubble shield and another with a power drain.
03. Low Base Batteries
<br>
04. High Base Batteries
<br>
05. Rock Side
<br>
06. Tundra Side
<br>
07. Ice Cave Entrance (Concrete call-out)
<br>
08. Ice Cave
<br>
09. Ice Cave Tunnel
<br>
10. Ice Tunnel
<br>
11. Underpass
<br>
12. Far Rocks
<br clear="all">


== Trivia ==
===Easter egg===
<!--This is TRIVIA, not Strategies, only trivia belongs here, please put strategies below in the Strategies section-->
*In the sky to the west, you can see the words "Out of ammo press y to"
*In the Red vs Blue transition to [[Halo 3]], Church shows this map as well as [[High Ground]] and [[Valhalla]] as a place where they can move to. Church speaks of property value and how this map, though in the arctic, could be a good investment should global warming arise.
*This was the first [[Halo 3]] Multiplayer level reveled to the public.
*This is one out of two  multiplayer maps in Halo 3 which take place on a Covenant-controlled territory.
*[http://en.wikipedia.org/wiki/Snowbound:_The_Jim_and_Jennifer_Stolpa_Story Snowbound] is also the title of a 1994 movie, starring Neil Patrick Harris and Kelli Williams.
*There are several automated turrets, positioned along the outside of the map which will shoot at any players who go beyond the boundaries of the map.
*When killed by the boundary turrets, A message appears saying, "(Player) was killed by The [[Guardians]]."
*When you venture outside the boundaries a siren wails as a warning to go back before the turrets kill you.
*In the Beta you could use a [[Bubble Shield]] to defend yourself from the stationary AI turrets, allowing you to travel further out of the map than usual. This has been fixed in the final version of the game though.
*A tactic introduced after [[Halo 3 Beta|the Beta]] is for the leader to rush out with the [[Oddball]] and be killed by the turrets, leaving the ball unattainable, thus allowing the team or player that has more time holding the ball to win before the round ends.
*Like [[Sandtrap]] players may leave footprints in the snow (which could be tracked) for a few seconds before fading away. This is helpful when opponents are in [[Active Camo]]. <ref>http://www.eurogamer.net/article.php?article_id=72856</ref>
*Even if you are invulnerable, the turrets will still be able to kill you.
*In the sky, the visible planet has a [[Marathon]] symbol on it.
*In the sky, the visible planet has a [[Marathon]] symbol on it.
*The spheres in both bases appear to be vehicles or some sort of manned Covenant equipment since there are seats inside them.
*In the active camo tunnel, there is a [[Wikipedia:Canada|Canadian]] $1 coin (or loonie) buried in the snow beneath the active camo, perhaps a homage to the "[[Lucky Loonie]]" customarily buried under the ice during Canadian National ice hockey or curling events.<ref>[http://halo.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=49859357 '''Bungie.net: Halo 3 File Details:''' CANADA]</ref> The "lucky loonie" was made famous during the 2002 Salt Lake City Olympic games when both the Canadian men and women teams won the gold medal. However, this coin is not seen during split-screen games.
*In the [[Active Camo]] tunnel there is a Canadian $1 coin (or loonie) buried in the snow beneath the [[Active Camo]], perhaps an homage to the "lucky loonie" customarily buried under the ice during Canadian National ice hockey or curling events. The "lucky loonie" was made famous during the 2002 Salt Lake City Olympic games when both the men's and women's team won the gold medal.
*In the Beta, the engine incorporated real time reflections into many aspects of the game. The outside of Snowbound's bases, as well as the Ghost, player armour, and a few weapon holders, utilize the graphical enhancement of real time reflection. However, this was removed from the final version of the game.
* A majority of the fighting, takes place in the Ice cave.
*It is a good place to get the "[[Maybe Next Time Buddy]]" [[Achievement]] if you get the [[Ghost (Vehicle)|Ghost]] and going down into the Ice cave where potential hijackers have little to no place to go within once hijacked.
*The Default version of Snowbound has been removed from all Matchmaking playlists except Lone Wolves and Rumble Pit. It has been replaced with the Hard Core (HC) Snowbound in which many changes have been made, which deletes the Spartan Laser and Shotgun from the map and puts the Beam Rifle on the original Shotgun spawn point.
*It is possible using the forge to "box in" the turrets , allowing you to move freely until an invisible barrier stops you.
*You have to overload the map twice to disable the guardians fully. Once to disable the energy doors, twice to disable the turrets for the rest of the game.
*This map is the perfect map to play Snow Tigers. Play with no weapons on the map, have players start with a Gravity Hammer, set player speed to 200%, player gravity to 50% and for more fun use Forge to put Firebomb grenades all over the map. Having all player's colors forced to white can add excitement too.
*On IGN during the time of the Halo 3 Beta, IGN stated that Snowbound was probably inspired by the Battle of Hoth.
*In [[Forge]], it is possible to spawn 32 Supply Cases, 32 Supply Cases (Open--one side without a cover), and 32 Supply Cases (Bare--both sides do not have a cover); this amounts to an incredulous 96 possible Supply Cases--no other amount of Forge items comes close, excluding Grenades (With Firebombs, it adds up to 104). Even the Boxes (Double Box, Double Box--Open; Single Box, Single Box--Open) add up to only 56. With this amount of boxes, one could only imagine possible Forge possibilities (how high a Supply Case Tower would go, blocking all the Guardian Turrets, etc.).
*It is possible that the Maulers on this map may removed from this map, since Snowbound is a relatively a Close-quarters map as well. There are two Maulers on the map (Near the rocks that are near the Ghost spawn), and they are sometimes used by players to compensate for the Shotgun when they do not have access to it.


== Strategies ==
==Gallery==
<!--This is STRATEGIES, not Trivia, only strategies belong here, please put trivia above in the Trivia section-->
{{Linkbox|gallery=yes}}
*After swapping for the [[Spartan Laser]] when spawning in [[Team Slayer]], if your team doesn't plan on using the [[Ghost]], a good tactic would be to wait for an enemy to get in it, eliminating the [[Ghost]], that enemy, and possibly the [[Overshield]] threat.
===Concept art===
*Even though the outside is good for sniping, the [[Beam Rifle]] is more commonly used inside for no-scoping and double shots, which is usually rather effective.
<gallery>
*The rocks lined up near the [[Ghost]] spawn is normally a less risky way up top when traveling from base to base.
File:H3_Snowbound_Base_Concept.jpg|Concept art of a base interior.
*The ceilings inside the bases are in fact transparent, enabling you to see potential assailants above you.
File:H3_Snowbound_Turret_Concept.jpg|Concept art of the turrets.
*The [[Needler]] is a very useful weapon on this map.
</gallery>
*The [[Maulers]] on the Tundra side of the map can prove very useful if you intend to patrol the ice caves.
===Development images===
*In the ice caves a [[Deployable Cover]] is useful in team games, as you can throw it out when an enemy is trying to get through.
<gallery>
* From almost the beginning of the game a majority of the fighting takes place in the Ice Cave or the tunnels leading to it. The team that holds the Ice Cave has the advantage because of how tight the entrances to the cave are allowing the team on defense to get some easy grenade kills but are also easily killed by grenades as well.
File:H3 Snowbound PrePro Screenshot 1.jpg|An early, pre-production-era, screenshot of Snowbound.{{Ref/Twitter|MaxHoberman|1645603456739147776|Max Hoberman|Quote=Let's play more Halo guessing games! Here's another map at the end of preproduction. Which is it?|D=11|M=04|Y=2023}}
 
File:H3 Snowbound PrePro Screenshot 2.jpg|An early, pre-production-era, screenshot of Snowbound.{{Ref/Twitter|MaxHoberman|1645605743725256704|Max Hoberman|Quote=Ok, that one was just a warm up. Yes, that's Halo 3's Snowbound, in a primitive state. Here's another view.|D=11|M=04|Y=2023}}
== Forge ==
File:H3 Snowbound EarlyGeo.png|A look at some of the early geometry of Snowbound, following the pre-production phase.
<!--This section is for Forge tips, do not put things like "Add a brute shot, its more fun"  Give good reasons WHY and WHERE to add the object(s), like "Adding shield doors in the main hallway will change the flow of battle to the sides of it, allowing for more heated firefights in the side allies." Thank you for keeping Halopedia neat-->
File:H3 Snowbound Paintover Concept.png|A concept paintover of this early geometry, dictating the look of the final map.
*In Forge you can block off all tunnels to the ice caves (using mostly crates and boxes, and weapon holders to keep them there), this lets you focus on long to medium range combat.
File:H3 Alpha Snowbound.jpg|A battle on Snowbound during the [[Halo 3 Alpha|Alpha Build]] of ''Halo 3''.
*In Forge, you can get under the Ice cave and float around. You can keep going in Monitor form until you come out under the Ghost. Once there, you can turn into a Spartan/Elite and fight. Also, you can build on this area as it is a solid surface.
File:H3 Alpha Snowbound Base.jpg|One of the bases in the Alpha Build of ''Halo 3''.
 
</gallery>
== Images ==
===Screenshots===
<gallery>
<gallery>
Image:BoundaryTurret.jpg|A turret firing on a player.
File:Imprisoned Monitor.jpg|A Monitor under Snowbound.
Image:Halo3_Snowbound-3rdperson-01.jpg|Battle near the base.
File:MiddleView2.jpg|An overview of Snowbound.
Image:A_battle_on_snowbound.jpg|Another battle on Snowbound.
File:1204275216 Snowbound.jpg|Snowbound at the foot of the mountain when viewed from a distance.
Image:Snowbound Carnage.jpg|You can see a planet with [[Marathon]] symbols.
File:Halo3 116511087 Medium.jpg|A Canadian coin easter egg.
Image:1210389081 SpecOps Ice.jpg|An [[Elite]] in Snowbound.
File:A battle on snowbound.jpg
File:Halo3 Snowbound-env-01.jpg
File:H3 Snowbound Battle.jpg|Promotional image of a match on Snowbound.
File:H3 Snowbound Defeat.jpg|Promotional image of a match on Snowbound.
</gallery>
</gallery>


==Sources==
==Sources==
<references/>
{{Ref/Sources}}
{{Clear}}
{{Level}}


[[Category:Multiplayer]]
{{Levels|H3|mode=yes}}
[[Category:Multiplayer Levels]]
[[Category:Default Multiplayer Levels]]

Latest revision as of 22:07, October 26, 2024

Snowbound
An exterior view of Halo 3's multiplayer map Snowbound.
Map overview

Game:

Halo 3

Map file name (?):

snowbound[1]

Lore information

Location:

Strilun IV[2]

Gameplay overview

Terrain:

Covenant structures in icy terrain built over a Forerunner installation.

Map layout:

Semi-symmetrical

Recommended number of players:

2-8

Recommended gametype(s):

 
Hostile conditions did not prevent the Covenant from seeking salvage on this buried Forerunner construct.

Snowbound is a medium-sized multiplayer map in Halo 3.

Universe and lore[edit]

The planets in the sky.
Main article: Strilun IV

Snowbound is set in a snowy Forerunner area with two large Covenant bases at either end of the map. The two bases are joined underground by a cave, revealing a deep network of Forerunner structures underground. The planet the map is set on is a former Forerunner world controlled by the Covenant, not far from human-occupied space.[3] On the horizon, two celestial bodies can be seen. The Covenant base is surrounded by a perimeter of Shuku-pattern sentry turrets that fire upon anything in range.

Overview[edit]

Layout[edit]

Snowbound is a medium-sized, semi-symmetrical map with two bases. The bases, known as High Base and Low Base, are connected by an underground tunnel network. Much fighting takes place in or around the shield doors found inside the bases. Rocky outcroppings are located along the southern and western edges of the map (Rock Side); Shuku-pattern sentry turrets prevent players from exiting the map via its otherwise-unblocked northern and eastern edges (Tundra Side). When players venture too close to the map's boundaries, an alarm sounds, warning them to return to the bases before the turrets open fire.

Callouts[edit]

  • Low Base - Low Base is one of the two Covenant bases on the map. This base, which is located on the eastern side of the map, appears to be fully functional, though it has apparently been abandoned. It is often referred to by players as "BR Spawn" because of the two battle rifles that spawn on its outer rear walls. Inside the base, there is a Spartan Laser, two Paegaas Workshop Spikers, and a bubble shield. Outside the base, a carbine, a Spiker, and a Mauler spawn to the south; an active camo spawns towards the north. On top of the base, there is a needler and a pair of plasma grenades.
  • High Base - Directly adjacent to Low Base, High Base offers a different set of weapons. High Base's lights flicker and buzz, implying that it has become damaged. The large sphere in the center of the base appears broken, and icicles hang from the base's exterior, implying that its heating system has stopped working. Whether this damage is the result of the base's abandonment or something else is unknown.
High Base is commonly referred to as "Sniper Spawn" or "Carbine Base" due to the carbine and beam rifle it contains. Behind the base, players can find a battle rifle or a Okarda'phaa-pattern plasma rifle around the rocky terrain. A Mauler lies to the north of the base, and an overshield to the south. Inside, there are two plasma rifles, a beam rifle, and a power drain. On top of the base, there is a plasma pistol and a pair of plasma grenades.
  • Low Base Batteries
  • High Base Batteries
  • Rock Side
  • Tundra Side
  • Ice Cave Entrance - On the opposite side end the Underpass, lies the Ice Cave's main entrance, with its distinctive overhang and large shield door.
  • Ice Cave - Predominantly known as the "Shotgun Spawn" in Lone Wolves or the "Sniper Spawn" in Team Slayer, heavy fighting occurs in this cold and icy cave. This area sees frequent carnage due to its high traffic, tight quarters, and position between the High and Low Bases. To the immediate south is a narrow, elevated opening with no shield (Ice Cave Tunnel). On the western side of the cave's interior is a tunnel to the High Base; opposite that is a tunnel to the Low Base. Directly north is the Main Entrance, which is protected by a larger shield door.
Entering the Ice Cave from the Bases or the Ice Cave Tunnel is extremely risky. The main entrance is very defensible, as it affords the player with a full view of the cave's three most-used entrances and its shield door provides protection. Above the Ice Cave's main entrance spawns a Brute Shot (top), as well as a Spiker to the west and a Mauler to the east. An often seen tactic on this map is to hide on the other side of a shield door with the shotgun or Mauler and kill players as they pass through.
  • Ice Cave Tunnel - In the center of the map, the Ice Cave Tunnel provides access to the Ice Cave, which in turn provides access to the interiors of both bases. A common tactic is to blindly toss grenades into the map's lower levels from this area, turning the underground corridors and tight spaces into grenade-powered deathtraps.
  • Ice Tunnel
  • Underpass - Located between both bases is Underpass (or "Ghost Spawn"), a tunnel where a single Ghost (or Mongoose) spawns.
  • Far Rocks

Strategies[edit]

The antennae on the two bases.
  • After swapping for the Spartan Laser when spawning in Team Slayer, if your team doesn't plan on using the Ghost, a good tactic would be to wait for an enemy to get in it, eliminating the Ghost, that enemy, and possibly the overshield threat.
  • Even though the outside is good for sniping, the beam rifle is more commonly used inside for no-scoping and double shots, which is usually rather effective.
  • The rocks (Far Rocks) lined up near the Ghost spawn (Underpass) provide a relatively safe above-ground path from base to base.
  • The bases' ceilings are transparent, allowing players inside to see potential assailants above.
  • The needler is a very useful weapon on this map.
  • The Maulers on the Tundra Side of the map can prove very useful for players that intend to patrol the Ice Cave.
  • Bubble shields are useful when protecting the Ice Cave in team games, as players can deploy it when an enemy is trying to get through.
  • From almost the beginning of a match on this level, a majority of the fighting takes place in the Ice Cave or the tunnels leading to it. The team that holds the Ice Cave has the advantage, as the area's tight entrances allow for easy grenade kills.
  • When playing Team SWAT, always jump through shield doors rather than walking through them. If there is someone beyond the shield door, this will surprise him or her.
  • Players hiding near shield doors with a shotgun may get an instant kill when an unsuspecting foe walks through.
  • When going for achievements, this map is good for Up Close and Personal and Lee R. Wilson Memorial. To easily achieve the Lee R Wilson Memorial, rush through a shield door and quickly throw a plasma grenade at an enemy waiting for you to rush him. He'll most likely start rushing you, making a stick easy to accomplish.
  • If you're playing Lone Wolves and you have a dark color for you primary color, for example, steel or purple, you can jump on the control balls and crouch on them to blend in.
  • When you're behind the glass screen in a base, jump on it and crouch on one of the supports on either side. This gives you an upper hand when using a close-range weapon or, if you have active camo and you want to kill stealthily, stick a player. This also gives you a good view out the transparent ceiling.
  • This is one of the few maps that has a Spartan Laser on it by default (and therefore one of the few maps where the Two for One achievement can be gotten).
  • When playing Oddball on this map one may find it useful when carrying the skull to stick in the tunnels. It's much more difficult for enemies to dodge your beats.

Variants[edit]

Boundless[edit]

Boundless. Note the lack of a shield door on the base.
Open the doors, let the crisp cold air in.

Boundless is a map variant released to improve the gameplay balance, specifically as a response to reports of widespread shotgun-camping near the Shield doors.[4] It was due to be released on September 16, 2008, along with TU2, but was delayed until September 23, 2008. Like Sand Tarp and Epilogue, it is included as a default map variant in Halo: The Master Chief Collection. The following is a list of changes made;

  • The Spartan Laser in Low Base has been replaced by a beam rifle.
  • The Ghost has been replaced by a Mongoose.
  • The active camouflage has been replaced by a second overshield.
  • The weapons outside of each base has been equalized, with a Covenant carbine and a battle rifle on the side, and another carbine on the back.
  • In both High and Low bases, the two entrances from the top middle portion of the map still have shield doors. The others have been removed.

Forge[edit]

  • In Forge, you can block off all tunnels to the Ice Caves (using mostly Crates and boxes, and Weapon Holders to keep them there), keeping players focused on long- to medium-range combat.
  • In Forge, you can get under the Ice Cave and float around. You can keep going in Monitor form until you come out underneath the Underpass. Once there, you can return to Player Mode and fight; you can build on this area, as it is a solid surface. To get there, simply place a few Crates next to the wall of the Ice Cave and insert a Mongoose. Get on the Mongoose, then get off and quickly enter Edit Mode.
    • To get there, enter the Ice cave and hover along the wall connecting the Ice Cave Entrance to the tunnel leading to Low Base. Move along this wall and toward the Low Base tunnel until you find the point at which the wall curves inward. Place a Mongoose at this point, having it face parallel to the wall's curvature and towards the Low Base tunnel. Then, bring a Crate inside of the cave and use it to shove the Mongoose as close to the wall as you can get it. Hop on the Mongoose, enter Edit Mode, exit Edit Mode, and quickly re-enter Edit Mode, and you will find yourself beneath the cave.
    • You can indeed float beneath the Underpass, though if you fly as far as possible in the other direction, you can get the boundary turrets to try (unsuccessfully) to shoot you through the ground.
  • You can get into the blue rooms underneath the bases, although you cannot exit without committing suicide.

Production notes[edit]

In the Halo 3 Beta, the engine incorporated real time reflections into many aspects of the game. The outside of Snowbound's bases, as well as the Ghost, player armor, and a few weapon holders, utilized the graphical enhancement of real time reflection. However, this was removed from the final version of the game.

This map, along with a few others, were originally supposed to feature Shade turrets and Covenant watchtowers. They were removed in the released version, though tags for these Forge items still exist within the map's base coding.

Trivia[edit]

Miscellaneous[edit]

  • There are several Shuku-pattern sentry turrets, positioned along the outside of the map, that will shoot at any players who go beyond the boundaries of the map. If killed by them, the kill will be credited to the Guardians.
  • Like Sandtrap, players may leave footprints in the snow (which could be tracked) for a few seconds before fading away. This is helpful when opponents are in active camo.[5]
  • The default version of Snowbound has been removed from all Matchmaking playlists except Lone Wolves and Rumble Pit. It has been replaced with the Hard Core (HC) Snowbound in which a few changes have been made, which deletes the Spartan Laser and shotgun from the map and puts the beam rifle on the original shotgun spawn point. Each base now has a bubble shield, where the default Snowbound had only one base with a bubble shield and another with a power drain.

Easter egg[edit]

  • In the sky, the visible planet has a Marathon symbol on it.
  • In the active camo tunnel, there is a Canadian $1 coin (or loonie) buried in the snow beneath the active camo, perhaps a homage to the "Lucky Loonie" customarily buried under the ice during Canadian National ice hockey or curling events.[6] The "lucky loonie" was made famous during the 2002 Salt Lake City Olympic games when both the Canadian men and women teams won the gold medal. However, this coin is not seen during split-screen games.

Gallery[edit]

Concept art[edit]

Development images[edit]

Screenshots[edit]

Sources[edit]

  1. ^ Halo 3 Editing Kit, game file H3EK\tags\levels\multi\snowbound\snowbound.scenario
  2. ^ Halo Encyclopedia (2022 edition), page 301: Shuku-pattern sentry turret caption "STRILUN_DEFENSE"
  3. ^ Bungie.net: Bungie Weekly Update 01/11/08 - It’s on an alien world discovered and controlled by the Covenant. It’s location is secret, but it is in this spiral arm of the Galaxy. Close to human occupied space. If you look through the glass floors of the Covenant structures, you’ll see Forerunner artifacts buried beneath the ice.
  4. ^ Bungie.net: Bungie Weekly Update 08/22/08
  5. ^ Eurogamer: Halo 3 - On Snowbound, spike grenades and Cats.
  6. ^ Bungie.net: Halo 3 File Details: CANADA
  7. ^ Twitter, Max Hoberman (@MaxHoberman): "Let's play more Halo guessing games! Here's another map at the end of preproduction. Which is it?" (Retrieved on Apr 11, 2023) [archive]
  8. ^ Twitter, Max Hoberman (@MaxHoberman): "Ok, that one was just a warm up. Yes, that's Halo 3's Snowbound, in a primitive state. Here's another view." (Retrieved on Apr 11, 2023) [archive]