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{{Era|H1|H2|H3}}
{{Status|Gameplay}}
{{ratings}}
[[File:Slayer Icon.svg|thumb|Icon for Slayer.]]
'''Slayer''' is a popular gametype found in the [[Halo Trilogy]] of games. The object of the game is simply to kill as many opposing players as possible. This is done in teams of anywhere from 2-8 in [[Team Slayer]], or all by yourself in a FFA (Free For All) match.  
'''Slayer''' is a popular and common gametype in the ''Halo'' video game series, and a staple of all ''Halo'' first person shooters. The object of the game is simply to kill as many opposing players as possible. Slayer is an extremely versatile gamemode, and can be played with a player count as low as 2 and as high as the maximum of 16 or 24 players (depending on the maximum number of players that the game allows for).


[[Image:Slayer_Icon.jpg|thumb|right|Icon for Slayer.]]
== Built-in variants ==
===''Halo: Combat Evolved''===
<div class="tabcontainer">
<div class="tabbox">
<div class="tab">Slayer</div>
{{Quote|Classic deathmatch. 15 kills to win.|Gametype description}}


'''Game Options'''
* DEATH BONUS: '''YES''' 
* KILL IN ORDER: '''NO''' 
* KILL PENALTY: '''YES''' 
* KILLS TO WIN: '''15''' 
* TEAM PLAY: '''NO''' 


==Included Variants==
'''Player Options'''
The following variations are found in [[Halo 3]] [[Matchmaking]].
* NUMBER OF LIVES: '''INFINITE''' 
* MAXIMUM HEALTH: '''100%''' 
* SHIELDS: '''YES''' 
* RESPAWN TIME: '''INSTANT''' 
* RESPAWN TIME GROWTH: '''NONE''' 
* ODD MAN OUT: '''NO''' 
* INVISIBLE PLAYERS: '''NO''' 
* SUICIDE PENALTY: '''10 SECONDS''' 


====Swords====
'''Item Options'''
*Each player will start with a [[Energy Sword]] and two frag grenades. There are no weapons on the map except grenades, although equipment and turrets remain the same. Although you cannot pickup extra grenades or use the equipment.
* INFINITE GRENADES: '''NO''' 
* VEHICLE SET: '''WARTHOG''' 
* WEAPON SET: '''NORMAL''' 
* STARTING EQUIPMENT: '''CUSTOM''' 


====Slayer BRs====
'''Indicator Options'''
*Each player starts with a [[Battle Rifle]] along with the standard [[Assault Rifle]].  
* OBJECTIVE INDICATOR: '''MOTION TRACKER'''  
*Everything else remains the same.
* OTHER PLAYERS ON RADAR: '''YES''' 
* FRIEND INDICATORS ON SCREEN: '''YES''' 
</div>


====Hammerzeit====
<div class="tabbox">
*All players start with a [[Gravity Hammer]] and two frag grenades. There are ''no'' weapons on the map except grenades, although pick-ups and turrets remain. Although you cannot pickup extra grenades or use the equipment.
<div class="tab">Slayer Pro</div>
This is an infrequent gametype. This also seems to appear only in Rumble Pit.
{{Quote|Classic deathmatch. 25 kills to win. Start with Pistol, AR, and Grenades.|Gametype description}}


====Rockets====
'''<i><b>Changes from default Slayer:</b></i>'''
*Each player starts with a [[Rocket Launcher]]. Rockets and grenades may be found on the map. This gametype can be played free for all or with teams. Rockets was also featured as a Double-Exp Weekend Playlist.


====Team Snipers====
'''Game Options'''
*Each player starts with a [[Sniper Rifle]] and [[M6G Personal Defense Weapon System|Magnum]]. Grenades are on the map and the way to win is the same.
* DEATH BONUS: '''NO''' 
* KILL PENALTY: '''NO''' 
* KILLS TO WIN: '''25''' 


====Shotty Snipers====
'''Player Options'''
*Each player starts with a [[Sniper Rifle]] and [[M90 Close Assault Weapon System|Shotgun]]. Grenades are on the map and the way to win is the same.
* SUICIDE PENALTY: '''15 SECONDS''' 


==Popular Variants==
'''Item Options'''
* STARTING EQUIPMENT: '''GENERIC''' 
</div>
 
<div class="tabbox">
<div class="tab">Elimination</div>
{{Quote|Each player has only one life. The winner is the last cyborg standing!|Gametype description}}
 
'''<i><b>Changes from default Slayer:</b></i>'''
 
'''Game Options'''
* KILLS TO WIN: '''25''' 
 
'''Player Options'''
* NUMBER OF LIVES: '''1''' 
</div>
 
<div class="tabbox">
<div class="tab">Phantoms</div>
{{Quote|All players are invisible. To win, follow the nav points and kill your targets in order.|Gametype description}}
 
'''<i><b>Changes from default Slayer:</b></i>'''
 
'''Game Options'''
* DEATH BONUS: '''NO''' 
* KILL IN ORDER: '''YES''' 
* KILL PENALTY: '''NO'''
* KILLS TO WIN: '''10''' 
 
'''Player Options'''
* RESPAWN TIME: '''5 SECONDS'''
* INVISIBLE PLAYERS: '''YES'''
* SUICIDE PENALTY: '''5 SECONDS'''
 
'''Indicator Options:'''
* OBJECTIVE INDICATOR: '''NAV POINTS'''
* OTHER PLAYERS ON RADAR: '''NO'''
</div>
 
<div class="tabbox">
<div class="tab">Endurance</div>
{{Quote|Each player has 5 lives. Respawn Time Growth and Odd Man Out rules apply. 10 kills or the last man standing wins.|Gametype description}}
 
'''<i><b>Changes from default Slayer:</b></i>'''
 
'''Game Options'''
* KILLS TO WIN: '''10''' 
 
'''Player Options'''
* NUMBER OF LIVES: '''5''' 
* RESPAWN TIME GROWTH: '''10 SECONDS''' 
* ODD MAN OUT: '''YES''' 
</div>
 
<div class="tabbox">
<div class="tab">Rockets</div>
{{Quote|Everybody has Rocket Launchers, and nobody has a Motion Tracker. 25 kills to win.|Gametype description}}
 
'''<i><b>Changes from default Slayer:</b></i>'''
 
'''Game Options'''
* KILLS TO WIN: '''25''' 
 
'''Item Options'''
* WEAPON SET: '''ROCKET LAUNCHERS''' 
* STARTING EQUIPMENT: '''GENERIC''' 
 
'''Indicator Options'''
* OBJECTIVE INDICATOR: '''NAV POINTS''' 
* OTHER PLAYERS ON RADAR: '''NO''' 
</div>
 
<div class="tabbox">
<div class="tab">Snipers</div>
{{Quote|Everybody has sniper weapons, and the Respawn Time Growth rules are on. Watch out! 15 kills to win.|Gametype description}}
 
'''<i><b>Changes from default Slayer:</b></i>'''
 
'''Player Options'''
* RESPAWN TIME GROWTH: '''5 SECONDS''' 
 
'''Item Options'''
* WEAPON SET: '''SNIPER''' 
* STARTING EQUIPMENT: '''GENERIC''' 
 
'''Indicator Options'''
* OBJECTIVE INDICATOR: '''NAV POINTS''' 
* OTHER PLAYERS ON RADAR: '''NO''' 
</div>
 
<div class="tabbox">
<div class="tab">Team Slayer</div>
{{Quote|The first team to amass 50 kills wins this fragfest. Kills make you slower, but dying makes you faster.|Gametype description}}
 
'''<i><b>Changes from default Slayer:</b></i>'''
 
'''Game Options'''
* KILLS TO WIN: '''50''' 
* TEAM PLAY: '''YES''' 
 
'''Player Options'''
* RESPAWN TIME: '''10 SECONDS''' 
</div>
</div>
 
===''Halo 2''===
<div class="tabcontainer">
<div class="tabbox">
<div class="tab">Slayer</div>
{{Quote|Prepare for a classic Slayer duel to the death. 25 points to win.|Gametype description}}
 
'''Match Options'''
* Number of Rounds: '''1 Round''' 
* Score to Win Round: '''25''' 
* Round Time Limit: '''None''' 
* Rounds Reset Map: '''On''' 
* Resolve Ties: '''On''' 
 
'''Player Options'''
* Max Active Players: '''16''' 
* Lives Per Round: '''Unlimited''' 
* Respawn Time: '''5 Seconds''' 
* Suicide Penalty: '''5 Seconds''' 
* Shield Type: '''Normal Shields''' 
* Motion Sensor: '''On''' 
* Active Camo: '''Off''' 
* Extra Damage: '''Off''' 
* Damage Resistance: '''Off''' 
 
'''Team Options'''
* Team Play: '''Off''' 
* Team Scoring: '''Sum''' 
* Team Changing: '''On''' 
* Friendly Fire: '''On''' 
* Respawn Time Modifier: '''None''' 
* Betrayal Penalty: '''10 Seconds''' 
* Force Even Teams: '''Off''' 
 
'''Slayer Options'''
* Bonus Points: '''Off''' 
* Suicide Point Loss: '''On''' 
* Death Point Loss: '''Off''' 
 
'''Vehicle Options'''
* Vehicle Respawn Time: '''Map Default''' 
* Primary Light Vehicle: '''Map Default''' 
* Secondary Light Vehicle: '''Map Default''' 
* Primary Heavy Vehicle: '''Map Default''' 
* Banshee: '''Map Default''' 
* Primary Turret: '''Map Default''' 
* Secondary Turret: '''Map Default''' 
 
'''Equipment Options'''
* Starting Weapon: '''Map Default''' 
* Secondary Weapon: '''Map Default''' 
* Starting Grenades: '''On''' 
* Weapons on Map: '''Map Default''' 
* Weapon Respawn Time: '''Map Default''' 
* Grenades on Map: '''On''' 
* Overshields: '''On''' 
* Active Camo: '''On''' 
 
</div>
 
<div class="tabbox">
<div class="tab">Team Slayer</div>
{{Quote|Take on a small team of enemies in straight up Slayer throw down. 50 points to win.|Gametype description}}
 
'''<i><b>Changes from default Slayer:</b></i>'''
 
'''Match Options'''
* Score to Win Round: '''50''' 
 
'''Team Options'''
* Team Play: '''On''' 
 
</div>
 
<div class="tabbox">
<div class="tab">Rockets</div>
{{Quote|Get ready for an explosive game of Rockets. All rocket launchers, no motion sensor. 25 points to win.|Gametype description}}
 
'''<i><b>Changes from default Slayer:</b></i>'''
 
'''Player Options'''
* Motion Sensor: '''Off''' 
 
'''Slayer Options'''
* Suicide Point Loss: '''Off''' 
 
'''Equipment Options'''
* Starting Weapon: '''Rocket Launcher''' 
* Secondary Weapon: '''None''' 
* Weapons on Map: '''Rockets''' 
 
</div>
 
<div class="tabbox">
<div class="tab">Swords</div>
{{Quote|Sharpen your Energy Sword and power up your overshields. 25 points wins this game.|Gametype description}}
 
'''<i><b>Changes from default Slayer:</b></i>'''
 
'''Vehicle Options'''
* Primary Light Vehicle: '''None''' 
* Secondary Light Vehicle: '''None''' 
* Primary Heavy Vehicle: '''None''' 
* Banshee: '''Off''' 
 
'''Equipment Options'''
* Starting Weapon: '''Energy Sword''' 
* Secondary Weapon: '''None''' 
* Weapons on Map: '''None''' 
 
</div>
 
<div class="tabbox">
<div class="tab">Snipers</div>
{{Quote|Steady your shot and aim high. All weapons are sniper rifles and there's no motion sensor. 15 points to win.|Gametype description}}
 
'''<i><b>Changes from default Slayer:</b></i>'''
 
'''Match Options'''
* Score to Win Round: '''15''' 
 
'''Player Options'''
* Motion Sensor: '''On''' 
 
'''Vehicle Options'''
* Primary Light Vehicle: '''None''' 
* Secondary Light Vehicle: '''None''' 
* Primary Heavy Vehicle: '''None''' 
* Banshee: '''Off''' 
 
'''Equipment Options'''
* Starting Weapon: '''Sniper Rifle''' 
* Secondary Weapon: '''Magnum''' 
* Weapons on Map: '''Sniping''' 
 
</div>
 
<div class="tabbox">
<div class="tab">Phantoms</div>
{{Quote|Everyone has active camo, so watch your back. 15 points wins this game.|Gametype description}}
 
'''<i><b>Changes from default Slayer:</b></i>'''
 
'''Match Options'''
* Score to Win Round: '''15''' 
 
'''Player Options'''
* Motion Sensor: '''Off''' 
* Active Camo: '''On''' 
 
'''Equipment Options'''
* Active Camo: '''Off''' 
 
</div>
 
<div class="tabbox">
<div class="tab">Team Phantoms</div>
{{Quote|Everyone has active camo and you can organize into up to 8 teams. First team to 25 points win.|Gametype description}}
 
'''<i><b>Changes from default Slayer:</b></i>'''
 
'''Player Options'''
* Motion Sensor: '''Off''' 
* Active Camo: '''On''' 
 
'''Team Options'''
* Team Play: '''On''' 
 
'''Equipment Options'''
* Active Camo: '''Off''' 
 
</div>
 
<div class="tabbox">
<div class="tab">Elimination</div>
{{Quote|You have just one life per round. The last player standing wins a round. First to 3 rounds wins the game.|Gametype description}}
 
'''<i><b>Changes from default Slayer:</b></i>'''
 
'''Match Options'''
* Number of Rounds: '''First to 3''' 
* Score to Win Round: '''Unlimited''' 
* Round Time Limit: '''2 Minutes''' 
 
'''Player Options'''
* Lives Per Round: '''1''' 
 
'''Slayer Options'''
* Suicide Point Loss: '''Off''' 
 
'''Equipment Options'''
* Overshields: '''Off''' 
* Active Camo: '''Off''' 
 
</div>
 
<div class="tabbox">
<div class="tab">Phantom Elim</div>
{{Quote|You have just one life and everyone is invisible. Last player standing wins a round. First to win 3 rounds takes the cake.|Gametype description}}
 
'''<i><b>Changes from default Slayer:</b></i>'''
 
'''Match Options'''
* Number of Rounds: '''First to 3''' 
* Score to Win Round: '''Unlimited''' 
* Round Time Limit: '''2 Minutes''' 
 
'''Player Options'''
* Lives Per Round: '''1''' 
* Motion Sensor: '''Off''' 
* Active Camo: '''On''' 
 
'''Slayer Options'''
* Suicide Point Loss: '''Off''' 
 
'''Equipment Options'''
* Overshields: '''Off''' 
* Active Camo: '''Off''' 
 
</div>
</div>
 
===''Halo 3''===
{| class="wikitable" style="width:100%; margin:2px auto; vertical-align:top;"
! style="width:20%;" |Title
! style="width:80%;" |Description
|-
!Slayer
|Free for all. 25 kills to win.
|-
!Team Slayer
|Form teams for greater glory. 50 kills to win.
|-
!Rockets
|Free for all, with nothing but [[M41 SPNKR|rocket launchers]]. 25 kills to win.
|-
!Elimination
|Highly tactical [[Team Slayer]]. 5 rounds, each to 5 kills. Be careful out there.
|-
!Duel
|No camping! Free for all, but the leader cannot hide. 10 kills to win.
|}
 
===''Halo: Reach''===
{| class="wikitable" style="width:100%; margin:2px auto; vertical-align:top;"
! style="width:20%;" |Title
! style="width:80%;" |Description
|-
!Classic Slayer
|Score points by killing players on the opposing team.
|-
!Elite Slayer
|Score points by killing players on the opposing team. Players play as [[Sangheili]], and are given [[Covenant]] weapon spawns.
|-
![[SWAT]]
|Score points by killing players on the opposing team.
|-
!Slayer
|Score points by killing players on the opposing team.
|-
!Slayer Pro
|Score points by killing players on the opposing team.
|}
 
===''Halo 4''===
{| class="wikitable" style="width:100%; margin:2px auto; vertical-align:top;"
! style="width:20%;" |Title
! style="width:80%;" |Description
|-
!Infinity Rumble
|Kill Enemies, Earn Points
|-
!Infinity Slayer
|Kill Enemies, Earn Points, Call in Ordnance
|-
!SWAT
|Kill players on the enemy team.
|}
 
===''Halo 2: Anniversary''===
{| class="wikitable" style="width:100%; margin:2px auto; vertical-align:top;"
! style="width:20%;" |Title
! style="width:80%;" |Description
|-
!Team Slayer
|Take on a small team of enemies. Get kills together to score and win!
|-
!Slayer Pro
|Take on a small team of enemies. Get kills together to score and win!
|-
!Slayer
|Its a free for all! Be the first to score the highest.
|-
!Team Slayer BR
|Take on a small team of enemies. Get kills together to score and win!
|-
!Slayer BR
|Take on a small team of enemies. Get kills together to score and win!
|-
!Elimination
|You have just one life per round! Last player standing wins the round! Earn the most rounds won to with the match!
|-
!Phantom Elimination
|You have just one life and active camo. Last player standing wins the round! Earn the most rounds won to win the match!
|-
!Phantoms
|Everyone has active camo, so watch your back! Kill the invisible players to score!
|-
!Team Phantoms
|Everyone has active camo, and you can organize into up to 8 teams. Get kills as a team to win!
|-
!Rockets
|Get ready for an explosive game of Rockets! All rocket launchers, no motion sensor!
|-
!Snipers
|All weapons are sniper rifles and there is no motion sensor. Get kills to score!
|-
!Team Snipers
|All weapons are sniper rifles and there is no motion sensor. Get kills to score for your team!
|-
!Swords
|Active your Energy Sword and get slicin'. Slash and kill to score!
|-
!SWAT
|Headshots will kill instantly through shields. Aim straight, aim true, and get kills to score!
|-
!SWAT Arsenal
|SWAT rules. Hunt for shotguns, rocket launchers, and sniper rifles.
|}
 
===''Halo 5: Guardians''===
{| class="wikitable" style="width:100%; margin:2px auto; vertical-align:top;"
! style="width:20%;" |Title
! style="width:80%;" |Description
|-
!Big Team Slayer
|Control Power Weapons to eliminate the enemy.
|-
!FFA Rockets
|Say hello to my little friend!
|-
!Fiesta Classic
|Slayer with [[Fiesta|random weapons]]. This is madness!
|-
!Free-For-All Slayer
|Control Power Weapons to eliminate the enemy.
|-
!Rocket Slayer
|Slayer with amped [[M41 SPNKR|rocket launchers]], [[shields]], jumping, and [[Spartan abilities#Thruster pack|thrusters]].
|-
!Shotty Snipers
|Spray and slay with a [[SRS99-S5 AM sniper rifle|Sniper]] and [[M45D shotgun|Shotgun]].
|-
!Slayer
|Control Power Weapons to eliminate the enemy.
|-
!Classic Team Slayer
|Control Power Weapons to eliminate the enemy.
|-
!Slayer HCS
|Control Power Weapons to eliminate the enemy.
|-
!Free-For-All HCS
|Every Spartan for themselves!
|-
!Snipers
|Put your [[sniper]] skills to the test.
|-
!Super Fiesta
|Chaos at its finest!
|-
!Big Team Super Fiesta
|Super Fiesta and Big Team Battle meet at last!
|-
!SWAT
|Aim for the [[headshot|head]]!
|}
 
===''Halo Infinite''===
{| class="wikitable" style="width:100%; margin:2px auto; vertical-align:top;"
! style="width:20%;" |Title
! style="width:80%;" |Description
|-
!Arena:Slayer
|Slay the enemy team.
|-
!Arena:Team Slayer
|Assault Rifle and BR75 loadouts. Slay the enemy team.
|-
!Arena:Slayer BR
|BR75 loadouts. Slay the enemy team.
|-
!Arena:FFA Slayer
|Slay the enemy.
|-
!Arena:Kong Slayer
|Infinite fusion coils, big jumps, and grappleshots. Slay the enemy team.
|-
!Arena:FFA Kong Slayer
|Every Spartan for themselves! Infinite fusion coils, big jumps, and grappleshots. Slay the enemy.
|-
!BTB:Slayer
|Slay the enemy team.
|-
!Ranked:Slayer
|Bandit Evo loadouts, Friendly-Fire enabled, Motion Tracker disabled. Slay the enemy team.
|-
!Ranked:FFA Slayer
|Bandit Evo loadouts, Motion Tracker disabled. Slay the enemy.
|-
!Ranked:Bandit Slayer
|First to 50 kills wins. Assault Rifle primary, Bandit secondary. Radar is enabled. Friendly fire is enabled.
|-
!Fiesta:Slayer
|Spawn with random loadouts. Slay the enemy team.
|-
!Fiesta:FFA Slayer
|Spawn with random loadouts. Slay the enemy.
|-
!Super Fiesta:Slayer
|Spawn with random legendary loadouts. Slay the enemy team.
|-
!BTB Heavies:Slayer
|Slay the enemy team.
|-
!BTB:Fiesta Slayer
|Spawn with random loadouts. Slay the enemy team.
|-
!BTB:Super Fiesta
|Spawn with random legendary loadouts. Slay the enemy team.
|-
!Doubles:Slayer
|Slay the enemy team.
|-
!Ranked:Doubles Slayer
|Bandit Evo loadouts, Friendly-Fire enabled, Motion Tracker disabled. Slay the enemy team.
|-
!Tactical:Slayer
|No shields, no Motion Tracker. Slay the enemy team.
|-
!Ranked:Tactical Slayer
|Bandit Evo loadouts, Friendly-Fire enabled, Motion Tracker disabled. Slay the enemy team.
|-
!HCS:FFA Slayer
|Official HCS Free-for-All settings. BR loadouts, Motion Tracker disabled. Slay the enemy.
|}
 
==Notable variants==
====Infinity and Legendary Slayer====
A ''Halo 4'' Slayer variation, with several notable mechanics changes. Players spawn with customised [[loadout]]s (including [[tactical packages]] and [[support upgrades]]), and are able to call in [[ordnance]]. Due to the changes imposed by this mode, ''Halo 4'' later introduced Legendary Slayer, a mode more resembling the Slayer gameplay of prior titles - with preset loadouts and no Ordnance.


====Fiesta Slayer====
====Fiesta Slayer====
Used in the Cinco de Mayo Double EXP weekend hopper. FFA where all weapons, primary and secondary are random for all players.
Fiesta Slayer is a Slayer variant where all players spawn with random primary and secondary weapons, which range everything from basic loadout weapons to power weapons. In ''Halo 3'', Fiesta Slayer was used in the Cinco de Mayo Double EXP weekend hopper, and was an FFA mode. ''Halo 4'' features team-based Fiesta modes in [[Action Sack|Team Action Sack]]. Fiesta Slayer was added to ''Halo 5: Guardians'' in the [[Hammer Storm]] update. '''Super Fiesta''' is a gamemode in ''Halo 5: Guardians'' that features all the power weapon [[REQ]]s that were previously exclusive to [[Warzone]] and campaign.
 
====Team Swat====
BR and Magnum starts, no shields and 200% damage resistance. The only way for an instant kill is a headshot or an assassination. Highly tactical.


===='Nades 'n Spades====
====Team SWAT====
The only way to score points is to stick an opponent or to beat them down, typical kills from an inert gun do ''not'' count. Normal speed and shields, [[Plasma Pistol]] for a starter weapon with regenerating grenades.
{{Main|Team SWAT}}
SWAT is a small-team mode designed around fast-paced and tactical gunplay. Players spawn with headshot-capable weapons such as the [[DMR]], [[battle rifle]], [[Covenant carbine]], [[LightRifle]] and [[Pistol]], with no additional weapons spawning on the map. Players have no energy shields, and are thus susceptible to being killed in only one headshot.


====Team Warzone====
====Team Snipers and Shotty Snipers====
All vehicles possible are placed on map. Bunkers are built out of barriers, crates, etc., and turrets are placed inside them. This game is usually used with Team Slayer, or Team Assualt.
Team Snipers is another Slayer variant designed around getting headshots. This time, players spawn with only a [[Sniper Rifle]]. Due to the ''Sniper Rifle''<nowiki>'</nowiki>s long range and high damage output, players will find taking advantage of power positions on the map while hiding in the shadows is key to success. Very skilled players may opt for running around the map killing opponents with no-scopes instead.


== Optimatch Maps and Rules ([[Halo 2]]) ==
Shotty Snipers is a variant of Team Snipers. Here, the player spawns in with a ''Sniper Rifle'' as well as a shotgun—or, exclusive to ''Halo Infinite'', a [[Bulldog]].


*Team Slayer - [[Beaver Creek]], [[Desolation]], [[Elongation]], [[Gemini]], [[Ivory Tower]], [[Lockout]], [[Midship]], [[Sanctuary]], [[Turf]], [[Warlock]]
====Bro Slayer====
*Team Slayer BR - [[Ascension]], [[Burial Mounds]], [[Desolation]], [[Relic]], [[Terminal]], [[Tombstone]], [[Zanzibar]]
Bro Slayer is a Slayer variant that makes use of [[Invasion]]-style respawns.{{Ref/Site|Id=BroSlayerGameplay|URL=https://www.youtube.com/watch?v=ejC7Rtgt8cc|Site=YouTube|Page=Halo: Reach Bro slayer on Swordbase with commentary|D=10|M=6|Y=2023}} The [[Big Team Battle]] version of this gamemode is called ''Big Bro Slayer''. Both modes are exclusive to ''Halo: Reach''.


*Team Rifles, Maps available for the playlist: [[Ascension]], [[Colossus]], [[Terminal]]
====Mini Slayer====
Mini Slayer is a Slayer variant that makes everyone very small. To compensate for the reduced size, players move very fast. This mode was introduced in ''Halo 4'' in the Action Sack playlist{{Ref/Site|Id=H4Mini|URL=https://www.youtube.com/watch?v=acmlKNKRc_s|Site=YouTube|Page=Halo 4 Mini Slayer}} and returns in ''Halo Infinite'' in the Social Slayer playlist.{{Ref/Site|Id=H6Mini|URL=https://twitter.com/Halo/status/1673800182830596096|Site=Twitter|Page=Offical Halo Twitter account}}


==Related Pages==
==Gallery==
*[[:Category:Slayer Variants|Slayer Variants]]
<gallery>
File:HINF-Slayer.jpg|Slayer in ''Halo Infinite''.
File:HINF-Fiesta.jpg|Fiesta Slayer in ''Halo Infinite''.
File:HINF-EscalationSlayer4K.jpg|Escalation Slayer in ''Halo Infinite''.
File:HINF-MiniSlayerstart.png|Mini Slayer in ''Halo Infinite''.
</gallery>


{{Games}}
==Sources==
{{Ref/Sources}}


[[Category:Rulesets]]
{{Gametype}}
[[Category:Multiplayer gametypes]]
[[Category:Halo: Combat Evolved gametypes]]
[[Category:Halo 2 gametypes]]
[[Category:Halo 3 gametypes]]
[[Category:Halo: Reach gametypes]]
[[Category:Halo 4 gametypes]]
[[Category:Halo 2: Anniversary multiplayer gametypes]]
[[Category:Halo 5: Guardians gametypes]]
[[Category:Halo Online gametypes]]
[[Category:Halo Infinite gametypes]]

Latest revision as of 11:30, January 30, 2025

Icon for Slayer.

Slayer is a popular and common gametype in the Halo video game series, and a staple of all Halo first person shooters. The object of the game is simply to kill as many opposing players as possible. Slayer is an extremely versatile gamemode, and can be played with a player count as low as 2 and as high as the maximum of 16 or 24 players (depending on the maximum number of players that the game allows for).

Built-in variants[edit]

Halo: Combat Evolved[edit]

Slayer

"Classic deathmatch. 15 kills to win."
— Gametype description

Game Options

  • DEATH BONUS: YES
  • KILL IN ORDER: NO
  • KILL PENALTY: YES
  • KILLS TO WIN: 15
  • TEAM PLAY: NO

Player Options

  • NUMBER OF LIVES: INFINITE
  • MAXIMUM HEALTH: 100%
  • SHIELDS: YES
  • RESPAWN TIME: INSTANT
  • RESPAWN TIME GROWTH: NONE
  • ODD MAN OUT: NO
  • INVISIBLE PLAYERS: NO
  • SUICIDE PENALTY: 10 SECONDS

Item Options

  • INFINITE GRENADES: NO
  • VEHICLE SET: WARTHOG
  • WEAPON SET: NORMAL
  • STARTING EQUIPMENT: CUSTOM

Indicator Options

  • OBJECTIVE INDICATOR: MOTION TRACKER
  • OTHER PLAYERS ON RADAR: YES
  • FRIEND INDICATORS ON SCREEN: YES
Slayer Pro

"Classic deathmatch. 25 kills to win. Start with Pistol, AR, and Grenades."
— Gametype description

Changes from default Slayer:

Game Options

  • DEATH BONUS: NO
  • KILL PENALTY: NO
  • KILLS TO WIN: 25

Player Options

  • SUICIDE PENALTY: 15 SECONDS

Item Options

  • STARTING EQUIPMENT: GENERIC
Elimination

"Each player has only one life. The winner is the last cyborg standing!"
— Gametype description

Changes from default Slayer:

Game Options

  • KILLS TO WIN: 25

Player Options

  • NUMBER OF LIVES: 1
Phantoms

"All players are invisible. To win, follow the nav points and kill your targets in order."
— Gametype description

Changes from default Slayer:

Game Options

  • DEATH BONUS: NO
  • KILL IN ORDER: YES
  • KILL PENALTY: NO
  • KILLS TO WIN: 10

Player Options

  • RESPAWN TIME: 5 SECONDS
  • INVISIBLE PLAYERS: YES
  • SUICIDE PENALTY: 5 SECONDS

Indicator Options:

  • OBJECTIVE INDICATOR: NAV POINTS
  • OTHER PLAYERS ON RADAR: NO
Endurance

"Each player has 5 lives. Respawn Time Growth and Odd Man Out rules apply. 10 kills or the last man standing wins."
— Gametype description

Changes from default Slayer:

Game Options

  • KILLS TO WIN: 10

Player Options

  • NUMBER OF LIVES: 5
  • RESPAWN TIME GROWTH: 10 SECONDS
  • ODD MAN OUT: YES
Rockets

"Everybody has Rocket Launchers, and nobody has a Motion Tracker. 25 kills to win."
— Gametype description

Changes from default Slayer:

Game Options

  • KILLS TO WIN: 25

Item Options

  • WEAPON SET: ROCKET LAUNCHERS
  • STARTING EQUIPMENT: GENERIC

Indicator Options

  • OBJECTIVE INDICATOR: NAV POINTS
  • OTHER PLAYERS ON RADAR: NO
Snipers

"Everybody has sniper weapons, and the Respawn Time Growth rules are on. Watch out! 15 kills to win."
— Gametype description

Changes from default Slayer:

Player Options

  • RESPAWN TIME GROWTH: 5 SECONDS

Item Options

  • WEAPON SET: SNIPER
  • STARTING EQUIPMENT: GENERIC

Indicator Options

  • OBJECTIVE INDICATOR: NAV POINTS
  • OTHER PLAYERS ON RADAR: NO
Team Slayer

"The first team to amass 50 kills wins this fragfest. Kills make you slower, but dying makes you faster."
— Gametype description

Changes from default Slayer:

Game Options

  • KILLS TO WIN: 50
  • TEAM PLAY: YES

Player Options

  • RESPAWN TIME: 10 SECONDS

Halo 2[edit]

Slayer

"Prepare for a classic Slayer duel to the death. 25 points to win."
— Gametype description

Match Options

  • Number of Rounds: 1 Round
  • Score to Win Round: 25
  • Round Time Limit: None
  • Rounds Reset Map: On
  • Resolve Ties: On

Player Options

  • Max Active Players: 16
  • Lives Per Round: Unlimited
  • Respawn Time: 5 Seconds
  • Suicide Penalty: 5 Seconds
  • Shield Type: Normal Shields
  • Motion Sensor: On
  • Active Camo: Off
  • Extra Damage: Off
  • Damage Resistance: Off

Team Options

  • Team Play: Off
  • Team Scoring: Sum
  • Team Changing: On
  • Friendly Fire: On
  • Respawn Time Modifier: None
  • Betrayal Penalty: 10 Seconds
  • Force Even Teams: Off

Slayer Options

  • Bonus Points: Off
  • Suicide Point Loss: On
  • Death Point Loss: Off

Vehicle Options

  • Vehicle Respawn Time: Map Default
  • Primary Light Vehicle: Map Default
  • Secondary Light Vehicle: Map Default
  • Primary Heavy Vehicle: Map Default
  • Banshee: Map Default
  • Primary Turret: Map Default
  • Secondary Turret: Map Default

Equipment Options

  • Starting Weapon: Map Default
  • Secondary Weapon: Map Default
  • Starting Grenades: On
  • Weapons on Map: Map Default
  • Weapon Respawn Time: Map Default
  • Grenades on Map: On
  • Overshields: On
  • Active Camo: On
Team Slayer

"Take on a small team of enemies in straight up Slayer throw down. 50 points to win."
— Gametype description

Changes from default Slayer:

Match Options

  • Score to Win Round: 50

Team Options

  • Team Play: On
Rockets

"Get ready for an explosive game of Rockets. All rocket launchers, no motion sensor. 25 points to win."
— Gametype description

Changes from default Slayer:

Player Options

  • Motion Sensor: Off

Slayer Options

  • Suicide Point Loss: Off

Equipment Options

  • Starting Weapon: Rocket Launcher
  • Secondary Weapon: None
  • Weapons on Map: Rockets
Swords

"Sharpen your Energy Sword and power up your overshields. 25 points wins this game."
— Gametype description

Changes from default Slayer:

Vehicle Options

  • Primary Light Vehicle: None
  • Secondary Light Vehicle: None
  • Primary Heavy Vehicle: None
  • Banshee: Off

Equipment Options

  • Starting Weapon: Energy Sword
  • Secondary Weapon: None
  • Weapons on Map: None
Snipers

"Steady your shot and aim high. All weapons are sniper rifles and there's no motion sensor. 15 points to win."
— Gametype description

Changes from default Slayer:

Match Options

  • Score to Win Round: 15

Player Options

  • Motion Sensor: On

Vehicle Options

  • Primary Light Vehicle: None
  • Secondary Light Vehicle: None
  • Primary Heavy Vehicle: None
  • Banshee: Off

Equipment Options

  • Starting Weapon: Sniper Rifle
  • Secondary Weapon: Magnum
  • Weapons on Map: Sniping
Phantoms

"Everyone has active camo, so watch your back. 15 points wins this game."
— Gametype description

Changes from default Slayer:

Match Options

  • Score to Win Round: 15

Player Options

  • Motion Sensor: Off
  • Active Camo: On

Equipment Options

  • Active Camo: Off
Team Phantoms

"Everyone has active camo and you can organize into up to 8 teams. First team to 25 points win."
— Gametype description

Changes from default Slayer:

Player Options

  • Motion Sensor: Off
  • Active Camo: On

Team Options

  • Team Play: On

Equipment Options

  • Active Camo: Off
Elimination

"You have just one life per round. The last player standing wins a round. First to 3 rounds wins the game."
— Gametype description

Changes from default Slayer:

Match Options

  • Number of Rounds: First to 3
  • Score to Win Round: Unlimited
  • Round Time Limit: 2 Minutes

Player Options

  • Lives Per Round: 1

Slayer Options

  • Suicide Point Loss: Off

Equipment Options

  • Overshields: Off
  • Active Camo: Off
Phantom Elim

"You have just one life and everyone is invisible. Last player standing wins a round. First to win 3 rounds takes the cake."
— Gametype description

Changes from default Slayer:

Match Options

  • Number of Rounds: First to 3
  • Score to Win Round: Unlimited
  • Round Time Limit: 2 Minutes

Player Options

  • Lives Per Round: 1
  • Motion Sensor: Off
  • Active Camo: On

Slayer Options

  • Suicide Point Loss: Off

Equipment Options

  • Overshields: Off
  • Active Camo: Off

Halo 3[edit]

Title Description
Slayer Free for all. 25 kills to win.
Team Slayer Form teams for greater glory. 50 kills to win.
Rockets Free for all, with nothing but rocket launchers. 25 kills to win.
Elimination Highly tactical Team Slayer. 5 rounds, each to 5 kills. Be careful out there.
Duel No camping! Free for all, but the leader cannot hide. 10 kills to win.

Halo: Reach[edit]

Title Description
Classic Slayer Score points by killing players on the opposing team.
Elite Slayer Score points by killing players on the opposing team. Players play as Sangheili, and are given Covenant weapon spawns.
SWAT Score points by killing players on the opposing team.
Slayer Score points by killing players on the opposing team.
Slayer Pro Score points by killing players on the opposing team.

Halo 4[edit]

Title Description
Infinity Rumble Kill Enemies, Earn Points
Infinity Slayer Kill Enemies, Earn Points, Call in Ordnance
SWAT Kill players on the enemy team.

Halo 2: Anniversary[edit]

Title Description
Team Slayer Take on a small team of enemies. Get kills together to score and win!
Slayer Pro Take on a small team of enemies. Get kills together to score and win!
Slayer Its a free for all! Be the first to score the highest.
Team Slayer BR Take on a small team of enemies. Get kills together to score and win!
Slayer BR Take on a small team of enemies. Get kills together to score and win!
Elimination You have just one life per round! Last player standing wins the round! Earn the most rounds won to with the match!
Phantom Elimination You have just one life and active camo. Last player standing wins the round! Earn the most rounds won to win the match!
Phantoms Everyone has active camo, so watch your back! Kill the invisible players to score!
Team Phantoms Everyone has active camo, and you can organize into up to 8 teams. Get kills as a team to win!
Rockets Get ready for an explosive game of Rockets! All rocket launchers, no motion sensor!
Snipers All weapons are sniper rifles and there is no motion sensor. Get kills to score!
Team Snipers All weapons are sniper rifles and there is no motion sensor. Get kills to score for your team!
Swords Active your Energy Sword and get slicin'. Slash and kill to score!
SWAT Headshots will kill instantly through shields. Aim straight, aim true, and get kills to score!
SWAT Arsenal SWAT rules. Hunt for shotguns, rocket launchers, and sniper rifles.

Halo 5: Guardians[edit]

Title Description
Big Team Slayer Control Power Weapons to eliminate the enemy.
FFA Rockets Say hello to my little friend!
Fiesta Classic Slayer with random weapons. This is madness!
Free-For-All Slayer Control Power Weapons to eliminate the enemy.
Rocket Slayer Slayer with amped rocket launchers, shields, jumping, and thrusters.
Shotty Snipers Spray and slay with a Sniper and Shotgun.
Slayer Control Power Weapons to eliminate the enemy.
Classic Team Slayer Control Power Weapons to eliminate the enemy.
Slayer HCS Control Power Weapons to eliminate the enemy.
Free-For-All HCS Every Spartan for themselves!
Snipers Put your sniper skills to the test.
Super Fiesta Chaos at its finest!
Big Team Super Fiesta Super Fiesta and Big Team Battle meet at last!
SWAT Aim for the head!

Halo Infinite[edit]

Title Description
Arena:Slayer Slay the enemy team.
Arena:Team Slayer Assault Rifle and BR75 loadouts. Slay the enemy team.
Arena:Slayer BR BR75 loadouts. Slay the enemy team.
Arena:FFA Slayer Slay the enemy.
Arena:Kong Slayer Infinite fusion coils, big jumps, and grappleshots. Slay the enemy team.
Arena:FFA Kong Slayer Every Spartan for themselves! Infinite fusion coils, big jumps, and grappleshots. Slay the enemy.
BTB:Slayer Slay the enemy team.
Ranked:Slayer Bandit Evo loadouts, Friendly-Fire enabled, Motion Tracker disabled. Slay the enemy team.
Ranked:FFA Slayer Bandit Evo loadouts, Motion Tracker disabled. Slay the enemy.
Ranked:Bandit Slayer First to 50 kills wins. Assault Rifle primary, Bandit secondary. Radar is enabled. Friendly fire is enabled.
Fiesta:Slayer Spawn with random loadouts. Slay the enemy team.
Fiesta:FFA Slayer Spawn with random loadouts. Slay the enemy.
Super Fiesta:Slayer Spawn with random legendary loadouts. Slay the enemy team.
BTB Heavies:Slayer Slay the enemy team.
BTB:Fiesta Slayer Spawn with random loadouts. Slay the enemy team.
BTB:Super Fiesta Spawn with random legendary loadouts. Slay the enemy team.
Doubles:Slayer Slay the enemy team.
Ranked:Doubles Slayer Bandit Evo loadouts, Friendly-Fire enabled, Motion Tracker disabled. Slay the enemy team.
Tactical:Slayer No shields, no Motion Tracker. Slay the enemy team.
Ranked:Tactical Slayer Bandit Evo loadouts, Friendly-Fire enabled, Motion Tracker disabled. Slay the enemy team.
HCS:FFA Slayer Official HCS Free-for-All settings. BR loadouts, Motion Tracker disabled. Slay the enemy.

Notable variants[edit]

Infinity and Legendary Slayer[edit]

A Halo 4 Slayer variation, with several notable mechanics changes. Players spawn with customised loadouts (including tactical packages and support upgrades), and are able to call in ordnance. Due to the changes imposed by this mode, Halo 4 later introduced Legendary Slayer, a mode more resembling the Slayer gameplay of prior titles - with preset loadouts and no Ordnance.

Fiesta Slayer[edit]

Fiesta Slayer is a Slayer variant where all players spawn with random primary and secondary weapons, which range everything from basic loadout weapons to power weapons. In Halo 3, Fiesta Slayer was used in the Cinco de Mayo Double EXP weekend hopper, and was an FFA mode. Halo 4 features team-based Fiesta modes in Team Action Sack. Fiesta Slayer was added to Halo 5: Guardians in the Hammer Storm update. Super Fiesta is a gamemode in Halo 5: Guardians that features all the power weapon REQs that were previously exclusive to Warzone and campaign.

Team SWAT[edit]

Main article: Team SWAT

SWAT is a small-team mode designed around fast-paced and tactical gunplay. Players spawn with headshot-capable weapons such as the DMR, battle rifle, Covenant carbine, LightRifle and Pistol, with no additional weapons spawning on the map. Players have no energy shields, and are thus susceptible to being killed in only one headshot.

Team Snipers and Shotty Snipers[edit]

Team Snipers is another Slayer variant designed around getting headshots. This time, players spawn with only a Sniper Rifle. Due to the Sniper Rifle's long range and high damage output, players will find taking advantage of power positions on the map while hiding in the shadows is key to success. Very skilled players may opt for running around the map killing opponents with no-scopes instead.

Shotty Snipers is a variant of Team Snipers. Here, the player spawns in with a Sniper Rifle as well as a shotgun—or, exclusive to Halo Infinite, a Bulldog.

Bro Slayer[edit]

Bro Slayer is a Slayer variant that makes use of Invasion-style respawns.[1] The Big Team Battle version of this gamemode is called Big Bro Slayer. Both modes are exclusive to Halo: Reach.

Mini Slayer[edit]

Mini Slayer is a Slayer variant that makes everyone very small. To compensate for the reduced size, players move very fast. This mode was introduced in Halo 4 in the Action Sack playlist[2] and returns in Halo Infinite in the Social Slayer playlist.[3]

Gallery[edit]

Sources[edit]