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{{quote|I'm reading thousands of types of flora. The [[Installation 04|ring]]'s ecosystem is incredibly sophisticated.|[[Cortana]]}}
 
Many [[Forerunner]] installations and megastructures boast naturalistic environments, complete with diverse populations of plants and animals. In the case of the [[Halo Array]], this was by design of the [[Librarian]], who allowed the population of ringworlds so as to research on the effects of a [[Flood]] outbreak in a controlled environment.<ref>'''Halo: Cryptum''', ''page 334''</ref>


==Fauna==
==Fauna==
===Avian===
[[File:H2-Delta Halo Quadwings.jpg|thumb|Quadwings on Installation 05.]]
{{Main|Rangmejo}}
On [[Installation 05]] and [[Installation 00]], Rangmejo can be seen flying in certain locations. They have four wings, long trailing tails, and elongated beaks. Because these features, they have been nicknamed Quadwings.


===Land Animals===
On [[Trove]] in, there were creatures resembling [[list of animals|seagulls and eagles]].
[[Image:Dinosaurs.jpg|thumb|300px|Shots of some Fauna that didn't make it into the Game]]
 
'''Halo Dinosaurs''' are native lifeforms to [[Halo]], possibly only on [[Installation 04]]. They are both bipedal and quadruped in stature, and somewhat resemble [[Earth]]'s dinosaurs.<ref>[[Halo E3 2000 Trailer]]</ref> The larger animals' names are known as Thorn Beasts, the smaller one has been identified as a [[Blind Wolf]].<ref>[[Collector's Edition DVD|Halo 2 Collector's Edition Disc]]</ref>
 
Although they did not make it to the final cut of the game, this does not exclude them from [[Halo]] as a whole. For example, [[Engineers]] didn't make the final cut for Halo either, but they were depicted in the Halo Novels. So who knows if these animals are meant to be there, but just unseen. They seem to have been created to add some more depth to the Halo Myths.


===The Dino-Birds===
An [[unidentified avian species]] inhabited the gas giant [[Seclusion]], where the Forerunners had a [[Seclusion Spiral|gas mining facility]].
(Main Article: [[Dino-Birds]]


On the levels, [[Delta Halo (Level)|Delta Halo]], [[Regret (Level)|Regret]], [[Gravemind (Level)|Gravemind]] and [[High Charity (Level)|High Charity]], there are birds flying around in the sky. They are also in the Halo 3 multiplayer maps [[Guardian]] and [[Epitaph]] where they can be examined more closley by Flycam in Theater or 343 in Forge. At first they seem like dinosaurs, but they are seen in High Charity, so it is also possible that the [[Covenant]] brought "food," and they are seen on 05 because they would breed quickly. But then, if they are dinosaurs, the [[Covenant]] might bring specimens to their holy city. It may never be known if they are dinosaurs, or wildlife brought by the [[Covenant]] to use as hunting game, this could be confirmed by the existance of the supply ship complete with a hunting preserve, [[Infinite Succor]] from the Halo Graphic Novel. [[Bungie]] may very well be the only ones to ever know.
===Insects===
{{Main|Moth}}


[[Image:possible halo dinosaurs.JPG|thumb|left|Dino-birds of [[Installation 05]]]]
Moth-like insects are seen in the dark swamp areas of [[Installation 04|Alpha Halo]].
Also, since we know that Halo contains a vast multitude of terrains and environments, much like Earth, it is possible that life has been developing on Halo over the 100,000 years that they have been dormant, such animals like the dino birds. Another reason why animals may NOT be seen is because they have the calcium store necessary for the Flood to infect, so the animals may have been destroyed by the guardians of the construct, and only avian-like animals survive since it was mentioned that [[Jackals]] do not have sufficient calcium mass to sustain the Flood.


In [[Halo 2]] and 3 these "birds" can be shot and killed; they are difficult to hit and, after being killed, they turn into a splatter of red blood.
The ''Halo 2'' level ''[[Backwash]]'' contains fireflies.


It is highly likely that there is no real animal life on the Halo Installations because the monitors used them as food for the [[Flood]] so they could further study them. The birds could be too hard to obtain for the forerunners and/or their bodies' do not contain enough calcium for the [[Flood]] to feed off of.
===Sea worms===
{{Main|Sea worm}}


===Moths===
Sea worms are found in the oceans of Installation 04. They float harmlessly on the surface of the water. When exploring the water, the worms can often be seen in the waters edge, floating.
 
''Seen in 343 Guilty Spark.''
 
These moth-like creatures were only ever seen in the dark errie tensionate swamps of 343 Guilty Spark. They were the only animals ever seen on Halo, except for some animal calls.


===Other===
===Other===
Various animal calls can be heard in the level ''[[343 Guilty Spark (level)|343 Guilty Spark]]'' along with the moths. The most common sounds were the sound of an [[list of animals|owl]] hooting and cricket chirping. 


Animal calls were seen in 343 Guilty Spark along with the moths. One of the most common sounds were a Owl, however there were some cricket sounds.
On Shield 0459, many of the Flood forms infesting the surface appear to be infected wildlife.


===Sea Worms===
Some Forerunners grew [[Merse]], a species of aquatic carnivore, as pond decorations. [[Molaetra]], home to [[Bornstellar Makes Eternal Lasting]], was briefly host to a species of tri-torsoed aquatic reptiles, which a Lifeworker had imported for his experiments.<ref>'''Halo: Cryptum'''</ref>
(Main Article: [[Sea Worms]])


 
Within [[Trevelyan|Shield World 006]], there were lizards with narrow, almost birdlike faces and frilled crests. There were also avian creatures resembling birds or bats. [[Olivia]] found a beetle-like insect about ten centimeters long with bright orange stripes and a long tapering spike of a tail, crawling on Dr. Halsey.<ref>[http://www.tor.com/stories/2011/10/halo-glasslands-excerpt?start=1 '''Tor.com-''' Halo: Glasslands- Prologue and Chapter 1'']</ref>
Seen on the level Silent Cartographer.
 
These sea worms floated harmlessly on the surface of the water.


==Flora==
==Flora==
[[File:FTrees.jpg|thumb|110px|Various species of trees found on Forerunner installations.]]
===Stalk plants===
Stalk plants can be commonly seen in the multiplayer map ''[[Backwash]]'', and seen often in the campaign levels ''[[343 Guilty Spark (level)|343 Guilty Spark]]'', ''[[Gravemind (level)|Gravemind]]'' and ''[[High Charity (level)|High Charity]]''. These plants appear as large, thick stalks, as the name suggests and are often bulbous towards the base, tapering upwards into a thinner trunk, in a similar fashion as an onion grown on Earth. The bulb of the plant has been observed to possess some sort of photoluminescence and emits a neon green glow that repeats in a rhythmic pattern. This same property can be observed on the [[human]] [[Human Combat Form#Human Form|Combat Form]] in ''[[Halo: Combat Evolved]]''.


(Means Plants)
===Forerunner trees===
Forerunner trees are aesthetically similar to modern trees on [[Earth]]. They are found on Forerunner Installations and seem to be quite abundant.<ref>'''[[Halo: Combat Evolved]]''', campaign levels, ''[[Halo (Halo: Combat Evolved level)|Halo]], [[Assault on the Control Room]]'', and ''[[Two Betrayals]]''</ref><ref>'''[[Halo 2]]''', campaign levels, ''[[Delta Halo]], [[Regret (Halo 2 level)|Regret]], [[Uprising]],'' and ''[[The Great Journey]]''</ref><ref>'''[[Halo 3]]''', campaign levels, ''[[The Ark (level)|The Ark]], [[The Covenant (level)|The Covenant]]'', and ''[[Halo (Halo 3 level)|Halo]]</ref> The trees would help keep a balanced ecosystem and make artificial worlds such as the [[Halo Array|Halo]] rings seem more natural. [[Shield world]]s also have a variety of trees, such as [[Ugparassa tree]]s that can be found on [[Requiem]].


===Flood Stalk Plants===
Forerunner flora is usually similar to that of Earth, since Forerunners and humans are both species that depend on the same type of ecosystem.


''Seen in: Backwash, 343 Guilty Spark, and Gravemind and High Charity.''
==Deleted fauna and flora==
===Land animals===
[[File:Dinosaurs.jpg|thumb|200px|Photos of some Thorn Beasts that didn't make it into the original game.]]


===Forerunner Trees===
In original trailers for ''[[Halo: Combat Evolved]]'', Installation 04 was inhabited by [[Thorn Beast]]s and a species of bipedal animal known as a [[Blind Wolf]].<ref>[[Halo 2#Halo 2 versions|''Halo 2'' Collectors Edition Disc]]</ref> The Blind Wolf was also meant to be rideable by the player as well as have the ability to bite as an attack. They can also be seen in large packs in the [[Electronic Entertainment Expo|E3 2000]] Halo trailer.


''Seen in: [[Halo (Level)|Halo]], and [[Assault on the Control Room (Level)|Assault on the Control Room]] ''
The main reason these creatures did not make it into the final game was because the developers wanted the surprise introduction of the [[The Flood|Flood]] to be shocking to the player, who had seen no hint of them before encountering them. It was determined that ultimately the presence of other non-Covenant aliens lessened the impact of the Flood's arrival.


===Bushes===
===Sea creatures===
 
Originally, there were unfinished plans for sea creatures to inhabit the water- as seen in [[The Silent Cartographer]], where the water will not kill the player.  In [[Pre-Xbox Halo|early ''Combat Evolved'' production]] there was also a spear gun which could be used on the sea creatures and underwater enemies. A few sea creatures have been seen in early videos like sea monsters and fish. The creatures and spear gun did not appear due to balancing problems.
''Seen in: [[Halo (Level)|Halo]]''


===Flora===
[[File:HW Flytrap.jpeg|thumb|200px|The fly trap-like plant creature cut from ''Halo Wars''.{{Ref/Reuse|shannon}}]]
A Venus fly trap-like organism was cut from the development of ''[[Halo Wars]]''.<ref name="shannon">[https://shannondees.tumblr.com/post/161667961446/work-i-did-on-halo-wars-while-at-ensemble ''Shannon Dees on Tumblr:''] ''"Work I did on Halo Wars, while at Ensemble Studios/Microsoft"''</ref>


==Sources==
==Sources==
High Charity (Level)
{{Ref/Sources}}
343 Guilty Spark (Level)
Regret (Level)
<references/>
 


[[Category:Animals]]
[[Category:Animals]]
[[Category:Deleted Material]]
[[Category:Halo 2]]
[[Category:Halo 3]]
[[Category:Halo: Combat Evolved]]

Latest revision as of 00:15, March 8, 2024

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"I'm reading thousands of types of flora. The ring's ecosystem is incredibly sophisticated."
Cortana

Many Forerunner installations and megastructures boast naturalistic environments, complete with diverse populations of plants and animals. In the case of the Halo Array, this was by design of the Librarian, who allowed the population of ringworlds so as to research on the effects of a Flood outbreak in a controlled environment.[1]

Fauna[edit]

Avian[edit]

Quadwings on Installation 05.
Main article: Rangmejo

On Installation 05 and Installation 00, Rangmejo can be seen flying in certain locations. They have four wings, long trailing tails, and elongated beaks. Because these features, they have been nicknamed Quadwings.

On Trove in, there were creatures resembling seagulls and eagles.

An unidentified avian species inhabited the gas giant Seclusion, where the Forerunners had a gas mining facility.

Insects[edit]

Main article: Moth

Moth-like insects are seen in the dark swamp areas of Alpha Halo.

The Halo 2 level Backwash contains fireflies.

Sea worms[edit]

Main article: Sea worm

Sea worms are found in the oceans of Installation 04. They float harmlessly on the surface of the water. When exploring the water, the worms can often be seen in the waters edge, floating.

Other[edit]

Various animal calls can be heard in the level 343 Guilty Spark along with the moths. The most common sounds were the sound of an owl hooting and cricket chirping.

On Shield 0459, many of the Flood forms infesting the surface appear to be infected wildlife.

Some Forerunners grew Merse, a species of aquatic carnivore, as pond decorations. Molaetra, home to Bornstellar Makes Eternal Lasting, was briefly host to a species of tri-torsoed aquatic reptiles, which a Lifeworker had imported for his experiments.[2]

Within Shield World 006, there were lizards with narrow, almost birdlike faces and frilled crests. There were also avian creatures resembling birds or bats. Olivia found a beetle-like insect about ten centimeters long with bright orange stripes and a long tapering spike of a tail, crawling on Dr. Halsey.[3]

Flora[edit]

Various species of trees found on Forerunner installations.

Stalk plants[edit]

Stalk plants can be commonly seen in the multiplayer map Backwash, and seen often in the campaign levels 343 Guilty Spark, Gravemind and High Charity. These plants appear as large, thick stalks, as the name suggests and are often bulbous towards the base, tapering upwards into a thinner trunk, in a similar fashion as an onion grown on Earth. The bulb of the plant has been observed to possess some sort of photoluminescence and emits a neon green glow that repeats in a rhythmic pattern. This same property can be observed on the human Combat Form in Halo: Combat Evolved.

Forerunner trees[edit]

Forerunner trees are aesthetically similar to modern trees on Earth. They are found on Forerunner Installations and seem to be quite abundant.[4][5][6] The trees would help keep a balanced ecosystem and make artificial worlds such as the Halo rings seem more natural. Shield worlds also have a variety of trees, such as Ugparassa trees that can be found on Requiem.

Forerunner flora is usually similar to that of Earth, since Forerunners and humans are both species that depend on the same type of ecosystem.

Deleted fauna and flora[edit]

Land animals[edit]

Photos of some Thorn Beasts that didn't make it into the original game.

In original trailers for Halo: Combat Evolved, Installation 04 was inhabited by Thorn Beasts and a species of bipedal animal known as a Blind Wolf.[7] The Blind Wolf was also meant to be rideable by the player as well as have the ability to bite as an attack. They can also be seen in large packs in the E3 2000 Halo trailer.

The main reason these creatures did not make it into the final game was because the developers wanted the surprise introduction of the Flood to be shocking to the player, who had seen no hint of them before encountering them. It was determined that ultimately the presence of other non-Covenant aliens lessened the impact of the Flood's arrival.

Sea creatures[edit]

Originally, there were unfinished plans for sea creatures to inhabit the water- as seen in The Silent Cartographer, where the water will not kill the player. In early Combat Evolved production there was also a spear gun which could be used on the sea creatures and underwater enemies. A few sea creatures have been seen in early videos like sea monsters and fish. The creatures and spear gun did not appear due to balancing problems.

Flora[edit]

"Work I did on Halo Wars, while at Ensemble Studios/Microsoft"[1]
The fly trap-like plant creature cut from Halo Wars.[8]

A Venus fly trap-like organism was cut from the development of Halo Wars.[8]

Sources[edit]

  1. ^ Halo: Cryptum, page 334
  2. ^ Halo: Cryptum
  3. ^ Tor.com- Halo: Glasslands- Prologue and Chapter 1
  4. ^ Halo: Combat Evolved, campaign levels, Halo, Assault on the Control Room, and Two Betrayals
  5. ^ Halo 2, campaign levels, Delta Halo, Regret, Uprising, and The Great Journey
  6. ^ Halo 3, campaign levels, The Ark, The Covenant, and Halo
  7. ^ Halo 2 Collectors Edition Disc
  8. ^ a b Shannon Dees on Tumblr: "Work I did on Halo Wars, while at Ensemble Studios/Microsoft"