Gameplay

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{{Status|Gameplay}}
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[[File:Territories Icon.svg|thumb|The Territories icon.]]
{{era|H2}}
 
[[Image:Territories Icon.jpg|thumb|right|The Icon for Territories.]]
'''Territories''' is a [[gametype]] introduced in ''[[Halo 2]]'', in which players must fight to control specific zones ("territories") on the map. Players capture territories by standing inside of them while no enemies are also inside of them. In symmetric matches, two teams fight to control neutral territories; in asymmetric matches, a defending team has control of all territories at round start, and the other team must capture them. In ''[[Halo 4]]'' it was replaced with the [[Dominion]] gametype.  In ''[[Halo 5: Guardians]]'' it was replaced by the [[Strongholds]] gametype.
 
The gametype can be played in FFA or team games.
 
==Description==
==Description==
'''Territories''' is a game type introduced in [[Halo 2]] and does not appear in [[Halo: Combat Evolved]]. It is a battle to control the map by reaching a certain point, taking it over, then you must keep it in your control for a certain amount of time. Most of the time you will need several areas under your control to win. In each map there are four areas to control but this number can be lowered to one.  
In ''[[Halo 2]]''<nowiki/>'s maps, there are four territories, but this number can be lowered to one.


[[Halo 3]] introduces locked territories, giving 1 point, by default, when fully capturing a territory. After being captured, it remains locked and out of play, causing players to move on to other territories. While mostly used in 1 sided gameplay with one team defending the territories and the other team attacking, it is also used in equal sided gameplay, eliminating the need to defend conquered territories.
''[[Halo 3]]'' introduced a feature that would come to be called "Capture Lock;" if enabled, territories would lock after being captured, preventing them from being (re)taken by another team. Capture Lock is common in one-sided games, where it prevents attackers from losing their progress during a round; in symmetric games, it simply removes the need to defend captured territories.


[[Race]] is a game type introduced in Halo: Combat Evolved and was taken out of Halo 2. It is possible that Territories originated from Race. The objective for Race is to be the first to get to the holographic flags which are called laps. There are different ways to play Race you can get the flags in order or in Rally you can get them out of order which is a lot like Territories. Except, in Territories you have to wait by the plot for a few seconds. In Race you just have to touch it and move on.
== Built-in variants ==


This is both a FFA and Teamed [[Gametype]].
===''Halo 2''===
{| class="wikitable" style="width:100%; margin:2px auto; vertical-align:top;"
! style="width:20%;" |Title
! style="width:80%;" |Description
|-
![[3 Plots]]
|There are just 3 territories. Earn 3 minutes control time before your opponents by owning a majority of them.
|-
![[Land Grab]]
|Own a majority of territories to earn 5 minutes control time before your opponents.
|-
![[Gold Rush]]
|Grab your [[M6C magnum|pistol]] and load your [[M90 shotgun|shotgun!]] 2 minutes wins a round. Rounds last 3 minutes. First to 3 rounds wins.
|-
![[Control Issues]]
|Bring out the big guns to fight for control of just 2 territories. Everyone has [[overshield]]s, 5 minutes control time wins.
|-
![[Contention]]
|There's just one territory on the map. Work with your team to control it for 2 minutes to win.
|}


Players of other games, such as the Battlefield and StarWars:Battlefronts series may notice a strong resemblance between Territories and the gameplay available in those two games.
===''Halo 3''===
{| class="wikitable" style="width:100%; margin:2px auto; vertical-align:top;"
! style="width:20%;" |Title
! style="width:80%;" |Description
|-
!Territories
|One team must defend their territories. Other teams must take them. 4 rounds.
|-
!Land Grab
|Every territory is up for grabs. Once a territory is taken, it is locked. 3 rounds.
|-
![[Flag Rally]]
|Territories do not lock after capture. Hold what you can until the round ends.  
|}


==Halo 2 Variants==
===''Halo: Reach''===
{| class="wikitable" style="width:100%; margin:2px auto; vertical-align:top;"
! style="width:20%;" |Title
! style="width:80%;" |Description
|-
![[3 Plots|3-Plot Territories]]
|Three Territories are up for grabs. Teams earn points for Territories they control.
|-
!Land Grab
|Capture the Territories to earn points. Territories lock when captured.
|-
!Territories
|Defend your Territory and control the land. Teams earn points for Territories they control.
|}


==Halo 3 Variants==
===''Halo 2: Anniversary''===
*Territories: The standard territory game, one team attacks, the other defends. This can be found on [[Team Objective]] and [[Social Skirmish]] with 4 rounds; and on [[Big Team Battle]] with only 2 rounds.
{| class="wikitable" style="width:100%; margin:2px auto; vertical-align:top;"
*Land Grab: 2-sided Territories, both teams try to capture Territories, once captured, they cannot be unlocked.
! style="width:20%;" |Title
*Flag Rally: Like Land Grab, but the territories can be unlocked, so this an attack and defend game.
! style="width:80%;" |Description
*Close Quarters: (NOTE: This a player made mode and isn't actually included in the game types. If you want to play it you will have to customize the rules. This is a variant of Mosh Pit.)  In ''Close Quarters'' All players use Shotguns with unlimited ammo. There are no weapons or grenades on the map and all players start with Plasma Grenades and Fragmentation Grenades. There is a single piece of territory that doesn't move and players must fight each other in close quarters to try and conquer it. With many players all together on a small map this will get extremely chaotic, this is recommended. This will create massive fun for at least 15 minutes. 15 minutes is the recomended time frame but you can increase it if you want you may increase the time limit on the chaos. Whoever has the most points at the end wins. Don't be discouraged if you die a lot, this is supposed to happen. You and your teamates will suffer horrible causulties but so will the other team.
|-
!3 Plots
|Capture Territories. Controlled Territories earn points every second.
|-
![[Incursion]]
|Attackers earn 1 point and extra time by capturing Defender's Territories, which lock. Territories appear one by one. 2 rounds.
|-
!Land Grab
|Own a majority of territories to earn 1000 points before your opponents.
|-
!Gold Rush
|Grab your pistol and load your shotgun! 150 points to win a round. 4 rounds per match.
|-
!Control Issues
|Bring out the big guns to fight for control of just 2 territories. Everyone has overshields, 5 minutes to control time wins.
|-
!Contention
|There's just one territory on the map. Work with your team to control it for 3 minutes to win.
|-
![[Lockdown (Gametype)|Lockdown]]
|Attackers earn 1 point by capturing Defenders' Territories, which lock. 4 rounds.
|}


==Trivia==
==See also==
*In Halo 2, there are names for territories and in Halo 3 there are numbers for territories.
*[[Team Objective]]
==References==
*[[Dominion]]
*[[Strongholds]]


==Related Pages==
{{Gametype}}


{{Games}}
[[Category:Multiplayer gametypes]]
[[Category:Multiplayer]]
[[Category:Halo 2 gametypes]]
[[Category:Rulesets]]
[[Category:Halo 3 gametypes]]
[[Category:Halo: Reach gametypes]]
[[Category:Halo 2: Anniversary multiplayer gametypes]]

Latest revision as of 14:09, August 20, 2024

The Territories icon.

Territories is a gametype introduced in Halo 2, in which players must fight to control specific zones ("territories") on the map. Players capture territories by standing inside of them while no enemies are also inside of them. In symmetric matches, two teams fight to control neutral territories; in asymmetric matches, a defending team has control of all territories at round start, and the other team must capture them. In Halo 4 it was replaced with the Dominion gametype. In Halo 5: Guardians it was replaced by the Strongholds gametype.

The gametype can be played in FFA or team games.

Description[edit]

In Halo 2's maps, there are four territories, but this number can be lowered to one.

Halo 3 introduced a feature that would come to be called "Capture Lock;" if enabled, territories would lock after being captured, preventing them from being (re)taken by another team. Capture Lock is common in one-sided games, where it prevents attackers from losing their progress during a round; in symmetric games, it simply removes the need to defend captured territories.

Built-in variants[edit]

Halo 2[edit]

Title Description
3 Plots There are just 3 territories. Earn 3 minutes control time before your opponents by owning a majority of them.
Land Grab Own a majority of territories to earn 5 minutes control time before your opponents.
Gold Rush Grab your pistol and load your shotgun! 2 minutes wins a round. Rounds last 3 minutes. First to 3 rounds wins.
Control Issues Bring out the big guns to fight for control of just 2 territories. Everyone has overshields, 5 minutes control time wins.
Contention There's just one territory on the map. Work with your team to control it for 2 minutes to win.

Halo 3[edit]

Title Description
Territories One team must defend their territories. Other teams must take them. 4 rounds.
Land Grab Every territory is up for grabs. Once a territory is taken, it is locked. 3 rounds.
Flag Rally Territories do not lock after capture. Hold what you can until the round ends.

Halo: Reach[edit]

Title Description
3-Plot Territories Three Territories are up for grabs. Teams earn points for Territories they control.
Land Grab Capture the Territories to earn points. Territories lock when captured.
Territories Defend your Territory and control the land. Teams earn points for Territories they control.

Halo 2: Anniversary[edit]

Title Description
3 Plots Capture Territories. Controlled Territories earn points every second.
Incursion Attackers earn 1 point and extra time by capturing Defender's Territories, which lock. Territories appear one by one. 2 rounds.
Land Grab Own a majority of territories to earn 1000 points before your opponents.
Gold Rush Grab your pistol and load your shotgun! 150 points to win a round. 4 rounds per match.
Control Issues Bring out the big guns to fight for control of just 2 territories. Everyone has overshields, 5 minutes to control time wins.
Contention There's just one territory on the map. Work with your team to control it for 3 minutes to win.
Lockdown Attackers earn 1 point by capturing Defenders' Territories, which lock. 4 rounds.

See also[edit]