Canon

Kig-Yar Major: Difference between revisions

From Halopedia, the Halo wiki

(Rewording the Plasma Rifle trivia, moving the armor and shield trivia to gameplay section as that is fairly useful, differentiated gameplay from Minor page)
Tag: Disambiguation links
 
(94 intermediate revisions by 53 users not shown)
Line 1: Line 1:
{{Ratings}}
{{Status|Canon}}
{{Era|H1|H2|H3R|H3|}}
{{Unit infobox
{{Covenant Rank Infobox
|variant=Cov
|name=Jackal Major
|name=Major
|image=[[File:JackalMajor.png|300px]]
|image= [[File:Kig-Yar Major transparent.png|150px]]
|species=[[Kig-Yar]]
|species=[[Kig-Yar]] {{c|[[Ruuhtian]]}}
|weapons=*[[Plasma Pistol]]
|affiliation=*[[Covenant]]
*[[Plasma Rifle]]
*[[Covenant remnants]]
*[[Needler]]  
|authority=
|equipment = [[Kig-yar Point Defense Gauntlet|Kig-Yar Personal Arm Shield]]
|branch=
|vehicles =  
|mission=Ground assault, infiltration, defense
|missions = Ground Assault, Infiltration, Defense
|role=Infantry, support
|role = Infantry, Support
|size=
|affiliation = *[[Covenant Empire|Covenant]], later [[Covenant Loyalists]]
|armament=*[[Type-25 plasma pistol]]
*{{Pattern|Okarda'phaa|plasma rifle}}
*[[Type-33 needler]]  
|equipment=[[Kig-Yar Point Defense Gauntlet|Point-defense gauntlet]]s
|notable=
}}
}}
A '''Kig-Yar Major''' is a [[Kig-Yar#Rank Structure|rank]] for more experienced [[Kig-Yar]]. They are effectively equal in rank to the that of a [[United Nations Space Command|UNSC]] [[Corporal (UNSC)|Corporal]] or [[Sergeant (UNSC)|Sergeant]]. They are characterized by their orange (''H:CE'' & ''Halo 2''")/purple (''Halo 3'') personal arm shields, and don gold-brown combat harness, though this is not always the case.
{{Quote|Pecking order is earned via survival instincts alone.|A Kig-Yar Major's philosophy}}
The '''Kig-Yar Major''' is a [[Kig-Yar#Military structure|rank]] attainable by [[Kig-Yar]] in the [[Covenant military]]. They are characterized by their orange [[Kig-Yar Point Defense Gauntlet|point-defense gauntlets]], and have moderately greater stamina than [[Kig-Yar Minor]]s.<ref>'''[[Halo Encyclopedia (2009 edition)]]''', ''pages 146-147''</ref><ref>'''[[Halo: The Essential Visual Guide]]''', ''page 100''</ref>


==Description==
==Description==
Similar like its [[Kig-Yar Minor|less experienced]] member, the Kig-Yar Majors are commonly seen in combat and are engaged as ''cannon fodder''. Because of this, they are seen in almost every engagement with other types of Covenant forces. Kig-Yar Majors simply devote their combat time to bombard the player with volleys of plasma bolts on the ground. At some point in an engagement, they are seen commanding Kig-Yar Minors and Unggoy Minors.  
Similar to their [[Kig-Yar Minor|less experienced]] brethren, Majors constitute a large part of the Covenant's mainstream infantry. They are seen in almost every engagement alongside other types of Covenant forces. Although higher in rank than Minors, they are still subject to the command of a lance leader, typically a [[Sangheili]] or [[Jiralhanae]]. Majors represent the highest rank within the standard infantry of the Kig-Yar contingent, often assuming leadership positions and specialized roles. Sometimes, a Kig-Yar Major leads a [[lance]] of low-ranking Kig-Yar and [[Unggoy]].<ref>'''[[Halo: Combat Evolved]]''', campaign level, ''[[The Silent Cartographer]]''</ref>


==Combat==
Generally, Kig-Yar Majors operate better in small groups or in scouting parties. However, they can play the role of a precision marksman if it is deemed necessary.<ref name="library">'''[[Halo: Combat Evolved Anniversary]]''', [[Library (feature)|Library]]</ref>
Kig-Yar Majors are known for wielding Plasma Pistols as their standard weapon of choice. When engaging an enemy, they tend to overcharge their Plasma Pistols to eliminate its enemy's energy shield and release volleys of plasma bolts to quickly eliminate them. When engaged by an enemy, Majors will use its personal arm shields to block enemy fire.


When engaging a Kig-Yar Major from afar, it is best to use a precision weapon such as the [[M6 series|M6 Pistols]], [[Battle Rifle]] and [[Type-51 Carbine|Covenant Carbine]] and aim at their exposed left hand. From medium range, weapons such as the [[Type-25 Directed Energy Rifle|Plasma Rifle]], the [[M7/Caseless Submachine Gun|SMG]] and the [[MA5 series|Assault Rifle]] provide good suppressive fire against the Minors as they will make the Kig-yar Major off guard and unable to fire its weapon, followed by a quick melee to kill it off. Alternatively, one can eliminate the Kig-yar's personal arm shield by firing an overcharged Plasma bolt from a Plasma Pistol. Once the personal arm shield collapses, the Kig-yar Major is open to all attacks.
==Equipment==
Kig-Yar Majors are better armed than their Minor subordinates. Since they are more experienced in combat, Majors are given better supplement equipment.{{Ref/Reuse|library}} They are mostly armed with [[Type-25 Directed Energy Pistol|plasma pistol]]s, but can also be found with {{Pattern|Okarda'phaa|plasma rifle}}s, and [[Type-33 Guided Munitions Launcher|Needler]]s.


On higher difficulties, it is advisable for players to utilise either long-range firing technique using a precision weapon or the overcharged plasma bolt.
Majors wield [[Kig-Yar point defense gauntlet|point-defense gauntlet]]s of greater energy output than those used by the [[Kig-Yar Minor]]s. The energy emitted by a Major's shield is typically shifted into the red spectrum, glowing orange, violet or red and shifting to blue as it takes fire. Majors occasionally sport additional armor as well, such as forearm gauntlets on both arms.


==Appearances==
==Gameplay==
In ''[[Halo 2]]'', they are the [[Thel 'Vadam|Arbiter]]'s allies only on the level [[Sacred Icon (Level)|Sacred Icon]] where they accompany the Arbiter on a mission to recover the "Sacred Icon", which is [[Installation 05]]'s [[Activation Index]].  
Jackal Majors are a direct upgrade over the Minor, being more resilient, accurate and courageous. The same general tactics used for Minors can be applied to Majors, so using a precision weapon to fire at their hand, depleting their shield with energy weapons, hitting them in melee to stagger them, or throwing grenades at their feet are all valid options. However, Jackal Majors may resist stagger from both melee and hand shots, are more likely to dodge grenades, and may decide to stand their ground instead of fleeing when attacked in melee or even when their shields are depleted. As such, greater caution is advised. However, their arsenal is just as limited as that of Minors, using the Plasma Pistol in the vast majority of their appearances, and only rarely using Needlers starting with ''Halo 3: ODST'', so a player can usually expect the same tactics to work on Majors every time they encounter them.
 
Jackal Majors can be differentiated from their lower-ranked brethren by the color of their shields and body. In ''Halo: Combat Evolved'', Majors have orange skin and shields, while Minors have gray-green skin and green shields. In ''Halo 2'', Kig-Yar Majors have an orange combat suit, rather than the gray ones seen in the other games, as well as orange shields. In ''Halo 3'' and ''Halo 3: ODST'', their shields are purple colored rather than the orange of previous games. In ''Halo: Reach'' Majors wield red shields and don additional armor on their forearms and shoulders.


==Trivia==
==Trivia==
*In the PC ''[[Halo: Combat Evolved]]'', it looks like the textures, coloring and all-out graphics were never completed or they didn't transfer from the Xbox to the PC very well. So [[Jackal Minor|Jackal Minors]] and Jackal Majors have the same shield color (turquoise). In the Xbox version, the Jackal Majors have orange shields while Jackal Minors have blue shields.  
{{Linkbox|gallery=yes|gallerypage=Images of Kig-Yar Majors}}
*In the PC version of ''[[Halo: Combat Evolved]]'', it looks like the textures, coloring and all-out graphics were never completed, or they didn't transfer from the Xbox to the PC very well. This causes [[Kig-Yar Minor]]s and Majors to have the same shield color (turquoise). In the Xbox version, the Kig-Yar Majors have orange shields, while Minors have blue shields.
*Kig-Yar, mostly Majors, can very rarely be found wielding Plasma Rifles by default. It can be seen in the Halo 2 level '[[Delta Halo]]', as well as a single Major near the end of the Halo: Reach level ''[[The Pillar of Autumn]]'.


==Gallery==
==Gallery==
<gallery>
<gallery>
Image:1212860634 0046c.jpg|A Jackal Major protecting itself with its energy shield.
File:MCC-CEJackalMajor.png|A Kig-Yar Major in ''[[Halo: Combat Evolved]]''
Image:Jackal Majors.jpg|Jackal Majors in ''[[Halo 3]]''.
File:MCC-CEJackalMajorhelmet.png|A Kig-Yar Major wearing a helmet.
File:MCC-H2JackalMajors.png|Kig-Yar Majors in ''[[Halo 2]]''.
File:JackalMajor.png|Render of a Kig-Yar Major in ''[[Halo 3]]''.
File:H3 Kig-Yar Major protecting itself.jpg|A Kig-Yar Major protecting itself with its [[Kig-Yar point defense gauntlet|energy shield]] in ''Halo 3''.
File:Jackal Majors.jpg|Kig-Yar Majors in ''Halo 3''.
File:forkpocalypse.jpg|Kig-Yar Majors in ''[[Halo: Reach]]'', alongside [[Unggoy]] and [[Kig-Yar Minor]]s.
File:HReachKig-yarMajor.jpg|A Kig-Yar Major on ''[[Beachhead (Halo: Reach map)|Beachhead]]''.
File:Jackal, Major.jpg|A Kig-Yar Major on [[Corvette (map)|Corvette]].
File:HCEA-Mgalekgolo&JackalMajor.png|A Kig-Yar Major and a [[Mgalekgolo]] on [[Installation 04]] in ''[[Halo: Combat Evolved Anniversary]]''.
File:MCC-CEAJackalMajor.png|A Kig-Yar Major on one of Installation 04's many bridges.
File:Jiralhanae vs Kig-Yar.png|Kig-Yar Majors and [[Unggoy]] [[Unggoy Imperial|Imperials]] under fire from [[Jiralhanae]] in ''[[Halo: Escalation]]''.
File:H2A-KigYarMajor.png|A Kig-Yar Major with its shield deactivated on [[Installation 05]] in ''[[Halo 2: Anniversary]]''.
File:MCC-H2AJackalMajors.png|Kig-Yar Majors in '' Halo 2: Anniversary''.
File:HTMCC-H2A Kig-yar with Carbine.jpg|A Kig-Yar Major with a {{Pattern|Mosa|carbine}} in '' Halo 2: Anniversary''.
</gallery>
</gallery>


{{Jackal Ranks}}
==List of appearances==
[[Category:The Covenant]]
*''[[Halo: Combat Evolved]]'' {{1st}}
[[Category:Ranks]]
*''[[Halo 2]]''
[[Category:Jackals]]
*''[[Halo: Ghosts of Onyx]]''
*''[[Halo 3]]''
*''[[Halo 3: ODST]]''
*''[[Halo: Reach]]''
*''[[Halo: Combat Evolved Anniversary]]''
*''[[Halo: Escalation]]''
*''[[Halo 2: Anniversary]]''
*''[[Halo: Fireteam Raven]]''
==Sources==
{{Ref/Sources}}
 
{{Kig-Yar Ranks}}
 
[[Category:Kig-Yar ranks]]

Latest revision as of 05:23, December 20, 2024

Major
Kig-Yar Major transparent.png

Function:

Ground assault, infiltration, defense

Species:

Kig-Yar (Ruuhtian)

Affiliation:

Other role(s):

Infantry, support

 

"Pecking order is earned via survival instincts alone."
— A Kig-Yar Major's philosophy

The Kig-Yar Major is a rank attainable by Kig-Yar in the Covenant military. They are characterized by their orange point-defense gauntlets, and have moderately greater stamina than Kig-Yar Minors.[1][2]

Description[edit]

Similar to their less experienced brethren, Majors constitute a large part of the Covenant's mainstream infantry. They are seen in almost every engagement alongside other types of Covenant forces. Although higher in rank than Minors, they are still subject to the command of a lance leader, typically a Sangheili or Jiralhanae. Majors represent the highest rank within the standard infantry of the Kig-Yar contingent, often assuming leadership positions and specialized roles. Sometimes, a Kig-Yar Major leads a lance of low-ranking Kig-Yar and Unggoy.[3]

Generally, Kig-Yar Majors operate better in small groups or in scouting parties. However, they can play the role of a precision marksman if it is deemed necessary.[4]

Equipment[edit]

Kig-Yar Majors are better armed than their Minor subordinates. Since they are more experienced in combat, Majors are given better supplement equipment.[4] They are mostly armed with plasma pistols, but can also be found with Okarda'phaa-pattern plasma rifles, and Needlers.

Majors wield point-defense gauntlets of greater energy output than those used by the Kig-Yar Minors. The energy emitted by a Major's shield is typically shifted into the red spectrum, glowing orange, violet or red and shifting to blue as it takes fire. Majors occasionally sport additional armor as well, such as forearm gauntlets on both arms.

Gameplay[edit]

Jackal Majors are a direct upgrade over the Minor, being more resilient, accurate and courageous. The same general tactics used for Minors can be applied to Majors, so using a precision weapon to fire at their hand, depleting their shield with energy weapons, hitting them in melee to stagger them, or throwing grenades at their feet are all valid options. However, Jackal Majors may resist stagger from both melee and hand shots, are more likely to dodge grenades, and may decide to stand their ground instead of fleeing when attacked in melee or even when their shields are depleted. As such, greater caution is advised. However, their arsenal is just as limited as that of Minors, using the Plasma Pistol in the vast majority of their appearances, and only rarely using Needlers starting with Halo 3: ODST, so a player can usually expect the same tactics to work on Majors every time they encounter them.

Jackal Majors can be differentiated from their lower-ranked brethren by the color of their shields and body. In Halo: Combat Evolved, Majors have orange skin and shields, while Minors have gray-green skin and green shields. In Halo 2, Kig-Yar Majors have an orange combat suit, rather than the gray ones seen in the other games, as well as orange shields. In Halo 3 and Halo 3: ODST, their shields are purple colored rather than the orange of previous games. In Halo: Reach Majors wield red shields and don additional armor on their forearms and shoulders.

Trivia[edit]

  • In the PC version of Halo: Combat Evolved, it looks like the textures, coloring and all-out graphics were never completed, or they didn't transfer from the Xbox to the PC very well. This causes Kig-Yar Minors and Majors to have the same shield color (turquoise). In the Xbox version, the Kig-Yar Majors have orange shields, while Minors have blue shields.
  • Kig-Yar, mostly Majors, can very rarely be found wielding Plasma Rifles by default. It can be seen in the Halo 2 level 'Delta Halo', as well as a single Major near the end of the Halo: Reach level The Pillar of Autumn'.

Gallery[edit]

List of appearances[edit]

Sources[edit]