Gameplay

Developer mode: Difference between revisions

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{{era|H1}}
{{Status|Gameplay}}
{{Ratings}}
{{Fan made}}
== Overview ==
'''Developer mode''', or "Devmode", is a utility used primarily for ''[[Halo Custom Edition]]''. It allows commands to be entered during gameplay using a console and is commonly used to test user-created maps.  
'''Developer Mode''', or devmode, is a feature that can be turned on in [[Halo Custom Edition]](Halo PC) if desired. It allows cheats to be used for testing of maps, which are entered through the console. To enable the devmode, go to your desktop, click on the 'Halo: Custom Edition' icon (or whatever you have named it), and then open the menu, and select 'copy'. Then select an empty space on your desktop and click 'paste'. Then rename it 'Halo CE devmode' or something similar. Then, right click the icon and select 'properties'. You will see the words "C:\Program Files\Microsoft Games\Halo Custom Edition\haloce.exe", with the quotations. Change this to read: ""C:\Program Files\Microsoft Games\Halo Custom Edition\haloce.exe"-Screenshot -console -devmode.  


*cheat_deathless_player - Player cannot die, even when health is completely depleted. Shields and health can still be reduced. Note: three flamethrowers working in tandem can kill, given enough time.
==Accessing Devmode==
*cheat_jetpack - Prevents fall damage.
To create a Devmode [[Wikipedia:Shortcut|shortcut]], find a shortcut to Halo Custom Edition and copy it. Then, right-click the new shortcut's icon, and select ''Properties''. A text field labeled "Target" will have the value <tt>"C:\Program Files\Microsoft Games\Halo Custom Edition\haloce.exe"</tt>; change this to read <tt>"C:\Program Files\Microsoft Games\Halo Custom Edition\haloce.exe" -console -devmode</tt>.
*cheat_super_jump - Allows user to use super jump.
 
*cheat_omnipotent - A single shot instantly kills the target.
To load Halo Custom Edition with Devmode enabled, simply open the new shortcut. Do note however that shortcuts with Devmode enabled will prevent the user from joining internet and LAN servers, and removes one's ability to create an internet game. The user will only be able to create a LAN game.
*cheat_medusa - Kills all enemies that look at the player.
 
*cheat_teleport_to_camera - If in the third person, teleports the player to the position of the camera.
===List of commands===
*cheat_infinite_ammo - Ammo/Energy cannot be reduced.
Commands marked with "&lt;#&gt;" require a 1 (for activating) or a 0 (for deactivating) in place of the symbol.<ref group="alternate">Alternatively, "on" and "off" (without the quotation marks) can be used to activate and deactivate commands. Do note that some of them have other numerical commands.</ref>
*cheat_bottomless_clip - Clip can never run out of ammo/can never overheat.
 
*cheat_all_weapons - Spawns all [[weapons]] around the player, including the ball and flag.
The following is a simple list of useful commands. For a list of commands, simply press the Tab button with the console opened.
*cheat_all_vehicles - Spawns all [[vehicles]] around the player (You might want to run after you type this one.)
 
*cheat_all_powerups - Creates a health pack, [[Active Camouflage]], and [[Overshield]] around the player.
*rasterizer_stats &lt;#&gt; = 2 displays a frame rate counter along with categorized vertex and triangle counts for the scene being viewed. 4 displays information on memory usage for the game. 5 displays a simple frame rate counter and information such as maximum, minimum and average frame rates for the scene.
*cheat_spawn_warthog - Creates a warthog by the player
*cheat_omnipotent &lt;#&gt; = Enabling this cheat makes the player's shots kill anything they hit -- instantly (and if the player shoots an indestructible vehicle, like a warthog, it will render it useless as the player cannot enter it).
*cheat_active_camouflage - Permanently affects the player with active camouflage.
*cheat_all_powerups = Spawns all powerups near the player.
*debug_camera_save - Saves the camera angle from the First Person perspective.
*cheat_all_vehicles = Spawns all standard vehicles near the player.
*debug_camera_load - Loads up the camera angle saved from the First Person perspective. The HUD will be removed.
*cheat_all_weapons = Spawns all weapons near the player.
*camera_control - returns the default view of the user to FPS view.
*cheat_bottomless_clip &lt;#&gt; = Enables a bottomless clip -- the player never has to reload, and weapons never overheat.
*cheat_bump_possession &lt;#&gt; = Allows the player to control any character by bumping into them.
*cheat_deathless_player &lt;#&gt; = Makes the player invulnerable to any damage, including the maximum falling damage height restrictions.
*cheat_infinite_ammo &lt;#&gt; = Gives the player unlimited ammunition.
*cheat_jetpack &lt;#&gt; = Prevents falling damage from occurring -- useful for moving lower in a level or with cheat_super_jump.
*cheat_medusa &lt;#&gt; = When this command is enabled, any enemy unit that sees the player will be instantly killed.
*cheat_spawn_warthog = Spawns a standard [[M12 Force Application Vehicle|Warthog]] near the player.
*cheat_super_jump &lt;#&gt; = Allows the player to jump very high, which is useful for maneuvering around a level during its construction.
*cheat_teleport_to_camera = Teleports the player to the current camera position.
*debug_objects &lt;#&gt; = Shows visual representations of the game objects' or models' bounding radii and collision models.
*debug_portals &lt;#&gt; = Draws or outlines the portal definitions in the game.
*debug_sound &lt;#&gt; = Shows visual representations of the sounds being played and their audible radii, along with labels indicating the specific sound being played.
*error_suppress_all &lt;#&gt; = Enabled by default; this cheat suppresses all error messages. Disabling it will show errors that occur during gameplay, something that is useful when debugging content and game problems.
*game_speed &lt;#&gt;1-20 = Changes the speed of the game. It is useful for pausing the game or for traveling around an environment quickly during level creation or debugging.
*map_name [map name] = Manually loads a specific level.
*debug_camera_save = Saves the current player camera as the debug camera.
*debug_camera_load = Loads the most recently saved camera location; if there is no saved camera, it loads the camera at numerous default positions.
*camera_control &lt;#&gt; = Loads the default camera in the player's biped.


== Alldev and Devtrainer ==
== Alldev and Devtrainer ==
Alldev is devmode that works for Halo: PC [[Multiplayer|multiplayer]]. It allows hosts to basically cheat. Non-hosts can use the lesser cheats, but cheats such as invincibility can only be achieved by the host.
'''Alldev''' is a devmode program that works for Halo: PC and for Halo: Custom Edition [[Multiplayer|multiplayer]]. Basically, it allows server hosts to cheat. Non-hosts can use the lesser cheats, but cheats such as invincibility can only be achieved by the host. Often, people will host servers with Alldev for the sole purpose of having fun with cheats on.


Devtrainer is another devmode program which also works for Halo: CE. Instead of allowing the user to use commands on the console, it has at least eleven command codes built into it. Basic cheats such as super jump and invincibility can be switched on by a click of a button. What makes Devtrainer better than Alldev is that it has Time Freeze built into it. Just by clicking K, time freezes and clicking L will make time flow.
'''Devtrainer''', or '''Developer Trainer''', is another devmode program which also works for Halo: CE. Instead of allowing the user to use commands on the console, it has a simple list of command codes built into it. Basic cheats such as super jump and invincibility can be switched on with the press of a button. One of DevTrainer's greatest features is its built-in ability to freeze time, allowing the player to stop all slow-moving projectiles, grenades, AI-controlled characters, and vehicles. It does not allow the player to freeze other players in place, unless they happen to be driving a vehicle.


In order to get Alldev and Devtrainer, you have to download it at certain Halo websites.
==Notes==
<references group="alternate"/>


==Related Articles==
==See also==
*[[Halo: Custom Edition]]
*[[Halo: Custom Edition]]
*[[Halomaps.org]]
*[[Halomaps.org]]


[[Category:Tricks and Cheats]]
[[Category:Tricks and cheats]]
[[Category:Halo: Combat Evolved (PC)]]

Latest revision as of 11:46, December 9, 2023

One One Se7en Main.png
This article contains information about a fan-made subject that is not considered a part of the official Halo universe.

Developer mode, or "Devmode", is a utility used primarily for Halo Custom Edition. It allows commands to be entered during gameplay using a console and is commonly used to test user-created maps.

Accessing Devmode[edit]

To create a Devmode shortcut, find a shortcut to Halo Custom Edition and copy it. Then, right-click the new shortcut's icon, and select Properties. A text field labeled "Target" will have the value "C:\Program Files\Microsoft Games\Halo Custom Edition\haloce.exe"; change this to read "C:\Program Files\Microsoft Games\Halo Custom Edition\haloce.exe" -console -devmode.

To load Halo Custom Edition with Devmode enabled, simply open the new shortcut. Do note however that shortcuts with Devmode enabled will prevent the user from joining internet and LAN servers, and removes one's ability to create an internet game. The user will only be able to create a LAN game.

List of commands[edit]

Commands marked with "<#>" require a 1 (for activating) or a 0 (for deactivating) in place of the symbol.[alternate 1]

The following is a simple list of useful commands. For a list of commands, simply press the Tab button with the console opened.

  • rasterizer_stats <#> = 2 displays a frame rate counter along with categorized vertex and triangle counts for the scene being viewed. 4 displays information on memory usage for the game. 5 displays a simple frame rate counter and information such as maximum, minimum and average frame rates for the scene.
  • cheat_omnipotent <#> = Enabling this cheat makes the player's shots kill anything they hit -- instantly (and if the player shoots an indestructible vehicle, like a warthog, it will render it useless as the player cannot enter it).
  • cheat_all_powerups = Spawns all powerups near the player.
  • cheat_all_vehicles = Spawns all standard vehicles near the player.
  • cheat_all_weapons = Spawns all weapons near the player.
  • cheat_bottomless_clip <#> = Enables a bottomless clip -- the player never has to reload, and weapons never overheat.
  • cheat_bump_possession <#> = Allows the player to control any character by bumping into them.
  • cheat_deathless_player <#> = Makes the player invulnerable to any damage, including the maximum falling damage height restrictions.
  • cheat_infinite_ammo <#> = Gives the player unlimited ammunition.
  • cheat_jetpack <#> = Prevents falling damage from occurring -- useful for moving lower in a level or with cheat_super_jump.
  • cheat_medusa <#> = When this command is enabled, any enemy unit that sees the player will be instantly killed.
  • cheat_spawn_warthog = Spawns a standard Warthog near the player.
  • cheat_super_jump <#> = Allows the player to jump very high, which is useful for maneuvering around a level during its construction.
  • cheat_teleport_to_camera = Teleports the player to the current camera position.
  • debug_objects <#> = Shows visual representations of the game objects' or models' bounding radii and collision models.
  • debug_portals <#> = Draws or outlines the portal definitions in the game.
  • debug_sound <#> = Shows visual representations of the sounds being played and their audible radii, along with labels indicating the specific sound being played.
  • error_suppress_all <#> = Enabled by default; this cheat suppresses all error messages. Disabling it will show errors that occur during gameplay, something that is useful when debugging content and game problems.
  • game_speed <#>1-20 = Changes the speed of the game. It is useful for pausing the game or for traveling around an environment quickly during level creation or debugging.
  • map_name [map name] = Manually loads a specific level.
  • debug_camera_save = Saves the current player camera as the debug camera.
  • debug_camera_load = Loads the most recently saved camera location; if there is no saved camera, it loads the camera at numerous default positions.
  • camera_control <#> = Loads the default camera in the player's biped.

Alldev and Devtrainer[edit]

Alldev is a devmode program that works for Halo: PC and for Halo: Custom Edition multiplayer. Basically, it allows server hosts to cheat. Non-hosts can use the lesser cheats, but cheats such as invincibility can only be achieved by the host. Often, people will host servers with Alldev for the sole purpose of having fun with cheats on.

Devtrainer, or Developer Trainer, is another devmode program which also works for Halo: CE. Instead of allowing the user to use commands on the console, it has a simple list of command codes built into it. Basic cheats such as super jump and invincibility can be switched on with the press of a button. One of DevTrainer's greatest features is its built-in ability to freeze time, allowing the player to stop all slow-moving projectiles, grenades, AI-controlled characters, and vehicles. It does not allow the player to freeze other players in place, unless they happen to be driving a vehicle.

Notes[edit]

  1. ^ Alternatively, "on" and "off" (without the quotation marks) can be used to activate and deactivate commands. Do note that some of them have other numerical commands.

See also[edit]