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M6C magnum: Difference between revisions

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{{era|H2|GOO|HGN}}
{{Status|Canon}}
{{Ratings}}
{{Weapon infobox
{{Weapon Infobox
|image= [[File:H2A M6CPistol.png|300px]][[File:H2AMP M6C left transparent.png|280px]]<br>Two variants of the M6C Magnum.
|image=[[Image:M6C Magnum Sidearm.jpg|300px]]
|manufacturer=[[Misriah Armory]]
|name=M6C Magnum
|series=[[M6 series]]
|manufacturer= [[Misriah Armory]]
|model=[[M6 Series|M6]]
|type=Pistol
|type=Pistol
|cost=
|cost=1615 [[Credit|cR]]<ref name="bungie">[https://web.archive.org/web/20130525021451/http://halo.bungie.net/projects/odst/guide.aspx# '''Bungie.net''': ''Halo 3 ODST - Field Guide'']</ref>
|size=Handheld, Single Handed
|variant=[[M6C/SOCOM]]
*O/A Length: 26.8 centimeters
|service=[[Human-Covenant War]]<br>
|damage per hit=Medium/Low (In subsequent multiplayer updates)
[[Post-Covenant War conflicts]]
|magazine=12 Rounds
|maxammo=*60 Rounds or 5 Magazines (Single-Wielded)
*120 Rounds or 10 Magazines (Dual Wielded)
|fire=Semi-Automatic
|ammotype= 12.7x40mm [[M228 Semi-Armor-Piercing High-Penetration]]/.50 Magnum Caliber Rounds
|operation=Short Recoil Principle
|rate of fire=About 360 rounds/min(6 rounds/sec)
|accuracy=Medium
|range=
*Effective: Between 19 and 23 meters
*Real: Between 50  and 100 meters
|era=
|counterpart= [[Plasma Pistol]]
|counterwep=
|affiliation=[[United Nations Space Command]]
|affiliation=[[United Nations Space Command]]
|weight=Standard variant: {{Convert|1.8|kg}}{{Ref/Reuse|bungie}}
*Up-sized variant: {{Convert|2.7|kg}}{{Ref/Reuse|bungie}}
|length= {{Convert|22.86|cm|in}}{{Ref/Reuse|bungie}}
*Up-sized: {{Convert|26.7|cm|in}}{{Ref/Reuse|bungie}}
|ammotype=[[12.7X40|12.7×40mm]]<ref name="H2M">''[[Halo 2 Manual#Current UNSC Weapons|Halo 2 Manual, page 10, "M6C Pistol dual wield"]]''</ref>
|capacity=
|feed=12-round detachable box magazine{{Ref/Reuse|H2M}}
|operation=[[Wikipedia:Recoil operation#Short recoil operation|Short Recoil Principle]]
|rate= ~360 RPM
|velocity=
|optics=
|range={{Convert|50|m|ft}}{{Ref/Reuse|bungie}}
}}
}}
The '''M6C Magnum Sidearm''' is a [[United Nations Space Command]] sidearm introduced into ''[[Halo 2]]'' only.


== Introduction ==
The '''M6C Personal Defense Weapon System''',<ref>[http://halo.bungie.net/projects/odst/guide.aspx '''Bungie.net''': ''ODST Guide'']</ref> otherwise known as the '''M6C Magnum Sidearm''', is a [[United Nations Space Command]] sidearm. It is a variant of [[Misriah Armory]]'s [[M6 series|M6 handgun series]].


The M6C Magnum Sidearm, is a common UNSC sidearm and was first put into service around [[2531]] (based on [[Halo Wars]] concept art). It is an earlier model of the M6 series pistol, that was distributed to members of the [[UNSC Marine Corps]], especially those of vehicular crews (the [[M6G]] replaced this pistol roughly around the [[Covenant]] invasion). The UNSC Marine Corps aviators are an example of this. This particular M6 [[weapon]] is featured exclusively in ''Halo 2'' and ''Halo Combat Evolved''. It is considered a weak weapon when compared to other M6 series weapons. Its flesh damage is lower than other M6 models as well as accuracy and range. This model can be [[dual-wield]]ed.
==Overview==


== Summary ==
===Design Details===
The M6C PDWS is a semi-automatic sidearm utilized by the [[United Nations Space Command]]. The M6C is a departure from other designs in the [[M6 Series]]. While it retains the large handguard and ridges on the rear slide, the M6C's safety mechanism is located on the slide itself rather than below it on other models.


The M6C is a semi-automatic, recoil-operated, magazine-fed, duel-wieldable, magnum caliber handgun. It most likely has DA, or double-action only trigger due to the fact that there is no external hammer. It fires the M228 SAP-HP (Semi-Armor Piercing, High Penetration) rounds from a 12 round magazine. It has a considerably high rate of fire (6 rounds/sec or 360 rounds/min) with a very limited effective range, being able to hit a target accurately at only about 20 meters*. Its real range however is probably  anywhere in the 50-100 meter range (real range being how far the bullet can actually travel). The weapon’s accuracy alone is also not as precise as other M6 models (it is about 1/5 as accurate as the [[M6D Pistol]]*), having a large shot spread at close ranges. This combined with its minimal damage against current shield systems makes it a poor weapon of choice when faced with shielded opponents, especially at distance. It is, however, more effective against flesh and hard/soft armor, being able to kill most targets in 1 shot to the head or a few shots to the body (depending on the target). Unlike it's twins, M6D and M6G, this pistol significantly less recoil, allowing it to to fire much faster.
Although less powerful and effective than other UNSC sidearms, the M6C sees continued use due to its resilience and reliability coupled with a comfortable and compact design alongside being highly affordable and easy to produce. {{Ref/Book|Id=HEnc22|Enc22|Section=Magnum|Page=164}}


== Technical Specifications ==
===Usage===
The M6C was used by UNSC personnel as early as 2525.{{Ref/Film|Id=HLTD|Film=Halo Legends|Story=Homecoming}} Use of the M6C continued through the [[Human-Covenant War]], and it was used by UNSC Navy and Marine Corps personnel aboard the {{UNSCShip|In Amber Clad}} and during the early stages of the [[Battle for Earth]] and [[Battle of Installation 05]].{{Ref/Game|H2}}


The M6C Magnum Sidearm is a DA only (Double Action, possibly) UNSC handgun capable of using heavy pistol rounds (magnum loads). This weapon has a polymer handle, making it comfortable in the user's hands, along with a titanium alloy body, and utilizes the M228 12.7mmx40mm SAP-HP round (.50 caliber). It fires these powerful rounds from a 12 round magazine that fits flush into the magazine housing. A flush magazine fits completely inside the housing and does not protrude out of it.
===Ammunition===
The M6C Magnum fires [[M225|M225 12.7x40mm Semi Armor-Piercing High Explosive]] cartridges from a 12-round magazine.{{Ref/Reuse|HEnc22}}


The M6C is semi-automatic and fires using the short recoil principle. This means that the trigger needs to be pulled after every shot for the next round to be fired. Because it is semi-automatic, the gun will cock itself after every shot due to recoil and will continue to do so until the magazine is empty. The recoil comes from the gases of the rounds fired. The gases force the slide, located on the top of the gun, backward. The slide not only absorbs the force of the gases but it also uses the force to eject spent casings out of the ejection port and load new rounds into the chamber. It also re-cocks the gun. Of course, before the first round can be fired, the round must be chambered. This is done by first, inserting a magazine with ammunition into the grip of the weapon (where most semi-auto pistol mags are inserted today) and second by pulling the slide back completely and letting it launch forward, chambering a round on the way. There is a small, red rectangular box on the flat back of the slide that protrudes out slightly when the weapon is cocked. Once this is done, the safety, located at the back of the slide on both sides, must be switched off or the weapon will not fire. Once all the rounds have been spent, the slide catch, a rectangular lever located above the trigger, is forced upward and “catches” the slide by a little notch. To reload, the empty magazine must be removed and this is done by using the magazine release button which is located on the grip. Once the empty mag is out, a fresh one can be inserted. Once the fresh mag is inserted, the slide catch is pressed downward and the slide chambers a round (in ''Halo 2'', this reload is cut down to a simple ejection of one mag and an insertion of another, disregarding the slide catch portion of the reload. This was probably to cut down on reload time for multiplayer). If there is still a round in the chamber when reloading, than the "''Halo 2'' reload" would be all that is required.
==In-game information==
{{Main
The M6C is a very basic pistol when it comes to technology. It is a rather large handgun, having an overall length of 26.8cm and possesses a barrel with traditional rifling, improving accuracy by spinning the bullet. It has a flat black color and operates like most modern day pistols. It also has forward and rear sights (most likely adjustable for wind and elevation). The control lever serves as a safety (and most likely a decocking lever). If it is also a decocking lever this would most likely be done by pushing down on the lever past the safety point. This weapon does not feature any special attachments. It does, however, have a large trigger guard, which helps prevent the user from dropping it and a chrome barrel which helps prevent corrosion.
|1=Magnum#Halo_2_and_Halo_2:_Anniversary
*Model: Model 6C
|l1=Magnum
*Manufacturer: [[Misriah Armory]]
}}
*Ammunition: 12.7mm Automatic
===Advantages===
 
The M6C Magnum is a reliable sidearm for quickly finishing off enemies whose shields have already been stripped. With the new dual-wield feature in Halo 2, the Magnum can be used in the [[Noob Combo]] alongside a plasma pistol, enabling the player to quickly drain an enemy's shields using the plasma pistol's overcharge and finish them off with a headshot from the Magnum.  
== Tactical Uses ==
 
If used right, the M6C sidearm can be an effective weapon in both campaign ''and'' multiplayer if held, aimed, "combined", and operated right.
 
The M6C Magnum is primarily a close range weapon and not suitable as a primary, default weapon. With its limited effective range and accuracy as well as its minimal damage against Spartan and Elite players amid multiplayer, it is only useful for engaging unshielded targets at short ranges over a small expanse of fire.
 
Wielding a pair of Magnums, however, performs quite well against shielded targets, especially with their high rates of fire but still has limitations (mainly range and accuracy). Duel-wielding a Magnum with other weapons such as an [[M7/Caseless Submachine Gun]] or a [[Type-25 Directed Energy Pistol]] is also quite effective (an SMG depletes shielding quickly while the Magnum finishes the target off; a Plasma Pistol’s charged shot will completely drain any shielding system allowing the Magnum to perform the lethal head shot). The limitations of range and accuracy also apply to these combinations as well due to the nature of the weapons.
 
The M6C is quite useful against most targets that are encountered throughout combat. Enemies such as [[Grunts]] and [[Jackals]] can be quickly dispatched with one well placed shot to the head and enemies like [[Drones]] and members of the [[Flood]] can be dispatched in as little as 2-4 shots (Drones= 4 shots, Flood= 1-2 shots)*. Unshielded [[Elites]] as well as [[Brutes]] with no helmet also go down in one shot to the head.* However, when Elites have [[shielding]] and Brutes have helmets, more shots are required to kill them (9 shots to the head of a Minor, 14 shots to the head of a Major or Honor Guard, and between 28 and 30 shots to the head of an Ultra; 3 shots to the head of a helmeted Brute).* Hunters also require a large number of rounds to their exposed flesh to kill them.
 
In ''Halo 2'' matchmaking the M6C was initially an extremely powerful weapon. When dual-wielded 2 M6C Magnums could easily kill an enemy even at range, kill the pilot of a [[Banshee]] or even strip the driver and main gunner of a [[Warthog]]. However once both magazines are spent the wielder is extremely vulnerable to counter-attack due to long reload times. After the 1.1 auto-update M6C Magnums became significantly weaker in matchmaking with its primary use being in SWAT gametypes.
 
*This data is based on stats from the [[Normal]] Difficulty.
 
== Ammunition ==
 
The M6C Magnum, uses 12.7mmx40mm (.50 caliber) Semi-Armor Piercing, High-Penetration rounds. These rounds have a metal coating of copper or cupro-nickel which encloses a harden projectile that will deform shortly after penetration or upon contact. When the round hits a hard object such as body armor, the metal coating will deform which allows for the hardened projectile to continue through into the target because most of the energy is kept with the hardened projectile. The round quickly deforms after penetration. The reason for making these rounds semi-armor piercing, instead of flat out armor piercing is to prevent the projectile from leaving the target and wounding someone that may be behind it. This is why the projectile deforms after penetration. These rounds are high-penetration meaning that the round is designed to penetrate a target deeper than a normal SAP round would.
 
These rounds aren't very effective against shielding systems. This is because the rounds are specifically designed to deform. When the projectile hits the energy shield system, it cannot retain shape and energy due to its deforming properties and therefore, cannot effectively penetrate the shielding.
 
Similar to the M6D, on the bottom of the magazine is a triangular piece that blends into the handle when the magazine is in place, this allows for the user to get a better grip on the gun, and if you look closely when wielding it in ''[[Halo 2]]'' you will notice two fingers are wrapped around it. (Easiest to see in ([[Multiplayer]])
 
Spare ammo packets, for the M6C are marked in blue, unlike the [[M7]]'s spare ammo packets which are marked in red.
 
== Influences ==
 
One possible influence on the design of the weapon is the [[wikipedia:Walther P99|Walther P99]]. Another possible influence could be the [[Wikipedia: FP-45 Liberator|FP-45 Liberator]], a weapon designed in the United States during World War II. The long handle, but short barrel as well as the covered hand-grip are obvious features.
 
It is possible that the M6G is the [[UNSC]] Marine Corps Standard Sidearm, as the M6C seems to use older technology, and the M6D seems to use technology reserved for [[Spartan]]s and other Spec-Ops units. That would mean, that the M6C is the Navy's variant of the M6D line.
 
Due to the numbering of the M6C, that would mean that this pistol went into production before the D and G variants, meaning the M6C was around before ''[[Halo: Combat Evolved]]'', which uses the M6D. This supports the idea that the M6C uses older technology.
Also, in ''[[Halo: Combat Evolved]]''  the M6D was issued as the crew were given those weapons for the special mission.  In ''Halo 2'' it the M6C was the standard issue, yet old, sidearm for the Navy and Marine forces defending Earth. The M6G came in during the rearment for the request for new weapons to help defend Earth during the [[Second Battle of Earth]].


The M6C is the only M6 pistol in the [[Halo]] Trilogy to not feature a smart scope and/or laser sight on the top of the weapon.
===Disadvantages===
The M6C Magnum has low damage, is fairly inaccurate, and is largely ineffective past close or medium range. These factors make the Magnum a poor choice for use in one-on-one fights with shielded opponents unless the player is capable of first draining the opponent's shields with a grenade or melee attack.


== Character Compatibility ==
=== Changes from the M6D PDWS in ''Halo: Combat Evolved''===
*The M6C has a much faster fire rate, but far less stopping power.
*Lacks a targeting scope.
*Takes 13 headshots to kill rather than 3.
*Can be dual-wielded.


*[[Elites]]
===Changes from ''Halo 2'' to ''Halo 2: Anniversary''===
*[[Spartans]]
*Takes 11 headshots to kill rather than 13 in multiplayer.
*[[Marines]]
*Overall update as part of Anniversary remaster.
*[[Grunts]]
*[[Jackals]]
*[[Combat Form|Flood Combat Form (Human)]]
*[[Combat Form|Flood Combat Form (Elite)]]


Note: You can give Magnums to Grunts and Jackals when you encounter the Flood on the level [[Sacred Icon (level(|Sacred Icon]].
==Production notes==
{{Linkbox|gallery=yes|gameplay=yes}}
The ''Halo 2'' Post Game Carnage Report Breakdown Tab on Bungie.net erroneously lists the weapon as the [[M6G magnum|"Magnum M6G Pistol"]].


== Trivia ==
==Gallery==
*The ''Halo 2'' Post Game Carnage Report Breakdown Tab on Bungie.net shows the weapon as "Magnum [[M6G]] Pistol" even though the game manual states it is the M6C model.
<gallery>
File:Magnum2.png|A texture of the M6C showing the engravings on the slide. Note the Korean hangul, 일곱, meaning [[seven]].
File:Halo picture_18.jpg|John-117 wielding two M6Cs; note the slide springing back after round is fired.
File:Halo picture_19.jpg|An M6C magazine.
File:M6C Magnum Pistol.png|The M6C in ''Halo 2''.
File:H2 M6C Magnum Pistol.png|An in-game profile view of the M6C Magnum Pistol in ''[[Halo 2]]''.
File:UNSC Pistol Cinematic.jpg|Models for the cinematic appearance of the ''Halo Wars'' M6C.
File:ForgeM6C.jpg|[[Sergeant]] [[John Forge]] aiming an M6C in ''[[Halo Wars]]''.
File:Homecoming_M6CMagnum_Concept.png|The M6C Magnum Pistol as it appears in ''[[Halo Legends]]: [[Homecoming]]''.
File:Silenced magnum.JPG|[[Jonah-B283]] using a silenced M6C in ''[[Headhunters (short story)|Headhunters]]''.
File:EvoMC RolandM6C.png|[[Roland-B210]]'s silenced M6C.
File:EvoMC RolandM6CMaintenance.png|Roland performing maintenance on his M6C.
File:H2A MP M6C Concept 1.jpg|Several different concepts for the M6C in ''[[Halo 2: Anniversary]]''.
File:H2A MP M6C Concept 2.jpg|Several different concepts for the M6C in ''Halo 2: Anniversary''.
File:H2A_M6C_Concept.jpg|''Halo 2: Anniversary'' campaign concept art for the M6C.
File:H2A - M6C model.jpg|A render of M6C in ''Halo 2: Anniversary''.
File:H2A Render M6C.png|The M6C in ''Halo 2: Anniversary''.
File:H2A - M6C in-game model.jpg|In-game model of the M6C in ''Halo 2: Anniversary''.
File:H2ACP-M6CHUD.png|First-person view of the M6C in ''Halo 2: Anniversary''.
File:H2ACP-M6CDualWieldHUD.png|First person view of dual wielding M6C pistols.
File:H2ADual.jpg|A Spartan dual wielding an M6C with an M7 SMG in ''Halo 2: Anniversary'' multiplayer.
File:H2AMP M6C right.png|A M6C in ''Halo 2: Anniversary'' multiplayer.
File:H2AMP M6C left.png|A M6C in ''Halo 2: Anniversary'' multiplayer.
File:H2AM6C.jpg|A Spartan with an M6C in ''Halo 2: Anniversary''.
File:H2AMP-M6CHUD.png|First-person view of the M6C in ''Halo 2: Anniversary'' multiplayer.
File:H2AMP-M6C.png|A Spartan with an M6C.
File:M6C Operation.PNG|A Spartan wielding a dry M6C, exposing the weapon's operation.
File:H2AMP-M6CDualWieldHUD.png|First-person view of dual wielding the M6C.
File:H2AMP-M6CDualWield.png|A Spartan dual wielding M6C pistols.
File:HW2-M6Cstillsucks.png|[[Jerome-092]] firing an M6C at [[Atriox]] in ''[[Halo Wars 2]]''.
File:HW2-Jerome-05.jpg|Jerome firing an M6C at Sangheili aboard the ''Enduring Conviction''.
</gallery>


==Related Articles==
==List of appearances==
*[[M6]]
*''[[Halo: The Flood]]''
*[[M6D Pistol]]
**''[[Halo: The Flood#2010 bonus content|Adjunct]]''
*[[M6G Personal Defense Weapon System]]
*''[[Halo 2]]'' {{1st}}
*''[[Halo Wars]]''
*''[[Halo: Helljumpers]]''
*''[[Halo Legends]]''
**''[[Homecoming]]''
*''[[Halo: Evolutions - Essential Tales of the Halo Universe]]''
**''[[Headhunters (short story)|Headhunters]]''
*''[[Halo: Nightfall]]'' {{C|Hologram only}}
*''[[Halo 2: Anniversary]]''
*''[[Halo Mythos]]''
*''[[Halo Wars 2]]''
*''[[Halo: Retribution]]''
*''[[Halo: Silent Storm]]''
*''[[Halo: Divine Wind]]''


==Sources==
==Sources==
<references/>
{{Ref/Sources}}


{{WepList}}
{{Navbox/Universe/HumanSidearms/M6Pistols}}
[[Category:UNSC]]
[[Category:Pistols]]
[[Category:Weapons]]
[[Category:Human Weapons]]

Latest revision as of 17:28, September 12, 2024

M6C magnum
H2A M6CPistol.pngA cropped screenshot of the M6C magnum, as depicted in Halo 2: Anniversary's multiplayer component.
Two variants of the M6C Magnum.
Production overview

Manufacturer:

Misriah Armory

Model series:

M6 series

Type:

Pistol

Cost:

1615 cR[1]

Variants:

M6C/SOCOM

Specifications

Length:

22.86 centimetres (9.00 in)[1]

  • Up-sized: 26.7 centimetres (10.5 in)[1]

Weight:

Standard variant: 1.8 kilograms (4.0 lb)[1]

  • Up-sized variant: 2.7 kilograms (6.0 lb)[1]

Ammunition type:

12.7×40mm[2]

Feed system:

12-round detachable box magazine[2]

Operation:

Short Recoil Principle

Rate of fire:

~360 RPM

Effective range:

50 metres (160 ft)[1]

Service history

In service:

Human-Covenant War
Post-Covenant War conflicts

 

The M6C Personal Defense Weapon System,[3] otherwise known as the M6C Magnum Sidearm, is a United Nations Space Command sidearm. It is a variant of Misriah Armory's M6 handgun series.

Overview[edit]

Design Details[edit]

The M6C PDWS is a semi-automatic sidearm utilized by the United Nations Space Command. The M6C is a departure from other designs in the M6 Series. While it retains the large handguard and ridges on the rear slide, the M6C's safety mechanism is located on the slide itself rather than below it on other models.

Although less powerful and effective than other UNSC sidearms, the M6C sees continued use due to its resilience and reliability coupled with a comfortable and compact design alongside being highly affordable and easy to produce. [4]

Usage[edit]

The M6C was used by UNSC personnel as early as 2525.[5] Use of the M6C continued through the Human-Covenant War, and it was used by UNSC Navy and Marine Corps personnel aboard the UNSC In Amber Clad and during the early stages of the Battle for Earth and Battle of Installation 05.[6]

Ammunition[edit]

The M6C Magnum fires M225 12.7x40mm Semi Armor-Piercing High Explosive cartridges from a 12-round magazine.[4]

In-game information[edit]

Main article: Magnum

Advantages[edit]

The M6C Magnum is a reliable sidearm for quickly finishing off enemies whose shields have already been stripped. With the new dual-wield feature in Halo 2, the Magnum can be used in the Noob Combo alongside a plasma pistol, enabling the player to quickly drain an enemy's shields using the plasma pistol's overcharge and finish them off with a headshot from the Magnum.

Disadvantages[edit]

The M6C Magnum has low damage, is fairly inaccurate, and is largely ineffective past close or medium range. These factors make the Magnum a poor choice for use in one-on-one fights with shielded opponents unless the player is capable of first draining the opponent's shields with a grenade or melee attack.

Changes from the M6D PDWS in Halo: Combat Evolved[edit]

  • The M6C has a much faster fire rate, but far less stopping power.
  • Lacks a targeting scope.
  • Takes 13 headshots to kill rather than 3.
  • Can be dual-wielded.

Changes from Halo 2 to Halo 2: Anniversary[edit]

  • Takes 11 headshots to kill rather than 13 in multiplayer.
  • Overall update as part of Anniversary remaster.

Production notes[edit]

The Halo 2 Post Game Carnage Report Breakdown Tab on Bungie.net erroneously lists the weapon as the "Magnum M6G Pistol".

Gallery[edit]

List of appearances[edit]

Sources[edit]