Chris Barrett: Difference between revisions
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{{ | {{Status|RealWorld}} | ||
{{ | {{Disambig header|the Bungie employee|other Chrises|Chris}} | ||
[[File:Bungie - Chris Barrett.png|thumb|350px|Chris Barrett in the ViDoc ''[[Bungie ViDoc: O Brave New World|O Brave New World]]''.]] | |||
'''Christopher (Chris) Barrett''' was a long-time employee at [[Bungie]], contributing greatly to the development of the ''Myth'' series, the ''[[Halo]]'' series, and the ''Destiny'' series, as well as assisting in the pre-production of the new ''Marathon''. During his lengthy tenure at the company, Barrett served as an art director, creative director, and game director. In March [[2024]], he was reportedly let go from Bungie following allegations of misconduct from other employees at the studio. | |||
==Biography== | ==Biography== | ||
Christopher Barrett joined Bungie in 2000. In [[2001]], when ''[[Halo: Combat Evolved]]'' was released, Barrett was credited as an artist on Bungie's team.<ref>'''[[Halo: Combat Evolved]]''' [[Halo: Combat Evolved credits|credits]]</ref> During ''[[Halo 2]]'''s development, Barrett was working as a Lead environment artist.<ref>'''[[Halo 2]]''' [[Halo 2 credits|credits]]</ref> He also worked as a campaign environment lead.<ref>'''[[Halo 3]]''' [[Halo 3 credits|credits]]</ref> Barrett did additional art direction in ''[[Halo 3: ODST]]'' and additional environment art in ''[[Halo: Reach]]''.<ref>'''[[Halo 3: ODST]]''' [[Halo 3: ODST credits|credits]]</ref><ref>'''[[Halo: Reach]]''' [[Halo: Reach credits|credits]]</ref> | |||
He worked | |||
Notably, he worked on the campaign level ''[[Metropolis]]'' in ''Halo 2'', and is most known from his personal Easter Egg; [[Tterrab Industries]]. | |||
* | ==Gameography== | ||
* | *''Myth II'' - Multiplayer Artist | ||
*''Myth II: Chimera'' | |||
*''[[Halo: Combat Evolved]]'' - Artist | *''[[Halo: Combat Evolved]]'' - Artist | ||
*''[[Halo 2]]'' - Lead Environment Artist | *''[[Halo 2]]'' - Lead Environment Artist | ||
*''[[Halo 3]]'' - Campaign Environment Lead | *''[[Halo 3]]'' - Campaign Environment Lead | ||
*''[[Halo 3: ODST]]'' - Additional Art Direction | |||
*''[[Halo: Reach]]'' - Additional Environment Art | |||
*''Destiny'' - Art Director | |||
*''Destiny 2'' - Game Director | |||
==Bungie.net Profile== | ==Bungie.net Profile== | ||
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*Height: Classified | *Height: Classified | ||
*Girth: Classified | *Girth: Classified | ||
*First Job: Classified | *First Job: Classified | ||
*Hobby: Classified | *Hobby: Classified | ||
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*Mode of Transport: Classified | *Mode of Transport: Classified | ||
*Fake Weapon: Classified | *Fake Weapon: Classified | ||
*Biography: Chris has contributed to multiple projects at Bungie including Myth II, Myth II: Chimera, ''Halo: Combat Evolved'' and ''Halo 2''.<ref>[http:// | *Biography: Chris has contributed to multiple projects at Bungie including ''Myth II'', ''Myth II: Chimera'', ''Halo: Combat Evolved'' and ''Halo 2''.<ref>[http://halo.bungie.net/Inside/MeetTheTeam.aspx?person=barrett Bungie.net employee details]</ref> | ||
==Sources== | ==Sources== | ||
{{Ref/Sources}} |
Latest revision as of 00:30, December 15, 2024
Christopher (Chris) Barrett was a long-time employee at Bungie, contributing greatly to the development of the Myth series, the Halo series, and the Destiny series, as well as assisting in the pre-production of the new Marathon. During his lengthy tenure at the company, Barrett served as an art director, creative director, and game director. In March 2024, he was reportedly let go from Bungie following allegations of misconduct from other employees at the studio.
Biography
Christopher Barrett joined Bungie in 2000. In 2001, when Halo: Combat Evolved was released, Barrett was credited as an artist on Bungie's team.[1] During Halo 2's development, Barrett was working as a Lead environment artist.[2] He also worked as a campaign environment lead.[3] Barrett did additional art direction in Halo 3: ODST and additional environment art in Halo: Reach.[4][5]
Notably, he worked on the campaign level Metropolis in Halo 2, and is most known from his personal Easter Egg; Tterrab Industries.
Gameography
- Myth II - Multiplayer Artist
- Myth II: Chimera
- Halo: Combat Evolved - Artist
- Halo 2 - Lead Environment Artist
- Halo 3 - Campaign Environment Lead
- Halo 3: ODST - Additional Art Direction
- Halo: Reach - Additional Environment Art
- Destiny - Art Director
- Destiny 2 - Game Director
Bungie.net Profile
- Nickname: Barry
- Classification: GrizzledAncients
- Current Job: Environment Art Director
- Origin: Burlington, VT
- Blood Type: Classified
- Age: Classified
- Weight: Classified
- Height: Classified
- Girth: Classified
- First Job: Classified
- Hobby: Classified
- Ultimate Halo Match: Classified
- Ultimate Snack: Classified
- Ultimate Website: Classified
- Mode of Transport: Classified
- Fake Weapon: Classified
- Biography: Chris has contributed to multiple projects at Bungie including Myth II, Myth II: Chimera, Halo: Combat Evolved and Halo 2.[6]