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{{Ratings}}
{{Status|Canon}}
{{Era|HW|H2|FS|GOO|HGN}}
{{Weapon infobox
{{Weapon
|image= [[File:H2A M6CPistol.png|300px]][[File:H2AMP M6C left transparent.png|280px]]<br>Two variants of the M6C Magnum.
|image=[[Image:M6C Magnum Sidearm.jpg|300px]]
|manufacturer=[[Misriah Armory]]
|name=M6C Magnum
|series=[[M6 series]]
|manufacturer= [[Misriah Armory]]
|type=Pistol
|model=[[M6 Series]]-Model 6C Magnum Sidearm
|cost=1615 [[Credit|cR]]<ref name="bungie">[https://web.archive.org/web/20130525021451/http://halo.bungie.net/projects/odst/guide.aspx# '''Bungie.net''': ''Halo 3 ODST - Field Guide'']</ref>
|type=Magnum Caliber Pistol
|variant=[[M6C/SOCOM]]
|cost=
|service=[[Human-Covenant War]]<br>
|size=Handheld, Single Handed ([[Dual Wielding|Dual Wieldable]])
[[Post-Covenant War conflicts]]
*O/A Length: 26.8 centimeters
|damage per hit=Low
|magazine=12 Rounds
|maxammo=*60 Rounds or 5 Magazines (Single-Wielded)
*120 Rounds or 10 Magazines (Dual Wielded)
|fire=Semi-Automatic
|ammotype= 12.7x40mm [[M228 Semi-Armor-Piercing High-Penetration]]/.50 Magnum Caliber Rounds
|operation=Short Recoil Principle
|rate of fire=About 360 rnds/min(6 rnds/sec)
|accuracy=Medium
|range=
*Effective: Between 19 and 23 meters
*Real: Between 50  and 100 meters
|era=2531 to 2552
|counterpart=[[Plasma Pistol]]
|counterwep=[[BR55 Battle Rifle]], [[Covenant Carbine]]
|affiliation=[[United Nations Space Command]]
|affiliation=[[United Nations Space Command]]
|weight=Standard variant: {{Convert|1.8|kg}}{{Ref/Reuse|bungie}}
*Up-sized variant: {{Convert|2.7|kg}}{{Ref/Reuse|bungie}}
|length= {{Convert|22.86|cm|in}}{{Ref/Reuse|bungie}}
*Up-sized: {{Convert|26.7|cm|in}}{{Ref/Reuse|bungie}}
|ammotype=[[12.7X40|12.7×40mm]]<ref name="H2M">''[[Halo 2 Manual#Current UNSC Weapons|Halo 2 Manual, page 10, "M6C Pistol dual wield"]]''</ref>
|capacity=
|feed=12-round detachable box magazine{{Ref/Reuse|H2M}}
|operation=[[Wikipedia:Recoil operation#Short recoil operation|Short Recoil Principle]]
|rate= ~360 RPM
|velocity=
|optics=
|range={{Convert|50|m|ft}}{{Ref/Reuse|bungie}}
}}
}}


The '''M6C Magnum Sidearm''' , commonly shortened to ''M6C Magnum'', is a [[United Nations Space Command]] sidearm and is one of [[Misriah Armory]]'s [[M6]] sidearm series variants.
The '''M6C Personal Defense Weapon System''',<ref>[http://halo.bungie.net/projects/odst/guide.aspx '''Bungie.net''': ''ODST Guide'']</ref> otherwise known as the '''M6C Magnum Sidearm''', is a [[United Nations Space Command]] sidearm. It is a variant of [[Misriah Armory]]'s [[M6 series|M6 handgun series]].


== Introduction ==
==Overview==


The M6C Magnum Sidearm is a common [[UNSC]] sidearm and was first put into service around 2531 (based on Halo Wars concept art). It is an earlier model of the [[M6]] series pistol that was distributed to members of the [[UNSC Marine Corps]], especially those of vehicular crews (the Model 6G replaced this pistol roughly around the Covenant invasion). The [[UNSC Marine Corps]] aviators are an example of this. This particular [[M6]] weapon is featured exclusively in [[Halo 2]] and is considered a weak weapon when compared to other [[M6]] series weapons. Its flesh damage is lower than other [[M6]] models as well as accuracy and range. Its rate of fire, however, is actually much higher than other models and this compensates for the lack of power. This model can also be dual-wielded.
===Design Details===
The M6C PDWS is a semi-automatic sidearm utilized by the [[United Nations Space Command]]. The M6C is a departure from other designs in the [[M6 Series]]. While it retains the large handguard and ridges on the rear slide, the M6C's safety mechanism is located on the slide itself rather than below it on other models.


== Summary ==
Although less powerful and effective than other UNSC sidearms, the M6C sees continued use due to its resilience and reliability coupled with a comfortable and compact design alongside being highly affordable and easy to produce. {{Ref/Book|Id=HEnc22|Enc22|Section=Magnum|Page=164}}


The M6C is a semi-automatic, recoil-operated, magazine-fed, duel-wieldable, magnum caliber handgun. It most likely has DA, or double-action only trigger due to the fact that there is no external hammer. It fires the M228 SAP-HP (Semi-Armor Piercing, High Penetration) rounds from a 12 round magazine. It has a considerably high rate of fire (6 rnds/sec or 360 rnds/min) with a very limited effective range, being able to hit a target accurately at only about 20 meters*. Its real range however is probably  anywhere in the 50-100 meter range (real range being how far the bullet can actually travel). The weapon’s accuracy alone is also not as precise as other [[M6]] models (it is about 1/5 as accurate as the [[M6D Pistol]]*), having a large shot spread at close ranges. This combined with its minimal damage against current shield systems makes it a poor weapon of choice when faced with shielded opponents, especially at distance. It is, however, more effective against flesh and hard/soft armor, being able to kill most targets in 1 shot to the head or a couple shots to the body (depending on the target).
===Usage===
The M6C was used by UNSC personnel as early as 2525.{{Ref/Film|Id=HLTD|Film=Halo Legends|Story=Homecoming}} Use of the M6C continued through the [[Human-Covenant War]], and it was used by UNSC Navy and Marine Corps personnel aboard the {{UNSCShip|In Amber Clad}} and during the early stages of the [[Battle for Earth]] and [[Battle of Installation 05]].{{Ref/Game|H2}}


== Technical Specifications ==
===Ammunition===
The M6C Magnum fires [[M225|M225 12.7x40mm Semi Armor-Piercing High Explosive]] cartridges from a 12-round magazine.{{Ref/Reuse|HEnc22}}


The M6C Magnum Sidearm is a DA only (possibly) UNSC handgun capable of using heavy pistol rounds (magnum loads). This weapon has a polymer handle, making it comfortable in the user's hands, along with a titanium alloy body, and utilizes the M228 12.7mmx40mm SAP-HP round (.50 caliber). It fires these powerful rounds from a 12 round magazine that fits flush into the magazine housing. A flush magazine fits completely inside the housing and does not protrude out of it.
==In-game information==
 
{{Main
The M6C is semi-automatic and fires using the short recoil principle. This means that the trigger needs to be pulled after every shot for the next round to be fired. Because it is semi-automatic, the gun will cock itself after every shot due to recoil and will continue to do so until the magazine is empty. The recoil comes from the gases of the rounds fired. The gases force the slide, located on the top of the gun, backward. The slide not only absorbs the force of the gases but it also uses the force to eject spent casings out of the ejection port and load new rounds into the chamber. It also re-cocks the gun. Of course, before the first round can be fired, the round must be chambered. This is done by first, inserting a magazine with ammunition into the grip of the weapon (where most semi-auto pistol mags are inserted today) and second by pulling the slide back completely and letting it launch forward, chambering a round on the way. There is a small, red rectangular box on the flat back of the slide that protrudes out slightly when the weapon is cocked. Once this is done, the safety, located at the back of the slide on both sides, must be switched off or the weapon will not fire. Once all the rounds have been spent, the slide catch, a rectangular lever located above the trigger, is forced upward and “catches” the slide by a little notch. To reload, the empty magazine must be removed and this is done by using the magazine release button which is located on the grip. Once the empty mag is out, a fresh one can be inserted. Once the fresh mag is inserted, the slide catch is pressed downward and the slide chambers a round (in [[Halo 2]],this reload is cut down to a simple ejection of one mag and an insertion of another, disregarding the slide catch portion of the reload. This was probably to cut down on reload time for multiplayer). If there is still a round in the chamber when reloading, than “Halo 2” reload would be all that is required.
|1=Magnum#Halo_2_and_Halo_2:_Anniversary
|l1=Magnum
The M6C is a very basic pistol when it comes to technology. It is a rather large handgun, having an overall length of 26.8cm and possesses a barrel with traditional rifling, improving accuracy by spinning the bullet. It has a flat black color and operates like most modern day pistols. It also has forward and rear sights (most likely adjustable for wind and elevation). The control lever serves as a safety (and most likely a decocking lever). If it is also a decocking lever this would most likely be done by pushing down on the lever past the safety point. This weapon does not feature any special attachments. It does, however, have a large trigger guard, which helps prevent the user from dropping it and a chrome barrel which helps prevent corrosion. *Model: Model 6C
}}
*Manufacturer: Misriah Armory
===Advantages===
*Ammunition: 12.7mm Automatic
The M6C Magnum is a reliable sidearm for quickly finishing off enemies whose shields have already been stripped. With the new dual-wield feature in Halo 2, the Magnum can be used in the [[Noob Combo]] alongside a plasma pistol, enabling the player to quickly drain an enemy's shields using the plasma pistol's overcharge and finish them off with a headshot from the Magnum.  
 
== Tactical Uses ==
 
The M6C Magnum is primarily a close range weapon and not suitable as a primary weapon. With its limited effective range and accuracy as well as minimal damage, it is only useful for engaging unshielded targets at short ranges.
 
Wielding a pair of Magnums, however, performs quite well against shielded targets, especially with their high rates of fire but still has limitations (mainly range and accuracy). Duel-wielding a Magnum with other weapons such as an [[M7/Caseless Submachine Gun]] or a [[Type-25 Directed Energy Pistol]] is also quite effective (an [[SMG]] depletes shielding quickly while the Magnum finishes the target off; a [[Plasma Pistol]]’s charged shot will completely drain any shielding system allowing the Magnum to perform the lethal head shot). The limitations of range and accuracy also apply to these combinations as well.
 
The M6C is quite useful against most targets that are encountered throughout combat. Enemies such as [[Grunts]] and [[Jackals]] can be quickly dispatched with one well placed shot to the head and enemies like [[Drones]] and members of the [[Flood]] can be dispatched in as little as 2-4 shots *([[Drones]]= 4 shots, [[Flood]]= 1-2 shots).* Unshielded [[Elites]] as well as [[Brutes]] with no helmet also go down in one shot to the head. However, when [[Elites]] have shielding and [[Brutes]] have helmets, more shots are required to kill them *(9 shots to the head of a Minor, 14 shots to the head of a Major or Honor Guard, and between 28 and 30 shots to the head of an Ultra; 3 shots to the head of a helmeted [[Brute]]). Hunters also require a large number of rounds to their exposed flesh to kill them.*
 
*This data is based on stats from the Normal Difficulty.
 
== Ammunition ==
 
The M6C Magnum uses 12.7mmx40mm (.50 caliber) Semi-Armor Piercing, High-Penetration rounds. These rounds have a metal coating of copper or cupro-nickel which encloses a harden projectile that will deform shortly after penetration. When the round hits a hard object such as body armor, the metal coating will deform which allows for the hardened projectile to continue through into the target because most of the energy is kept with the hardened projectile. The round quickly deforms after penetration. The reason for making these rounds semi-armor piercing instead of flat out armor piercing is to prevent the projectile from leaving the target and wounding someone that may be behind it. This is why the projectile deforms after penetration. These rounds are high penetrators meaning that the round is designed to penetrate a target deeper than a normal SAP round would.
 
These rounds are not very effective against shielding systems. This is because the rounds are specifically designed to deform. When the projectile hits the energy shield system, it cannot retain shape and energy due to its deforming properties and therefore cannot effectively penetrate the shielding. They can take down flood with one shot to the infectius form.


== Influences ==
===Disadvantages===
The M6C Magnum has low damage, is fairly inaccurate, and is largely ineffective past close or medium range. These factors make the Magnum a poor choice for use in one-on-one fights with shielded opponents unless the player is capable of first draining the opponent's shields with a grenade or melee attack.


One possible influence is the [[wikipedia:Desert Eagle|Desert Eagle]]. Though their outward appearances are different, both weapons are almost the exact same size and are the same caliber. Another possible influence on the design of this weapon was the [[Wikipedia: FP-45 Liberator|FP-45 Liberator]], a weapon designed in the United States during World War II. The long handle, but short barrel as well as the covered hand-grip are obvious features.
=== Changes from the M6D PDWS in ''Halo: Combat Evolved''===
*The M6C has a much faster fire rate, but far less stopping power.
*Lacks a targeting scope.
*Takes 13 headshots to kill rather than 3.
*Can be dual-wielded.


== Character Compatibility ==
===Changes from ''Halo 2'' to ''Halo 2: Anniversary''===
*Takes 11 headshots to kill rather than 13 in multiplayer.
*Overall update as part of Anniversary remaster.


*[[Elites]]
==Production notes==
*[[Spartans]]
{{Linkbox|gallery=yes|gameplay=yes}}
*[[Marines]]
The ''Halo 2'' Post Game Carnage Report Breakdown Tab on Bungie.net erroneously lists the weapon as the [[M6G magnum|"Magnum M6G Pistol"]].
*[[Grunts]]
*[[Jackals]]
*[[Combat Form|Flood Combat Form (Human)]]
*[[Combat Form|Flood Combat Form (Elite)]]


Note: You can give Magnums to Grunts and Jackals when you encounter the Flood on The [[Sacred Icon]].
==Gallery==
<gallery>
File:Magnum2.png|A texture of the M6C showing the engravings on the slide. Note the Korean hangul, 일곱, meaning [[seven]].
File:Halo picture_18.jpg|John-117 wielding two M6Cs; note the slide springing back after round is fired.
File:Halo picture_19.jpg|An M6C magazine.
File:M6C Magnum Pistol.png|The M6C in ''Halo 2''.
File:H2 M6C Magnum Pistol.png|An in-game profile view of the M6C Magnum Pistol in ''[[Halo 2]]''.
File:UNSC Pistol Cinematic.jpg|Models for the cinematic appearance of the ''Halo Wars'' M6C.
File:ForgeM6C.jpg|[[Sergeant]] [[John Forge]] aiming an M6C in ''[[Halo Wars]]''.
File:Homecoming_M6CMagnum_Concept.png|The M6C Magnum Pistol as it appears in ''[[Halo Legends]]: [[Homecoming]]''.
File:Silenced magnum.JPG|[[Jonah-B283]] using a silenced M6C in ''[[Headhunters (short story)|Headhunters]]''.
File:EvoMC RolandM6C.png|[[Roland-B210]]'s silenced M6C.
File:EvoMC RolandM6CMaintenance.png|Roland performing maintenance on his M6C.
File:H2A MP M6C Concept 1.jpg|Several different concepts for the M6C in ''[[Halo 2: Anniversary]]''.
File:H2A MP M6C Concept 2.jpg|Several different concepts for the M6C in ''Halo 2: Anniversary''.
File:H2A_M6C_Concept.jpg|''Halo 2: Anniversary'' campaign concept art for the M6C.
File:H2A - M6C model.jpg|A render of M6C in ''Halo 2: Anniversary''.
File:H2A Render M6C.png|The M6C in ''Halo 2: Anniversary''.
File:H2A - M6C in-game model.jpg|In-game model of the M6C in ''Halo 2: Anniversary''.
File:H2ACP-M6CHUD.png|First-person view of the M6C in ''Halo 2: Anniversary''.
File:H2ACP-M6CDualWieldHUD.png|First person view of dual wielding M6C pistols.
File:H2ADual.jpg|A Spartan dual wielding an M6C with an M7 SMG in ''Halo 2: Anniversary'' multiplayer.
File:H2AMP M6C right.png|A M6C in ''Halo 2: Anniversary'' multiplayer.
File:H2AMP M6C left.png|A M6C in ''Halo 2: Anniversary'' multiplayer.
File:H2AM6C.jpg|A Spartan with an M6C in ''Halo 2: Anniversary''.
File:H2AMP-M6CHUD.png|First-person view of the M6C in ''Halo 2: Anniversary'' multiplayer.
File:H2AMP-M6C.png|A Spartan with an M6C.
File:M6C Operation.PNG|A Spartan wielding a dry M6C, exposing the weapon's operation.
File:H2AMP-M6CDualWieldHUD.png|First-person view of dual wielding the M6C.
File:H2AMP-M6CDualWield.png|A Spartan dual wielding M6C pistols.
File:HW2-M6Cstillsucks.png|[[Jerome-092]] firing an M6C at [[Atriox]] in ''[[Halo Wars 2]]''.
File:HW2-Jerome-05.jpg|Jerome firing an M6C at Sangheili aboard the ''Enduring Conviction''.
</gallery>


== Trivia ==
==List of appearances==
 
*''[[Halo: The Flood]]''
*Spare ammo packets for the M6C are marked in blue, unlike the M7's spare ammo packets which are marked in red.
**''[[Halo: The Flood#2010 bonus content|Adjunct]]''
*Similar to the M6D, on the bottom of the magazine is a triangular piece that blends into the handle when the magazine is in place, this allows for the user to get a better grip on the gun, and if you look closely when wielding it in Halo 2 you will notice two fingers are wrapped around it. (Easiest to see in multiplayer)
*''[[Halo 2]]'' {{1st}}
*The fact that this is a different pistol than the M6D seen in [[Halo: Combat Evolved]] may not be that the Marine Corps replaced it, but rather that [[Navy]] personnel are issued the M6D while Marines, being a separate branch of the military with separate administrative authority, are issued the M6C. Or perhaps the M6D was a limited issue specialist weapon assigned only to the crews and soldiers for the [[Spartan-II]] mission aboard the [[Pillar of Autumn]](evidence is found in Halo: The Flood to support this theory). It is also possible that, due to dwindling or limited supplies and resources, soldiers are forced to rely on older technology than the newest models.
*''[[Halo Wars]]''
*Bungie was not happy on how the M6D Pistol and the MA5B behaved in Halo: Combat Evolved. They complained that the M6D behaved more like a rifle and the MA5B behaved like an SMG. Thus, in Halo 2, the M6C, BR55, and the SMG were born. Robert McLees, a weapons designer in Bungie, commented, "Now we have a rifle that behaves like a rifle, an SMG that acts like an SMG, and a [[pistol]] that acts like a pistol.
*''[[Halo: Helljumpers]]''
*The M6C Magnum Sidearm looks similar to the real life Glock 23
*''[[Halo Legends]]''
 
**''[[Homecoming]]''
== See also ==
*''[[Halo: Evolutions - Essential Tales of the Halo Universe]]''
 
**''[[Headhunters (short story)|Headhunters]]''
*[[M6]]
*''[[Halo: Nightfall]]'' {{C|Hologram only}}
*[[M6D Pistol]]
*''[[Halo 2: Anniversary]]''
*[[M6G Personal Defense Weapon System]]
*''[[Halo Mythos]]''
*''[[Halo Wars 2]]''
*''[[Halo: Retribution]]''
*''[[Halo: Silent Storm]]''
*''[[Halo: Divine Wind]]''


==Sources==
==Sources==
<references/>
{{Ref/Sources}}
 
{{WepList}}


[[Category:Held Weapons]]
{{Navbox/Universe/HumanSidearms/M6Pistols}}
[[Category:Human Weapons]]
[[Category:Pistols]]
[[Category:UNSC]]
[[Category:Weapons]]

Latest revision as of 17:28, September 12, 2024

M6C magnum
H2A M6CPistol.pngA cropped screenshot of the M6C magnum, as depicted in Halo 2: Anniversary's multiplayer component.
Two variants of the M6C Magnum.
Production overview

Manufacturer:

Misriah Armory

Model series:

M6 series

Type:

Pistol

Cost:

1615 cR[1]

Variants:

M6C/SOCOM

Specifications

Length:

22.86 centimetres (9.00 in)[1]

  • Up-sized: 26.7 centimetres (10.5 in)[1]

Weight:

Standard variant: 1.8 kilograms (4.0 lb)[1]

  • Up-sized variant: 2.7 kilograms (6.0 lb)[1]

Ammunition type:

12.7×40mm[2]

Feed system:

12-round detachable box magazine[2]

Operation:

Short Recoil Principle

Rate of fire:

~360 RPM

Effective range:

50 metres (160 ft)[1]

Service history

In service:

Human-Covenant War
Post-Covenant War conflicts

 

The M6C Personal Defense Weapon System,[3] otherwise known as the M6C Magnum Sidearm, is a United Nations Space Command sidearm. It is a variant of Misriah Armory's M6 handgun series.

Overview[edit]

Design Details[edit]

The M6C PDWS is a semi-automatic sidearm utilized by the United Nations Space Command. The M6C is a departure from other designs in the M6 Series. While it retains the large handguard and ridges on the rear slide, the M6C's safety mechanism is located on the slide itself rather than below it on other models.

Although less powerful and effective than other UNSC sidearms, the M6C sees continued use due to its resilience and reliability coupled with a comfortable and compact design alongside being highly affordable and easy to produce. [4]

Usage[edit]

The M6C was used by UNSC personnel as early as 2525.[5] Use of the M6C continued through the Human-Covenant War, and it was used by UNSC Navy and Marine Corps personnel aboard the UNSC In Amber Clad and during the early stages of the Battle for Earth and Battle of Installation 05.[6]

Ammunition[edit]

The M6C Magnum fires M225 12.7x40mm Semi Armor-Piercing High Explosive cartridges from a 12-round magazine.[4]

In-game information[edit]

Main article: Magnum

Advantages[edit]

The M6C Magnum is a reliable sidearm for quickly finishing off enemies whose shields have already been stripped. With the new dual-wield feature in Halo 2, the Magnum can be used in the Noob Combo alongside a plasma pistol, enabling the player to quickly drain an enemy's shields using the plasma pistol's overcharge and finish them off with a headshot from the Magnum.

Disadvantages[edit]

The M6C Magnum has low damage, is fairly inaccurate, and is largely ineffective past close or medium range. These factors make the Magnum a poor choice for use in one-on-one fights with shielded opponents unless the player is capable of first draining the opponent's shields with a grenade or melee attack.

Changes from the M6D PDWS in Halo: Combat Evolved[edit]

  • The M6C has a much faster fire rate, but far less stopping power.
  • Lacks a targeting scope.
  • Takes 13 headshots to kill rather than 3.
  • Can be dual-wielded.

Changes from Halo 2 to Halo 2: Anniversary[edit]

  • Takes 11 headshots to kill rather than 13 in multiplayer.
  • Overall update as part of Anniversary remaster.

Production notes[edit]

The Halo 2 Post Game Carnage Report Breakdown Tab on Bungie.net erroneously lists the weapon as the "Magnum M6G Pistol".

Gallery[edit]

List of appearances[edit]

Sources[edit]