Gameplay

Headshot: Difference between revisions

From Halopedia, the Halo wiki

(Typo corrected: assult -> assault)
 
(65 intermediate revisions by 43 users not shown)
Line 1: Line 1:
{{Ratings}}
{{Status|Gameplay}}
{{Era|H1|H2|H3|H3R|}}
{{Cleanup}}
{{quote|BOOM! HEADSHOT!!|Common Internet saying.<ref>[http://www.youtube.com/watch?v=olm7xC-gBMY&feature=iv#t=18s boom headshot (YouTube)]</ref>}}
{{Disambig header|the gameplay mechanic|the medal|Headshot (medal)}}
[[Image:Sniping Headshot.jpg|thumb|A headshot made with a sniper rifle.]]
[[File:Halo 3 Picture 2.jpg|thumb|A close-up of a headshot in Halo 3. The weapon used was a Sniper Rifle. The remains of the crippled shielding and blood from the exit wound are clearly visible.]]
[[Image:Halo_3_Picture_2.jpg|thumb|A close-up of a headshot in Halo 3. The weapon used was a Sniper Rifle. The remains of the crippled shielding and blood from the exit wound are clearly visible.]]
A '''headshot''' is a shot fired at an enemy's head. Headshots, when fired from a precision weapon, will instantly kill an unshielded target. Due to the size of a target's head relative to the size of their body, however, headshots are relatively difficult to perform. They are typically performed with scoped weapons. It should be noted that while any shot to the head could be (informally) called a "headshot", headshot-related awards (like [[medals]]) are only given if the headshot was a fatal shot. That is to say, a kill will only count as a headshot kill if the headshot was the killing shot.


A '''headshot''' is a shot fired at an enemy's head. Headshots, when fired from a headshot-capable weapon, will instantly kill an unshielded target. Due to the size of a target's head relative to the size of their body, however, headshots are relatively difficult to perform. They are typically performed with scoped weapons.
== Damage System ==
Headshots will instantly kill an unshielded opponent, but does not do any extra damage to shields. That is to say, a shielded opponent will take the same amount of damage no matter where they are shot.<ref>[http://www.youtube.com/watch?v=p54yFedYHb4 '''YouTube:''' ''Halo 3: Shot Location Damage Experiment'']</ref> Shooting a shielded opponent in the head does exactly the same amount of damage as shooting them in the foot. However, in ''Halo Infinite'', headshots with the [[shock rifle]] do extra damage to shields.


==Damage==
In ''Halo 5: Guardians'' and ''Halo Infinite'', headshots with weapons such as the [[MA5D assault rifle|assault]] [[MA40 assault rifle|rifle]], the [[M739 SAW]], and the [[M20 PDW]] do extra damage to health, though they don't kill instantly.
Headshots will instantly kill an unshielded opponent, but do not do any extra damage to shields. That is to say, a shielded opponent will take the same amount of damage no matter where they are shot.<ref>[http://www.youtube.com/watch?v=p54yFedYHb4 '''YouTube:''' Halo 3: Shot Location Damage Experiment]</ref> Shooting a shielded opponent in the head does exactly the same amount of damage as shooting them in the foot.


The reason that Sniper Rifle and Beam Rifle headshots can instantly kill a shielded opponent is because Sniper and Beam Rifles do more than enough damage to drain an opponent's shields; the "leftover" damage is inflicted on the newly-unshielded opponent's head, killing them. Indeed, any damage inflicted upon an unshielded head will kill the victim immediately, provided that the damage was inflicted by a headshot-capable weapon.
=== Damage Bleeding Through Shielding ===
The reason that Sniper Rifle and Beam Rifle headshots can instantly kill a shielded opponent is because Sniper and Beam Rifles do more than enough damage to drain an opponent's shields and cause slight damage to Health as well. If the shot hits the head, the "leftover" damage is inflicted on the newly-unshielded opponent's head. Any headshot-capable damage inflicted upon an unshielded head will then kill the victim immediately.  


It should be noted that while any shot to the head could be (informally) called a "headshot", headshot-related awards (like [[medals]]) are only given if the headshot was a fatal shot. That is to say, a kill will only count as a headshot kill if the headshot was the killing shot.
For example, in ''Halo 3'', 12 shots from a Battle Rifle does a total of 72 damage. A player has 70 shield points, so 11 and <sup>2</sup>/<sub>3</sub> bullets are used for the shield and the remaining <sup>1</sup>/<sub>3</sub> bullet does the fatal headshot.<ref>{{Cite BWU|13233|02/08/08}}</ref> A sniper round does roughly 80 damage, 70 of which is used for the shield and 10 of which go for the body, which means a kill in the case of a headshot.  


*For example, in Halo 3, 12 bullets from a Battle rifle do a total of 72 damage. A player has 70 shield points, so 11 2/3 bullets are used for the shield and the remaining 1/3 bullet does the fatal headshot.<ref>{{Cite BWU|13233|02/08/08}}</ref>
In ''Halo: Reach'', the damage system has been altered where damage applied to a shielded enemy wouldn't do any damage to health.<ref name="Interview">[http://gameinformer.com/b/features/archive/2010/03/31/exclusive-interview-on-the-halo-reach-sandbox.aspx '''GameInformer''': ''Exclusive Interview On The Halo: Reach Sandbox'']</ref> In order to successfully produce a headshot, the player has to eliminate the enemy's shield first, though the only exception to this would be the sniper rifle.{{Ref/Reuse|Interview}} The [[Halo: Reach Title Updates|Title Update]] brought back the ability for players to inflict damage through a small amount of shielding.
*A sniper round does ~80 damage, 70 of which is used for the shield and 10 of which go for the body, which means a kill in the case of a headshot.
 
In ''Halo Infinite'', damage from weapons such as the [[BR75 battle rifle]], the [[Bandit]], and an overcharged {{Pattern|Rohakadu|plasma pistol}} won't do any damage to health on a shielded opponent. Therefore, even though 11 shots from the battle rifle would do 140.03 damage, exceeding a full shield of 140 points, it would still require a twelfth shot to land the headshot.


== Aiming ==
== Aiming ==
Scoring a headshot on a [[Spartan]] player model is relatively straightforward, as the head is clearly identifiable and almost always visible. [[Elites]] are somewhat more difficult to snipe; their heads are slightly larger, but their hunched postures lower their heads. The effect is that an Elite's head is sheltered by the Elite's own back. Despite this, however, a headshot from behind is ''possible'', as a very small portion of an Elite's head is still visible. Furthermore, an Elite may be more easily headshot from the front, as their head is positioned closer to their center of mass.
Scoring a headshot on a multiplayer enemy is relatively straightforward, as the head is clearly identifiable and almost always visible.  


[[Face painting]] is an effective technique when going for a headshot, as is the act of leading one's target. Watching the [[reticule]] on the [[HUD]] is also useful; in all ''Halo'' [[First-person shooter|FPS]] games after ''[[Halo: Combat Evolved]]'', a small red or white dot will appear at the center of the reticule when aiming at an enemy's head.
[[Face Painting|Face painting]] is an effective technique when going for a headshot, as is the act of leading one's target. Watching the [[reticule]] on the [[heads-up display]] is also useful; in all ''Halo'' first-person shooter games after ''Halo: Combat Evolved'', a small red dot will appear at the center of the reticule when aiming at an enemy's head.


== Headshot-capable weapons ==
== Headshot-capable weapons ==
Not all weapons in the ''Halo'' series are headshot-capable. It is entirely possible to shoot an opponent in the head with a headshot-''in''capable weapon, but the hit will not count as a headshot.
Not all weapons in the ''Halo'' series are headshot-capable. It is entirely possible to shoot an opponent in the head with a headshot-''in''capable weapon, but the hit will not count as a headshot.  
 
*[[Battle rifle|BR-series Battle Rifles]]
*[[Sniper Rifle]]
*[[M392 DMR]]
*[[M6D]]
*[[M395 DMR]]
*[[M6G]]
*[[M395B DMR]]
*[[M6C Magnum]]
*[[VK78 Commando]]
*[[M6C/SOCOM]]  
*[[M6 Series|M6 series sidearms]]
*[[Beam Rifle]]
*[[Mk50 Sidekick]]
*[[BR55HB SR Battle Rifle]]
*[[SRS99 series|SRS99 series sniper rifles]]
*[[Covenant Carbine]]
*{{Pattern|Zubo|beam rifle}}
*[[BR55 Battle Rifle]]
*{{Pattern|Gadulo|needle rifle}}
*{{Pattern|Sulok|beam rifle}}
*{{Pattern|Vostu|carbine}}
*{{Pattern|Mosa|carbine}}
*[[Ukala Workshop Mangler]]
*{{Pattern|Rohakadu|plasma pistol}} (overcharged)
*[[Veporokk Workshop Ravager]] (overcharged)
*[[Sicatt Workshop shock rifle]]
*[[Flaktura Workshop Skewer]]
*{{Pattern|Elutuzem|stalker rifle}}
*[[Z-110 Boltshot]]
*[[Z-250 lightrifle]]
*[[Z-750 binary rifle]]


== Trivia ==
== Trivia ==
*It is actually possible to fire between the [[mandibles]] of an [[Elite]] and miss.{{fact}} This can happen but is rarely achieved.
* In ''Halo 3''{{'}}s [[campaign]] or [[matchmaking]], players can unlock the "[[Headshot Honcho]]" [[Achievement]] by getting ten headshots with a Sniper Rifle. Additionally, scoring headshots in ''Halo 3''{{'}}s [[Campaign Scoring|meta-game]] will earn more [[Campaign Scoring#Style Multipliers|points]].
*In ''Halo 3''<nowiki/>'s [[Campaign]] or [[Matchmaking]], players can unlock the [[Headshot Honcho]] [[Achievement]] by getting ten headshots with a Sniper Rifle.
* In ''Halo 3: ODST'', the achievement "[[Boom, Headshot]]" is unlocked by killing 10 opponents with headshots with the [[M6C/SOCOM]].
*Sometimes, in ''Halo: Combat Evolved'', performing a headshot on a [[Marine]] with the Sniper Rifle may prompt another Marine to say, "Nice shot!". Headshot [[betrayal]]s still count as betrayals, however; attempting this too many times will cause the Marines to turn against you..
* In ''Halo: Reach''{{'}}s [[Firefight]] mode, AI enemies can headshot players.
*The Sniper Rifle has a slight delay when shooting, so when face painting, always press the trigger just before their head. <!-- which game? -->
* In ''Halo 5: Guardians'' and ''Halo Infinite'', headshots will cause a different hit marker to signify increased damage.
*In ''Halo 3''<nowiki/>'s Campaign, headshots earn more [[Campaign Scoring|points]].
** This critical damage marker will also be shown when a target is hit in their weak spots, like a [[Promethean Knight]]'s cores, a [[Mgalekgolo|Hunter]]'s exposed orange flesh, or the core on the [[Warden Eternal]]'s back.


== Gallery ==
== Sources ==
<gallery>
{{Ref/Sources}}
Image:16642026-Full.jpg
</gallery>


== References ==
[[Category:Tricks and cheats]]
<references/>
[[Category:Real-world terms and phrases]]
[[Category:Tricks and Cheats]]
[[Category:Multiplayer lexicon]]
[[Category:Terms and Phrases]]
[[Category:Multiplayer Lexicon]]

Latest revision as of 18:24, July 22, 2024

Help.png
This article does not meet the wiki's general standards and/or standards on layouts. You can help by cleaning this article.
This article is about the gameplay mechanic. For the medal, see Headshot (medal).
A close-up of a headshot in Halo 3. The weapon used was a Sniper Rifle. The remains of the crippled shielding and blood from the exit wound are clearly visible.

A headshot is a shot fired at an enemy's head. Headshots, when fired from a precision weapon, will instantly kill an unshielded target. Due to the size of a target's head relative to the size of their body, however, headshots are relatively difficult to perform. They are typically performed with scoped weapons. It should be noted that while any shot to the head could be (informally) called a "headshot", headshot-related awards (like medals) are only given if the headshot was a fatal shot. That is to say, a kill will only count as a headshot kill if the headshot was the killing shot.

Damage System[edit]

Headshots will instantly kill an unshielded opponent, but does not do any extra damage to shields. That is to say, a shielded opponent will take the same amount of damage no matter where they are shot.[1] Shooting a shielded opponent in the head does exactly the same amount of damage as shooting them in the foot. However, in Halo Infinite, headshots with the shock rifle do extra damage to shields.

In Halo 5: Guardians and Halo Infinite, headshots with weapons such as the assault rifle, the M739 SAW, and the M20 PDW do extra damage to health, though they don't kill instantly.

Damage Bleeding Through Shielding[edit]

The reason that Sniper Rifle and Beam Rifle headshots can instantly kill a shielded opponent is because Sniper and Beam Rifles do more than enough damage to drain an opponent's shields and cause slight damage to Health as well. If the shot hits the head, the "leftover" damage is inflicted on the newly-unshielded opponent's head. Any headshot-capable damage inflicted upon an unshielded head will then kill the victim immediately.

For example, in Halo 3, 12 shots from a Battle Rifle does a total of 72 damage. A player has 70 shield points, so 11 and 2/3 bullets are used for the shield and the remaining 1/3 bullet does the fatal headshot.[2] A sniper round does roughly 80 damage, 70 of which is used for the shield and 10 of which go for the body, which means a kill in the case of a headshot.

In Halo: Reach, the damage system has been altered where damage applied to a shielded enemy wouldn't do any damage to health.[3] In order to successfully produce a headshot, the player has to eliminate the enemy's shield first, though the only exception to this would be the sniper rifle.[3] The Title Update brought back the ability for players to inflict damage through a small amount of shielding.

In Halo Infinite, damage from weapons such as the BR75 battle rifle, the Bandit, and an overcharged Rohakadu-pattern plasma pistol won't do any damage to health on a shielded opponent. Therefore, even though 11 shots from the battle rifle would do 140.03 damage, exceeding a full shield of 140 points, it would still require a twelfth shot to land the headshot.

Aiming[edit]

Scoring a headshot on a multiplayer enemy is relatively straightforward, as the head is clearly identifiable and almost always visible.

Face painting is an effective technique when going for a headshot, as is the act of leading one's target. Watching the reticule on the heads-up display is also useful; in all Halo first-person shooter games after Halo: Combat Evolved, a small red dot will appear at the center of the reticule when aiming at an enemy's head.

Headshot-capable weapons[edit]

Not all weapons in the Halo series are headshot-capable. It is entirely possible to shoot an opponent in the head with a headshot-incapable weapon, but the hit will not count as a headshot.

Trivia[edit]

  • In Halo 3's campaign or matchmaking, players can unlock the "Headshot Honcho" Achievement by getting ten headshots with a Sniper Rifle. Additionally, scoring headshots in Halo 3's meta-game will earn more points.
  • In Halo 3: ODST, the achievement "Boom, Headshot" is unlocked by killing 10 opponents with headshots with the M6C/SOCOM.
  • In Halo: Reach's Firefight mode, AI enemies can headshot players.
  • In Halo 5: Guardians and Halo Infinite, headshots will cause a different hit marker to signify increased damage.
    • This critical damage marker will also be shown when a target is hit in their weak spots, like a Promethean Knight's cores, a Hunter's exposed orange flesh, or the core on the Warden Eternal's back.

Sources[edit]